245 lines
18 KiB
Plaintext
245 lines
18 KiB
Plaintext
Hazards (Rulebooks)
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Different values: 54
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=====================================
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object {Hazards (Rulebooks)}
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_id : string {Hazards (Rulebooks)._id} (all different values)
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img : string {Hazards (Rulebooks).img} (same value: 'systems/pf2e/icons/default-icons/hazard.svg')
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items : array<object> {Hazards (Rulebooks).items}
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Length: min=1 max=5
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Value type: object {Hazards (Rulebooks).items.[]}
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_id : string {Hazards (Rulebooks).items.[]._id} (84 different values)
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img : string {Hazards (Rulebooks).items.[].img} (5 different values)
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'systems/pf2e/icons/actions/Reaction.webp' (x53)
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'systems/pf2e/icons/actions/Passive.webp' (x16)
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'systems/pf2e/icons/default-icons/melee.svg' (x12)
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'systems/pf2e/icons/actions/FreeAction.webp' (x2)
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'systems/pf2e/icons/default-icons/action.svg' (x1)
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name : string {Hazards (Rulebooks).items.[].name} (80 different values)
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sort : integer {Hazards (Rulebooks).items.[].sort} (6 different values)
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100000 (x50)
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200000 (x13)
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0 (x11)
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300000 (x6)
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400000 (x3)
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600000 (x1)
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system : object {Hazards (Rulebooks).items.[].system}
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[actionType] : object {Hazards (Rulebooks).items.[].system.actionType}
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value : string {Hazards (Rulebooks).items.[].system.actionType.value} (3 different values)
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'reaction' (x53)
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'passive' (x17)
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'free' (x2)
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[actions] : object {Hazards (Rulebooks).items.[].system.actions}
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[value] : empty
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[category] : empty
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description : object {Hazards (Rulebooks).items.[].system.description}
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value : string {Hazards (Rulebooks).items.[].system.description.value} (75 different values)
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publication : object {Hazards (Rulebooks).items.[].system.publication}
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license : string {Hazards (Rulebooks).items.[].system.publication.license} (2 different values)
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'OGL' (x82)
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'ORC' (x2)
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remaster : boolean {Hazards (Rulebooks).items.[].system.publication.remaster} (2 different values)
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False (x82)
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True (x2)
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title : string {Hazards (Rulebooks).items.[].system.publication.title} (2 different values)
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'' (x82)
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'Pathfinder GM Core' (x2)
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rules : ignored (Foundry rules object) {Hazards (Rulebooks).items.[].system.rules}
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[slug] : string {Hazards (Rulebooks).items.[].system.slug} (6 different values)
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'flesset-poison' (x1)
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'cladis-poison' (x1)
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'no-map' (x1)
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'sap-vitality' (x1)
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'jaws' (x1)
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'devour' (x1)
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traits : object {Hazards (Rulebooks).items.[].system.traits}
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[rarity] : string {Hazards (Rulebooks).items.[].system.traits.rarity} (same value: 'common')
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[selected] : array<> {Hazards (Rulebooks).items.[].system.traits.selected}
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Length: min=0 max=0
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Value type: empty
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value : array<string> {Hazards (Rulebooks).items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {Hazards (Rulebooks).items.[].system.traits.value.[]} (25 different values)
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[attack] : object {Hazards (Rulebooks).items.[].system.attack}
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value : string {Hazards (Rulebooks).items.[].system.attack.value} (same value: '')
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[attackEffects] : object {Hazards (Rulebooks).items.[].system.attackEffects}
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[custom] : string {Hazards (Rulebooks).items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {Hazards (Rulebooks).items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {Hazards (Rulebooks).items.[].system.attackEffects.value.[]} (6 different values)
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'no-map' (x3)
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'flesset-poison' (x1)
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'cladis-poison' (x1)
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'sap-vitality' (x1)
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'devour' (x1)
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'decapitation' (x1)
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[bonus] : object {Hazards (Rulebooks).items.[].system.bonus}
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value : integer {Hazards (Rulebooks).items.[].system.bonus.value} (10 different values)
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13 (x2)
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17 (x2)
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28 (x1)
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29 (x1)
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21 (x1)
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14 (x1)
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19 (x1)
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12 (x1)
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24 (x1)
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40 (x1)
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[damageRolls] : object {Hazards (Rulebooks).items.[].system.damageRolls}
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[3tqq8q1ujv3fog51d6br] : object {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damage} (same value: '1')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damageType} (same value: 'piercing')
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[7fjovgwbpdn68he8fl8i] : object {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damage} (same value: '6d8+20')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damageType} (same value: 'bludgeoning')
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[85elazcjj99muxznwj6o] : object {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damage} (same value: '3d4')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damageType} (same value: 'piercing')
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[b2sgkmleac7pt7auaikp] : object {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damage} (same value: '2d6+6')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damageType} (same value: 'piercing')
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[bl4p5gmnff8b2w33u1az] : object {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damage} (same value: '6d12+25')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damageType} (same value: 'slashing')
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[guj26mkvvr90w00st8m3] : object {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damage} (same value: '2d12+4')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damageType} (same value: 'slashing')
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[ha17f105vm6xzoc5d1w0] : object {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damage} (same value: '2d12+10')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damageType} (same value: 'bludgeoning')
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[hbbjiswyk7luxxtmpf26] : object {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damage} (same value: '2d10+5')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damageType} (same value: 'slashing')
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[m9gfpuesqgzgmj2cr5tg] : object {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damage} (same value: '2d10 + 18')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damageType} (same value: 'bludgeoning')
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mwdx5rvny9h800405t75e : object {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: '3d6')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: 'bludgeoning')
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[vyild2eqx4ge0c61qqpd] : object {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd}
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damage : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damage} (same value: '4d8+9')
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damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damageType} (same value: 'void')
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[frequency] : object {Hazards (Rulebooks).items.[].system.frequency}
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max : integer {Hazards (Rulebooks).items.[].system.frequency.max} (same value: 1)
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per : string {Hazards (Rulebooks).items.[].system.frequency.per} (same value: 'day')
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[weaponType] : object {Hazards (Rulebooks).items.[].system.weaponType}
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value : string {Hazards (Rulebooks).items.[].system.weaponType.value} (2 different values)
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'melee' (x10)
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'ranged' (x2)
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type : string {Hazards (Rulebooks).items.[].type} (2 different values)
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'action' (x72)
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'melee' (x12)
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name : string {Hazards (Rulebooks).name} (all different values)
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system : object {Hazards (Rulebooks).system}
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attributes : object {Hazards (Rulebooks).system.attributes}
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ac : object {Hazards (Rulebooks).system.attributes.ac}
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value : integer {Hazards (Rulebooks).system.attributes.ac.value} (19 different values)
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emitsSound : string {Hazards (Rulebooks).system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : integer {Hazards (Rulebooks).system.attributes.hardness} (16 different values)
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[hasHealth] : boolean {Hazards (Rulebooks).system.attributes.hasHealth} (2 different values)
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True (x31)
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False (x22)
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hp : object {Hazards (Rulebooks).system.attributes.hp}
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details : string {Hazards (Rulebooks).system.attributes.hp.details} (9 different values)
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'' (x46)
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'The mirror can\'t be damaged while any mirror duplicate is alive' (x1)
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'Spout Hardness 8, Spout HP 32 (BT 16)' (x1)
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'Joint Hardness:16, Joint HP: 64 (BT 32)' (x1)
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'to destroy a channel gate (this prevents that channel from being disabled and stops the trap from resetting); <strong>Floor Hardness</strong> 18; <strong>Floor HP</strong> 72 (BT 36)' (x1)
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'to destroy the control panel and disable the trap' (x1)
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'Panel Hardness: 5, Panel HP: 20 (BT 10)' (x1)
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'per telekinetic cloud' (x1)
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'per junction' (x1)
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max : integer {Hazards (Rulebooks).system.attributes.hp.max} (23 different values)
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temp : integer {Hazards (Rulebooks).system.attributes.hp.temp} (same value: 0)
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[tempmax] : integer {Hazards (Rulebooks).system.attributes.hp.tempmax} (same value: 0)
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value : integer {Hazards (Rulebooks).system.attributes.hp.value} (23 different values)
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stealth : object {Hazards (Rulebooks).system.attributes.stealth}
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details : string {Hazards (Rulebooks).system.attributes.stealth.details} (16 different values)
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value : integer {Hazards (Rulebooks).system.attributes.stealth.value} (25 different values)
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[immunities] : array<object> {Hazards (Rulebooks).system.attributes.immunities}
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Length: min=1 max=3
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Value type: object {Hazards (Rulebooks).system.attributes.immunities.[]}
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[exceptions] : array<> {Hazards (Rulebooks).system.attributes.immunities.[].exceptions}
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Length: min=0 max=0
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Value type: empty
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type : string {Hazards (Rulebooks).system.attributes.immunities.[].type} (5 different values)
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'critical-hits' (x24)
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'precision' (x24)
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'mental' (x2)
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'fire' (x1)
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'poison' (x1)
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[resistances] : array<object> {Hazards (Rulebooks).system.attributes.resistances}
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Length: min=2 max=2
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Value type: object {Hazards (Rulebooks).system.attributes.resistances.[]}
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type : string {Hazards (Rulebooks).system.attributes.resistances.[].type} (2 different values)
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'acid' (x1)
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'fire' (x1)
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value : integer {Hazards (Rulebooks).system.attributes.resistances.[].value} (2 different values)
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20 (x1)
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10 (x1)
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[weaknesses] : array<object> {Hazards (Rulebooks).system.attributes.weaknesses}
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Length: min=1 max=2
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Value type: object {Hazards (Rulebooks).system.attributes.weaknesses.[]}
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type : string {Hazards (Rulebooks).system.attributes.weaknesses.[].type} (4 different values)
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'cold' (x2)
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'vitality' (x2)
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'fire' (x2)
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'electricity' (x1)
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value : integer {Hazards (Rulebooks).system.attributes.weaknesses.[].value} (3 different values)
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10 (x3)
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20 (x3)
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15 (x1)
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[creatureType] : string {Hazards (Rulebooks).system.creatureType} (same value: '')
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details : object {Hazards (Rulebooks).system.details}
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description : string {Hazards (Rulebooks).system.details.description} (all different values)
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disable : string {Hazards (Rulebooks).system.details.disable} (all different values)
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isComplex : boolean {Hazards (Rulebooks).system.details.isComplex} (2 different values)
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False (x37)
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True (x17)
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level : object {Hazards (Rulebooks).system.details.level}
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value : integer {Hazards (Rulebooks).system.details.level.value} (23 different values)
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publication : object {Hazards (Rulebooks).system.details.publication}
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license : string {Hazards (Rulebooks).system.details.publication.license} (2 different values)
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'ORC' (x35)
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'OGL' (x19)
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remaster : boolean {Hazards (Rulebooks).system.details.publication.remaster} (2 different values)
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True (x35)
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False (x19)
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title : string {Hazards (Rulebooks).system.details.publication.title} (7 different values)
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'Pathfinder GM Core' (x32)
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'Pathfinder Gamemastery Guide' (x8)
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'Pathfinder Core Rulebook' (x7)
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'Pathfinder Guns & Gears' (x3)
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'Pathfinder Bestiary' (x2)
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'Pathfinder Blog' (x1)
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'Pathfinder Bestiary 2' (x1)
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reset : string {Hazards (Rulebooks).system.details.reset} (29 different values)
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routine : string {Hazards (Rulebooks).system.details.routine} (17 different values)
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saves : object {Hazards (Rulebooks).system.saves}
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fortitude : object {Hazards (Rulebooks).system.saves.fortitude}
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saveDetail : string {Hazards (Rulebooks).system.saves.fortitude.saveDetail} (same value: '')
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value : integer {Hazards (Rulebooks).system.saves.fortitude.value} (16 different values)
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reflex : object {Hazards (Rulebooks).system.saves.reflex}
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saveDetail : string {Hazards (Rulebooks).system.saves.reflex.saveDetail} (same value: '')
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value : integer {Hazards (Rulebooks).system.saves.reflex.value} (21 different values)
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will : object {Hazards (Rulebooks).system.saves.will}
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saveDetail : string {Hazards (Rulebooks).system.saves.will.saveDetail} (same value: '')
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value : integer {Hazards (Rulebooks).system.saves.will.value} (3 different values)
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0 (x52)
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22 (x1)
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14 (x1)
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statusEffects : array<> {Hazards (Rulebooks).system.statusEffects}
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Length: min=0 max=0
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Value type: empty
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traits : object {Hazards (Rulebooks).system.traits}
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rarity : string {Hazards (Rulebooks).system.traits.rarity} (3 different values)
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'common' (x50)
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'rare' (x2)
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'uncommon' (x2)
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size : object {Hazards (Rulebooks).system.traits.size}
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value : string {Hazards (Rulebooks).system.traits.size.value} (same value: 'med')
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value : array<string> {Hazards (Rulebooks).system.traits.value}
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Length: min=1 max=3
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Value type: string {Hazards (Rulebooks).system.traits.value.[]} (11 different values)
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[customModifiers] : object {Hazards (Rulebooks).system.customModifiers}
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type : string {Hazards (Rulebooks).type} (same value: 'hazard') |