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Pf2eDataScrapper/output/pf2e/packs/6-07.txt
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6-07
Different values: 14
=====================================
object {6-07}
_id : string {6-07._id} (all different values)
folder : string {6-07.folder} (same value: PSbzKOT3Zp4TZAxL)
img : string {6-07.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x10)
systems/pf2e/icons/default-icons/hazard.svg (x4)
items : array<object> {6-07.items}
Length: min=3 max=31
Value type: object {6-07.items.[]}
_id : string {6-07.items.[]._id} (97 different values)
[_stats] : object {6-07.items.[]._stats}
compendiumSource : string {6-07.items.[]._stats.compendiumSource} (59 different values)
img : string {6-07.items.[].img} (58 different values)
name : string {6-07.items.[].name} (82 different values)
sort : integer {6-07.items.[].sort} (32 different values)
system : object {6-07.items.[].system}
[baseItem] : string {6-07.items.[].system.baseItem} (8 different values)
dagger (x2)
hand-crossbow (x2)
mace (x2)
trident (x2)
javelin (x2)
longsword (x2)
steel-shield (x2)
chain-shirt (x2)
[bonus] : object {6-07.items.[].system.bonus}
value : integer {6-07.items.[].system.bonus.value} (8 different values)
0 (x12)
18 (x5)
17 (x7)
15 (x6)
14 (x2)
12 (x1)
16 (x6)
19 (x1)
[bonusDamage] : object {6-07.items.[].system.bonusDamage}
value : integer {6-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {6-07.items.[].system.bulk}
value : mixed
float {6-07.items.[].system.bulk.value} (same value: 0,1)
integer {6-07.items.[].system.bulk.value} (same value: 1)
[category] : string {6-07.items.[].system.category} (8 different values)
simple (x8)
elixir (x2)
interaction (x6)
defensive (x10)
offensive (x34)
ammo (x2)
martial (x4)
light (x2)
[containerId] : mixed
[damage] : object {6-07.items.[].system.damage}
[damageType] : string {6-07.items.[].system.damage.damageType} (3 different values)
piercing (x8)
bludgeoning (x2)
slashing (x2)
[dice] : integer {6-07.items.[].system.damage.dice} (same value: 1)
[die] : string {6-07.items.[].system.damage.die} (3 different values)
d4 (x2)
d6 (x6)
d8 (x4)
[formula] : string {6-07.items.[].system.damage.formula} (same value: 3d6+6)
[kind] : string {6-07.items.[].system.damage.kind} (same value: healing)
[type] : string {6-07.items.[].system.damage.type} (same value: untyped)
[0] : object {6-07.items.[].system.damage.0}
applyMod : boolean {6-07.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {6-07.items.[].system.damage.0.formula} (8 different values)
5d6 (x2)
2d4 (x4)
2d6 (x4)
1d8 (x3)
4d6 (x1)
6d6 (x3)
1d6 (x2)
4d10 (x1)
kinds : array<string> {6-07.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {6-07.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x20)
healing (x3)
materials : array<> {6-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-07.items.[].system.damage.0.type} (6 different values)
cold (x2)
spirit (x3)
fire (x7)
void (x4)
vitality (x1)
mental (x3)
[YBeTuItHduzXElD5] : object {6-07.items.[].system.damage.YBeTuItHduzXElD5}
applyMod : boolean {6-07.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
[category] : mixed
formula : string {6-07.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8)
kinds : array<string> {6-07.items.[].system.damage.YBeTuItHduzXElD5.kinds}
Length: min=1 max=1
Value type: string {6-07.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage)
materials : array<> {6-07.items.[].system.damage.YBeTuItHduzXElD5.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-07.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid)
[yI4fzrhnbFxup4Ep] : object {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : mixed
formula : string {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8)
kinds : array<string> {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage)
materials : array<> {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-07.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid)
[cQDyW0QpjJ38MlSi] : object {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi}
applyMod : boolean {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
[category] : mixed
formula : string {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4)
kinds : array<string> {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
Length: min=1 max=1
Value type: string {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage)
materials : array<> {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-07.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire)
description : object {6-07.items.[].system.description}
value : string {6-07.items.[].system.description.value} (88 different values)
[equipped] : object {6-07.items.[].system.equipped}
carryType : string {6-07.items.[].system.equipped.carryType} (2 different values)
worn (x27)
held (x2)
[handsHeld] : integer {6-07.items.[].system.equipped.handsHeld} (2 different values)
0 (x12)
1 (x2)
[invested] : mixed
[group] : string {6-07.items.[].system.group} (7 different values)
knife (x2)
crossbow (x2)
club (x2)
spear (x2)
dart (x2)
sword (x2)
chain (x2)
[hardness] : integer {6-07.items.[].system.hardness} (2 different values)
0 (x27)
5 (x2)
[hp] : object {6-07.items.[].system.hp}
max : integer {6-07.items.[].system.hp.max} (2 different values)
0 (x27)
20 (x2)
value : integer {6-07.items.[].system.hp.value} (2 different values)
0 (x27)
20 (x2)
[level] : object {6-07.items.[].system.level}
value : integer {6-07.items.[].system.level.value} (6 different values)
0 (x24)
3 (x10)
5 (x2)
2 (x17)
1 (x38)
4 (x6)
[material] : object {6-07.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {6-07.items.[].system.price}
value : object {6-07.items.[].system.price.value}
[sp] : integer {6-07.items.[].system.price.value.sp} (2 different values)
2 (x2)
1 (x6)
[gp] : integer {6-07.items.[].system.price.value.gp} (7 different values)
10 (x2)
60 (x1)
30 (x2)
3 (x2)
1 (x8)
2 (x2)
5 (x2)
[per] : integer {6-07.items.[].system.price.per} (same value: 10)
publication : object {6-07.items.[].system.publication}
license : string {6-07.items.[].system.publication.license} (2 different values)
ORC (x106)
OGL (x83)
remaster : boolean {6-07.items.[].system.publication.remaster} (2 different values)
True (x106)
False (x83)
title : string {6-07.items.[].system.publication.title} (7 different values)
Pathfinder Player Core (x90)
Pathfinder Guns & Gears (x2)
Pathfinder Treasure Vault (x1)
Pathfinder GM Core (x2)
(x78)
Pathfinder Monster Core (x14)
Pathfinder Bestiary (x2)
[quantity] : integer {6-07.items.[].system.quantity} (5 different values)
5 (x2)
1 (x21)
2 (x2)
20 (x2)
6 (x2)
[range] : mixed
object {6-07.items.[].system.range}
value : string {6-07.items.[].system.range.value} (8 different values)
120 feet (x8)
touch (x5)
(x13)
30 feet (x28)
60 feet (x8)
varies (x3)
500 feet (x2)
0 feet (x1)
integer {6-07.items.[].system.range} (2 different values)
60 (x2)
30 (x2)
[reload] : object {6-07.items.[].system.reload}
value : string {6-07.items.[].system.reload.value} (3 different values)
- (x8)
1 (x2)
(x2)
rules : ###FoundryRulesObject###
[runes] : object {6-07.items.[].system.runes}
[potency] : integer {6-07.items.[].system.runes.potency} (2 different values)
1 (x8)
0 (x6)
[property] : array<> {6-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {6-07.items.[].system.runes.striking} (2 different values)
1 (x6)
0 (x6)
[reinforcing] : integer {6-07.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {6-07.items.[].system.runes.resilient} (same value: 0)
[size] : string {6-07.items.[].system.size} (same value: med)
[slug] : string {6-07.items.[].system.slug} (55 different values)
[splashDamage] : object {6-07.items.[].system.splashDamage}
value : integer {6-07.items.[].system.splashDamage.value} (same value: 0)
traits : object {6-07.items.[].system.traits}
[rarity] : string {6-07.items.[].system.traits.rarity} (2 different values)
common (x91)
uncommon (x6)
[value] : array<string> {6-07.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {6-07.items.[].system.traits.value.[]} (51 different values)
[traditions] : array<string> {6-07.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {6-07.items.[].system.traits.traditions.[]} (4 different values)
divine (x40)
occult (x35)
primal (x38)
arcane (x52)
[integrated] : mixed
[usage] : object {6-07.items.[].system.usage}
[canBeAmmo] : boolean {6-07.items.[].system.usage.canBeAmmo} (same value: False)
value : string {6-07.items.[].system.usage.value} (3 different values)
held-in-one-hand (x20)
worn (x3)
other (x2)
[uses] : object {6-07.items.[].system.uses}
autoDestroy : boolean {6-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {6-07.items.[].system.uses.max} (same value: 1)
value : integer {6-07.items.[].system.uses.value} (same value: 1)
[attackEffects] : object {6-07.items.[].system.attackEffects}
value : array<> {6-07.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {6-07.items.[].system.damageRolls}
[qQ2ulNEryeYRLtal] : object {6-07.items.[].system.damageRolls.qQ2ulNEryeYRLtal}
damage : string {6-07.items.[].system.damageRolls.qQ2ulNEryeYRLtal.damage} (2 different values)
2d4+6 (x1)
1d4+4 (x1)
damageType : string {6-07.items.[].system.damageRolls.qQ2ulNEryeYRLtal.damageType} (same value: piercing)
[2YKo4XqwvIMWDhRo] : object {6-07.items.[].system.damageRolls.2YKo4XqwvIMWDhRo}
damage : string {6-07.items.[].system.damageRolls.2YKo4XqwvIMWDhRo.damage} (2 different values)
2d4+6 (x1)
1d4+4 (x1)
damageType : string {6-07.items.[].system.damageRolls.2YKo4XqwvIMWDhRo.damageType} (same value: piercing)
[1YspGzIdqGW0l7yP] : object {6-07.items.[].system.damageRolls.1YspGzIdqGW0l7yP}
damage : string {6-07.items.[].system.damageRolls.1YspGzIdqGW0l7yP.damage} (2 different values)
1d4+6 (x1)
1d4+4 (x1)
damageType : string {6-07.items.[].system.damageRolls.1YspGzIdqGW0l7yP.damageType} (same value: bludgeoning)
[8DnAZo9NzPOWmK5v] : object {6-07.items.[].system.damageRolls.8DnAZo9NzPOWmK5v}
damage : string {6-07.items.[].system.damageRolls.8DnAZo9NzPOWmK5v.damage} (2 different values)
2d8+6 (x1)
2d8+8 (x1)
damageType : string {6-07.items.[].system.damageRolls.8DnAZo9NzPOWmK5v.damageType} (same value: bludgeoning)
[yfD0GXcuWhyQp8t1] : object {6-07.items.[].system.damageRolls.yfD0GXcuWhyQp8t1}
damage : string {6-07.items.[].system.damageRolls.yfD0GXcuWhyQp8t1.damage} (2 different values)
1d4+6 (x1)
1d4+8 (x1)
damageType : string {6-07.items.[].system.damageRolls.yfD0GXcuWhyQp8t1.damageType} (same value: bludgeoning)
[UrRap4dONZF8omK8] : object {6-07.items.[].system.damageRolls.UrRap4dONZF8omK8}
damage : string {6-07.items.[].system.damageRolls.UrRap4dONZF8omK8.damage} (2 different values)
1d6+2 (x1)
1d6+4 (x1)
damageType : string {6-07.items.[].system.damageRolls.UrRap4dONZF8omK8.damageType} (same value: piercing)
[eBlSm8OupeZegxHy] : object {6-07.items.[].system.damageRolls.eBlSm8OupeZegxHy}
damage : string {6-07.items.[].system.damageRolls.eBlSm8OupeZegxHy.damage} (same value: 1d8+6)
damageType : string {6-07.items.[].system.damageRolls.eBlSm8OupeZegxHy.damageType} (same value: piercing)
[o2XvAilyRi9VmyNr] : object {6-07.items.[].system.damageRolls.o2XvAilyRi9VmyNr}
damage : string {6-07.items.[].system.damageRolls.o2XvAilyRi9VmyNr.damage} (same value: 1d8+6)
damageType : string {6-07.items.[].system.damageRolls.o2XvAilyRi9VmyNr.damageType} (same value: piercing)
[02VpiIvVmz3Wl68A] : object {6-07.items.[].system.damageRolls.02VpiIvVmz3Wl68A}
damage : string {6-07.items.[].system.damageRolls.02VpiIvVmz3Wl68A.damage} (same value: 1d4+6)
damageType : string {6-07.items.[].system.damageRolls.02VpiIvVmz3Wl68A.damageType} (same value: bludgeoning)
[cncSGCDe0f3LivAt] : object {6-07.items.[].system.damageRolls.cncSGCDe0f3LivAt}
damage : string {6-07.items.[].system.damageRolls.cncSGCDe0f3LivAt.damage} (2 different values)
2d8+8 (x1)
2d8+10 (x1)
damageType : string {6-07.items.[].system.damageRolls.cncSGCDe0f3LivAt.damageType} (same value: slashing)
[YgX83NqRpsQ3n9a5] : object {6-07.items.[].system.damageRolls.YgX83NqRpsQ3n9a5}
damage : string {6-07.items.[].system.damageRolls.YgX83NqRpsQ3n9a5.damage} (2 different values)
1d6+8 (x1)
1d6+10 (x1)
damageType : string {6-07.items.[].system.damageRolls.YgX83NqRpsQ3n9a5.damageType} (same value: piercing)
[o6UbLnDqMo5GMpdN] : object {6-07.items.[].system.damageRolls.o6UbLnDqMo5GMpdN}
damage : string {6-07.items.[].system.damageRolls.o6UbLnDqMo5GMpdN.damage} (2 different values)
1d4+8 (x1)
1d4+10 (x1)
damageType : string {6-07.items.[].system.damageRolls.o6UbLnDqMo5GMpdN.damageType} (same value: bludgeoning)
1IqRQgNUNB9XhhA8 : object {6-07.items.[].system.damageRolls.1IqRQgNUNB9XhhA8}
damage : string {6-07.items.[].system.damageRolls.1IqRQgNUNB9XhhA8.damage} (2 different values)
3d12 (x2)
2d12 (x2)
damageType : string {6-07.items.[].system.damageRolls.1IqRQgNUNB9XhhA8.damageType} (same value: electricity)
[actionType] : object {6-07.items.[].system.actionType}
value : string {6-07.items.[].system.actionType.value} (4 different values)
passive (x18)
action (x12)
reaction (x14)
free (x6)
[actions] : object {6-07.items.[].system.actions}
[value] : integer {6-07.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x8)
[mod] : object {6-07.items.[].system.mod}
value : integer {6-07.items.[].system.mod.value} (4 different values)
16 (x2)
18 (x1)
14 (x3)
12 (x2)
[proficient] : object {6-07.items.[].system.proficient}
value : integer {6-07.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {6-07.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {6-07.items.[].system.prepared}
[flexible] : boolean {6-07.items.[].system.prepared.flexible} (same value: False)
value : string {6-07.items.[].system.prepared.value} (2 different values)
prepared (x4)
focus (x2)
[proficiency] : object {6-07.items.[].system.proficiency}
value : integer {6-07.items.[].system.proficiency.value} (same value: 1)
[slots] : object {6-07.items.[].system.slots}
[slot0] : object {6-07.items.[].system.slots.slot0}
max : integer {6-07.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {6-07.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {6-07.items.[].system.slots.slot0.prepared.[]}
id : string {6-07.items.[].system.slots.slot0.prepared.[].id} (10 different values)
Jx28iSHtJps4m4jJ (x2)
qFy0AZPXIvG8srwh (x2)
DxYFn5g89bxYPGts (x2)
0M1MeMBkQuRLMrak (x2)
fqgIhAGRJXtHjFAk (x2)
XxVe5FkktIELniKZ (x2)
c8hrip5xXnciIIYR (x2)
FPjd0Wu9uZuw2PC8 (x2)
GeISUp05nvW2UTQV (x2)
2gWNmyKU6aS65Z9f (x2)
[slot1] : object {6-07.items.[].system.slots.slot1}
max : integer {6-07.items.[].system.slots.slot1.max} (2 different values)
3 (x2)
4 (x2)
prepared : array<object> {6-07.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {6-07.items.[].system.slots.slot1.prepared.[]}
id : string {6-07.items.[].system.slots.slot1.prepared.[].id} (7 different values)
72eLKl8Tac7eVTex (x2)
k8noXHwS9IhLT65D (x1)
cFyyv1Zm6cT6lW1P (x2)
EutYjz1Z3Ck4S2yt (x2)
S4O0Wpg0WcpogwHs (x4)
qOYDoZCoakCx0qh2 (x2)
ofmi1oVNRYo4wGVo (x1)
[slot2] : object {6-07.items.[].system.slots.slot2}
max : integer {6-07.items.[].system.slots.slot2.max} (2 different values)
3 (x2)
4 (x2)
prepared : array<object> {6-07.items.[].system.slots.slot2.prepared}
Length: min=3 max=4
Value type: object {6-07.items.[].system.slots.slot2.prepared.[]}
id : string {6-07.items.[].system.slots.slot2.prepared.[].id} (8 different values)
4c5DtILcdX94UAHO (x2)
y2aqj0UkqVTdPtOM (x2)
k8noXHwS9IhLT65D (x1)
wC7ONWBuYPDDe9Gx (x2)
MjyCIgzsjTYats2O (x2)
iBhcr56OhJY03BE2 (x2)
HOjpJAizWpAW3Z4p (x2)
aEObZmonIMgnaLpz (x1)
[slot3] : object {6-07.items.[].system.slots.slot3}
max : integer {6-07.items.[].system.slots.slot3.max} (3 different values)
8 (x1)
4 (x2)
3 (x1)
prepared : array<object> {6-07.items.[].system.slots.slot3.prepared}
Length: min=3 max=8
Value type: object {6-07.items.[].system.slots.slot3.prepared.[]}
id : string {6-07.items.[].system.slots.slot3.prepared.[].id} (9 different values)
QJrVq4nvg38Em0r4 (x2)
b1LTnTRAb1TUIC7m (x2)
k8noXHwS9IhLT65D (x1)
pkf0ZavxCchhOsgG (x5)
8eDKuDfxg9enAIXB (x2)
o5YFYlkPyLG60CTQ (x2)
TvMQ72Nu40PQad6b (x2)
D4rnCpE6Px7MIzhj (x2)
nCfBKIjIKOQoasYN (x1)
[slot4] : object {6-07.items.[].system.slots.slot4}
max : integer {6-07.items.[].system.slots.slot4.max} (2 different values)
3 (x1)
7 (x1)
prepared : array<object> {6-07.items.[].system.slots.slot4.prepared}
Length: min=3 max=7
Value type: object {6-07.items.[].system.slots.slot4.prepared.[]}
id : string {6-07.items.[].system.slots.slot4.prepared.[].id} (6 different values)
cazNCU1ONDWChitd (x1)
bAoAo4AuMY1tpzJ9 (x1)
tbTddypwvDgj7nyC (x1)
XPYyngwS7iJWGRvI (x1)
Bq6vHaW8NuaCj58y (x1)
pkf0ZavxCchhOsgG (x5)
[spelldc] : object {6-07.items.[].system.spelldc}
dc : integer {6-07.items.[].system.spelldc.dc} (4 different values)
23 (x2)
26 (x1)
25 (x2)
24 (x1)
value : integer {6-07.items.[].system.spelldc.value} (4 different values)
15 (x2)
18 (x1)
17 (x2)
16 (x1)
[tradition] : object {6-07.items.[].system.tradition}
value : string {6-07.items.[].system.tradition.value} (2 different values)
divine (x4)
arcane (x2)
[area] : object {6-07.items.[].system.area}
type : string {6-07.items.[].system.area.type} (3 different values)
emanation (x4)
burst (x6)
cone (x2)
value : integer {6-07.items.[].system.area.value} (5 different values)
30 (x4)
10 (x1)
20 (x3)
15 (x2)
5 (x2)
[cost] : object {6-07.items.[].system.cost}
value : string {6-07.items.[].system.cost.value} (same value: )
[counteraction] : boolean {6-07.items.[].system.counteraction} (2 different values)
True (x5)
False (x63)
[defense] : object {6-07.items.[].system.defense}
save : object {6-07.items.[].system.defense.save}
basic : boolean {6-07.items.[].system.defense.save.basic} (2 different values)
False (x16)
True (x15)
statistic : string {6-07.items.[].system.defense.save.statistic} (3 different values)
will (x13)
fortitude (x8)
reflex (x10)
[duration] : object {6-07.items.[].system.duration}
sustained : boolean {6-07.items.[].system.duration.sustained} (2 different values)
False (x66)
True (x2)
value : string {6-07.items.[].system.duration.value} (7 different values)
(x37)
10 minutes (x8)
until the end of the target's next turn (x4)
varies (x5)
until your next daily preparations (x2)
1 minute (x10)
1 round (x2)
[heightening] : object {6-07.items.[].system.heightening}
[damage] : object {6-07.items.[].system.heightening.damage}
[0] : string {6-07.items.[].system.heightening.damage.0} (5 different values)
2d6 (x9)
1d4 (x4)
1d8 (x3)
1d6 (x3)
1d10 (x1)
[YBeTuItHduzXElD5] : string {6-07.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8)
[yI4fzrhnbFxup4Ep] : string {6-07.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8)
[cQDyW0QpjJ38MlSi] : string {6-07.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4)
[interval] : integer {6-07.items.[].system.heightening.interval} (2 different values)
1 (x20)
2 (x6)
type : string {6-07.items.[].system.heightening.type} (2 different values)
interval (x26)
fixed (x15)
[levels] : object {6-07.items.[].system.heightening.levels}
[5] : object {6-07.items.[].system.heightening.levels.5}
target : object {6-07.items.[].system.heightening.levels.5.target}
value : string {6-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[3] : object {6-07.items.[].system.heightening.levels.3}
target : object {6-07.items.[].system.heightening.levels.3.target}
value : string {6-07.items.[].system.heightening.levels.3.target.value} (2 different values)
5 creatures (x4)
10 objects (x4)
[6] : object {6-07.items.[].system.heightening.levels.6}
target : object {6-07.items.[].system.heightening.levels.6.target}
value : string {6-07.items.[].system.heightening.levels.6.target.value} (2 different values)
any number of objects (x4)
10 creatures (x2)
[8] : object {6-07.items.[].system.heightening.levels.8}
target : object {6-07.items.[].system.heightening.levels.8.target}
value : string {6-07.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
[4] : object {6-07.items.[].system.heightening.levels.4}
range : object {6-07.items.[].system.heightening.levels.4.range}
value : string {6-07.items.[].system.heightening.levels.4.range.value} (same value: 30 feet)
target : object {6-07.items.[].system.heightening.levels.4.target}
value : string {6-07.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures)
[location] : object {6-07.items.[].system.location}
value : string {6-07.items.[].system.location.value} (3 different values)
wQQCVMt1qcMZb2Aw (x30)
fOrKBkyoagivYo56 (x3)
cL3C1OvVEUYqfgXp (x35)
[requirements] : string {6-07.items.[].system.requirements} (same value: )
[target] : object {6-07.items.[].system.target}
value : string {6-07.items.[].system.target.value} (10 different values)
1 creature (x28)
1 willing creature (x2)
(x22)
1 living creature or 1 willing undead creature (x2)
1 willing living creature or 1 undead (x1)
1 object (x4)
1 living creature (x4)
1 or more creatures (x2)
1 object of Bulk 1 or less (x2)
the creature that would take fire damage (x1)
[time] : object {6-07.items.[].system.time}
value : string {6-07.items.[].system.time.value} (5 different values)
2 (x57)
1 to 3 (x5)
1 minute (x4)
3 (x1)
reaction (x1)
[overlays] : object {6-07.items.[].system.overlays}
[4gyp3qlsv5ywdyjq] : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {6-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[pq7cxntbz4s8g5ik] : object {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {6-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
[rvhoa43rqqqp8izn] : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {6-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[z04svm1cvfcxtplb] : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {6-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[37gy7l19tik74o4s] : object {6-07.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {6-07.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {6-07.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[7qdtetowq348s9oc] : object {6-07.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {6-07.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {6-07.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {6-07.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {6-07.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {6-07.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {6-07.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {6-07.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {6-07.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[lfxcoz2d3f8j2zq1] : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {6-07.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x1)
healing (x1)
manipulate (x1)
vitality (x1)
[hqiwae0wgehycnex] : object {6-07.items.[].system.overlays.hqiwae0wgehycnex}
_id : string {6-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
overlayType : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
system : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system}
damage : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
d80radfbikwjogmr : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
applyMod : boolean {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
[category] : mixed
formula : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
materials : array<> {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
heightening : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
damage : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
d80radfbikwjogmr : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
interval : integer {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
type : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
target : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.target}
value : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
time : object {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.time}
value : string {6-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
[wlrbtv7c5shfmdh1] : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1}
_id : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
overlayType : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
system : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
damage : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
tgzp2lzatpg4c9a5 : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
applyMod : boolean {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
[category] : mixed
formula : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
materials : array<> {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
Length: min=0 max=0
Value type: mixed
type : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
heightening : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
damage : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
tgzp2lzatpg4c9a5 : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
interval : integer {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
type : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
target : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
value : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
time : object {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
value : string {6-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
[eOCNn2ohYAvsYZjn] : object {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn}
_id : string {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn)
overlayType : string {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
system : object {6-07.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
[defense] : mixed
[xYyA7CV1GaFTRjBQ] : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
_id : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ)
name : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee))
overlayType : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
system : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
damage : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
cQDyW0QpjJ38MlSi : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
formula : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6)
[defense] : mixed
heightening : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
damage : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
cQDyW0QpjJ38MlSi : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6)
range : object {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
value : string {6-07.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch)
[Fs08rHTZAfROKKzu] : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu}
_id : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
name : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
overlayType : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
heightening : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {6-07.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
[noPVUX8Ocln52MKm] : object {6-07.items.[].system.overlays.noPVUX8Ocln52MKm}
_id : string {6-07.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
overlayType : string {6-07.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
sort : integer {6-07.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {6-07.items.[].system.overlays.noPVUX8Ocln52MKm.system}
[stackGroup] : string {6-07.items.[].system.stackGroup} (same value: bolts)
[frequency] : object {6-07.items.[].system.frequency}
max : integer {6-07.items.[].system.frequency.max} (same value: 1)
per : string {6-07.items.[].system.frequency.per} (same value: turn)
value : integer {6-07.items.[].system.frequency.value} (same value: 1)
[selfEffect] : object {6-07.items.[].system.selfEffect}
name : string {6-07.items.[].system.selfEffect.name} (2 different values)
Effect: Divine Weapon (Chelaxian Cleric) (x2)
Effect: Brimstone Blessing (x2)
uuid : string {6-07.items.[].system.selfEffect.uuid} (2 different values)
Compendium.pf2e.bestiary-effects.Item.Effect: Divine Weapon (Chelaxian Cleric) (x2)
Compendium.pf2e.bestiary-effects.Item.Effect: Brimstone Blessing (x2)
[showSlotlessLevels] : object {6-07.items.[].system.showSlotlessLevels}
value : boolean {6-07.items.[].system.showSlotlessLevels.value} (same value: False)
[acBonus] : integer {6-07.items.[].system.acBonus} (same value: 2)
[speedPenalty] : integer {6-07.items.[].system.speedPenalty} (same value: 0)
[checkPenalty] : integer {6-07.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {6-07.items.[].system.dexCap} (same value: 3)
[strength] : integer {6-07.items.[].system.strength} (same value: 1)
type : string {6-07.items.[].type} (10 different values)
weapon (x12)
equipment (x9)
consumable (x4)
melee (x28)
action (x50)
lore (x8)
spellcastingEntry (x6)
spell (x68)
shield (x2)
armor (x2)
[flags] : object {6-07.items.[].flags}
pf2e : object {6-07.items.[].flags.pf2e}
linkedWeapon : string {6-07.items.[].flags.pf2e.linkedWeapon} (6 different values)
mhYJqyyI1O6QaplU (x4)
GZiHtpnkdjc1y1Kk (x2)
PgGF6FH1KTtXz1Bz (x2)
mg604qhV3ke2HLK2 (x4)
JAw4sdIpNfwKl0ul (x2)
xqXUIZJvWAhXp9I6 (x2)
name : string {6-07.name} (all different values)
system : object {6-07.system}
[abilities] : object {6-07.system.abilities}
cha : object {6-07.system.abilities.cha}
mod : integer {6-07.system.abilities.cha.mod} (5 different values)
5 (x2)
4 (x2)
0 (x2)
3 (x2)
-5 (x2)
con : object {6-07.system.abilities.con}
mod : integer {6-07.system.abilities.con.mod} (4 different values)
0 (x4)
1 (x2)
2 (x2)
7 (x2)
dex : object {6-07.system.abilities.dex}
mod : integer {6-07.system.abilities.dex.mod} (4 different values)
4 (x2)
2 (x4)
3 (x2)
-5 (x2)
int : object {6-07.system.abilities.int}
mod : integer {6-07.system.abilities.int.mod} (4 different values)
2 (x4)
1 (x2)
4 (x2)
-2 (x2)
str : object {6-07.system.abilities.str}
mod : integer {6-07.system.abilities.str.mod} (5 different values)
0 (x2)
4 (x4)
3 (x2)
8 (x1)
7 (x1)
wis : object {6-07.system.abilities.wis}
mod : integer {6-07.system.abilities.wis.mod} (4 different values)
3 (x4)
4 (x2)
2 (x2)
0 (x2)
attributes : object {6-07.system.attributes}
ac : object {6-07.system.attributes.ac}
[details] : string {6-07.system.attributes.ac.details} (5 different values)
(x6)
(25 with shield raised) (x1)
(27 with shield raised) (x1)
(26 while in armored apotheosis form) (x1)
(24 while in armored apotheosis form) (x1)
value : integer {6-07.system.attributes.ac.value} (8 different values)
25 (x3)
22 (x2)
24 (x4)
23 (x1)
18 (x1)
27 (x1)
16 (x1)
26 (x1)
[adjustment] : mixed
[allSaves] : object {6-07.system.attributes.allSaves}
value : string {6-07.system.attributes.allSaves.value} (same value: )
hp : object {6-07.system.attributes.hp}
details : string {6-07.system.attributes.hp.details} (same value: )
max : integer {6-07.system.attributes.hp.max} (all different values)
temp : integer {6-07.system.attributes.hp.temp} (same value: 0)
value : integer {6-07.system.attributes.hp.value} (all different values)
[speed] : object {6-07.system.attributes.speed}
otherSpeeds : array<object> {6-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {6-07.system.attributes.speed.otherSpeeds.[]}
type : string {6-07.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
value : integer {6-07.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {6-07.system.attributes.speed.value} (2 different values)
25 (x8)
30 (x2)
immunities : array<object> {6-07.system.attributes.immunities}
Length: min=3 max=4
Value type: object {6-07.system.attributes.immunities.[]}
exceptions : array<> {6-07.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {6-07.system.attributes.immunities.[].type} (5 different values)
acid (x2)
unconscious (x2)
critical-hits (x6)
electricity (x6)
precision (x4)
[emitsSound] : string {6-07.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {6-07.system.attributes.hardness} (same value: 0)
[stealth] : object {6-07.system.attributes.stealth}
details : string {6-07.system.attributes.stealth.details} (same value: <p>(trained) (or –10 and no minimum proficiency if the oozeshardling node's electric pulse reaction has been triggered)</p>)
value : integer {6-07.system.attributes.stealth.value} (4 different values)
17 (x1)
14 (x1)
13 (x1)
15 (x1)
details : object {6-07.system.details}
[blurb] : string {6-07.system.details.blurb} (same value: )
[languages] : object {6-07.system.details.languages}
details : string {6-07.system.details.languages.details} (same value: )
value : array<string> {6-07.system.details.languages.value}
Length: min=0 max=5
Value type: string {6-07.system.details.languages.value.[]} (9 different values)
common (x8)
dwarven (x2)
elven (x2)
gnomish (x2)
halfling (x2)
aklo (x4)
diabolic (x4)
chthonian (x2)
shadowtongue (x2)
level : object {6-07.system.details.level}
value : integer {6-07.system.details.level.value} (5 different values)
8 (x6)
6 (x5)
10 (x1)
9 (x1)
7 (x1)
[privateNotes] : string {6-07.system.details.privateNotes} (same value: )
[publicNotes] : string {6-07.system.details.publicNotes} (same value: )
publication : object {6-07.system.details.publication}
license : string {6-07.system.details.publication.license} (same value: ORC)
remaster : boolean {6-07.system.details.publication.remaster} (same value: True)
title : string {6-07.system.details.publication.title} (same value: Pathfinder Society Scenario #6-07: A God Falls Where Magic Fails)
[description] : string {6-07.system.details.description} (same value: <p>A lump of bluish ooze shot through with what look like tiny silver shavings of metal. Once it has been activated, it glows with arcs of electricity that leap out at nearby targets.</p>)
[disable] : string {6-07.system.details.disable} (4 different values)
<p>Two successful @Check[arcana|dc:25] or @Check[occultism|dc:25] (trained) checks on the oozeshardling to disperse its power, or @Check[acrobatics|dc:27] or @Check[thievery|dc:27] (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking @Damage[1d6[acid]] damage (@Damage[2d6[acid]] on a critical failure).</p> (x1)
<p>Two successful @Check[arcana|dc:22] or @Check[occultism|dc:22] (trained) checks on the oozeshardling to disperse its power, or @Check[acrobatics|dc:24] or @Check[thievery|dc:24] (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking @Damage[1d6[acid]] damage (@Damage[2d6[acid]] on a critical failure).</p> (x1)
<p>Two successful @Check[arcana|dc:21] or @Check[occultism|dc:21] (trained) checks on the oozeshardling to disperse its power, or @Check[acrobatics|dc:23] or @Check[thievery|dc:23] (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking @Damage[1d6[acid]] damage (@Damage[2d6[acid]] on a critical failure).</p> (x1)
<p>Two successful @Check[arcana|dc:23] or @Check[occultism|dc:23] (trained) checks on the oozeshardling to disperse its power, or @Check[acrobatics|dc:25] or @Check[thievery|dc:25] (expert) to remove the flecks of empowering warshard from within the oozeshardling. A failed Acrobatics or Thievery check to disable an oozeshardling results in the creature attempting the check taking @Damage[1d6[acid]] damage (@Damage[2d6[acid]] on a critical failure).</p> (x1)
[isComplex] : boolean {6-07.system.details.isComplex} (same value: True)
[reset] : string {6-07.system.details.reset} (same value: <p>The oozeshardling node collapses and melds back into the oozeshard after 1 minute, or disappears entirely if the oozeshard is slain.</p>)
[routine] : string {6-07.system.details.routine} (same value: <p>(3 actions) The oozeshardling uses its first action to make an electric spark Strike against one random non-ooze creature within range, its second action is used to move straight in a random cardinal direction (roll [[/gmr 1d4 #Direction]] to determine the direction), and its third action to make a second electric spark Strike against a different random non-ooze creature within range. The oozeshardling doesn't take a multiple attack penalty.</p>)
[initiative] : object {6-07.system.initiative}
statistic : string {6-07.system.initiative.statistic} (same value: perception)
[perception] : object {6-07.system.perception}
details : string {6-07.system.perception.details} (3 different values)
+20 to detect snares and hazards (x1)
(x8)
(+18 to detect snares and hazards) (x1)
mod : integer {6-07.system.perception.mod} (7 different values)
18 (x1)
13 (x1)
14 (x2)
15 (x1)
12 (x2)
16 (x2)
10 (x1)
senses : array<object> {6-07.system.perception.senses}
Length: min=0 max=1
Value type: object {6-07.system.perception.senses.[]}
acuity : string {6-07.system.perception.senses.[].acuity} (same value: imprecise)
range : integer {6-07.system.perception.senses.[].range} (same value: 60)
type : string {6-07.system.perception.senses.[].type} (same value: motion-sense)
[resources] : object {6-07.system.resources}
[focus] : object {6-07.system.resources.focus}
max : integer {6-07.system.resources.focus.max} (2 different values)
1 (x1)
2 (x1)
value : integer {6-07.system.resources.focus.value} (2 different values)
1 (x1)
2 (x1)
saves : object {6-07.system.saves}
fortitude : object {6-07.system.saves.fortitude}
saveDetail : string {6-07.system.saves.fortitude.saveDetail} (same value: )
value : integer {6-07.system.saves.fortitude.value} (8 different values)
11 (x2)
12 (x2)
13 (x2)
14 (x3)
10 (x1)
16 (x2)
22 (x1)
20 (x1)
reflex : object {6-07.system.saves.reflex}
saveDetail : string {6-07.system.saves.reflex.saveDetail} (same value: )
value : integer {6-07.system.saves.reflex.value} (9 different values)
17 (x1)
12 (x2)
14 (x3)
13 (x1)
16 (x2)
15 (x2)
9 (x1)
18 (x1)
7 (x1)
will : object {6-07.system.saves.will}
saveDetail : string {6-07.system.saves.will.saveDetail} (same value: )
[value] : integer {6-07.system.saves.will.value} (7 different values)
16 (x3)
15 (x2)
12 (x1)
17 (x1)
14 (x2)
18 (x1)
0 (x1)
[skills] : object {6-07.system.skills}
[deception] : object {6-07.system.skills.deception}
base : integer {6-07.system.skills.deception.base} (4 different values)
19 (x1)
16 (x1)
18 (x1)
17 (x1)
[special] : array<> {6-07.system.skills.deception.special}
Length: min=0 max=0
Value type: mixed
[diplomacy] : object {6-07.system.skills.diplomacy}
base : integer {6-07.system.skills.diplomacy.base} (2 different values)
17 (x1)
15 (x1)
special : array<> {6-07.system.skills.diplomacy.special}
Length: min=0 max=0
Value type: mixed
[performance] : object {6-07.system.skills.performance}
base : integer {6-07.system.skills.performance.base} (2 different values)
17 (x1)
15 (x1)
special : array<> {6-07.system.skills.performance.special}
Length: min=0 max=0
Value type: mixed
[society] : object {6-07.system.skills.society}
base : integer {6-07.system.skills.society.base} (4 different values)
18 (x1)
11 (x1)
13 (x1)
16 (x1)
[special] : array<> {6-07.system.skills.society.special}
Length: min=0 max=0
Value type: mixed
[stealth] : object {6-07.system.skills.stealth}
base : integer {6-07.system.skills.stealth.base} (2 different values)
18 (x1)
16 (x1)
special : array<object> {6-07.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {6-07.system.skills.stealth.special.[]}
base : integer {6-07.system.skills.stealth.special.[].base} (2 different values)
19 (x1)
17 (x1)
label : string {6-07.system.skills.stealth.special.[].label} (same value: in dungeons while wearing camouflage suit)
predicate : array<string> {6-07.system.skills.stealth.special.[].predicate}
Length: min=2 max=2
Value type: string {6-07.system.skills.stealth.special.[].predicate.[]} (2 different values)
terrain:dungeon (x2)
camouflage-suit (x2)
[thievery] : object {6-07.system.skills.thievery}
base : integer {6-07.system.skills.thievery.base} (2 different values)
16 (x1)
14 (x1)
special : array<> {6-07.system.skills.thievery.special}
Length: min=0 max=0
Value type: mixed
[athletics] : object {6-07.system.skills.athletics}
base : integer {6-07.system.skills.athletics.base} (6 different values)
12 (x1)
16 (x1)
14 (x1)
18 (x1)
23 (x1)
20 (x1)
[intimidation] : object {6-07.system.skills.intimidation}
base : integer {6-07.system.skills.intimidation.base} (4 different values)
14 (x1)
15 (x1)
16 (x1)
17 (x1)
[religion] : object {6-07.system.skills.religion}
base : integer {6-07.system.skills.religion.base} (4 different values)
15 (x1)
16 (x1)
17 (x1)
14 (x1)
[arcana] : object {6-07.system.skills.arcana}
base : integer {6-07.system.skills.arcana.base} (2 different values)
16 (x1)
14 (x1)
traits : object {6-07.system.traits}
rarity : string {6-07.system.traits.rarity} (same value: common)
size : object {6-07.system.traits.size}
value : string {6-07.system.traits.size.value} (2 different values)
med (x12)
huge (x2)
value : array<string> {6-07.system.traits.value}
Length: min=2 max=3
Value type: string {6-07.system.traits.value.[]} (7 different values)
human (x8)
humanoid (x8)
unholy (x4)
mythic (x2)
ooze (x2)
environmental (x4)
magical (x4)
[statusEffects] : array<> {6-07.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {6-07.type} (2 different values)
npc (x10)
hazard (x4)