Files
Pf2eDataScrapper/output/pf2e/packs/Foolish Housekeeping and Other Articles.txt
T
2025-04-08 17:56:11 +04:00

202 lines
18 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
Foolish Housekeeping and Other Articles
Different values: 2
=====================================
object {Foolish Housekeeping and Other Articles}
_id : string {Foolish Housekeeping and Other Articles._id} (all different values)
folder : string {Foolish Housekeeping and Other Articles.folder} (same value: 'lY1sdnEUT9RW0tYU')
img : string {Foolish Housekeeping and Other Articles.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Foolish Housekeeping and Other Articles.items}
Length: min=3 max=6
Value type: object {Foolish Housekeeping and Other Articles.items.[]}
_id : string {Foolish Housekeeping and Other Articles.items.[]._id} (9 different values)
'F4YsaMzZsgKzc6Xi' (x1)
'wwIOz9e1Fphh2cf5' (x1)
'j2nCivZK4wIqZeYv' (x1)
'TlIYVxeBYcRJdfrn' (x1)
'YuLLGwfp6AR3yMfK' (x1)
'4MVd3IEx1LY2YkgL' (x1)
'Z8SBdBZiXU8bmpS7' (x1)
'9H9hYf9LGWIukjEw' (x1)
'pmZw64m62ArdHicK' (x1)
img : string {Foolish Housekeeping and Other Articles.items.[].img} (5 different values)
'systems/pf2e/icons/actions/Passive.webp' (x3)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
'systems/pf2e/icons/default-icons/melee.svg' (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x1)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
name : string {Foolish Housekeeping and Other Articles.items.[].name} (9 different values)
'Cloud of Allergens' (x1)
'Dust to Dust' (x1)
'Pummeling Dust' (x1)
'b9000' (x1)
'g7ujik' (x1)
'But I’m Adorable' (x1)
'Extra Reverberation' (x1)
'Rt5rrmn Yyumn' (x1)
'Yidsfh' (x1)
sort : integer {Foolish Housekeeping and Other Articles.items.[].sort} (6 different values)
100000 (x2)
200000 (x2)
300000 (x2)
400000 (x1)
500000 (x1)
600000 (x1)
system : object {Foolish Housekeeping and Other Articles.items.[].system}
[actionType] : object {Foolish Housekeeping and Other Articles.items.[].system.actionType}
value : string {Foolish Housekeeping and Other Articles.items.[].system.actionType.value} (3 different values)
'passive' (x3)
'reaction' (x2)
'action' (x2)
[actions] : object {Foolish Housekeeping and Other Articles.items.[].system.actions}
[value] : integer {Foolish Housekeeping and Other Articles.items.[].system.actions.value} (all different values)
[category] : string {Foolish Housekeeping and Other Articles.items.[].system.category} (all different values)
description : object {Foolish Housekeeping and Other Articles.items.[].system.description}
value : string {Foolish Housekeeping and Other Articles.items.[].system.description.value} (8 different values)
publication : object {Foolish Housekeeping and Other Articles.items.[].system.publication}
license : string {Foolish Housekeeping and Other Articles.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Foolish Housekeeping and Other Articles.items.[].system.publication.remaster} (same value: False)
title : string {Foolish Housekeeping and Other Articles.items.[].system.publication.title} (same value: '')
rules : ignored (Foundry rules object) {Foolish Housekeeping and Other Articles.items.[].system.rules}
[slug] : empty
traits : object {Foolish Housekeeping and Other Articles.items.[].system.traits}
value : array<string> {Foolish Housekeeping and Other Articles.items.[].system.traits.value}
Length: min=0 max=2
Value type: string {Foolish Housekeeping and Other Articles.items.[].system.traits.value.[]} (3 different values)
'finesse' (x2)
'agile' (x1)
'disease' (x1)
[attackEffects] : object {Foolish Housekeeping and Other Articles.items.[].system.attackEffects}
value : array<string> {Foolish Housekeeping and Other Articles.items.[].system.attackEffects.value}
Length: min=1 max=1
Value type: string {Foolish Housekeeping and Other Articles.items.[].system.attackEffects.value.[]} (all different values)
[bonus] : object {Foolish Housekeeping and Other Articles.items.[].system.bonus}
value : integer {Foolish Housekeeping and Other Articles.items.[].system.bonus.value} (same value: 18)
[damageRolls] : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls}
[fhL1xR1DiO6GDXjS] : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS}
damage : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS.damage} (same value: '3d8+12')
damageType : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS.damageType} (same value: 'piercing')
D8DcjBT1pfPfn40z : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z}
damage : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z.damage} (same value: '3d6+12')
damageType : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z.damageType} (same value: 'slashing')
[deathNote] : boolean {Foolish Housekeeping and Other Articles.items.[].system.deathNote} (same value: True)
type : string {Foolish Housekeeping and Other Articles.items.[].type} (all different values)
name : string {Foolish Housekeeping and Other Articles.name} (all different values)
system : object {Foolish Housekeeping and Other Articles.system}
abilities : object {Foolish Housekeeping and Other Articles.system.abilities}
cha : object {Foolish Housekeeping and Other Articles.system.abilities.cha}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.cha.mod} (all different values)
con : object {Foolish Housekeeping and Other Articles.system.abilities.con}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.con.mod} (all different values)
dex : object {Foolish Housekeeping and Other Articles.system.abilities.dex}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.dex.mod} (all different values)
int : object {Foolish Housekeeping and Other Articles.system.abilities.int}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.int.mod} (all different values)
str : object {Foolish Housekeeping and Other Articles.system.abilities.str}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.str.mod} (all different values)
wis : object {Foolish Housekeeping and Other Articles.system.abilities.wis}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.wis.mod} (all different values)
attributes : object {Foolish Housekeeping and Other Articles.system.attributes}
ac : object {Foolish Housekeeping and Other Articles.system.attributes.ac}
details : string {Foolish Housekeeping and Other Articles.system.attributes.ac.details} (same value: '')
value : integer {Foolish Housekeeping and Other Articles.system.attributes.ac.value} (all different values)
allSaves : object {Foolish Housekeeping and Other Articles.system.attributes.allSaves}
value : string {Foolish Housekeeping and Other Articles.system.attributes.allSaves.value} (same value: '')
hp : object {Foolish Housekeeping and Other Articles.system.attributes.hp}
details : string {Foolish Housekeeping and Other Articles.system.attributes.hp.details} (same value: '')
max : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.max} (all different values)
temp : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.temp} (same value: 0)
value : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.value} (all different values)
[resistances] : array<object> {Foolish Housekeeping and Other Articles.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Foolish Housekeeping and Other Articles.system.attributes.resistances.[]}
doubleVs : array<> {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<string> {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
type : string {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].value} (same value: 6)
speed : object {Foolish Housekeeping and Other Articles.system.attributes.speed}
otherSpeeds : array<> {Foolish Housekeeping and Other Articles.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Foolish Housekeeping and Other Articles.system.attributes.speed.value} (all different values)
[weaknesses] : array<object> {Foolish Housekeeping and Other Articles.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[]}
exceptions : array<> {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].type} (all different values)
value : integer {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].value} (same value: 4)
details : object {Foolish Housekeeping and Other Articles.system.details}
blurb : string {Foolish Housekeeping and Other Articles.system.details.blurb} (same value: '')
languages : object {Foolish Housekeeping and Other Articles.system.details.languages}
details : string {Foolish Housekeeping and Other Articles.system.details.languages.details} (all different values)
value : array<string> {Foolish Housekeeping and Other Articles.system.details.languages.value}
Length: min=0 max=1
Value type: string {Foolish Housekeeping and Other Articles.system.details.languages.value.[]} (same value: 'common')
level : object {Foolish Housekeeping and Other Articles.system.details.level}
value : integer {Foolish Housekeeping and Other Articles.system.details.level.value} (all different values)
privateNotes : string {Foolish Housekeeping and Other Articles.system.details.privateNotes} (all different values)
publicNotes : string {Foolish Housekeeping and Other Articles.system.details.publicNotes} (all different values)
publication : object {Foolish Housekeeping and Other Articles.system.details.publication}
license : string {Foolish Housekeeping and Other Articles.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Foolish Housekeeping and Other Articles.system.details.publication.remaster} (same value: True)
title : string {Foolish Housekeeping and Other Articles.system.details.publication.title} (same value: 'Paizo Blog: Foolish Housekeeping and Other Articles')
initiative : object {Foolish Housekeeping and Other Articles.system.initiative}
statistic : string {Foolish Housekeeping and Other Articles.system.initiative.statistic} (same value: 'perception')
perception : object {Foolish Housekeeping and Other Articles.system.perception}
details : string {Foolish Housekeeping and Other Articles.system.perception.details} (same value: '')
mod : integer {Foolish Housekeeping and Other Articles.system.perception.mod} (all different values)
senses : array<object> {Foolish Housekeeping and Other Articles.system.perception.senses}
Length: min=0 max=1
Value type: object {Foolish Housekeeping and Other Articles.system.perception.senses.[]}
acuity : string {Foolish Housekeeping and Other Articles.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {Foolish Housekeeping and Other Articles.system.perception.senses.[].range} (same value: 60)
type : string {Foolish Housekeeping and Other Articles.system.perception.senses.[].type} (same value: 'scent')
resources : object {Foolish Housekeeping and Other Articles.system.resources}
saves : object {Foolish Housekeeping and Other Articles.system.saves}
fortitude : object {Foolish Housekeeping and Other Articles.system.saves.fortitude}
saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Foolish Housekeeping and Other Articles.system.saves.fortitude.value} (all different values)
reflex : object {Foolish Housekeeping and Other Articles.system.saves.reflex}
saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.reflex.saveDetail} (same value: '')
value : integer {Foolish Housekeeping and Other Articles.system.saves.reflex.value} (all different values)
will : object {Foolish Housekeeping and Other Articles.system.saves.will}
saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.will.saveDetail} (same value: '')
value : integer {Foolish Housekeeping and Other Articles.system.saves.will.value} (all different values)
skills : object {Foolish Housekeeping and Other Articles.system.skills}
acrobatics : object {Foolish Housekeeping and Other Articles.system.skills.acrobatics}
base : integer {Foolish Housekeeping and Other Articles.system.skills.acrobatics.base} (same value: 22)
special : array<> {Foolish Housekeeping and Other Articles.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[arcana] : object {Foolish Housekeeping and Other Articles.system.skills.arcana}
base : integer {Foolish Housekeeping and Other Articles.system.skills.arcana.base} (same value: 0)
special : array<> {Foolish Housekeeping and Other Articles.system.skills.arcana.special}
Length: min=0 max=0
Value type: empty
athletics : object {Foolish Housekeeping and Other Articles.system.skills.athletics}
base : integer {Foolish Housekeeping and Other Articles.system.skills.athletics.base} (all different values)
special : array<> {Foolish Housekeeping and Other Articles.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
stealth : object {Foolish Housekeeping and Other Articles.system.skills.stealth}
base : integer {Foolish Housekeeping and Other Articles.system.skills.stealth.base} (all different values)
special : array<> {Foolish Housekeeping and Other Articles.system.skills.stealth.special}
Length: min=0 max=0
Value type: empty
traits : object {Foolish Housekeeping and Other Articles.system.traits}
rarity : string {Foolish Housekeeping and Other Articles.system.traits.rarity} (all different values)
size : object {Foolish Housekeeping and Other Articles.system.traits.size}
value : string {Foolish Housekeeping and Other Articles.system.traits.size.value} (all different values)
value : array<string> {Foolish Housekeeping and Other Articles.system.traits.value}
Length: min=2 max=2
Value type: string {Foolish Housekeeping and Other Articles.system.traits.value.[]} (4 different values)
'construct' (x1)
'swarm' (x1)
'animal' (x1)
'fey' (x1)
type : string {Foolish Housekeeping and Other Articles.type} (same value: 'npc')