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Pf2eDataScrapper/output/pf2e/packs/Martial Artist.txt
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2025-04-08 17:11:57 +04:00

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Martial Artist
Different values: 12
=====================================
object {Martial Artist}
_id : string {Martial Artist._id} (all different values)
folder : string {Martial Artist.folder} (same value: 'V0bpsWEilW9SvSVB')
img : string {Martial Artist.img} (6 different values)
'systems/pf2e/icons/actions/OneAction.webp' (x5)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
'systems/pf2e/icons/actions/ThreeActions.webp' (x2)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
'systems/pf2e/icons/actions/Passive.webp' (x1)
'systems/pf2e/icons/actions/FreeAction.webp' (x1)
name : string {Martial Artist.name} (all different values)
system : object {Martial Artist.system}
actionType : object {Martial Artist.system.actionType}
value : string {Martial Artist.system.actionType.value} (4 different values)
'action' (x8)
'reaction' (x2)
'passive' (x1)
'free' (x1)
actions : object {Martial Artist.system.actions}
[value] : integer {Martial Artist.system.actions.value} (3 different values)
1 (x5)
3 (x2)
2 (x1)
category : string {Martial Artist.system.category} (same value: 'offensive')
description : object {Martial Artist.system.description}
value : string {Martial Artist.system.description.value} (all different values)
frequency : object {Martial Artist.system.frequency}
max : integer {Martial Artist.system.frequency.max} (same value: 1)
per : string {Martial Artist.system.frequency.per} (same value: 'turn')
value : integer {Martial Artist.system.frequency.value} (same value: 1)
publication : object {Martial Artist.system.publication}
license : string {Martial Artist.system.publication.license} (same value: 'ORC')
remaster : boolean {Martial Artist.system.publication.remaster} (same value: True)
title : string {Martial Artist.system.publication.title} (same value: 'Pathfinder NPC Core')
rules : ignored (Foundry rules object) {Martial Artist.system.rules}
traits : object {Martial Artist.system.traits}
value : array<string> {Martial Artist.system.traits.value}
Length: min=0 max=3
Value type: string {Martial Artist.system.traits.value.[]} (9 different values)
'visual' (x2)
'force' (x2)
'electricity' (x1)
'emotion' (x1)
'fear' (x1)
'mental' (x1)
'aura' (x1)
'polymorph' (x1)
'spellshape' (x1)
type : string {Martial Artist.type} (same value: 'action')