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Pf2eDataScrapper/output/pf2e/packs/Psychic.txt
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2025-04-08 17:11:57 +04:00

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Psychic
Different values: 43
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object {Psychic}
_id : string {Psychic._id} (all different values)
folder : string {Psychic.folder} (same value: 'H8tbuNkZmy4cFxb2')
img : string {Psychic.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Psychic.name} (all different values)
system : object {Psychic.system}
actionType : object {Psychic.system.actionType}
value : string {Psychic.system.actionType.value} (4 different values)
'passive' (x23)
'action' (x9)
'free' (x7)
'reaction' (x4)
actions : object {Psychic.system.actions}
[value] : integer {Psychic.system.actions.value} (2 different values)
1 (x7)
2 (x2)
category : string {Psychic.system.category} (same value: 'class')
description : object {Psychic.system.description}
value : string {Psychic.system.description.value} (all different values)
level : object {Psychic.system.level}
value : integer {Psychic.system.level.value} (11 different values)
prerequisites : object {Psychic.system.prerequisites}
value : array<object> {Psychic.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Psychic.system.prerequisites.value.[]}
value : string {Psychic.system.prerequisites.value.[].value} (4 different values)
'wandering reverie subconscious mind' (x1)
'emotional acceptance subconscious mind' (x1)
'precise discipline subconscious mind' (x1)
'gathered lore subconscious mind' (x1)
publication : object {Psychic.system.publication}
license : string {Psychic.system.publication.license} (same value: 'OGL')
remaster : boolean {Psychic.system.publication.remaster} (same value: False)
title : string {Psychic.system.publication.title} (same value: 'Pathfinder Dark Archive')
rules : ignored (Foundry rules object) {Psychic.system.rules}
traits : object {Psychic.system.traits}
rarity : string {Psychic.system.traits.rarity} (same value: 'common')
value : array<string> {Psychic.system.traits.value}
Length: min=1 max=5
Value type: string {Psychic.system.traits.value.[]} (17 different values)
[frequency] : object {Psychic.system.frequency}
max : integer {Psychic.system.frequency.max} (same value: 1)
per : string {Psychic.system.frequency.per} (6 different values)
'round' (x3)
'P1Y' (x1)
'day' (x1)
'turn' (x1)
'PT1H' (x1)
'PT1M' (x1)
[value] : integer {Psychic.system.frequency.value} (same value: 1)
[selfEffect] : object {Psychic.system.selfEffect}
name : string {Psychic.system.selfEffect.name} (2 different values)
'Effect: Emotional Surge' (x1)
'Effect: Psi Strikes' (x1)
uuid : string {Psychic.system.selfEffect.uuid} (2 different values)
'Compendium.pf2e.feat-effects.Item.Effect: Emotional Surge' (x1)
'Compendium.pf2e.feat-effects.Item.Effect: Psi Strikes' (x1)
[subfeatures] : object {Psychic.system.subfeatures}
senses : object {Psychic.system.subfeatures.senses}
thoughtsense : object {Psychic.system.subfeatures.senses.thoughtsense}
acuity : string {Psychic.system.subfeatures.senses.thoughtsense.acuity} (same value: 'vague')
range : integer {Psychic.system.subfeatures.senses.thoughtsense.range} (same value: 30)
type : string {Psychic.type} (same value: 'feat')