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Pf2eDataScrapper/output/pf2e/packs/Swordmaster.txt
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2025-04-08 17:11:57 +04:00

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Swordmaster
Different values: 20
=====================================
object {Swordmaster}
_id : string {Swordmaster._id} (all different values)
folder : string {Swordmaster.folder} (same value: 'JjHpvhNWV6wLxRl9')
img : string {Swordmaster.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Swordmaster.name} (all different values)
system : object {Swordmaster.system}
actionType : object {Swordmaster.system.actionType}
value : string {Swordmaster.system.actionType.value} (3 different values)
'passive' (x11)
'action' (x6)
'reaction' (x3)
actions : object {Swordmaster.system.actions}
[value] : integer {Swordmaster.system.actions.value} (2 different values)
1 (x5)
2 (x1)
category : string {Swordmaster.system.category} (2 different values)
'class' (x16)
'skill' (x4)
description : object {Swordmaster.system.description}
value : string {Swordmaster.system.description.value} (all different values)
level : object {Swordmaster.system.level}
value : integer {Swordmaster.system.level.value} (7 different values)
12 (x5)
8 (x5)
10 (x4)
14 (x3)
16 (x1)
18 (x1)
6 (x1)
prerequisites : object {Swordmaster.system.prerequisites}
value : array<object> {Swordmaster.system.prerequisites.value}
Length: min=1 max=3
Value type: object {Swordmaster.system.prerequisites.value.[]}
value : string {Swordmaster.system.prerequisites.value.[].value} (12 different values)
publication : object {Swordmaster.system.publication}
license : string {Swordmaster.system.publication.license} (same value: 'OGL')
remaster : boolean {Swordmaster.system.publication.remaster} (same value: False)
title : string {Swordmaster.system.publication.title} (2 different values)
'Pathfinder Lost Omens Pathfinder Society Guide' (x16)
'Pathfinder Lost Omens Character Guide' (x4)
rules : ignored (Foundry rules object) {Swordmaster.system.rules}
traits : object {Swordmaster.system.traits}
rarity : string {Swordmaster.system.traits.rarity} (2 different values)
'common' (x19)
'uncommon' (x1)
value : array<string> {Swordmaster.system.traits.value}
Length: min=1 max=4
Value type: string {Swordmaster.system.traits.value.[]} (8 different values)
'archetype' (x20)
'skill' (x4)
'manipulate' (x3)
'attack' (x2)
'press' (x2)
'fortune' (x1)
'exploration' (x1)
'dedication' (x1)
[frequency] : object {Swordmaster.system.frequency}
max : integer {Swordmaster.system.frequency.max} (same value: 1)
per : string {Swordmaster.system.frequency.per} (same value: 'PT10M')
type : string {Swordmaster.type} (same value: 'feat')