1018 lines
77 KiB
Plaintext
1018 lines
77 KiB
Plaintext
Book 3 - All or Nothing
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Different values: 23
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=====================================
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object {Book 3 - All or Nothing}
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_id : string {Book 3 - All or Nothing._id} (all different values)
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folder : string {Book 3 - All or Nothing.folder} (same value: 'tnCcZWsqXjsPkbgO')
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img : string {Book 3 - All or Nothing.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x19)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {Book 3 - All or Nothing.items}
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Length: min=1 max=34
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Value type: object {Book 3 - All or Nothing.items.[]}
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_id : string {Book 3 - All or Nothing.items.[]._id} (246 different values)
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img : string {Book 3 - All or Nothing.items.[].img} (96 different values)
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name : string {Book 3 - All or Nothing.items.[].name} (200 different values)
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sort : integer {Book 3 - All or Nothing.items.[].sort} (35 different values)
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system : object {Book 3 - All or Nothing.items.[].system}
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[acBonus] : integer {Book 3 - All or Nothing.items.[].system.acBonus} (3 different values)
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2 (x8)
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1 (x4)
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4 (x1)
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[actionType] : object {Book 3 - All or Nothing.items.[].system.actionType}
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value : string {Book 3 - All or Nothing.items.[].system.actionType.value} (4 different values)
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'passive' (x35)
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'action' (x35)
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'reaction' (x16)
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'free' (x2)
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[actions] : object {Book 3 - All or Nothing.items.[].system.actions}
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[value] : integer {Book 3 - All or Nothing.items.[].system.actions.value} (2 different values)
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1 (x23)
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2 (x12)
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[area] : object {Book 3 - All or Nothing.items.[].system.area}
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[details] : string {Book 3 - All or Nothing.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
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type : string {Book 3 - All or Nothing.items.[].system.area.type} (3 different values)
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'line' (x3)
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'burst' (x2)
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'cone' (x2)
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value : integer {Book 3 - All or Nothing.items.[].system.area.value} (3 different values)
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60 (x3)
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30 (x3)
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20 (x1)
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[attack] : object {Book 3 - All or Nothing.items.[].system.attack}
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value : string {Book 3 - All or Nothing.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {Book 3 - All or Nothing.items.[].system.attackEffects}
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[custom] : string {Book 3 - All or Nothing.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {Book 3 - All or Nothing.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {Book 3 - All or Nothing.items.[].system.attackEffects.value.[]} (6 different values)
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'grab' (x4)
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'fill-lungs' (x2)
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'paralysis' (x2)
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'alchemical-injection' (x1)
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'incendiary-spit' (x1)
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'no-map' (x1)
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[autoHeightenLevel] : object {Book 3 - All or Nothing.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {Book 3 - All or Nothing.items.[].system.baseItem} (20 different values)
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[bonus] : object {Book 3 - All or Nothing.items.[].system.bonus}
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value : integer {Book 3 - All or Nothing.items.[].system.bonus.value} (13 different values)
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[bonusDamage] : object {Book 3 - All or Nothing.items.[].system.bonusDamage}
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value : integer {Book 3 - All or Nothing.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {Book 3 - All or Nothing.items.[].system.bulk}
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value : mixed
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float {Book 3 - All or Nothing.items.[].system.bulk.value} (same value: 0,1)
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integer {Book 3 - All or Nothing.items.[].system.bulk.value} (3 different values)
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1 (x21)
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0 (x8)
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2 (x5)
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[category] : string {Book 3 - All or Nothing.items.[].system.category} (12 different values)
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[checkPenalty] : integer {Book 3 - All or Nothing.items.[].system.checkPenalty} (2 different values)
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-1 (x10)
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-2 (x1)
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[containerId] : empty
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[cost] : object {Book 3 - All or Nothing.items.[].system.cost}
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value : string {Book 3 - All or Nothing.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Book 3 - All or Nothing.items.[].system.counteraction} (2 different values)
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False (x42)
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True (x2)
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[damage] : object {Book 3 - All or Nothing.items.[].system.damage}
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[0] : object {Book 3 - All or Nothing.items.[].system.damage.0}
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[applyMod] : boolean {Book 3 - All or Nothing.items.[].system.damage.0.applyMod} (2 different values)
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False (x7)
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True (x3)
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[category] : empty
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formula : string {Book 3 - All or Nothing.items.[].system.damage.0.formula} (13 different values)
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kinds : array<string> {Book 3 - All or Nothing.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Book 3 - All or Nothing.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {Book 3 - All or Nothing.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Book 3 - All or Nothing.items.[].system.damage.0.type} (9 different values)
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'void' (x4)
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'bludgeoning' (x3)
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'mental' (x3)
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'cold' (x2)
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'electricity' (x2)
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'sonic' (x1)
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'force' (x1)
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'acid' (x1)
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'fire' (x1)
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[damageType] : string {Book 3 - All or Nothing.items.[].system.damage.damageType} (7 different values)
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'piercing' (x10)
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'bludgeoning' (x8)
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'slashing' (x4)
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'acid' (x1)
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'fire' (x1)
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'electricity' (x1)
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'cold' (x1)
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[dice] : integer {Book 3 - All or Nothing.items.[].system.damage.dice} (3 different values)
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1 (x21)
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2 (x3)
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0 (x2)
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[die] : string {Book 3 - All or Nothing.items.[].system.damage.die} (5 different values)
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'd6' (x11)
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'd4' (x5)
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'd8' (x4)
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'd10' (x3)
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'' (x3)
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[formula] : string {Book 3 - All or Nothing.items.[].system.damage.formula} (2 different values)
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'5d6+12' (x2)
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'6d6' (x1)
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[gcovwqxwitqchoin] : object {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
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formula : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
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kinds : array<string> {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
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materials : array<> {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Book 3 - All or Nothing.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
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[kind] : string {Book 3 - All or Nothing.items.[].system.damage.kind} (2 different values)
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'healing' (x2)
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'damage' (x1)
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[persistent] : object {Book 3 - All or Nothing.items.[].system.damage.persistent}
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[faces] : integer {Book 3 - All or Nothing.items.[].system.damage.persistent.faces} (same value: 6)
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number : integer {Book 3 - All or Nothing.items.[].system.damage.persistent.number} (same value: 2)
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type : string {Book 3 - All or Nothing.items.[].system.damage.persistent.type} (2 different values)
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'acid' (x1)
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'fire' (x1)
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[type] : string {Book 3 - All or Nothing.items.[].system.damage.type} (2 different values)
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'untyped' (x2)
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'fire' (x1)
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[damageRolls] : object {Book 3 - All or Nothing.items.[].system.damageRolls}
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[0] : object {Book 3 - All or Nothing.items.[].system.damageRolls.0}
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[category] : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.category} (same value: 'persistent')
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.damage} (15 different values)
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.0.damageType} (7 different values)
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'piercing' (x11)
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'slashing' (x4)
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'bludgeoning' (x4)
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'acid' (x2)
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'fire' (x1)
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'electricity' (x1)
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'cold' (x1)
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[008hcyq4bobddxma2kal] : object {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal.damage} (same value: '3d4+3')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.008hcyq4bobddxma2kal.damageType} (same value: 'force')
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[1] : object {Book 3 - All or Nothing.items.[].system.damageRolls.1}
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[category] : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.category} (2 different values)
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'splash' (x3)
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'persistent' (x1)
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.damage} (2 different values)
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'2' (x4)
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'1d6' (x2)
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.1.damageType} (5 different values)
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'bleed' (x2)
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'acid' (x1)
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'fire' (x1)
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'electricity' (x1)
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'cold' (x1)
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[2] : object {Book 3 - All or Nothing.items.[].system.damageRolls.2}
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category : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.category} (2 different values)
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'splash' (x1)
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'persistent' (x1)
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.damage} (2 different values)
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'2' (x1)
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'4d6' (x1)
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.2.damageType} (2 different values)
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'fire' (x1)
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'poison' (x1)
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[22j56qa6bda0wab43bxb] : object {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damage} (same value: '2d12+8')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.22j56qa6bda0wab43bxb.damageType} (same value: 'piercing')
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[4bld212ahg0gveyjntzlk] : object {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damage} (same value: '1d6+10')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.4bld212ahg0gveyjntzlk.damageType} (same value: 'piercing')
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[4ovtidqmthtv0x6avphn] : object {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damage} (same value: '1d4+6')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.4ovtidqmthtv0x6avphn.damageType} (same value: 'bludgeoning')
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[679wx488l781ja2iwf26] : object {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26.damage} (same value: '1d6+10')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.679wx488l781ja2iwf26.damageType} (same value: 'piercing')
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[9f9c90eqpuc8vudohmxj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damage} (same value: '1d6+6')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.9f9c90eqpuc8vudohmxj.damageType} (same value: 'bludgeoning')
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[9hjyxmos836y4jtjolrhba] : object {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damage} (same value: '3d10+12')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.9hjyxmos836y4jtjolrhba.damageType} (same value: 'piercing')
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[ahuabuve0uljykw0z34a] : object {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damage} (same value: '1d4')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.ahuabuve0uljykw0z34a.damageType} (same value: 'fire')
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[awpofqpnwc0zf0pr97fus8] : object {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damage} (same value: '3d8+8')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.awpofqpnwc0zf0pr97fus8.damageType} (same value: 'slashing')
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[dtfo5nkpbw579ij3r3xz] : object {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damage} (same value: '2d10+11')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.dtfo5nkpbw579ij3r3xz.damageType} (same value: 'piercing')
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[dwwjbk4r9pefxsybtnaj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damage} (same value: '1d8+4')
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damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.dwwjbk4r9pefxsybtnaj.damageType} (same value: 'piercing')
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[g7byy0t3pskqfvhmhh45b] : object {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b}
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damage} (same value: '2d8+5')
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|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.g7byy0t3pskqfvhmhh45b.damageType} (same value: 'slashing')
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|
[heyxz6c8bw8hhr9ze7jd] : object {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd}
|
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damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damage} (same value: '2d6+6')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.heyxz6c8bw8hhr9ze7jd.damageType} (same value: 'bludgeoning')
|
|
[jqe7k986smjq95fe2xgm] : object {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damage} (same value: '2d6+11')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.jqe7k986smjq95fe2xgm.damageType} (same value: 'slashing')
|
|
[k8d15lmch6dvkhgctmkj] : object {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damage} (same value: '2d10+6')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.k8d15lmch6dvkhgctmkj.damageType} (same value: 'piercing')
|
|
lyvk4n9m7k29fsiddniq : object {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damage} (same value: '1d10')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.lyvk4n9m7k29fsiddniq.damageType} (same value: 'piercing')
|
|
[ny876uf212kglyqa9024] : object {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024.damage} (same value: '1d10')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.ny876uf212kglyqa9024.damageType} (same value: 'piercing')
|
|
[oc8j92yck75z32gnr6pq] : object {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damage} (same value: '4d6+12')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.oc8j92yck75z32gnr6pq.damageType} (same value: 'slashing')
|
|
[sclhtmbifof368rk5tpn] : object {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damage} (same value: '1d4+10')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.sclhtmbifof368rk5tpn.damageType} (same value: 'bludgeoning')
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|
[u6yalpuxnx78471oyc4r] : object {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damage} (same value: '2d8+8')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.u6yalpuxnx78471oyc4r.damageType} (same value: 'piercing')
|
|
[yvgiqdkomso5e45kecce] : object {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce}
|
|
damage : string {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damage} (same value: '2d6+10')
|
|
damageType : string {Book 3 - All or Nothing.items.[].system.damageRolls.yvgiqdkomso5e45kecce.damageType} (same value: 'bludgeoning')
|
|
[deathNote] : boolean {Book 3 - All or Nothing.items.[].system.deathNote} (same value: True)
|
|
[defense] : object {Book 3 - All or Nothing.items.[].system.defense}
|
|
[passive] : object {Book 3 - All or Nothing.items.[].system.defense.passive}
|
|
statistic : string {Book 3 - All or Nothing.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
|
|
[save] : object {Book 3 - All or Nothing.items.[].system.defense.save}
|
|
basic : boolean {Book 3 - All or Nothing.items.[].system.defense.save.basic} (2 different values)
|
|
False (x11)
|
|
True (x8)
|
|
statistic : string {Book 3 - All or Nothing.items.[].system.defense.save.statistic} (3 different values)
|
|
'fortitude' (x9)
|
|
'will' (x6)
|
|
'reflex' (x4)
|
|
description : object {Book 3 - All or Nothing.items.[].system.description}
|
|
value : string {Book 3 - All or Nothing.items.[].system.description.value} (162 different values)
|
|
[dexCap] : integer {Book 3 - All or Nothing.items.[].system.dexCap} (3 different values)
|
|
3 (x6)
|
|
4 (x4)
|
|
1 (x1)
|
|
[duration] : object {Book 3 - All or Nothing.items.[].system.duration}
|
|
sustained : boolean {Book 3 - All or Nothing.items.[].system.duration.sustained} (2 different values)
|
|
False (x41)
|
|
True (x3)
|
|
value : string {Book 3 - All or Nothing.items.[].system.duration.value} (10 different values)
|
|
'' (x21)
|
|
'1 minute' (x9)
|
|
'10 minutes' (x5)
|
|
'varies' (x2)
|
|
'until the start of your next turn' (x2)
|
|
'8 hours' (x1)
|
|
'24 hours' (x1)
|
|
'5 minutes' (x1)
|
|
'1 round' (x1)
|
|
'until the end of your turn' (x1)
|
|
[equipped] : object {Book 3 - All or Nothing.items.[].system.equipped}
|
|
carryType : string {Book 3 - All or Nothing.items.[].system.equipped.carryType} (2 different values)
|
|
'worn' (x65)
|
|
'held' (x2)
|
|
[handsHeld] : integer {Book 3 - All or Nothing.items.[].system.equipped.handsHeld} (2 different values)
|
|
0 (x56)
|
|
1 (x2)
|
|
[inSlot] : boolean {Book 3 - All or Nothing.items.[].system.equipped.inSlot} (2 different values)
|
|
True (x8)
|
|
False (x4)
|
|
[invested] : boolean {Book 3 - All or Nothing.items.[].system.equipped.invested} (same value: False)
|
|
[frequency] : object {Book 3 - All or Nothing.items.[].system.frequency}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.frequency.max} (same value: 1)
|
|
per : string {Book 3 - All or Nothing.items.[].system.frequency.per} (same value: 'day')
|
|
value : integer {Book 3 - All or Nothing.items.[].system.frequency.value} (same value: 1)
|
|
[group] : string {Book 3 - All or Nothing.items.[].system.group} (11 different values)
|
|
publication : object {Book 3 - All or Nothing.items.[].system.publication}
|
|
license : string {Book 3 - All or Nothing.items.[].system.publication.license} (2 different values)
|
|
'OGL' (x248)
|
|
'ORC' (x8)
|
|
remaster : boolean {Book 3 - All or Nothing.items.[].system.publication.remaster} (2 different values)
|
|
False (x248)
|
|
True (x8)
|
|
title : string {Book 3 - All or Nothing.items.[].system.publication.title} (5 different values)
|
|
'' (x214)
|
|
'Pathfinder Bestiary' (x18)
|
|
'Pathfinder Core Rulebook' (x14)
|
|
'Pathfinder Player Core' (x8)
|
|
'Pathfinder Bestiary 2' (x2)
|
|
[hardness] : integer {Book 3 - All or Nothing.items.[].system.hardness} (3 different values)
|
|
0 (x65)
|
|
3 (x1)
|
|
5 (x1)
|
|
[heightening] : object {Book 3 - All or Nothing.items.[].system.heightening}
|
|
[damage] : object {Book 3 - All or Nothing.items.[].system.heightening.damage}
|
|
0 : string {Book 3 - All or Nothing.items.[].system.heightening.damage.0} (6 different values)
|
|
'2d6' (x7)
|
|
'1d4' (x4)
|
|
'1d10' (x1)
|
|
'1d6' (x1)
|
|
'2d4' (x1)
|
|
'1d12' (x1)
|
|
[interval] : integer {Book 3 - All or Nothing.items.[].system.heightening.interval} (2 different values)
|
|
1 (x14)
|
|
2 (x1)
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.type} (2 different values)
|
|
'interval' (x15)
|
|
'fixed' (x1)
|
|
[levels] : object {Book 3 - All or Nothing.items.[].system.heightening.levels}
|
|
3 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3}
|
|
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage}
|
|
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
|
|
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
|
5 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5}
|
|
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage}
|
|
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
|
|
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
|
7 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7}
|
|
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage}
|
|
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
|
|
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
|
9 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9}
|
|
damage : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage}
|
|
0 : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : empty
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
|
|
gcovwqxwitqchoin : object {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
|
|
applyMod : boolean {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
|
|
formula : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
|
|
materials : array<> {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {Book 3 - All or Nothing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
|
|
[hp] : object {Book 3 - All or Nothing.items.[].system.hp}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.hp.max} (3 different values)
|
|
0 (x65)
|
|
12 (x1)
|
|
20 (x1)
|
|
value : integer {Book 3 - All or Nothing.items.[].system.hp.value} (3 different values)
|
|
0 (x65)
|
|
12 (x1)
|
|
20 (x1)
|
|
[level] : object {Book 3 - All or Nothing.items.[].system.level}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.level.value} (13 different values)
|
|
[location] : object {Book 3 - All or Nothing.items.[].system.location}
|
|
[heightenedLevel] : integer {Book 3 - All or Nothing.items.[].system.location.heightenedLevel} (same value: 3)
|
|
[uses] : object {Book 3 - All or Nothing.items.[].system.location.uses}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.location.uses.max} (same value: 2)
|
|
value : integer {Book 3 - All or Nothing.items.[].system.location.uses.value} (same value: 2)
|
|
value : string {Book 3 - All or Nothing.items.[].system.location.value} (3 different values)
|
|
'oTX4OOEDagBTll1x' (x25)
|
|
'x2ySAWMOcn67UNgo' (x11)
|
|
'vL5RasoMgasgdDwB' (x8)
|
|
[material] : object {Book 3 - All or Nothing.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[mod] : object {Book 3 - All or Nothing.items.[].system.mod}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.mod.value} (7 different values)
|
|
13 (x3)
|
|
16 (x2)
|
|
15 (x1)
|
|
18 (x1)
|
|
21 (x1)
|
|
20 (x1)
|
|
23 (x1)
|
|
[prepared] : object {Book 3 - All or Nothing.items.[].system.prepared}
|
|
flexible : boolean {Book 3 - All or Nothing.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {Book 3 - All or Nothing.items.[].system.prepared.value} (2 different values)
|
|
'innate' (x2)
|
|
'prepared' (x1)
|
|
[price] : object {Book 3 - All or Nothing.items.[].system.price}
|
|
[per] : integer {Book 3 - All or Nothing.items.[].system.price.per} (same value: 10)
|
|
value : object {Book 3 - All or Nothing.items.[].system.price.value}
|
|
[gp] : integer {Book 3 - All or Nothing.items.[].system.price.value.gp} (22 different values)
|
|
[sp] : integer {Book 3 - All or Nothing.items.[].system.price.value.sp} (2 different values)
|
|
1 (x5)
|
|
5 (x1)
|
|
[proficiency] : object {Book 3 - All or Nothing.items.[].system.proficiency}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.proficiency.value} (same value: 0)
|
|
[proficient] : object {Book 3 - All or Nothing.items.[].system.proficient}
|
|
value : integer {Book 3 - All or Nothing.items.[].system.proficient.value} (same value: 0)
|
|
[range] : mixed
|
|
object {Book 3 - All or Nothing.items.[].system.range}
|
|
value : string {Book 3 - All or Nothing.items.[].system.range.value} (8 different values)
|
|
'' (x14)
|
|
'30 feet' (x12)
|
|
'touch' (x7)
|
|
'120 feet' (x5)
|
|
'60 feet' (x3)
|
|
'self' (x1)
|
|
'10 feet' (x1)
|
|
'500 feet' (x1)
|
|
integer {Book 3 - All or Nothing.items.[].system.range} (5 different values)
|
|
20 (x6)
|
|
120 (x4)
|
|
50 (x1)
|
|
60 (x1)
|
|
30 (x1)
|
|
[requirements] : string {Book 3 - All or Nothing.items.[].system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {Book 3 - All or Nothing.items.[].system.rules}
|
|
[quantity] : integer {Book 3 - All or Nothing.items.[].system.quantity} (8 different values)
|
|
1 (x50)
|
|
3 (x6)
|
|
2 (x5)
|
|
10 (x2)
|
|
4 (x1)
|
|
88 (x1)
|
|
32 (x1)
|
|
20 (x1)
|
|
[reload] : object {Book 3 - All or Nothing.items.[].system.reload}
|
|
value : string {Book 3 - All or Nothing.items.[].system.reload.value} (4 different values)
|
|
'-' (x10)
|
|
'' (x10)
|
|
'1' (x4)
|
|
'2' (x2)
|
|
[runes] : object {Book 3 - All or Nothing.items.[].system.runes}
|
|
[potency] : integer {Book 3 - All or Nothing.items.[].system.runes.potency} (3 different values)
|
|
1 (x19)
|
|
0 (x15)
|
|
2 (x3)
|
|
[property] : array<> {Book 3 - All or Nothing.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[reinforcing] : integer {Book 3 - All or Nothing.items.[].system.runes.reinforcing} (same value: 0)
|
|
[resilient] : integer {Book 3 - All or Nothing.items.[].system.runes.resilient} (2 different values)
|
|
0 (x10)
|
|
1 (x1)
|
|
[striking] : integer {Book 3 - All or Nothing.items.[].system.runes.striking} (3 different values)
|
|
0 (x15)
|
|
1 (x9)
|
|
2 (x2)
|
|
[showSlotlessLevels] : object {Book 3 - All or Nothing.items.[].system.showSlotlessLevels}
|
|
value : boolean {Book 3 - All or Nothing.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {Book 3 - All or Nothing.items.[].system.size} (2 different values)
|
|
'med' (x66)
|
|
'lg' (x1)
|
|
[slots] : object {Book 3 - All or Nothing.items.[].system.slots}
|
|
[slot0] : object {Book 3 - All or Nothing.items.[].system.slots.slot0}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot0.max} (same value: 4)
|
|
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {Book 3 - All or Nothing.items.[].system.slots.slot0.prepared.[].id} (4 different values)
|
|
'fx6RMxr9fqnOLoTn' (x1)
|
|
'YAA0dIrSO56nK7oW' (x1)
|
|
'8bU3wpynXzj8yOHJ' (x1)
|
|
'd9cvHJbhXMaVSJwH' (x1)
|
|
[slot1] : object {Book 3 - All or Nothing.items.[].system.slots.slot1}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot1.max} (same value: 4)
|
|
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {Book 3 - All or Nothing.items.[].system.slots.slot1.prepared.[].id} (3 different values)
|
|
'2N3cWwXYlyURbctN' (x2)
|
|
'eudL52PAm7mpIh0B' (x1)
|
|
'xTLP3jBM2UFg0D96' (x1)
|
|
[slot2] : object {Book 3 - All or Nothing.items.[].system.slots.slot2}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot2.max} (same value: 4)
|
|
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {Book 3 - All or Nothing.items.[].system.slots.slot2.prepared.[].id} (3 different values)
|
|
'wMN9zTVPRjFB5bEs' (x2)
|
|
'6nJWWDYzzNuuJ5BN' (x1)
|
|
'nZDx4SBcfhU4g4Qn' (x1)
|
|
[slot3] : object {Book 3 - All or Nothing.items.[].system.slots.slot3}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot3.max} (same value: 4)
|
|
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared.[]}
|
|
id : string {Book 3 - All or Nothing.items.[].system.slots.slot3.prepared.[].id} (4 different values)
|
|
'PCzXUXU1sHJiP631' (x1)
|
|
'gCBmuScUMFeinYol' (x1)
|
|
'900APYkxMry9le0X' (x1)
|
|
'YCdJmbZnWZMESaK6' (x1)
|
|
[slot4] : object {Book 3 - All or Nothing.items.[].system.slots.slot4}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot4.max} (same value: 4)
|
|
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared.[]}
|
|
id : string {Book 3 - All or Nothing.items.[].system.slots.slot4.prepared.[].id} (4 different values)
|
|
'iCTfNg4nZNIep243' (x1)
|
|
'qTBDWDLYiyyeptxL' (x1)
|
|
'SK9lNvp5s0BQM6tI' (x1)
|
|
'vQ66K8ThK5v9jl71' (x1)
|
|
[slot5] : object {Book 3 - All or Nothing.items.[].system.slots.slot5}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot5.max} (same value: 4)
|
|
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared}
|
|
Length: min=4 max=4
|
|
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared.[]}
|
|
id : string {Book 3 - All or Nothing.items.[].system.slots.slot5.prepared.[].id} (4 different values)
|
|
'Ljw2bzKg9rqdajaq' (x1)
|
|
'RnCrMf5wwM28aF7q' (x1)
|
|
'GeT8ywPZCavOXkjC' (x1)
|
|
'vs34czr4ipEryC0n' (x1)
|
|
[slot6] : object {Book 3 - All or Nothing.items.[].system.slots.slot6}
|
|
max : integer {Book 3 - All or Nothing.items.[].system.slots.slot6.max} (same value: 3)
|
|
prepared : array<object> {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared.[]}
|
|
id : string {Book 3 - All or Nothing.items.[].system.slots.slot6.prepared.[].id} (3 different values)
|
|
'N9M36R7XiaI8kcqG' (x1)
|
|
'uSQSIYDfn14ac2Gz' (x1)
|
|
'Nv1XVQ24MQrPQUGk' (x1)
|
|
[slug] : string {Book 3 - All or Nothing.items.[].system.slug} (105 different values)
|
|
[speedPenalty] : integer {Book 3 - All or Nothing.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {Book 3 - All or Nothing.items.[].system.spelldc}
|
|
dc : integer {Book 3 - All or Nothing.items.[].system.spelldc.dc} (3 different values)
|
|
30 (x1)
|
|
33 (x1)
|
|
26 (x1)
|
|
item : integer {Book 3 - All or Nothing.items.[].system.spelldc.item} (same value: 0)
|
|
mod : integer {Book 3 - All or Nothing.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {Book 3 - All or Nothing.items.[].system.spelldc.value} (3 different values)
|
|
22 (x1)
|
|
25 (x1)
|
|
18 (x1)
|
|
[splashDamage] : object {Book 3 - All or Nothing.items.[].system.splashDamage}
|
|
[value] : integer {Book 3 - All or Nothing.items.[].system.splashDamage.value} (2 different values)
|
|
0 (x20)
|
|
2 (x4)
|
|
[stackGroup] : string {Book 3 - All or Nothing.items.[].system.stackGroup} (2 different values)
|
|
'bolts' (x3)
|
|
'coins' (x2)
|
|
[strength] : integer {Book 3 - All or Nothing.items.[].system.strength} (3 different values)
|
|
1 (x6)
|
|
0 (x4)
|
|
3 (x1)
|
|
[target] : object {Book 3 - All or Nothing.items.[].system.target}
|
|
value : string {Book 3 - All or Nothing.items.[].system.target.value} (12 different values)
|
|
[time] : object {Book 3 - All or Nothing.items.[].system.time}
|
|
value : string {Book 3 - All or Nothing.items.[].system.time.value} (6 different values)
|
|
'2' (x38)
|
|
'1' (x2)
|
|
'3' (x1)
|
|
'reaction' (x1)
|
|
'1 minute' (x1)
|
|
'1 to 3' (x1)
|
|
[tradition] : object {Book 3 - All or Nothing.items.[].system.tradition}
|
|
value : string {Book 3 - All or Nothing.items.[].system.tradition.value} (2 different values)
|
|
'arcane' (x2)
|
|
'primal' (x1)
|
|
[traits] : object {Book 3 - All or Nothing.items.[].system.traits}
|
|
[integrated] : empty
|
|
[rarity] : string {Book 3 - All or Nothing.items.[].system.traits.rarity} (3 different values)
|
|
'common' (x239)
|
|
'uncommon' (x3)
|
|
'rare' (x1)
|
|
[traditions] : array<string> {Book 3 - All or Nothing.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {Book 3 - All or Nothing.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x41)
|
|
'occult' (x32)
|
|
'primal' (x16)
|
|
'divine' (x12)
|
|
[value] : array<string> {Book 3 - All or Nothing.items.[].system.traits.value}
|
|
Length: min=0 max=7
|
|
Value type: string {Book 3 - All or Nothing.items.[].system.traits.value.[]} (73 different values)
|
|
[usage] : object {Book 3 - All or Nothing.items.[].system.usage}
|
|
value : string {Book 3 - All or Nothing.items.[].system.usage.value} (4 different values)
|
|
'held-in-one-hand' (x42)
|
|
'held-in-two-hands' (x8)
|
|
'worn' (x1)
|
|
'worngloves' (x1)
|
|
[uses] : object {Book 3 - All or Nothing.items.[].system.uses}
|
|
autoDestroy : boolean {Book 3 - All or Nothing.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {Book 3 - All or Nothing.items.[].system.uses.max} (same value: 1)
|
|
value : integer {Book 3 - All or Nothing.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {Book 3 - All or Nothing.items.[].system.weaponType}
|
|
value : string {Book 3 - All or Nothing.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x29)
|
|
'ranged' (x15)
|
|
type : string {Book 3 - All or Nothing.items.[].type} (11 different values)
|
|
[_stats] : object {Book 3 - All or Nothing.items.[]._stats}
|
|
compendiumSource : string {Book 3 - All or Nothing.items.[]._stats.compendiumSource} (99 different values)
|
|
[flags] : object {Book 3 - All or Nothing.items.[].flags}
|
|
pf2e : object {Book 3 - All or Nothing.items.[].flags.pf2e}
|
|
linkedWeapon : string {Book 3 - All or Nothing.items.[].flags.pf2e.linkedWeapon} (21 different values)
|
|
name : string {Book 3 - All or Nothing.name} (all different values)
|
|
system : object {Book 3 - All or Nothing.system}
|
|
attributes : object {Book 3 - All or Nothing.system.attributes}
|
|
ac : object {Book 3 - All or Nothing.system.attributes.ac}
|
|
[details] : string {Book 3 - All or Nothing.system.attributes.ac.details} (same value: '')
|
|
value : integer {Book 3 - All or Nothing.system.attributes.ac.value} (12 different values)
|
|
[hardness] : integer {Book 3 - All or Nothing.system.attributes.hardness} (4 different values)
|
|
15 (x1)
|
|
0 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
[hasHealth] : boolean {Book 3 - All or Nothing.system.attributes.hasHealth} (2 different values)
|
|
True (x3)
|
|
False (x1)
|
|
hp : object {Book 3 - All or Nothing.system.attributes.hp}
|
|
details : string {Book 3 - All or Nothing.system.attributes.hp.details} (6 different values)
|
|
'' (x17)
|
|
'void healing' (x2)
|
|
'to destroy a nozzle; <strong>Tank Hardness</strong> 20; <strong>TankHP</strong> 100 (BT 50) to damage the tank enough to stop it from spewing gas' (x1)
|
|
'to ruin the nozzle (making it impossible to disable, in which case the only way to disarm the bomb is to destroy both its tanks); <strong>Tank Hardness</strong> 15; <strong>Tank HP</strong> 80 (BT 40) to destroy one of the tanks (both tanks must be destroyed to disarm the bomb' (x1)
|
|
'to break the spring under the step and make that step safe to stand on' (x1)
|
|
'regeneration 20 (deactivated by fire or acid)' (x1)
|
|
max : integer {Book 3 - All or Nothing.system.attributes.hp.max} (16 different values)
|
|
temp : integer {Book 3 - All or Nothing.system.attributes.hp.temp} (same value: 0)
|
|
[tempmax] : integer {Book 3 - All or Nothing.system.attributes.hp.tempmax} (same value: 0)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.hp.value} (16 different values)
|
|
[allSaves] : object {Book 3 - All or Nothing.system.attributes.allSaves}
|
|
value : string {Book 3 - All or Nothing.system.attributes.allSaves.value} (3 different values)
|
|
'' (x17)
|
|
'+2 circumstance bonus to saves vs. poison' (x1)
|
|
'+1 status bonus to saves vs. incapacitation effects, +2 status bonus to saves vs. Shove and Trip' (x1)
|
|
[emitsSound] : string {Book 3 - All or Nothing.system.attributes.emitsSound} (same value: 'encounter')
|
|
[immunities] : array<object> {Book 3 - All or Nothing.system.attributes.immunities}
|
|
Length: min=1 max=5
|
|
Value type: object {Book 3 - All or Nothing.system.attributes.immunities.[]}
|
|
type : string {Book 3 - All or Nothing.system.attributes.immunities.[].type} (10 different values)
|
|
'precision' (x3)
|
|
'critical-hits' (x3)
|
|
'death-effects' (x2)
|
|
'disease' (x2)
|
|
'paralyzed' (x2)
|
|
'poison' (x2)
|
|
'unconscious' (x2)
|
|
'acid' (x1)
|
|
'magic' (x1)
|
|
'fire' (x1)
|
|
[resistances] : array<object> {Book 3 - All or Nothing.system.attributes.resistances}
|
|
Length: min=1 max=5
|
|
Value type: object {Book 3 - All or Nothing.system.attributes.resistances.[]}
|
|
[exceptions] : array<string> {Book 3 - All or Nothing.system.attributes.resistances.[].exceptions}
|
|
Length: min=2 max=2
|
|
Value type: string {Book 3 - All or Nothing.system.attributes.resistances.[].exceptions.[]} (2 different values)
|
|
'adamantine' (x1)
|
|
'bludgeoning' (x1)
|
|
type : string {Book 3 - All or Nothing.system.attributes.resistances.[].type} (6 different values)
|
|
'physical' (x1)
|
|
'cold' (x1)
|
|
'electricity' (x1)
|
|
'fire' (x1)
|
|
'piercing' (x1)
|
|
'slashing' (x1)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.resistances.[].value} (2 different values)
|
|
10 (x5)
|
|
12 (x1)
|
|
[speed] : object {Book 3 - All or Nothing.system.attributes.speed}
|
|
otherSpeeds : array<object> {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'swim' (x5)
|
|
'climb' (x2)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.speed.otherSpeeds.[].value} (5 different values)
|
|
10 (x2)
|
|
40 (x2)
|
|
20 (x1)
|
|
50 (x1)
|
|
15 (x1)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.speed.value} (5 different values)
|
|
25 (x12)
|
|
20 (x4)
|
|
40 (x1)
|
|
30 (x1)
|
|
45 (x1)
|
|
[stealth] : object {Book 3 - All or Nothing.system.attributes.stealth}
|
|
details : string {Book 3 - All or Nothing.system.attributes.stealth.details} (3 different values)
|
|
'<p>(master)</p>' (x2)
|
|
'<p>The bomb uses Oggvurm\'s initiative roll as its Stealth roll</p>' (x1)
|
|
'<p>(expert)</p>' (x1)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.stealth.value} (4 different values)
|
|
30 (x1)
|
|
27 (x1)
|
|
0 (x1)
|
|
20 (x1)
|
|
[weaknesses] : array<object> {Book 3 - All or Nothing.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 3 - All or Nothing.system.attributes.weaknesses.[]}
|
|
type : string {Book 3 - All or Nothing.system.attributes.weaknesses.[].type} (2 different values)
|
|
'fire' (x2)
|
|
'cold-iron' (x1)
|
|
value : integer {Book 3 - All or Nothing.system.attributes.weaknesses.[].value} (same value: 10)
|
|
[creatureType] : string {Book 3 - All or Nothing.system.creatureType} (same value: '')
|
|
details : object {Book 3 - All or Nothing.system.details}
|
|
[description] : string {Book 3 - All or Nothing.system.details.description} (4 different values)
|
|
'<p>Five nozzles hidden across the apartment\'s ceiling spew thick clouds of acidic poison from a reinforced tank behind the wall.</p>' (x1)
|
|
'<p>A snapped trip wire causes an alchemical bomb to detonate and blow up part of the tin tub, spilling boiling water all over the trap\'s victim.</p>' (x1)
|
|
'<p>A clockwork bomb releases gouts of poisonous smoke. The smoke issues forth from a single nozzle attached to two tanks of pressurized poison</p>' (x1)
|
|
'<p>This staircase has springs in each step, which send poisoned needles shooting up through tiny holes in the wood when stepped on. Each step, 6 in total, takes up one 5-foot square.</p>' (x1)
|
|
[disable] : string {Book 3 - All or Nothing.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|dc:35|name:Block One Nozzle|traits:action:disable-a-device] (expert) to block one of the nozzles or @Check[thievery|dc:40|name:Shut Off the Tank|traits:action:disable-a-device] (master) to shut off the tank. The trap deactivates after 5 rounds, once the tank is empty.</p>' (x1)
|
|
'<p>@Check[thievery|dc:32|name:Remove Trip Wire|traits:action:disable-a-device] (master) to safely remove the trip wire from the bomb</p>' (x1)
|
|
'<p>Three [[/act disable-device dc=31]]{DC 31 Thievery} (expert) checks to @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device] to disable the latches that lock the nozzle in place, then one [[/act disable-device dc=35]]{DC 35 Thievery} (master) check to Disable a Device to turn off the nozzle; DCs decrease by 2 if Oggvurm is immobilized, paralyzed, unconscious, or dead</p>' (x1)
|
|
'<p>@Check[thievery|dc:33|name:Disable Stair Spring|traits:action:disable-a-device] (master) on each stair to disable its spring, or deactivate the switch in area <strong>C8</strong> to deactivate the whole trap. Cutting the wire on the topmost stair (>@Check[thievery|dc:35|name:Cut Wire on Top-Most Stair|traits:action:disable-a-device] to Disable the Device) that connects the staircase to the control switch prevents the control switch from turning the trap on or off.</p>' (x1)
|
|
[isComplex] : boolean {Book 3 - All or Nothing.system.details.isComplex} (2 different values)
|
|
True (x3)
|
|
False (x1)
|
|
level : object {Book 3 - All or Nothing.system.details.level}
|
|
value : integer {Book 3 - All or Nothing.system.details.level.value} (8 different values)
|
|
9 (x5)
|
|
11 (x5)
|
|
13 (x3)
|
|
8 (x3)
|
|
7 (x3)
|
|
10 (x2)
|
|
14 (x1)
|
|
12 (x1)
|
|
publication : object {Book 3 - All or Nothing.system.details.publication}
|
|
license : string {Book 3 - All or Nothing.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {Book 3 - All or Nothing.system.details.publication.remaster} (same value: False)
|
|
title : string {Book 3 - All or Nothing.system.details.publication.title} (same value: 'Pathfinder #159: All or Nothing')
|
|
[blurb] : string {Book 3 - All or Nothing.system.details.blurb} (same value: '')
|
|
[languages] : object {Book 3 - All or Nothing.system.details.languages}
|
|
details : string {Book 3 - All or Nothing.system.details.languages.details} (2 different values)
|
|
'' (x18)
|
|
'speak with animals' (x1)
|
|
value : array<string> {Book 3 - All or Nothing.system.details.languages.value}
|
|
Length: min=0 max=5
|
|
Value type: string {Book 3 - All or Nothing.system.details.languages.value.[]} (16 different values)
|
|
[privateNotes] : string {Book 3 - All or Nothing.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {Book 3 - All or Nothing.system.details.publicNotes} (2 different values)
|
|
'' (x18)
|
|
'<p>This golem is a walking alchemical nightmare capable of inflicting all manner of painful wounds. Its ability to follow orders is granted by the otherwise mindless humanoid brain that floats in its dome-like head. In exceptionally rare cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own.</p>' (x1)
|
|
[reset] : string {Book 3 - All or Nothing.system.details.reset} (3 different values)
|
|
'' (x2)
|
|
'<p>The trap issues smoke for 3 minutes before its tanks run dry. The tanks must be replaced before the bomb can be reactivated.</p>' (x1)
|
|
'<p>If deactivated via the switch, the trap can be reactivated with the switch in area <strong>C8</strong>.</p>' (x1)
|
|
[routine] : string {Book 3 - All or Nothing.system.details.routine} (4 different values)
|
|
'<p>(1 action) When it\'s triggered, the trap has five active nozzles, but at the end of its turn each round, one random nozzle deactivates. On the trap\'s turn, the active nozzles emit a cloud of acidic poison gas that expands to fill the apartment. The cloud deals @Damage[1d6[acid]] damage and @Damage[1d6[poison]] damage per active nozzle to each creature and object in the room (@Check[fortitude|dc:33|basic|name:Spew Cloud|traits:poison] save). Unattended objects automatically fail saves to avoid the damage.</p>' (x1)
|
|
'' (x1)
|
|
'<p>(1 action) On its turn, the bomb spews forth a smoky gout of airborne @UUID[Compendium.pf2e.equipment-srd.Item.Blackfinger Blight] poison. The cloud fills a 20-foot radius, or a 10-foot radius if only one tank remains intact. If the bomb is already in the center of a blackfinger blight cloud, the radius of that cloud increases by 20 feet (or 10 feet, if only one tank remains intact) instead.</p>' (x1)
|
|
'<p>(1 action) The trap makes a separate poisoned needle Strike against each creature currently on an active step as 1 action. Because it is constantly jabbing needles up through any weight-bearing steps, the trap can also use its Bloody Feet free action to jab at a creature on one of the steps during that creature\'s turn.</p>' (x1)
|
|
saves : object {Book 3 - All or Nothing.system.saves}
|
|
fortitude : object {Book 3 - All or Nothing.system.saves.fortitude}
|
|
saveDetail : string {Book 3 - All or Nothing.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {Book 3 - All or Nothing.system.saves.fortitude.value} (12 different values)
|
|
reflex : object {Book 3 - All or Nothing.system.saves.reflex}
|
|
saveDetail : string {Book 3 - All or Nothing.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {Book 3 - All or Nothing.system.saves.reflex.value} (11 different values)
|
|
will : object {Book 3 - All or Nothing.system.saves.will}
|
|
saveDetail : string {Book 3 - All or Nothing.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {Book 3 - All or Nothing.system.saves.will.value} (10 different values)
|
|
0 (x4)
|
|
13 (x4)
|
|
16 (x3)
|
|
17 (x3)
|
|
15 (x3)
|
|
24 (x2)
|
|
20 (x1)
|
|
19 (x1)
|
|
18 (x1)
|
|
23 (x1)
|
|
[statusEffects] : array<> {Book 3 - All or Nothing.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {Book 3 - All or Nothing.system.traits}
|
|
rarity : string {Book 3 - All or Nothing.system.traits.rarity} (4 different values)
|
|
'uncommon' (x12)
|
|
'common' (x5)
|
|
'unique' (x5)
|
|
'rare' (x1)
|
|
size : object {Book 3 - All or Nothing.system.traits.size}
|
|
value : string {Book 3 - All or Nothing.system.traits.size.value} (4 different values)
|
|
'med' (x18)
|
|
'lg' (x3)
|
|
'sm' (x1)
|
|
'huge' (x1)
|
|
value : array<string> {Book 3 - All or Nothing.system.traits.value}
|
|
Length: min=2 max=5
|
|
Value type: string {Book 3 - All or Nothing.system.traits.value.[]} (24 different values)
|
|
[abilities] : object {Book 3 - All or Nothing.system.abilities}
|
|
cha : object {Book 3 - All or Nothing.system.abilities.cha}
|
|
mod : integer {Book 3 - All or Nothing.system.abilities.cha.mod} (8 different values)
|
|
3 (x6)
|
|
0 (x5)
|
|
1 (x2)
|
|
2 (x2)
|
|
4 (x1)
|
|
-3 (x1)
|
|
-5 (x1)
|
|
5 (x1)
|
|
con : object {Book 3 - All or Nothing.system.abilities.con}
|
|
mod : integer {Book 3 - All or Nothing.system.abilities.con.mod} (6 different values)
|
|
4 (x7)
|
|
3 (x5)
|
|
5 (x4)
|
|
1 (x1)
|
|
0 (x1)
|
|
2 (x1)
|
|
dex : object {Book 3 - All or Nothing.system.abilities.dex}
|
|
mod : integer {Book 3 - All or Nothing.system.abilities.dex.mod} (6 different values)
|
|
4 (x9)
|
|
2 (x3)
|
|
5 (x2)
|
|
6 (x2)
|
|
3 (x2)
|
|
7 (x1)
|
|
int : object {Book 3 - All or Nothing.system.abilities.int}
|
|
mod : integer {Book 3 - All or Nothing.system.abilities.int.mod} (9 different values)
|
|
0 (x5)
|
|
1 (x4)
|
|
4 (x3)
|
|
-5 (x2)
|
|
3 (x1)
|
|
-4 (x1)
|
|
2 (x1)
|
|
-1 (x1)
|
|
5 (x1)
|
|
str : object {Book 3 - All or Nothing.system.abilities.str}
|
|
mod : integer {Book 3 - All or Nothing.system.abilities.str.mod} (9 different values)
|
|
4 (x6)
|
|
6 (x4)
|
|
2 (x2)
|
|
1 (x2)
|
|
5 (x1)
|
|
7 (x1)
|
|
3 (x1)
|
|
0 (x1)
|
|
8 (x1)
|
|
wis : object {Book 3 - All or Nothing.system.abilities.wis}
|
|
mod : integer {Book 3 - All or Nothing.system.abilities.wis.mod} (6 different values)
|
|
2 (x8)
|
|
4 (x4)
|
|
1 (x2)
|
|
3 (x2)
|
|
0 (x2)
|
|
5 (x1)
|
|
[customModifiers] : object {Book 3 - All or Nothing.system.customModifiers}
|
|
[initiative] : object {Book 3 - All or Nothing.system.initiative}
|
|
statistic : string {Book 3 - All or Nothing.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {Book 3 - All or Nothing.system.perception}
|
|
details : string {Book 3 - All or Nothing.system.perception.details} (same value: '')
|
|
mod : integer {Book 3 - All or Nothing.system.perception.mod} (11 different values)
|
|
senses : array<object> {Book 3 - All or Nothing.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {Book 3 - All or Nothing.system.perception.senses.[]}
|
|
[acuity] : string {Book 3 - All or Nothing.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
[range] : integer {Book 3 - All or Nothing.system.perception.senses.[].range} (same value: 30)
|
|
type : string {Book 3 - All or Nothing.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x4)
|
|
'low-light-vision' (x3)
|
|
'scent' (x2)
|
|
[resources] : object {Book 3 - All or Nothing.system.resources}
|
|
[focus] : object {Book 3 - All or Nothing.system.resources.focus}
|
|
max : integer {Book 3 - All or Nothing.system.resources.focus.max} (same value: 1)
|
|
value : integer {Book 3 - All or Nothing.system.resources.focus.value} (same value: 1)
|
|
[skills] : object {Book 3 - All or Nothing.system.skills}
|
|
[acrobatics] : object {Book 3 - All or Nothing.system.skills.acrobatics}
|
|
base : integer {Book 3 - All or Nothing.system.skills.acrobatics.base} (6 different values)
|
|
19 (x3)
|
|
17 (x2)
|
|
18 (x2)
|
|
26 (x1)
|
|
24 (x1)
|
|
25 (x1)
|
|
[arcana] : object {Book 3 - All or Nothing.system.skills.arcana}
|
|
base : integer {Book 3 - All or Nothing.system.skills.arcana.base} (3 different values)
|
|
19 (x1)
|
|
25 (x1)
|
|
16 (x1)
|
|
[athletics] : object {Book 3 - All or Nothing.system.skills.athletics}
|
|
base : integer {Book 3 - All or Nothing.system.skills.athletics.base} (7 different values)
|
|
22 (x4)
|
|
21 (x3)
|
|
17 (x3)
|
|
19 (x2)
|
|
14 (x1)
|
|
20 (x1)
|
|
28 (x1)
|
|
[note] : string {Book 3 - All or Nothing.system.skills.athletics.note} (same value: 'or Swim')
|
|
[special] : array<object> {Book 3 - All or Nothing.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 3 - All or Nothing.system.skills.athletics.special.[]}
|
|
base : integer {Book 3 - All or Nothing.system.skills.athletics.special.[].base} (2 different values)
|
|
16 (x1)
|
|
21 (x1)
|
|
label : string {Book 3 - All or Nothing.system.skills.athletics.special.[].label} (2 different values)
|
|
'to Climb' (x1)
|
|
'to Grapple' (x1)
|
|
predicate : array<string> {Book 3 - All or Nothing.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {Book 3 - All or Nothing.system.skills.athletics.special.[].predicate.[]} (2 different values)
|
|
'action:climb' (x1)
|
|
'action:grapple' (x1)
|
|
[crafting] : object {Book 3 - All or Nothing.system.skills.crafting}
|
|
base : integer {Book 3 - All or Nothing.system.skills.crafting.base} (same value: 21)
|
|
[deception] : object {Book 3 - All or Nothing.system.skills.deception}
|
|
base : integer {Book 3 - All or Nothing.system.skills.deception.base} (6 different values)
|
|
22 (x2)
|
|
18 (x2)
|
|
17 (x1)
|
|
16 (x1)
|
|
24 (x1)
|
|
20 (x1)
|
|
[diplomacy] : object {Book 3 - All or Nothing.system.skills.diplomacy}
|
|
base : integer {Book 3 - All or Nothing.system.skills.diplomacy.base} (4 different values)
|
|
18 (x2)
|
|
15 (x1)
|
|
22 (x1)
|
|
20 (x1)
|
|
[intimidation] : object {Book 3 - All or Nothing.system.skills.intimidation}
|
|
base : integer {Book 3 - All or Nothing.system.skills.intimidation.base} (7 different values)
|
|
13 (x3)
|
|
22 (x2)
|
|
20 (x2)
|
|
18 (x2)
|
|
19 (x1)
|
|
21 (x1)
|
|
28 (x1)
|
|
[nature] : object {Book 3 - All or Nothing.system.skills.nature}
|
|
base : integer {Book 3 - All or Nothing.system.skills.nature.base} (2 different values)
|
|
16 (x1)
|
|
23 (x1)
|
|
[occultism] : object {Book 3 - All or Nothing.system.skills.occultism}
|
|
base : integer {Book 3 - All or Nothing.system.skills.occultism.base} (3 different values)
|
|
19 (x1)
|
|
25 (x1)
|
|
16 (x1)
|
|
[performance] : object {Book 3 - All or Nothing.system.skills.performance}
|
|
base : integer {Book 3 - All or Nothing.system.skills.performance.base} (same value: 22)
|
|
[society] : object {Book 3 - All or Nothing.system.skills.society}
|
|
base : integer {Book 3 - All or Nothing.system.skills.society.base} (3 different values)
|
|
23 (x2)
|
|
16 (x1)
|
|
20 (x1)
|
|
[stealth] : object {Book 3 - All or Nothing.system.skills.stealth}
|
|
base : integer {Book 3 - All or Nothing.system.skills.stealth.base} (5 different values)
|
|
19 (x3)
|
|
17 (x2)
|
|
18 (x2)
|
|
28 (x1)
|
|
22 (x1)
|
|
[survival] : object {Book 3 - All or Nothing.system.skills.survival}
|
|
base : integer {Book 3 - All or Nothing.system.skills.survival.base} (5 different values)
|
|
16 (x1)
|
|
18 (x1)
|
|
19 (x1)
|
|
23 (x1)
|
|
17 (x1)
|
|
[special] : array<object> {Book 3 - All or Nothing.system.skills.survival.special}
|
|
Length: min=1 max=1
|
|
Value type: object {Book 3 - All or Nothing.system.skills.survival.special.[]}
|
|
base : integer {Book 3 - All or Nothing.system.skills.survival.special.[].base} (same value: 20)
|
|
label : string {Book 3 - All or Nothing.system.skills.survival.special.[].label} (same value: 'to Track a creature at half its Hit Points or fewer')
|
|
predicate : array<string> {Book 3 - All or Nothing.system.skills.survival.special.[].predicate}
|
|
Length: min=2 max=2
|
|
Value type: string {Book 3 - All or Nothing.system.skills.survival.special.[].predicate.[]} (2 different values)
|
|
'action:track' (x1)
|
|
'half-hp' (x1)
|
|
[thievery] : object {Book 3 - All or Nothing.system.skills.thievery}
|
|
base : integer {Book 3 - All or Nothing.system.skills.thievery.base} (4 different values)
|
|
19 (x1)
|
|
28 (x1)
|
|
21 (x1)
|
|
14 (x1)
|
|
type : string {Book 3 - All or Nothing.type} (2 different values)
|
|
'npc' (x19)
|
|
'hazard' (x4) |