1582 lines
127 KiB
Plaintext
1582 lines
127 KiB
Plaintext
Book 5 - Doorway to the Red Star
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Different values: 31
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=====================================
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object {Book 5 - Doorway to the Red Star}
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_id : string {Book 5 - Doorway to the Red Star._id} (all different values)
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folder : string {Book 5 - Doorway to the Red Star.folder} (same value: NH0Jv1cX3WrxQqvX)
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img : string {Book 5 - Doorway to the Red Star.img} (3 different values)
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systems/pf2e/icons/default-icons/npc.svg (x25)
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systems/pf2e/icons/default-icons/hazard.svg (x5)
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systems/pf2e/icons/default-icons/vehicle.svg (x1)
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items : array<object> {Book 5 - Doorway to the Red Star.items}
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Length: min=0 max=54
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Value type: object {Book 5 - Doorway to the Red Star.items.[]}
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_id : string {Book 5 - Doorway to the Red Star.items.[]._id} (376 different values)
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img : string {Book 5 - Doorway to the Red Star.items.[].img} (118 different values)
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name : string {Book 5 - Doorway to the Red Star.items.[].name} (234 different values)
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sort : integer {Book 5 - Doorway to the Red Star.items.[].sort} (55 different values)
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system : object {Book 5 - Doorway to the Red Star.items.[].system}
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[attack] : object {Book 5 - Doorway to the Red Star.items.[].system.attack}
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value : string {Book 5 - Doorway to the Red Star.items.[].system.attack.value} (same value: )
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[attackEffects] : object {Book 5 - Doorway to the Red Star.items.[].system.attackEffects}
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[custom] : string {Book 5 - Doorway to the Red Star.items.[].system.attackEffects.custom} (2 different values)
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(x35)
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No multiple attack penalty (x1)
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value : array<string> {Book 5 - Doorway to the Red Star.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Book 5 - Doorway to the Red Star.items.[].system.attackEffects.value.[]} (6 different values)
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lich-paralyzing-touch (x1)
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stupefying-touch (x1)
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improved-grab (x1)
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swarming-bites (x1)
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grab (x2)
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paralysis (x2)
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[bonus] : object {Book 5 - Doorway to the Red Star.items.[].system.bonus}
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value : integer {Book 5 - Doorway to the Red Star.items.[].system.bonus.value} (16 different values)
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29 (x4)
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30 (x5)
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27 (x5)
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32 (x4)
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7 (x2)
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0 (x9)
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1 (x5)
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31 (x8)
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26 (x1)
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33 (x2)
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37 (x1)
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11 (x2)
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24 (x3)
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5 (x1)
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34 (x4)
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28 (x1)
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[damageRolls] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls}
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[0] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.0}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.0.damage} (7 different values)
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3d8+14 (x1)
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3d10+13 (x1)
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3d6+8 (x1)
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3d8+16 (x1)
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3d4+16 (x1)
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2d12+13 (x1)
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3d12+14 (x1)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.0.damageType} (3 different values)
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piercing (x2)
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slashing (x4)
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acid (x1)
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[1] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.1}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.1.damage} (3 different values)
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2d8 (x1)
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3d6 (x2)
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2d6 (x2)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.1.damageType} (4 different values)
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bleed (x1)
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mental (x1)
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acid (x1)
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void (x2)
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[category] : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.1.category} (same value: persistent)
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[VmeS1qVrHAaWjrZd] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.VmeS1qVrHAaWjrZd}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.VmeS1qVrHAaWjrZd.damage} (same value: 3d8+14)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.VmeS1qVrHAaWjrZd.damageType} (same value: slashing)
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[8OoV9NzDGIH4AcEL] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.8OoV9NzDGIH4AcEL}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.8OoV9NzDGIH4AcEL.damage} (same value: 4d8+18)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.8OoV9NzDGIH4AcEL.damageType} (same value: piercing)
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[thE56AfHmjtqCVrD] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.thE56AfHmjtqCVrD}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.thE56AfHmjtqCVrD.damage} (same value: 3d6+4)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.thE56AfHmjtqCVrD.damageType} (same value: slashing)
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[wvqrqc0nywji3dfln60s] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.wvqrqc0nywji3dfln60s}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.wvqrqc0nywji3dfln60s.damage} (same value: 4d6)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.wvqrqc0nywji3dfln60s.damageType} (same value: mental)
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[NRLsxGyOTxqb3DmQ] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ.damage} (same value: 3d8+6)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.NRLsxGyOTxqb3DmQ.damageType} (same value: slashing)
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[axro9k1ki8kncjt5i3vl] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl.damage} (same value: 4d6)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.axro9k1ki8kncjt5i3vl.damageType} (same value: mental)
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[MBAzwk86UkYSbbjb] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.MBAzwk86UkYSbbjb}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.MBAzwk86UkYSbbjb.damage} (same value: 1d6)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.MBAzwk86UkYSbbjb.damageType} (same value: slashing)
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[rgQF1Z9hUrkxdKTe] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe.damage} (same value: 2d10+15)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.rgQF1Z9hUrkxdKTe.damageType} (same value: slashing)
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[OPYNDUSmuo2JJnLb] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.OPYNDUSmuo2JJnLb}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.OPYNDUSmuo2JJnLb.damage} (same value: 2d4+15)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.OPYNDUSmuo2JJnLb.damageType} (same value: bludgeoning)
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[svYVo0nQooSUWwaj] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.svYVo0nQooSUWwaj}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.svYVo0nQooSUWwaj.damage} (same value: 2d6+11)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.svYVo0nQooSUWwaj.damageType} (same value: bludgeoning)
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[RBfw9fUboJyoHcbL] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.RBfw9fUboJyoHcbL}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.RBfw9fUboJyoHcbL.damage} (same value: 2d12+11)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.RBfw9fUboJyoHcbL.damageType} (same value: piercing)
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[nFoCbttWpwMMjpYV] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.nFoCbttWpwMMjpYV}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.nFoCbttWpwMMjpYV.damage} (same value: 2d6+10)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.nFoCbttWpwMMjpYV.damageType} (same value: piercing)
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[niSUnTy3yMLpzDrx] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.niSUnTy3yMLpzDrx}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.niSUnTy3yMLpzDrx.damage} (same value: 5d8)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.niSUnTy3yMLpzDrx.damageType} (same value: void)
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[X9WyePOgBFLxDcSS] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.X9WyePOgBFLxDcSS}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.X9WyePOgBFLxDcSS.damage} (same value: 3d12+12)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.X9WyePOgBFLxDcSS.damageType} (same value: slashing)
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[JsFsxC7YSF93BwV8] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JsFsxC7YSF93BwV8}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JsFsxC7YSF93BwV8.damage} (same value: 1d4+4)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JsFsxC7YSF93BwV8.damageType} (same value: slashing)
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[cyO1evyccKtZe4rU] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.cyO1evyccKtZe4rU}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.cyO1evyccKtZe4rU.damage} (same value: 4d12+18)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.cyO1evyccKtZe4rU.damageType} (same value: piercing)
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[UQ7o3twxwnGAb1Gq] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq.damage} (same value: 4d8+18)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.UQ7o3twxwnGAb1Gq.damageType} (same value: bludgeoning)
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[v98msWTnqM2gtVil] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.v98msWTnqM2gtVil}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.v98msWTnqM2gtVil.damage} (same value: 1d8+3)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.v98msWTnqM2gtVil.damageType} (same value: slashing)
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[I3dzVK8dT2y3xeeS] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.I3dzVK8dT2y3xeeS}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.I3dzVK8dT2y3xeeS.damage} (same value: 2d6+9)
|
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.I3dzVK8dT2y3xeeS.damageType} (same value: piercing)
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[JN2a9GWFSOvylOxj] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JN2a9GWFSOvylOxj}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JN2a9GWFSOvylOxj.damage} (same value: 2d6+9)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.JN2a9GWFSOvylOxj.damageType} (same value: piercing)
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[aCnEcn2canmiZGY2] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.aCnEcn2canmiZGY2}
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.aCnEcn2canmiZGY2.damage} (same value: 1d6)
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damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.aCnEcn2canmiZGY2.damageType} (same value: piercing)
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[mfejQgcgzvA2XnPR] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.mfejQgcgzvA2XnPR}
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category : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.mfejQgcgzvA2XnPR.category} (same value: persistent)
|
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damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.mfejQgcgzvA2XnPR.damage} (same value: 4d10+15)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.mfejQgcgzvA2XnPR.damageType} (same value: piercing)
|
||
[7I0RILqwT6dEWSm0] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7I0RILqwT6dEWSm0}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7I0RILqwT6dEWSm0.damage} (same value: 3d8+13)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7I0RILqwT6dEWSm0.damageType} (same value: slashing)
|
||
[tAFDcmFxSXeYN4Uf] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf.damage} (same value: 2d6+13)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tAFDcmFxSXeYN4Uf.damageType} (same value: piercing)
|
||
[uwPGbcy8V770nRrB] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.uwPGbcy8V770nRrB}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.uwPGbcy8V770nRrB.damage} (same value: 2d6+13)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.uwPGbcy8V770nRrB.damageType} (same value: piercing)
|
||
[zrgzv4npig5r7aqbqvbp] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: 3d10+14)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing)
|
||
[norwuwu1wflk8kwmq1m0] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0.damage} (same value: 2d6)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.norwuwu1wflk8kwmq1m0.damageType} (same value: mental)
|
||
[4s9mssbao9ibwqpz830k] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: 3d8+14)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing)
|
||
[tlom48ylixafjdkab2z6] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tlom48ylixafjdkab2z6}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tlom48ylixafjdkab2z6.damage} (same value: 2d6)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.tlom48ylixafjdkab2z6.damageType} (same value: mental)
|
||
[7FiaMnWGr2ifAdSs] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7FiaMnWGr2ifAdSs}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7FiaMnWGr2ifAdSs.damage} (same value: 2d10+14)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.7FiaMnWGr2ifAdSs.damageType} (same value: bludgeoning)
|
||
[fYR0dRtVaWJq3ftu] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.fYR0dRtVaWJq3ftu}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.fYR0dRtVaWJq3ftu.damage} (same value: 3d8+9)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.fYR0dRtVaWJq3ftu.damageType} (same value: bludgeoning)
|
||
[TXqRYXxxKrc0vPFn] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.TXqRYXxxKrc0vPFn}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.TXqRYXxxKrc0vPFn.damage} (same value: 2d6+13)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.TXqRYXxxKrc0vPFn.damageType} (same value: piercing)
|
||
[Yg8A6IYM18IjXqQv] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.Yg8A6IYM18IjXqQv}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.Yg8A6IYM18IjXqQv.damage} (same value: 3d8+8)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.Yg8A6IYM18IjXqQv.damageType} (same value: piercing)
|
||
[a2dg005g0j0r2lft0bqv] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv.damage} (same value: 3d8+14)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.a2dg005g0j0r2lft0bqv.damageType} (same value: slashing)
|
||
[q4yTXT5N1oavtBK3] : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.q4yTXT5N1oavtBK3}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.q4yTXT5N1oavtBK3.damage} (same value: 1d8+5)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.q4yTXT5N1oavtBK3.damageType} (same value: piercing)
|
||
ds7dq304J9wv8f2s : object {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.ds7dq304J9wv8f2s}
|
||
damage : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.ds7dq304J9wv8f2s.damage} (same value: 3d12+10)
|
||
damageType : string {Book 5 - Doorway to the Red Star.items.[].system.damageRolls.ds7dq304J9wv8f2s.damageType} (same value: void)
|
||
description : object {Book 5 - Doorway to the Red Star.items.[].system.description}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.description.value} (208 different values)
|
||
publication : object {Book 5 - Doorway to the Red Star.items.[].system.publication}
|
||
license : string {Book 5 - Doorway to the Red Star.items.[].system.publication.license} (2 different values)
|
||
OGL (x386)
|
||
ORC (x6)
|
||
remaster : boolean {Book 5 - Doorway to the Red Star.items.[].system.publication.remaster} (2 different values)
|
||
False (x386)
|
||
True (x6)
|
||
title : string {Book 5 - Doorway to the Red Star.items.[].system.publication.title} (9 different values)
|
||
(x143)
|
||
Pathfinder Bestiary (x41)
|
||
Pathfinder Core Rulebook (x181)
|
||
Pathfinder #173: Doorway to the Red Star (x6)
|
||
Pathfinder Player Core (x6)
|
||
Pathfinder Guns & Gears (x2)
|
||
Pathfinder Advanced Player's Guide (x1)
|
||
Pathfinder Bestiary 2 (x9)
|
||
Pathfinder Secrets of Magic (x3)
|
||
rules : ###FoundryRulesObject###
|
||
[slug] : string {Book 5 - Doorway to the Red Star.items.[].system.slug} (138 different values)
|
||
[traits] : object {Book 5 - Doorway to the Red Star.items.[].system.traits}
|
||
rarity : string {Book 5 - Doorway to the Red Star.items.[].system.traits.rarity} (4 different values)
|
||
common (x344)
|
||
uncommon (x25)
|
||
rare (x5)
|
||
unique (x1)
|
||
value : array<string> {Book 5 - Doorway to the Red Star.items.[].system.traits.value}
|
||
Length: min=0 max=7
|
||
Value type: string {Book 5 - Doorway to the Red Star.items.[].system.traits.value.[]} (76 different values)
|
||
[traditions] : array<string> {Book 5 - Doorway to the Red Star.items.[].system.traits.traditions}
|
||
Length: min=0 max=4
|
||
Value type: string {Book 5 - Doorway to the Red Star.items.[].system.traits.traditions.[]} (4 different values)
|
||
arcane (x153)
|
||
occult (x143)
|
||
divine (x60)
|
||
primal (x47)
|
||
[integrated] : mixed
|
||
[weaponType] : object {Book 5 - Doorway to the Red Star.items.[].system.weaponType}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.weaponType.value} (2 different values)
|
||
melee (x36)
|
||
ranged (x7)
|
||
[actionType] : object {Book 5 - Doorway to the Red Star.items.[].system.actionType}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.actionType.value} (4 different values)
|
||
passive (x75)
|
||
reaction (x23)
|
||
action (x33)
|
||
free (x2)
|
||
[actions] : object {Book 5 - Doorway to the Red Star.items.[].system.actions}
|
||
[value] : integer {Book 5 - Doorway to the Red Star.items.[].system.actions.value} (3 different values)
|
||
2 (x14)
|
||
1 (x15)
|
||
3 (x4)
|
||
[category] : string {Book 5 - Doorway to the Red Star.items.[].system.category} (10 different values)
|
||
interaction (x34)
|
||
defensive (x46)
|
||
offensive (x48)
|
||
martial (x5)
|
||
unarmed (x5)
|
||
medium (x2)
|
||
ammo (x3)
|
||
wand (x1)
|
||
simple (x4)
|
||
light (x4)
|
||
[deathNote] : boolean {Book 5 - Doorway to the Red Star.items.[].system.deathNote} (same value: True)
|
||
[frequency] : object {Book 5 - Doorway to the Red Star.items.[].system.frequency}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.frequency.max} (same value: 1)
|
||
per : string {Book 5 - Doorway to the Red Star.items.[].system.frequency.per} (3 different values)
|
||
day (x5)
|
||
round (x2)
|
||
turn (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.frequency.value} (same value: 1)
|
||
[autoHeightenLevel] : object {Book 5 - Doorway to the Red Star.items.[].system.autoHeightenLevel}
|
||
[value] : mixed
|
||
[prepared] : object {Book 5 - Doorway to the Red Star.items.[].system.prepared}
|
||
flexible : boolean {Book 5 - Doorway to the Red Star.items.[].system.prepared.flexible} (same value: False)
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.prepared.value} (4 different values)
|
||
innate (x6)
|
||
prepared (x3)
|
||
focus (x2)
|
||
spontaneous (x1)
|
||
[proficiency] : object {Book 5 - Doorway to the Red Star.items.[].system.proficiency}
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.proficiency.value} (same value: 0)
|
||
[showSlotlessLevels] : object {Book 5 - Doorway to the Red Star.items.[].system.showSlotlessLevels}
|
||
value : boolean {Book 5 - Doorway to the Red Star.items.[].system.showSlotlessLevels.value} (same value: False)
|
||
[slots] : object {Book 5 - Doorway to the Red Star.items.[].system.slots}
|
||
[slot0] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0.max} (same value: 5)
|
||
prepared : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0.prepared}
|
||
Length: min=5 max=5
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot0.prepared.[].id} (15 different values)
|
||
e3g6EcNBEjJLR3GP (x1)
|
||
TqFTROz86Scq6tfP (x1)
|
||
SlFw4CBa5w13qR8D (x1)
|
||
1O7hJHKvr514FfnZ (x1)
|
||
JW0qdDZhS2zL9A91 (x1)
|
||
alEY4CFK3ZMPZViw (x1)
|
||
wjJiAVSsIXv1wMfW (x1)
|
||
IU09UaD039BL8kMa (x1)
|
||
h3tcPQJfbGTAsyi2 (x1)
|
||
D8FRMfxw0CsBzXhp (x1)
|
||
8SpLUOBBvBKG5MvL (x1)
|
||
FKHfWtzleN40Q8HC (x1)
|
||
yma2vUlLuQOVrZSX (x1)
|
||
Ec8opSCzihlqAguJ (x1)
|
||
7QTDaziDcDlzpm9T (x1)
|
||
[slot1] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.max} (same value: 4)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
||
wdzKmt6hhPnykjpz (x1)
|
||
rdsLv91Z3yQxXceC (x2)
|
||
rdy1HO3YdL9fxkqR (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot1.value} (same value: 4)
|
||
[slot2] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.max} (same value: 4)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.prepared.[].id} (4 different values)
|
||
ngaU2OwbXTmJbSzm (x1)
|
||
RT0M5TqDKMjNQtpq (x1)
|
||
iAYoWYg9CEbTIGkb (x1)
|
||
BkFWhbSZqPl5xmU8 (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot2.value} (same value: 4)
|
||
[slot3] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.max} (same value: 4)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.prepared.[].id} (4 different values)
|
||
r8CXoL3AMQQRVJ9p (x1)
|
||
v5M5Bcx1aZoZbaEH (x1)
|
||
wdzKmt6hhPnykjpz (x1)
|
||
rBNs6njtSlH9WXld (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot3.value} (same value: 4)
|
||
[slot4] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.max} (2 different values)
|
||
4 (x2)
|
||
2 (x2)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.prepared}
|
||
Length: min=2 max=4
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.prepared.[].id} (7 different values)
|
||
7kyCqFqox6L7L0kk (x1)
|
||
EHv9IoaC53Cl9xws (x1)
|
||
VZlCeoOH8pyPxbRe (x2)
|
||
UIjIz5SWyUPSATYR (x1)
|
||
qXNnMpXGqzS5XRVz (x1)
|
||
WDaTRob1q3DeBELF (x1)
|
||
cCVc0eE8q7C65AFj (x1)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot4.value} (same value: 4)
|
||
[slot5] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.max} (same value: 4)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.prepared}
|
||
Length: min=4 max=4
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.prepared.[].id} (3 different values)
|
||
2Y1Aso2oLCGmwUmh (x1)
|
||
1ZJinEcBzlqTx73t (x2)
|
||
Hj38dRihAxB8uGLz (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot5.value} (same value: 4)
|
||
[slot6] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.max} (2 different values)
|
||
4 (x2)
|
||
2 (x1)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.prepared}
|
||
Length: min=2 max=4
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.prepared.[].id} (5 different values)
|
||
HZST2dTbFvomNAt9 (x1)
|
||
Mgs2wHybAxKKtXPe (x1)
|
||
XO6m7PVsdAK2AVcJ (x2)
|
||
lxCK2uaMzmFOO7fw (x1)
|
||
w3Rbprq93zTRXWeY (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot6.value} (same value: 4)
|
||
[slot7] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.max} (2 different values)
|
||
4 (x2)
|
||
2 (x2)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.prepared}
|
||
Length: min=2 max=4
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.prepared.[].id} (7 different values)
|
||
Y726224hKCjf1914 (x1)
|
||
jltxWaecrtk81ME5 (x2)
|
||
b3HlCTUmlBZPtBZB (x1)
|
||
HIo76emCI9hBQwwQ (x1)
|
||
g4FiGTQdhefUi4S1 (x1)
|
||
mSg7aAsWOmExrUil (x1)
|
||
QOEFglATaw0bdYrd (x1)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot7.value} (same value: 4)
|
||
[slot8] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.max} (2 different values)
|
||
4 (x2)
|
||
2 (x1)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.prepared}
|
||
Length: min=2 max=4
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.prepared.[].id} (5 different values)
|
||
KtBRRxQrTmK5sq6t (x2)
|
||
z75FVFWoLy6qZ0zG (x1)
|
||
AaCXI1EpJrvX6d1v (x1)
|
||
tqKaasjkNzkAkVkv (x1)
|
||
73EsH9SLJ5JqXkYM (x1)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot8.value} (same value: 4)
|
||
[slot9] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.max} (same value: 3)
|
||
[prepared] : array<object> {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.prepared}
|
||
Length: min=3 max=3
|
||
Value type: object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.prepared.[]}
|
||
id : string {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.prepared.[].id} (3 different values)
|
||
lrJFyog6chVHU0xK (x1)
|
||
iIkOAgRfvE6p7an0 (x1)
|
||
aSw06SOI7GhdtCpd (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot9.value} (same value: 3)
|
||
[slot10] : object {Book 5 - Doorway to the Red Star.items.[].system.slots.slot10}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot10.max} (same value: 2)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.slots.slot10.value} (same value: 2)
|
||
[spelldc] : object {Book 5 - Doorway to the Red Star.items.[].system.spelldc}
|
||
dc : integer {Book 5 - Doorway to the Red Star.items.[].system.spelldc.dc} (9 different values)
|
||
39 (x2)
|
||
43 (x1)
|
||
18 (x1)
|
||
38 (x1)
|
||
33 (x2)
|
||
44 (x1)
|
||
37 (x2)
|
||
40 (x1)
|
||
36 (x1)
|
||
mod : integer {Book 5 - Doorway to the Red Star.items.[].system.spelldc.mod} (same value: 0)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.spelldc.value} (8 different values)
|
||
29 (x2)
|
||
33 (x1)
|
||
10 (x1)
|
||
30 (x1)
|
||
25 (x2)
|
||
34 (x1)
|
||
28 (x3)
|
||
32 (x1)
|
||
[tradition] : object {Book 5 - Doorway to the Red Star.items.[].system.tradition}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.tradition.value} (3 different values)
|
||
occult (x5)
|
||
arcane (x6)
|
||
primal (x1)
|
||
[area] : object {Book 5 - Doorway to the Red Star.items.[].system.area}
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.area.type} (4 different values)
|
||
line (x1)
|
||
burst (x8)
|
||
cone (x5)
|
||
emanation (x6)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.area.value} (4 different values)
|
||
60 (x7)
|
||
30 (x10)
|
||
20 (x2)
|
||
40 (x1)
|
||
[details] : string {Book 5 - Doorway to the Red Star.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface)
|
||
[cost] : object {Book 5 - Doorway to the Red Star.items.[].system.cost}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.cost.value} (same value: )
|
||
[counteraction] : boolean {Book 5 - Doorway to the Red Star.items.[].system.counteraction} (2 different values)
|
||
False (x157)
|
||
True (x12)
|
||
[damage] : object {Book 5 - Doorway to the Red Star.items.[].system.damage}
|
||
[0] : object {Book 5 - Doorway to the Red Star.items.[].system.damage.0}
|
||
[applyMod] : boolean {Book 5 - Doorway to the Red Star.items.[].system.damage.0.applyMod} (2 different values)
|
||
True (x13)
|
||
False (x14)
|
||
[category] : mixed
|
||
formula : string {Book 5 - Doorway to the Red Star.items.[].system.damage.0.formula} (21 different values)
|
||
kinds : array<string> {Book 5 - Doorway to the Red Star.items.[].system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 5 - Doorway to the Red Star.items.[].system.damage.0.kinds.[]} (same value: damage)
|
||
materials : array<> {Book 5 - Doorway to the Red Star.items.[].system.damage.0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.damage.0.type} (10 different values)
|
||
mental (x13)
|
||
force (x6)
|
||
untyped (x6)
|
||
void (x7)
|
||
cold (x7)
|
||
electricity (x5)
|
||
poison (x1)
|
||
piercing (x1)
|
||
fire (x2)
|
||
bludgeoning (x1)
|
||
[damageType] : string {Book 5 - Doorway to the Red Star.items.[].system.damage.damageType} (3 different values)
|
||
slashing (x4)
|
||
bludgeoning (x5)
|
||
piercing (x5)
|
||
[dice] : integer {Book 5 - Doorway to the Red Star.items.[].system.damage.dice} (same value: 1)
|
||
[die] : string {Book 5 - Doorway to the Red Star.items.[].system.damage.die} (4 different values)
|
||
d12 (x2)
|
||
d4 (x5)
|
||
d6 (x4)
|
||
d8 (x3)
|
||
[v1pnjhfu6e9akqe0] : object {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0}
|
||
applyMod : boolean {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4)
|
||
kinds : array<string> {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage)
|
||
materials : array<> {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void)
|
||
[1] : object {Book 5 - Doorway to the Red Star.items.[].system.damage.1}
|
||
applyMod : boolean {Book 5 - Doorway to the Red Star.items.[].system.damage.1.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Book 5 - Doorway to the Red Star.items.[].system.damage.1.formula} (same value: 4d4)
|
||
kinds : array<string> {Book 5 - Doorway to the Red Star.items.[].system.damage.1.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 5 - Doorway to the Red Star.items.[].system.damage.1.kinds.[]} (same value: damage)
|
||
materials : array<> {Book 5 - Doorway to the Red Star.items.[].system.damage.1.materials}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.damage.1.type} (same value: void)
|
||
[defense] : object {Book 5 - Doorway to the Red Star.items.[].system.defense}
|
||
[save] : object {Book 5 - Doorway to the Red Star.items.[].system.defense.save}
|
||
basic : boolean {Book 5 - Doorway to the Red Star.items.[].system.defense.save.basic} (2 different values)
|
||
False (x39)
|
||
True (x24)
|
||
statistic : string {Book 5 - Doorway to the Red Star.items.[].system.defense.save.statistic} (3 different values)
|
||
will (x31)
|
||
fortitude (x23)
|
||
reflex (x9)
|
||
[passive] : object {Book 5 - Doorway to the Red Star.items.[].system.defense.passive}
|
||
statistic : string {Book 5 - Doorway to the Red Star.items.[].system.defense.passive.statistic} (same value: fortitude-dc)
|
||
[duration] : object {Book 5 - Doorway to the Red Star.items.[].system.duration}
|
||
sustained : boolean {Book 5 - Doorway to the Red Star.items.[].system.duration.sustained} (2 different values)
|
||
False (x150)
|
||
True (x19)
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.duration.value} (14 different values)
|
||
10 minutes (x10)
|
||
(x83)
|
||
1 hour (x13)
|
||
varies (x9)
|
||
1 minute (x29)
|
||
1 round (x6)
|
||
until the next time you make your daily preparations (x5)
|
||
5 minutes (x1)
|
||
8 hours (x2)
|
||
see below (x1)
|
||
until the start of your next turn (x2)
|
||
until the end of your turn (x3)
|
||
1 day (x4)
|
||
unlimited (x1)
|
||
[level] : object {Book 5 - Doorway to the Red Star.items.[].system.level}
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.level.value} (14 different values)
|
||
8 (x18)
|
||
7 (x14)
|
||
5 (x12)
|
||
4 (x16)
|
||
3 (x16)
|
||
1 (x61)
|
||
9 (x7)
|
||
0 (x16)
|
||
2 (x18)
|
||
6 (x13)
|
||
17 (x3)
|
||
15 (x2)
|
||
16 (x2)
|
||
10 (x1)
|
||
[location] : object {Book 5 - Doorway to the Red Star.items.[].system.location}
|
||
[heightenedLevel] : integer {Book 5 - Doorway to the Red Star.items.[].system.location.heightenedLevel} (10 different values)
|
||
8 (x21)
|
||
7 (x15)
|
||
6 (x9)
|
||
9 (x9)
|
||
1 (x6)
|
||
10 (x2)
|
||
5 (x6)
|
||
4 (x6)
|
||
3 (x6)
|
||
2 (x5)
|
||
[value] : string {Book 5 - Doorway to the Red Star.items.[].system.location.value} (12 different values)
|
||
L4X2Tcow0TPszcbZ (x14)
|
||
fvYvSOGJPDGTFZWM (x16)
|
||
SiSw49Ok13SpdXNF (x6)
|
||
WL8JihxiAZ2OOolW (x33)
|
||
GE64XWsRu5TiGzlB (x7)
|
||
mkXBG2oiBToMT2O6 (x11)
|
||
Ejp9l1RwXzJnwoQp (x1)
|
||
HKR2KJia2el1HDZr (x43)
|
||
NztAifoVNAeV9p6L (x11)
|
||
TQ6oHCXHKaZTP38F (x2)
|
||
35EsuW3QBjzKrCZ1 (x6)
|
||
vAtAGsvwbZMVXGZq (x17)
|
||
[uses] : object {Book 5 - Doorway to the Red Star.items.[].system.location.uses}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.location.uses.max} (2 different values)
|
||
3 (x5)
|
||
2 (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.location.uses.value} (2 different values)
|
||
3 (x5)
|
||
2 (x1)
|
||
[range] : mixed
|
||
object {Book 5 - Doorway to the Red Star.items.[].system.range}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.range.value} (14 different values)
|
||
self (x3)
|
||
unlimited (x3)
|
||
120 feet (x31)
|
||
touch (x17)
|
||
30 feet (x60)
|
||
60 feet (x7)
|
||
all casters must be physically located within the stone ring of the Doorway to the Red Star (x2)
|
||
(x27)
|
||
planetary (x3)
|
||
500 feet (x10)
|
||
emanation up to 40-feet (x1)
|
||
100 miles (x2)
|
||
half your Speed (x2)
|
||
10 feet (x1)
|
||
integer {Book 5 - Doorway to the Red Star.items.[].system.range} (2 different values)
|
||
60 (x1)
|
||
120 (x2)
|
||
[requirements] : string {Book 5 - Doorway to the Red Star.items.[].system.requirements} (same value: )
|
||
[target] : object {Book 5 - Doorway to the Red Star.items.[].system.target}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.target.value} (26 different values)
|
||
[time] : object {Book 5 - Doorway to the Red Star.items.[].system.time}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.time.value} (7 different values)
|
||
2 (x124)
|
||
10 minutes (x10)
|
||
1 to 3 (x6)
|
||
1 minute (x5)
|
||
1 hour (x2)
|
||
1 (x11)
|
||
3 (x11)
|
||
[heightening] : object {Book 5 - Doorway to the Red Star.items.[].system.heightening}
|
||
[damage] : object {Book 5 - Doorway to the Red Star.items.[].system.heightening.damage}
|
||
0 : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.damage.0} (9 different values)
|
||
1d6 (x10)
|
||
1d10 (x2)
|
||
1d12 (x3)
|
||
2d6 (x8)
|
||
1d8 (x3)
|
||
1d4 (x8)
|
||
2d10 (x2)
|
||
2d4 (x1)
|
||
2d8 (x1)
|
||
[v1pnjhfu6e9akqe0] : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4)
|
||
[1] : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.damage.1} (same value: 1d4)
|
||
[interval] : integer {Book 5 - Doorway to the Red Star.items.[].system.heightening.interval} (2 different values)
|
||
1 (x33)
|
||
2 (x6)
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.type} (2 different values)
|
||
interval (x39)
|
||
fixed (x1)
|
||
[levels] : object {Book 5 - Doorway to the Red Star.items.[].system.heightening.levels}
|
||
9 : object {Book 5 - Doorway to the Red Star.items.[].system.heightening.levels.9}
|
||
target : object {Book 5 - Doorway to the Red Star.items.[].system.heightening.levels.9.target}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures)
|
||
[overlays] : object {Book 5 - Doorway to the Red Star.items.[].system.overlays}
|
||
2I469pfbYcmFvzOA : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||
_id : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||
name : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||
overlayType : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||
sort : integer {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||
system : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||
damage : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||
0 : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||
cUFX7ExSLeoa3vIF : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||
_id : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||
name : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||
overlayType : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||
sort : integer {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||
system : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||
damage : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||
0 : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||
zFWsMjoeCnLxqJaV : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||
_id : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||
name : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||
overlayType : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||
sort : integer {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||
system : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||
damage : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||
0 : object {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||
[category] : mixed
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||
[mod] : object {Book 5 - Doorway to the Red Star.items.[].system.mod}
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.mod.value} (4 different values)
|
||
31 (x1)
|
||
35 (x1)
|
||
27 (x2)
|
||
29 (x1)
|
||
[proficient] : object {Book 5 - Doorway to the Red Star.items.[].system.proficient}
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.proficient.value} (same value: 0)
|
||
[ritual] : object {Book 5 - Doorway to the Red Star.items.[].system.ritual}
|
||
primary : object {Book 5 - Doorway to the Red Star.items.[].system.ritual.primary}
|
||
check : string {Book 5 - Doorway to the Red Star.items.[].system.ritual.primary.check} (same value: DC 40 Arcana or Nature (master))
|
||
secondary : object {Book 5 - Doorway to the Red Star.items.[].system.ritual.secondary}
|
||
casters : integer {Book 5 - Doorway to the Red Star.items.[].system.ritual.secondary.casters} (same value: 0)
|
||
checks : string {Book 5 - Doorway to the Red Star.items.[].system.ritual.secondary.checks} (same value: DC 35 Arcana, Nature, Occultism, or Religion)
|
||
[baseItem] : string {Book 5 - Doorway to the Red Star.items.[].system.baseItem} (9 different values)
|
||
greatsword (x2)
|
||
chain-mail (x2)
|
||
dueling-pistol (x1)
|
||
spear (x2)
|
||
chain-shirt (x2)
|
||
bastard-sword (x1)
|
||
shobhad-longrifle (x1)
|
||
leather-armor (x2)
|
||
crossbow (x1)
|
||
[bonusDamage] : object {Book 5 - Doorway to the Red Star.items.[].system.bonusDamage}
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.bonusDamage.value} (same value: 0)
|
||
[bulk] : object {Book 5 - Doorway to the Red Star.items.[].system.bulk}
|
||
value : mixed
|
||
integer {Book 5 - Doorway to the Red Star.items.[].system.bulk.value} (3 different values)
|
||
2 (x4)
|
||
0 (x8)
|
||
1 (x10)
|
||
float {Book 5 - Doorway to the Red Star.items.[].system.bulk.value} (same value: 0,1)
|
||
[containerId] : mixed
|
||
[equipped] : object {Book 5 - Doorway to the Red Star.items.[].system.equipped}
|
||
carryType : string {Book 5 - Doorway to the Red Star.items.[].system.equipped.carryType} (2 different values)
|
||
held (x16)
|
||
worn (x14)
|
||
[handsHeld] : integer {Book 5 - Doorway to the Red Star.items.[].system.equipped.handsHeld} (3 different values)
|
||
2 (x4)
|
||
0 (x12)
|
||
1 (x12)
|
||
[invested] : boolean {Book 5 - Doorway to the Red Star.items.[].system.equipped.invested} (same value: False)
|
||
[inSlot] : boolean {Book 5 - Doorway to the Red Star.items.[].system.equipped.inSlot} (same value: True)
|
||
[group] : string {Book 5 - Doorway to the Red Star.items.[].system.group} (7 different values)
|
||
sword (x3)
|
||
brawling (x5)
|
||
chain (x4)
|
||
firearm (x2)
|
||
spear (x2)
|
||
leather (x2)
|
||
crossbow (x1)
|
||
[hardness] : integer {Book 5 - Doorway to the Red Star.items.[].system.hardness} (2 different values)
|
||
0 (x28)
|
||
5 (x2)
|
||
[hp] : object {Book 5 - Doorway to the Red Star.items.[].system.hp}
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.hp.max} (2 different values)
|
||
0 (x28)
|
||
20 (x2)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.hp.value} (2 different values)
|
||
0 (x28)
|
||
20 (x2)
|
||
[material] : object {Book 5 - Doorway to the Red Star.items.[].system.material}
|
||
[grade] : mixed
|
||
[type] : mixed
|
||
[price] : object {Book 5 - Doorway to the Red Star.items.[].system.price}
|
||
value : object {Book 5 - Doorway to the Red Star.items.[].system.price.value}
|
||
[gp] : integer {Book 5 - Doorway to the Red Star.items.[].system.price.value.gp} (12 different values)
|
||
2 (x4)
|
||
35 (x5)
|
||
6 (x2)
|
||
12 (x1)
|
||
15000 (x3)
|
||
6500 (x1)
|
||
8000 (x2)
|
||
5 (x2)
|
||
4 (x1)
|
||
20 (x1)
|
||
3 (x1)
|
||
1300 (x1)
|
||
[sp] : integer {Book 5 - Doorway to the Red Star.items.[].system.price.value.sp} (same value: 1)
|
||
[cp] : integer {Book 5 - Doorway to the Red Star.items.[].system.price.value.cp} (same value: 8)
|
||
[per] : integer {Book 5 - Doorway to the Red Star.items.[].system.price.per} (same value: 10)
|
||
[quantity] : integer {Book 5 - Doorway to the Red Star.items.[].system.quantity} (3 different values)
|
||
1 (x27)
|
||
10 (x2)
|
||
3 (x1)
|
||
[reload] : object {Book 5 - Doorway to the Red Star.items.[].system.reload}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.reload.value} (3 different values)
|
||
(x9)
|
||
1 (x3)
|
||
- (x2)
|
||
[runes] : object {Book 5 - Doorway to the Red Star.items.[].system.runes}
|
||
[potency] : integer {Book 5 - Doorway to the Red Star.items.[].system.runes.potency} (3 different values)
|
||
2 (x13)
|
||
1 (x5)
|
||
0 (x2)
|
||
[property] : array<> {Book 5 - Doorway to the Red Star.items.[].system.runes.property}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[striking] : integer {Book 5 - Doorway to the Red Star.items.[].system.runes.striking} (3 different values)
|
||
1 (x10)
|
||
2 (x3)
|
||
0 (x1)
|
||
[resilient] : integer {Book 5 - Doorway to the Red Star.items.[].system.runes.resilient} (2 different values)
|
||
1 (x5)
|
||
0 (x1)
|
||
[reinforcing] : integer {Book 5 - Doorway to the Red Star.items.[].system.runes.reinforcing} (same value: 0)
|
||
[size] : string {Book 5 - Doorway to the Red Star.items.[].system.size} (2 different values)
|
||
lg (x9)
|
||
med (x21)
|
||
[splashDamage] : object {Book 5 - Doorway to the Red Star.items.[].system.splashDamage}
|
||
[value] : integer {Book 5 - Doorway to the Red Star.items.[].system.splashDamage.value} (same value: 0)
|
||
[usage] : object {Book 5 - Doorway to the Red Star.items.[].system.usage}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.usage.value} (4 different values)
|
||
held-in-two-hands (x4)
|
||
worngloves (x5)
|
||
held-in-one-hand (x12)
|
||
worncirclet (x1)
|
||
[acBonus] : integer {Book 5 - Doorway to the Red Star.items.[].system.acBonus} (3 different values)
|
||
4 (x2)
|
||
1 (x4)
|
||
2 (x2)
|
||
[checkPenalty] : integer {Book 5 - Doorway to the Red Star.items.[].system.checkPenalty} (2 different values)
|
||
-2 (x2)
|
||
-1 (x4)
|
||
[dexCap] : integer {Book 5 - Doorway to the Red Star.items.[].system.dexCap} (3 different values)
|
||
1 (x2)
|
||
3 (x2)
|
||
4 (x2)
|
||
[speedPenalty] : integer {Book 5 - Doorway to the Red Star.items.[].system.speedPenalty} (2 different values)
|
||
-5 (x2)
|
||
0 (x6)
|
||
[strength] : integer {Book 5 - Doorway to the Red Star.items.[].system.strength} (3 different values)
|
||
3 (x2)
|
||
1 (x2)
|
||
0 (x2)
|
||
[stackGroup] : string {Book 5 - Doorway to the Red Star.items.[].system.stackGroup} (2 different values)
|
||
rounds10 (x1)
|
||
bolts (x2)
|
||
[uses] : object {Book 5 - Doorway to the Red Star.items.[].system.uses}
|
||
autoDestroy : boolean {Book 5 - Doorway to the Red Star.items.[].system.uses.autoDestroy} (2 different values)
|
||
True (x3)
|
||
False (x1)
|
||
max : integer {Book 5 - Doorway to the Red Star.items.[].system.uses.max} (same value: 1)
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.uses.value} (same value: 1)
|
||
[apex] : object {Book 5 - Doorway to the Red Star.items.[].system.apex}
|
||
attribute : string {Book 5 - Doorway to the Red Star.items.[].system.apex.attribute} (same value: int)
|
||
[spell] : object {Book 5 - Doorway to the Red Star.items.[].system.spell}
|
||
_id : string {Book 5 - Doorway to the Red Star.items.[].system.spell._id} (same value: gMbrNFKz9NP3TR4s)
|
||
flags : object {Book 5 - Doorway to the Red Star.items.[].system.spell.flags}
|
||
core : object {Book 5 - Doorway to the Red Star.items.[].system.spell.flags.core}
|
||
sourceId : string {Book 5 - Doorway to the Red Star.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.gMbrNFKz9NP3TR4s)
|
||
img : string {Book 5 - Doorway to the Red Star.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/inexhaustible-cynicism.webp)
|
||
name : string {Book 5 - Doorway to the Red Star.items.[].system.spell.name} (same value: Inexhaustible Cynicism)
|
||
sort : integer {Book 5 - Doorway to the Red Star.items.[].system.spell.sort} (same value: 0)
|
||
system : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system}
|
||
[area] : mixed
|
||
cost : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.cost}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.cost.value} (same value: )
|
||
counteraction : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.counteraction} (same value: False)
|
||
damage : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage}
|
||
0 : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0}
|
||
applyMod : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.applyMod} (same value: False)
|
||
[category] : mixed
|
||
formula : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.formula} (same value: 6d6)
|
||
kinds : array<string> {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.kinds}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage)
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.damage.0.type} (same value: mental)
|
||
defense : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.defense}
|
||
save : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.defense.save}
|
||
basic : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.defense.save.basic} (same value: False)
|
||
statistic : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.defense.save.statistic} (same value: will)
|
||
description : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.description}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.description.value} (same value: <p>You inflict your targets with a crushing doubt about everyone and everything around them. For the duration, each target is unwilling to receive any effects that require a willing target (in case the effect was secretly an attack), refuse to ingest anything (in case the substances have been replaced with poisons and cursed duplicates), doesn't treat anyone as an ally (in case its friends were replaced by an impostor), and doesn't believe anything it's told (in case of lies, though this doesn't mean the creature automatically believes the opposite either). It doesn't even fully trust its own ability to Recall Knowledge, as it becomes convinced it most likely remembered false information, as from a critical failure on a check to Recall Knowledge.</p>
|
||
<p>Finally, the creature takes 6d6 mental damage at the end of each of its turns (with no save) unless it spent at least 1 action that turn Seeking or otherwise interacting with its surroundings in an attempt to disbelieve the illusions that it feels are obviously surrounding it.</p>
|
||
<hr />
|
||
<p><strong>Critical Success</strong> The creature is unaffected.</p>
|
||
<p><strong>Success</strong> The creature is affected for 1 round.</p>
|
||
<p><strong>Failure</strong> The creature is affected for 1 minute.</p>
|
||
<p><strong>Critical Failure</strong> The creature is affected for 1 hour.</p>)
|
||
duration : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.duration}
|
||
sustained : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.duration.sustained} (same value: False)
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.duration.value} (same value: )
|
||
level : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.level}
|
||
value : integer {Book 5 - Doorway to the Red Star.items.[].system.spell.system.level.value} (same value: 7)
|
||
location : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.location}
|
||
heightenedLevel : integer {Book 5 - Doorway to the Red Star.items.[].system.spell.system.location.heightenedLevel} (same value: 7)
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.location.value} (same value: )
|
||
publication : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.publication}
|
||
license : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.publication.license} (same value: OGL)
|
||
remaster : boolean {Book 5 - Doorway to the Red Star.items.[].system.spell.system.publication.remaster} (same value: False)
|
||
title : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.publication.title} (same value: Pathfinder Secrets of Magic)
|
||
range : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.range}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.range.value} (same value: 30 feet)
|
||
requirements : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.requirements} (same value: )
|
||
rules : ###FoundryRulesObject###
|
||
slug : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.slug} (same value: inexhaustible-cynicism)
|
||
target : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.target}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.target.value} (same value: up to 5 creatures)
|
||
time : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.time}
|
||
value : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.time.value} (same value: 2)
|
||
traits : object {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits}
|
||
rarity : string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.rarity} (same value: common)
|
||
traditions : array<string> {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.traditions}
|
||
Length: min=3 max=3
|
||
Value type: string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.traditions.[]} (3 different values)
|
||
arcane (x1)
|
||
divine (x1)
|
||
occult (x1)
|
||
value : array<string> {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.value}
|
||
Length: min=4 max=4
|
||
Value type: string {Book 5 - Doorway to the Red Star.items.[].system.spell.system.traits.value.[]} (4 different values)
|
||
concentrate (x1)
|
||
emotion (x1)
|
||
manipulate (x1)
|
||
mental (x1)
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].system.spell.type} (same value: spell)
|
||
type : string {Book 5 - Doorway to the Red Star.items.[].type} (10 different values)
|
||
melee (x43)
|
||
action (x133)
|
||
spellcastingEntry (x12)
|
||
spell (x169)
|
||
lore (x5)
|
||
weapon (x14)
|
||
armor (x6)
|
||
consumable (x4)
|
||
equipment (x4)
|
||
shield (x2)
|
||
[_stats] : object {Book 5 - Doorway to the Red Star.items.[]._stats}
|
||
compendiumSource : string {Book 5 - Doorway to the Red Star.items.[]._stats.compendiumSource} (136 different values)
|
||
[flags] : object {Book 5 - Doorway to the Red Star.items.[].flags}
|
||
pf2e : object {Book 5 - Doorway to the Red Star.items.[].flags.pf2e}
|
||
linkedWeapon : string {Book 5 - Doorway to the Red Star.items.[].flags.pf2e.linkedWeapon} (8 different values)
|
||
vmSTC1vIOo5uY0cb (x2)
|
||
0vwrlMAXChLd9dSS (x1)
|
||
ZsDJomyfK72n81sr (x2)
|
||
k9acwRapLvdAloPJ (x1)
|
||
MiAgXbEXmWAbCc7D (x2)
|
||
FQ6SfTUYkQWZiQCs (x1)
|
||
wb4z8bceiXYtnxtJ (x1)
|
||
AC6bEX8vPlS93zdE (x1)
|
||
name : string {Book 5 - Doorway to the Red Star.name} (all different values)
|
||
system : object {Book 5 - Doorway to the Red Star.system}
|
||
[abilities] : object {Book 5 - Doorway to the Red Star.system.abilities}
|
||
cha : object {Book 5 - Doorway to the Red Star.system.abilities.cha}
|
||
mod : integer {Book 5 - Doorway to the Red Star.system.abilities.cha.mod} (10 different values)
|
||
0 (x6)
|
||
4 (x5)
|
||
6 (x3)
|
||
3 (x1)
|
||
5 (x4)
|
||
8 (x1)
|
||
-1 (x1)
|
||
-3 (x2)
|
||
9 (x1)
|
||
2 (x1)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.system.abilities.cha.value} (same value: 20)
|
||
con : object {Book 5 - Doorway to the Red Star.system.abilities.con}
|
||
mod : integer {Book 5 - Doorway to the Red Star.system.abilities.con.mod} (7 different values)
|
||
5 (x6)
|
||
0 (x5)
|
||
6 (x5)
|
||
9 (x1)
|
||
3 (x5)
|
||
2 (x2)
|
||
4 (x1)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.system.abilities.con.value} (same value: 14)
|
||
dex : object {Book 5 - Doorway to the Red Star.system.abilities.dex}
|
||
mod : integer {Book 5 - Doorway to the Red Star.system.abilities.dex.mod} (9 different values)
|
||
5 (x6)
|
||
6 (x2)
|
||
3 (x1)
|
||
4 (x6)
|
||
8 (x1)
|
||
1 (x2)
|
||
2 (x3)
|
||
9 (x3)
|
||
0 (x1)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.system.abilities.dex.value} (same value: 20)
|
||
int : object {Book 5 - Doorway to the Red Star.system.abilities.int}
|
||
mod : integer {Book 5 - Doorway to the Red Star.system.abilities.int.mod} (12 different values)
|
||
-3 (x1)
|
||
8 (x2)
|
||
9 (x2)
|
||
4 (x1)
|
||
2 (x3)
|
||
3 (x2)
|
||
5 (x3)
|
||
0 (x1)
|
||
-4 (x1)
|
||
1 (x3)
|
||
-5 (x3)
|
||
6 (x3)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.system.abilities.int.value} (same value: 16)
|
||
str : object {Book 5 - Doorway to the Red Star.system.abilities.str}
|
||
mod : integer {Book 5 - Doorway to the Red Star.system.abilities.str.mod} (12 different values)
|
||
8 (x3)
|
||
-2 (x3)
|
||
7 (x3)
|
||
5 (x5)
|
||
0 (x2)
|
||
4 (x1)
|
||
10 (x1)
|
||
1 (x1)
|
||
6 (x3)
|
||
2 (x1)
|
||
3 (x1)
|
||
-5 (x1)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.system.abilities.str.value} (same value: 14)
|
||
wis : object {Book 5 - Doorway to the Red Star.system.abilities.wis}
|
||
mod : integer {Book 5 - Doorway to the Red Star.system.abilities.wis.mod} (8 different values)
|
||
4 (x6)
|
||
6 (x2)
|
||
5 (x7)
|
||
2 (x4)
|
||
7 (x2)
|
||
1 (x2)
|
||
0 (x1)
|
||
3 (x1)
|
||
[value] : integer {Book 5 - Doorway to the Red Star.system.abilities.wis.value} (same value: 14)
|
||
attributes : object {Book 5 - Doorway to the Red Star.system.attributes}
|
||
ac : object {Book 5 - Doorway to the Red Star.system.attributes.ac}
|
||
[details] : string {Book 5 - Doorway to the Red Star.system.attributes.ac.details} (2 different values)
|
||
(x25)
|
||
all-around vision (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.system.attributes.ac.value} (17 different values)
|
||
35 (x2)
|
||
37 (x2)
|
||
38 (x5)
|
||
44 (x2)
|
||
19 (x2)
|
||
34 (x4)
|
||
40 (x3)
|
||
36 (x1)
|
||
10 (x1)
|
||
16 (x1)
|
||
41 (x1)
|
||
18 (x1)
|
||
33 (x2)
|
||
15 (x1)
|
||
43 (x1)
|
||
39 (x1)
|
||
30 (x1)
|
||
[check] : integer {Book 5 - Doorway to the Red Star.system.attributes.ac.check} (same value: 0)
|
||
[allSaves] : object {Book 5 - Doorway to the Red Star.system.attributes.allSaves}
|
||
value : string {Book 5 - Doorway to the Red Star.system.attributes.allSaves.value} (2 different values)
|
||
(x24)
|
||
evasion (x1)
|
||
hp : object {Book 5 - Doorway to the Red Star.system.attributes.hp}
|
||
details : string {Book 5 - Doorway to the Red Star.system.attributes.hp.details} (4 different values)
|
||
(x25)
|
||
void healing, rejuvenation (x2)
|
||
sand armor (x1)
|
||
void healing (x3)
|
||
max : integer {Book 5 - Doorway to the Red Star.system.attributes.hp.max} (27 different values)
|
||
temp : integer {Book 5 - Doorway to the Red Star.system.attributes.hp.temp} (same value: 0)
|
||
value : integer {Book 5 - Doorway to the Red Star.system.attributes.hp.value} (27 different values)
|
||
[resistances] : array<object> {Book 5 - Doorway to the Red Star.system.attributes.resistances}
|
||
Length: min=1 max=3
|
||
Value type: object {Book 5 - Doorway to the Red Star.system.attributes.resistances.[]}
|
||
type : string {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].type} (9 different values)
|
||
cold (x3)
|
||
fire (x2)
|
||
mental (x5)
|
||
sonic (x3)
|
||
physical (x2)
|
||
poison (x2)
|
||
piercing (x2)
|
||
slashing (x2)
|
||
all-damage (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].value} (7 different values)
|
||
15 (x10)
|
||
20 (x4)
|
||
5 (x2)
|
||
2 (x3)
|
||
12 (x1)
|
||
6 (x1)
|
||
10 (x1)
|
||
doubleVs : array<string> {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].doubleVs}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
||
exceptions : array<string> {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].exceptions}
|
||
Length: min=3 max=3
|
||
Value type: string {Book 5 - Doorway to the Red Star.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
||
force (x1)
|
||
ghost-touch (x1)
|
||
vitality (x1)
|
||
[speed] : object {Book 5 - Doorway to the Red Star.system.attributes.speed}
|
||
otherSpeeds : array<object> {Book 5 - Doorway to the Red Star.system.attributes.speed.otherSpeeds}
|
||
Length: min=0 max=2
|
||
Value type: object {Book 5 - Doorway to the Red Star.system.attributes.speed.otherSpeeds.[]}
|
||
type : string {Book 5 - Doorway to the Red Star.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
||
fly (x8)
|
||
burrow (x5)
|
||
climb (x4)
|
||
value : integer {Book 5 - Doorway to the Red Star.system.attributes.speed.otherSpeeds.[].value} (7 different values)
|
||
25 (x5)
|
||
30 (x3)
|
||
5 (x3)
|
||
40 (x1)
|
||
20 (x3)
|
||
15 (x1)
|
||
180 (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.system.attributes.speed.value} (8 different values)
|
||
30 (x11)
|
||
5 (x3)
|
||
25 (x5)
|
||
10 (x1)
|
||
20 (x2)
|
||
60 (x1)
|
||
50 (x1)
|
||
0 (x1)
|
||
[emitsSound] : string {Book 5 - Doorway to the Red Star.system.attributes.emitsSound} (same value: encounter)
|
||
[hardness] : integer {Book 5 - Doorway to the Red Star.system.attributes.hardness} (4 different values)
|
||
24 (x3)
|
||
0 (x1)
|
||
25 (x1)
|
||
20 (x1)
|
||
[hasHealth] : boolean {Book 5 - Doorway to the Red Star.system.attributes.hasHealth} (2 different values)
|
||
True (x4)
|
||
False (x1)
|
||
[immunities] : array<object> {Book 5 - Doorway to the Red Star.system.attributes.immunities}
|
||
Length: min=1 max=6
|
||
Value type: object {Book 5 - Doorway to the Red Star.system.attributes.immunities.[]}
|
||
type : string {Book 5 - Doorway to the Red Star.system.attributes.immunities.[].type} (13 different values)
|
||
critical-hits (x4)
|
||
precision (x6)
|
||
death-effects (x5)
|
||
disease (x6)
|
||
paralyzed (x6)
|
||
poison (x6)
|
||
unconscious (x4)
|
||
void (x1)
|
||
sleep (x2)
|
||
swarm-mind (x1)
|
||
controlled (x1)
|
||
emotion (x1)
|
||
object-immunities (x1)
|
||
[stealth] : object {Book 5 - Doorway to the Red Star.system.attributes.stealth}
|
||
details : string {Book 5 - Doorway to the Red Star.system.attributes.stealth.details} (4 different values)
|
||
<p>(expert); darkvision</p> (x1)
|
||
<p>(master)</p> (x2)
|
||
<p><strong>Performance</strong> +33 (master); creatures in the area automatically notice the eerily swaying shadows</p> (x1)
|
||
<p>(expert)</p> (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.system.attributes.stealth.value} (3 different values)
|
||
33 (x2)
|
||
28 (x1)
|
||
25 (x2)
|
||
[weaknesses] : array<object> {Book 5 - Doorway to the Red Star.system.attributes.weaknesses}
|
||
Length: min=1 max=2
|
||
Value type: object {Book 5 - Doorway to the Red Star.system.attributes.weaknesses.[]}
|
||
type : string {Book 5 - Doorway to the Red Star.system.attributes.weaknesses.[].type} (4 different values)
|
||
physical (x3)
|
||
area-damage (x1)
|
||
splash-damage (x1)
|
||
holy (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.system.attributes.weaknesses.[].value} (3 different values)
|
||
10 (x3)
|
||
2 (x1)
|
||
15 (x2)
|
||
[collisionDC] : object {Book 5 - Doorway to the Red Star.system.attributes.collisionDC}
|
||
value : integer {Book 5 - Doorway to the Red Star.system.attributes.collisionDC.value} (same value: 30)
|
||
[collisionDamage] : object {Book 5 - Doorway to the Red Star.system.attributes.collisionDamage}
|
||
value : string {Book 5 - Doorway to the Red Star.system.attributes.collisionDamage.value} (same value: 10d6 bludgeoning and 6d6 fire)
|
||
details : object {Book 5 - Doorway to the Red Star.system.details}
|
||
[blurb] : string {Book 5 - Doorway to the Red Star.system.details.blurb} (12 different values)
|
||
(x14)
|
||
Male shobhad enforcer (x1)
|
||
Human devotee (x1)
|
||
Human magus (x1)
|
||
Male worm that walks sorcerer (x1)
|
||
Male human guardian (x1)
|
||
Variant hound of Tindalos (x1)
|
||
Female ratfolk crime lord (x1)
|
||
Variant ravener husk (x1)
|
||
Variant mohrg spawn (x1)
|
||
Male variant mohrg (x1)
|
||
Male human ghost (x1)
|
||
[languages] : object {Book 5 - Doorway to the Red Star.system.details.languages}
|
||
details : string {Book 5 - Doorway to the Red Star.system.details.languages.details} (8 different values)
|
||
can speak and understand only simple words (x1)
|
||
telepathy 60 feet; tongues (x1)
|
||
telepathy 100 feet; tongues (x1)
|
||
telepathy 30 (x1)
|
||
(x18)
|
||
telepathy 120 feet (x1)
|
||
telepathy 200 feet (x1)
|
||
telepathy 30 feet (x1)
|
||
value : array<string> {Book 5 - Doorway to the Red Star.system.details.languages.value}
|
||
Length: min=0 max=5
|
||
Value type: string {Book 5 - Doorway to the Red Star.system.details.languages.value.[]} (12 different values)
|
||
ikeshti (x2)
|
||
akitonian (x13)
|
||
shobhad (x4)
|
||
aklo (x3)
|
||
common (x8)
|
||
necril (x4)
|
||
sakvroth (x1)
|
||
formian (x3)
|
||
draconic (x2)
|
||
chthonian (x1)
|
||
diabolic (x2)
|
||
taldane (x1)
|
||
level : object {Book 5 - Doorway to the Red Star.system.details.level}
|
||
value : integer {Book 5 - Doorway to the Red Star.system.details.level.value} (13 different values)
|
||
14 (x2)
|
||
15 (x9)
|
||
18 (x2)
|
||
2 (x2)
|
||
16 (x4)
|
||
13 (x2)
|
||
17 (x3)
|
||
12 (x1)
|
||
1 (x1)
|
||
19 (x2)
|
||
-1 (x1)
|
||
11 (x1)
|
||
3 (x1)
|
||
[privateNotes] : string {Book 5 - Doorway to the Red Star.system.details.privateNotes} (same value: )
|
||
[publicNotes] : string {Book 5 - Doorway to the Red Star.system.details.publicNotes} (18 different values)
|
||
<p>Ikeshtis who eschew their society are exiled and quickly devolve into violent creatures known as riveners.</p>
|
||
<hr />
|
||
<p>Ikeshtis are reptilian humanoids native to Akiton's wastelands. Smaller than Golarion's iruxi, ikeshtis organize around distinct societal roles.</p> (x1)
|
||
<p>Contemplative meditants focus their meditations and research on the vexing topic of time itself.</p>
|
||
<hr />
|
||
<p>The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.</p> (x1)
|
||
<p>As they near the next phase of their journey through existence, contemplative mentors split their time between unlocking the highest secrets of time and space, and guiding their students and less-talented peers.</p>
|
||
<hr />
|
||
<p>The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.</p> (x1)
|
||
<p>Even the average contemplative demonstrates an intellect that far surpasses those of most other beings.</p>
|
||
<hr />
|
||
<p>The ancestors of the Contemplatives of Ashok were humanoids of vast intellect who unlocked occult powers. They deliberately evolved their mental faculties at the expense of their physical forms, and their atrophied bodies dangle beneath giant brains.</p> (x1)
|
||
<p>In rough Akitonian cities like Seldo, shobhad bruisers and fist-fighters act as protection for businesses and enforcers for crime bosses. Shobhad enforcers are more rare and far more dangerous. In the wilds of Akiton, shobhad enforcers protect wealthy caravans using combat techniques honed and proven over multiple generations to devastate any creature that might mistake the caravan as an attractive target for a raid. "Enforcer" is a loose translation of a word in the Shobhad language that is only granted to a warrior who has proven themselves in combat against one of the deadly threats of the Akitonian desert, such as gluttonworms or ikeshti riveners. Every enforcer is a battle-tested veteran with the scars to prove their prowess.</p>
|
||
<hr />
|
||
<p>These four-armed humanoids often live as nomads on Akiton. Self-sufficient and able to construct the equipment they need to survive from natural materials, shobhads traditionally avoid large cities and the smaller people of the planet, except to engage in trade. Some shobhads eschew these traditions, finding life in urban centers to be more appealing. Rifts between these shobhads and those who continue to lead nomadic lives in the Akitonian wilderness sometimes lead to clashes when members of the two societies meet.</p>
|
||
<p>Shobhads are highly sought after for their martial expertise, unparalleled knowledge of Akiton's wilds, and unbreakable codes of honor. These warriors may operate independently, in their traditional clans, or in modern mercenary companies that blend ancestral traditions with the needs of modern military freelancers.</p> (x2)
|
||
(x6)
|
||
<p>A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.</p>
|
||
<hr />
|
||
<p>To gain more time to complete their goals, some desperate spellcasters pursue immortality by embracing undeath. After long years of research and the creation of a special container called a <em>soul cage</em>, a spellcaster takes the final step by imbibing a deadly concoction or casting dreadful incantations that transform them into a lich. While most undertake this drastic plan to continue their work or fulfill some long-term plan, others become liches because they fear death or to fulfill some malevolent purpose, such as long-sworn revenge. Regardless, the result is permanent and carries with it the potential to alter history-both that of those who transform themselves and of the countless mortals that will inevitably suffer as a result of a lich's new power.</p>
|
||
<p>After its metamorphosis, a lich often finds some quiet place to dwell, typically protected by a variety of guardians and traps, for two primary purposes. First, a lich requires solitude in order to plan its elaborate schemes, and second, few mortals (if any) deign to interact with these legendarily corrupt necromancers. One reason begets the other, as the self-imposed isolation of a lich often drives the lich insane, further solidifying its separation from civilization. The longer a lich lives, the more meticulous a planner it becomes, secreting itself within a labyrinth of deadly puzzles, misdirection, and monsters. A lich's servants and guardians are absolutely loyal, either due to their nature (such as constructs or other undead) or as a result of compulsion using powerful magic. Many liches go mad, in time, and the nature of a lich's lair is a good indicator of the undead's current mental state.</p>
|
||
<p>For all the protections it arrays around itself, a lich will go to greater lengths to guard its <em>soul cage</em>, as it knows that the destruction of this magical container spells doom for the lich. A lich is notoriously difficult to bargain with, though the threat of damaging its <em>soul cage</em> is a sure way to gain the upper hand in such a negotiation.</p> (x1)
|
||
<p>Grim, twisted formians forced into existence through the machinations of the King of Biting Ants, formian mageslayers are created for the express purpose of neutralizing and destroying enemy spellcasters. Wired to never sleep, mageslayers are tortured hunters and guardians whose only relief is found in tearing apart the magic and flesh of spellcasters who oppose the King of Biting Ants. Formian mageslayers have wings resembling those of dragonflies and longer, sleeker bodies than most formians.</p>
|
||
<hr />
|
||
<p>Formians resemble unusually large ants with an insectile humanoid's upper torso. More powerful or influential formians are physically larger; common formian workers are roughly the height of a gnome, while the largest formians, such as taskmasters and queens, rival a giant in size.</p>
|
||
<p>Formian society is a strict matriarchy. Though each hive's queen is theoretically independent and her rule absolute, allegiances are common, and less powerful hives often (grudgingly) defer to more powerful matriarchs.</p> (x1)
|
||
<p>The formian queen is the center of the formian hive. The queen identifies and attends to the hive's needs, laying egg clusters that vary from a single formian born to a particular task to hundreds of workers at a time. All formians are born with an instinctive deference for the queen that borders on slavish devotion, though this urge can be corrupted, as with the King of Biting Ants' mutant mageslayers.</p>
|
||
<hr />
|
||
<p>Formians resemble unusually large ants with an insectile humanoid's upper torso. More powerful or influential formians are physically larger; common formian workers are roughly the height of a gnome, while the largest formians, such as taskmasters and queens, rival a giant in size.</p>
|
||
<p>Formian society is a strict matriarchy. Though each hive's queen is theoretically independent and her rule absolute, allegiances are common, and less powerful hives often (grudgingly) defer to more powerful matriarchs.</p> (x1)
|
||
<p>By far the most common formian on Akiton, workers are focused and industrious, naturally skilled at manual labor and coordinating with peers.</p>
|
||
<hr />
|
||
<p>Formians resemble unusually large ants with an insectile humanoid's upper torso. More powerful or influential formians are physically larger; common formian workers are roughly the height of a gnome, while the largest formians, such as taskmasters and queens, rival a giant in size.</p>
|
||
<p>Formian society is a strict matriarchy. Though each hive's queen is theoretically independent and her rule absolute, allegiances are common, and less powerful hives often (grudgingly) defer to more powerful matriarchs.</p> (x1)
|
||
<p>Akiton's gluttonworms share many features of Golarion's cave worms, yet these immense predators are their own distinct species. Gluttonworms "swim" through the vast deserts of Akiton, moving almost like whales through the ocean as they forage for their next meals.</p> (x1)
|
||
<p>Ikeshti young are near-mindless carnivores. They are watched over by brood-minders, male ikeshtis with a talent for influencing the ravenous spawn, who protect the tiny creatures until they grow into responsible adults.</p>
|
||
<hr />
|
||
<p>Ikeshtis are reptilian humanoids native to Akiton's wastelands. Smaller than Golarion's iruxi, ikeshtis organize around distinct societal roles.</p> (x1)
|
||
<p>These small creatures are ubiquitous vermin found across much of Akiton.</p>
|
||
<hr />
|
||
<p>This unusual arthropod resembles an amalgam of a centipede and a crab. Hard-shelled and perfectly suited to life on Akiton, khefaks are so incredibly useful that a visitor to the planet might assume they were custom engineered for their environs. Such visitors would, in fact, be correct. While khefaks can be found naturally on Akiton, a new species has recently gained a foothold on the planet: alchemically engineered khefaks who excrete a refined substance that can be used as fuel to power advanced engines and devices.</p> (x1)
|
||
<p>Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.</p>
|
||
<p>Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.</p> (x1)
|
||
<p>Enemies rarely see a shobhad sniper before the deadly blast of their powerful rifles snatches away the offender's life. Selected from among the most talented enforcers after proving themselves in combat, shobhad snipers learn how to cross the desert sands undetected, combine their powerful ranged weapons with close-combat techniques, and survive Akiton's freezing nights for weeks on end while scouting potential settlements or enemy strongholds.</p>
|
||
<hr />
|
||
<p>These four-armed humanoids often live as nomads on Akiton. Self-sufficient and able to construct the equipment they need to survive from natural materials, shobhads traditionally avoid large cities and the smaller people of the planet, except to engage in trade. Some shobhads eschew these traditions, finding life in urban centers to be more appealing. Rifts between these shobhads and those who continue to lead nomadic lives in the Akitonian wilderness sometimes lead to clashes when members of the two societies meet.</p>
|
||
<p>Shobhads are highly sought after for their martial expertise, unparalleled knowledge of Akiton's wilds, and unbreakable codes of honor. These warriors may operate independently, in their traditional clans, or in modern mercenary companies that blend ancestral traditions with the needs of modern military freelancers.</p> (x1)
|
||
<p>Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward), they lose all traces of their former identity and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the transformation can be reversed only via Ravenous Repast.</p>
|
||
<hr />
|
||
<p>Though their lifespans can measure in millennia, all dragons must eventually perish. While many do so on the blades or under the spells of dragonslayers, some manage to outlast their enemies and must, in time, face the truth that awaits all living creatures at the end of their natural lifespan. As with many other creatures, some dragons respond to such looming reminders of their own mortality poorly, and the particularly prideful or wrathful of their kind often lash out in anger when confronted by this grim truth. Peace and acceptance may find some dragons, but the most stubborn of their ilk (and invariably the most wicked) may pursue a different answer to the problem. These dragons seek out sinister rites that can transform them into undead creatures known as raveners.</p>
|
||
<p>A ravener's flesh is stripped away as part of the transformation, leaving only their skeleton. What they lose in flesh, however, the dragon gains in soul-rending power, as their raw spiritual energy forms a protective barrier around their skeleton, keeping it intact and allowing flight with now-skeletal wings. This new existence is not so easy to maintain as other forms of undeath, however, and the ravener must feed regularly on the souls of living creatures to power their profane metabolism. This hunger is much greater than that of a living dragon, so raveners are forced to relocate regularly, traveling to fresh hunting grounds each time they strip their current home of prey. A ravener may depopulate whole regions at a time in order to sate their endless hunger for souls, lest they lose much of their power and become a ravener husk.</p> (x1)
|
||
<p>The weight of murder wears heavy on the soul. With souls marked by a lifetime of dealing death, these killers, whether mass murderers, bloodthirsty soldiers, or sadistic executioners, sometimes do not let judgment and lawful execution stanch their slaying sprees. When such individuals are brought to justice, they may rise after death as mohrgs to continue their ruinous work.</p>
|
||
<p>Drawn to others of their kind, mohrgs prefer to hunt in small groups, occasionally in partnership with weaker free-willed undead such as shadows and wights. They seek out weak prey and revel in causing drawn-out suffering. Some mohrgs haunt locations they favored in life, reenacting old crimes on new victims. They may even skulk about in public, wearing rags, cloaks, or freshly harvested skins to hide their nature. The most dangerous mohrgs are those who grow powerful enough to no longer fear being struck down again and openly assault settlements in an attempt to turn living towns into mass graves.</p>
|
||
<p>Since those slain by a mohrg rise soon thereafter as mohrg spawn, the murders of a mohrg rarely go unnoticed for long, even when they take extra care to prey only on a society's dregs. Since mohrg spawn remain under a mohrg's control, a canny mohrg might order its spawn to remain in hiding to keep its presence secret until a point where it feels confident unleashing its undead army upon a doomed settlement.</p>
|
||
<p>Mohrgs retain a twisted sentimentality for the crimes of their mortal life, seeking out trinkets that remind them of favorite murders. When not out hunting, mohrgs arrange their mementos into disturbing shrines. Often, these trinkets are valuable objects, and might even provide important clues to ongoing mysteries.</p> (x2)
|
||
<p>Thasteron khefaks are alchemically enhanced versions of standard khefaks, capable of converting the minerals they eat into thasteron. While thasteron remains highly valuable as fuel and for specialized weapons, finding an experienced thasteron khefak breeder is hard because the creatures become radioactive over time.</p>
|
||
<hr />
|
||
<p>This unusual arthropod resembles an amalgam of a centipede and a crab. Hard-shelled and perfectly suited to life on Akiton, khefaks are so incredibly useful that a visitor to the planet might assume they were custom engineered for their environs. Such visitors would, in fact, be correct. While khefaks can be found naturally on Akiton, a new species has recently gained a foothold on the planet: alchemically engineered khefaks who excrete a refined substance that can be used as fuel to power advanced engines and devices.</p> (x1)
|
||
publication : object {Book 5 - Doorway to the Red Star.system.details.publication}
|
||
license : string {Book 5 - Doorway to the Red Star.system.details.publication.license} (same value: OGL)
|
||
remaster : boolean {Book 5 - Doorway to the Red Star.system.details.publication.remaster} (same value: False)
|
||
title : string {Book 5 - Doorway to the Red Star.system.details.publication.title} (same value: Pathfinder #173: Doorway to the Red Star)
|
||
[description] : string {Book 5 - Doorway to the Red Star.system.details.description} (6 different values)
|
||
<p>A mounted gun equipped with a magical targeting system and integrated ammo supply.</p> (x1)
|
||
<p>Sinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.</p> (x1)
|
||
<p>A choir of ghostly shadows fill the benches in this room, chanting a haunting and unearthly melody.</p> (x1)
|
||
<p>The stairs collapse into a downward spiral.</p> (x1)
|
||
<p>A seemingly innocent ramen cart is rigged to detonate if moved from its current location.</p> (x1)
|
||
(x1)
|
||
[disable] : string {Book 5 - Doorway to the Red Star.system.details.disable} (5 different values)
|
||
<p>@Check[thievery|dc:35|name:Disconnect the Turret|traits:magical,trap,hazard] (master) to disconnect the turret from its ammo supply system, or @Check[arcana|dc:35|name:Neutralize the Magical Targeting System|traits:magical,trap,hazard] (master) to neutralize the magical targeting system.</p>
|
||
<p>Tan‑Takneh can also deactivate one or both auto‑turrets remotely with a special command word.</p> (x1)
|
||
<p>@Check[thievery|dc:40|name:Seal the Rift|traits:magical,trap,hazard] (master) to seal the rift using materials strongly grounded to the Material Plane, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th‑level, counteract DC 33) to counteract the portal.</p> (x1)
|
||
<p>@Check[religion|dc:40|name:Exorcise the Spirits|traits:haunt,hazard] (master) to exorcise the spirits and break the power binding them into a single entity, or @Check[performance|dc:35|name:Counter the Choir|traits:haunt,hazard] (expert) to counter the choir and nullify the destructive elements of its song</p> (x1)
|
||
<p>@Check[thievery|dc:35|name:Decouple Mechanisms] (master) to decouple several mechanisms barely accessible through gaps between the shifting risers, or @Check[perception|dc:38|name:Note Stairs Wear Patterns DC] to note which stairs have slightly different wear patterns to know which ones are safe to step on</p> (x1)
|
||
<p>@Check[thievery|dc:40|name:Disable the Detonation Trigger|traits:hazard,alchemical,mechanical,trap] (master) to disable the detonation trigger</p> (x1)
|
||
[isComplex] : boolean {Book 5 - Doorway to the Red Star.system.details.isComplex} (2 different values)
|
||
True (x2)
|
||
False (x3)
|
||
[reset] : string {Book 5 - Doorway to the Red Star.system.details.reset} (4 different values)
|
||
(x2)
|
||
<p>The deathly dream trap resets automatically as long as it hasn't been disabled or destroyed. Each time it resets, the tiny pocket plane of nightmare it sends its victim into resets as well, so no two victims will ever share the same deathly dream.</p> (x1)
|
||
<p>The entropy choir resets automatically after 24 hours, even if it has been disabled or destroyed. It fades away forever once Dwandek and other members of the cult to which it sings its praises are destroyed.</p> (x1)
|
||
<p>The flensing chute resets automatically.</p> (x1)
|
||
[routine] : string {Book 5 - Doorway to the Red Star.system.details.routine} (3 different values)
|
||
<p>(3 actions) With each action, the auto‑turret makes a longrifle Strike against a creature within 60 feet of Tan‑Takneh's campsite (other than Tan-Takneh). If there are no such creatures, the auto‑turret instead uses its action to sprout mechanical legs, totter 20 feet in the direction of its last target, and then plant itself into the ground again. Programmed to spread its fire around, the auto‑turret doesn't attack any creature it's already attacked in the round.</p>
|
||
<p>After making 15 Strikes, the auto‑turret depletes its ammunition and automatically deactivates.</p> (x1)
|
||
(x3)
|
||
<p>(3 actions; auditory, divine, evocation, sonic) The choir continues to sing its grim dirge every round until it is disabled or destroyed. If there are any non‑slowed living creatures in area <strong>A3</strong> when its turn starts, it first uses Call to Nothingness as a single action.</p>
|
||
<p>It uses its remaining actions (or all three actions if there are slowed living creatures in the room already) to focus soul‑shattering choruses onto individual targets.</p>
|
||
<p>The choir can target any living creature in area <strong>A3</strong> with an action, but never more than once per round per creature. It prefers to attack slowed creatures over all others, but it targets non‑slowed creatures if they're the only viable targets. A targeted creature must attempt a @Check[fortitude|dc:36|traits:auditory,divine,evocation,sonic] save.</p>
|
||
<hr />
|
||
<p><strong>Critical Success</strong> The target is unaffected.</p>
|
||
<p><strong>Success</strong> The target takes @Damage[5d6[sonic]] damage.</p>
|
||
<p><strong>Failure</strong> The target takes @Damage[10d6[sonic]] damage.</p>
|
||
<p><strong>Critical Failure</strong> The target takes @Damage[15d6[sonic]] damage and increases their @UUID[Compendium.pf2e.conditionitems.Item.Drained] condition by 1, to a maximum of drained 4.</p> (x1)
|
||
[AC] : integer {Book 5 - Doorway to the Red Star.system.details.AC} (same value: 0)
|
||
[crew] : string {Book 5 - Doorway to the Red Star.system.details.crew} (same value: 1 pilot)
|
||
[passengers] : string {Book 5 - Doorway to the Red Star.system.details.passengers} (same value: 1)
|
||
[pilotingCheck] : string {Book 5 - Doorway to the Red Star.system.details.pilotingCheck} (same value: Driving Lore (DC 30), Crafting (DC 35), or Arcana (DC 36))
|
||
[price] : integer {Book 5 - Doorway to the Red Star.system.details.price} (same value: 18500)
|
||
[space] : object {Book 5 - Doorway to the Red Star.system.details.space}
|
||
high : integer {Book 5 - Doorway to the Red Star.system.details.space.high} (same value: 5)
|
||
long : integer {Book 5 - Doorway to the Red Star.system.details.space.long} (same value: 10)
|
||
wide : integer {Book 5 - Doorway to the Red Star.system.details.space.wide} (same value: 5)
|
||
[speed] : string {Book 5 - Doorway to the Red Star.system.details.speed} (same value: 90 feet (thasteron))
|
||
[initiative] : object {Book 5 - Doorway to the Red Star.system.initiative}
|
||
statistic : string {Book 5 - Doorway to the Red Star.system.initiative.statistic} (same value: perception)
|
||
[perception] : object {Book 5 - Doorway to the Red Star.system.perception}
|
||
details : string {Book 5 - Doorway to the Red Star.system.perception.details} (3 different values)
|
||
(x22)
|
||
iobane vision (x2)
|
||
soulsense 60 feet (x1)
|
||
mod : integer {Book 5 - Doorway to the Red Star.system.perception.mod} (14 different values)
|
||
25 (x2)
|
||
29 (x3)
|
||
31 (x5)
|
||
8 (x1)
|
||
23 (x2)
|
||
6 (x1)
|
||
32 (x2)
|
||
7 (x1)
|
||
4 (x1)
|
||
26 (x3)
|
||
30 (x1)
|
||
28 (x1)
|
||
21 (x1)
|
||
9 (x1)
|
||
senses : array<object> {Book 5 - Doorway to the Red Star.system.perception.senses}
|
||
Length: min=0 max=3
|
||
Value type: object {Book 5 - Doorway to the Red Star.system.perception.senses.[]}
|
||
type : string {Book 5 - Doorway to the Red Star.system.perception.senses.[].type} (7 different values)
|
||
darkvision (x18)
|
||
thoughtsense (x3)
|
||
scent (x3)
|
||
tremorsense (x6)
|
||
greater-darkvision (x1)
|
||
truesight (x1)
|
||
low-light-vision (x1)
|
||
[acuity] : string {Book 5 - Doorway to the Red Star.system.perception.senses.[].acuity} (2 different values)
|
||
imprecise (x12)
|
||
precise (x1)
|
||
[range] : integer {Book 5 - Doorway to the Red Star.system.perception.senses.[].range} (3 different values)
|
||
60 (x7)
|
||
100 (x2)
|
||
30 (x4)
|
||
[resources] : object {Book 5 - Doorway to the Red Star.system.resources}
|
||
[focus] : object {Book 5 - Doorway to the Red Star.system.resources.focus}
|
||
max : integer {Book 5 - Doorway to the Red Star.system.resources.focus.max} (2 different values)
|
||
2 (x2)
|
||
1 (x1)
|
||
value : integer {Book 5 - Doorway to the Red Star.system.resources.focus.value} (2 different values)
|
||
2 (x2)
|
||
1 (x1)
|
||
saves : object {Book 5 - Doorway to the Red Star.system.saves}
|
||
fortitude : object {Book 5 - Doorway to the Red Star.system.saves.fortitude}
|
||
saveDetail : string {Book 5 - Doorway to the Red Star.system.saves.fortitude.saveDetail} (same value: )
|
||
value : integer {Book 5 - Doorway to the Red Star.system.saves.fortitude.value} (19 different values)
|
||
27 (x1)
|
||
29 (x3)
|
||
21 (x3)
|
||
24 (x2)
|
||
4 (x1)
|
||
31 (x4)
|
||
23 (x1)
|
||
0 (x1)
|
||
25 (x3)
|
||
34 (x1)
|
||
8 (x1)
|
||
35 (x1)
|
||
9 (x1)
|
||
7 (x1)
|
||
30 (x1)
|
||
28 (x2)
|
||
26 (x1)
|
||
22 (x2)
|
||
12 (x1)
|
||
[item] : integer {Book 5 - Doorway to the Red Star.system.saves.fortitude.item} (same value: 0)
|
||
[rank] : integer {Book 5 - Doorway to the Red Star.system.saves.fortitude.rank} (same value: 0)
|
||
[reflex] : object {Book 5 - Doorway to the Red Star.system.saves.reflex}
|
||
saveDetail : string {Book 5 - Doorway to the Red Star.system.saves.reflex.saveDetail} (same value: )
|
||
value : integer {Book 5 - Doorway to the Red Star.system.saves.reflex.value} (16 different values)
|
||
25 (x4)
|
||
27 (x3)
|
||
30 (x1)
|
||
9 (x2)
|
||
26 (x3)
|
||
23 (x4)
|
||
0 (x1)
|
||
28 (x1)
|
||
4 (x1)
|
||
29 (x2)
|
||
10 (x1)
|
||
5 (x1)
|
||
36 (x1)
|
||
33 (x1)
|
||
32 (x1)
|
||
22 (x3)
|
||
[will] : object {Book 5 - Doorway to the Red Star.system.saves.will}
|
||
saveDetail : string {Book 5 - Doorway to the Red Star.system.saves.will.saveDetail} (same value: )
|
||
value : integer {Book 5 - Doorway to the Red Star.system.saves.will.value} (18 different values)
|
||
22 (x1)
|
||
0 (x4)
|
||
29 (x2)
|
||
33 (x1)
|
||
10 (x1)
|
||
27 (x3)
|
||
23 (x1)
|
||
30 (x2)
|
||
31 (x2)
|
||
6 (x1)
|
||
32 (x2)
|
||
5 (x1)
|
||
24 (x1)
|
||
2 (x1)
|
||
26 (x3)
|
||
19 (x2)
|
||
7 (x1)
|
||
28 (x1)
|
||
[skills] : object {Book 5 - Doorway to the Red Star.system.skills}
|
||
[athletics] : object {Book 5 - Doorway to the Red Star.system.skills.athletics}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.athletics.base} (11 different values)
|
||
28 (x3)
|
||
31 (x3)
|
||
24 (x2)
|
||
27 (x1)
|
||
7 (x2)
|
||
37 (x1)
|
||
26 (x2)
|
||
2 (x1)
|
||
32 (x1)
|
||
29 (x1)
|
||
10 (x1)
|
||
[intimidation] : object {Book 5 - Doorway to the Red Star.system.skills.intimidation}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.intimidation.base} (7 different values)
|
||
22 (x2)
|
||
30 (x3)
|
||
29 (x2)
|
||
33 (x1)
|
||
38 (x1)
|
||
31 (x1)
|
||
27 (x1)
|
||
[stealth] : object {Book 5 - Doorway to the Red Star.system.skills.stealth}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.stealth.base} (13 different values)
|
||
25 (x1)
|
||
30 (x2)
|
||
24 (x1)
|
||
28 (x2)
|
||
23 (x1)
|
||
5 (x1)
|
||
36 (x1)
|
||
27 (x1)
|
||
35 (x1)
|
||
34 (x1)
|
||
29 (x2)
|
||
22 (x1)
|
||
9 (x1)
|
||
[survival] : object {Book 5 - Doorway to the Red Star.system.skills.survival}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.survival.base} (7 different values)
|
||
24 (x1)
|
||
29 (x2)
|
||
28 (x1)
|
||
6 (x1)
|
||
7 (x1)
|
||
31 (x1)
|
||
30 (x1)
|
||
[special] : array<object> {Book 5 - Doorway to the Red Star.system.skills.survival.special}
|
||
Length: min=1 max=1
|
||
Value type: object {Book 5 - Doorway to the Red Star.system.skills.survival.special.[]}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.survival.special.[].base} (2 different values)
|
||
9 (x1)
|
||
35 (x1)
|
||
label : string {Book 5 - Doorway to the Red Star.system.skills.survival.special.[].label} (2 different values)
|
||
in deserts (x1)
|
||
to Track (x1)
|
||
predicate : array<string> {Book 5 - Doorway to the Red Star.system.skills.survival.special.[].predicate}
|
||
Length: min=1 max=1
|
||
Value type: string {Book 5 - Doorway to the Red Star.system.skills.survival.special.[].predicate.[]} (2 different values)
|
||
terrain:desert (x1)
|
||
action:track (x1)
|
||
[arcana] : object {Book 5 - Doorway to the Red Star.system.skills.arcana}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.arcana.base} (10 different values)
|
||
31 (x1)
|
||
35 (x1)
|
||
8 (x1)
|
||
22 (x1)
|
||
33 (x1)
|
||
32 (x1)
|
||
30 (x1)
|
||
26 (x1)
|
||
34 (x1)
|
||
29 (x2)
|
||
[deception] : object {Book 5 - Doorway to the Red Star.system.skills.deception}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.deception.base} (4 different values)
|
||
27 (x2)
|
||
32 (x1)
|
||
38 (x1)
|
||
31 (x1)
|
||
[diplomacy] : object {Book 5 - Doorway to the Red Star.system.skills.diplomacy}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.diplomacy.base} (6 different values)
|
||
27 (x1)
|
||
32 (x1)
|
||
33 (x1)
|
||
6 (x1)
|
||
23 (x1)
|
||
29 (x1)
|
||
[medicine] : object {Book 5 - Doorway to the Red Star.system.skills.medicine}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.medicine.base} (4 different values)
|
||
29 (x1)
|
||
31 (x2)
|
||
6 (x1)
|
||
7 (x1)
|
||
[nature] : object {Book 5 - Doorway to the Red Star.system.skills.nature}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.nature.base} (4 different values)
|
||
27 (x1)
|
||
31 (x2)
|
||
8 (x1)
|
||
30 (x1)
|
||
[occultism] : object {Book 5 - Doorway to the Red Star.system.skills.occultism}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.occultism.base} (7 different values)
|
||
33 (x2)
|
||
37 (x1)
|
||
10 (x1)
|
||
32 (x1)
|
||
34 (x1)
|
||
35 (x1)
|
||
25 (x1)
|
||
[society] : object {Book 5 - Doorway to the Red Star.system.skills.society}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.society.base} (8 different values)
|
||
29 (x1)
|
||
33 (x1)
|
||
8 (x1)
|
||
30 (x1)
|
||
32 (x1)
|
||
27 (x1)
|
||
19 (x1)
|
||
22 (x1)
|
||
[acrobatics] : object {Book 5 - Doorway to the Red Star.system.skills.acrobatics}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.acrobatics.base} (10 different values)
|
||
24 (x1)
|
||
28 (x1)
|
||
5 (x1)
|
||
36 (x1)
|
||
35 (x1)
|
||
29 (x1)
|
||
22 (x1)
|
||
20 (x1)
|
||
26 (x1)
|
||
9 (x1)
|
||
[crafting] : object {Book 5 - Doorway to the Red Star.system.skills.crafting}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.crafting.base} (2 different values)
|
||
31 (x1)
|
||
34 (x1)
|
||
[religion] : object {Book 5 - Doorway to the Red Star.system.skills.religion}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.religion.base} (3 different values)
|
||
29 (x1)
|
||
30 (x1)
|
||
24 (x1)
|
||
[thievery] : object {Book 5 - Doorway to the Red Star.system.skills.thievery}
|
||
base : integer {Book 5 - Doorway to the Red Star.system.skills.thievery.base} (same value: 31)
|
||
traits : object {Book 5 - Doorway to the Red Star.system.traits}
|
||
rarity : string {Book 5 - Doorway to the Red Star.system.traits.rarity} (4 different values)
|
||
common (x5)
|
||
uncommon (x11)
|
||
rare (x7)
|
||
unique (x8)
|
||
size : object {Book 5 - Doorway to the Red Star.system.traits.size}
|
||
value : string {Book 5 - Doorway to the Red Star.system.traits.size.value} (4 different values)
|
||
lg (x8)
|
||
med (x19)
|
||
grg (x1)
|
||
sm (x3)
|
||
value : array<string> {Book 5 - Doorway to the Red Star.system.traits.value}
|
||
Length: min=1 max=7
|
||
Value type: string {Book 5 - Doorway to the Red Star.system.traits.value.[]} (25 different values)
|
||
[creatureType] : string {Book 5 - Doorway to the Red Star.system.creatureType} (same value: )
|
||
[statusEffects] : array<> {Book 5 - Doorway to the Red Star.system.statusEffects}
|
||
Length: min=0 max=0
|
||
Value type: mixed
|
||
[spellcasting] : object {Book 5 - Doorway to the Red Star.system.spellcasting}
|
||
rituals : object {Book 5 - Doorway to the Red Star.system.spellcasting.rituals}
|
||
dc : integer {Book 5 - Doorway to the Red Star.system.spellcasting.rituals.dc} (2 different values)
|
||
43 (x1)
|
||
37 (x1)
|
||
[customModifiers] : object {Book 5 - Doorway to the Red Star.system.customModifiers}
|
||
type : string {Book 5 - Doorway to the Red Star.type} (3 different values)
|
||
npc (x25)
|
||
hazard (x5)
|
||
vehicle (x1) |