82 lines
4.2 KiB
Plaintext
82 lines
4.2 KiB
Plaintext
Skill
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Different values: 219
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=====================================
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object {Skill}
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_id : string {Skill._id} (all different values)
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folder : string {Skill.folder} (same value: 'y1yqadf5jPHJk1jW')
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img : string {Skill.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Skill.name} (all different values)
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system : object {Skill.system}
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actionType : object {Skill.system.actionType}
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value : string {Skill.system.actionType.value} (4 different values)
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'passive' (x187)
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'action' (x21)
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'reaction' (x8)
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'free' (x3)
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actions : object {Skill.system.actions}
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[value] : integer {Skill.system.actions.value} (3 different values)
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1 (x15)
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2 (x4)
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3 (x2)
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category : string {Skill.system.category} (same value: 'skill')
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description : object {Skill.system.description}
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value : string {Skill.system.description.value} (all different values)
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level : object {Skill.system.level}
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value : integer {Skill.system.level.value} (10 different values)
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1 (x84)
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2 (x63)
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7 (x43)
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15 (x17)
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4 (x5)
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3 (x3)
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8 (x1)
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10 (x1)
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6 (x1)
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12 (x1)
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prerequisites : object {Skill.system.prerequisites}
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value : array<object> {Skill.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Skill.system.prerequisites.value.[]}
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value : string {Skill.system.prerequisites.value.[].value} (120 different values)
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publication : object {Skill.system.publication}
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license : string {Skill.system.publication.license} (2 different values)
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'ORC' (x163)
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'OGL' (x56)
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remaster : boolean {Skill.system.publication.remaster} (2 different values)
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True (x163)
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False (x56)
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title : string {Skill.system.publication.title} (27 different values)
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rules : ignored (Foundry rules object) {Skill.system.rules}
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traits : object {Skill.system.traits}
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rarity : string {Skill.system.traits.rarity} (3 different values)
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'common' (x167)
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'uncommon' (x38)
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'rare' (x14)
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[selected] : object {Skill.system.traits.selected}
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general : string {Skill.system.traits.selected.general} (same value: 'General')
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skill : string {Skill.system.traits.selected.skill} (same value: 'Skill')
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value : array<string> {Skill.system.traits.value}
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Length: min=0 max=7
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Value type: string {Skill.system.traits.value.[]} (23 different values)
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[frequency] : object {Skill.system.frequency}
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max : integer {Skill.system.frequency.max} (same value: 1)
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per : string {Skill.system.frequency.per} (3 different values)
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'day' (x5)
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'PT1H' (x2)
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'round' (x1)
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[maxTakable] : integer {Skill.system.maxTakable} (same value: 3)
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[selfEffect] : object {Skill.system.selfEffect}
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name : string {Skill.system.selfEffect.name} (same value: 'Effect: Eye of the Arclords')
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uuid : string {Skill.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Eye of the Arclords')
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[subfeatures] : object {Skill.system.subfeatures}
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[languages] : object {Skill.system.subfeatures.languages}
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granted : array<> {Skill.system.subfeatures.languages.granted}
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Length: min=0 max=0
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Value type: empty
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slots : integer {Skill.system.subfeatures.languages.slots} (same value: 2)
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proficiencies : object {Skill.system.subfeatures.proficiencies}
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senses : object {Skill.system.subfeatures.senses}
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suppressedFeatures : array<> {Skill.system.subfeatures.suppressedFeatures}
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Length: min=0 max=0
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Value type: empty
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type : string {Skill.type} (same value: 'feat') |