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Pf2eDataScrapper/output/pf2e/packs/5-14.txt
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5-14
Different values: 17
=====================================
object {5-14}
_id : string {5-14._id} (all different values)
folder : string {5-14.folder} (same value: wbZDxZLweROGsZRV)
img : string {5-14.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x13)
systems/pf2e/icons/default-icons/hazard.svg (x4)
items : array<object> {5-14.items}
Length: min=1 max=18
Value type: object {5-14.items.[]}
_id : string {5-14.items.[]._id} (97 different values)
[_stats] : object {5-14.items.[]._stats}
compendiumSource : string {5-14.items.[]._stats.compendiumSource} (42 different values)
img : string {5-14.items.[].img} (43 different values)
name : string {5-14.items.[].name} (67 different values)
sort : integer {5-14.items.[].sort} (19 different values)
100000 (x15)
200000 (x13)
300000 (x13)
400000 (x13)
500000 (x13)
600000 (x13)
700000 (x13)
800000 (x13)
900000 (x11)
1000000 (x9)
1100000 (x9)
1200000 (x8)
1300000 (x7)
1400000 (x4)
1500000 (x3)
1600000 (x3)
1700000 (x3)
0 (x8)
1800000 (x2)
system : object {5-14.items.[].system}
[baseItem] : string {5-14.items.[].system.baseItem} (16 different values)
hand-crossbow (x3)
dagger (x5)
alchemical-bomb (x3)
studded-leather-armor (x1)
blowgun (x2)
shortsword (x4)
leather-armor (x4)
spear (x2)
club (x2)
crossbow (x2)
sap (x2)
scale-mail (x2)
shortbow (x2)
sickle (x2)
kukri (x2)
shuriken (x2)
[bonus] : object {5-14.items.[].system.bonus}
value : integer {5-14.items.[].system.bonus.value} (14 different values)
0 (x30)
1 (x3)
10 (x5)
12 (x7)
7 (x3)
8 (x2)
13 (x5)
11 (x4)
9 (x3)
16 (x3)
14 (x4)
6 (x1)
15 (x2)
18 (x1)
[bonusDamage] : object {5-14.items.[].system.bonusDamage}
value : integer {5-14.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-14.items.[].system.bulk}
value : mixed
float {5-14.items.[].system.bulk.value} (same value: 0,1)
integer {5-14.items.[].system.bulk.value} (3 different values)
1 (x14)
0 (x6)
2 (x2)
[category] : string {5-14.items.[].system.category} (10 different values)
simple (x18)
martial (x15)
light (x5)
ammo (x9)
interaction (x5)
offensive (x37)
poison (x4)
medium (x2)
other (x2)
defensive (x5)
[containerId] : mixed
[damage] : object {5-14.items.[].system.damage}
[damageType] : string {5-14.items.[].system.damage.damageType} (6 different values)
piercing (x22)
acid (x1)
fire (x1)
cold (x1)
bludgeoning (x4)
slashing (x4)
[dice] : integer {5-14.items.[].system.damage.dice} (2 different values)
1 (x31)
2 (x2)
[die] : string {5-14.items.[].system.damage.die} (4 different values)
d6 (x18)
d4 (x9)
(x3)
d8 (x3)
[persistent] : object {5-14.items.[].system.damage.persistent}
[faces] : integer {5-14.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {5-14.items.[].system.damage.persistent.number} (same value: 2)
type : string {5-14.items.[].system.damage.persistent.type} (2 different values)
acid (x1)
fire (x1)
[0] : object {5-14.items.[].system.damage.0}
applyMod : boolean {5-14.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-14.items.[].system.damage.0.formula} (same value: 1d8)
kinds : array<string> {5-14.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {5-14.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x2)
healing (x2)
materials : array<> {5-14.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-14.items.[].system.damage.0.type} (same value: vitality)
[MNALi2V7x2auCIFW] : object {5-14.items.[].system.damage.MNALi2V7x2auCIFW}
applyMod : boolean {5-14.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
[category] : mixed
formula : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4)
kinds : array<string> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
Length: min=1 max=1
Value type: string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage)
materials : array<> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning)
description : object {5-14.items.[].system.description}
value : string {5-14.items.[].system.description.value} (69 different values)
[equipped] : object {5-14.items.[].system.equipped}
carryType : string {5-14.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {5-14.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {5-14.items.[].system.group} (10 different values)
crossbow (x5)
knife (x9)
bomb (x3)
leather (x5)
dart (x4)
sword (x4)
spear (x2)
club (x4)
composite (x2)
bow (x2)
[hardness] : integer {5-14.items.[].system.hardness} (same value: 0)
[hp] : object {5-14.items.[].system.hp}
max : integer {5-14.items.[].system.hp.max} (same value: 0)
value : integer {5-14.items.[].system.hp.value} (same value: 0)
[level] : object {5-14.items.[].system.level}
value : integer {5-14.items.[].system.level.value} (4 different values)
0 (x55)
3 (x3)
1 (x21)
2 (x1)
[material] : object {5-14.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {5-14.items.[].system.price}
value : object {5-14.items.[].system.price.value}
[gp] : integer {5-14.items.[].system.price.value.gp} (5 different values)
3 (x11)
10 (x3)
2 (x6)
4 (x7)
6 (x1)
[sp] : integer {5-14.items.[].system.price.value.sp} (5 different values)
2 (x7)
1 (x13)
9 (x4)
4 (x2)
6 (x2)
[cp] : integer {5-14.items.[].system.price.value.cp} (3 different values)
5 (x2)
8 (x2)
1 (x2)
[per] : integer {5-14.items.[].system.price.per} (same value: 10)
publication : object {5-14.items.[].system.publication}
license : string {5-14.items.[].system.publication.license} (2 different values)
ORC (x74)
OGL (x99)
remaster : boolean {5-14.items.[].system.publication.remaster} (2 different values)
True (x82)
False (x91)
title : string {5-14.items.[].system.publication.title} (7 different values)
Pathfinder Player Core (x65)
Pathfinder GM Core (x6)
Pathfinder Core Rulebook (x3)
(x82)
Pathfinder Bestiary (x6)
Pathfinder Rage of Elements (x8)
Pathfinder Monster Core (x3)
[quantity] : integer {5-14.items.[].system.quantity} (5 different values)
1 (x48)
2 (x3)
20 (x3)
10 (x8)
5 (x2)
[range] : mixed
integer {5-14.items.[].system.range} (3 different values)
60 (x5)
20 (x7)
120 (x2)
object {5-14.items.[].system.range}
value : string {5-14.items.[].system.range.value} (4 different values)
(x8)
varies (x2)
30 feet (x4)
120 feet (x2)
[reload] : object {5-14.items.[].system.reload}
value : string {5-14.items.[].system.reload.value} (4 different values)
1 (x7)
- (x12)
(x10)
0 (x4)
rules : ###FoundryRulesObject###
[runes] : object {5-14.items.[].system.runes}
potency : integer {5-14.items.[].system.runes.potency} (same value: 0)
property : array<> {5-14.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {5-14.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {5-14.items.[].system.runes.resilient} (same value: 0)
[size] : string {5-14.items.[].system.size} (same value: med)
[slug] : string {5-14.items.[].system.slug} (41 different values)
[splashDamage] : object {5-14.items.[].system.splashDamage}
value : integer {5-14.items.[].system.splashDamage.value} (2 different values)
0 (x30)
2 (x3)
traits : object {5-14.items.[].system.traits}
[rarity] : string {5-14.items.[].system.traits.rarity} (2 different values)
common (x85)
uncommon (x6)
[value] : array<string> {5-14.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-14.items.[].system.traits.value.[]} (45 different values)
[traditions] : array<string> {5-14.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-14.items.[].system.traits.traditions.[]} (4 different values)
arcane (x12)
divine (x6)
occult (x4)
primal (x16)
[usage] : object {5-14.items.[].system.usage}
value : string {5-14.items.[].system.usage.value} (4 different values)
held-in-one-hand (x42)
held-in-two-hands (x9)
held-in-one-plus-hands (x2)
other (x4)
[canBeAmmo] : boolean {5-14.items.[].system.usage.canBeAmmo} (same value: False)
[acBonus] : integer {5-14.items.[].system.acBonus} (3 different values)
2 (x1)
1 (x4)
3 (x2)
[checkPenalty] : integer {5-14.items.[].system.checkPenalty} (2 different values)
-1 (x5)
-2 (x2)
[dexCap] : integer {5-14.items.[].system.dexCap} (3 different values)
3 (x1)
4 (x4)
2 (x2)
[speedPenalty] : integer {5-14.items.[].system.speedPenalty} (2 different values)
0 (x5)
-5 (x2)
[strength] : integer {5-14.items.[].system.strength} (3 different values)
1 (x1)
0 (x4)
2 (x2)
[stackGroup] : string {5-14.items.[].system.stackGroup} (3 different values)
bolts (x5)
blowgunDarts (x2)
arrows (x2)
[uses] : object {5-14.items.[].system.uses}
autoDestroy : boolean {5-14.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-14.items.[].system.uses.max} (same value: 1)
value : integer {5-14.items.[].system.uses.value} (same value: 1)
[attack] : object {5-14.items.[].system.attack}
value : string {5-14.items.[].system.attack.value} (same value: )
[attackEffects] : object {5-14.items.[].system.attackEffects}
value : array<string> {5-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-14.items.[].system.attackEffects.value.[]} (2 different values)
giant-centipede-venom (x2)
devour (x2)
[damageRolls] : object {5-14.items.[].system.damageRolls}
[mwvKvfHMQZ8IgAGl] : object {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl}
damage : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: 1d4+5)
damageType : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: piercing)
[9AaDGEHxxm8tb3cj] : object {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj}
damage : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: 1d4+5)
damageType : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: piercing)
[6qoIQ2eX84TzL8ho] : object {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho}
damage : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: 1d6+5)
damageType : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: piercing)
[8pZNH45F9JxoDCmD] : object {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD}
category : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: persistent)
damage : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: 2d6)
damageType : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: acid)
[gLDUUXekGND1GVRv] : object {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv}
damage : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: 1)
damageType : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: acid)
[u9mk8zDfyB9twxbo] : object {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo}
category : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: splash)
damage : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: 2)
damageType : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: acid)
[l9AZ68TEQitiJoGl] : object {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl}
category : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: persistent)
damage : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: 2)
damageType : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: fire)
[uUzM6Sp56hirTIVq] : object {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq}
category : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: splash)
damage : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: 2)
damageType : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: fire)
[zbZMj2lKtwmfqzYY] : object {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY}
damage : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: 1d8+1)
damageType : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: fire)
[XnFGZVjk2ZOKePcB] : object {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB}
category : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: splash)
damage : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: 2)
damageType : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: cold)
[uy0sUgtjVPywSRwL] : object {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL}
damage : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: 1d6+1)
damageType : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: cold)
[oY2UCSEf2oyUuEbB] : object {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB}
damage : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values)
1d6+2 (x1)
1d8+9 (x1)
damageType : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: piercing)
[xVw1ue3FcBW2poBz] : object {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz}
damage : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: 1)
damageType : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: piercing)
[2h71fsinaOkiRAKx] : object {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx}
damage : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values)
1d6+5 (x1)
1d6+8 (x1)
damageType : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: bludgeoning)
[5zRJ58mYwZf6CHjp] : object {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp}
damage : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values)
1d6+5 (x1)
1d6+8 (x1)
damageType : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: piercing)
[l7rF61HGxMh5iHhN] : object {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN}
damage : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values)
1d4+5 (x1)
1d4+8 (x1)
damageType : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: piercing)
[DUoI8DSDpLMI9eky] : object {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky}
damage : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values)
1d6+5 (x1)
1d6+8 (x1)
damageType : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: piercing)
[w54D6xU83gRfw90J] : object {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J}
damage : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values)
1d6+4 (x1)
1d6+8 (x1)
damageType : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: bludgeoning)
[Fu3ZeRYiIiHfuXvC] : object {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC}
damage : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values)
1d6+4 (x1)
1d6+8 (x1)
damageType : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: bludgeoning)
[C9QQqcdbkODJnvV7] : object {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7}
damage : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values)
1d6+4 (x1)
1d6+8 (x1)
damageType : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: bludgeoning)
[uBFvxovv4dv26riS] : object {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS}
damage : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values)
1d8 (x1)
1d8+4 (x1)
damageType : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: piercing)
[lRfO5p3S6tsLWHGZ] : object {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ}
damage : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values)
1d4 (x1)
1d4+4 (x1)
damageType : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: slashing)
[vGP41bgi5IwzjOtz] : object {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz}
damage : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values)
1d6 (x1)
1d6+4 (x1)
damageType : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: piercing)
[xbrUfAcnkBMAKgWC] : object {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC}
damage : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values)
1d6+4 (x1)
1d6+7 (x1)
damageType : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: slashing)
[dOvEY0jV929dbINI] : object {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI}
damage : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values)
1d4+4 (x1)
1d4+7 (x1)
damageType : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: piercing)
[p2IkQeqB7EbhZt5Y] : object {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y}
damage : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values)
2d6+3 (x1)
1d6+5 (x1)
damageType : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: piercing)
[3qg8iw5nG82Bckeu] : object {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu}
damage : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: 1d6)
damageType : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: piercing)
[weaponType] : object {5-14.items.[].system.weaponType}
value : string {5-14.items.[].system.weaponType.value} (2 different values)
melee (x21)
ranged (x19)
[actionType] : object {5-14.items.[].system.actionType}
value : string {5-14.items.[].system.actionType.value} (3 different values)
passive (x27)
action (x13)
reaction (x7)
[actions] : object {5-14.items.[].system.actions}
[value] : integer {5-14.items.[].system.actions.value} (2 different values)
1 (x9)
2 (x4)
[mod] : object {5-14.items.[].system.mod}
value : integer {5-14.items.[].system.mod.value} (3 different values)
3 (x1)
9 (x1)
6 (x2)
[proficient] : object {5-14.items.[].system.proficient}
value : integer {5-14.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {5-14.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {5-14.items.[].system.prepared}
flexible : boolean {5-14.items.[].system.prepared.flexible} (same value: False)
value : string {5-14.items.[].system.prepared.value} (same value: prepared)
[proficiency] : object {5-14.items.[].system.proficiency}
value : integer {5-14.items.[].system.proficiency.value} (same value: 1)
[slots] : object {5-14.items.[].system.slots}
slot0 : object {5-14.items.[].system.slots.slot0}
max : integer {5-14.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {5-14.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {5-14.items.[].system.slots.slot0.prepared.[]}
id : string {5-14.items.[].system.slots.slot0.prepared.[].id} (5 different values)
SE8kXTOEjNJ7H8i2 (x2)
5riaOBWuMEfQp2dU (x2)
QoyeKUrCgmIHAcuh (x2)
OrlhE89EtR0AHoHv (x2)
rInlU5tIgsxTcCXB (x2)
slot1 : object {5-14.items.[].system.slots.slot1}
max : integer {5-14.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {5-14.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {5-14.items.[].system.slots.slot1.prepared.[]}
id : string {5-14.items.[].system.slots.slot1.prepared.[].id} (3 different values)
evYRnVbVLGoHaZxa (x2)
ftFO2ltGH0bmyobu (x2)
KqZYzzEN3oETBZKJ (x2)
[spelldc] : object {5-14.items.[].system.spelldc}
dc : integer {5-14.items.[].system.spelldc.dc} (same value: 17)
value : integer {5-14.items.[].system.spelldc.value} (same value: 9)
[tradition] : object {5-14.items.[].system.tradition}
value : string {5-14.items.[].system.tradition.value} (same value: primal)
[area] : object {5-14.items.[].system.area}
type : string {5-14.items.[].system.area.type} (2 different values)
emanation (x2)
line (x2)
value : integer {5-14.items.[].system.area.value} (2 different values)
30 (x2)
15 (x2)
[cost] : object {5-14.items.[].system.cost}
value : string {5-14.items.[].system.cost.value} (same value: )
[counteraction] : boolean {5-14.items.[].system.counteraction} (same value: False)
[defense] : object {5-14.items.[].system.defense}
save : object {5-14.items.[].system.defense.save}
basic : boolean {5-14.items.[].system.defense.save.basic} (same value: True)
statistic : string {5-14.items.[].system.defense.save.statistic} (2 different values)
fortitude (x2)
reflex (x2)
[duration] : object {5-14.items.[].system.duration}
sustained : boolean {5-14.items.[].system.duration.sustained} (same value: False)
value : string {5-14.items.[].system.duration.value} (4 different values)
(x10)
1 hour (x2)
1 round (x2)
1 minute (x2)
[location] : object {5-14.items.[].system.location}
value : string {5-14.items.[].system.location.value} (same value: GaK6dkgj8RPmMgWW)
[requirements] : string {5-14.items.[].system.requirements} (same value: )
[target] : object {5-14.items.[].system.target}
value : string {5-14.items.[].system.target.value} (4 different values)
(x10)
1 willing living creature or 1 undead (x2)
1 willing creature (x2)
1 creature (x2)
[time] : object {5-14.items.[].system.time}
value : string {5-14.items.[].system.time.value} (4 different values)
2 (x10)
1 to 3 (x2)
1 (x2)
3 (x2)
[heightening] : object {5-14.items.[].system.heightening}
damage : object {5-14.items.[].system.heightening.damage}
[0] : string {5-14.items.[].system.heightening.damage.0} (same value: 1d8)
[MNALi2V7x2auCIFW] : string {5-14.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4)
interval : integer {5-14.items.[].system.heightening.interval} (same value: 1)
type : string {5-14.items.[].system.heightening.type} (same value: interval)
[overlays] : object {5-14.items.[].system.overlays}
37gy7l19tik74o4s : object {5-14.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {5-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {5-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
7qdtetowq348s9oc : object {5-14.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {5-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {5-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
7vbvdrv2cl87sqta : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
lfxcoz2d3f8j2zq1 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[frequency] : object {5-14.items.[].system.frequency}
max : integer {5-14.items.[].system.frequency.max} (same value: 1)
per : string {5-14.items.[].system.frequency.per} (same value: day)
type : string {5-14.items.[].type} (9 different values)
weapon (x33)
armor (x7)
equipment (x9)
consumable (x15)
melee (x40)
action (x47)
lore (x4)
spellcastingEntry (x2)
spell (x16)
[flags] : object {5-14.items.[].flags}
pf2e : object {5-14.items.[].flags.pf2e}
linkedWeapon : string {5-14.items.[].flags.pf2e.linkedWeapon} (18 different values)
TtTMR6L6eOZz11YP (x2)
chdTmtEhG9cSwE31 (x1)
bOPyajKAX4PLovGj (x1)
WVh63bF49rxIRKHw (x1)
ahHnNn1DBUBSpjuv (x1)
2wdQNLM9wpKuLjbN (x2)
Em4q1tLaIhA23buT (x2)
l4Plsuc7lcFvWedI (x4)
B4aOAprcWOIdr12s (x2)
qv2zFduGAlVE1Cxx (x2)
zfDdsp65GfyJvZf8 (x4)
hTyrsyIvi5FzUHLs (x2)
cHf8uVRfFx4H43Od (x2)
2mgQusWsDwcdaLXV (x2)
26DQgMkSHykQ38q9 (x2)
DSGS4uxgOxraGJLO (x2)
XbldNzglYmtQ4xu2 (x2)
9zHtHHIQV1VFknhR (x2)
name : string {5-14.name} (all different values)
system : object {5-14.system}
[abilities] : object {5-14.system.abilities}
cha : object {5-14.system.abilities.cha}
mod : integer {5-14.system.abilities.cha.mod} (5 different values)
1 (x3)
0 (x5)
2 (x3)
-1 (x1)
3 (x1)
con : object {5-14.system.abilities.con}
mod : integer {5-14.system.abilities.con.mod} (2 different values)
1 (x9)
2 (x4)
dex : object {5-14.system.abilities.dex}
mod : integer {5-14.system.abilities.dex.mod} (4 different values)
3 (x5)
4 (x5)
2 (x2)
5 (x1)
int : object {5-14.system.abilities.int}
mod : integer {5-14.system.abilities.int.mod} (3 different values)
3 (x1)
0 (x7)
1 (x5)
str : object {5-14.system.abilities.str}
mod : integer {5-14.system.abilities.str.mod} (5 different values)
0 (x3)
2 (x5)
4 (x2)
1 (x1)
3 (x2)
wis : object {5-14.system.abilities.wis}
mod : integer {5-14.system.abilities.wis.mod} (4 different values)
2 (x4)
3 (x1)
1 (x5)
4 (x3)
attributes : object {5-14.system.attributes}
ac : object {5-14.system.attributes.ac}
[details] : string {5-14.system.attributes.ac.details} (same value: )
value : integer {5-14.system.attributes.ac.value} (8 different values)
19 (x6)
17 (x1)
18 (x2)
0 (x2)
16 (x1)
21 (x2)
23 (x1)
22 (x2)
[allSaves] : object {5-14.system.attributes.allSaves}
value : string {5-14.system.attributes.allSaves.value} (same value: )
hp : object {5-14.system.attributes.hp}
details : string {5-14.system.attributes.hp.details} (same value: )
max : integer {5-14.system.attributes.hp.max} (10 different values)
45 (x5)
17 (x2)
20 (x1)
0 (x2)
75 (x2)
42 (x1)
60 (x1)
47 (x1)
38 (x1)
50 (x1)
temp : integer {5-14.system.attributes.hp.temp} (same value: 0)
value : integer {5-14.system.attributes.hp.value} (10 different values)
45 (x5)
17 (x2)
20 (x1)
0 (x2)
75 (x2)
42 (x1)
60 (x1)
47 (x1)
38 (x1)
50 (x1)
[speed] : object {5-14.system.attributes.speed}
otherSpeeds : array<> {5-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {5-14.system.attributes.speed.value} (same value: 25)
[emitsSound] : string {5-14.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {5-14.system.attributes.hardness} (same value: 0)
[stealth] : object {5-14.system.attributes.stealth}
details : string {5-14.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {5-14.system.attributes.stealth.value} (3 different values)
13 (x2)
10 (x1)
16 (x1)
[immunities] : array<object> {5-14.system.attributes.immunities}
Length: min=1 max=1
Value type: object {5-14.system.attributes.immunities.[]}
exceptions : array<> {5-14.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-14.system.attributes.immunities.[].type} (same value: mental)
[resistances] : array<object> {5-14.system.attributes.resistances}
Length: min=2 max=2
Value type: object {5-14.system.attributes.resistances.[]}
doubleVs : array<> {5-14.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {5-14.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-14.system.attributes.resistances.[].type} (2 different values)
acid (x2)
fire (x2)
value : integer {5-14.system.attributes.resistances.[].value} (2 different values)
20 (x2)
10 (x2)
details : object {5-14.system.details}
[blurb] : string {5-14.system.details.blurb} (same value: )
[languages] : object {5-14.system.details.languages}
details : string {5-14.system.details.languages.details} (same value: )
value : array<string> {5-14.system.details.languages.value}
Length: min=1 max=3
Value type: string {5-14.system.details.languages.value.[]} (4 different values)
common (x13)
muan (x2)
vishkanyan (x4)
dwarven (x2)
level : object {5-14.system.details.level}
value : integer {5-14.system.details.level.value} (3 different values)
3 (x9)
1 (x3)
5 (x5)
[privateNotes] : string {5-14.system.details.privateNotes} (same value: )
[publicNotes] : string {5-14.system.details.publicNotes} (same value: )
publication : object {5-14.system.details.publication}
license : string {5-14.system.details.publication.license} (same value: OGL)
remaster : boolean {5-14.system.details.publication.remaster} (same value: False)
title : string {5-14.system.details.publication.title} (same value: Pathfinder Society Scenario #5-14: Poisonous Council)
[description] : string {5-14.system.details.description} (2 different values)
<p>An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.</p> (x2)
<p>On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.</p> (x2)
[disable] : string {5-14.system.details.disable} (4 different values)
<p>@Check[thievery|dc:21] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 18) to counteract the rune</p> (x1)
<p>@Check[thievery|dc:18] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 16) to counteract the rune</p> (x1)
<p>@Check[survival|dc:21] (trained) to mislead the flytrap's sense of weight and pressure</p> (x1)
<p>@Check[survival|dc:24] (trained) to mislead the flytrap's sense of weight and pressure</p> (x1)
[isComplex] : boolean {5-14.system.details.isComplex} (same value: False)
[reset] : string {5-14.system.details.reset} (2 different values)
(x2)
<p>1 hour (or longer, after a large meal)</p> (x2)
[routine] : string {5-14.system.details.routine} (same value: )
[initiative] : object {5-14.system.initiative}
statistic : string {5-14.system.initiative.statistic} (same value: perception)
[perception] : object {5-14.system.perception}
details : string {5-14.system.perception.details} (same value: )
mod : integer {5-14.system.perception.mod} (5 different values)
9 (x3)
7 (x3)
8 (x2)
10 (x3)
12 (x2)
senses : array<object> {5-14.system.perception.senses}
Length: min=0 max=1
Value type: object {5-14.system.perception.senses.[]}
type : string {5-14.system.perception.senses.[].type} (same value: low-light-vision)
[resources] : object {5-14.system.resources}
saves : object {5-14.system.saves}
fortitude : object {5-14.system.saves.fortitude}
saveDetail : string {5-14.system.saves.fortitude.saveDetail} (same value: )
value : integer {5-14.system.saves.fortitude.value} (10 different values)
9 (x3)
6 (x5)
7 (x1)
0 (x2)
4 (x1)
8 (x1)
5 (x1)
14 (x1)
11 (x1)
17 (x1)
reflex : object {5-14.system.saves.reflex}
saveDetail : string {5-14.system.saves.reflex.saveDetail} (same value: )
value : integer {5-14.system.saves.reflex.value} (11 different values)
12 (x2)
8 (x2)
11 (x3)
5 (x1)
0 (x2)
6 (x2)
15 (x1)
13 (x1)
7 (x1)
14 (x1)
9 (x1)
will : object {5-14.system.saves.will}
saveDetail : string {5-14.system.saves.will.saveDetail} (same value: )
value : integer {5-14.system.saves.will.value} (8 different values)
5 (x2)
4 (x1)
8 (x3)
0 (x4)
9 (x2)
10 (x1)
7 (x2)
11 (x2)
[skills] : object {5-14.system.skills}
[acrobatics] : object {5-14.system.skills.acrobatics}
base : integer {5-14.system.skills.acrobatics.base} (4 different values)
7 (x1)
6 (x1)
9 (x3)
12 (x4)
[crafting] : object {5-14.system.skills.crafting}
base : integer {5-14.system.skills.crafting.base} (3 different values)
10 (x1)
6 (x1)
9 (x1)
[deception] : object {5-14.system.skills.deception}
base : integer {5-14.system.skills.deception.base} (5 different values)
5 (x1)
11 (x1)
7 (x1)
4 (x1)
14 (x1)
[society] : object {5-14.system.skills.society}
base : integer {5-14.system.skills.society.base} (5 different values)
9 (x1)
7 (x1)
8 (x1)
5 (x1)
10 (x1)
[stealth] : object {5-14.system.skills.stealth}
base : integer {5-14.system.skills.stealth.base} (6 different values)
10 (x1)
6 (x2)
11 (x2)
14 (x2)
12 (x1)
9 (x1)
[thievery] : object {5-14.system.skills.thievery}
base : integer {5-14.system.skills.thievery.base} (4 different values)
7 (x2)
9 (x1)
10 (x1)
12 (x1)
[athletics] : object {5-14.system.skills.athletics}
base : integer {5-14.system.skills.athletics.base} (8 different values)
5 (x1)
9 (x1)
7 (x2)
12 (x1)
3 (x1)
8 (x1)
10 (x2)
6 (x1)
[diplomacy] : object {5-14.system.skills.diplomacy}
base : integer {5-14.system.skills.diplomacy.base} (8 different values)
4 (x1)
3 (x1)
9 (x1)
8 (x1)
5 (x1)
10 (x1)
6 (x1)
12 (x1)
[nature] : object {5-14.system.skills.nature}
base : integer {5-14.system.skills.nature.base} (4 different values)
6 (x1)
7 (x1)
12 (x1)
10 (x1)
[survival] : object {5-14.system.skills.survival}
base : integer {5-14.system.skills.survival.base} (4 different values)
8 (x1)
7 (x1)
4 (x1)
14 (x1)
[intimidation] : object {5-14.system.skills.intimidation}
base : integer {5-14.system.skills.intimidation.base} (4 different values)
9 (x1)
5 (x2)
12 (x1)
8 (x2)
[medicine] : object {5-14.system.skills.medicine}
base : integer {5-14.system.skills.medicine.base} (2 different values)
10 (x1)
7 (x1)
traits : object {5-14.system.traits}
rarity : string {5-14.system.traits.rarity} (2 different values)
common (x15)
rare (x2)
size : object {5-14.system.traits.size}
value : string {5-14.system.traits.size.value} (same value: med)
value : array<string> {5-14.system.traits.value}
Length: min=1 max=3
Value type: string {5-14.system.traits.value.[]} (11 different values)
chaotic (x1)
human (x9)
humanoid (x13)
evil (x4)
fire (x2)
magical (x2)
trap (x2)
ardande (x2)
vishkanya (x2)
dwarf (x2)
environmental (x2)
[statusEffects] : array<> {5-14.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {5-14.type} (2 different values)
npc (x13)
hazard (x4)
[prototypeToken] : object {5-14.prototypeToken}
name : string {5-14.prototypeToken.name} (2 different values)
Flaming Sphere Rune (x1)
Sronwa (x1)