750 lines
49 KiB
Plaintext
750 lines
49 KiB
Plaintext
Criminal
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Different values: 13
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=====================================
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object {Criminal}
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_id : string {Criminal._id} (all different values)
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folder : string {Criminal.folder} (same value: 'HpWVchvSjucxVHMv')
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img : string {Criminal.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Criminal.items}
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Length: min=8 max=25
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Value type: object {Criminal.items.[]}
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_id : string {Criminal.items.[]._id} (188 different values)
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[_stats] : object {Criminal.items.[]._stats}
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compendiumSource : string {Criminal.items.[]._stats.compendiumSource} (52 different values)
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img : string {Criminal.items.[].img} (56 different values)
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name : string {Criminal.items.[].name} (109 different values)
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sort : integer {Criminal.items.[].sort} (25 different values)
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system : object {Criminal.items.[].system}
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[acBonus] : integer {Criminal.items.[].system.acBonus} (3 different values)
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1 (x4)
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2 (x3)
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4 (x1)
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[actionType] : object {Criminal.items.[].system.actionType}
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value : string {Criminal.items.[].system.actionType.value} (4 different values)
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'passive' (x41)
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'action' (x19)
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'reaction' (x8)
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'free' (x1)
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[actions] : object {Criminal.items.[].system.actions}
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[value] : integer {Criminal.items.[].system.actions.value} (3 different values)
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1 (x12)
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2 (x5)
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3 (x2)
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[area] : object {Criminal.items.[].system.area}
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type : string {Criminal.items.[].system.area.type} (same value: 'emanation')
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value : integer {Criminal.items.[].system.area.value} (same value: 60)
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[attackEffects] : object {Criminal.items.[].system.attackEffects}
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value : array<> {Criminal.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {Criminal.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {Criminal.items.[].system.baseItem} (15 different values)
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[bonus] : object {Criminal.items.[].system.bonus}
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value : integer {Criminal.items.[].system.bonus.value} (14 different values)
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[bonusDamage] : object {Criminal.items.[].system.bonusDamage}
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value : integer {Criminal.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Criminal.items.[].system.bulk}
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value : mixed
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integer {Criminal.items.[].system.bulk.value} (3 different values)
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1 (x16)
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2 (x2)
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0 (x1)
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float {Criminal.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {Criminal.items.[].system.category} (12 different values)
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publication : object {Criminal.items.[].system.publication}
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license : string {Criminal.items.[].system.publication.license} (same value: 'ORC')
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remaster : boolean {Criminal.items.[].system.publication.remaster} (same value: True)
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title : string {Criminal.items.[].system.publication.title} (9 different values)
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'' (x107)
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'Pathfinder Player Core' (x54)
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'Pathfinder GM Core' (x13)
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'Pathfinder Bestiary' (x7)
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'Pathfinder Monster Core' (x3)
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'Pathfinder Bestiary 3' (x2)
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'Pathfinder Lost Omens Gods & Magic' (x1)
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'Pathfinder Core Rulebook' (x1)
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'Pathfinder NPC Core' (x1)
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rules : ignored (Foundry rules object) {Criminal.items.[].system.rules}
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traits : object {Criminal.items.[].system.traits}
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[otherTags] : array<string> {Criminal.items.[].system.traits.otherTags}
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Length: min=1 max=1
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Value type: string {Criminal.items.[].system.traits.otherTags.[]} (same value: 'alchemical-tool')
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[rarity] : string {Criminal.items.[].system.traits.rarity} (2 different values)
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'common' (x66)
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'uncommon' (x4)
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[traditions] : array<string> {Criminal.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {Criminal.items.[].system.traits.traditions.[]} (4 different values)
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'arcane' (x10)
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'occult' (x10)
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'divine' (x4)
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'primal' (x3)
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[value] : array<string> {Criminal.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {Criminal.items.[].system.traits.value.[]} (54 different values)
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[checkPenalty] : integer {Criminal.items.[].system.checkPenalty} (2 different values)
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-1 (x7)
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-2 (x1)
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[containerId] : empty
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[cost] : object {Criminal.items.[].system.cost}
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value : string {Criminal.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Criminal.items.[].system.counteraction} (same value: False)
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[damage] : object {Criminal.items.[].system.damage}
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[0] : object {Criminal.items.[].system.damage.0}
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applyMod : boolean {Criminal.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {Criminal.items.[].system.damage.0.formula} (same value: '1d6')
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kinds : array<string> {Criminal.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Criminal.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {Criminal.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Criminal.items.[].system.damage.0.type} (same value: 'mental')
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[damageType] : string {Criminal.items.[].system.damage.damageType} (5 different values)
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'piercing' (x12)
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'bludgeoning' (x6)
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'slashing' (x2)
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'spirit' (x1)
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'acid' (x1)
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[dice] : integer {Criminal.items.[].system.damage.dice} (same value: 1)
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[die] : string {Criminal.items.[].system.damage.die} (3 different values)
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'd6' (x14)
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'd4' (x7)
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'd12' (x1)
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[formula] : string {Criminal.items.[].system.damage.formula} (same value: '3d8+10')
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[kind] : string {Criminal.items.[].system.damage.kind} (same value: 'healing')
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[type] : string {Criminal.items.[].system.damage.type} (same value: 'vitality')
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[damageRolls] : object {Criminal.items.[].system.damageRolls}
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[6Gl57ksYNOxzt8qt] : object {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt}
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damage : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damage} (same value: '1d4+11')
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damageType : string {Criminal.items.[].system.damageRolls.6Gl57ksYNOxzt8qt.damageType} (same value: 'bludgeoning')
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[6bZpqDGfPOW979x2] : object {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2}
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damage : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damage} (same value: '1d4+5')
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damageType : string {Criminal.items.[].system.damageRolls.6bZpqDGfPOW979x2.damageType} (same value: 'bludgeoning')
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[6nxj0yVWmNRzBWLH] : object {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH}
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damage : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damage} (same value: '1d4+5')
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damageType : string {Criminal.items.[].system.damageRolls.6nxj0yVWmNRzBWLH.damageType} (same value: 'piercing')
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[B4StpMOQyrIUoOxE] : object {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE}
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damage : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damage} (same value: '1d4+9')
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damageType : string {Criminal.items.[].system.damageRolls.B4StpMOQyrIUoOxE.damageType} (same value: 'bludgeoning')
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[D0G14ab88041ZTT0] : object {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0}
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damage : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damage} (same value: '1d4+5')
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damageType : string {Criminal.items.[].system.damageRolls.D0G14ab88041ZTT0.damageType} (same value: 'bludgeoning')
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[E0AAsu59ytJmenIf] : object {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf}
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damage : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damage} (same value: '1d4+6')
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damageType : string {Criminal.items.[].system.damageRolls.E0AAsu59ytJmenIf.damageType} (same value: 'piercing')
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[FLsHkMvTZqYNN48S] : object {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S}
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damage : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damage} (same value: '1d10+10')
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damageType : string {Criminal.items.[].system.damageRolls.FLsHkMvTZqYNN48S.damageType} (same value: 'bludgeoning')
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[KHocsRsW3QUnew84] : object {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84}
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damage : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damage} (same value: '1d6+1')
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damageType : string {Criminal.items.[].system.damageRolls.KHocsRsW3QUnew84.damageType} (same value: 'bludgeoning')
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[KY5G9IIsarF6y2Ax] : object {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax}
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damage : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damage} (same value: '1d4+5')
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damageType : string {Criminal.items.[].system.damageRolls.KY5G9IIsarF6y2Ax.damageType} (same value: 'bludgeoning')
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[LF9ZE6QwEf2BY4fw] : object {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw}
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damage : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damage} (same value: '1d4+11')
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damageType : string {Criminal.items.[].system.damageRolls.LF9ZE6QwEf2BY4fw.damageType} (same value: 'bludgeoning')
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[N6ubiFLxKP8xKV7x] : object {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x}
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damage : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damage} (same value: '1d4+6')
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damageType : string {Criminal.items.[].system.damageRolls.N6ubiFLxKP8xKV7x.damageType} (same value: 'piercing')
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[PnBTUNfZLO7uduRj] : object {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj}
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damage : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damage} (same value: '1d4+6')
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damageType : string {Criminal.items.[].system.damageRolls.PnBTUNfZLO7uduRj.damageType} (same value: 'bludgeoning')
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[QZWMXWgOvsx7NbH6] : object {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6}
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damage : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damage} (same value: '1d4+5')
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damageType : string {Criminal.items.[].system.damageRolls.QZWMXWgOvsx7NbH6.damageType} (same value: 'piercing')
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[VpF48HPNFV1Udnbp] : object {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp}
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category : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.category} (same value: 'splash')
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damage : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damage} (same value: '1')
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damageType : string {Criminal.items.[].system.damageRolls.VpF48HPNFV1Udnbp.damageType} (same value: 'acid')
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[Wnv2V50HC1pvzAuO] : object {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO}
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damage : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damage} (same value: '2d4+11')
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damageType : string {Criminal.items.[].system.damageRolls.Wnv2V50HC1pvzAuO.damageType} (same value: 'piercing')
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[XGSm7AC5gdUQ4vUN] : object {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN}
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damage : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damage} (same value: '2d6+11')
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damageType : string {Criminal.items.[].system.damageRolls.XGSm7AC5gdUQ4vUN.damageType} (same value: 'piercing')
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[XONPRvx9h2dwiM0v] : object {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v}
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damage : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damage} (same value: '1d4+10')
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damageType : string {Criminal.items.[].system.damageRolls.XONPRvx9h2dwiM0v.damageType} (same value: 'bludgeoning')
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[YpPPKpbxIDHYp0Qw] : object {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw}
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damage : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damage} (same value: '1d6+6')
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damageType : string {Criminal.items.[].system.damageRolls.YpPPKpbxIDHYp0Qw.damageType} (same value: 'piercing')
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[bkk34k1750mqc1j0q9gw8a] : object {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
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damage : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: '1d4+2')
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damageType : string {Criminal.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: 'bludgeoning')
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[bpw99eiHjLHCDcmY] : object {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY}
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damage : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damage} (same value: '1d4+6')
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damageType : string {Criminal.items.[].system.damageRolls.bpw99eiHjLHCDcmY.damageType} (same value: 'piercing')
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[cVQrfd5vObws6ik3] : object {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3}
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damage : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damage} (same value: '2d6+8')
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damageType : string {Criminal.items.[].system.damageRolls.cVQrfd5vObws6ik3.damageType} (same value: 'piercing')
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[dgadfu6i48hr9q3nxa544] : object {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
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damage : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+5')
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damageType : string {Criminal.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
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[e2wd5bynmzo7tqk9f07rgb] : object {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
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damage : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
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damageType : string {Criminal.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
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[eflpo6pnj8b4abqmcponp5] : object {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5}
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damage : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damage} (same value: '1d6+9')
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damageType : string {Criminal.items.[].system.damageRolls.eflpo6pnj8b4abqmcponp5.damageType} (same value: 'piercing')
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[foDLVTKh1qFMcOtj] : object {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj}
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damage : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damage} (same value: '1d4+2')
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damageType : string {Criminal.items.[].system.damageRolls.foDLVTKh1qFMcOtj.damageType} (same value: 'slashing')
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[fyZr2QUAVjkLmPVA] : object {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA}
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damage : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damage} (same value: '1d6+5')
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damageType : string {Criminal.items.[].system.damageRolls.fyZr2QUAVjkLmPVA.damageType} (same value: 'slashing')
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[iPzVz92KmnWjAkJG] : object {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG}
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damage : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damage} (same value: '1d4+5')
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damageType : string {Criminal.items.[].system.damageRolls.iPzVz92KmnWjAkJG.damageType} (same value: 'bludgeoning')
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[jxNYZCOWhxspVqWp] : object {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp}
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damage : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damage} (same value: '1d4')
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damageType : string {Criminal.items.[].system.damageRolls.jxNYZCOWhxspVqWp.damageType} (same value: 'acid')
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[kkov790b8uhfc6xv2sdw18] : object {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
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damage : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
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damageType : string {Criminal.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
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[mlgzwacs5fzwkmfhll2l] : object {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
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damage : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (2 different values)
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'1d6+3' (x1)
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'1d6+5' (x1)
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damageType : string {Criminal.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
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[mozdxc1pm9uwi7azully] : object {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
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damage : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: '1d6+2')
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damageType : string {Criminal.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: 'piercing')
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[tJrmdxk7Q7cs3g3X] : object {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X}
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damage : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damage} (same value: '1d4+1')
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damageType : string {Criminal.items.[].system.damageRolls.tJrmdxk7Q7cs3g3X.damageType} (same value: 'bludgeoning')
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[tdw44yxqeyRdHUJn] : object {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn}
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damage : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damage} (same value: '1d4+5')
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damageType : string {Criminal.items.[].system.damageRolls.tdw44yxqeyRdHUJn.damageType} (same value: 'bludgeoning')
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[uDNVEW3n9SmYLfyS] : object {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS}
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damage : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damage} (same value: '2d4+11')
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damageType : string {Criminal.items.[].system.damageRolls.uDNVEW3n9SmYLfyS.damageType} (same value: 'piercing')
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|
[vI996XUvYVOdxFKB] : object {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB}
|
|
damage : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damage} (same value: '1d4+6')
|
|
damageType : string {Criminal.items.[].system.damageRolls.vI996XUvYVOdxFKB.damageType} (same value: 'piercing')
|
|
[xdi9slqkphdt0574tindl] : object {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl}
|
|
damage : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damage} (same value: '2d6+7')
|
|
damageType : string {Criminal.items.[].system.damageRolls.xdi9slqkphdt0574tindl.damageType} (same value: 'piercing')
|
|
[yCTZJpVTsyK0TUcF] : object {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF}
|
|
damage : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damage} (same value: '1d4+6')
|
|
damageType : string {Criminal.items.[].system.damageRolls.yCTZJpVTsyK0TUcF.damageType} (same value: 'bludgeoning')
|
|
[defense] : object {Criminal.items.[].system.defense}
|
|
save : object {Criminal.items.[].system.defense.save}
|
|
basic : boolean {Criminal.items.[].system.defense.save.basic} (2 different values)
|
|
False (x1)
|
|
True (x1)
|
|
statistic : string {Criminal.items.[].system.defense.save.statistic} (same value: 'will')
|
|
description : object {Criminal.items.[].system.description}
|
|
value : string {Criminal.items.[].system.description.value} (111 different values)
|
|
[dexCap] : integer {Criminal.items.[].system.dexCap} (3 different values)
|
|
4 (x4)
|
|
3 (x3)
|
|
1 (x1)
|
|
[duration] : object {Criminal.items.[].system.duration}
|
|
sustained : boolean {Criminal.items.[].system.duration.sustained} (2 different values)
|
|
False (x9)
|
|
True (x3)
|
|
value : string {Criminal.items.[].system.duration.value} (6 different values)
|
|
'' (x4)
|
|
'10 minutes' (x2)
|
|
'1 hour' (x2)
|
|
'1 round' (x2)
|
|
'until your next daily preparations' (x1)
|
|
'see below' (x1)
|
|
[equipped] : object {Criminal.items.[].system.equipped}
|
|
carryType : string {Criminal.items.[].system.equipped.carryType} (2 different values)
|
|
'worn' (x49)
|
|
'held' (x9)
|
|
[handsHeld] : integer {Criminal.items.[].system.equipped.handsHeld} (3 different values)
|
|
0 (x38)
|
|
1 (x8)
|
|
2 (x1)
|
|
[inSlot] : boolean {Criminal.items.[].system.equipped.inSlot} (same value: True)
|
|
[invested] : empty
|
|
[group] : string {Criminal.items.[].system.group} (10 different values)
|
|
'leather' (x7)
|
|
'sword' (x6)
|
|
'knife' (x4)
|
|
'bow' (x2)
|
|
'sling' (x2)
|
|
'hammer' (x2)
|
|
'club' (x2)
|
|
'flail' (x1)
|
|
'crossbow' (x1)
|
|
'plate' (x1)
|
|
[hardness] : integer {Criminal.items.[].system.hardness} (same value: 0)
|
|
[heightening] : object {Criminal.items.[].system.heightening}
|
|
[levels] : object {Criminal.items.[].system.heightening.levels}
|
|
3 : object {Criminal.items.[].system.heightening.levels.3}
|
|
[range] : object {Criminal.items.[].system.heightening.levels.3.range}
|
|
value : string {Criminal.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
|
|
target : object {Criminal.items.[].system.heightening.levels.3.target}
|
|
value : string {Criminal.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
|
|
5 : object {Criminal.items.[].system.heightening.levels.5}
|
|
range : object {Criminal.items.[].system.heightening.levels.5.range}
|
|
value : string {Criminal.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
|
|
7 : object {Criminal.items.[].system.heightening.levels.7}
|
|
target : object {Criminal.items.[].system.heightening.levels.7.target}
|
|
value : string {Criminal.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
|
|
[8] : object {Criminal.items.[].system.heightening.levels.8}
|
|
target : object {Criminal.items.[].system.heightening.levels.8.target}
|
|
value : string {Criminal.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
|
type : string {Criminal.items.[].system.heightening.type} (2 different values)
|
|
'fixed' (x4)
|
|
'interval' (x1)
|
|
[damage] : object {Criminal.items.[].system.heightening.damage}
|
|
0 : string {Criminal.items.[].system.heightening.damage.0} (same value: '1d6')
|
|
[interval] : integer {Criminal.items.[].system.heightening.interval} (same value: 2)
|
|
[hp] : object {Criminal.items.[].system.hp}
|
|
max : integer {Criminal.items.[].system.hp.max} (same value: 0)
|
|
value : integer {Criminal.items.[].system.hp.value} (same value: 0)
|
|
[level] : object {Criminal.items.[].system.level}
|
|
value : integer {Criminal.items.[].system.level.value} (8 different values)
|
|
0 (x41)
|
|
1 (x16)
|
|
2 (x6)
|
|
8 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
[location] : object {Criminal.items.[].system.location}
|
|
[heightenedLevel] : integer {Criminal.items.[].system.location.heightenedLevel} (same value: 2)
|
|
[signature] : boolean {Criminal.items.[].system.location.signature} (same value: True)
|
|
value : string {Criminal.items.[].system.location.value} (2 different values)
|
|
'ECBmark63yV59X2C' (x10)
|
|
'7JKronzMIeoVdmyI' (x2)
|
|
[material] : object {Criminal.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {Criminal.items.[].system.mod}
|
|
value : integer {Criminal.items.[].system.mod.value} (10 different values)
|
|
15 (x2)
|
|
14 (x1)
|
|
4 (x1)
|
|
7 (x1)
|
|
9 (x1)
|
|
24 (x1)
|
|
13 (x1)
|
|
28 (x1)
|
|
6 (x1)
|
|
17 (x1)
|
|
[prepared] : object {Criminal.items.[].system.prepared}
|
|
flexible : boolean {Criminal.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {Criminal.items.[].system.prepared.value} (2 different values)
|
|
'spontaneous' (x1)
|
|
'focus' (x1)
|
|
[price] : object {Criminal.items.[].system.price}
|
|
[per] : integer {Criminal.items.[].system.price.per} (same value: 10)
|
|
value : object {Criminal.items.[].system.price.value}
|
|
[cp] : integer {Criminal.items.[].system.price.value.cp} (same value: 1)
|
|
[gp] : integer {Criminal.items.[].system.price.value.gp} (all different values)
|
|
[sp] : integer {Criminal.items.[].system.price.value.sp} (7 different values)
|
|
1 (x4)
|
|
2 (x4)
|
|
9 (x3)
|
|
7 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
3 (x1)
|
|
[proficiency] : object {Criminal.items.[].system.proficiency}
|
|
value : integer {Criminal.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {Criminal.items.[].system.proficient}
|
|
value : integer {Criminal.items.[].system.proficient.value} (same value: 0)
|
|
[quantity] : integer {Criminal.items.[].system.quantity} (7 different values)
|
|
1 (x47)
|
|
10 (x5)
|
|
4 (x2)
|
|
20 (x1)
|
|
3 (x1)
|
|
2 (x1)
|
|
5 (x1)
|
|
[range] : mixed
|
|
integer {Criminal.items.[].system.range} (3 different values)
|
|
60 (x3)
|
|
50 (x2)
|
|
20 (x2)
|
|
object {Criminal.items.[].system.range}
|
|
value : string {Criminal.items.[].system.range.value} (6 different values)
|
|
'30 feet' (x5)
|
|
'' (x3)
|
|
'touch' (x1)
|
|
'60 feet' (x1)
|
|
'120 feet' (x1)
|
|
'10 feet' (x1)
|
|
[reload] : object {Criminal.items.[].system.reload}
|
|
value : string {Criminal.items.[].system.reload.value} (4 different values)
|
|
'' (x9)
|
|
'-' (x8)
|
|
'1' (x3)
|
|
'0' (x2)
|
|
[requirements] : string {Criminal.items.[].system.requirements} (same value: '')
|
|
[runes] : object {Criminal.items.[].system.runes}
|
|
potency : integer {Criminal.items.[].system.runes.potency} (3 different values)
|
|
0 (x23)
|
|
1 (x6)
|
|
2 (x1)
|
|
property : array<string> {Criminal.items.[].system.runes.property}
|
|
Length: min=0 max=1
|
|
Value type: string {Criminal.items.[].system.runes.property.[]} (same value: 'returning')
|
|
[resilient] : integer {Criminal.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {Criminal.items.[].system.runes.striking} (2 different values)
|
|
0 (x18)
|
|
1 (x4)
|
|
[size] : string {Criminal.items.[].system.size} (same value: 'med')
|
|
[slots] : object {Criminal.items.[].system.slots}
|
|
[slot1] : object {Criminal.items.[].system.slots.slot1}
|
|
max : integer {Criminal.items.[].system.slots.slot1.max} (same value: 3)
|
|
value : integer {Criminal.items.[].system.slots.slot1.value} (same value: 3)
|
|
[slot2] : object {Criminal.items.[].system.slots.slot2}
|
|
max : integer {Criminal.items.[].system.slots.slot2.max} (same value: 2)
|
|
value : integer {Criminal.items.[].system.slots.slot2.value} (same value: 2)
|
|
[slug] : string {Criminal.items.[].system.slug} (53 different values)
|
|
[speedPenalty] : integer {Criminal.items.[].system.speedPenalty} (2 different values)
|
|
0 (x7)
|
|
-5 (x1)
|
|
[spelldc] : object {Criminal.items.[].system.spelldc}
|
|
dc : integer {Criminal.items.[].system.spelldc.dc} (2 different values)
|
|
20 (x1)
|
|
19 (x1)
|
|
mod : integer {Criminal.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {Criminal.items.[].system.spelldc.value} (2 different values)
|
|
12 (x1)
|
|
11 (x1)
|
|
[splashDamage] : object {Criminal.items.[].system.splashDamage}
|
|
value : integer {Criminal.items.[].system.splashDamage.value} (2 different values)
|
|
0 (x21)
|
|
1 (x1)
|
|
[stackGroup] : string {Criminal.items.[].system.stackGroup} (3 different values)
|
|
'arrows' (x2)
|
|
'slingBullets' (x2)
|
|
'bolts' (x1)
|
|
[strength] : integer {Criminal.items.[].system.strength} (3 different values)
|
|
0 (x4)
|
|
1 (x3)
|
|
3 (x1)
|
|
[target] : object {Criminal.items.[].system.target}
|
|
value : string {Criminal.items.[].system.target.value} (6 different values)
|
|
'1 creature' (x4)
|
|
'' (x4)
|
|
'1 item or spell effect' (x1)
|
|
'1 willing creature' (x1)
|
|
'1 object (cook, lift, or tidy only)' (x1)
|
|
'1 unattended object of light Bulk or less' (x1)
|
|
[time] : object {Criminal.items.[].system.time}
|
|
value : string {Criminal.items.[].system.time.value} (4 different values)
|
|
'2' (x8)
|
|
'1' (x2)
|
|
'reaction' (x1)
|
|
'1 minute' (x1)
|
|
[tradition] : object {Criminal.items.[].system.tradition}
|
|
value : string {Criminal.items.[].system.tradition.value} (same value: 'occult')
|
|
[usage] : object {Criminal.items.[].system.usage}
|
|
[canBeAmmo] : boolean {Criminal.items.[].system.usage.canBeAmmo} (same value: False)
|
|
value : string {Criminal.items.[].system.usage.value} (5 different values)
|
|
'held-in-one-hand' (x31)
|
|
'held-in-two-hands' (x11)
|
|
'other' (x4)
|
|
'held-in-one-plus-hands' (x2)
|
|
'worn' (x2)
|
|
[uses] : object {Criminal.items.[].system.uses}
|
|
autoDestroy : boolean {Criminal.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Criminal.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Criminal.items.[].system.uses.value} (same value: 1)
|
|
type : string {Criminal.items.[].type} (9 different values)
|
|
'action' (x69)
|
|
'melee' (x37)
|
|
'weapon' (x22)
|
|
'consumable' (x16)
|
|
'equipment' (x12)
|
|
'spell' (x12)
|
|
'lore' (x11)
|
|
'armor' (x8)
|
|
'spellcastingEntry' (x2)
|
|
[flags] : object {Criminal.items.[].flags}
|
|
pf2e : object {Criminal.items.[].flags.pf2e}
|
|
linkedWeapon : string {Criminal.items.[].flags.pf2e.linkedWeapon} (21 different values)
|
|
name : string {Criminal.name} (all different values)
|
|
system : object {Criminal.system}
|
|
abilities : object {Criminal.system.abilities}
|
|
cha : object {Criminal.system.abilities.cha}
|
|
mod : integer {Criminal.system.abilities.cha.mod} (7 different values)
|
|
0 (x3)
|
|
4 (x3)
|
|
1 (x2)
|
|
5 (x2)
|
|
3 (x1)
|
|
6 (x1)
|
|
7 (x1)
|
|
con : object {Criminal.system.abilities.con}
|
|
mod : integer {Criminal.system.abilities.con.mod} (4 different values)
|
|
1 (x4)
|
|
2 (x3)
|
|
0 (x3)
|
|
3 (x3)
|
|
dex : object {Criminal.system.abilities.dex}
|
|
mod : integer {Criminal.system.abilities.dex.mod} (6 different values)
|
|
3 (x4)
|
|
5 (x3)
|
|
4 (x2)
|
|
2 (x2)
|
|
6 (x1)
|
|
0 (x1)
|
|
int : object {Criminal.system.abilities.int}
|
|
mod : integer {Criminal.system.abilities.int.mod} (6 different values)
|
|
2 (x5)
|
|
1 (x2)
|
|
3 (x2)
|
|
-1 (x2)
|
|
0 (x1)
|
|
4 (x1)
|
|
str : object {Criminal.system.abilities.str}
|
|
mod : integer {Criminal.system.abilities.str.mod} (6 different values)
|
|
3 (x6)
|
|
0 (x3)
|
|
2 (x1)
|
|
5 (x1)
|
|
1 (x1)
|
|
4 (x1)
|
|
wis : object {Criminal.system.abilities.wis}
|
|
mod : integer {Criminal.system.abilities.wis.mod} (4 different values)
|
|
2 (x10)
|
|
1 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
attributes : object {Criminal.system.attributes}
|
|
ac : object {Criminal.system.attributes.ac}
|
|
details : string {Criminal.system.attributes.ac.details} (2 different values)
|
|
'' (x12)
|
|
'22 vs. traps' (x1)
|
|
value : integer {Criminal.system.attributes.ac.value} (11 different values)
|
|
allSaves : object {Criminal.system.attributes.allSaves}
|
|
value : string {Criminal.system.attributes.allSaves.value} (2 different values)
|
|
'' (x12)
|
|
'+1 circumstance to all saves vs. traps' (x1)
|
|
hp : object {Criminal.system.attributes.hp}
|
|
details : string {Criminal.system.attributes.hp.details} (2 different values)
|
|
'' (x12)
|
|
'Thresholds 80 (3 segments), 40 (2 segments)' (x1)
|
|
max : integer {Criminal.system.attributes.hp.max} (11 different values)
|
|
temp : integer {Criminal.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {Criminal.system.attributes.hp.value} (11 different values)
|
|
speed : object {Criminal.system.attributes.speed}
|
|
[details] : string {Criminal.system.attributes.speed.details} (3 different values)
|
|
'swift sneak' (x1)
|
|
'forest passage, troop movement' (x1)
|
|
'forest passage' (x1)
|
|
otherSpeeds : array<> {Criminal.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : integer {Criminal.system.attributes.speed.value} (2 different values)
|
|
25 (x12)
|
|
30 (x1)
|
|
[weaknesses] : array<object> {Criminal.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {Criminal.system.attributes.weaknesses.[]}
|
|
exceptions : array<> {Criminal.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Criminal.system.attributes.weaknesses.[].type} (2 different values)
|
|
'area-damage' (x1)
|
|
'splash-damage' (x1)
|
|
value : integer {Criminal.system.attributes.weaknesses.[].value} (same value: 8)
|
|
details : object {Criminal.system.details}
|
|
blurb : string {Criminal.system.details.blurb} (same value: '')
|
|
languages : object {Criminal.system.details.languages}
|
|
details : string {Criminal.system.details.languages.details} (same value: '')
|
|
value : array<string> {Criminal.system.details.languages.value}
|
|
Length: min=1 max=5
|
|
Value type: string {Criminal.system.details.languages.value.[]} (5 different values)
|
|
'common' (x13)
|
|
'dwarven' (x1)
|
|
'elven' (x1)
|
|
'gnomish' (x1)
|
|
'halfling' (x1)
|
|
level : object {Criminal.system.details.level}
|
|
value : integer {Criminal.system.details.level.value} (10 different values)
|
|
2 (x3)
|
|
7 (x2)
|
|
8 (x1)
|
|
4 (x1)
|
|
3 (x1)
|
|
12 (x1)
|
|
5 (x1)
|
|
15 (x1)
|
|
1 (x1)
|
|
6 (x1)
|
|
privateNotes : string {Criminal.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {Criminal.system.details.publicNotes} (all different values)
|
|
publication : object {Criminal.system.details.publication}
|
|
license : string {Criminal.system.details.publication.license} (same value: 'ORC')
|
|
remaster : boolean {Criminal.system.details.publication.remaster} (same value: True)
|
|
title : string {Criminal.system.details.publication.title} (same value: 'Pathfinder NPC Core')
|
|
initiative : object {Criminal.system.initiative}
|
|
statistic : string {Criminal.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {Criminal.system.perception}
|
|
details : string {Criminal.system.perception.details} (4 different values)
|
|
'' (x10)
|
|
'(+11 to find traps)' (x1)
|
|
'(+24 to Sense Motive)' (x1)
|
|
'(+21 to Sense Motive)' (x1)
|
|
mod : integer {Criminal.system.perception.mod} (11 different values)
|
|
senses : array<> {Criminal.system.perception.senses}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
resources : object {Criminal.system.resources}
|
|
[focus] : object {Criminal.system.resources.focus}
|
|
max : integer {Criminal.system.resources.focus.max} (same value: 1)
|
|
value : integer {Criminal.system.resources.focus.value} (same value: 1)
|
|
saves : object {Criminal.system.saves}
|
|
fortitude : object {Criminal.system.saves.fortitude}
|
|
saveDetail : string {Criminal.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {Criminal.system.saves.fortitude.value} (7 different values)
|
|
7 (x5)
|
|
15 (x2)
|
|
23 (x2)
|
|
12 (x1)
|
|
5 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
reflex : object {Criminal.system.saves.reflex}
|
|
saveDetail : string {Criminal.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {Criminal.system.saves.reflex.value} (11 different values)
|
|
will : object {Criminal.system.saves.will}
|
|
saveDetail : string {Criminal.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {Criminal.system.saves.will.value} (10 different values)
|
|
10 (x3)
|
|
6 (x2)
|
|
14 (x1)
|
|
13 (x1)
|
|
22 (x1)
|
|
15 (x1)
|
|
26 (x1)
|
|
5 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
skills : object {Criminal.system.skills}
|
|
[acrobatics] : object {Criminal.system.skills.acrobatics}
|
|
base : integer {Criminal.system.skills.acrobatics.base} (4 different values)
|
|
10 (x2)
|
|
17 (x1)
|
|
8 (x1)
|
|
29 (x1)
|
|
[athletics] : object {Criminal.system.skills.athletics}
|
|
base : integer {Criminal.system.skills.athletics.base} (8 different values)
|
|
16 (x2)
|
|
13 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
25 (x1)
|
|
26 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
[special] : array<object> {Criminal.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Criminal.system.skills.athletics.special.[]}
|
|
base : integer {Criminal.system.skills.athletics.special.[].base} (same value: 17)
|
|
label : string {Criminal.system.skills.athletics.special.[].label} (same value: 'Shoving with Maul')
|
|
predicate : array<string> {Criminal.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Criminal.system.skills.athletics.special.[].predicate.[]} (same value: 'action:shove')
|
|
[crafting] : object {Criminal.system.skills.crafting}
|
|
base : integer {Criminal.system.skills.crafting.base} (2 different values)
|
|
13 (x1)
|
|
6 (x1)
|
|
[deception] : object {Criminal.system.skills.deception}
|
|
base : integer {Criminal.system.skills.deception.base} (11 different values)
|
|
[diplomacy] : object {Criminal.system.skills.diplomacy}
|
|
base : integer {Criminal.system.skills.diplomacy.base} (6 different values)
|
|
10 (x1)
|
|
9 (x1)
|
|
22 (x1)
|
|
11 (x1)
|
|
8 (x1)
|
|
16 (x1)
|
|
[intimidation] : object {Criminal.system.skills.intimidation}
|
|
base : integer {Criminal.system.skills.intimidation.base} (9 different values)
|
|
6 (x2)
|
|
10 (x1)
|
|
16 (x1)
|
|
28 (x1)
|
|
11 (x1)
|
|
26 (x1)
|
|
2 (x1)
|
|
15 (x1)
|
|
8 (x1)
|
|
[special] : array<> {Criminal.system.skills.intimidation.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[medicine] : object {Criminal.system.skills.medicine}
|
|
base : integer {Criminal.system.skills.medicine.base} (same value: 14)
|
|
[occultism] : object {Criminal.system.skills.occultism}
|
|
base : integer {Criminal.system.skills.occultism.base} (same value: 7)
|
|
[performance] : object {Criminal.system.skills.performance}
|
|
base : integer {Criminal.system.skills.performance.base} (3 different values)
|
|
11 (x1)
|
|
28 (x1)
|
|
16 (x1)
|
|
[society] : object {Criminal.system.skills.society}
|
|
base : integer {Criminal.system.skills.society.base} (7 different values)
|
|
7 (x2)
|
|
24 (x2)
|
|
12 (x1)
|
|
11 (x1)
|
|
6 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
[stealth] : object {Criminal.system.skills.stealth}
|
|
base : integer {Criminal.system.skills.stealth.base} (10 different values)
|
|
17 (x2)
|
|
8 (x2)
|
|
19 (x1)
|
|
12 (x1)
|
|
23 (x1)
|
|
10 (x1)
|
|
31 (x1)
|
|
5 (x1)
|
|
15 (x1)
|
|
6 (x1)
|
|
[special] : array<> {Criminal.system.skills.stealth.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[survival] : object {Criminal.system.skills.survival}
|
|
base : integer {Criminal.system.skills.survival.base} (3 different values)
|
|
12 (x1)
|
|
11 (x1)
|
|
6 (x1)
|
|
[thievery] : object {Criminal.system.skills.thievery}
|
|
base : integer {Criminal.system.skills.thievery.base} (8 different values)
|
|
15 (x2)
|
|
8 (x2)
|
|
16 (x1)
|
|
12 (x1)
|
|
24 (x1)
|
|
10 (x1)
|
|
31 (x1)
|
|
13 (x1)
|
|
[note] : string {Criminal.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
|
|
[special] : array<> {Criminal.system.skills.thievery.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {Criminal.system.traits}
|
|
rarity : string {Criminal.system.traits.rarity} (2 different values)
|
|
'common' (x12)
|
|
'rare' (x1)
|
|
size : object {Criminal.system.traits.size}
|
|
value : string {Criminal.system.traits.size.value} (2 different values)
|
|
'med' (x12)
|
|
'grg' (x1)
|
|
value : array<string> {Criminal.system.traits.value}
|
|
Length: min=0 max=4
|
|
Value type: string {Criminal.system.traits.value.[]} (5 different values)
|
|
'human' (x12)
|
|
'humanoid' (x12)
|
|
'evil' (x7)
|
|
'troop' (x1)
|
|
'holy' (x1)
|
|
type : string {Criminal.type} (same value: 'npc') |