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Pf2eDataScrapper/output/pf2e/packs/Ritual.txt
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2025-04-08 17:56:11 +04:00

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Ritual
Different values: 134
=====================================
object {Ritual}
_id : string {Ritual._id} (all different values)
folder : string {Ritual.folder} (same value: '6JF73zNhT8zbp1qC')
img : string {Ritual.img} (129 different values)
name : string {Ritual.name} (all different values)
system : object {Ritual.system}
[area] : object {Ritual.system.area}
type : string {Ritual.system.area.type} (2 different values)
'burst' (x6)
'square' (x1)
value : integer {Ritual.system.area.value} (6 different values)
40 (x2)
10 (x1)
20 (x1)
5280 (x1)
100 (x1)
500 (x1)
cost : object {Ritual.system.cost}
value : string {Ritual.system.cost.value} (107 different values)
counteraction : boolean {Ritual.system.counteraction} (same value: False)
damage : object {Ritual.system.damage}
[0] : object {Ritual.system.damage.0}
applyMod : boolean {Ritual.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Ritual.system.damage.0.formula} (same value: '3d6')
kinds : array<string> {Ritual.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Ritual.system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {Ritual.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Ritual.system.damage.0.type} (same value: 'mental')
[defense] : object {Ritual.system.defense}
save : object {Ritual.system.defense.save}
basic : boolean {Ritual.system.defense.save.basic} (same value: False)
statistic : string {Ritual.system.defense.save.statistic} (2 different values)
'fortitude' (x1)
'will' (x1)
description : object {Ritual.system.description}
[gm] : string {Ritual.system.description.gm} (5 different values)
value : string {Ritual.system.description.value} (132 different values)
duration : object {Ritual.system.duration}
sustained : boolean {Ritual.system.duration.sustained} (same value: False)
value : string {Ritual.system.duration.value} (26 different values)
rules : ignored (Foundry rules object) {Ritual.system.rules}
target : object {Ritual.system.target}
value : string {Ritual.system.target.value} (58 different values)
time : object {Ritual.system.time}
value : string {Ritual.system.time.value} (13 different values)
traits : object {Ritual.system.traits}
rarity : string {Ritual.system.traits.rarity} (3 different values)
'uncommon' (x71)
'rare' (x58)
'unique' (x5)
traditions : array<string> {Ritual.system.traits.traditions}
Length: min=0 max=2
Value type: string {Ritual.system.traits.traditions.[]} (3 different values)
'primal' (x2)
'divine' (x1)
'occult' (x1)
value : array<string> {Ritual.system.traits.value}
Length: min=0 max=4
Value type: string {Ritual.system.traits.value.[]} (34 different values)
[selected] : mixed
array<> {Ritual.system.traits.selected}
Length: min=0 max=0
Value type: empty
object {Ritual.system.traits.selected}
transmutation : string {Ritual.system.traits.selected.transmutation} (same value: 'Transmutation')
[heightening] : object {Ritual.system.heightening}
damage : object {Ritual.system.heightening.damage}
[0] : string {Ritual.system.heightening.damage.0} (same value: '1d6')
interval : integer {Ritual.system.heightening.interval} (2 different values)
1 (x2)
2 (x1)
type : string {Ritual.system.heightening.type} (same value: 'interval')
level : object {Ritual.system.level}
value : integer {Ritual.system.level.value} (10 different values)
5 (x24)
3 (x19)
2 (x17)
6 (x17)
4 (x15)
8 (x10)
1 (x9)
7 (x9)
9 (x8)
10 (x6)
range : object {Ritual.system.range}
value : string {Ritual.system.range.value} (20 different values)
requirements : string {Ritual.system.requirements} (4 different values)
'' (x131)
'rare powdered pigments in at least three different colors, worth a total of 50 gp' (x1)
'planar key for the destination plane used as a locus' (x1)
'You must be an evil dragon' (x1)
[overlays] : object {Ritual.system.overlays}
2ytogtmt6fuqt7ax : object {Ritual.system.overlays.2ytogtmt6fuqt7ax}
_id : string {Ritual.system.overlays.2ytogtmt6fuqt7ax._id} (same value: '2ytogtmt6fuqt7ax')
name : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.name} (same value: 'Aspirational State (Level 9-10, 5 or fewer PCs)')
overlayType : string {Ritual.system.overlays.2ytogtmt6fuqt7ax.overlayType} (same value: 'override')
sort : integer {Ritual.system.overlays.2ytogtmt6fuqt7ax.sort} (same value: 2)
system : object {Ritual.system.overlays.2ytogtmt6fuqt7ax.system}
e2tir0ve6g4wtagu : object {Ritual.system.overlays.e2tir0ve6g4wtagu}
_id : string {Ritual.system.overlays.e2tir0ve6g4wtagu._id} (same value: 'e2tir0ve6g4wtagu')
name : string {Ritual.system.overlays.e2tir0ve6g4wtagu.name} (same value: 'Aspirational State (Level 7-8, 6 PCs)')
overlayType : string {Ritual.system.overlays.e2tir0ve6g4wtagu.overlayType} (same value: 'override')
sort : integer {Ritual.system.overlays.e2tir0ve6g4wtagu.sort} (same value: 1)
system : object {Ritual.system.overlays.e2tir0ve6g4wtagu.system}
t43a3pt01ure0ngh : object {Ritual.system.overlays.t43a3pt01ure0ngh}
_id : string {Ritual.system.overlays.t43a3pt01ure0ngh._id} (same value: 't43a3pt01ure0ngh')
name : string {Ritual.system.overlays.t43a3pt01ure0ngh.name} (same value: 'Aspirational State (Level 9-10, 6 PCs)')
overlayType : string {Ritual.system.overlays.t43a3pt01ure0ngh.overlayType} (same value: 'override')
sort : integer {Ritual.system.overlays.t43a3pt01ure0ngh.sort} (same value: 3)
system : object {Ritual.system.overlays.t43a3pt01ure0ngh.system}
publication : object {Ritual.system.publication}
license : string {Ritual.system.publication.license} (2 different values)
'OGL' (x72)
'ORC' (x62)
remaster : boolean {Ritual.system.publication.remaster} (2 different values)
False (x69)
True (x65)
title : string {Ritual.system.publication.title} (44 different values)
ritual : object {Ritual.system.ritual}
primary : object {Ritual.system.ritual.primary}
check : string {Ritual.system.ritual.primary.check} (83 different values)
secondary : object {Ritual.system.ritual.secondary}
casters : integer {Ritual.system.ritual.secondary.casters} (8 different values)
2 (x37)
0 (x30)
3 (x30)
1 (x26)
4 (x5)
6 (x3)
5 (x2)
8 (x1)
checks : string {Ritual.system.ritual.secondary.checks} (99 different values)
type : string {Ritual.type} (same value: 'spell')