1121 lines
66 KiB
Plaintext
1121 lines
66 KiB
Plaintext
Official
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Different values: 23
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=====================================
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object {Official}
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_id : string {Official._id} (all different values)
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folder : string {Official.folder} (same value: 8B7HcaljYXJAXrxD)
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img : string {Official.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {Official.items}
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Length: min=5 max=26
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Value type: object {Official.items.[]}
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_id : string {Official.items.[]._id} (299 different values)
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[_stats] : object {Official.items.[]._stats}
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compendiumSource : string {Official.items.[]._stats.compendiumSource} (94 different values)
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img : string {Official.items.[].img} (90 different values)
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name : string {Official.items.[].name} (175 different values)
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sort : integer {Official.items.[].sort} (26 different values)
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system : object {Official.items.[].system}
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[baseItem] : string {Official.items.[].system.baseItem} (30 different values)
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[bonus] : object {Official.items.[].system.bonus}
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value : integer {Official.items.[].system.bonus.value} (19 different values)
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0 (x34)
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20 (x4)
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10 (x7)
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4 (x3)
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18 (x2)
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17 (x2)
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12 (x5)
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14 (x2)
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11 (x3)
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16 (x4)
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15 (x3)
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19 (x3)
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30 (x3)
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27 (x1)
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7 (x2)
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6 (x3)
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3 (x1)
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5 (x5)
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13 (x2)
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[bonusDamage] : object {Official.items.[].system.bonusDamage}
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value : integer {Official.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Official.items.[].system.bulk}
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value : mixed
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float {Official.items.[].system.bulk.value} (same value: 0,1)
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integer {Official.items.[].system.bulk.value} (5 different values)
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1 (x23)
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2 (x9)
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0 (x16)
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4 (x2)
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3 (x2)
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[capacity] : integer {Official.items.[].system.bulk.capacity} (same value: 4)
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[heldOrStowed] : float {Official.items.[].system.bulk.heldOrStowed} (same value: 0,1)
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[ignored] : integer {Official.items.[].system.bulk.ignored} (same value: 2)
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[category] : string {Official.items.[].system.category} (9 different values)
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simple (x14)
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martial (x20)
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interaction (x27)
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defensive (x30)
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offensive (x36)
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light (x5)
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ammo (x10)
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heavy (x4)
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medium (x4)
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[containerId] : mixed
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[damage] : object {Official.items.[].system.damage}
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[damageType] : string {Official.items.[].system.damage.damageType} (3 different values)
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piercing (x21)
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slashing (x6)
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bludgeoning (x7)
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[dice] : integer {Official.items.[].system.damage.dice} (same value: 1)
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[die] : string {Official.items.[].system.damage.die} (5 different values)
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d4 (x9)
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d6 (x11)
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d8 (x12)
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d10 (x1)
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d12 (x1)
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[b9dAiWfV57lyCWpP] : object {Official.items.[].system.damage.b9dAiWfV57lyCWpP}
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applyMod : boolean {Official.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
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[category] : mixed
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formula : string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
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kinds : array<string> {Official.items.[].system.damage.b9dAiWfV57lyCWpP.kinds}
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Length: min=1 max=1
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Value type: string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
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materials : array<> {Official.items.[].system.damage.b9dAiWfV57lyCWpP.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Official.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
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[0] : object {Official.items.[].system.damage.0}
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applyMod : boolean {Official.items.[].system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {Official.items.[].system.damage.0.formula} (4 different values)
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5d6 (x1)
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6d6 (x1)
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2d4 (x1)
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1d4+1 (x1)
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kinds : array<string> {Official.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Official.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {Official.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Official.items.[].system.damage.0.type} (4 different values)
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cold (x1)
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fire (x1)
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void (x1)
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force (x1)
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[cQDyW0QpjJ38MlSi] : object {Official.items.[].system.damage.cQDyW0QpjJ38MlSi}
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applyMod : boolean {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
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[category] : mixed
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formula : string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
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kinds : array<string> {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
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Length: min=1 max=1
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Value type: string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
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materials : array<> {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Official.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
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[hBNB5kWrMV8T2CuH] : object {Official.items.[].system.damage.hBNB5kWrMV8T2CuH}
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applyMod : boolean {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
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[category] : mixed
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formula : string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6)
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kinds : array<string> {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds}
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Length: min=1 max=1
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Value type: string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage)
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materials : array<> {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Official.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing)
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[mY0vhGfbdzA69pIz] : object {Official.items.[].system.damage.mY0vhGfbdzA69pIz}
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applyMod : boolean {Official.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
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category : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent)
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formula : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6)
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kinds : array<string> {Official.items.[].system.damage.mY0vhGfbdzA69pIz.kinds}
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Length: min=1 max=1
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Value type: string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage)
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materials : array<> {Official.items.[].system.damage.mY0vhGfbdzA69pIz.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Official.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison)
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[3bsJUDEgedKhPx6T] : object {Official.items.[].system.damage.3bsJUDEgedKhPx6T}
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applyMod : boolean {Official.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
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[category] : mixed
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formula : string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4)
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kinds : array<string> {Official.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
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Length: min=1 max=1
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Value type: string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage)
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materials : array<> {Official.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {Official.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold)
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description : object {Official.items.[].system.description}
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value : string {Official.items.[].system.description.value} (153 different values)
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[equipped] : object {Official.items.[].system.equipped}
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carryType : string {Official.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {Official.items.[].system.equipped.handsHeld} (2 different values)
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0 (x67)
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1 (x4)
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[invested] : mixed
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[inSlot] : boolean {Official.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {Official.items.[].system.group} (14 different values)
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knife (x6)
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sword (x8)
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bow (x4)
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leather (x4)
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crossbow (x6)
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plate (x5)
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polearm (x1)
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axe (x2)
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chain (x1)
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flail (x1)
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brawling (x1)
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club (x3)
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composite (x2)
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hammer (x2)
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[hardness] : integer {Official.items.[].system.hardness} (2 different values)
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0 (x88)
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5 (x2)
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[hp] : object {Official.items.[].system.hp}
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max : integer {Official.items.[].system.hp.max} (2 different values)
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0 (x88)
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20 (x2)
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value : integer {Official.items.[].system.hp.value} (2 different values)
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0 (x88)
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20 (x2)
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[level] : object {Official.items.[].system.level}
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value : integer {Official.items.[].system.level.value} (6 different values)
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0 (x78)
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3 (x11)
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1 (x23)
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2 (x7)
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5 (x3)
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4 (x2)
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[material] : object {Official.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {Official.items.[].system.price}
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value : object {Official.items.[].system.price.value}
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[sp] : integer {Official.items.[].system.price.value.sp} (7 different values)
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2 (x8)
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9 (x3)
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1 (x14)
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3 (x2)
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5 (x1)
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8 (x3)
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4 (x1)
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[gp] : integer {Official.items.[].system.price.value.gp} (11 different values)
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5 (x1)
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6 (x3)
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1 (x7)
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20 (x5)
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2 (x11)
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3 (x10)
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30 (x2)
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18 (x2)
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4 (x4)
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10 (x1)
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8 (x1)
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[cp] : integer {Official.items.[].system.price.value.cp} (3 different values)
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8 (x5)
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2 (x1)
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5 (x1)
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[per] : integer {Official.items.[].system.price.per} (same value: 10)
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publication : object {Official.items.[].system.publication}
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license : string {Official.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {Official.items.[].system.publication.remaster} (same value: True)
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title : string {Official.items.[].system.publication.title} (7 different values)
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Pathfinder Player Core (x112)
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(x162)
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Pathfinder Bestiary (x3)
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Pathfinder NPC Core (x6)
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Pathfinder Core Rulebook (x7)
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Pathfinder Monster Core (x7)
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Pathfinder Gamemastery Guide (x2)
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[quantity] : integer {Official.items.[].system.quantity} (5 different values)
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1 (x79)
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100 (x1)
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20 (x5)
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10 (x4)
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2 (x1)
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[range] : mixed
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integer {Official.items.[].system.range} (3 different values)
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100 (x3)
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120 (x6)
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60 (x1)
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object {Official.items.[].system.range}
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value : string {Official.items.[].system.range.value} (5 different values)
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30 feet (x14)
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120 feet (x8)
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(x7)
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500 feet (x3)
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60 feet (x2)
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[reload] : object {Official.items.[].system.reload}
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value : string {Official.items.[].system.reload.value} (4 different values)
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- (x10)
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(x14)
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0 (x4)
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1 (x6)
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rules : ###FoundryRulesObject###
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[runes] : object {Official.items.[].system.runes}
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[potency] : integer {Official.items.[].system.runes.potency} (3 different values)
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1 (x9)
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0 (x35)
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2 (x3)
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[property] : array<string> {Official.items.[].system.runes.property}
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Length: min=0 max=1
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Value type: string {Official.items.[].system.runes.property.[]} (same value: flaming)
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[striking] : integer {Official.items.[].system.runes.striking} (2 different values)
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1 (x5)
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0 (x29)
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[resilient] : integer {Official.items.[].system.runes.resilient} (2 different values)
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0 (x12)
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1 (x1)
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[reinforcing] : integer {Official.items.[].system.runes.reinforcing} (same value: 0)
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[size] : string {Official.items.[].system.size} (same value: med)
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[slug] : string {Official.items.[].system.slug} (84 different values)
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[splashDamage] : object {Official.items.[].system.splashDamage}
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value : integer {Official.items.[].system.splashDamage.value} (same value: 0)
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traits : object {Official.items.[].system.traits}
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[rarity] : string {Official.items.[].system.traits.rarity} (2 different values)
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common (x117)
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uncommon (x7)
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[value] : array<string> {Official.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {Official.items.[].system.traits.value.[]} (65 different values)
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[integrated] : mixed
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[traditions] : array<string> {Official.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {Official.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x31)
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divine (x19)
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occult (x25)
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primal (x20)
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[usage] : object {Official.items.[].system.usage}
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[canBeAmmo] : boolean {Official.items.[].system.usage.canBeAmmo} (same value: False)
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value : string {Official.items.[].system.usage.value} (6 different values)
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held-in-one-hand (x47)
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held-in-two-hands (x17)
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held-in-one-plus-hands (x4)
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worn (x3)
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other (x1)
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wornbackpack (x1)
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|
[attackEffects] : object {Official.items.[].system.attackEffects}
|
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value : array<string> {Official.items.[].system.attackEffects.value}
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Length: min=0 max=1
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|
Value type: string {Official.items.[].system.attackEffects.value.[]} (3 different values)
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|
knockdown (x1)
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|
improved-knockdown (x1)
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|
improved-grab (x1)
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|
[damageRolls] : object {Official.items.[].system.damageRolls}
|
|
[0] : object {Official.items.[].system.damageRolls.0}
|
|
damage : string {Official.items.[].system.damageRolls.0.damage} (19 different values)
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|
1d4+8 (x4)
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|
1d6+4 (x1)
|
|
1d4+4 (x2)
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|
1d8+3 (x2)
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|
1d4 (x7)
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|
1d8+11 (x1)
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|
1d8+6 (x1)
|
|
1d12+9 (x1)
|
|
1d4+9 (x1)
|
|
1d6+3 (x1)
|
|
1d8 (x2)
|
|
1d6+7 (x2)
|
|
1d4+7 (x2)
|
|
1d6+8 (x1)
|
|
1d8+4 (x1)
|
|
1d8+10 (x1)
|
|
1d4+10 (x1)
|
|
1d8+8 (x1)
|
|
1d8+7 (x1)
|
|
damageType : string {Official.items.[].system.damageRolls.0.damageType} (3 different values)
|
|
bludgeoning (x19)
|
|
slashing (x6)
|
|
piercing (x8)
|
|
[j8ZkE6tsFDKQPH2f] : object {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f}
|
|
damage : string {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damage} (same value: 2d4+8)
|
|
damageType : string {Official.items.[].system.damageRolls.j8ZkE6tsFDKQPH2f.damageType} (same value: piercing)
|
|
[e1IwOM4QGqsaPSoB] : object {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB}
|
|
damage : string {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damage} (same value: 2d4+8)
|
|
damageType : string {Official.items.[].system.damageRolls.e1IwOM4QGqsaPSoB.damageType} (same value: piercing)
|
|
[z2svytb5CSMtu34f] : object {Official.items.[].system.damageRolls.z2svytb5CSMtu34f}
|
|
damage : string {Official.items.[].system.damageRolls.z2svytb5CSMtu34f.damage} (same value: 2d8+8)
|
|
damageType : string {Official.items.[].system.damageRolls.z2svytb5CSMtu34f.damageType} (same value: piercing)
|
|
[oiodqohoofafi7fqe4of] : object {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
|
|
damage : string {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (4 different values)
|
|
1d4+11 (x1)
|
|
1d4+15 (x1)
|
|
1d4+3 (x1)
|
|
1d6+5 (x1)
|
|
damageType : string {Official.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: bludgeoning)
|
|
[g8RV8nC5xyUBCZqw] : object {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw}
|
|
damage : string {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damage} (same value: 1d8+8)
|
|
damageType : string {Official.items.[].system.damageRolls.g8RV8nC5xyUBCZqw.damageType} (same value: slashing)
|
|
[PJPgAWpFA1K8aPVb] : object {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb}
|
|
damage : string {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damage} (same value: 1d8+4)
|
|
damageType : string {Official.items.[].system.damageRolls.PJPgAWpFA1K8aPVb.damageType} (same value: piercing)
|
|
[h6mmY9gLFtR8jExa] : object {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa}
|
|
damage : string {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damage} (same value: 2d6+10)
|
|
damageType : string {Official.items.[].system.damageRolls.h6mmY9gLFtR8jExa.damageType} (same value: bludgeoning)
|
|
[ZQ56bXJiJjK0EdzZ] : object {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ}
|
|
damage : string {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damage} (same value: 1d4+10)
|
|
damageType : string {Official.items.[].system.damageRolls.ZQ56bXJiJjK0EdzZ.damageType} (same value: bludgeoning)
|
|
[NcXEGZU52aLzJGzK] : object {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK}
|
|
damage : string {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damage} (same value: 1d8+8)
|
|
damageType : string {Official.items.[].system.damageRolls.NcXEGZU52aLzJGzK.damageType} (same value: piercing)
|
|
[JlSTV1BTcAxIG0te] : object {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te}
|
|
damage : string {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damage} (same value: 2d6+15)
|
|
damageType : string {Official.items.[].system.damageRolls.JlSTV1BTcAxIG0te.damageType} (same value: slashing)
|
|
[DrM6Sk5XIGaBqiz5] : object {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5}
|
|
damage : string {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damage} (same value: 2d4+15)
|
|
damageType : string {Official.items.[].system.damageRolls.DrM6Sk5XIGaBqiz5.damageType} (same value: piercing)
|
|
[F4ZhZhpKnNv319wg] : object {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg}
|
|
damage : string {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damage} (same value: 2d4+15)
|
|
damageType : string {Official.items.[].system.damageRolls.F4ZhZhpKnNv319wg.damageType} (same value: piercing)
|
|
[7jMk1svVDOJUSATI] : object {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI}
|
|
damage : string {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI.damage} (same value: 1d6)
|
|
damageType : string {Official.items.[].system.damageRolls.7jMk1svVDOJUSATI.damageType} (same value: fire)
|
|
[81fQVVulTRu0LHrg] : object {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg}
|
|
damage : string {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg.damage} (same value: 2d4+8)
|
|
damageType : string {Official.items.[].system.damageRolls.81fQVVulTRu0LHrg.damageType} (same value: bludgeoning)
|
|
[Jihr1k0Igj6lojXf] : object {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf}
|
|
category : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.category} (same value: precision)
|
|
damage : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damage} (same value: 1)
|
|
damageType : string {Official.items.[].system.damageRolls.Jihr1k0Igj6lojXf.damageType} (same value: piercing)
|
|
[YDSoheqFnntzuU15] : object {Official.items.[].system.damageRolls.YDSoheqFnntzuU15}
|
|
damage : string {Official.items.[].system.damageRolls.YDSoheqFnntzuU15.damage} (same value: 1d6+4)
|
|
damageType : string {Official.items.[].system.damageRolls.YDSoheqFnntzuU15.damageType} (same value: piercing)
|
|
[r5DasmmeBba4Hbqy] : object {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy}
|
|
category : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.category} (same value: precision)
|
|
damage : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damage} (same value: 1)
|
|
damageType : string {Official.items.[].system.damageRolls.r5DasmmeBba4Hbqy.damageType} (same value: bludgeoning)
|
|
[ij6cwu1pv3nbhem7fdel] : object {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel}
|
|
damage : string {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damage} (same value: 1d6+8)
|
|
damageType : string {Official.items.[].system.damageRolls.ij6cwu1pv3nbhem7fdel.damageType} (same value: bludgeoning)
|
|
[lyq7391fu6jmmv5vrn7u] : object {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u}
|
|
damage : string {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damage} (same value: 1d4)
|
|
damageType : string {Official.items.[].system.damageRolls.lyq7391fu6jmmv5vrn7u.damageType} (same value: bludgeoning)
|
|
[ODpFrEaKqri7DUSi] : object {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi}
|
|
damage : string {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damage} (same value: 1d6)
|
|
damageType : string {Official.items.[].system.damageRolls.ODpFrEaKqri7DUSi.damageType} (same value: piercing)
|
|
[0rFz3X64t4LXPkin] : object {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin}
|
|
damage : string {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin.damage} (same value: 1d6)
|
|
damageType : string {Official.items.[].system.damageRolls.0rFz3X64t4LXPkin.damageType} (same value: piercing)
|
|
8NYqtSpDKiQLJ9qM : object {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM}
|
|
damage : string {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damage} (same value: 1d6+4)
|
|
damageType : string {Official.items.[].system.damageRolls.8NYqtSpDKiQLJ9qM.damageType} (same value: piercing)
|
|
sXuR2DBx1vK2l8Ex : object {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex}
|
|
damage : string {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damage} (same value: 1d6)
|
|
damageType : string {Official.items.[].system.damageRolls.sXuR2DBx1vK2l8Ex.damageType} (same value: force)
|
|
[actionType] : object {Official.items.[].system.actionType}
|
|
value : string {Official.items.[].system.actionType.value} (3 different values)
|
|
passive (x51)
|
|
reaction (x14)
|
|
action (x28)
|
|
[actions] : object {Official.items.[].system.actions}
|
|
[value] : integer {Official.items.[].system.actions.value} (3 different values)
|
|
2 (x10)
|
|
1 (x13)
|
|
3 (x5)
|
|
[mod] : object {Official.items.[].system.mod}
|
|
value : integer {Official.items.[].system.mod.value} (17 different values)
|
|
20 (x1)
|
|
4 (x1)
|
|
14 (x2)
|
|
13 (x3)
|
|
12 (x1)
|
|
8 (x3)
|
|
9 (x2)
|
|
3 (x1)
|
|
10 (x2)
|
|
33 (x1)
|
|
30 (x1)
|
|
16 (x1)
|
|
11 (x1)
|
|
17 (x1)
|
|
19 (x1)
|
|
7 (x1)
|
|
21 (x1)
|
|
[proficient] : object {Official.items.[].system.proficient}
|
|
value : integer {Official.items.[].system.proficient.value} (same value: 0)
|
|
[acBonus] : integer {Official.items.[].system.acBonus} (6 different values)
|
|
1 (x4)
|
|
2 (x3)
|
|
6 (x2)
|
|
5 (x2)
|
|
4 (x2)
|
|
3 (x2)
|
|
[checkPenalty] : integer {Official.items.[].system.checkPenalty} (4 different values)
|
|
-1 (x4)
|
|
-3 (x4)
|
|
-2 (x4)
|
|
0 (x1)
|
|
[dexCap] : integer {Official.items.[].system.dexCap} (5 different values)
|
|
4 (x3)
|
|
0 (x2)
|
|
1 (x4)
|
|
2 (x2)
|
|
3 (x2)
|
|
[speedPenalty] : integer {Official.items.[].system.speedPenalty} (3 different values)
|
|
0 (x7)
|
|
-10 (x4)
|
|
-5 (x4)
|
|
[strength] : integer {Official.items.[].system.strength} (5 different values)
|
|
0 (x4)
|
|
4 (x2)
|
|
3 (x4)
|
|
2 (x2)
|
|
1 (x1)
|
|
[stackGroup] : string {Official.items.[].system.stackGroup} (2 different values)
|
|
arrows (x4)
|
|
bolts (x6)
|
|
[uses] : object {Official.items.[].system.uses}
|
|
autoDestroy : boolean {Official.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Official.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Official.items.[].system.uses.value} (same value: 1)
|
|
[frequency] : object {Official.items.[].system.frequency}
|
|
max : integer {Official.items.[].system.frequency.max} (same value: 1)
|
|
per : string {Official.items.[].system.frequency.per} (3 different values)
|
|
round (x3)
|
|
turn (x1)
|
|
PT1H (x1)
|
|
[value] : integer {Official.items.[].system.frequency.value} (same value: 1)
|
|
[autoHeightenLevel] : object {Official.items.[].system.autoHeightenLevel}
|
|
[value] : mixed
|
|
[prepared] : object {Official.items.[].system.prepared}
|
|
value : string {Official.items.[].system.prepared.value} (2 different values)
|
|
innate (x1)
|
|
prepared (x2)
|
|
flexible : boolean {Official.items.[].system.prepared.flexible} (same value: False)
|
|
[proficiency] : object {Official.items.[].system.proficiency}
|
|
value : integer {Official.items.[].system.proficiency.value} (same value: 1)
|
|
[showSlotlessLevels] : object {Official.items.[].system.showSlotlessLevels}
|
|
value : boolean {Official.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[slots] : object {Official.items.[].system.slots}
|
|
slot0 : object {Official.items.[].system.slots.slot0}
|
|
max : integer {Official.items.[].system.slots.slot0.max} (2 different values)
|
|
4 (x1)
|
|
5 (x1)
|
|
prepared : array<object> {Official.items.[].system.slots.slot0.prepared}
|
|
Length: min=4 max=5
|
|
Value type: object {Official.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Official.items.[].system.slots.slot0.prepared.[].id} (9 different values)
|
|
9LY3lQFpctn85c6K (x1)
|
|
5qOo7gjW8TqcTZUF (x1)
|
|
lOlh8833emQgday8 (x1)
|
|
c4DXw9pwgsNaaY1W (x1)
|
|
aiuPhWT0qND0NtnV (x1)
|
|
u5ARLhCnGfIaISnf (x1)
|
|
Y61Q4es6ITruXLHB (x1)
|
|
Z3G89kbEiyEFAt81 (x1)
|
|
dsbhZQrQQn1EyuUL (x1)
|
|
slot2 : object {Official.items.[].system.slots.slot2}
|
|
max : integer {Official.items.[].system.slots.slot2.max} (2 different values)
|
|
1 (x1)
|
|
2 (x1)
|
|
prepared : array<object> {Official.items.[].system.slots.slot2.prepared}
|
|
Length: min=1 max=2
|
|
Value type: object {Official.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {Official.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
|
uF3Bdem5JHNGJmAn (x1)
|
|
xPkHCIIX1yoOqt3D (x1)
|
|
hp1orl8mGWI5abqE (x1)
|
|
[slot4] : object {Official.items.[].system.slots.slot4}
|
|
max : integer {Official.items.[].system.slots.slot4.max} (same value: 2)
|
|
prepared : array<object> {Official.items.[].system.slots.slot4.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {Official.items.[].system.slots.slot4.prepared.[]}
|
|
id : string {Official.items.[].system.slots.slot4.prepared.[].id} (2 different values)
|
|
mRj0QKw96BH7E9qO (x1)
|
|
QBVSaWECMzkyUnUb (x1)
|
|
[slot5] : object {Official.items.[].system.slots.slot5}
|
|
max : integer {Official.items.[].system.slots.slot5.max} (same value: 3)
|
|
prepared : array<object> {Official.items.[].system.slots.slot5.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Official.items.[].system.slots.slot5.prepared.[]}
|
|
id : string {Official.items.[].system.slots.slot5.prepared.[].id} (3 different values)
|
|
XLuTInh7JgbzWXHU (x1)
|
|
m5re35FVpaG6Z0YZ (x1)
|
|
1i8fuycZRh75JXeX (x1)
|
|
slot1 : object {Official.items.[].system.slots.slot1}
|
|
max : integer {Official.items.[].system.slots.slot1.max} (same value: 3)
|
|
prepared : array<object> {Official.items.[].system.slots.slot1.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Official.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Official.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
|
WrXH7Upj6kFyvs4G (x1)
|
|
iv7tk7yyoeyni5vj (x1)
|
|
mPcd3CkCyxGyH7Kl (x1)
|
|
slot3 : object {Official.items.[].system.slots.slot3}
|
|
max : integer {Official.items.[].system.slots.slot3.max} (same value: 2)
|
|
prepared : array<object> {Official.items.[].system.slots.slot3.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {Official.items.[].system.slots.slot3.prepared.[]}
|
|
id : string {Official.items.[].system.slots.slot3.prepared.[].id} (2 different values)
|
|
c9AuAbimxx6aVpdR (x1)
|
|
C1gFOddSKcNP3KJT (x1)
|
|
[spelldc] : object {Official.items.[].system.spelldc}
|
|
dc : integer {Official.items.[].system.spelldc.dc} (3 different values)
|
|
29 (x1)
|
|
26 (x1)
|
|
20 (x1)
|
|
value : integer {Official.items.[].system.spelldc.value} (3 different values)
|
|
21 (x1)
|
|
18 (x1)
|
|
12 (x1)
|
|
[tradition] : object {Official.items.[].system.tradition}
|
|
value : string {Official.items.[].system.tradition.value} (2 different values)
|
|
divine (x1)
|
|
arcane (x2)
|
|
[area] : object {Official.items.[].system.area}
|
|
type : string {Official.items.[].system.area.type} (3 different values)
|
|
burst (x5)
|
|
emanation (x4)
|
|
line (x1)
|
|
value : integer {Official.items.[].system.area.value} (3 different values)
|
|
20 (x4)
|
|
30 (x5)
|
|
10 (x1)
|
|
[cost] : object {Official.items.[].system.cost}
|
|
value : string {Official.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {Official.items.[].system.counteraction} (2 different values)
|
|
False (x31)
|
|
True (x3)
|
|
[defense] : object {Official.items.[].system.defense}
|
|
save : object {Official.items.[].system.defense.save}
|
|
basic : boolean {Official.items.[].system.defense.save.basic} (2 different values)
|
|
False (x9)
|
|
True (x4)
|
|
statistic : string {Official.items.[].system.defense.save.statistic} (3 different values)
|
|
will (x5)
|
|
reflex (x4)
|
|
fortitude (x4)
|
|
[duration] : object {Official.items.[].system.duration}
|
|
sustained : boolean {Official.items.[].system.duration.sustained} (2 different values)
|
|
False (x32)
|
|
True (x2)
|
|
value : string {Official.items.[].system.duration.value} (8 different values)
|
|
(x21)
|
|
1 hour (x2)
|
|
varies (x3)
|
|
10 minutes (x2)
|
|
1 minute (x3)
|
|
until your next daily preparations (x1)
|
|
until the end of the target's next turn (x1)
|
|
until the end of your turn (x1)
|
|
[heightening] : object {Official.items.[].system.heightening}
|
|
[levels] : object {Official.items.[].system.heightening.levels}
|
|
[9] : object {Official.items.[].system.heightening.levels.9}
|
|
target : object {Official.items.[].system.heightening.levels.9.target}
|
|
value : string {Official.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane)
|
|
[8] : object {Official.items.[].system.heightening.levels.8}
|
|
target : object {Official.items.[].system.heightening.levels.8.target}
|
|
value : string {Official.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
|
[5] : object {Official.items.[].system.heightening.levels.5}
|
|
target : object {Official.items.[].system.heightening.levels.5.target}
|
|
value : string {Official.items.[].system.heightening.levels.5.target.value} (2 different values)
|
|
1 specific object or type of object, or a specific creature or ancestry (x2)
|
|
10 creatures (x1)
|
|
[4] : object {Official.items.[].system.heightening.levels.4}
|
|
target : object {Official.items.[].system.heightening.levels.4.target}
|
|
value : string {Official.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
|
|
[3] : object {Official.items.[].system.heightening.levels.3}
|
|
target : object {Official.items.[].system.heightening.levels.3.target}
|
|
value : string {Official.items.[].system.heightening.levels.3.target.value} (2 different values)
|
|
5 creatures (x1)
|
|
10 objects (x2)
|
|
[6] : object {Official.items.[].system.heightening.levels.6}
|
|
target : object {Official.items.[].system.heightening.levels.6.target}
|
|
value : string {Official.items.[].system.heightening.levels.6.target.value} (2 different values)
|
|
any number of objects (x2)
|
|
10 creatures (x1)
|
|
[7] : object {Official.items.[].system.heightening.levels.7}
|
|
target : object {Official.items.[].system.heightening.levels.7.target}
|
|
value : string {Official.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
|
|
type : string {Official.items.[].system.heightening.type} (2 different values)
|
|
fixed (x11)
|
|
interval (x9)
|
|
[damage] : object {Official.items.[].system.heightening.damage}
|
|
[b9dAiWfV57lyCWpP] : string {Official.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
|
|
[0] : string {Official.items.[].system.heightening.damage.0} (2 different values)
|
|
2d6 (x2)
|
|
2d4 (x1)
|
|
[cQDyW0QpjJ38MlSi] : string {Official.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
|
|
[hBNB5kWrMV8T2CuH] : string {Official.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0)
|
|
[mY0vhGfbdzA69pIz] : string {Official.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6)
|
|
[3bsJUDEgedKhPx6T] : string {Official.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4)
|
|
[interval] : integer {Official.items.[].system.heightening.interval} (2 different values)
|
|
1 (x8)
|
|
2 (x1)
|
|
[area] : integer {Official.items.[].system.heightening.area} (same value: 0)
|
|
[location] : object {Official.items.[].system.location}
|
|
[heightenedLevel] : integer {Official.items.[].system.location.heightenedLevel} (4 different values)
|
|
5 (x3)
|
|
4 (x2)
|
|
3 (x3)
|
|
2 (x1)
|
|
value : string {Official.items.[].system.location.value} (3 different values)
|
|
JP0OuGjnMiR3LCWH (x12)
|
|
MPr9zCLewHIZ91xP (x10)
|
|
29shlbNACAjnJLD9 (x12)
|
|
[requirements] : string {Official.items.[].system.requirements} (same value: )
|
|
[target] : object {Official.items.[].system.target}
|
|
value : string {Official.items.[].system.target.value} (6 different values)
|
|
1 creature that isn't on its home plane (x1)
|
|
(x13)
|
|
1 creature (x14)
|
|
1 specific object or type of object (x2)
|
|
1 object (x2)
|
|
1 spell effect or unattended magic item (x2)
|
|
[time] : object {Official.items.[].system.time}
|
|
value : string {Official.items.[].system.time.value} (6 different values)
|
|
2 (x27)
|
|
10 minutes (x2)
|
|
1 minute (x2)
|
|
3 (x1)
|
|
1 to 3 (x1)
|
|
1 (x1)
|
|
[overlays] : object {Official.items.[].system.overlays}
|
|
[eOCNn2ohYAvsYZjn] : object {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn}
|
|
_id : string {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
|
|
overlayType : string {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
|
|
sort : integer {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
|
|
system : object {Official.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
|
|
[xYyA7CV1GaFTRjBQ] : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
|
|
_id : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
|
|
name : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
|
|
overlayType : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
|
|
sort : integer {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
|
|
system : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
|
|
damage : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
|
|
cQDyW0QpjJ38MlSi : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
|
|
formula : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
|
|
heightening : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
|
|
damage : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
|
|
cQDyW0QpjJ38MlSi : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
|
|
range : object {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
|
|
value : string {Official.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
|
|
[collapsed] : boolean {Official.items.[].system.collapsed} (same value: False)
|
|
[stowing] : boolean {Official.items.[].system.stowing} (same value: True)
|
|
type : string {Official.items.[].type} (12 different values)
|
|
weapon (x34)
|
|
equipment (x28)
|
|
melee (x55)
|
|
action (x93)
|
|
lore (x24)
|
|
armor (x13)
|
|
consumable (x10)
|
|
shield (x2)
|
|
treasure (x2)
|
|
spellcastingEntry (x3)
|
|
spell (x34)
|
|
backpack (x1)
|
|
[flags] : object {Official.items.[].flags}
|
|
pf2e : object {Official.items.[].flags.pf2e}
|
|
linkedWeapon : string {Official.items.[].flags.pf2e.linkedWeapon} (31 different values)
|
|
name : string {Official.name} (all different values)
|
|
system : object {Official.system}
|
|
abilities : object {Official.system.abilities}
|
|
cha : object {Official.system.abilities.cha}
|
|
mod : integer {Official.system.abilities.cha.mod} (6 different values)
|
|
3 (x3)
|
|
0 (x5)
|
|
2 (x7)
|
|
1 (x4)
|
|
4 (x3)
|
|
-1 (x1)
|
|
con : object {Official.system.abilities.con}
|
|
mod : integer {Official.system.abilities.con.mod} (5 different values)
|
|
0 (x3)
|
|
1 (x6)
|
|
4 (x2)
|
|
2 (x6)
|
|
3 (x6)
|
|
dex : object {Official.system.abilities.dex}
|
|
mod : integer {Official.system.abilities.dex.mod} (6 different values)
|
|
4 (x4)
|
|
1 (x6)
|
|
0 (x2)
|
|
2 (x8)
|
|
3 (x2)
|
|
-1 (x1)
|
|
int : object {Official.system.abilities.int}
|
|
mod : integer {Official.system.abilities.int.mod} (7 different values)
|
|
3 (x6)
|
|
0 (x9)
|
|
-1 (x1)
|
|
2 (x1)
|
|
5 (x2)
|
|
4 (x2)
|
|
1 (x2)
|
|
str : object {Official.system.abilities.str}
|
|
mod : integer {Official.system.abilities.str.mod} (7 different values)
|
|
0 (x6)
|
|
2 (x2)
|
|
6 (x1)
|
|
5 (x4)
|
|
4 (x6)
|
|
3 (x2)
|
|
1 (x2)
|
|
wis : object {Official.system.abilities.wis}
|
|
mod : integer {Official.system.abilities.wis.mod} (5 different values)
|
|
4 (x1)
|
|
3 (x8)
|
|
2 (x10)
|
|
5 (x1)
|
|
1 (x3)
|
|
attributes : object {Official.system.attributes}
|
|
ac : object {Official.system.attributes.ac}
|
|
details : string {Official.system.attributes.ac.details} (3 different values)
|
|
(x21)
|
|
(26 with shield raised) (x1)
|
|
(21 with shield raised) (x1)
|
|
value : integer {Official.system.attributes.ac.value} (15 different values)
|
|
28 (x1)
|
|
17 (x1)
|
|
27 (x2)
|
|
13 (x2)
|
|
24 (x2)
|
|
22 (x1)
|
|
21 (x2)
|
|
23 (x1)
|
|
26 (x1)
|
|
38 (x1)
|
|
16 (x1)
|
|
18 (x2)
|
|
19 (x2)
|
|
14 (x3)
|
|
30 (x1)
|
|
allSaves : object {Official.system.attributes.allSaves}
|
|
value : string {Official.system.attributes.allSaves.value} (4 different values)
|
|
(x20)
|
|
nerves of steel (x1)
|
|
+23 reflex vs damaging effects (x1)
|
|
+2 circumstance to all saves vs fear (x1)
|
|
hp : object {Official.system.attributes.hp}
|
|
details : string {Official.system.attributes.hp.details} (2 different values)
|
|
(x22)
|
|
troop defenses (x1)
|
|
max : integer {Official.system.attributes.hp.max} (20 different values)
|
|
115 (x1)
|
|
30 (x1)
|
|
135 (x1)
|
|
8 (x1)
|
|
95 (x1)
|
|
75 (x1)
|
|
60 (x1)
|
|
105 (x1)
|
|
120 (x1)
|
|
215 (x1)
|
|
20 (x1)
|
|
45 (x3)
|
|
180 (x2)
|
|
40 (x1)
|
|
5 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
6 (x1)
|
|
100 (x1)
|
|
70 (x1)
|
|
temp : integer {Official.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Official.system.attributes.hp.value} (20 different values)
|
|
115 (x1)
|
|
30 (x1)
|
|
135 (x1)
|
|
8 (x1)
|
|
95 (x1)
|
|
75 (x1)
|
|
60 (x1)
|
|
105 (x1)
|
|
120 (x1)
|
|
215 (x1)
|
|
20 (x1)
|
|
45 (x3)
|
|
180 (x2)
|
|
40 (x1)
|
|
5 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
6 (x1)
|
|
100 (x1)
|
|
70 (x1)
|
|
speed : object {Official.system.attributes.speed}
|
|
otherSpeeds : array<> {Official.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
value : integer {Official.system.attributes.speed.value} (2 different values)
|
|
25 (x22)
|
|
20 (x1)
|
|
[details] : string {Official.system.attributes.speed.details} (2 different values)
|
|
troop movement (x2)
|
|
city passage, troop movement (x1)
|
|
[weaknesses] : array<object> {Official.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {Official.system.attributes.weaknesses.[]}
|
|
exceptions : array<> {Official.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Official.system.attributes.weaknesses.[].type} (2 different values)
|
|
area-damage (x3)
|
|
splash-damage (x3)
|
|
value : integer {Official.system.attributes.weaknesses.[].value} (2 different values)
|
|
10 (x4)
|
|
5 (x2)
|
|
[resistances] : array<object> {Official.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {Official.system.attributes.resistances.[]}
|
|
doubleVs : array<> {Official.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
exceptions : array<> {Official.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Official.system.attributes.resistances.[].type} (same value: fire)
|
|
value : integer {Official.system.attributes.resistances.[].value} (same value: 10)
|
|
details : object {Official.system.details}
|
|
blurb : string {Official.system.details.blurb} (same value: )
|
|
languages : object {Official.system.details.languages}
|
|
details : string {Official.system.details.languages.details} (4 different values)
|
|
up to 3 additional languages (x2)
|
|
(x19)
|
|
up to 2 additional languages spoken in their settlement (x1)
|
|
up to 3 additional languages spoken in their nation (x1)
|
|
value : array<string> {Official.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Official.system.details.languages.value.[]} (2 different values)
|
|
common (x22)
|
|
diabolic (x1)
|
|
level : object {Official.system.details.level}
|
|
value : integer {Official.system.details.level.value} (12 different values)
|
|
9 (x1)
|
|
2 (x1)
|
|
8 (x2)
|
|
-1 (x3)
|
|
6 (x3)
|
|
5 (x2)
|
|
4 (x1)
|
|
15 (x1)
|
|
1 (x1)
|
|
3 (x4)
|
|
10 (x2)
|
|
0 (x2)
|
|
privateNotes : string {Official.system.details.privateNotes} (same value: )
|
|
publicNotes : string {Official.system.details.publicNotes} (all different values)
|
|
publication : object {Official.system.details.publication}
|
|
license : string {Official.system.details.publication.license} (same value: ORC)
|
|
remaster : boolean {Official.system.details.publication.remaster} (same value: True)
|
|
title : string {Official.system.details.publication.title} (same value: Pathfinder NPC Core)
|
|
initiative : object {Official.system.initiative}
|
|
statistic : string {Official.system.initiative.statistic} (same value: perception)
|
|
perception : object {Official.system.perception}
|
|
details : string {Official.system.perception.details} (11 different values)
|
|
+21 to Sense Motive (x1)
|
|
(x13)
|
|
+31 to Sense Motive (x1)
|
|
(+8 to find concealed objects) (x1)
|
|
+33 to Sense Motive (x1)
|
|
+15 to Sense Motive, Seek, or Search (x1)
|
|
(+10 to find concealed objects) (x1)
|
|
(+15 to sense motive) (x1)
|
|
(dc 19 against stealing) (x1)
|
|
(+9 to sense motive) (x1)
|
|
invisibility scan (x1)
|
|
mod : integer {Official.system.perception.mod} (11 different values)
|
|
19 (x3)
|
|
11 (x2)
|
|
17 (x2)
|
|
6 (x3)
|
|
15 (x2)
|
|
12 (x3)
|
|
28 (x1)
|
|
7 (x1)
|
|
9 (x3)
|
|
8 (x2)
|
|
22 (x1)
|
|
senses : array<> {Official.system.perception.senses}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
resources : object {Official.system.resources}
|
|
saves : object {Official.system.saves}
|
|
fortitude : object {Official.system.saves.fortitude}
|
|
saveDetail : string {Official.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {Official.system.saves.fortitude.value} (14 different values)
|
|
15 (x3)
|
|
7 (x2)
|
|
18 (x1)
|
|
3 (x1)
|
|
14 (x3)
|
|
19 (x2)
|
|
26 (x1)
|
|
8 (x2)
|
|
5 (x2)
|
|
6 (x2)
|
|
2 (x1)
|
|
10 (x1)
|
|
22 (x1)
|
|
9 (x1)
|
|
reflex : object {Official.system.saves.reflex}
|
|
saveDetail : string {Official.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {Official.system.saves.reflex.value} (14 different values)
|
|
19 (x1)
|
|
10 (x4)
|
|
13 (x1)
|
|
3 (x4)
|
|
12 (x3)
|
|
9 (x1)
|
|
8 (x1)
|
|
14 (x1)
|
|
20 (x1)
|
|
5 (x1)
|
|
16 (x2)
|
|
1 (x1)
|
|
15 (x1)
|
|
6 (x1)
|
|
will : object {Official.system.saves.will}
|
|
saveDetail : string {Official.system.saves.will.saveDetail} (same value: )
|
|
value : integer {Official.system.saves.will.value} (12 different values)
|
|
19 (x3)
|
|
7 (x2)
|
|
17 (x2)
|
|
12 (x3)
|
|
15 (x1)
|
|
11 (x2)
|
|
10 (x1)
|
|
14 (x3)
|
|
28 (x1)
|
|
5 (x1)
|
|
8 (x3)
|
|
33 (x1)
|
|
skills : object {Official.system.skills}
|
|
[deception] : object {Official.system.skills.deception}
|
|
base : integer {Official.system.skills.deception.base} (6 different values)
|
|
20 (x1)
|
|
10 (x1)
|
|
27 (x1)
|
|
22 (x2)
|
|
8 (x2)
|
|
15 (x1)
|
|
[diplomacy] : object {Official.system.skills.diplomacy}
|
|
base : integer {Official.system.skills.diplomacy.base} (10 different values)
|
|
18 (x1)
|
|
12 (x3)
|
|
11 (x1)
|
|
30 (x1)
|
|
5 (x2)
|
|
33 (x1)
|
|
15 (x1)
|
|
22 (x1)
|
|
8 (x1)
|
|
6 (x1)
|
|
[special] : array<> {Official.system.skills.diplomacy.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[intimidation] : object {Official.system.skills.intimidation}
|
|
base : integer {Official.system.skills.intimidation.base} (14 different values)
|
|
18 (x1)
|
|
4 (x1)
|
|
16 (x2)
|
|
13 (x3)
|
|
11 (x1)
|
|
30 (x1)
|
|
5 (x2)
|
|
7 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
19 (x1)
|
|
8 (x1)
|
|
9 (x2)
|
|
20 (x1)
|
|
[special] : array<> {Official.system.skills.intimidation.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[society] : object {Official.system.skills.society}
|
|
base : integer {Official.system.skills.society.base} (12 different values)
|
|
18 (x1)
|
|
9 (x2)
|
|
10 (x1)
|
|
28 (x1)
|
|
33 (x1)
|
|
12 (x1)
|
|
14 (x1)
|
|
13 (x1)
|
|
22 (x1)
|
|
5 (x1)
|
|
19 (x1)
|
|
11 (x1)
|
|
[special] : array<> {Official.system.skills.society.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[stealth] : object {Official.system.skills.stealth}
|
|
base : integer {Official.system.skills.stealth.base} (2 different values)
|
|
17 (x1)
|
|
13 (x1)
|
|
[thievery] : object {Official.system.skills.thievery}
|
|
base : integer {Official.system.skills.thievery.base} (2 different values)
|
|
19 (x1)
|
|
6 (x1)
|
|
[acrobatics] : object {Official.system.skills.acrobatics}
|
|
base : integer {Official.system.skills.acrobatics.base} (2 different values)
|
|
8 (x1)
|
|
9 (x1)
|
|
[athletics] : object {Official.system.skills.athletics}
|
|
base : integer {Official.system.skills.athletics.base} (11 different values)
|
|
6 (x1)
|
|
18 (x2)
|
|
15 (x3)
|
|
14 (x1)
|
|
12 (x1)
|
|
25 (x1)
|
|
7 (x1)
|
|
9 (x2)
|
|
11 (x2)
|
|
19 (x1)
|
|
10 (x1)
|
|
[special] : array<> {Official.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[performance] : object {Official.system.skills.performance}
|
|
base : integer {Official.system.skills.performance.base} (same value: 10)
|
|
[athletics+15] : object {Official.system.skills.athletics+15}
|
|
[base] : mixed
|
|
[nature] : object {Official.system.skills.nature}
|
|
base : integer {Official.system.skills.nature.base} (2 different values)
|
|
10 (x1)
|
|
11 (x1)
|
|
[medicine] : object {Official.system.skills.medicine}
|
|
base : integer {Official.system.skills.medicine.base} (2 different values)
|
|
10 (x1)
|
|
8 (x1)
|
|
special : array<object> {Official.system.skills.medicine.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Official.system.skills.medicine.special.[]}
|
|
base : integer {Official.system.skills.medicine.special.[].base} (same value: 13)
|
|
label : string {Official.system.skills.medicine.special.[].label} (same value: to Recall Knowledge)
|
|
predicate : array<string> {Official.system.skills.medicine.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Official.system.skills.medicine.special.[].predicate.[]} (same value: action:recall-knowledge)
|
|
[religion] : object {Official.system.skills.religion}
|
|
base : integer {Official.system.skills.religion.base} (same value: 30)
|
|
[survival] : object {Official.system.skills.survival}
|
|
base : integer {Official.system.skills.survival.base} (same value: 13)
|
|
arcana : object {Official.system.skills.arcana}
|
|
base : integer {Official.system.skills.arcana.base} (2 different values)
|
|
21 (x1)
|
|
13 (x1)
|
|
traits : object {Official.system.traits}
|
|
rarity : string {Official.system.traits.rarity} (2 different values)
|
|
common (x22)
|
|
rare (x1)
|
|
size : object {Official.system.traits.size}
|
|
value : string {Official.system.traits.size.value} (2 different values)
|
|
med (x22)
|
|
grg (x1)
|
|
value : array<string> {Official.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {Official.system.traits.value.[]} (5 different values)
|
|
human (x23)
|
|
humanoid (x23)
|
|
lawful (x12)
|
|
troop (x3)
|
|
unholy (x1)
|
|
type : string {Official.type} (same value: npc) |