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Pf2eDataScrapper/output/pf2e/packs/Specific Familiary Abilities.txt
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Specific Familiary Abilities
Different values: 9
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object {Specific Familiary Abilities}
_id : string {Specific Familiary Abilities._id} (all different values)
folder : string {Specific Familiary Abilities.folder} (same value: yFyJygjqX4O4b35z)
img : string {Specific Familiary Abilities.img} (3 different values)
systems/pf2e/icons/actions/TwoActions.webp (x2)
systems/pf2e/icons/actions/Passive.webp (x5)
systems/pf2e/icons/actions/OneAction.webp (x2)
name : string {Specific Familiary Abilities.name} (all different values)
system : object {Specific Familiary Abilities.system}
actionType : object {Specific Familiary Abilities.system.actionType}
value : string {Specific Familiary Abilities.system.actionType.value} (2 different values)
action (x4)
passive (x5)
actions : object {Specific Familiary Abilities.system.actions}
[value] : integer {Specific Familiary Abilities.system.actions.value} (2 different values)
2 (x2)
1 (x2)
category : string {Specific Familiary Abilities.system.category} (same value: familiar)
description : object {Specific Familiary Abilities.system.description}
value : string {Specific Familiary Abilities.system.description.value} (all different values)
[frequency] : object {Specific Familiary Abilities.system.frequency}
max : integer {Specific Familiary Abilities.system.frequency.max} (same value: 1)
per : string {Specific Familiary Abilities.system.frequency.per} (3 different values)
PT1M (x1)
PT10M (x1)
PT1H (x1)
publication : object {Specific Familiary Abilities.system.publication}
license : string {Specific Familiary Abilities.system.publication.license} (same value: ORC)
remaster : boolean {Specific Familiary Abilities.system.publication.remaster} (same value: True)
title : string {Specific Familiary Abilities.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide)
rules : ###FoundryRulesObject###
traits : object {Specific Familiary Abilities.system.traits}
value : array<string> {Specific Familiary Abilities.system.traits.value}
Length: min=0 max=5
Value type: string {Specific Familiary Abilities.system.traits.value.[]} (12 different values)
move (x1)
visual (x1)
healing (x1)
shadow (x1)
fire (x1)
light (x1)
magical (x1)
auditory (x1)
concentrate (x1)
divine (x1)
incapacitation (x1)
mental (x1)
type : string {Specific Familiary Abilities.type} (same value: action)