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Pf2eDataScrapper/output/pf2e/packs/Swashbuckler.txt
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2025-04-08 17:11:57 +04:00

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Swashbuckler
Different values: 62
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object {Swashbuckler}
_id : string {Swashbuckler._id} (all different values)
folder : string {Swashbuckler.folder} (same value: 'FeFdzLYF77XL0hAC')
img : string {Swashbuckler.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Swashbuckler.name} (all different values)
system : object {Swashbuckler.system}
actionType : object {Swashbuckler.system.actionType}
value : string {Swashbuckler.system.actionType.value} (4 different values)
'passive' (x27)
'action' (x26)
'reaction' (x5)
'free' (x4)
actions : object {Swashbuckler.system.actions}
[value] : integer {Swashbuckler.system.actions.value} (2 different values)
1 (x24)
2 (x2)
category : string {Swashbuckler.system.category} (same value: 'class')
description : object {Swashbuckler.system.description}
value : string {Swashbuckler.system.description.value} (all different values)
level : object {Swashbuckler.system.level}
value : integer {Swashbuckler.system.level.value} (11 different values)
prerequisites : object {Swashbuckler.system.prerequisites}
value : array<object> {Swashbuckler.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Swashbuckler.system.prerequisites.value.[]}
value : string {Swashbuckler.system.prerequisites.value.[].value} (20 different values)
publication : object {Swashbuckler.system.publication}
license : string {Swashbuckler.system.publication.license} (2 different values)
'ORC' (x58)
'OGL' (x4)
remaster : boolean {Swashbuckler.system.publication.remaster} (2 different values)
True (x58)
False (x4)
title : string {Swashbuckler.system.publication.title} (4 different values)
'Pathfinder Player Core 2' (x58)
'Pathfinder Advanced Player\'s Guide' (x2)
'Pathfinder Lost Omens Legends' (x1)
'Pathfinder #168: King of the Mountain' (x1)
rules : ignored (Foundry rules object) {Swashbuckler.system.rules}
traits : object {Swashbuckler.system.traits}
rarity : string {Swashbuckler.system.traits.rarity} (3 different values)
'common' (x60)
'rare' (x1)
'uncommon' (x1)
[selected] : object {Swashbuckler.system.traits.selected}
finisher : string {Swashbuckler.system.traits.selected.finisher} (same value: 'Finisher')
swashbuckler : string {Swashbuckler.system.traits.selected.swashbuckler} (same value: 'Swashbuckler')
value : array<string> {Swashbuckler.system.traits.value}
Length: min=1 max=6
Value type: string {Swashbuckler.system.traits.value.[]} (16 different values)
[frequency] : object {Swashbuckler.system.frequency}
max : integer {Swashbuckler.system.frequency.max} (same value: 1)
per : string {Swashbuckler.system.frequency.per} (same value: 'PT10M')
[selfEffect] : object {Swashbuckler.system.selfEffect}
name : string {Swashbuckler.system.selfEffect.name} (5 different values)
'Stance: Buckler Dance' (x1)
'Stance: Dueling Dance' (x1)
'Effect: Dueling Parry' (x1)
'Stance: Twinned Defense' (x1)
'Effect: Vivacious Bravado' (x1)
uuid : string {Swashbuckler.system.selfEffect.uuid} (5 different values)
'Compendium.pf2e.feat-effects.Item.Stance: Buckler Dance' (x1)
'Compendium.pf2e.feat-effects.Item.Stance: Dueling Dance' (x1)
'Compendium.pf2e.feat-effects.Item.Effect: Dueling Parry' (x1)
'Compendium.pf2e.feat-effects.Item.Stance: Twinned Defense' (x1)
'Compendium.pf2e.feat-effects.Item.Effect: Vivacious Bravado' (x1)
type : string {Swashbuckler.type} (same value: 'feat')