1364 lines
104 KiB
Plaintext
1364 lines
104 KiB
Plaintext
Book 1 - Devil at the Dreaming Palace
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Different values: 35
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=====================================
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object {Book 1 - Devil at the Dreaming Palace}
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_id : string {Book 1 - Devil at the Dreaming Palace._id} (all different values)
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folder : string {Book 1 - Devil at the Dreaming Palace.folder} (same value: tE4ngXqx1cOkNzvG)
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img : string {Book 1 - Devil at the Dreaming Palace.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x24)
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systems/pf2e/icons/default-icons/hazard.svg (x11)
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items : array<object> {Book 1 - Devil at the Dreaming Palace.items}
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Length: min=1 max=19
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Value type: object {Book 1 - Devil at the Dreaming Palace.items.[]}
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_id : string {Book 1 - Devil at the Dreaming Palace.items.[]._id} (190 different values)
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img : string {Book 1 - Devil at the Dreaming Palace.items.[].img} (64 different values)
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name : string {Book 1 - Devil at the Dreaming Palace.items.[].name} (141 different values)
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sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].sort} (20 different values)
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100000 (x35)
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200000 (x26)
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300000 (x24)
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400000 (x22)
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500000 (x19)
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600000 (x15)
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700000 (x12)
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800000 (x11)
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900000 (x10)
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1000000 (x10)
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0 (x1)
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1100000 (x6)
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1200000 (x5)
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1300000 (x4)
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1400000 (x2)
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1500000 (x2)
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1600000 (x1)
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1700000 (x1)
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1800000 (x1)
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1900000 (x1)
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system : object {Book 1 - Devil at the Dreaming Palace.items.[].system}
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[attack] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.attack}
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value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.attack.value} (same value: )
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[attackEffects] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects}
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value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.value.[]} (5 different values)
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no-map (x1)
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hunting-spider-venom (x1)
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attach (x2)
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grab (x1)
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vargouille-venom (x1)
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[custom] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bonus}
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value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bonus.value} (15 different values)
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9 (x3)
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0 (x23)
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5 (x2)
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12 (x4)
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10 (x7)
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6 (x2)
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8 (x9)
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15 (x1)
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11 (x6)
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19 (x1)
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16 (x1)
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17 (x2)
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2 (x1)
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7 (x1)
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14 (x2)
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[damageRolls] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls}
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[tguncxjq48swyf6i7stmdj] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damage} (same value: 1d6+2)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.tguncxjq48swyf6i7stmdj.damageType} (same value: piercing)
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[0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0.damage} (19 different values)
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1d6+2 (x1)
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1d10+3 (x1)
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1d8+3 (x2)
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1d8+4 (x1)
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3d6 (x1)
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1d4 (x5)
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1d4+2 (x2)
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1d8 (x5)
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1d8+6 (x1)
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1d6+6 (x1)
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1d6+13 (x1)
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1d6 (x1)
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2d6+7 (x1)
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2d4+7 (x1)
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1d4+1 (x1)
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1d6+7 (x1)
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1d4+7 (x1)
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1d6+4 (x1)
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1d6+3 (x1)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.0.damageType} (4 different values)
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piercing (x20)
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slashing (x3)
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bludgeoning (x4)
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fire (x2)
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[j7gw3jmdtjhlppjpi3077] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damage} (same value: 1d6+1)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.j7gw3jmdtjhlppjpi3077.damageType} (same value: bludgeoning)
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[jslyom899dft3dgv20xlj] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damage} (same value: 1d8+4)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.jslyom899dft3dgv20xlj.damageType} (same value: void)
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[1eff89shq9ki0ol8wqn3] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damage} (same value: 2d8+7)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1eff89shq9ki0ol8wqn3.damageType} (same value: slashing)
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[c95opxj447uczlekaeqpb] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damage} (same value: 1d4+2)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.c95opxj447uczlekaeqpb.damageType} (same value: piercing)
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[lu59ccvamrxb2xhbpucg] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damage} (same value: 1d6)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.lu59ccvamrxb2xhbpucg.damageType} (same value: bludgeoning)
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[1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1}
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category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.category} (same value: persistent)
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.damage} (same value: 1)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.1.damageType} (same value: fire)
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[2] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2}
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category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.category} (same value: splash)
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.damage} (same value: 1)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.2.damageType} (same value: fire)
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[wmrszcwl5hhgh3iwymlb] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damage} (same value: 1d8+6)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.wmrszcwl5hhgh3iwymlb.damageType} (same value: piercing)
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[mtv1gt3vvsl9fmq15c4ob] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damage} (same value: 1d6+1)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.mtv1gt3vvsl9fmq15c4ob.damageType} (same value: piercing)
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[v5ucbswa5lwwmwgvljyr] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damage} (same value: 2)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.v5ucbswa5lwwmwgvljyr.damageType} (same value: poison)
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[40llsy5qh0ojf7jxj6tll] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damage} (same value: 1d8+4)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.40llsy5qh0ojf7jxj6tll.damageType} (same value: piercing)
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[ev7faqexjjeuqofddhg51] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damage} (same value: 1d8+4)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.ev7faqexjjeuqofddhg51.damageType} (same value: bludgeoning)
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[vcmf69l6gk885bonz5j41g] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g}
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damage : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damage} (same value: 1d8+3)
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damageType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damageRolls.vcmf69l6gk885bonz5j41g.damageType} (same value: slashing)
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description : object {Book 1 - Devil at the Dreaming Palace.items.[].system.description}
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value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.description.value} (119 different values)
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publication : object {Book 1 - Devil at the Dreaming Palace.items.[].system.publication}
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license : string {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.remaster} (same value: False)
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title : string {Book 1 - Devil at the Dreaming Palace.items.[].system.publication.title} (4 different values)
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(x195)
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Pathfinder Core Rulebook (x7)
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Pathfinder Bestiary 2 (x1)
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Pathfinder Bestiary (x5)
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rules : ###FoundryRulesObject###
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[slug] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slug} (64 different values)
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[traits] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.traits}
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[rarity] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.rarity} (3 different values)
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common (x188)
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uncommon (x6)
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unique (x1)
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value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.value.[]} (66 different values)
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[selected] : mixed
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object {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.selected}
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array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.selected}
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Length: min=0 max=0
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Value type: mixed
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[traditions] : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.traits.traditions.[]} (4 different values)
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divine (x13)
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primal (x16)
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arcane (x30)
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occult (x24)
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[integrated] : mixed
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[weaponType] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.weaponType}
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value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.weaponType.value} (2 different values)
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melee (x32)
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ranged (x10)
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[actionType] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.actionType}
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value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.actionType.value} (4 different values)
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passive (x33)
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action (x16)
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reaction (x14)
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free (x2)
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[actions] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.actions}
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[value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.actions.value} (3 different values)
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2 (x6)
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3 (x1)
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1 (x9)
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[category] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.category} (11 different values)
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interaction (x4)
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offensive (x38)
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martial (x8)
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heavy (x1)
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simple (x15)
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medium (x2)
|
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potion (x5)
|
|
ammo (x5)
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defensive (x10)
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light (x8)
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other (x4)
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[autoHeightenLevel] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared}
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flexible : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared.flexible} (same value: False)
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value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.prepared.value} (3 different values)
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prepared (x5)
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focus (x2)
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innate (x1)
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[proficiency] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.proficiency}
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value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.proficiency.value} (same value: 0)
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[slots] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots}
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[slot0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0}
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max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.max} (4 different values)
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2 (x2)
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4 (x1)
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|
6 (x1)
|
|
5 (x1)
|
|
prepared : array<object> {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared}
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Length: min=2 max=6
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Value type: object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared.[]}
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id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot0.prepared.[].id} (19 different values)
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|
B0WZycEUth7TLPIs (x1)
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|
LYU7SuoPuI90DNqT (x1)
|
|
DC6yNCt8611Dbotn (x1)
|
|
ACjG0xPDKifjvc6O (x1)
|
|
v9V5235VUfbXoIKG (x1)
|
|
mCwQO8xBKJBuURPe (x1)
|
|
kiOQxhmWBoGcAvmT (x1)
|
|
ByFrr7glnzHQCy7H (x1)
|
|
dtET033QJi8vyvCs (x1)
|
|
aNMg9nY4j0mxolb3 (x1)
|
|
8MRN0HeEc1bawx4n (x1)
|
|
Zz7Z8dxlporaC6MC (x1)
|
|
Bfmk1sIeDozHP8sw (x1)
|
|
pWkkLRlBKwkZXwRV (x1)
|
|
k8LXiFujBidaVILZ (x1)
|
|
QIJI8QlhWROosKoM (x1)
|
|
nPh7Vp2lOuzlA117 (x1)
|
|
6HgVkUKf4ZrpHDHX (x1)
|
|
utqybtUE4GVYLEAM (x1)
|
|
[slot1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1}
|
|
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.max} (3 different values)
|
|
1 (x5)
|
|
3 (x1)
|
|
4 (x1)
|
|
[prepared] : array<object> {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared}
|
|
Length: min=1 max=4
|
|
Value type: object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[].id} (9 different values)
|
|
mO8fflCSyq1jfv2z (x1)
|
|
lS9G6DZjkwTGg2wZ (x1)
|
|
Oi6IDqDWjHNOsCLn (x1)
|
|
9yBbkmDf4LYiE4CV (x2)
|
|
YzfpcFsAlaO7HoNe (x1)
|
|
xIln3iwIgdBldH3w (x1)
|
|
5qjjpBTfrmtcZUBg (x1)
|
|
xl1IybOXvhixr2gM (x1)
|
|
3xcmdYYqeCRLhyG9 (x1)
|
|
[expended] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.prepared.[].expended} (same value: True)
|
|
[value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot1.value} (same value: 1)
|
|
slot2 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2}
|
|
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2.max} (same value: 1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot2.value} (same value: 1)
|
|
slot3 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3}
|
|
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3.max} (same value: 1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.slots.slot3.value} (same value: 1)
|
|
[spelldc] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc}
|
|
dc : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.dc} (5 different values)
|
|
16 (x2)
|
|
22 (x2)
|
|
18 (x2)
|
|
15 (x1)
|
|
20 (x1)
|
|
item : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.item} (same value: 0)
|
|
mod : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.spelldc.value} (5 different values)
|
|
8 (x1)
|
|
9 (x1)
|
|
14 (x2)
|
|
12 (x3)
|
|
7 (x1)
|
|
[tradition] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.tradition}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.tradition.value} (3 different values)
|
|
divine (x1)
|
|
arcane (x6)
|
|
occult (x1)
|
|
[area] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.area}
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.area.type} (2 different values)
|
|
cone (x1)
|
|
emanation (x1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.area.value} (2 different values)
|
|
15 (x1)
|
|
30 (x1)
|
|
[cost] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.cost}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.cost.value} (same value: )
|
|
[counteraction] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.counteraction} (same value: False)
|
|
[damage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage}
|
|
[0] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0}
|
|
[applyMod] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.applyMod} (2 different values)
|
|
False (x4)
|
|
True (x4)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.formula} (8 different values)
|
|
1d8 (x1)
|
|
1d4+1 (x3)
|
|
1d6 (x3)
|
|
1d4 (x1)
|
|
0 (x1)
|
|
2d6 (x1)
|
|
2d4 (x1)
|
|
2d12 (x1)
|
|
kinds : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.kinds}
|
|
Length: min=1 max=2
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.kinds.[]} (2 different values)
|
|
damage (x12)
|
|
healing (x1)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.0.type} (9 different values)
|
|
vitality (x1)
|
|
force (x3)
|
|
untyped (x2)
|
|
void (x1)
|
|
mental (x1)
|
|
acid (x1)
|
|
fire (x1)
|
|
cold (x1)
|
|
electricity (x1)
|
|
[damageType] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.damageType} (4 different values)
|
|
piercing (x16)
|
|
bludgeoning (x4)
|
|
slashing (x1)
|
|
fire (x2)
|
|
[dice] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.dice} (same value: 1)
|
|
[die] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.die} (4 different values)
|
|
d6 (x8)
|
|
d10 (x1)
|
|
d8 (x8)
|
|
d4 (x6)
|
|
[formula] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.formula} (same value: 2d8+5)
|
|
[kind] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.kind} (same value: healing)
|
|
[type] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.type} (same value: untyped)
|
|
[persistent] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent}
|
|
[faces] : mixed
|
|
number : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent.number} (same value: 1)
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.persistent.type} (same value: fire)
|
|
[gcovwqxwitqchoin] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
kinds : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[defense] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.defense}
|
|
save : object {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save}
|
|
basic : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save.basic} (2 different values)
|
|
True (x4)
|
|
False (x2)
|
|
statistic : string {Book 1 - Devil at the Dreaming Palace.items.[].system.defense.save.statistic} (3 different values)
|
|
fortitude (x3)
|
|
will (x1)
|
|
reflex (x2)
|
|
[duration] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.duration}
|
|
sustained : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.sustained} (2 different values)
|
|
False (x27)
|
|
True (x8)
|
|
value : mixed
|
|
string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.value} (7 different values)
|
|
(x24)
|
|
until the next time you make your daily preparations (x4)
|
|
1 round (x1)
|
|
1 minute (x2)
|
|
until the start of your next turn (x1)
|
|
until the end of your turn (x1)
|
|
10 minutes (x1)
|
|
integer {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.value} (same value: 1)
|
|
[expiry] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.expiry} (same value: turn-start)
|
|
[unit] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.duration.unit} (same value: days)
|
|
[heightening] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening}
|
|
[damage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.damage}
|
|
0 : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.damage.0} (6 different values)
|
|
1d8 (x1)
|
|
1d6 (x3)
|
|
1d4 (x2)
|
|
2d6 (x1)
|
|
1d4+1 (x1)
|
|
1d12 (x1)
|
|
[interval] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.interval} (2 different values)
|
|
1 (x7)
|
|
2 (x2)
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.type} (2 different values)
|
|
interval (x9)
|
|
fixed (x1)
|
|
[levels] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels}
|
|
3 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
5 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
7 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
9 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
|
|
materials : array<> {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
|
|
[level] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.level}
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.level.value} (6 different values)
|
|
1 (x41)
|
|
0 (x36)
|
|
2 (x2)
|
|
3 (x5)
|
|
5 (x4)
|
|
9 (x1)
|
|
[location] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.location}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.location.value} (8 different values)
|
|
G8ORuPOn8J7KCfJc (x3)
|
|
vu11UJ4Yclcvha1F (x5)
|
|
QprgJpKB6Wfofr3t (x1)
|
|
yqKz1nsBwvpywBaj (x8)
|
|
ZjdHv1h2KMIjC0bA (x9)
|
|
BW9xnDoY4BohVAGZ (x1)
|
|
Vyd3GhdzugQrKNRt (x3)
|
|
nRzUgQJS26xT7C1q (x4)
|
|
[overlays] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays}
|
|
[37gy7l19tik74o4s] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s}
|
|
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
|
|
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
|
|
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
|
|
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
|
|
formula : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
|
|
0 : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.range}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
|
|
time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.time}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
|
|
traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
|
|
value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[7qdtetowq348s9oc] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc}
|
|
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
|
|
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
|
|
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system}
|
|
range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.range}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
|
|
time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.time}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
|
|
[7vbvdrv2cl87sqta] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta}
|
|
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
|
|
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
|
|
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system}
|
|
area : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
|
|
range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
|
|
target : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
|
|
time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
|
|
traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
|
|
value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
[lfxcoz2d3f8j2zq1] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1}
|
|
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
|
|
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
|
|
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
|
|
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
|
|
kinds : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
|
|
target : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
|
|
time : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
|
|
traits : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
|
|
value : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
|
|
concentrate (x1)
|
|
healing (x1)
|
|
manipulate (x1)
|
|
vitality (x1)
|
|
2I469pfbYcmFvzOA : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
|
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
|
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
|
cUFX7ExSLeoa3vIF : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
|
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
|
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
|
zFWsMjoeCnLxqJaV : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
|
name : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
|
overlayType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
|
sort : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
|
[range] : mixed
|
|
object {Book 1 - Devil at the Dreaming Palace.items.[].system.range}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.range.value} (7 different values)
|
|
varies (x1)
|
|
touch (x5)
|
|
30 feet (x14)
|
|
120 feet (x3)
|
|
10 feet (x3)
|
|
60 feet (x2)
|
|
(x6)
|
|
integer {Book 1 - Devil at the Dreaming Palace.items.[].system.range} (4 different values)
|
|
50 (x1)
|
|
120 (x3)
|
|
60 (x1)
|
|
20 (x2)
|
|
[requirements] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.requirements} (same value: )
|
|
[target] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.target}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.target.value} (10 different values)
|
|
1 willing living creature or 1 undead (x1)
|
|
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x3)
|
|
1 dying creature (x1)
|
|
1 unattended object of light Bulk or less (x5)
|
|
1 creature (x12)
|
|
1 object (cook, lift, or tidy only) (x3)
|
|
1 living creature (x1)
|
|
1 living or undead creature (x1)
|
|
(x6)
|
|
1 object of Bulk 1 or less (x1)
|
|
[time] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.time}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.time.value} (3 different values)
|
|
1 to 3 (x3)
|
|
2 (x28)
|
|
1 (x3)
|
|
[baseItem] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.baseItem} (20 different values)
|
|
rapier (x1)
|
|
wooden-shield (x1)
|
|
splint-mail (x1)
|
|
greatpick (x1)
|
|
longspear (x1)
|
|
sling (x1)
|
|
scale-mail (x1)
|
|
battle-axe (x1)
|
|
studded-leather-armor (x3)
|
|
dagger (x4)
|
|
crossbow (x3)
|
|
katar (x2)
|
|
leather-armor (x5)
|
|
club (x3)
|
|
hand-crossbow (x1)
|
|
breastplate (x1)
|
|
alchemical-bomb (x2)
|
|
sword-cane (x1)
|
|
trident (x1)
|
|
shortsword (x1)
|
|
[bonusDamage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bonusDamage}
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk}
|
|
value : mixed
|
|
integer {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk.value} (4 different values)
|
|
1 (x19)
|
|
3 (x1)
|
|
2 (x4)
|
|
0 (x4)
|
|
float {Book 1 - Devil at the Dreaming Palace.items.[].system.bulk.value} (same value: 0,1)
|
|
[containerId] : mixed
|
|
[equipped] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped}
|
|
carryType : string {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.carryType} (2 different values)
|
|
worn (x53)
|
|
held (x1)
|
|
[handsHeld] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.handsHeld} (2 different values)
|
|
0 (x40)
|
|
1 (x1)
|
|
[invested] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.invested} (same value: False)
|
|
[inSlot] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.equipped.inSlot} (2 different values)
|
|
False (x5)
|
|
True (x8)
|
|
[group] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.group} (12 different values)
|
|
sword (x3)
|
|
composite (x2)
|
|
pick (x1)
|
|
spear (x2)
|
|
sling (x1)
|
|
axe (x1)
|
|
leather (x8)
|
|
knife (x6)
|
|
crossbow (x4)
|
|
club (x3)
|
|
plate (x1)
|
|
bomb (x2)
|
|
[hardness] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hardness} (2 different values)
|
|
0 (x53)
|
|
3 (x1)
|
|
[hp] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.hp}
|
|
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hp.max} (2 different values)
|
|
0 (x53)
|
|
12 (x1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.hp.value} (2 different values)
|
|
0 (x53)
|
|
12 (x1)
|
|
[material] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.price}
|
|
value : object {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value}
|
|
[gp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.gp} (14 different values)
|
|
2 (x8)
|
|
1 (x4)
|
|
13 (x1)
|
|
35 (x1)
|
|
4 (x1)
|
|
12 (x4)
|
|
3 (x9)
|
|
250 (x1)
|
|
8 (x1)
|
|
350 (x1)
|
|
200 (x1)
|
|
150 (x1)
|
|
25 (x1)
|
|
15 (x1)
|
|
[sp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.sp} (5 different values)
|
|
5 (x1)
|
|
2 (x6)
|
|
3 (x3)
|
|
1 (x4)
|
|
9 (x1)
|
|
[cp] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.value.cp} (same value: 1)
|
|
[per] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.price.per} (same value: 10)
|
|
[quantity] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.quantity} (6 different values)
|
|
1 (x39)
|
|
4 (x2)
|
|
20 (x1)
|
|
10 (x4)
|
|
2 (x6)
|
|
3 (x2)
|
|
[reload] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.reload}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.reload.value} (3 different values)
|
|
(x8)
|
|
1 (x5)
|
|
- (x10)
|
|
[runes] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.runes}
|
|
[potency] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.potency} (2 different values)
|
|
0 (x31)
|
|
1 (x3)
|
|
[property] : array<string> {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.property}
|
|
Length: min=0 max=1
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.property.[]} (same value: pacifying)
|
|
[striking] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.striking} (2 different values)
|
|
0 (x21)
|
|
1 (x2)
|
|
[reinforcing] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.runes.resilient} (same value: 0)
|
|
[size] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.size} (same value: med)
|
|
[splashDamage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.splashDamage}
|
|
[value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.splashDamage.value} (2 different values)
|
|
0 (x19)
|
|
1 (x2)
|
|
[usage] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.usage}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.items.[].system.usage.value} (4 different values)
|
|
held-in-one-hand (x35)
|
|
held-in-two-hands (x5)
|
|
wornamulet (x1)
|
|
wornring (x1)
|
|
[acBonus] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.acBonus} (5 different values)
|
|
2 (x4)
|
|
5 (x1)
|
|
3 (x1)
|
|
1 (x5)
|
|
4 (x1)
|
|
[speedPenalty] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.speedPenalty} (3 different values)
|
|
0 (x9)
|
|
-10 (x1)
|
|
-5 (x2)
|
|
[checkPenalty] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.checkPenalty} (3 different values)
|
|
-3 (x1)
|
|
-2 (x2)
|
|
-1 (x8)
|
|
[dexCap] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.dexCap} (4 different values)
|
|
1 (x2)
|
|
2 (x1)
|
|
3 (x3)
|
|
4 (x5)
|
|
[strength] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.strength} (4 different values)
|
|
3 (x2)
|
|
2 (x1)
|
|
1 (x3)
|
|
0 (x5)
|
|
[uses] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.uses}
|
|
autoDestroy : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.uses.value} (same value: 1)
|
|
[stackGroup] : string {Book 1 - Devil at the Dreaming Palace.items.[].system.stackGroup} (2 different values)
|
|
slingBullets (x1)
|
|
bolts (x4)
|
|
[mod] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.mod}
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.mod.value} (2 different values)
|
|
5 (x2)
|
|
15 (x2)
|
|
[proficient] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.proficient}
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.proficient.value} (same value: 0)
|
|
[frequency] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency}
|
|
max : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.max} (same value: 1)
|
|
per : string {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.per} (2 different values)
|
|
round (x3)
|
|
PT1M (x1)
|
|
[value] : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.frequency.value} (same value: 1)
|
|
[start] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.start}
|
|
[initiative] : mixed
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.items.[].system.start.value} (same value: 0)
|
|
[tokenIcon] : object {Book 1 - Devil at the Dreaming Palace.items.[].system.tokenIcon}
|
|
show : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.tokenIcon.show} (same value: True)
|
|
[deathNote] : boolean {Book 1 - Devil at the Dreaming Palace.items.[].system.deathNote} (same value: True)
|
|
type : string {Book 1 - Devil at the Dreaming Palace.items.[].type} (11 different values)
|
|
melee (x42)
|
|
action (x65)
|
|
spellcastingEntry (x8)
|
|
spell (x34)
|
|
weapon (x23)
|
|
shield (x1)
|
|
armor (x11)
|
|
consumable (x14)
|
|
equipment (x5)
|
|
lore (x4)
|
|
effect (x1)
|
|
[_stats] : object {Book 1 - Devil at the Dreaming Palace.items.[]._stats}
|
|
compendiumSource : string {Book 1 - Devil at the Dreaming Palace.items.[]._stats.compendiumSource} (62 different values)
|
|
[flags] : object {Book 1 - Devil at the Dreaming Palace.items.[].flags}
|
|
pf2e : object {Book 1 - Devil at the Dreaming Palace.items.[].flags.pf2e}
|
|
linkedWeapon : string {Book 1 - Devil at the Dreaming Palace.items.[].flags.pf2e.linkedWeapon} (18 different values)
|
|
CvqNMEeYJFk8B5Uf (x1)
|
|
EFNvt6sGgOLoeJ68 (x1)
|
|
acoe8NBdaWTeRUhl (x1)
|
|
J8o55UXzKSUlAHYk (x1)
|
|
opZICvakWM4BAEmL (x1)
|
|
gi2K6lNgN5jKv4ZD (x1)
|
|
hag9wQfuCwJritQi (x2)
|
|
PPzzaaabKqiVqjtI (x2)
|
|
tCJQN9rOxSt30455 (x1)
|
|
MN3rVqgbPoDdvt39 (x1)
|
|
OoUH7OmiEY82enBA (x2)
|
|
rcbgrGgDNJ56oPrA (x2)
|
|
e0dVmpeRUcb1Xim9 (x1)
|
|
vaxWP3srMIEyYXzt (x1)
|
|
6pqRqowRsNe6aEIU (x1)
|
|
D53Le5Sz3BlPs1PA (x1)
|
|
BZiWaeGCNa0F9VvY (x1)
|
|
GiEEHQoDGSbmqUgh (x2)
|
|
name : string {Book 1 - Devil at the Dreaming Palace.name} (all different values)
|
|
system : object {Book 1 - Devil at the Dreaming Palace.system}
|
|
[abilities] : object {Book 1 - Devil at the Dreaming Palace.system.abilities}
|
|
cha : object {Book 1 - Devil at the Dreaming Palace.system.abilities.cha}
|
|
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.cha.mod} (9 different values)
|
|
3 (x2)
|
|
2 (x4)
|
|
1 (x4)
|
|
0 (x6)
|
|
-2 (x1)
|
|
-1 (x4)
|
|
5 (x1)
|
|
-3 (x1)
|
|
-4 (x1)
|
|
con : object {Book 1 - Devil at the Dreaming Palace.system.abilities.con}
|
|
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.con.mod} (8 different values)
|
|
1 (x7)
|
|
4 (x2)
|
|
3 (x4)
|
|
2 (x5)
|
|
0 (x3)
|
|
5 (x1)
|
|
-2 (x1)
|
|
-1 (x1)
|
|
dex : object {Book 1 - Devil at the Dreaming Palace.system.abilities.dex}
|
|
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.dex.mod} (5 different values)
|
|
4 (x15)
|
|
0 (x1)
|
|
2 (x2)
|
|
1 (x1)
|
|
3 (x5)
|
|
int : object {Book 1 - Devil at the Dreaming Palace.system.abilities.int}
|
|
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.int.mod} (9 different values)
|
|
-3 (x4)
|
|
0 (x4)
|
|
-1 (x7)
|
|
4 (x2)
|
|
2 (x2)
|
|
3 (x1)
|
|
-4 (x1)
|
|
1 (x2)
|
|
-2 (x1)
|
|
str : object {Book 1 - Devil at the Dreaming Palace.system.abilities.str}
|
|
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.str.mod} (6 different values)
|
|
2 (x7)
|
|
3 (x7)
|
|
-4 (x1)
|
|
4 (x2)
|
|
1 (x1)
|
|
0 (x6)
|
|
wis : object {Book 1 - Devil at the Dreaming Palace.system.abilities.wis}
|
|
mod : integer {Book 1 - Devil at the Dreaming Palace.system.abilities.wis.mod} (5 different values)
|
|
2 (x6)
|
|
1 (x6)
|
|
3 (x5)
|
|
-1 (x4)
|
|
0 (x3)
|
|
attributes : object {Book 1 - Devil at the Dreaming Palace.system.attributes}
|
|
ac : object {Book 1 - Devil at the Dreaming Palace.system.attributes.ac}
|
|
[details] : string {Book 1 - Devil at the Dreaming Palace.system.attributes.ac.details} (3 different values)
|
|
(x22)
|
|
(14 without mage armor) (x1)
|
|
(15 when broken) (x1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.ac.value} (14 different values)
|
|
16 (x4)
|
|
15 (x5)
|
|
17 (x4)
|
|
19 (x3)
|
|
14 (x3)
|
|
20 (x1)
|
|
22 (x3)
|
|
21 (x1)
|
|
23 (x1)
|
|
10 (x3)
|
|
24 (x2)
|
|
12 (x1)
|
|
13 (x1)
|
|
18 (x3)
|
|
[allSaves] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.allSaves}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.system.attributes.allSaves.value} (2 different values)
|
|
-2 status to saves vs. occult (x1)
|
|
(x23)
|
|
hp : object {Book 1 - Devil at the Dreaming Palace.system.attributes.hp}
|
|
details : string {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.details} (3 different values)
|
|
(x33)
|
|
void healing (x1)
|
|
(BT 30) to destroy the seal and disable the trap (x1)
|
|
max : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.max} (17 different values)
|
|
20 (x4)
|
|
9 (x1)
|
|
40 (x6)
|
|
25 (x1)
|
|
30 (x7)
|
|
13 (x1)
|
|
60 (x1)
|
|
5 (x2)
|
|
52 (x2)
|
|
140 (x1)
|
|
6 (x2)
|
|
100 (x1)
|
|
38 (x1)
|
|
55 (x1)
|
|
37 (x1)
|
|
7 (x1)
|
|
0 (x2)
|
|
temp : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.value} (16 different values)
|
|
20 (x5)
|
|
9 (x1)
|
|
40 (x6)
|
|
25 (x1)
|
|
30 (x7)
|
|
13 (x1)
|
|
60 (x1)
|
|
5 (x2)
|
|
52 (x2)
|
|
140 (x1)
|
|
6 (x2)
|
|
100 (x1)
|
|
55 (x1)
|
|
37 (x1)
|
|
7 (x1)
|
|
0 (x2)
|
|
[tempmax] : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hp.tempmax} (same value: 0)
|
|
[speed] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.speed}
|
|
otherSpeeds : array<object> {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
burrow (x2)
|
|
fly (x5)
|
|
climb (x2)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.otherSpeeds.[].value} (4 different values)
|
|
10 (x2)
|
|
25 (x3)
|
|
20 (x3)
|
|
30 (x1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.speed.value} (5 different values)
|
|
20 (x6)
|
|
15 (x1)
|
|
0 (x4)
|
|
25 (x10)
|
|
30 (x3)
|
|
[immunities] : array<object> {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities}
|
|
Length: min=0 max=8
|
|
Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[]}
|
|
type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].type} (10 different values)
|
|
death-effects (x3)
|
|
disease (x3)
|
|
paralyzed (x3)
|
|
poison (x3)
|
|
precision (x12)
|
|
unconscious (x3)
|
|
critical-hits (x9)
|
|
swarm-mind (x1)
|
|
mental (x1)
|
|
sleep (x1)
|
|
[exceptions] : array<string> {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].exceptions}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.immunities.[].exceptions.[]} (same value: slashing)
|
|
[resistances] : array<object> {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances}
|
|
Length: min=1 max=2
|
|
Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[]}
|
|
[doubleVs] : array<string> {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
|
[exceptions] : array<string> {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].exceptions}
|
|
Length: min=3 max=3
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
|
force (x1)
|
|
ghost-touch (x1)
|
|
vitality (x1)
|
|
type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].type} (4 different values)
|
|
all-damage (x1)
|
|
piercing (x1)
|
|
slashing (x1)
|
|
physical (x1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.resistances.[].value} (3 different values)
|
|
2 (x1)
|
|
6 (x2)
|
|
3 (x1)
|
|
[emitsSound] : string {Book 1 - Devil at the Dreaming Palace.system.attributes.emitsSound} (same value: encounter)
|
|
[hardness] : mixed
|
|
integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness} (6 different values)
|
|
8 (x1)
|
|
10 (x3)
|
|
5 (x2)
|
|
1 (x1)
|
|
13 (x2)
|
|
0 (x2)
|
|
object {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness}
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.hardness.value} (same value: 5)
|
|
[hasHealth] : boolean {Book 1 - Devil at the Dreaming Palace.system.attributes.hasHealth} (2 different values)
|
|
True (x9)
|
|
False (x2)
|
|
[stealth] : object {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth}
|
|
details : string {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth.details} (7 different values)
|
|
<p>(trained) to spot the pressure plates</p> (x1)
|
|
<p>(expert)</p> (x2)
|
|
<p>(trained) or @Check[perception|dc:23|traits:action:seek] (trained) to notice scratches around the musical pipes and a slight give to the seal</p> (x1)
|
|
<p>(trained)</p> (x4)
|
|
(x1)
|
|
<p>(trained) or @Check[perception|dc:23|traits:action:seek] (expert) to spot the glyph</p> (x1)
|
|
<p>(trained) to smell the poison gas or hear it hissing</p> (x1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.stealth.value} (8 different values)
|
|
8 (x2)
|
|
15 (x1)
|
|
11 (x2)
|
|
5 (x1)
|
|
10 (x1)
|
|
14 (x1)
|
|
13 (x1)
|
|
12 (x2)
|
|
[weaknesses] : array<object> {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses}
|
|
Length: min=1 max=2
|
|
Value type: object {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[]}
|
|
type : string {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[].type} (4 different values)
|
|
area-damage (x1)
|
|
splash-damage (x1)
|
|
fire (x1)
|
|
cold-iron (x1)
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.attributes.weaknesses.[].value} (3 different values)
|
|
3 (x2)
|
|
2 (x1)
|
|
5 (x1)
|
|
details : object {Book 1 - Devil at the Dreaming Palace.system.details}
|
|
[blurb] : string {Book 1 - Devil at the Dreaming Palace.system.details.blurb} (same value: )
|
|
[languages] : object {Book 1 - Devil at the Dreaming Palace.system.details.languages}
|
|
details : string {Book 1 - Devil at the Dreaming Palace.system.details.languages.details} (2 different values)
|
|
(can't speak any language) (x3)
|
|
(x21)
|
|
value : array<string> {Book 1 - Devil at the Dreaming Palace.system.details.languages.value}
|
|
Length: min=0 max=5
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.system.details.languages.value.[]} (13 different values)
|
|
fey (x3)
|
|
common (x16)
|
|
dwarven (x3)
|
|
draconic (x3)
|
|
sakvroth (x2)
|
|
aklo (x1)
|
|
kelish (x1)
|
|
goblin (x2)
|
|
diabolic (x2)
|
|
elven (x3)
|
|
empyrean (x1)
|
|
gnomish (x1)
|
|
halfling (x1)
|
|
level : object {Book 1 - Devil at the Dreaming Palace.system.details.level}
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.details.level.value} (9 different values)
|
|
1 (x2)
|
|
-1 (x6)
|
|
2 (x12)
|
|
3 (x6)
|
|
4 (x2)
|
|
0 (x1)
|
|
5 (x4)
|
|
7 (x1)
|
|
6 (x1)
|
|
[privateNotes] : string {Book 1 - Devil at the Dreaming Palace.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {Book 1 - Devil at the Dreaming Palace.system.details.publicNotes} (2 different values)
|
|
(x22)
|
|
<p>The frontline fighters of goblin tribes prefer to fight in large groups-especially when they can outnumber their foes at least three to one.</p>
|
|
<hr />
|
|
<p>These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks."</p>
|
|
<p>Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called "goblin dogs," they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.</p> (x2)
|
|
publication : object {Book 1 - Devil at the Dreaming Palace.system.details.publication}
|
|
license : string {Book 1 - Devil at the Dreaming Palace.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {Book 1 - Devil at the Dreaming Palace.system.details.publication.remaster} (same value: False)
|
|
title : string {Book 1 - Devil at the Dreaming Palace.system.details.publication.title} (same value: Pathfinder #157: Devil at the Dreaming Palace)
|
|
[description] : string {Book 1 - Devil at the Dreaming Palace.system.details.description} (11 different values)
|
|
<p>Four pressure plates beneath the floorboards activate dragon-headed fountains on either side of the room, which spray boiling water across the area between them.</p> (x1)
|
|
<p>A trapdoor, connected to floor sensors, opens in the section of floor marked on the map, while the surrounding floor suddenly tilts to a 45-degree angle and the fountains in the wall begin spraying at high pressure, making the tile slippery and pushing creatures toward the open chute.</p> (x1)
|
|
<p>Four dart-loaded pipes hidden in the diagonal walls are connected to a pressure plate under the brass seal in the room's center.</p> (x1)
|
|
<p>A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.</p> (x1)
|
|
<p>Wooden barrels marked with an oil-drop symbol catch fire and explode.</p> (x1)
|
|
<p>An invisible magical glyph on the guillotine's blade detects living creatures in the room, which causes the guillotine to fly off its hinges and attack.</p> (x1)
|
|
<p>A spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber.</p> (x1)
|
|
<p>A trapdoor in the floor conceals a stone chute.</p> (x1)
|
|
<p>A trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.</p> (x1)
|
|
<p>A summoning circle inlaid into the room's floor detects living creatures and summons a violent devil.</p> (x1)
|
|
<p>An invisible cloud of magical sensors detects living creatures in the room and summons fire elementals to slay the creatures.</p> (x1)
|
|
[disable] : string {Book 1 - Devil at the Dreaming Palace.system.details.disable} (11 different values)
|
|
<p>@Check[thievery|dc:21|name:Disable Pressure Plate|traits:action:disable-a-device] (trained) to disable each pressure plate, @Check[thievery|dc:16|name:Jam Fountain|traits:action:disable-a-device] to jam each fountain, or @Check[thievery|dc:18|name:Deflect Fountain's Spray|traits:action:disable-a-device] to deflect a fountain's spray</p> (x1)
|
|
<p>@Check[thievery|dc:23|name:Jam Trapdoor Mechanism|traits:action:disable-a-device] (expert) to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room</p> (x1)
|
|
<p>@Check[thievery|dc:22|name:Disable Pressure Plate|traits:action:disable-a-device] (trained) to disable the pressure plate, or four @Check[thievery|dc:18|name:Plug Dart Launcher|traits:action:disable-a-device] (trained) checks to plug the dart launchers</p> (x1)
|
|
<p>@Check[thievery|dc:21|name:Safely Cut Wire|traits:action:disable-a-device] (trained) to safely cut the wire</p> (x1)
|
|
<p>@Check[survival|dc:20|name:Smother the Flames] to smother the flames without rupturing the barrels</p> (x1)
|
|
<p>@Check[thievery|dc:20|name:Erase Glyph|traits:action:disable-a-device] (trained) to erase the glyph (which requires a successful unarmed attack roll if the blade is already active) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract it. The trap has a secret bypass known only to Ralso and Pratchett: as long as the guillotine can see a creature in the room touching thumb and pinky together with an empty hand, it remains dormant.</p> (x1)
|
|
<p>Four @Check[thievery|dc:20|name:Block Gas Vents|traits:action:disable-a-device] checks to block the gas vents, or a @Check[thievery|dc:26|name:Unlock Door|traits:action:pick-a-lock] check to unlock the door and escape</p> (x1)
|
|
<p>@Check[thievery|dc:20|name:Remove Trapdoor|traits:action:disable-a-device] (trained) to remove the trapdoor or lock it in position using a catch hidden inside the room's doorframe</p> (x1)
|
|
<p>@Check[thievery|dc:23|name:Jam the Trapdoor Shut|traits:action:disable-a-device] (expert) to jam the trapdoor shut or activate a hidden bypass switch by twisting a fitting on the gas lamp</p> (x1)
|
|
<p>@Check[perception|dc:18|name:Notice the Trap's Magic|traits:action:seek] to notice the trap's magic and avoid stepping on the floor outside the circle, followed by @Check[thievery|dc:21|name:Break Summoning Circle|traits:action:disable-a-device] (trained) to break the circle or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 23) to counteract the rune</p> (x1)
|
|
<p>@Check[acrobatics|dc:22|name:Approach Rune] (trained) to approach without triggering the trap, followed by @Check[thievery|dc:22|name:Erase Summoning Rune|traits:action:disable-a-device] (trained) to erase the rune or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p> (x1)
|
|
[isComplex] : boolean {Book 1 - Devil at the Dreaming Palace.system.details.isComplex} (2 different values)
|
|
False (x6)
|
|
True (x5)
|
|
[reset] : string {Book 1 - Devil at the Dreaming Palace.system.details.reset} (6 different values)
|
|
<p>Once a pressure plate has been activated, it must be reset manually.</p> (x1)
|
|
(x5)
|
|
<p>The trap runs out of darts after 4 rounds of firing and must be reset manually by dismantling the walls to reload the launchers. If at any point there are no longer more than two creatures placing weight on the floor, the trap ceases firing but remains armed, ready to resume firing its remaining darts once triggered again.</p> (x1)
|
|
<p>After 1 minute, the trap deactivates, though the door remains locked. The trap rearms itself each day at dawn.</p> (x1)
|
|
<p>The trap must be manually rearmed by unblocking the vents or replacing the poison gas tank in area <strong>E30</strong>.</p> (x1)
|
|
<p>The trap resets each day at dawn.</p> (x2)
|
|
[routine] : string {Book 1 - Devil at the Dreaming Palace.system.details.routine} (4 different values)
|
|
(x8)
|
|
<p>(4 actions) The trap loses 1 action for each disabled launcher. On each of the trap's actions, it fires one dart at a creature in the center of the room.</p> (x1)
|
|
<p>(1 action) The blade @UUID[Compendium.pf2e.actionspf2e.Item.Fly]{Flies} up to 20 feet and Strikes any creatures whose squares it passes through. It cannot target the same creature more than once per round. The blade cannot be grappled and doesn't take a multiple attack penalty.</p> (x1)
|
|
<p>(1 action) Each round on its initiative count, the trap pumps more toxic gas into the room.</p>
|
|
<p>Any breathing creature in the room takes @Damage[4d6[poison]] damage (a successful @Check[fortitude|dc:22|traits:poison,damaging-effect] save halves the damage taken). If a creature acts before the trap on the first round, it has the option of holding its breath to postpone taking damage from the trap-holding one's breath after the trap's first action has no effect, since the air in the creature's lungs is already tainted. Locating and blocking one of the hidden gas vents reduces the poison damage by 1d6-if all four are blocked, the trap is disabled, though the door remains locked. Otherwise, the trap functions for 1 minute before all the gas is expended and characters in the room cease taking damage, after which the trap ventilates the room for 1 additional minute.</p> (x1)
|
|
[initiative] : object {Book 1 - Devil at the Dreaming Palace.system.initiative}
|
|
statistic : string {Book 1 - Devil at the Dreaming Palace.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {Book 1 - Devil at the Dreaming Palace.system.perception}
|
|
details : string {Book 1 - Devil at the Dreaming Palace.system.perception.details} (same value: )
|
|
mod : integer {Book 1 - Devil at the Dreaming Palace.system.perception.mod} (11 different values)
|
|
8 (x2)
|
|
4 (x2)
|
|
10 (x2)
|
|
3 (x1)
|
|
9 (x5)
|
|
7 (x2)
|
|
12 (x1)
|
|
17 (x2)
|
|
2 (x3)
|
|
11 (x3)
|
|
14 (x1)
|
|
senses : array<object> {Book 1 - Devil at the Dreaming Palace.system.perception.senses}
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|
Length: min=0 max=2
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|
Value type: object {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[]}
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|
type : string {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].type} (4 different values)
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|
darkvision (x15)
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|
scent (x2)
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|
tremorsense (x1)
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|
low-light-vision (x3)
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|
[acuity] : string {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].acuity} (2 different values)
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|
imprecise (x2)
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|
precise (x1)
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|
[range] : integer {Book 1 - Devil at the Dreaming Palace.system.perception.senses.[].range} (2 different values)
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|
30 (x2)
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|
40 (x1)
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|
[resources] : object {Book 1 - Devil at the Dreaming Palace.system.resources}
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|
[focus] : object {Book 1 - Devil at the Dreaming Palace.system.resources.focus}
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|
max : integer {Book 1 - Devil at the Dreaming Palace.system.resources.focus.max} (same value: 1)
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|
value : integer {Book 1 - Devil at the Dreaming Palace.system.resources.focus.value} (same value: 1)
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|
saves : object {Book 1 - Devil at the Dreaming Palace.system.saves}
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|
fortitude : object {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude}
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|
saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.fortitude.value} (15 different values)
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|
6 (x3)
|
|
5 (x3)
|
|
12 (x3)
|
|
9 (x5)
|
|
8 (x3)
|
|
7 (x2)
|
|
13 (x2)
|
|
10 (x4)
|
|
4 (x1)
|
|
11 (x1)
|
|
0 (x3)
|
|
18 (x1)
|
|
3 (x2)
|
|
1 (x1)
|
|
14 (x1)
|
|
reflex : object {Book 1 - Devil at the Dreaming Palace.system.saves.reflex}
|
|
saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.reflex.value} (14 different values)
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|
11 (x2)
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|
2 (x1)
|
|
8 (x6)
|
|
12 (x6)
|
|
5 (x1)
|
|
6 (x3)
|
|
7 (x5)
|
|
3 (x1)
|
|
17 (x1)
|
|
0 (x3)
|
|
16 (x1)
|
|
10 (x3)
|
|
9 (x1)
|
|
14 (x1)
|
|
will : object {Book 1 - Devil at the Dreaming Palace.system.saves.will}
|
|
saveDetail : string {Book 1 - Devil at the Dreaming Palace.system.saves.will.saveDetail} (same value: )
|
|
value : integer {Book 1 - Devil at the Dreaming Palace.system.saves.will.value} (12 different values)
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|
5 (x3)
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|
8 (x3)
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|
0 (x11)
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|
3 (x4)
|
|
7 (x2)
|
|
10 (x1)
|
|
4 (x4)
|
|
12 (x1)
|
|
16 (x1)
|
|
15 (x1)
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|
11 (x1)
|
|
9 (x3)
|
|
[skills] : object {Book 1 - Devil at the Dreaming Palace.system.skills}
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|
[acrobatics] : object {Book 1 - Devil at the Dreaming Palace.system.skills.acrobatics}
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|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.acrobatics.base} (8 different values)
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|
7 (x2)
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|
4 (x1)
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|
8 (x4)
|
|
11 (x1)
|
|
12 (x2)
|
|
5 (x3)
|
|
14 (x1)
|
|
10 (x2)
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|
[occultism] : object {Book 1 - Devil at the Dreaming Palace.system.skills.occultism}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.occultism.base} (5 different values)
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|
7 (x1)
|
|
6 (x1)
|
|
12 (x1)
|
|
8 (x1)
|
|
5 (x1)
|
|
[stealth] : object {Book 1 - Devil at the Dreaming Palace.system.skills.stealth}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.base} (8 different values)
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|
7 (x2)
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|
6 (x1)
|
|
13 (x1)
|
|
8 (x5)
|
|
10 (x3)
|
|
5 (x3)
|
|
14 (x1)
|
|
12 (x1)
|
|
[special] : array<object> {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[]}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].base} (same value: 14)
|
|
label : string {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].label} (same value: in rocky terrain)
|
|
predicate : array<string> {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky)
|
|
[survival] : object {Book 1 - Devil at the Dreaming Palace.system.skills.survival}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.survival.base} (3 different values)
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|
5 (x1)
|
|
8 (x1)
|
|
9 (x1)
|
|
[athletics] : object {Book 1 - Devil at the Dreaming Palace.system.skills.athletics}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.athletics.base} (8 different values)
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|
4 (x1)
|
|
9 (x4)
|
|
6 (x1)
|
|
10 (x2)
|
|
17 (x1)
|
|
2 (x2)
|
|
5 (x1)
|
|
8 (x1)
|
|
[diplomacy] : object {Book 1 - Devil at the Dreaming Palace.system.skills.diplomacy}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.diplomacy.base} (4 different values)
|
|
6 (x1)
|
|
16 (x1)
|
|
15 (x1)
|
|
10 (x1)
|
|
[religion] : object {Book 1 - Devil at the Dreaming Palace.system.skills.religion}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.religion.base} (2 different values)
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|
4 (x1)
|
|
13 (x1)
|
|
[intimidation] : object {Book 1 - Devil at the Dreaming Palace.system.skills.intimidation}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.intimidation.base} (4 different values)
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|
7 (x1)
|
|
2 (x1)
|
|
18 (x1)
|
|
12 (x1)
|
|
[society] : object {Book 1 - Devil at the Dreaming Palace.system.skills.society}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.society.base} (4 different values)
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|
10 (x1)
|
|
15 (x1)
|
|
14 (x1)
|
|
7 (x1)
|
|
[arcana] : object {Book 1 - Devil at the Dreaming Palace.system.skills.arcana}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.arcana.base} (4 different values)
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|
7 (x1)
|
|
12 (x1)
|
|
8 (x1)
|
|
5 (x1)
|
|
[deception] : object {Book 1 - Devil at the Dreaming Palace.system.skills.deception}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.deception.base} (6 different values)
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|
6 (x2)
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|
15 (x1)
|
|
12 (x1)
|
|
8 (x1)
|
|
2 (x1)
|
|
5 (x1)
|
|
[thievery] : object {Book 1 - Devil at the Dreaming Palace.system.skills.thievery}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.thievery.base} (3 different values)
|
|
8 (x2)
|
|
12 (x1)
|
|
5 (x1)
|
|
[nature] : object {Book 1 - Devil at the Dreaming Palace.system.skills.nature}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.nature.base} (2 different values)
|
|
1 (x2)
|
|
7 (x1)
|
|
[medicine] : object {Book 1 - Devil at the Dreaming Palace.system.skills.medicine}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.medicine.base} (2 different values)
|
|
14 (x1)
|
|
9 (x1)
|
|
[crafting] : object {Book 1 - Devil at the Dreaming Palace.system.skills.crafting}
|
|
base : integer {Book 1 - Devil at the Dreaming Palace.system.skills.crafting.base} (same value: 8)
|
|
traits : object {Book 1 - Devil at the Dreaming Palace.system.traits}
|
|
rarity : string {Book 1 - Devil at the Dreaming Palace.system.traits.rarity} (3 different values)
|
|
uncommon (x2)
|
|
common (x27)
|
|
unique (x6)
|
|
size : object {Book 1 - Devil at the Dreaming Palace.system.traits.size}
|
|
value : string {Book 1 - Devil at the Dreaming Palace.system.traits.size.value} (4 different values)
|
|
sm (x10)
|
|
med (x21)
|
|
lg (x1)
|
|
tiny (x3)
|
|
value : array<string> {Book 1 - Devil at the Dreaming Palace.system.traits.value}
|
|
Length: min=1 max=6
|
|
Value type: string {Book 1 - Devil at the Dreaming Palace.system.traits.value.[]} (30 different values)
|
|
[creatureType] : string {Book 1 - Devil at the Dreaming Palace.system.creatureType} (same value: )
|
|
[statusEffects] : array<> {Book 1 - Devil at the Dreaming Palace.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {Book 1 - Devil at the Dreaming Palace.type} (2 different values)
|
|
npc (x24)
|
|
hazard (x11) |