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Pf2eDataScrapper/output/pf2e/packs/Ranger.txt
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Ranger
Different values: 78
=====================================
object {Ranger}
_id : string {Ranger._id} (all different values)
folder : string {Ranger.folder} (same value: EPA7iz3YgfimVST0)
img : string {Ranger.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Ranger.name} (all different values)
system : object {Ranger.system}
actionType : object {Ranger.system.actionType}
value : string {Ranger.system.actionType.value} (4 different values)
passive (x60)
free (x1)
action (x14)
reaction (x3)
actions : object {Ranger.system.actions}
[value] : integer {Ranger.system.actions.value} (3 different values)
1 (x9)
2 (x2)
3 (x3)
category : string {Ranger.system.category} (same value: class)
description : object {Ranger.system.description}
value : string {Ranger.system.description.value} (all different values)
level : object {Ranger.system.level}
value : integer {Ranger.system.level.value} (11 different values)
20 (x9)
6 (x9)
4 (x9)
1 (x7)
2 (x7)
10 (x6)
8 (x8)
12 (x7)
16 (x7)
18 (x5)
14 (x4)
prerequisites : object {Ranger.system.prerequisites}
value : array<object> {Ranger.system.prerequisites.value}
Length: min=0 max=3
Value type: object {Ranger.system.prerequisites.value.[]}
value : string {Ranger.system.prerequisites.value.[].value} (40 different values)
publication : object {Ranger.system.publication}
license : string {Ranger.system.publication.license} (2 different values)
OGL (x23)
ORC (x55)
remaster : boolean {Ranger.system.publication.remaster} (2 different values)
False (x23)
True (x55)
title : string {Ranger.system.publication.title} (10 different values)
Pathfinder Advanced Player's Guide (x7)
Pathfinder Player Core (x52)
Pathfinder Howl of the Wild (x3)
Pathfinder Kingmaker (x5)
Pathfinder #156: The Apocalypse Prophet (x1)
Pathfinder Dark Archive (x2)
Pathfinder Core Rulebook (x5)
Pathfinder Adventure: The Fall of Plaguestone (x1)
Pathfinder #150: Broken Promises (x1)
Pathfinder #168: King of the Mountain (x1)
rules : ###FoundryRulesObject###
traits : object {Ranger.system.traits}
rarity : string {Ranger.system.traits.rarity} (3 different values)
common (x69)
rare (x5)
uncommon (x4)
value : array<string> {Ranger.system.traits.value}
Length: min=1 max=3
Value type: string {Ranger.system.traits.value.[]} (6 different values)
ranger (x78)
flourish (x6)
concentrate (x3)
spellshape (x1)
move (x1)
press (x2)
[selected] : object {Ranger.system.traits.selected}
ranger : string {Ranger.system.traits.selected.ranger} (same value: Ranger)
[maxTakable] : mixed
[subfeatures] : object {Ranger.system.subfeatures}
senses : object {Ranger.system.subfeatures.senses}
darkvision : object {Ranger.system.subfeatures.senses.darkvision}
special : object {Ranger.system.subfeatures.senses.darkvision.special}
ancestry : boolean {Ranger.system.subfeatures.senses.darkvision.special.ancestry} (same value: False)
llv : boolean {Ranger.system.subfeatures.senses.darkvision.special.llv} (same value: True)
second : boolean {Ranger.system.subfeatures.senses.darkvision.special.second} (same value: False)
low-light-vision : object {Ranger.system.subfeatures.senses.low-light-vision}
acuity : string {Ranger.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise)
range : integer {Ranger.system.subfeatures.senses.low-light-vision.range} (same value: 30)
type : string {Ranger.type} (same value: feat)