752 lines
61 KiB
Plaintext
752 lines
61 KiB
Plaintext
Head-Shot the Rot
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Different values: 4
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=====================================
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object {Head-Shot the Rot}
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_id : string {Head-Shot the Rot._id} (all different values)
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folder : string {Head-Shot the Rot.folder} (same value: 'EfQSgHra56EegVxm')
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img : string {Head-Shot the Rot.img} (3 different values)
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'systems/pf2e/icons/default-icons/character.svg' (x2)
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'systems/pf2e/icons/default-icons/alternatives/ancestries/goblin.svg' (x1)
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'systems/pf2e/icons/default-icons/alternatives/ancestries/elf.svg' (x1)
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items : array<object> {Head-Shot the Rot.items}
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Length: min=28 max=35
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Value type: object {Head-Shot the Rot.items.[]}
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_id : string {Head-Shot the Rot.items.[]._id} (124 different values)
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img : string {Head-Shot the Rot.items.[].img} (49 different values)
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name : string {Head-Shot the Rot.items.[].name} (89 different values)
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sort : integer {Head-Shot the Rot.items.[].sort} (3 different values)
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0 (x116)
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100 (x4)
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600 (x4)
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system : object {Head-Shot the Rot.items.[].system}
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[ability] : object {Head-Shot the Rot.items.[].system.ability}
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value : string {Head-Shot the Rot.items.[].system.ability.value} (same value: 'cha')
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[acBonus] : integer {Head-Shot the Rot.items.[].system.acBonus} (2 different values)
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1 (x3)
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2 (x1)
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[additionalLanguages] : object {Head-Shot the Rot.items.[].system.additionalLanguages}
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count : integer {Head-Shot the Rot.items.[].system.additionalLanguages.count} (2 different values)
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1 (x2)
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0 (x2)
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custom : string {Head-Shot the Rot.items.[].system.additionalLanguages.custom} (same value: '')
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value : array<string> {Head-Shot the Rot.items.[].system.additionalLanguages.value}
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Length: min=0 max=7
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Value type: string {Head-Shot the Rot.items.[].system.additionalLanguages.value.[]} (9 different values)
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'draconic' (x2)
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'gnomish' (x2)
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'kholo' (x2)
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'orcish' (x2)
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'dwarven' (x1)
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'halfling' (x1)
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'empyrean' (x1)
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'fey' (x1)
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'goblin' (x1)
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[ancestryFeatLevels] : object {Head-Shot the Rot.items.[].system.ancestryFeatLevels}
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value : array<integer> {Head-Shot the Rot.items.[].system.ancestryFeatLevels.value}
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Length: min=5 max=5
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Value type: integer {Head-Shot the Rot.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
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1 (x4)
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5 (x4)
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9 (x4)
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13 (x4)
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17 (x4)
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[area] : object {Head-Shot the Rot.items.[].system.area}
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type : string {Head-Shot the Rot.items.[].system.area.type} (same value: 'emanation')
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value : integer {Head-Shot the Rot.items.[].system.area.value} (same value: 30)
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[attacks] : object {Head-Shot the Rot.items.[].system.attacks}
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advanced : integer {Head-Shot the Rot.items.[].system.attacks.advanced} (same value: 0)
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martial : integer {Head-Shot the Rot.items.[].system.attacks.martial} (same value: 1)
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other : object {Head-Shot the Rot.items.[].system.attacks.other}
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name : string {Head-Shot the Rot.items.[].system.attacks.other.name} (same value: 'Simple Firearms, Martial Firearms')
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rank : integer {Head-Shot the Rot.items.[].system.attacks.other.rank} (same value: 2)
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simple : integer {Head-Shot the Rot.items.[].system.attacks.simple} (same value: 1)
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unarmed : integer {Head-Shot the Rot.items.[].system.attacks.unarmed} (same value: 1)
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[autoHeightenLevel] : object {Head-Shot the Rot.items.[].system.autoHeightenLevel}
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[value] : empty
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[bonus] : object {Head-Shot the Rot.items.[].system.bonus}
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value : integer {Head-Shot the Rot.items.[].system.bonus.value} (same value: 0)
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[bonusDamage] : object {Head-Shot the Rot.items.[].system.bonusDamage}
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value : integer {Head-Shot the Rot.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Head-Shot the Rot.items.[].system.bulk}
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value : mixed
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integer {Head-Shot the Rot.items.[].system.bulk.value} (3 different values)
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1 (x18)
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0 (x5)
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2 (x1)
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float {Head-Shot the Rot.items.[].system.bulk.value} (same value: 0,1)
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[checkPenalty] : integer {Head-Shot the Rot.items.[].system.checkPenalty} (same value: -1)
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[classFeatLevels] : object {Head-Shot the Rot.items.[].system.classFeatLevels}
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value : array<integer> {Head-Shot the Rot.items.[].system.classFeatLevels.value}
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Length: min=11 max=11
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Value type: integer {Head-Shot the Rot.items.[].system.classFeatLevels.value.[]} (11 different values)
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[containerId] : empty
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[cost] : object {Head-Shot the Rot.items.[].system.cost}
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value : string {Head-Shot the Rot.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Head-Shot the Rot.items.[].system.counteraction} (same value: False)
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[damage] : object {Head-Shot the Rot.items.[].system.damage}
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[damageType] : string {Head-Shot the Rot.items.[].system.damage.damageType} (2 different values)
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'piercing' (x7)
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'bludgeoning' (x2)
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[dice] : integer {Head-Shot the Rot.items.[].system.damage.dice} (same value: 1)
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[die] : string {Head-Shot the Rot.items.[].system.damage.die} (3 different values)
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'd4' (x4)
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'd6' (x4)
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'd8' (x1)
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[formula] : string {Head-Shot the Rot.items.[].system.damage.formula} (same value: '1d8')
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[kind] : string {Head-Shot the Rot.items.[].system.damage.kind} (same value: 'healing')
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[type] : string {Head-Shot the Rot.items.[].system.damage.type} (same value: 'vitality')
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[defense] : empty
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[defenses] : object {Head-Shot the Rot.items.[].system.defenses}
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heavy : integer {Head-Shot the Rot.items.[].system.defenses.heavy} (same value: 0)
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light : integer {Head-Shot the Rot.items.[].system.defenses.light} (same value: 1)
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medium : integer {Head-Shot the Rot.items.[].system.defenses.medium} (same value: 1)
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unarmored : integer {Head-Shot the Rot.items.[].system.defenses.unarmored} (same value: 1)
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description : object {Head-Shot the Rot.items.[].system.description}
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value : string {Head-Shot the Rot.items.[].system.description.value} (78 different values)
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[actionType] : object {Head-Shot the Rot.items.[].system.actionType}
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value : string {Head-Shot the Rot.items.[].system.actionType.value} (all different values)
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publication : object {Head-Shot the Rot.items.[].system.publication}
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license : string {Head-Shot the Rot.items.[].system.publication.license} (2 different values)
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'OGL' (x123)
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'ORC' (x1)
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remaster : boolean {Head-Shot the Rot.items.[].system.publication.remaster} (2 different values)
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False (x123)
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True (x1)
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title : string {Head-Shot the Rot.items.[].system.publication.title} (5 different values)
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'Pathfinder Guns & Gears' (x58)
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'Pathfinder Core Rulebook' (x57)
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'' (x5)
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'Pathfinder Advanced Player\'s Guide' (x3)
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'Pathfinder Player Core' (x1)
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[actions] : object {Head-Shot the Rot.items.[].system.actions}
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[value] : integer {Head-Shot the Rot.items.[].system.actions.value} (same value: 1)
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[ancestry] : object {Head-Shot the Rot.items.[].system.ancestry}
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name : string {Head-Shot the Rot.items.[].system.ancestry.name} (3 different values)
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'Human' (x2)
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'Goblin' (x1)
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'Elf' (x1)
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slug : string {Head-Shot the Rot.items.[].system.ancestry.slug} (3 different values)
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'human' (x2)
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'goblin' (x1)
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'elf' (x1)
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uuid : string {Head-Shot the Rot.items.[].system.ancestry.uuid} (3 different values)
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'Compendium.pf2e.ancestries.Item.IiG7DgeLWYrSNXuX' (x2)
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'Compendium.pf2e.ancestries.Item.sQfjTMDaZbT9DThq' (x1)
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'Compendium.pf2e.ancestries.Item.PgKmsA2aKdbLU6O0' (x1)
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[baseItem] : string {Head-Shot the Rot.items.[].system.baseItem} (7 different values)
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'leather-armor' (x3)
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'dwarven-scattergun' (x1)
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'studded-leather-armor' (x1)
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'dragon-mouth-pistol' (x1)
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'dueling-pistol' (x1)
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'spoon-gun' (x1)
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'mithral-tree' (x1)
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[boosts] : object {Head-Shot the Rot.items.[].system.boosts}
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0 : object {Head-Shot the Rot.items.[].system.boosts.0}
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[selected] : string {Head-Shot the Rot.items.[].system.boosts.0.selected} (3 different values)
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'dex' (x3)
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'str' (x2)
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'wis' (x1)
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value : array<string> {Head-Shot the Rot.items.[].system.boosts.0.value}
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Length: min=1 max=6
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Value type: string {Head-Shot the Rot.items.[].system.boosts.0.value.[]} (6 different values)
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'dex' (x6)
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'wis' (x4)
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'str' (x3)
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'cha' (x3)
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'con' (x3)
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'int' (x3)
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1 : object {Head-Shot the Rot.items.[].system.boosts.1}
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[selected] : string {Head-Shot the Rot.items.[].system.boosts.1.selected} (all different values)
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value : array<string> {Head-Shot the Rot.items.[].system.boosts.1.value}
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Length: min=1 max=6
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Value type: string {Head-Shot the Rot.items.[].system.boosts.1.value.[]} (6 different values)
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'dex' (x7)
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'int' (x7)
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'cha' (x6)
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'con' (x6)
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'str' (x6)
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'wis' (x6)
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[2] : object {Head-Shot the Rot.items.[].system.boosts.2}
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selected : string {Head-Shot the Rot.items.[].system.boosts.2.selected} (2 different values)
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'con' (x1)
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'wis' (x1)
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value : array<string> {Head-Shot the Rot.items.[].system.boosts.2.value}
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Length: min=0 max=6
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Value type: string {Head-Shot the Rot.items.[].system.boosts.2.value.[]} (6 different values)
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'str' (x2)
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'dex' (x2)
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'con' (x2)
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'int' (x2)
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'wis' (x2)
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'cha' (x2)
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[category] : string {Head-Shot the Rot.items.[].system.category} (13 different values)
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[dexCap] : integer {Head-Shot the Rot.items.[].system.dexCap} (2 different values)
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4 (x3)
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3 (x1)
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[duration] : object {Head-Shot the Rot.items.[].system.duration}
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sustained : boolean {Head-Shot the Rot.items.[].system.duration.sustained} (same value: False)
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value : string {Head-Shot the Rot.items.[].system.duration.value} (same value: '')
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[equipped] : object {Head-Shot the Rot.items.[].system.equipped}
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carryType : string {Head-Shot the Rot.items.[].system.equipped.carryType} (2 different values)
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'worn' (x41)
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'held' (x9)
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[handsHeld] : integer {Head-Shot the Rot.items.[].system.equipped.handsHeld} (3 different values)
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0 (x13)
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1 (x7)
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2 (x2)
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[inSlot] : boolean {Head-Shot the Rot.items.[].system.equipped.inSlot} (2 different values)
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True (x3)
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False (x1)
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[invested] : empty
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[flaws] : object {Head-Shot the Rot.items.[].system.flaws}
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0 : object {Head-Shot the Rot.items.[].system.flaws.0}
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value : array<string> {Head-Shot the Rot.items.[].system.flaws.0.value}
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Length: min=0 max=1
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Value type: string {Head-Shot the Rot.items.[].system.flaws.0.value.[]} (2 different values)
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'wis' (x1)
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'con' (x1)
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[generalFeatLevels] : object {Head-Shot the Rot.items.[].system.generalFeatLevels}
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value : array<integer> {Head-Shot the Rot.items.[].system.generalFeatLevels.value}
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Length: min=5 max=5
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Value type: integer {Head-Shot the Rot.items.[].system.generalFeatLevels.value.[]} (5 different values)
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3 (x4)
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7 (x4)
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11 (x4)
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15 (x4)
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19 (x4)
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[group] : string {Head-Shot the Rot.items.[].system.group} (all different values)
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[hardness] : integer {Head-Shot the Rot.items.[].system.hardness} (same value: 0)
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[hp] : mixed
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object {Head-Shot the Rot.items.[].system.hp}
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max : integer {Head-Shot the Rot.items.[].system.hp.max} (same value: 0)
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value : integer {Head-Shot the Rot.items.[].system.hp.value} (same value: 0)
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integer {Head-Shot the Rot.items.[].system.hp} (2 different values)
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8 (x6)
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6 (x2)
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[items] : object {Head-Shot the Rot.items.[].system.items}
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[0f5gd] : object {Head-Shot the Rot.items.[].system.items.0f5gd}
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img : string {Head-Shot the Rot.items.[].system.items.0f5gd.img} (same value: 'icons/magic/fire/explosion-embers-evade-silhouette.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.0f5gd.level} (same value: 11)
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name : string {Head-Shot the Rot.items.[].system.items.0f5gd.name} (same value: 'Evasion')
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uuid : string {Head-Shot the Rot.items.[].system.items.0f5gd.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Evasion')
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[182it] : object {Head-Shot the Rot.items.[].system.items.182it}
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img : string {Head-Shot the Rot.items.[].system.items.182it.img} (same value: 'systems/pf2e/icons/features/classes/shootists-edge.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.182it.level} (same value: 17)
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name : string {Head-Shot the Rot.items.[].system.items.182it.name} (same value: 'Shootist\'s Edge')
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uuid : string {Head-Shot the Rot.items.[].system.items.182it.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Shootist\'s Edge')
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[1qqd9] : object {Head-Shot the Rot.items.[].system.items.1qqd9}
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img : string {Head-Shot the Rot.items.[].system.items.1qqd9.img} (same value: 'systems/pf2e/icons/features/classes/gunslinger-expertise.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.1qqd9.level} (same value: 9)
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name : string {Head-Shot the Rot.items.[].system.items.1qqd9.name} (same value: 'Gunslinger Expertise')
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uuid : string {Head-Shot the Rot.items.[].system.items.1qqd9.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Gunslinger Expertise')
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[5m24f] : object {Head-Shot the Rot.items.[].system.items.5m24f}
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img : string {Head-Shot the Rot.items.[].system.items.5m24f.img} (same value: 'systems/pf2e/icons/features/classes/greater-deed.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.5m24f.level} (same value: 15)
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name : string {Head-Shot the Rot.items.[].system.items.5m24f.name} (same value: 'Greater Deed')
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uuid : string {Head-Shot the Rot.items.[].system.items.5m24f.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Deed')
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[5vutv] : object {Head-Shot the Rot.items.[].system.items.5vutv}
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img : string {Head-Shot the Rot.items.[].system.items.5vutv.img} (same value: 'systems/pf2e/icons/features/classes/advanced-deed.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.5vutv.level} (same value: 9)
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name : string {Head-Shot the Rot.items.[].system.items.5vutv.name} (same value: 'Advanced Deed')
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uuid : string {Head-Shot the Rot.items.[].system.items.5vutv.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Advanced Deed')
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[6sihc] : object {Head-Shot the Rot.items.[].system.items.6sihc}
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img : string {Head-Shot the Rot.items.[].system.items.6sihc.img} (same value: 'icons/equipment/chest/breastplate-quilted-brown.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.6sihc.level} (same value: 13)
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name : string {Head-Shot the Rot.items.[].system.items.6sihc.name} (same value: 'Medium Armor Expertise')
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uuid : string {Head-Shot the Rot.items.[].system.items.6sihc.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Medium Armor Expertise')
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[8ndxn] : object {Head-Shot the Rot.items.[].system.items.8ndxn}
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img : string {Head-Shot the Rot.items.[].system.items.8ndxn.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.8ndxn.level} (same value: 1)
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name : string {Head-Shot the Rot.items.[].system.items.8ndxn.name} (same value: 'Gunslinger\'s Way')
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uuid : string {Head-Shot the Rot.items.[].system.items.8ndxn.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Gunslinger\'s Way')
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[ab9pz] : object {Head-Shot the Rot.items.[].system.items.ab9pz}
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img : string {Head-Shot the Rot.items.[].system.items.ab9pz.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.ab9pz.level} (same value: 1)
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name : string {Head-Shot the Rot.items.[].system.items.ab9pz.name} (same value: 'Hefty Hauler')
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uuid : string {Head-Shot the Rot.items.[].system.items.ab9pz.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Hefty Hauler')
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[bskyv] : object {Head-Shot the Rot.items.[].system.items.bskyv}
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img : string {Head-Shot the Rot.items.[].system.items.bskyv.img} (same value: 'icons/equipment/chest/breastplate-collared-steel.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.bskyv.level} (same value: 19)
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name : string {Head-Shot the Rot.items.[].system.items.bskyv.name} (same value: 'Medium Armor Mastery')
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uuid : string {Head-Shot the Rot.items.[].system.items.bskyv.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Medium Armor Mastery')
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[emlsp] : object {Head-Shot the Rot.items.[].system.items.emlsp}
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img : string {Head-Shot the Rot.items.[].system.items.emlsp.img} (same value: 'systems/pf2e/icons/features/classes/gunslinging-legend.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.emlsp.level} (same value: 13)
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name : string {Head-Shot the Rot.items.[].system.items.emlsp.name} (same value: 'Gunslinging Legend')
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uuid : string {Head-Shot the Rot.items.[].system.items.emlsp.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Gunslinging Legend')
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[g7b2s] : object {Head-Shot the Rot.items.[].system.items.g7b2s}
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img : string {Head-Shot the Rot.items.[].system.items.g7b2s.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
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level : integer {Head-Shot the Rot.items.[].system.items.g7b2s.level} (same value: 7)
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name : string {Head-Shot the Rot.items.[].system.items.g7b2s.name} (same value: 'Weapon Specialization')
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uuid : string {Head-Shot the Rot.items.[].system.items.g7b2s.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
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|
[gfou8] : object {Head-Shot the Rot.items.[].system.items.gfou8}
|
|
img : string {Head-Shot the Rot.items.[].system.items.gfou8.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.gfou8.level} (same value: 3)
|
|
name : string {Head-Shot the Rot.items.[].system.items.gfou8.name} (same value: 'Stubborn')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.gfou8.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Stubborn')
|
|
[gpkfl] : object {Head-Shot the Rot.items.[].system.items.gpkfl}
|
|
img : string {Head-Shot the Rot.items.[].system.items.gpkfl.img} (same value: 'icons/skills/targeting/crosshair-bars-yellow.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.gpkfl.level} (same value: 1)
|
|
name : string {Head-Shot the Rot.items.[].system.items.gpkfl.name} (same value: 'Singular Expertise')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.gpkfl.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Slinger\'s Precision')
|
|
[kh0qp] : object {Head-Shot the Rot.items.[].system.items.kh0qp}
|
|
img : string {Head-Shot the Rot.items.[].system.items.kh0qp.img} (same value: 'systems/pf2e/icons/features/classes/gunslinger-weapon-mastery.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.kh0qp.level} (same value: 5)
|
|
name : string {Head-Shot the Rot.items.[].system.items.kh0qp.name} (same value: 'Gunslinger Weapon Mastery')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.kh0qp.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Gunslinger Weapon Mastery')
|
|
[ku7lr] : object {Head-Shot the Rot.items.[].system.items.ku7lr}
|
|
img : string {Head-Shot the Rot.items.[].system.items.ku7lr.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.ku7lr.level} (same value: 1)
|
|
name : string {Head-Shot the Rot.items.[].system.items.ku7lr.name} (same value: 'Terrain Stalker')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.ku7lr.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Terrain Stalker')
|
|
[n6uq0] : object {Head-Shot the Rot.items.[].system.items.n6uq0}
|
|
img : string {Head-Shot the Rot.items.[].system.items.n6uq0.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.n6uq0.level} (same value: 1)
|
|
name : string {Head-Shot the Rot.items.[].system.items.n6uq0.name} (same value: 'Risky Surgery')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.n6uq0.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Risky Surgery')
|
|
[osb2w] : object {Head-Shot the Rot.items.[].system.items.osb2w}
|
|
img : string {Head-Shot the Rot.items.[].system.items.osb2w.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.osb2w.level} (same value: 1)
|
|
name : string {Head-Shot the Rot.items.[].system.items.osb2w.name} (same value: 'Crafter\'s Appraisal')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.osb2w.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Crafter\'s Appraisal')
|
|
[pi0ik] : object {Head-Shot the Rot.items.[].system.items.pi0ik}
|
|
img : string {Head-Shot the Rot.items.[].system.items.pi0ik.img} (same value: 'systems/pf2e/icons/features/classes/incredible-sense.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.pi0ik.level} (same value: 19)
|
|
name : string {Head-Shot the Rot.items.[].system.items.pi0ik.name} (same value: 'Incredible Senses')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.pi0ik.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Legend')
|
|
[rqnn0] : object {Head-Shot the Rot.items.[].system.items.rqnn0}
|
|
img : string {Head-Shot the Rot.items.[].system.items.rqnn0.img} (same value: 'icons/magic/perception/eye-tendrils-web-purple.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.rqnn0.level} (same value: 7)
|
|
name : string {Head-Shot the Rot.items.[].system.items.rqnn0.name} (same value: 'Vigilant Senses')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.rqnn0.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Mastery')
|
|
[uq3mi] : object {Head-Shot the Rot.items.[].system.items.uq3mi}
|
|
img : string {Head-Shot the Rot.items.[].system.items.uq3mi.img} (same value: 'icons/creatures/mammals/bull-horned-blue.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.uq3mi.level} (same value: 17)
|
|
name : string {Head-Shot the Rot.items.[].system.items.uq3mi.name} (same value: 'Juggernaut')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.uq3mi.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Juggernaut')
|
|
[zmmy3] : object {Head-Shot the Rot.items.[].system.items.zmmy3}
|
|
img : string {Head-Shot the Rot.items.[].system.items.zmmy3.img} (same value: 'icons/skills/melee/hand-grip-sword-orange.webp')
|
|
level : integer {Head-Shot the Rot.items.[].system.items.zmmy3.level} (same value: 15)
|
|
name : string {Head-Shot the Rot.items.[].system.items.zmmy3.name} (same value: 'Greater Weapon Specialization (Level 15)')
|
|
uuid : string {Head-Shot the Rot.items.[].system.items.zmmy3.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization')
|
|
[keyAbility] : object {Head-Shot the Rot.items.[].system.keyAbility}
|
|
value : array<string> {Head-Shot the Rot.items.[].system.keyAbility.value}
|
|
Length: min=1 max=1
|
|
Value type: string {Head-Shot the Rot.items.[].system.keyAbility.value.[]} (same value: 'dex')
|
|
[languages] : object {Head-Shot the Rot.items.[].system.languages}
|
|
custom : string {Head-Shot the Rot.items.[].system.languages.custom} (same value: '')
|
|
value : array<string> {Head-Shot the Rot.items.[].system.languages.value}
|
|
Length: min=1 max=2
|
|
Value type: string {Head-Shot the Rot.items.[].system.languages.value.[]} (3 different values)
|
|
'common' (x4)
|
|
'goblin' (x1)
|
|
'elven' (x1)
|
|
[level] : object {Head-Shot the Rot.items.[].system.level}
|
|
[taken] : integer {Head-Shot the Rot.items.[].system.level.taken} (3 different values)
|
|
1 (x12)
|
|
2 (x8)
|
|
3 (x4)
|
|
value : integer {Head-Shot the Rot.items.[].system.level.value} (all different values)
|
|
[location] : mixed
|
|
string {Head-Shot the Rot.items.[].system.location} (13 different values)
|
|
object {Head-Shot the Rot.items.[].system.location}
|
|
value : string {Head-Shot the Rot.items.[].system.location.value} (same value: 'dsGlEEvaBpeGjMlA')
|
|
[material] : object {Head-Shot the Rot.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[maxTakable] : empty
|
|
[mod] : object {Head-Shot the Rot.items.[].system.mod}
|
|
value : integer {Head-Shot the Rot.items.[].system.mod.value} (same value: 0)
|
|
[perception] : integer {Head-Shot the Rot.items.[].system.perception} (same value: 2)
|
|
[prepared] : object {Head-Shot the Rot.items.[].system.prepared}
|
|
value : string {Head-Shot the Rot.items.[].system.prepared.value} (same value: 'innate')
|
|
[prerequisites] : object {Head-Shot the Rot.items.[].system.prerequisites}
|
|
value : array<object> {Head-Shot the Rot.items.[].system.prerequisites.value}
|
|
Length: min=0 max=2
|
|
Value type: object {Head-Shot the Rot.items.[].system.prerequisites.value.[]}
|
|
value : string {Head-Shot the Rot.items.[].system.prerequisites.value.[].value} (9 different values)
|
|
'trained in Medicine' (x3)
|
|
'trained in Athletics' (x2)
|
|
'trained in Crafting' (x2)
|
|
'trained in Acrobatics' (x2)
|
|
'trained in at least one skill' (x1)
|
|
'trained in Intimidation' (x1)
|
|
'trained in Deception' (x1)
|
|
'Battle Medicine' (x1)
|
|
'trained in Stealth' (x1)
|
|
[price] : object {Head-Shot the Rot.items.[].system.price}
|
|
[per] : integer {Head-Shot the Rot.items.[].system.price.per} (2 different values)
|
|
10 (x4)
|
|
5 (x1)
|
|
value : object {Head-Shot the Rot.items.[].system.price.value}
|
|
[cp] : integer {Head-Shot the Rot.items.[].system.price.value.cp} (2 different values)
|
|
5 (x1)
|
|
1 (x1)
|
|
[gp] : integer {Head-Shot the Rot.items.[].system.price.value.gp} (11 different values)
|
|
[sp] : integer {Head-Shot the Rot.items.[].system.price.value.sp} (3 different values)
|
|
1 (x13)
|
|
5 (x5)
|
|
2 (x4)
|
|
[proficiency] : object {Head-Shot the Rot.items.[].system.proficiency}
|
|
slug : string {Head-Shot the Rot.items.[].system.proficiency.slug} (same value: '')
|
|
value : integer {Head-Shot the Rot.items.[].system.proficiency.value} (same value: 1)
|
|
[proficient] : object {Head-Shot the Rot.items.[].system.proficient}
|
|
value : integer {Head-Shot the Rot.items.[].system.proficient.value} (same value: 1)
|
|
[quantity] : integer {Head-Shot the Rot.items.[].system.quantity} (8 different values)
|
|
1 (x32)
|
|
2 (x5)
|
|
20 (x5)
|
|
9 (x2)
|
|
13 (x2)
|
|
5 (x2)
|
|
7 (x1)
|
|
4 (x1)
|
|
[range] : mixed
|
|
integer {Head-Shot the Rot.items.[].system.range} (all different values)
|
|
object {Head-Shot the Rot.items.[].system.range}
|
|
value : string {Head-Shot the Rot.items.[].system.range.value} (same value: '')
|
|
[reach] : integer {Head-Shot the Rot.items.[].system.reach} (same value: 5)
|
|
[reload] : object {Head-Shot the Rot.items.[].system.reload}
|
|
value : string {Head-Shot the Rot.items.[].system.reload.value} (2 different values)
|
|
'1' (x5)
|
|
'' (x4)
|
|
[requirements] : string {Head-Shot the Rot.items.[].system.requirements} (same value: '')
|
|
[runes] : object {Head-Shot the Rot.items.[].system.runes}
|
|
potency : integer {Head-Shot the Rot.items.[].system.runes.potency} (2 different values)
|
|
0 (x9)
|
|
1 (x4)
|
|
property : array<> {Head-Shot the Rot.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {Head-Shot the Rot.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {Head-Shot the Rot.items.[].system.runes.striking} (same value: 0)
|
|
[savingThrows] : object {Head-Shot the Rot.items.[].system.savingThrows}
|
|
fortitude : integer {Head-Shot the Rot.items.[].system.savingThrows.fortitude} (same value: 2)
|
|
reflex : integer {Head-Shot the Rot.items.[].system.savingThrows.reflex} (same value: 2)
|
|
will : integer {Head-Shot the Rot.items.[].system.savingThrows.will} (same value: 1)
|
|
[selectedAmmoId] : string {Head-Shot the Rot.items.[].system.selectedAmmoId} (3 different values)
|
|
'DufqUpCPzHv4DppX' (x1)
|
|
'EPkTyUZXh1qaiHME' (x1)
|
|
'ypx3RVJX3aqDvW3j' (x1)
|
|
[showSlotlessLevels] : object {Head-Shot the Rot.items.[].system.showSlotlessLevels}
|
|
value : boolean {Head-Shot the Rot.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {Head-Shot the Rot.items.[].system.size} (2 different values)
|
|
'med' (x53)
|
|
'sm' (x1)
|
|
[skillFeatLevels] : object {Head-Shot the Rot.items.[].system.skillFeatLevels}
|
|
value : array<integer> {Head-Shot the Rot.items.[].system.skillFeatLevels.value}
|
|
Length: min=10 max=10
|
|
Value type: integer {Head-Shot the Rot.items.[].system.skillFeatLevels.value.[]} (10 different values)
|
|
2 (x4)
|
|
4 (x4)
|
|
6 (x4)
|
|
8 (x4)
|
|
10 (x4)
|
|
12 (x4)
|
|
14 (x4)
|
|
16 (x4)
|
|
18 (x4)
|
|
20 (x4)
|
|
[skillIncreaseLevels] : object {Head-Shot the Rot.items.[].system.skillIncreaseLevels}
|
|
value : array<integer> {Head-Shot the Rot.items.[].system.skillIncreaseLevels.value}
|
|
Length: min=9 max=9
|
|
Value type: integer {Head-Shot the Rot.items.[].system.skillIncreaseLevels.value.[]} (9 different values)
|
|
3 (x4)
|
|
5 (x4)
|
|
7 (x4)
|
|
9 (x4)
|
|
11 (x4)
|
|
13 (x4)
|
|
15 (x4)
|
|
17 (x4)
|
|
19 (x4)
|
|
rules : ignored (Foundry rules object) {Head-Shot the Rot.items.[].system.rules}
|
|
[slots] : object {Head-Shot the Rot.items.[].system.slots}
|
|
[slug] : string {Head-Shot the Rot.items.[].system.slug} (84 different values)
|
|
[speed] : integer {Head-Shot the Rot.items.[].system.speed} (2 different values)
|
|
25 (x3)
|
|
30 (x1)
|
|
[speedPenalty] : integer {Head-Shot the Rot.items.[].system.speedPenalty} (same value: 0)
|
|
[spellcasting] : integer {Head-Shot the Rot.items.[].system.spellcasting} (same value: 0)
|
|
[spelldc] : object {Head-Shot the Rot.items.[].system.spelldc}
|
|
dc : integer {Head-Shot the Rot.items.[].system.spelldc.dc} (same value: 0)
|
|
value : integer {Head-Shot the Rot.items.[].system.spelldc.value} (same value: 0)
|
|
[splashDamage] : object {Head-Shot the Rot.items.[].system.splashDamage}
|
|
value : integer {Head-Shot the Rot.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {Head-Shot the Rot.items.[].system.stackGroup} (3 different values)
|
|
'coins' (x8)
|
|
'rounds10' (x4)
|
|
'rounds5' (x1)
|
|
[strength] : integer {Head-Shot the Rot.items.[].system.strength} (2 different values)
|
|
0 (x3)
|
|
1 (x1)
|
|
[subfeatures] : object {Head-Shot the Rot.items.[].system.subfeatures}
|
|
proficiencies : object {Head-Shot the Rot.items.[].system.subfeatures.proficiencies}
|
|
will : object {Head-Shot the Rot.items.[].system.subfeatures.proficiencies.will}
|
|
rank : integer {Head-Shot the Rot.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2)
|
|
[target] : object {Head-Shot the Rot.items.[].system.target}
|
|
value : string {Head-Shot the Rot.items.[].system.target.value} (same value: '')
|
|
[time] : object {Head-Shot the Rot.items.[].system.time}
|
|
value : string {Head-Shot the Rot.items.[].system.time.value} (same value: '2')
|
|
[tradition] : object {Head-Shot the Rot.items.[].system.tradition}
|
|
value : string {Head-Shot the Rot.items.[].system.tradition.value} (same value: 'arcane')
|
|
[trainedSkills] : object {Head-Shot the Rot.items.[].system.trainedSkills}
|
|
[custom] : string {Head-Shot the Rot.items.[].system.trainedSkills.custom} (same value: '')
|
|
[lore] : array<string> {Head-Shot the Rot.items.[].system.trainedSkills.lore}
|
|
Length: min=1 max=1
|
|
Value type: string {Head-Shot the Rot.items.[].system.trainedSkills.lore.[]} (all different values)
|
|
value : array<string> {Head-Shot the Rot.items.[].system.trainedSkills.value}
|
|
Length: min=0 max=1
|
|
Value type: string {Head-Shot the Rot.items.[].system.trainedSkills.value.[]} (all different values)
|
|
[additional] : integer {Head-Shot the Rot.items.[].system.trainedSkills.additional} (same value: 3)
|
|
[traits] : object {Head-Shot the Rot.items.[].system.traits}
|
|
rarity : string {Head-Shot the Rot.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x106)
|
|
'uncommon' (x13)
|
|
[traditions] : array<string> {Head-Shot the Rot.items.[].system.traits.traditions}
|
|
Length: min=4 max=4
|
|
Value type: string {Head-Shot the Rot.items.[].system.traits.traditions.[]} (all different values)
|
|
value : array<string> {Head-Shot the Rot.items.[].system.traits.value}
|
|
Length: min=0 max=5
|
|
Value type: string {Head-Shot the Rot.items.[].system.traits.value.[]} (38 different values)
|
|
[usage] : object {Head-Shot the Rot.items.[].system.usage}
|
|
value : string {Head-Shot the Rot.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x28)
|
|
'held-in-two-hands' (x9)
|
|
'affixed-to-armor' (x1)
|
|
[uses] : object {Head-Shot the Rot.items.[].system.uses}
|
|
autoDestroy : boolean {Head-Shot the Rot.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Head-Shot the Rot.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Head-Shot the Rot.items.[].system.uses.value} (same value: 1)
|
|
[vision] : string {Head-Shot the Rot.items.[].system.vision} (3 different values)
|
|
'normal' (x2)
|
|
'darkvision' (x1)
|
|
'low-light-vision' (x1)
|
|
type : string {Head-Shot the Rot.items.[].type} (14 different values)
|
|
[_stats] : object {Head-Shot the Rot.items.[]._stats}
|
|
compendiumSource : string {Head-Shot the Rot.items.[]._stats.compendiumSource} (84 different values)
|
|
[flags] : object {Head-Shot the Rot.items.[].flags}
|
|
pf2e : object {Head-Shot the Rot.items.[].flags.pf2e}
|
|
[grantedBy] : object {Head-Shot the Rot.items.[].flags.pf2e.grantedBy}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.grantedBy.id} (12 different values)
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
|
|
[itemGrants] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants}
|
|
[alchemicalCrafting] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting.id} (same value: 'FJ4WRUhvwqlphsCT')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.alchemicalCrafting.onDelete} (same value: 'detach')
|
|
[assurance] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance.id} (same value: 'ZtBPbV1hI7VV5vR2')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.assurance.onDelete} (same value: 'detach')
|
|
[clearAPath] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath.id} (same value: 'uQg1rUCfGasFxWKN')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.clearAPath.onDelete} (same value: 'detach')
|
|
coveredReload : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload.id} (same value: 'BiZuGGYMe5rjQTQn')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.coveredReload.onDelete} (same value: 'detach')
|
|
[hitTheDirt] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt.id} (same value: 'G3jZVxB04bnlAM2h')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.hitTheDirt.onDelete} (same value: 'detach')
|
|
[intoTheFray] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray.id} (same value: 'wkx2RV2sE5f5rldN')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.intoTheFray.onDelete} (same value: 'detach')
|
|
[lengthyDiversion] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion.id} (same value: 'nvEqABSpSP3SCNGF')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.lengthyDiversion.onDelete} (same value: 'detach')
|
|
[livingFortification] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification.id} (same value: 'HdNckqUcTJrpY3WV')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.livingFortification.onDelete} (same value: 'detach')
|
|
oneShotOneKill : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill.id} (same value: 'YqZIxfwDhEx7mFbM')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.oneShotOneKill.onDelete} (same value: 'detach')
|
|
[raconteursReload] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload.id} (same value: 'qNlobFa04JYYvvDM')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.raconteursReload.onDelete} (same value: 'detach')
|
|
[reloadingStrike] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike.id} (same value: '2vE9gOdIcMwSPj9a')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.reloadingStrike.onDelete} (same value: 'detach')
|
|
[tenPaces] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces.id} (same value: 'Gg7tlifDK88lkeA0')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.tenPaces.onDelete} (same value: 'detach')
|
|
[wayOfTheDrifter] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.id} (same value: '8RLoi2xYbuqZbWmp')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheDrifter.onDelete} (same value: 'detach')
|
|
[wayOfThePistolero] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero.id} (same value: 'm8p7OtxiqvALTR4u')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfThePistolero.onDelete} (same value: 'detach')
|
|
[wayOfTheSniper] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper.id} (same value: 'vHbqRFgBsAuJvsQv')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheSniper.onDelete} (same value: 'detach')
|
|
[wayOfTheVanguard] : object {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard}
|
|
id : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.id} (same value: 'TBoilgT3cElTT9cx')
|
|
onDelete : string {Head-Shot the Rot.items.[].flags.pf2e.itemGrants.wayOfTheVanguard.onDelete} (same value: 'detach')
|
|
name : string {Head-Shot the Rot.name} (all different values)
|
|
system : object {Head-Shot the Rot.system}
|
|
[abilities] : empty
|
|
attributes : object {Head-Shot the Rot.system.attributes}
|
|
hp : object {Head-Shot the Rot.system.attributes.hp}
|
|
temp : integer {Head-Shot the Rot.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Head-Shot the Rot.system.attributes.hp.value} (all different values)
|
|
speed : object {Head-Shot the Rot.system.attributes.speed}
|
|
otherSpeeds : array<> {Head-Shot the Rot.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {Head-Shot the Rot.system.attributes.speed.value} (same value: 25)
|
|
build : object {Head-Shot the Rot.system.build}
|
|
attributes : object {Head-Shot the Rot.system.build.attributes}
|
|
boosts : object {Head-Shot the Rot.system.build.attributes.boosts}
|
|
1 : array<string> {Head-Shot the Rot.system.build.attributes.boosts.1}
|
|
Length: min=4 max=4
|
|
Value type: string {Head-Shot the Rot.system.build.attributes.boosts.1.[]} (6 different values)
|
|
'dex' (x4)
|
|
'con' (x3)
|
|
'cha' (x3)
|
|
'wis' (x3)
|
|
'int' (x2)
|
|
'str' (x1)
|
|
crafting : object {Head-Shot the Rot.system.crafting}
|
|
formulas : array<> {Head-Shot the Rot.system.crafting.formulas}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
customModifiers : object {Head-Shot the Rot.system.customModifiers}
|
|
details : object {Head-Shot the Rot.system.details}
|
|
age : object {Head-Shot the Rot.system.details.age}
|
|
value : string {Head-Shot the Rot.system.details.age.value} (same value: '')
|
|
alliance : string {Head-Shot the Rot.system.details.alliance} (same value: 'party')
|
|
biography : object {Head-Shot the Rot.system.details.biography}
|
|
allies : string {Head-Shot the Rot.system.details.biography.allies} (same value: '')
|
|
anathema : array<> {Head-Shot the Rot.system.details.biography.anathema}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
appearance : string {Head-Shot the Rot.system.details.biography.appearance} (same value: '')
|
|
attitude : string {Head-Shot the Rot.system.details.biography.attitude} (same value: '')
|
|
backstory : string {Head-Shot the Rot.system.details.biography.backstory} (all different values)
|
|
beliefs : string {Head-Shot the Rot.system.details.biography.beliefs} (same value: '')
|
|
birthPlace : string {Head-Shot the Rot.system.details.biography.birthPlace} (same value: '')
|
|
campaignNotes : string {Head-Shot the Rot.system.details.biography.campaignNotes} (same value: '')
|
|
catchphrases : string {Head-Shot the Rot.system.details.biography.catchphrases} (same value: '')
|
|
dislikes : string {Head-Shot the Rot.system.details.biography.dislikes} (same value: '')
|
|
edicts : array<> {Head-Shot the Rot.system.details.biography.edicts}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
enemies : string {Head-Shot the Rot.system.details.biography.enemies} (same value: '')
|
|
likes : string {Head-Shot the Rot.system.details.biography.likes} (same value: '')
|
|
organizations : string {Head-Shot the Rot.system.details.biography.organizations} (same value: '')
|
|
deity : object {Head-Shot the Rot.system.details.deity}
|
|
image : string {Head-Shot the Rot.system.details.deity.image} (same value: 'systems/pf2e/assets/sheet/deity.webp')
|
|
value : string {Head-Shot the Rot.system.details.deity.value} (same value: '')
|
|
ethnicity : object {Head-Shot the Rot.system.details.ethnicity}
|
|
value : string {Head-Shot the Rot.system.details.ethnicity.value} (same value: '')
|
|
gender : object {Head-Shot the Rot.system.details.gender}
|
|
value : string {Head-Shot the Rot.system.details.gender.value} (2 different values)
|
|
'M/He/Him' (x2)
|
|
'F/She/Her' (x2)
|
|
height : object {Head-Shot the Rot.system.details.height}
|
|
value : string {Head-Shot the Rot.system.details.height.value} (same value: '')
|
|
keyability : object {Head-Shot the Rot.system.details.keyability}
|
|
value : string {Head-Shot the Rot.system.details.keyability.value} (same value: 'str')
|
|
languages : object {Head-Shot the Rot.system.details.languages}
|
|
details : string {Head-Shot the Rot.system.details.languages.details} (same value: '')
|
|
value : array<string> {Head-Shot the Rot.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {Head-Shot the Rot.system.details.languages.value.[]} (all different values)
|
|
level : object {Head-Shot the Rot.system.details.level}
|
|
value : integer {Head-Shot the Rot.system.details.level.value} (same value: 3)
|
|
nationality : object {Head-Shot the Rot.system.details.nationality}
|
|
value : string {Head-Shot the Rot.system.details.nationality.value} (same value: '')
|
|
weight : object {Head-Shot the Rot.system.details.weight}
|
|
value : string {Head-Shot the Rot.system.details.weight.value} (same value: '')
|
|
xp : object {Head-Shot the Rot.system.details.xp}
|
|
max : integer {Head-Shot the Rot.system.details.xp.max} (same value: 1000)
|
|
min : integer {Head-Shot the Rot.system.details.xp.min} (same value: 0)
|
|
pct : integer {Head-Shot the Rot.system.details.xp.pct} (same value: 0)
|
|
value : integer {Head-Shot the Rot.system.details.xp.value} (same value: 0)
|
|
exploration : array<> {Head-Shot the Rot.system.exploration}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
initiative : object {Head-Shot the Rot.system.initiative}
|
|
statistic : string {Head-Shot the Rot.system.initiative.statistic} (same value: 'perception')
|
|
pfs : object {Head-Shot the Rot.system.pfs}
|
|
[characterNumber] : empty
|
|
currentFaction : string {Head-Shot the Rot.system.pfs.currentFaction} (same value: 'EA')
|
|
fame : integer {Head-Shot the Rot.system.pfs.fame} (same value: 0)
|
|
levelBump : boolean {Head-Shot the Rot.system.pfs.levelBump} (same value: False)
|
|
[playerNumber] : empty
|
|
reputation : object {Head-Shot the Rot.system.pfs.reputation}
|
|
EA : integer {Head-Shot the Rot.system.pfs.reputation.EA} (same value: 0)
|
|
GA : integer {Head-Shot the Rot.system.pfs.reputation.GA} (same value: 0)
|
|
HH : integer {Head-Shot the Rot.system.pfs.reputation.HH} (same value: 0)
|
|
RO : integer {Head-Shot the Rot.system.pfs.reputation.RO} (same value: 0)
|
|
VS : integer {Head-Shot the Rot.system.pfs.reputation.VS} (same value: 0)
|
|
VW : integer {Head-Shot the Rot.system.pfs.reputation.VW} (same value: 0)
|
|
school : string {Head-Shot the Rot.system.pfs.school} (same value: 'none')
|
|
proficiencies : object {Head-Shot the Rot.system.proficiencies}
|
|
attacks : object {Head-Shot the Rot.system.proficiencies.attacks}
|
|
weapon-group-firearm : object {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm}
|
|
custom : boolean {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm.custom} (same value: True)
|
|
rank : integer {Head-Shot the Rot.system.proficiencies.attacks.weapon-group-firearm.rank} (same value: 2)
|
|
resources : object {Head-Shot the Rot.system.resources}
|
|
[crafting] : object {Head-Shot the Rot.system.resources.crafting}
|
|
infusedReagents : object {Head-Shot the Rot.system.resources.crafting.infusedReagents}
|
|
value : integer {Head-Shot the Rot.system.resources.crafting.infusedReagents.value} (same value: 3)
|
|
heroPoints : object {Head-Shot the Rot.system.resources.heroPoints}
|
|
max : integer {Head-Shot the Rot.system.resources.heroPoints.max} (same value: 3)
|
|
value : integer {Head-Shot the Rot.system.resources.heroPoints.value} (same value: 1)
|
|
saves : object {Head-Shot the Rot.system.saves}
|
|
will : object {Head-Shot the Rot.system.saves.will}
|
|
rank : integer {Head-Shot the Rot.system.saves.will.rank} (same value: 2)
|
|
skills : object {Head-Shot the Rot.system.skills}
|
|
acrobatics : object {Head-Shot the Rot.system.skills.acrobatics}
|
|
rank : integer {Head-Shot the Rot.system.skills.acrobatics.rank} (same value: 1)
|
|
arcana : object {Head-Shot the Rot.system.skills.arcana}
|
|
rank : integer {Head-Shot the Rot.system.skills.arcana.rank} (same value: 0)
|
|
athletics : object {Head-Shot the Rot.system.skills.athletics}
|
|
rank : integer {Head-Shot the Rot.system.skills.athletics.rank} (2 different values)
|
|
0 (x2)
|
|
1 (x2)
|
|
crafting : object {Head-Shot the Rot.system.skills.crafting}
|
|
rank : integer {Head-Shot the Rot.system.skills.crafting.rank} (2 different values)
|
|
0 (x3)
|
|
1 (x1)
|
|
deception : object {Head-Shot the Rot.system.skills.deception}
|
|
rank : integer {Head-Shot the Rot.system.skills.deception.rank} (2 different values)
|
|
0 (x2)
|
|
1 (x2)
|
|
diplomacy : object {Head-Shot the Rot.system.skills.diplomacy}
|
|
rank : integer {Head-Shot the Rot.system.skills.diplomacy.rank} (same value: 0)
|
|
intimidation : object {Head-Shot the Rot.system.skills.intimidation}
|
|
rank : integer {Head-Shot the Rot.system.skills.intimidation.rank} (2 different values)
|
|
2 (x2)
|
|
0 (x2)
|
|
medicine : object {Head-Shot the Rot.system.skills.medicine}
|
|
rank : integer {Head-Shot the Rot.system.skills.medicine.rank} (3 different values)
|
|
0 (x2)
|
|
1 (x1)
|
|
2 (x1)
|
|
nature : object {Head-Shot the Rot.system.skills.nature}
|
|
rank : integer {Head-Shot the Rot.system.skills.nature.rank} (same value: 0)
|
|
occultism : object {Head-Shot the Rot.system.skills.occultism}
|
|
rank : integer {Head-Shot the Rot.system.skills.occultism.rank} (2 different values)
|
|
0 (x3)
|
|
1 (x1)
|
|
performance : object {Head-Shot the Rot.system.skills.performance}
|
|
rank : integer {Head-Shot the Rot.system.skills.performance.rank} (same value: 0)
|
|
religion : object {Head-Shot the Rot.system.skills.religion}
|
|
rank : integer {Head-Shot the Rot.system.skills.religion.rank} (same value: 0)
|
|
society : object {Head-Shot the Rot.system.skills.society}
|
|
rank : integer {Head-Shot the Rot.system.skills.society.rank} (2 different values)
|
|
0 (x2)
|
|
1 (x2)
|
|
stealth : object {Head-Shot the Rot.system.skills.stealth}
|
|
rank : integer {Head-Shot the Rot.system.skills.stealth.rank} (2 different values)
|
|
1 (x3)
|
|
2 (x1)
|
|
survival : object {Head-Shot the Rot.system.skills.survival}
|
|
rank : integer {Head-Shot the Rot.system.skills.survival.rank} (2 different values)
|
|
0 (x3)
|
|
1 (x1)
|
|
thievery : object {Head-Shot the Rot.system.skills.thievery}
|
|
rank : integer {Head-Shot the Rot.system.skills.thievery.rank} (2 different values)
|
|
0 (x3)
|
|
1 (x1)
|
|
type : string {Head-Shot the Rot.type} (same value: 'character') |