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Pf2eDataScrapper/output/pf2e/packs/Malevolence.txt
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2025-04-08 17:11:57 +04:00

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Malevolence
Different values: 1
=====================================
object {Malevolence}
_id : string {Malevolence._id} (all different values)
folder : string {Malevolence.folder} (all different values)
img : string {Malevolence.img} (all different values)
name : string {Malevolence.name} (all different values)
system : object {Malevolence.system}
active : boolean {Malevolence.system.active} (all different values)
description : object {Malevolence.system.description}
value : string {Malevolence.system.description.value} (all different values)
duration : object {Malevolence.system.duration}
[expiry] : empty
perpetual : boolean {Malevolence.system.duration.perpetual} (all different values)
text : string {Malevolence.system.duration.text} (all different values)
unit : string {Malevolence.system.duration.unit} (all different values)
value : integer {Malevolence.system.duration.value} (all different values)
[group] : empty
overrides : array<> {Malevolence.system.overrides}
Length: min=0 max=0
Value type: empty
publication : object {Malevolence.system.publication}
license : string {Malevolence.system.publication.license} (all different values)
remaster : boolean {Malevolence.system.publication.remaster} (all different values)
title : string {Malevolence.system.publication.title} (all different values)
references : object {Malevolence.system.references}
children : array<> {Malevolence.system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {Malevolence.system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {Malevolence.system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {Malevolence.system.references.overrides}
Length: min=0 max=0
Value type: empty
removable : boolean {Malevolence.system.removable} (all different values)
rules : ignored (Foundry rules object) {Malevolence.system.rules}
traits : object {Malevolence.system.traits}
value : array<> {Malevolence.system.traits.value}
Length: min=0 max=0
Value type: empty
value : object {Malevolence.system.value}
immutable : boolean {Malevolence.system.value.immutable} (all different values)
isValued : boolean {Malevolence.system.value.isValued} (all different values)
value : integer {Malevolence.system.value.value} (all different values)
type : string {Malevolence.type} (all different values)