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Pf2eDataScrapper/output/pf2e/packs/A Fistful of Flowers.txt
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2025-04-08 17:11:57 +04:00

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A Fistful of Flowers
Different values: 5
=====================================
object {A Fistful of Flowers}
_id : string {A Fistful of Flowers._id} (all different values)
folder : string {A Fistful of Flowers.folder} (same value: '3DwA8Gv85UbDoTAm')
img : string {A Fistful of Flowers.img} (2 different values)
'systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg' (x4)
'systems/pf2e/icons/default-icons/familiar.svg' (x1)
items : array<object> {A Fistful of Flowers.items}
Length: min=4 max=51
Value type: object {A Fistful of Flowers.items.[]}
_id : string {A Fistful of Flowers.items.[]._id} (156 different values)
[_stats] : object {A Fistful of Flowers.items.[]._stats}
compendiumSource : string {A Fistful of Flowers.items.[]._stats.compendiumSource} (127 different values)
img : string {A Fistful of Flowers.items.[].img} (96 different values)
name : string {A Fistful of Flowers.items.[].name} (137 different values)
sort : integer {A Fistful of Flowers.items.[].sort} (28 different values)
system : object {A Fistful of Flowers.items.[].system}
[ability] : object {A Fistful of Flowers.items.[].system.ability}
value : string {A Fistful of Flowers.items.[].system.ability.value} (2 different values)
'wis' (x2)
'cha' (x2)
[acBonus] : integer {A Fistful of Flowers.items.[].system.acBonus} (4 different values)
2 (x2)
3 (x1)
4 (x1)
1 (x1)
[actionType] : object {A Fistful of Flowers.items.[].system.actionType}
value : string {A Fistful of Flowers.items.[].system.actionType.value} (3 different values)
'passive' (x57)
'action' (x3)
'reaction' (x2)
[actions] : object {A Fistful of Flowers.items.[].system.actions}
[value] : integer {A Fistful of Flowers.items.[].system.actions.value} (2 different values)
1 (x2)
2 (x1)
[additionalLanguages] : object {A Fistful of Flowers.items.[].system.additionalLanguages}
count : integer {A Fistful of Flowers.items.[].system.additionalLanguages.count} (same value: 0)
custom : string {A Fistful of Flowers.items.[].system.additionalLanguages.custom} (same value: '')
value : array<string> {A Fistful of Flowers.items.[].system.additionalLanguages.value}
Length: min=6 max=6
Value type: string {A Fistful of Flowers.items.[].system.additionalLanguages.value.[]} (6 different values)
'draconic' (x4)
'elven' (x4)
'gnomish' (x4)
'goblin' (x4)
'halfling' (x4)
'sakvroth' (x4)
[ancestry] : object {A Fistful of Flowers.items.[].system.ancestry}
name : string {A Fistful of Flowers.items.[].system.ancestry.name} (same value: 'Leshy')
slug : string {A Fistful of Flowers.items.[].system.ancestry.slug} (same value: 'leshy')
uuid : string {A Fistful of Flowers.items.[].system.ancestry.uuid} (same value: 'Compendium.pf2e.ancestries.Item.cdhgByGG1WtuaK73')
[ancestryFeatLevels] : object {A Fistful of Flowers.items.[].system.ancestryFeatLevels}
value : array<integer> {A Fistful of Flowers.items.[].system.ancestryFeatLevels.value}
Length: min=5 max=5
Value type: integer {A Fistful of Flowers.items.[].system.ancestryFeatLevels.value.[]} (all different values)
[area] : object {A Fistful of Flowers.items.[].system.area}
[details] : string {A Fistful of Flowers.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {A Fistful of Flowers.items.[].system.area.type} (2 different values)
'burst' (x2)
'emanation' (x2)
value : integer {A Fistful of Flowers.items.[].system.area.value} (3 different values)
60 (x2)
20 (x1)
10 (x1)
[attacks] : object {A Fistful of Flowers.items.[].system.attacks}
advanced : integer {A Fistful of Flowers.items.[].system.attacks.advanced} (same value: 0)
martial : integer {A Fistful of Flowers.items.[].system.attacks.martial} (2 different values)
0 (x3)
1 (x1)
other : object {A Fistful of Flowers.items.[].system.attacks.other}
name : string {A Fistful of Flowers.items.[].system.attacks.other.name} (3 different values)
'' (x2)
'longsword, rapier, sap, shortbow, shortsword, and whip' (x1)
'Rapier, Sap, Shortbow, and Shortsword' (x1)
rank : integer {A Fistful of Flowers.items.[].system.attacks.other.rank} (2 different values)
0 (x2)
1 (x2)
simple : integer {A Fistful of Flowers.items.[].system.attacks.simple} (same value: 1)
unarmed : integer {A Fistful of Flowers.items.[].system.attacks.unarmed} (same value: 1)
[autoHeightenLevel] : object {A Fistful of Flowers.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {A Fistful of Flowers.items.[].system.baseItem} (11 different values)
[bonus] : object {A Fistful of Flowers.items.[].system.bonus}
value : integer {A Fistful of Flowers.items.[].system.bonus.value} (same value: 0)
[bonusDamage] : object {A Fistful of Flowers.items.[].system.bonusDamage}
value : integer {A Fistful of Flowers.items.[].system.bonusDamage.value} (same value: 0)
[boosts] : object {A Fistful of Flowers.items.[].system.boosts}
0 : object {A Fistful of Flowers.items.[].system.boosts.0}
[selected] : string {A Fistful of Flowers.items.[].system.boosts.0.selected} (3 different values)
'int' (x2)
'wis' (x1)
'cha' (x1)
value : array<string> {A Fistful of Flowers.items.[].system.boosts.0.value}
Length: min=1 max=2
Value type: string {A Fistful of Flowers.items.[].system.boosts.0.value.[]} (all different values)
1 : object {A Fistful of Flowers.items.[].system.boosts.1}
[selected] : string {A Fistful of Flowers.items.[].system.boosts.1.selected} (2 different values)
'str' (x2)
'dex' (x2)
value : array<string> {A Fistful of Flowers.items.[].system.boosts.1.value}
Length: min=1 max=6
Value type: string {A Fistful of Flowers.items.[].system.boosts.1.value.[]} (6 different values)
'wis' (x8)
'cha' (x4)
'con' (x4)
'dex' (x4)
'int' (x4)
'str' (x4)
[2] : object {A Fistful of Flowers.items.[].system.boosts.2}
selected : string {A Fistful of Flowers.items.[].system.boosts.2.selected} (3 different values)
'str' (x2)
'cha' (x1)
'dex' (x1)
value : array<string> {A Fistful of Flowers.items.[].system.boosts.2.value}
Length: min=6 max=6
Value type: string {A Fistful of Flowers.items.[].system.boosts.2.value.[]} (6 different values)
'str' (x4)
'dex' (x4)
'con' (x4)
'int' (x4)
'wis' (x4)
'cha' (x4)
[bulk] : object {A Fistful of Flowers.items.[].system.bulk}
value : mixed
integer {A Fistful of Flowers.items.[].system.bulk.value} (3 different values)
1 (x12)
0 (x10)
2 (x3)
float {A Fistful of Flowers.items.[].system.bulk.value} (same value: 0,1)
[capacity] : integer {A Fistful of Flowers.items.[].system.bulk.capacity} (same value: 4)
[heldOrStowed] : float {A Fistful of Flowers.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {A Fistful of Flowers.items.[].system.bulk.ignored} (same value: 2)
[category] : string {A Fistful of Flowers.items.[].system.category} (18 different values)
[checkPenalty] : integer {A Fistful of Flowers.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-1 (x2)
[classFeatLevels] : object {A Fistful of Flowers.items.[].system.classFeatLevels}
value : array<integer> {A Fistful of Flowers.items.[].system.classFeatLevels.value}
Length: min=10 max=11
Value type: integer {A Fistful of Flowers.items.[].system.classFeatLevels.value.[]} (11 different values)
[collapsed] : boolean {A Fistful of Flowers.items.[].system.collapsed} (same value: False)
[counteraction] : boolean {A Fistful of Flowers.items.[].system.counteraction} (same value: False)
[defense] : object {A Fistful of Flowers.items.[].system.defense}
save : object {A Fistful of Flowers.items.[].system.defense.save}
basic : boolean {A Fistful of Flowers.items.[].system.defense.save.basic} (2 different values)
False (x3)
True (x1)
statistic : string {A Fistful of Flowers.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x2)
'reflex' (x1)
'will' (x1)
[defenses] : object {A Fistful of Flowers.items.[].system.defenses}
heavy : integer {A Fistful of Flowers.items.[].system.defenses.heavy} (same value: 0)
light : integer {A Fistful of Flowers.items.[].system.defenses.light} (same value: 1)
medium : integer {A Fistful of Flowers.items.[].system.defenses.medium} (2 different values)
1 (x2)
0 (x2)
unarmored : integer {A Fistful of Flowers.items.[].system.defenses.unarmored} (same value: 1)
description : object {A Fistful of Flowers.items.[].system.description}
value : string {A Fistful of Flowers.items.[].system.description.value} (126 different values)
[containerId] : string {A Fistful of Flowers.items.[].system.containerId} (same value: 'm5boTb4fl3djWiPx')
[cost] : object {A Fistful of Flowers.items.[].system.cost}
value : string {A Fistful of Flowers.items.[].system.cost.value} (same value: '')
[damage] : object {A Fistful of Flowers.items.[].system.damage}
[0] : object {A Fistful of Flowers.items.[].system.damage.0}
[applyMod] : boolean {A Fistful of Flowers.items.[].system.damage.0.applyMod} (2 different values)
False (x6)
True (x1)
[category] : empty
formula : string {A Fistful of Flowers.items.[].system.damage.0.formula} (7 different values)
'1d6' (x2)
'2d4' (x1)
'1d8' (x1)
'3d8' (x1)
'1d6+4' (x1)
'1d10+4' (x1)
'2d10' (x1)
kinds : array<string> {A Fistful of Flowers.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {A Fistful of Flowers.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x6)
'healing' (x3)
materials : array<> {A Fistful of Flowers.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.damage.0.type} (all different values)
[damageType] : string {A Fistful of Flowers.items.[].system.damage.damageType} (3 different values)
'piercing' (x4)
'bludgeoning' (x2)
'fire' (x1)
[dice] : integer {A Fistful of Flowers.items.[].system.damage.dice} (same value: 1)
[die] : string {A Fistful of Flowers.items.[].system.damage.die} (4 different values)
'd6' (x4)
'd4' (x1)
'd10' (x1)
'd8' (x1)
[formula] : string {A Fistful of Flowers.items.[].system.damage.formula} (same value: '1d8')
[gcovwqxwitqchoin] : object {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {A Fistful of Flowers.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {A Fistful of Flowers.items.[].system.damage.persistent}
[faces] : empty
number : integer {A Fistful of Flowers.items.[].system.damage.persistent.number} (same value: 1)
type : string {A Fistful of Flowers.items.[].system.damage.persistent.type} (same value: 'fire')
[type] : string {A Fistful of Flowers.items.[].system.damage.type} (same value: 'vitality')
[dexCap] : integer {A Fistful of Flowers.items.[].system.dexCap} (4 different values)
2 (x1)
3 (x1)
1 (x1)
4 (x1)
[duration] : object {A Fistful of Flowers.items.[].system.duration}
sustained : boolean {A Fistful of Flowers.items.[].system.duration.sustained} (2 different values)
False (x21)
True (x2)
value : string {A Fistful of Flowers.items.[].system.duration.value} (9 different values)
'' (x11)
'1 minute' (x4)
'10 minutes' (x2)
'until the start of your next turn' (x1)
'1 round' (x1)
'until the next time you make your daily preparations' (x1)
'see below' (x1)
'until the end of the target\'s next turn' (x1)
'until the end of your turn' (x1)
[equipped] : object {A Fistful of Flowers.items.[].system.equipped}
carryType : string {A Fistful of Flowers.items.[].system.equipped.carryType} (2 different values)
'worn' (x39)
'held' (x6)
[handsHeld] : integer {A Fistful of Flowers.items.[].system.equipped.handsHeld} (3 different values)
0 (x23)
1 (x5)
2 (x1)
[inSlot] : boolean {A Fistful of Flowers.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[flaws] : object {A Fistful of Flowers.items.[].system.flaws}
0 : object {A Fistful of Flowers.items.[].system.flaws.0}
value : array<string> {A Fistful of Flowers.items.[].system.flaws.0.value}
Length: min=1 max=1
Value type: string {A Fistful of Flowers.items.[].system.flaws.0.value.[]} (same value: 'int')
[generalFeatLevels] : object {A Fistful of Flowers.items.[].system.generalFeatLevels}
value : array<integer> {A Fistful of Flowers.items.[].system.generalFeatLevels.value}
Length: min=5 max=5
Value type: integer {A Fistful of Flowers.items.[].system.generalFeatLevels.value.[]} (all different values)
[heightening] : object {A Fistful of Flowers.items.[].system.heightening}
[levels] : object {A Fistful of Flowers.items.[].system.heightening.levels}
[3] : object {A Fistful of Flowers.items.[].system.heightening.levels.3}
[damage] : object {A Fistful of Flowers.items.[].system.heightening.levels.3.damage}
0 : object {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {A Fistful of Flowers.items.[].system.heightening.levels.3.range}
value : string {A Fistful of Flowers.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x1)
'500 feet' (x1)
[target] : object {A Fistful of Flowers.items.[].system.heightening.levels.3.target}
value : string {A Fistful of Flowers.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {A Fistful of Flowers.items.[].system.heightening.levels.5}
[damage] : object {A Fistful of Flowers.items.[].system.heightening.levels.5.damage}
0 : object {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {A Fistful of Flowers.items.[].system.heightening.levels.5.range}
value : string {A Fistful of Flowers.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x1)
'60 feet' (x1)
target : object {A Fistful of Flowers.items.[].system.heightening.levels.5.target}
value : string {A Fistful of Flowers.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[7] : object {A Fistful of Flowers.items.[].system.heightening.levels.7}
[damage] : object {A Fistful of Flowers.items.[].system.heightening.levels.7.damage}
0 : object {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
target : object {A Fistful of Flowers.items.[].system.heightening.levels.7.target}
value : string {A Fistful of Flowers.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {A Fistful of Flowers.items.[].system.heightening.levels.9}
damage : object {A Fistful of Flowers.items.[].system.heightening.levels.9.damage}
0 : object {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {A Fistful of Flowers.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {A Fistful of Flowers.items.[].system.heightening.type} (2 different values)
'interval' (x6)
'fixed' (x5)
[damage] : object {A Fistful of Flowers.items.[].system.heightening.damage}
0 : string {A Fistful of Flowers.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x1)
'1d8' (x1)
'2d8' (x1)
'1d6' (x1)
'1d10+4' (x1)
'1d10' (x1)
[interval] : integer {A Fistful of Flowers.items.[].system.heightening.interval} (2 different values)
1 (x5)
2 (x1)
rules : ignored (Foundry rules object) {A Fistful of Flowers.items.[].system.rules}
[group] : string {A Fistful of Flowers.items.[].system.group} (7 different values)
'leather' (x3)
'sword' (x3)
'club' (x1)
'flail' (x1)
'bomb' (x1)
'plate' (x1)
'bow' (x1)
[hardness] : integer {A Fistful of Flowers.items.[].system.hardness} (2 different values)
0 (x44)
3 (x1)
[hp] : mixed
object {A Fistful of Flowers.items.[].system.hp}
max : integer {A Fistful of Flowers.items.[].system.hp.max} (2 different values)
0 (x44)
12 (x1)
value : integer {A Fistful of Flowers.items.[].system.hp.value} (2 different values)
0 (x44)
12 (x1)
integer {A Fistful of Flowers.items.[].system.hp} (2 different values)
8 (x7)
12 (x1)
[items] : object {A Fistful of Flowers.items.[].system.items}
0kdn2 : object {A Fistful of Flowers.items.[].system.items.0kdn2}
img : string {A Fistful of Flowers.items.[].system.items.0kdn2.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
level : integer {A Fistful of Flowers.items.[].system.items.0kdn2.level} (same value: 7)
name : string {A Fistful of Flowers.items.[].system.items.0kdn2.name} (same value: 'Weapon Specialization')
uuid : string {A Fistful of Flowers.items.[].system.items.0kdn2.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
1nwhg : object {A Fistful of Flowers.items.[].system.items.1nwhg}
img : string {A Fistful of Flowers.items.[].system.items.1nwhg.img} (same value: 'systems/pf2e/icons/features/classes/weapon-tricks.webp')
level : integer {A Fistful of Flowers.items.[].system.items.1nwhg.level} (same value: 5)
name : string {A Fistful of Flowers.items.[].system.items.1nwhg.name} (same value: 'Weapon Tricks')
uuid : string {A Fistful of Flowers.items.[].system.items.1nwhg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Tricks')
[1qqwt] : object {A Fistful of Flowers.items.[].system.items.1qqwt}
img : string {A Fistful of Flowers.items.[].system.items.1qqwt.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
level : integer {A Fistful of Flowers.items.[].system.items.1qqwt.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.1qqwt.name} (same value: 'Weapon Specialization')
uuid : string {A Fistful of Flowers.items.[].system.items.1qqwt.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
1zn3l : object {A Fistful of Flowers.items.[].system.items.1zn3l}
img : string {A Fistful of Flowers.items.[].system.items.1zn3l.img} (same value: 'icons/equipment/chest/breastplate-rivited-red.webp')
level : integer {A Fistful of Flowers.items.[].system.items.1zn3l.level} (same value: 19)
name : string {A Fistful of Flowers.items.[].system.items.1zn3l.name} (same value: 'Light Armor Mastery')
uuid : string {A Fistful of Flowers.items.[].system.items.1zn3l.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Light Armor Mastery')
2xl4q : object {A Fistful of Flowers.items.[].system.items.2xl4q}
img : string {A Fistful of Flowers.items.[].system.items.2xl4q.img} (same value: 'icons/weapons/swords/swords-short.webp')
level : integer {A Fistful of Flowers.items.[].system.items.2xl4q.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.2xl4q.name} (same value: 'Master Tricks')
uuid : string {A Fistful of Flowers.items.[].system.items.2xl4q.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Tricks')
4al2i : object {A Fistful of Flowers.items.[].system.items.4al2i}
img : string {A Fistful of Flowers.items.[].system.items.4al2i.img} (same value: 'icons/skills/melee/hand-grip-sword-orange.webp')
level : integer {A Fistful of Flowers.items.[].system.items.4al2i.level} (same value: 15)
name : string {A Fistful of Flowers.items.[].system.items.4al2i.name} (same value: 'Greater Weapon Specialization')
uuid : string {A Fistful of Flowers.items.[].system.items.4al2i.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization')
517c6 : object {A Fistful of Flowers.items.[].system.items.517c6}
img : string {A Fistful of Flowers.items.[].system.items.517c6.img} (same value: 'icons/magic/life/cross-explosion-burst-green.webp')
level : integer {A Fistful of Flowers.items.[].system.items.517c6.level} (same value: 9)
name : string {A Fistful of Flowers.items.[].system.items.517c6.name} (same value: 'Great Fortitude')
uuid : string {A Fistful of Flowers.items.[].system.items.517c6.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fortitude Expertise')
6ddtr : object {A Fistful of Flowers.items.[].system.items.6ddtr}
img : string {A Fistful of Flowers.items.[].system.items.6ddtr.img} (same value: 'icons/equipment/back/mantle-collared-green.webp')
level : integer {A Fistful of Flowers.items.[].system.items.6ddtr.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.6ddtr.name} (same value: 'Light Armor Expertise')
uuid : string {A Fistful of Flowers.items.[].system.items.6ddtr.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Light Armor Expertise')
8tar0 : object {A Fistful of Flowers.items.[].system.items.8tar0}
img : string {A Fistful of Flowers.items.[].system.items.8tar0.img} (same value: 'systems/pf2e/icons/features/classes/incredible-sense.webp')
level : integer {A Fistful of Flowers.items.[].system.items.8tar0.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.8tar0.name} (same value: 'Incredible Senses')
uuid : string {A Fistful of Flowers.items.[].system.items.8tar0.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Legend')
cifjd : object {A Fistful of Flowers.items.[].system.items.cifjd}
img : string {A Fistful of Flowers.items.[].system.items.cifjd.img} (same value: 'systems/pf2e/icons/features/classes/rogue-expertise.webp')
level : integer {A Fistful of Flowers.items.[].system.items.cifjd.level} (same value: 11)
name : string {A Fistful of Flowers.items.[].system.items.cifjd.name} (same value: 'Rogue Expertise')
uuid : string {A Fistful of Flowers.items.[].system.items.cifjd.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Rogue Expertise')
e9ikq : object {A Fistful of Flowers.items.[].system.items.e9ikq}
img : string {A Fistful of Flowers.items.[].system.items.e9ikq.img} (same value: 'systems/pf2e/icons/features/classes/sneak-attack.webp')
level : integer {A Fistful of Flowers.items.[].system.items.e9ikq.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.e9ikq.name} (same value: 'Sneak Attack')
uuid : string {A Fistful of Flowers.items.[].system.items.e9ikq.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Sneak Attack')
[06b94] : object {A Fistful of Flowers.items.[].system.items.06b94}
img : string {A Fistful of Flowers.items.[].system.items.06b94.img} (same value: 'icons/sundries/books/book-backed-silver-gold.webp')
level : integer {A Fistful of Flowers.items.[].system.items.06b94.level} (same value: 7)
name : string {A Fistful of Flowers.items.[].system.items.06b94.name} (same value: 'Expert Spellcaster')
uuid : string {A Fistful of Flowers.items.[].system.items.06b94.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Expert Spellcaster')
[1da3z] : object {A Fistful of Flowers.items.[].system.items.1da3z}
img : string {A Fistful of Flowers.items.[].system.items.1da3z.img} (same value: 'icons/skills/trades/academics-book-study-purple.webp')
level : integer {A Fistful of Flowers.items.[].system.items.1da3z.level} (same value: 15)
name : string {A Fistful of Flowers.items.[].system.items.1da3z.name} (same value: 'Master Spellcaster')
uuid : string {A Fistful of Flowers.items.[].system.items.1da3z.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Spellcaster')
g1dmk : object {A Fistful of Flowers.items.[].system.items.g1dmk}
img : string {A Fistful of Flowers.items.[].system.items.g1dmk.img} (same value: 'systems/pf2e/icons/features/classes/improved-evasion.webp')
level : integer {A Fistful of Flowers.items.[].system.items.g1dmk.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.g1dmk.name} (same value: 'Improved Evasion')
uuid : string {A Fistful of Flowers.items.[].system.items.g1dmk.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Improved Evasion')
hg9s4 : object {A Fistful of Flowers.items.[].system.items.hg9s4}
img : string {A Fistful of Flowers.items.[].system.items.hg9s4.img} (same value: 'icons/commodities/biological/organ-brain-red.webp')
level : integer {A Fistful of Flowers.items.[].system.items.hg9s4.level} (same value: 17)
name : string {A Fistful of Flowers.items.[].system.items.hg9s4.name} (same value: 'Slippery Mind')
uuid : string {A Fistful of Flowers.items.[].system.items.hg9s4.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Agile Mind')
i70zj : object {A Fistful of Flowers.items.[].system.items.i70zj}
img : string {A Fistful of Flowers.items.[].system.items.i70zj.img} (same value: 'icons/magic/perception/eye-tendrils-web-purple.webp')
level : integer {A Fistful of Flowers.items.[].system.items.i70zj.level} (same value: 7)
name : string {A Fistful of Flowers.items.[].system.items.i70zj.name} (same value: 'Vigilant Senses')
uuid : string {A Fistful of Flowers.items.[].system.items.i70zj.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Mastery')
[23vme] : object {A Fistful of Flowers.items.[].system.items.23vme}
img : string {A Fistful of Flowers.items.[].system.items.23vme.img} (same value: 'systems/pf2e/icons/features/classes/greater-juggernaut.webp')
level : integer {A Fistful of Flowers.items.[].system.items.23vme.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.23vme.name} (same value: 'Greater Juggernaut')
uuid : string {A Fistful of Flowers.items.[].system.items.23vme.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Juggernaut')
[32oz7] : object {A Fistful of Flowers.items.[].system.items.32oz7}
img : string {A Fistful of Flowers.items.[].system.items.32oz7.img} (same value: 'icons/magic/nature/root-vine-beanstolk-green.webp')
level : string {A Fistful of Flowers.items.[].system.items.32oz7.level} (same value: '1')
name : string {A Fistful of Flowers.items.[].system.items.32oz7.name} (same value: 'Plant Nourishment')
uuid : string {A Fistful of Flowers.items.[].system.items.32oz7.uuid} (same value: 'Compendium.pf2e.ancestryfeatures.Item.Plant Nourishment')
[3gwvw] : object {A Fistful of Flowers.items.[].system.items.3gwvw}
img : string {A Fistful of Flowers.items.[].system.items.3gwvw.img} (same value: 'icons/skills/melee/strike-axe-blood-red.webp')
level : integer {A Fistful of Flowers.items.[].system.items.3gwvw.level} (same value: 5)
name : string {A Fistful of Flowers.items.[].system.items.3gwvw.name} (same value: 'Brutality')
uuid : string {A Fistful of Flowers.items.[].system.items.3gwvw.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Brutality')
[3nzxp] : object {A Fistful of Flowers.items.[].system.items.3nzxp}
img : string {A Fistful of Flowers.items.[].system.items.3nzxp.img} (same value: 'icons/magic/symbols/symbol-lightning-bolt.webp')
level : integer {A Fistful of Flowers.items.[].system.items.3nzxp.level} (same value: 5)
name : string {A Fistful of Flowers.items.[].system.items.3nzxp.name} (same value: 'Lightning Reflexes')
uuid : string {A Fistful of Flowers.items.[].system.items.3nzxp.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reflex Expertise')
[426dn] : object {A Fistful of Flowers.items.[].system.items.426dn}
img : string {A Fistful of Flowers.items.[].system.items.426dn.img} (same value: 'systems/pf2e/icons/features/classes/druid-weapon-expertise.webp')
level : integer {A Fistful of Flowers.items.[].system.items.426dn.level} (same value: 11)
name : string {A Fistful of Flowers.items.[].system.items.426dn.name} (same value: 'Druid Weapon Expertise')
uuid : string {A Fistful of Flowers.items.[].system.items.426dn.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Druid Weapon Expertise')
[5borr] : object {A Fistful of Flowers.items.[].system.items.5borr}
img : string {A Fistful of Flowers.items.[].system.items.5borr.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
level : integer {A Fistful of Flowers.items.[].system.items.5borr.level} (same value: 11)
name : string {A Fistful of Flowers.items.[].system.items.5borr.name} (same value: 'Resolve')
uuid : string {A Fistful of Flowers.items.[].system.items.5borr.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Resolve')
[5zf6s] : object {A Fistful of Flowers.items.[].system.items.5zf6s}
img : string {A Fistful of Flowers.items.[].system.items.5zf6s.img} (same value: 'icons/consumables/plants/leaf-hastate-glowing-green.webp')
level : integer {A Fistful of Flowers.items.[].system.items.5zf6s.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.5zf6s.name} (same value: 'Anathema (Druid)')
uuid : string {A Fistful of Flowers.items.[].system.items.5zf6s.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Anathema (Druid)')
[6cq7c] : object {A Fistful of Flowers.items.[].system.items.6cq7c}
img : string {A Fistful of Flowers.items.[].system.items.6cq7c.img} (same value: 'icons/equipment/chest/breastplate-quilted-brown.webp')
level : integer {A Fistful of Flowers.items.[].system.items.6cq7c.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.6cq7c.name} (same value: 'Medium Armor Expertise')
uuid : string {A Fistful of Flowers.items.[].system.items.6cq7c.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Medium Armor Expertise')
[73fw3] : object {A Fistful of Flowers.items.[].system.items.73fw3}
img : string {A Fistful of Flowers.items.[].system.items.73fw3.img} (same value: 'icons/magic/perception/eye-tendrils-web-purple.webp')
level : integer {A Fistful of Flowers.items.[].system.items.73fw3.level} (same value: 11)
name : string {A Fistful of Flowers.items.[].system.items.73fw3.name} (same value: 'Vigilant Senses')
uuid : string {A Fistful of Flowers.items.[].system.items.73fw3.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Perception Mastery')
[7jt77] : object {A Fistful of Flowers.items.[].system.items.7jt77}
img : string {A Fistful of Flowers.items.[].system.items.7jt77.img} (same value: 'icons/equipment/chest/breastplate-quilted-brown.webp')
level : integer {A Fistful of Flowers.items.[].system.items.7jt77.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.7jt77.name} (same value: 'Medium Armor Expertise')
uuid : string {A Fistful of Flowers.items.[].system.items.7jt77.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Medium Armor Expertise')
[80cqf] : object {A Fistful of Flowers.items.[].system.items.80cqf}
img : string {A Fistful of Flowers.items.[].system.items.80cqf.img} (same value: 'icons/creatures/amphibians/treefrog-leaf-green.webp')
level : integer {A Fistful of Flowers.items.[].system.items.80cqf.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.80cqf.name} (same value: 'Wild Empathy')
uuid : string {A Fistful of Flowers.items.[].system.items.80cqf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Voice of Nature')
[81u6r] : object {A Fistful of Flowers.items.[].system.items.81u6r}
img : string {A Fistful of Flowers.items.[].system.items.81u6r.img} (same value: 'icons/tools/instruments/harp-yellow-teal.webp')
level : integer {A Fistful of Flowers.items.[].system.items.81u6r.level} (same value: 19)
name : string {A Fistful of Flowers.items.[].system.items.81u6r.name} (same value: 'Magnum Opus')
uuid : string {A Fistful of Flowers.items.[].system.items.81u6r.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Magnum Opus')
[8ibv2] : object {A Fistful of Flowers.items.[].system.items.8ibv2}
img : string {A Fistful of Flowers.items.[].system.items.8ibv2.img} (same value: 'icons/magic/symbols/symbol-lightning-bolt.webp')
level : integer {A Fistful of Flowers.items.[].system.items.8ibv2.level} (same value: 9)
name : string {A Fistful of Flowers.items.[].system.items.8ibv2.name} (same value: 'Lightning Reflexes')
uuid : string {A Fistful of Flowers.items.[].system.items.8ibv2.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reflex Expertise')
[9uoge] : object {A Fistful of Flowers.items.[].system.items.9uoge}
img : string {A Fistful of Flowers.items.[].system.items.9uoge.img} (same value: 'icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp')
level : integer {A Fistful of Flowers.items.[].system.items.9uoge.level} (same value: 9)
name : string {A Fistful of Flowers.items.[].system.items.9uoge.name} (same value: 'Resolve')
uuid : string {A Fistful of Flowers.items.[].system.items.9uoge.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Resolve')
[ai1ej] : object {A Fistful of Flowers.items.[].system.items.ai1ej}
img : string {A Fistful of Flowers.items.[].system.items.ai1ej.img} (same value: 'icons/magic/symbols/runes-carved-stone-green.webp')
level : integer {A Fistful of Flowers.items.[].system.items.ai1ej.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.ai1ej.name} (same value: 'Druidic Language')
uuid : string {A Fistful of Flowers.items.[].system.items.ai1ej.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Wildsong')
[bic0m] : object {A Fistful of Flowers.items.[].system.items.bic0m}
img : string {A Fistful of Flowers.items.[].system.items.bic0m.img} (same value: 'icons/skills/trades/academics-book-study-purple.webp')
level : integer {A Fistful of Flowers.items.[].system.items.bic0m.level} (same value: 15)
name : string {A Fistful of Flowers.items.[].system.items.bic0m.name} (same value: 'Master Spellcaster')
uuid : string {A Fistful of Flowers.items.[].system.items.bic0m.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Spellcaster')
[blnv0] : object {A Fistful of Flowers.items.[].system.items.blnv0}
img : string {A Fistful of Flowers.items.[].system.items.blnv0.img} (same value: 'icons/creatures/eyes/human-single-brown.webp')
level : integer {A Fistful of Flowers.items.[].system.items.blnv0.level} (same value: 17)
name : string {A Fistful of Flowers.items.[].system.items.blnv0.name} (same value: 'Heightened Senses')
uuid : string {A Fistful of Flowers.items.[].system.items.blnv0.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Heightened Senses')
[cfonk] : object {A Fistful of Flowers.items.[].system.items.cfonk}
img : string {A Fistful of Flowers.items.[].system.items.cfonk.img} (same value: 'icons/magic/life/cross-explosion-burst-green.webp')
level : integer {A Fistful of Flowers.items.[].system.items.cfonk.level} (same value: 3)
name : string {A Fistful of Flowers.items.[].system.items.cfonk.name} (same value: 'Great Fortitude')
uuid : string {A Fistful of Flowers.items.[].system.items.cfonk.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fortitude Expertise')
[diizj] : object {A Fistful of Flowers.items.[].system.items.diizj}
img : string {A Fistful of Flowers.items.[].system.items.diizj.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {A Fistful of Flowers.items.[].system.items.diizj.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.diizj.name} (same value: 'Seasoned')
uuid : string {A Fistful of Flowers.items.[].system.items.diizj.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Seasoned')
[e0sur] : object {A Fistful of Flowers.items.[].system.items.e0sur}
img : string {A Fistful of Flowers.items.[].system.items.e0sur.img} (same value: 'systems/pf2e/icons/features/classes/indomitable-will.webp')
level : integer {A Fistful of Flowers.items.[].system.items.e0sur.level} (same value: 15)
name : string {A Fistful of Flowers.items.[].system.items.e0sur.name} (same value: 'Indomitable Will')
uuid : string {A Fistful of Flowers.items.[].system.items.e0sur.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Indomitable Will')
[ed5t5] : object {A Fistful of Flowers.items.[].system.items.ed5t5}
img : string {A Fistful of Flowers.items.[].system.items.ed5t5.img} (same value: 'icons/sundries/books/book-symbol-spiral-silver-blue.webp')
level : integer {A Fistful of Flowers.items.[].system.items.ed5t5.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.ed5t5.name} (same value: 'Spell Repertoire (Bard)')
uuid : string {A Fistful of Flowers.items.[].system.items.ed5t5.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard)')
[en1lf] : object {A Fistful of Flowers.items.[].system.items.en1lf}
img : string {A Fistful of Flowers.items.[].system.items.en1lf.img} (same value: 'icons/tools/instruments/pipe-flue-tan.webp')
level : integer {A Fistful of Flowers.items.[].system.items.en1lf.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.en1lf.name} (same value: 'Composition Spells')
uuid : string {A Fistful of Flowers.items.[].system.items.en1lf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Composition Spells')
[g3k30] : object {A Fistful of Flowers.items.[].system.items.g3k30}
img : string {A Fistful of Flowers.items.[].system.items.g3k30.img} (same value: 'icons/magic/air/wind-vortex-swirl-red.webp')
level : integer {A Fistful of Flowers.items.[].system.items.g3k30.level} (same value: 17)
name : string {A Fistful of Flowers.items.[].system.items.g3k30.name} (same value: 'Quick Rage')
uuid : string {A Fistful of Flowers.items.[].system.items.g3k30.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Revitalizing Rage')
[g63pa] : object {A Fistful of Flowers.items.[].system.items.g63pa}
img : string {A Fistful of Flowers.items.[].system.items.g63pa.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
level : integer {A Fistful of Flowers.items.[].system.items.g63pa.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.g63pa.name} (same value: 'Druidic Order')
uuid : string {A Fistful of Flowers.items.[].system.items.g63pa.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Druidic Order')
[gfxqm] : object {A Fistful of Flowers.items.[].system.items.gfxqm}
img : string {A Fistful of Flowers.items.[].system.items.gfxqm.img} (same value: 'icons/creatures/mammals/bull-horned-blue.webp')
level : integer {A Fistful of Flowers.items.[].system.items.gfxqm.level} (same value: 7)
name : string {A Fistful of Flowers.items.[].system.items.gfxqm.name} (same value: 'Juggernaut')
uuid : string {A Fistful of Flowers.items.[].system.items.gfxqm.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Juggernaut')
nilrb : object {A Fistful of Flowers.items.[].system.items.nilrb}
img : string {A Fistful of Flowers.items.[].system.items.nilrb.img} (same value: 'icons/skills/melee/strike-sword-blood-red.webp')
level : integer {A Fistful of Flowers.items.[].system.items.nilrb.level} (same value: 9)
name : string {A Fistful of Flowers.items.[].system.items.nilrb.name} (same value: 'Debilitating Strikes')
uuid : string {A Fistful of Flowers.items.[].system.items.nilrb.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Debilitating Strike')
odz8x : object {A Fistful of Flowers.items.[].system.items.odz8x}
img : string {A Fistful of Flowers.items.[].system.items.odz8x.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
level : integer {A Fistful of Flowers.items.[].system.items.odz8x.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.odz8x.name} (same value: 'Rogue\'s Racket')
uuid : string {A Fistful of Flowers.items.[].system.items.odz8x.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Rogue\'s Racket')
pfjze : object {A Fistful of Flowers.items.[].system.items.pfjze}
img : string {A Fistful of Flowers.items.[].system.items.pfjze.img} (same value: 'icons/skills/wounds/injury-triple-slash-bleed.webp')
level : integer {A Fistful of Flowers.items.[].system.items.pfjze.level} (same value: 15)
name : string {A Fistful of Flowers.items.[].system.items.pfjze.name} (same value: 'Double Debilitation')
uuid : string {A Fistful of Flowers.items.[].system.items.pfjze.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Double Debilitation')
qx6de : object {A Fistful of Flowers.items.[].system.items.qx6de}
img : string {A Fistful of Flowers.items.[].system.items.qx6de.img} (same value: 'systems/pf2e/icons/features/classes/surprice-attack.webp')
level : integer {A Fistful of Flowers.items.[].system.items.qx6de.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.qx6de.name} (same value: 'Surprise Attack')
uuid : string {A Fistful of Flowers.items.[].system.items.qx6de.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Surprise Attack')
sjjee : object {A Fistful of Flowers.items.[].system.items.sjjee}
img : string {A Fistful of Flowers.items.[].system.items.sjjee.img} (same value: 'icons/environment/settlement/watchtower-silhouette-yellow.webp')
level : integer {A Fistful of Flowers.items.[].system.items.sjjee.level} (same value: 3)
name : string {A Fistful of Flowers.items.[].system.items.sjjee.name} (same value: 'Deny Advantage')
uuid : string {A Fistful of Flowers.items.[].system.items.sjjee.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Deny Advantage')
[i5m1o] : object {A Fistful of Flowers.items.[].system.items.i5m1o}
img : string {A Fistful of Flowers.items.[].system.items.i5m1o.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {A Fistful of Flowers.items.[].system.items.i5m1o.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.i5m1o.name} (same value: 'Natural Medicine')
uuid : string {A Fistful of Flowers.items.[].system.items.i5m1o.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Natural Medicine')
[ibknd] : object {A Fistful of Flowers.items.[].system.items.ibknd}
img : string {A Fistful of Flowers.items.[].system.items.ibknd.img} (same value: 'icons/creatures/eyes/human-single-blue.webp')
level : integer {A Fistful of Flowers.items.[].system.items.ibknd.level} (same value: 3)
name : string {A Fistful of Flowers.items.[].system.items.ibknd.name} (same value: 'Alertness')
uuid : string {A Fistful of Flowers.items.[].system.items.ibknd.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Alertness')
[ifwyc] : object {A Fistful of Flowers.items.[].system.items.ifwyc}
img : string {A Fistful of Flowers.items.[].system.items.ifwyc.img} (same value: 'icons/sundries/books/book-open-purple.webp')
level : integer {A Fistful of Flowers.items.[].system.items.ifwyc.level} (same value: 19)
name : string {A Fistful of Flowers.items.[].system.items.ifwyc.name} (same value: 'Legendary Spellcaster')
uuid : string {A Fistful of Flowers.items.[].system.items.ifwyc.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Legendary Spellcaster')
[ihbgk] : object {A Fistful of Flowers.items.[].system.items.ihbgk}
img : string {A Fistful of Flowers.items.[].system.items.ihbgk.img} (same value: 'icons/skills/melee/shield-damaged-broken-orange.webp')
level : integer {A Fistful of Flowers.items.[].system.items.ihbgk.level} (same value: 19)
name : string {A Fistful of Flowers.items.[].system.items.ihbgk.name} (same value: 'Devastator')
uuid : string {A Fistful of Flowers.items.[].system.items.ihbgk.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Devastator')
[iipml] : object {A Fistful of Flowers.items.[].system.items.iipml}
img : string {A Fistful of Flowers.items.[].system.items.iipml.img} (same value: 'icons/magic/life/cross-explosion-burst-green.webp')
level : integer {A Fistful of Flowers.items.[].system.items.iipml.level} (same value: 9)
name : string {A Fistful of Flowers.items.[].system.items.iipml.name} (same value: 'Great Fortitude')
uuid : string {A Fistful of Flowers.items.[].system.items.iipml.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Fortitude Expertise')
[ixkp9] : object {A Fistful of Flowers.items.[].system.items.ixkp9}
img : string {A Fistful of Flowers.items.[].system.items.ixkp9.img} (same value: 'icons/equipment/shield/round-wooden-boss-gold-brown.webp')
level : integer {A Fistful of Flowers.items.[].system.items.ixkp9.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.ixkp9.name} (same value: 'Shield Block')
uuid : string {A Fistful of Flowers.items.[].system.items.ixkp9.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Shield Block')
[jfaqa] : object {A Fistful of Flowers.items.[].system.items.jfaqa}
img : string {A Fistful of Flowers.items.[].system.items.jfaqa.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
level : integer {A Fistful of Flowers.items.[].system.items.jfaqa.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.jfaqa.name} (same value: 'Weapon Specialization')
uuid : string {A Fistful of Flowers.items.[].system.items.jfaqa.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
[njgcl] : object {A Fistful of Flowers.items.[].system.items.njgcl}
img : string {A Fistful of Flowers.items.[].system.items.njgcl.img} (same value: 'icons/skills/melee/hand-grip-sword-orange.webp')
level : integer {A Fistful of Flowers.items.[].system.items.njgcl.level} (same value: 15)
name : string {A Fistful of Flowers.items.[].system.items.njgcl.name} (same value: 'Greater Weapon Specialization (Barbarian)')
uuid : string {A Fistful of Flowers.items.[].system.items.njgcl.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization (Barbarian)')
[o4ypa] : object {A Fistful of Flowers.items.[].system.items.o4ypa}
img : string {A Fistful of Flowers.items.[].system.items.o4ypa.img} (same value: 'icons/skills/melee/blade-tip-chipped-blood-red.webp')
level : integer {A Fistful of Flowers.items.[].system.items.o4ypa.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.o4ypa.name} (same value: 'Weapon Fury')
uuid : string {A Fistful of Flowers.items.[].system.items.o4ypa.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Mastery')
[oitnf] : object {A Fistful of Flowers.items.[].system.items.oitnf}
img : string {A Fistful of Flowers.items.[].system.items.oitnf.img} (same value: 'systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp')
level : integer {A Fistful of Flowers.items.[].system.items.oitnf.level} (same value: 3)
name : string {A Fistful of Flowers.items.[].system.items.oitnf.name} (same value: 'Signature Spells (Level 3)')
uuid : string {A Fistful of Flowers.items.[].system.items.oitnf.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Signature Spells')
[oyw8v] : object {A Fistful of Flowers.items.[].system.items.oyw8v}
img : string {A Fistful of Flowers.items.[].system.items.oyw8v.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
level : integer {A Fistful of Flowers.items.[].system.items.oyw8v.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.oyw8v.name} (same value: 'Muses')
uuid : string {A Fistful of Flowers.items.[].system.items.oyw8v.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Muses')
[p941e] : object {A Fistful of Flowers.items.[].system.items.p941e}
img : string {A Fistful of Flowers.items.[].system.items.p941e.img} (same value: 'icons/environment/settlement/watchtower-silhouette-yellow.webp')
level : integer {A Fistful of Flowers.items.[].system.items.p941e.level} (same value: 3)
name : string {A Fistful of Flowers.items.[].system.items.p941e.name} (same value: 'Deny Advantage')
uuid : string {A Fistful of Flowers.items.[].system.items.p941e.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Deny Advantage')
[q84eq] : object {A Fistful of Flowers.items.[].system.items.q84eq}
img : string {A Fistful of Flowers.items.[].system.items.q84eq.img} (same value: 'icons/equipment/back/mantle-collared-green.webp')
level : integer {A Fistful of Flowers.items.[].system.items.q84eq.level} (same value: 13)
name : string {A Fistful of Flowers.items.[].system.items.q84eq.name} (same value: 'Light Armor Expertise')
uuid : string {A Fistful of Flowers.items.[].system.items.q84eq.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Light Armor Expertise')
[qev30] : object {A Fistful of Flowers.items.[].system.items.qev30}
img : string {A Fistful of Flowers.items.[].system.items.qev30.img} (same value: 'icons/equipment/head/hat-pointed-leather-black-glowing.webp')
level : integer {A Fistful of Flowers.items.[].system.items.qev30.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.qev30.name} (same value: 'Occult Spellcasting')
uuid : string {A Fistful of Flowers.items.[].system.items.qev30.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Occult Spellcasting')
[qh9xw] : object {A Fistful of Flowers.items.[].system.items.qh9xw}
img : string {A Fistful of Flowers.items.[].system.items.qh9xw.img} (same value: 'icons/magic/symbols/mask-yellow-orange.webp')
level : integer {A Fistful of Flowers.items.[].system.items.qh9xw.level} (same value: 11)
name : string {A Fistful of Flowers.items.[].system.items.qh9xw.name} (same value: 'Mighty Rage')
uuid : string {A Fistful of Flowers.items.[].system.items.qh9xw.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Mighty Rage')
[qphik] : object {A Fistful of Flowers.items.[].system.items.qphik}
img : string {A Fistful of Flowers.items.[].system.items.qphik.img} (same value: 'systems/pf2e/icons/features/classes/greater-resolve.webp')
level : integer {A Fistful of Flowers.items.[].system.items.qphik.level} (same value: 17)
name : string {A Fistful of Flowers.items.[].system.items.qphik.name} (same value: 'Greater Resolve')
uuid : string {A Fistful of Flowers.items.[].system.items.qphik.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Greater Resolve')
thypm : object {A Fistful of Flowers.items.[].system.items.thypm}
img : string {A Fistful of Flowers.items.[].system.items.thypm.img} (same value: 'icons/skills/melee/weapons-crossed-swords-yellow-teal.webp')
level : integer {A Fistful of Flowers.items.[].system.items.thypm.level} (same value: 19)
name : string {A Fistful of Flowers.items.[].system.items.thypm.name} (same value: 'Master Strike')
uuid : string {A Fistful of Flowers.items.[].system.items.thypm.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Master Strike')
[qvz7x] : object {A Fistful of Flowers.items.[].system.items.qvz7x}
img : string {A Fistful of Flowers.items.[].system.items.qvz7x.img} (same value: 'icons/magic/symbols/elements-air-earth-fire-water.webp')
level : integer {A Fistful of Flowers.items.[].system.items.qvz7x.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.qvz7x.name} (same value: 'Primal Spellcasting')
uuid : string {A Fistful of Flowers.items.[].system.items.qvz7x.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Druid Spellcasting')
[s5lxl] : object {A Fistful of Flowers.items.[].system.items.s5lxl}
img : string {A Fistful of Flowers.items.[].system.items.s5lxl.img} (same value: 'icons/tools/smithing/furnace-fire-metal-orange.webp')
level : integer {A Fistful of Flowers.items.[].system.items.s5lxl.level} (same value: 19)
name : string {A Fistful of Flowers.items.[].system.items.s5lxl.name} (same value: 'Armor of Fury')
uuid : string {A Fistful of Flowers.items.[].system.items.s5lxl.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Armor of Fury')
[spb04] : object {A Fistful of Flowers.items.[].system.items.spb04}
img : string {A Fistful of Flowers.items.[].system.items.spb04.img} (same value: 'systems/pf2e/icons/features/classes/weapon-specialization.webp')
level : integer {A Fistful of Flowers.items.[].system.items.spb04.level} (same value: 7)
name : string {A Fistful of Flowers.items.[].system.items.spb04.name} (same value: 'Weapon Specialization')
uuid : string {A Fistful of Flowers.items.[].system.items.spb04.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Weapon Specialization')
[tjlz3] : object {A Fistful of Flowers.items.[].system.items.tjlz3}
img : string {A Fistful of Flowers.items.[].system.items.tjlz3.img} (same value: 'icons/magic/symbols/symbol-lightning-bolt.webp')
level : integer {A Fistful of Flowers.items.[].system.items.tjlz3.level} (same value: 3)
name : string {A Fistful of Flowers.items.[].system.items.tjlz3.name} (same value: 'Lightning Reflexes')
uuid : string {A Fistful of Flowers.items.[].system.items.tjlz3.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Reflex Expertise')
[tp5pg] : object {A Fistful of Flowers.items.[].system.items.tp5pg}
img : string {A Fistful of Flowers.items.[].system.items.tp5pg.img} (same value: 'icons/skills/social/intimidation-impressing.webp')
level : integer {A Fistful of Flowers.items.[].system.items.tp5pg.level} (same value: 9)
name : string {A Fistful of Flowers.items.[].system.items.tp5pg.name} (same value: 'Raging Resistance')
uuid : string {A Fistful of Flowers.items.[].system.items.tp5pg.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Raging Resistance')
[uhbeo] : object {A Fistful of Flowers.items.[].system.items.uhbeo}
img : string {A Fistful of Flowers.items.[].system.items.uhbeo.img} (same value: 'icons/magic/symbols/question-stone-yellow.webp')
level : integer {A Fistful of Flowers.items.[].system.items.uhbeo.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.uhbeo.name} (same value: 'Instinct')
uuid : string {A Fistful of Flowers.items.[].system.items.uhbeo.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Instinct')
[usp0h] : object {A Fistful of Flowers.items.[].system.items.usp0h}
img : string {A Fistful of Flowers.items.[].system.items.usp0h.img} (same value: 'icons/sundries/books/book-open-purple.webp')
level : integer {A Fistful of Flowers.items.[].system.items.usp0h.level} (same value: 19)
name : string {A Fistful of Flowers.items.[].system.items.usp0h.name} (same value: 'Legendary Spellcaster (Level 19)')
uuid : string {A Fistful of Flowers.items.[].system.items.usp0h.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Legendary Spellcaster')
xn3fx : object {A Fistful of Flowers.items.[].system.items.xn3fx}
img : string {A Fistful of Flowers.items.[].system.items.xn3fx.img} (same value: 'icons/magic/fire/explosion-embers-evade-silhouette.webp')
level : integer {A Fistful of Flowers.items.[].system.items.xn3fx.level} (same value: 7)
name : string {A Fistful of Flowers.items.[].system.items.xn3fx.name} (same value: 'Evasion')
uuid : string {A Fistful of Flowers.items.[].system.items.xn3fx.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Evasion')
[xvavy] : object {A Fistful of Flowers.items.[].system.items.xvavy}
img : string {A Fistful of Flowers.items.[].system.items.xvavy.img} (same value: 'systems/pf2e/icons/features/classes/rage.webp')
level : integer {A Fistful of Flowers.items.[].system.items.xvavy.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.xvavy.name} (same value: 'Rage')
uuid : string {A Fistful of Flowers.items.[].system.items.xvavy.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Rage')
[ycbpi] : object {A Fistful of Flowers.items.[].system.items.ycbpi}
img : string {A Fistful of Flowers.items.[].system.items.ycbpi.img} (same value: 'icons/sundries/books/book-backed-silver-gold.webp')
level : integer {A Fistful of Flowers.items.[].system.items.ycbpi.level} (same value: 7)
name : string {A Fistful of Flowers.items.[].system.items.ycbpi.name} (same value: 'Expert Spellcaster')
uuid : string {A Fistful of Flowers.items.[].system.items.ycbpi.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Expert Spellcaster')
[yjn5p] : object {A Fistful of Flowers.items.[].system.items.yjn5p}
img : string {A Fistful of Flowers.items.[].system.items.yjn5p.img} (same value: 'systems/pf2e/icons/features/classes/bard-weapon-expertise.webp')
level : integer {A Fistful of Flowers.items.[].system.items.yjn5p.level} (same value: 11)
name : string {A Fistful of Flowers.items.[].system.items.yjn5p.name} (same value: 'Bard Weapon Expertise')
uuid : string {A Fistful of Flowers.items.[].system.items.yjn5p.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise')
[z7jfd] : object {A Fistful of Flowers.items.[].system.items.z7jfd}
img : string {A Fistful of Flowers.items.[].system.items.z7jfd.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {A Fistful of Flowers.items.[].system.items.z7jfd.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.z7jfd.name} (same value: 'Read Lips')
uuid : string {A Fistful of Flowers.items.[].system.items.z7jfd.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Read Lips')
[z8dne] : object {A Fistful of Flowers.items.[].system.items.z8dne}
img : string {A Fistful of Flowers.items.[].system.items.z8dne.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {A Fistful of Flowers.items.[].system.items.z8dne.level} (same value: 1)
name : string {A Fistful of Flowers.items.[].system.items.z8dne.name} (same value: 'Dubious Knowledge')
uuid : string {A Fistful of Flowers.items.[].system.items.z8dne.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Dubious Knowledge')
[zird8] : object {A Fistful of Flowers.items.[].system.items.zird8}
img : string {A Fistful of Flowers.items.[].system.items.zird8.img} (same value: 'icons/weapons/wands/wand-crook-yellow.webp')
level : integer {A Fistful of Flowers.items.[].system.items.zird8.level} (same value: 19)
name : string {A Fistful of Flowers.items.[].system.items.zird8.name} (same value: 'Primal Hierophant')
uuid : string {A Fistful of Flowers.items.[].system.items.zird8.uuid} (same value: 'Compendium.pf2e.classfeatures.Item.Primal Hierophant')
[keyAbility] : object {A Fistful of Flowers.items.[].system.keyAbility}
value : array<string> {A Fistful of Flowers.items.[].system.keyAbility.value}
Length: min=1 max=1
Value type: string {A Fistful of Flowers.items.[].system.keyAbility.value.[]} (4 different values)
'wis' (x1)
'cha' (x1)
'str' (x1)
'dex' (x1)
[languages] : object {A Fistful of Flowers.items.[].system.languages}
custom : string {A Fistful of Flowers.items.[].system.languages.custom} (same value: '')
value : array<string> {A Fistful of Flowers.items.[].system.languages.value}
Length: min=2 max=2
Value type: string {A Fistful of Flowers.items.[].system.languages.value.[]} (2 different values)
'common' (x4)
'fey' (x4)
publication : object {A Fistful of Flowers.items.[].system.publication}
license : string {A Fistful of Flowers.items.[].system.publication.license} (2 different values)
'OGL' (x151)
'ORC' (x5)
remaster : boolean {A Fistful of Flowers.items.[].system.publication.remaster} (2 different values)
False (x151)
True (x5)
title : string {A Fistful of Flowers.items.[].system.publication.title} (8 different values)
'Pathfinder Core Rulebook' (x115)
'Pathfinder Lost Omens Character Guide' (x15)
'' (x13)
'Pathfinder Advanced Player\'s Guide' (x6)
'Pathfinder Player Core' (x4)
'Pathfinder GM Core' (x1)
'Pathfinder Lost Omens World Guide' (x1)
'Pathfinder Adventure: A Fistful of Flowers' (x1)
[level] : object {A Fistful of Flowers.items.[].system.level}
[taken] : integer {A Fistful of Flowers.items.[].system.level.taken} (3 different values)
1 (x11)
2 (x8)
3 (x5)
value : integer {A Fistful of Flowers.items.[].system.level.value} (all different values)
[location] : mixed
string {A Fistful of Flowers.items.[].system.location} (19 different values)
object {A Fistful of Flowers.items.[].system.location}
heightenedLevel : integer {A Fistful of Flowers.items.[].system.location.heightenedLevel} (2 different values)
1 (x3)
2 (x2)
value : string {A Fistful of Flowers.items.[].system.location.value} (4 different values)
'XoC0svcQ5zLDhUw6' (x10)
'lWMIXYXKNNuVgWjR' (x10)
'ihP3gEFP66LUrqF5' (x2)
'0rOAxxkHnv1nux9q' (x1)
[material] : object {A Fistful of Flowers.items.[].system.material}
[grade] : empty
[type] : empty
[maxTakable] : empty
[mod] : object {A Fistful of Flowers.items.[].system.mod}
value : integer {A Fistful of Flowers.items.[].system.mod.value} (same value: 0)
[overlays] : object {A Fistful of Flowers.items.[].system.overlays}
2I469pfbYcmFvzOA : object {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {A Fistful of Flowers.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {A Fistful of Flowers.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[7qdtetowq348s9oc] : object {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {A Fistful of Flowers.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {A Fistful of Flowers.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
cUFX7ExSLeoa3vIF : object {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {A Fistful of Flowers.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {A Fistful of Flowers.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
zFWsMjoeCnLxqJaV : object {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {A Fistful of Flowers.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[perception] : integer {A Fistful of Flowers.items.[].system.perception} (2 different values)
2 (x3)
1 (x1)
[prepared] : object {A Fistful of Flowers.items.[].system.prepared}
[flexible] : boolean {A Fistful of Flowers.items.[].system.prepared.flexible} (same value: False)
value : string {A Fistful of Flowers.items.[].system.prepared.value} (3 different values)
'focus' (x2)
'prepared' (x1)
'spontaneous' (x1)
[prerequisites] : object {A Fistful of Flowers.items.[].system.prerequisites}
value : array<object> {A Fistful of Flowers.items.[].system.prerequisites.value}
Length: min=0 max=2
Value type: object {A Fistful of Flowers.items.[].system.prerequisites.value.[]}
value : string {A Fistful of Flowers.items.[].system.prerequisites.value.[].value} (17 different values)
[price] : object {A Fistful of Flowers.items.[].system.price}
[per] : integer {A Fistful of Flowers.items.[].system.price.per} (same value: 10)
value : object {A Fistful of Flowers.items.[].system.price.value}
[cp] : integer {A Fistful of Flowers.items.[].system.price.value.cp} (3 different values)
1 (x3)
5 (x2)
2 (x2)
[gp] : integer {A Fistful of Flowers.items.[].system.price.value.gp} (8 different values)
3 (x8)
2 (x6)
4 (x4)
1 (x2)
5 (x2)
34 (x1)
12 (x1)
8 (x1)
[sp] : integer {A Fistful of Flowers.items.[].system.price.value.sp} (all different values)
[proficiency] : object {A Fistful of Flowers.items.[].system.proficiency}
slug : string {A Fistful of Flowers.items.[].system.proficiency.slug} (same value: '')
value : integer {A Fistful of Flowers.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {A Fistful of Flowers.items.[].system.proficient}
value : integer {A Fistful of Flowers.items.[].system.proficient.value} (same value: 1)
[quantity] : integer {A Fistful of Flowers.items.[].system.quantity} (all different values)
[range] : mixed
object {A Fistful of Flowers.items.[].system.range}
value : string {A Fistful of Flowers.items.[].system.range.value} (all different values)
integer {A Fistful of Flowers.items.[].system.range} (2 different values)
20 (x1)
60 (x1)
[reach] : integer {A Fistful of Flowers.items.[].system.reach} (same value: 5)
[reload] : object {A Fistful of Flowers.items.[].system.reload}
value : string {A Fistful of Flowers.items.[].system.reload.value} (3 different values)
'' (x5)
'-' (x1)
'0' (x1)
[requirements] : string {A Fistful of Flowers.items.[].system.requirements} (same value: '')
[runes] : object {A Fistful of Flowers.items.[].system.runes}
[potency] : integer {A Fistful of Flowers.items.[].system.runes.potency} (2 different values)
0 (x8)
1 (x3)
[property] : array<> {A Fistful of Flowers.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {A Fistful of Flowers.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {A Fistful of Flowers.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {A Fistful of Flowers.items.[].system.runes.striking} (same value: 0)
[savingThrows] : object {A Fistful of Flowers.items.[].system.savingThrows}
fortitude : integer {A Fistful of Flowers.items.[].system.savingThrows.fortitude} (2 different values)
1 (x3)
2 (x1)
reflex : integer {A Fistful of Flowers.items.[].system.savingThrows.reflex} (2 different values)
1 (x3)
2 (x1)
will : integer {A Fistful of Flowers.items.[].system.savingThrows.will} (same value: 2)
[selfEffect] : object {A Fistful of Flowers.items.[].system.selfEffect}
name : string {A Fistful of Flowers.items.[].system.selfEffect.name} (same value: 'Effect: Rage')
uuid : string {A Fistful of Flowers.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Rage')
[size] : string {A Fistful of Flowers.items.[].system.size} (2 different values)
'med' (x45)
'sm' (x4)
[skillFeatLevels] : object {A Fistful of Flowers.items.[].system.skillFeatLevels}
value : array<integer> {A Fistful of Flowers.items.[].system.skillFeatLevels.value}
Length: min=10 max=20
Value type: integer {A Fistful of Flowers.items.[].system.skillFeatLevels.value.[]} (20 different values)
[skillIncreaseLevels] : object {A Fistful of Flowers.items.[].system.skillIncreaseLevels}
value : array<integer> {A Fistful of Flowers.items.[].system.skillIncreaseLevels.value}
Length: min=9 max=19
Value type: integer {A Fistful of Flowers.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
[slots] : object {A Fistful of Flowers.items.[].system.slots}
[slot0] : object {A Fistful of Flowers.items.[].system.slots.slot0}
max : integer {A Fistful of Flowers.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {A Fistful of Flowers.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {A Fistful of Flowers.items.[].system.slots.slot0.prepared.[]}
id : string {A Fistful of Flowers.items.[].system.slots.slot0.prepared.[].id} (all different values)
[slot1] : object {A Fistful of Flowers.items.[].system.slots.slot1}
max : integer {A Fistful of Flowers.items.[].system.slots.slot1.max} (same value: 3)
[prepared] : array<object> {A Fistful of Flowers.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {A Fistful of Flowers.items.[].system.slots.slot1.prepared.[]}
id : string {A Fistful of Flowers.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'ARNyNfIOcGG4222U' (x1)
'9qfy1BpdbPM9IVBM' (x1)
'FMUElVCfWuulTUBQ' (x1)
value : integer {A Fistful of Flowers.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {A Fistful of Flowers.items.[].system.slots.slot2}
max : integer {A Fistful of Flowers.items.[].system.slots.slot2.max} (same value: 2)
[prepared] : array<object> {A Fistful of Flowers.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {A Fistful of Flowers.items.[].system.slots.slot2.prepared.[]}
id : string {A Fistful of Flowers.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'XxfehM3ZwKSm409n' (x1)
'kMUrgi8LcB8RTzMV' (x1)
value : integer {A Fistful of Flowers.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {A Fistful of Flowers.items.[].system.slug} (125 different values)
[speed] : integer {A Fistful of Flowers.items.[].system.speed} (same value: 25)
[speedPenalty] : integer {A Fistful of Flowers.items.[].system.speedPenalty} (2 different values)
0 (x3)
-5 (x2)
[spell] : object {A Fistful of Flowers.items.[].system.spell}
_id : string {A Fistful of Flowers.items.[].system.spell._id} (same value: 'Qaf7giMit78tCAYK')
flags : object {A Fistful of Flowers.items.[].system.spell.flags}
core : object {A Fistful of Flowers.items.[].system.spell.flags.core}
sourceId : string {A Fistful of Flowers.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV')
img : string {A Fistful of Flowers.items.[].system.spell.img} (same value: 'icons/magic/unholy/silhouette-evil-horned-giant.webp')
name : string {A Fistful of Flowers.items.[].system.spell.name} (same value: 'Enlarge')
sort : integer {A Fistful of Flowers.items.[].system.spell.sort} (same value: 0)
system : object {A Fistful of Flowers.items.[].system.spell.system}
[area] : empty
cost : object {A Fistful of Flowers.items.[].system.spell.system.cost}
value : string {A Fistful of Flowers.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {A Fistful of Flowers.items.[].system.spell.system.counteraction} (same value: False)
damage : object {A Fistful of Flowers.items.[].system.spell.system.damage}
description : object {A Fistful of Flowers.items.[].system.spell.system.description}
value : string {A Fistful of Flowers.items.[].system.spell.system.description.value} (same value: '<p>Bolstered by magical power, the target grows to size Large. Its equipment grows with it but returns to natural size if removed. The creature is @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and it gains a +2 status bonus to melee damage. This spell has no effect on a Large or larger creature.</p>
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Enlarge]</p>
<hr />
<p><strong>Heightened (4th)</strong> The creature instead grows to size Huge. The status bonus to melee damage is +4 and the creature\'s reach increases by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect on a Huge or larger creature.</p>
<p><strong>Heightened (6th)</strong> Choose either the 2nd-rank or 4th-rank version of this spell and apply its effects to up to 10 willing creatures.</p>')
duration : object {A Fistful of Flowers.items.[].system.spell.system.duration}
sustained : boolean {A Fistful of Flowers.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {A Fistful of Flowers.items.[].system.spell.system.duration.value} (same value: '5 minutes')
heightening : object {A Fistful of Flowers.items.[].system.spell.system.heightening}
levels : object {A Fistful of Flowers.items.[].system.spell.system.heightening.levels}
6 : object {A Fistful of Flowers.items.[].system.spell.system.heightening.levels.6}
target : object {A Fistful of Flowers.items.[].system.spell.system.heightening.levels.6.target}
value : string {A Fistful of Flowers.items.[].system.spell.system.heightening.levels.6.target.value} (same value: '10 willing creatures')
type : string {A Fistful of Flowers.items.[].system.spell.system.heightening.type} (same value: 'fixed')
level : object {A Fistful of Flowers.items.[].system.spell.system.level}
value : integer {A Fistful of Flowers.items.[].system.spell.system.level.value} (same value: 2)
location : object {A Fistful of Flowers.items.[].system.spell.system.location}
heightenedLevel : integer {A Fistful of Flowers.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
[value] : empty
publication : object {A Fistful of Flowers.items.[].system.spell.system.publication}
license : string {A Fistful of Flowers.items.[].system.spell.system.publication.license} (same value: 'ORC')
remaster : boolean {A Fistful of Flowers.items.[].system.spell.system.publication.remaster} (same value: True)
title : string {A Fistful of Flowers.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
range : object {A Fistful of Flowers.items.[].system.spell.system.range}
value : string {A Fistful of Flowers.items.[].system.spell.system.range.value} (same value: '30 feet')
requirements : string {A Fistful of Flowers.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {A Fistful of Flowers.items.[].system.spell.system.rules}
slug : string {A Fistful of Flowers.items.[].system.spell.system.slug} (same value: 'enlarge')
target : object {A Fistful of Flowers.items.[].system.spell.system.target}
value : string {A Fistful of Flowers.items.[].system.spell.system.target.value} (same value: '1 willing creature')
time : object {A Fistful of Flowers.items.[].system.spell.system.time}
value : string {A Fistful of Flowers.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {A Fistful of Flowers.items.[].system.spell.system.traits}
rarity : string {A Fistful of Flowers.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {A Fistful of Flowers.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {A Fistful of Flowers.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'primal' (x1)
value : array<string> {A Fistful of Flowers.items.[].system.spell.system.traits.value}
Length: min=3 max=3
Value type: string {A Fistful of Flowers.items.[].system.spell.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'polymorph' (x1)
type : string {A Fistful of Flowers.items.[].system.spell.type} (same value: 'spell')
[spellcasting] : integer {A Fistful of Flowers.items.[].system.spellcasting} (2 different values)
1 (x2)
0 (x2)
[spelldc] : object {A Fistful of Flowers.items.[].system.spelldc}
dc : integer {A Fistful of Flowers.items.[].system.spelldc.dc} (same value: 0)
value : integer {A Fistful of Flowers.items.[].system.spelldc.value} (same value: 0)
[splashDamage] : object {A Fistful of Flowers.items.[].system.splashDamage}
value : integer {A Fistful of Flowers.items.[].system.splashDamage.value} (2 different values)
0 (x6)
1 (x1)
[stackGroup] : string {A Fistful of Flowers.items.[].system.stackGroup} (2 different values)
'arrows' (x1)
'coins' (x1)
[stowing] : boolean {A Fistful of Flowers.items.[].system.stowing} (same value: True)
[strength] : integer {A Fistful of Flowers.items.[].system.strength} (4 different values)
2 (x1)
1 (x1)
3 (x1)
0 (x1)
[subfeatures] : object {A Fistful of Flowers.items.[].system.subfeatures}
[languages] : object {A Fistful of Flowers.items.[].system.subfeatures.languages}
granted : array<string> {A Fistful of Flowers.items.[].system.subfeatures.languages.granted}
Length: min=0 max=1
Value type: string {A Fistful of Flowers.items.[].system.subfeatures.languages.granted.[]} (same value: 'wildsong')
slots : integer {A Fistful of Flowers.items.[].system.subfeatures.languages.slots} (2 different values)
0 (x1)
2 (x1)
[proficiencies] : object {A Fistful of Flowers.items.[].system.subfeatures.proficiencies}
[fortitude] : object {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.fortitude}
rank : integer {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2)
[perception] : object {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.perception}
rank : integer {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.perception.rank} (same value: 2)
reflex : object {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.reflex}
rank : integer {A Fistful of Flowers.items.[].system.subfeatures.proficiencies.reflex.rank} (same value: 2)
[target] : object {A Fistful of Flowers.items.[].system.target}
value : string {A Fistful of Flowers.items.[].system.target.value} (9 different values)
'1 creature' (x9)
'' (x7)
'1 dying creature' (x1)
'1 club or staff you hold' (x1)
'1 willing living creature or 1 undead' (x1)
'1 ripe berry' (x1)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
'1 unattended object of light Bulk or less' (x1)
'1 willing creature' (x1)
[time] : object {A Fistful of Flowers.items.[].system.time}
value : string {A Fistful of Flowers.items.[].system.time.value} (4 different values)
'2' (x17)
'1' (x4)
'1 to 3' (x1)
'reaction' (x1)
[tradition] : object {A Fistful of Flowers.items.[].system.tradition}
value : string {A Fistful of Flowers.items.[].system.tradition.value} (2 different values)
'primal' (x2)
'occult' (x2)
[trainedSkills] : object {A Fistful of Flowers.items.[].system.trainedSkills}
[lore] : array<string> {A Fistful of Flowers.items.[].system.trainedSkills.lore}
Length: min=1 max=1
Value type: string {A Fistful of Flowers.items.[].system.trainedSkills.lore.[]} (4 different values)
'Herbalism Lore' (x1)
'Labor Lore' (x1)
'Cooking Lore' (x1)
'<Location> Lore' (x1)
value : array<string> {A Fistful of Flowers.items.[].system.trainedSkills.value}
Length: min=0 max=2
Value type: string {A Fistful of Flowers.items.[].system.trainedSkills.value.[]} (7 different values)
'nature' (x2)
'society' (x1)
'occultism' (x1)
'performance' (x1)
'survival' (x1)
'athletics' (x1)
'stealth' (x1)
[additional] : integer {A Fistful of Flowers.items.[].system.trainedSkills.additional} (4 different values)
2 (x1)
4 (x1)
3 (x1)
7 (x1)
[custom] : string {A Fistful of Flowers.items.[].system.trainedSkills.custom} (same value: '')
[traits] : object {A Fistful of Flowers.items.[].system.traits}
rarity : string {A Fistful of Flowers.items.[].system.traits.rarity} (2 different values)
'common' (x137)
'uncommon' (x9)
value : array<string> {A Fistful of Flowers.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {A Fistful of Flowers.items.[].system.traits.value.[]} (58 different values)
[integrated] : empty
[selected] : object {A Fistful of Flowers.items.[].system.traits.selected}
[traditions] : array<string> {A Fistful of Flowers.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {A Fistful of Flowers.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x14)
'primal' (x11)
'occult' (x11)
'divine' (x7)
[usage] : object {A Fistful of Flowers.items.[].system.usage}
value : string {A Fistful of Flowers.items.[].system.usage.value} (all different values)
[uses] : object {A Fistful of Flowers.items.[].system.uses}
autoDestroy : boolean {A Fistful of Flowers.items.[].system.uses.autoDestroy} (same value: True)
max : integer {A Fistful of Flowers.items.[].system.uses.max} (2 different values)
1 (x10)
7 (x1)
value : integer {A Fistful of Flowers.items.[].system.uses.value} (2 different values)
1 (x10)
7 (x1)
[vision] : string {A Fistful of Flowers.items.[].system.vision} (same value: 'low-light-vision')
type : string {A Fistful of Flowers.items.[].type} (16 different values)
[flags] : object {A Fistful of Flowers.items.[].flags}
pf2e : object {A Fistful of Flowers.items.[].flags.pf2e}
[grantedBy] : object {A Fistful of Flowers.items.[].flags.pf2e.grantedBy}
id : string {A Fistful of Flowers.items.[].flags.pf2e.grantedBy.id} (9 different values)
'UwsNadwuwx1qpVqU' (x1)
'EzAKSYVl5vGFchUB' (x1)
'haZKiCAIH6wV3rNF' (x1)
'3W33XDksuIs1TJXZ' (x1)
'SKui3RyZGsWH0C3m' (x1)
'ZbV6b7RxOV7lCZeL' (x1)
'wWufiJ9jM1MARrav' (x1)
'tcCQoEVQ5IRSJs7o' (x1)
'LlC6YEzd8TzkX2wX' (x1)
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
[itemGrants] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants}
[dragonInstinct] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.dragonInstinct}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.dragonInstinct.id} (same value: 'WrRvph82isIjMflP')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.dragonInstinct.onDelete} (same value: 'detach')
[leafOrder] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leafOrder}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leafOrder.id} (same value: 'UwsNadwuwx1qpVqU')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leafOrder.onDelete} (same value: 'detach')
[leshyFamiliar] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leshyFamiliar}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leshyFamiliar.id} (same value: '7YxHQ8C3F9hFBWAb')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.leshyFamiliar.onDelete} (same value: 'detach')
[polymath] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.polymath}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.polymath.id} (same value: 'SKui3RyZGsWH0C3m')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.polymath.onDelete} (same value: 'detach')
[rage] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.rage}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.rage.id} (same value: 'soK3jzH7XrwMxGmf')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: 'detach')
[shamelessRequest] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shamelessRequest}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shamelessRequest.id} (same value: 'K3uBQOyDJb4Z07Vn')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shamelessRequest.onDelete} (same value: 'detach')
[shieldBlock] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shieldBlock}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shieldBlock.id} (same value: 'EY5qHVboCHHGrvJu')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: 'detach')
thief : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.thief}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.thief.id} (same value: 'SAzORBz618BKLZdl')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: 'detach')
[versatilePerformance] : object {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.versatilePerformance}
id : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.versatilePerformance.id} (same value: 'LD90hhxTUuk9yU7h')
onDelete : string {A Fistful of Flowers.items.[].flags.pf2e.itemGrants.versatilePerformance.onDelete} (same value: 'detach')
name : string {A Fistful of Flowers.name} (all different values)
system : object {A Fistful of Flowers.system}
[abilities] : empty
attributes : object {A Fistful of Flowers.system.attributes}
hp : object {A Fistful of Flowers.system.attributes.hp}
temp : integer {A Fistful of Flowers.system.attributes.hp.temp} (same value: 0)
value : integer {A Fistful of Flowers.system.attributes.hp.value} (all different values)
[speed] : object {A Fistful of Flowers.system.attributes.speed}
otherSpeeds : array<> {A Fistful of Flowers.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {A Fistful of Flowers.system.attributes.speed.value} (same value: 25)
[build] : object {A Fistful of Flowers.system.build}
attributes : object {A Fistful of Flowers.system.build.attributes}
boosts : object {A Fistful of Flowers.system.build.attributes.boosts}
1 : array<string> {A Fistful of Flowers.system.build.attributes.boosts.1}
Length: min=4 max=4
Value type: string {A Fistful of Flowers.system.build.attributes.boosts.1.[]} (6 different values)
'dex' (x4)
'str' (x3)
'con' (x3)
'int' (x3)
'wis' (x2)
'cha' (x1)
[crafting] : object {A Fistful of Flowers.system.crafting}
formulas : array<> {A Fistful of Flowers.system.crafting.formulas}
Length: min=0 max=0
Value type: empty
details : object {A Fistful of Flowers.system.details}
[age] : object {A Fistful of Flowers.system.details.age}
value : string {A Fistful of Flowers.system.details.age.value} (same value: '')
[alliance] : string {A Fistful of Flowers.system.details.alliance} (same value: 'party')
[biography] : object {A Fistful of Flowers.system.details.biography}
allies : string {A Fistful of Flowers.system.details.biography.allies} (same value: '')
anathema : array<> {A Fistful of Flowers.system.details.biography.anathema}
Length: min=0 max=0
Value type: empty
appearance : string {A Fistful of Flowers.system.details.biography.appearance} (same value: '')
attitude : string {A Fistful of Flowers.system.details.biography.attitude} (same value: '')
backstory : string {A Fistful of Flowers.system.details.biography.backstory} (same value: '')
beliefs : string {A Fistful of Flowers.system.details.biography.beliefs} (same value: '')
birthPlace : string {A Fistful of Flowers.system.details.biography.birthPlace} (same value: '')
campaignNotes : string {A Fistful of Flowers.system.details.biography.campaignNotes} (same value: '')
catchphrases : string {A Fistful of Flowers.system.details.biography.catchphrases} (same value: '')
dislikes : string {A Fistful of Flowers.system.details.biography.dislikes} (same value: '')
edicts : array<> {A Fistful of Flowers.system.details.biography.edicts}
Length: min=0 max=0
Value type: empty
enemies : string {A Fistful of Flowers.system.details.biography.enemies} (same value: '')
likes : string {A Fistful of Flowers.system.details.biography.likes} (same value: '')
organizations : string {A Fistful of Flowers.system.details.biography.organizations} (same value: '')
creature : object {A Fistful of Flowers.system.details.creature}
value : string {A Fistful of Flowers.system.details.creature.value} (same value: '')
[ethnicity] : object {A Fistful of Flowers.system.details.ethnicity}
value : string {A Fistful of Flowers.system.details.ethnicity.value} (same value: '')
[gender] : object {A Fistful of Flowers.system.details.gender}
value : string {A Fistful of Flowers.system.details.gender.value} (3 different values)
'They/Them' (x2)
'M/He/Him' (x1)
'F/She/Her' (x1)
[height] : object {A Fistful of Flowers.system.details.height}
value : string {A Fistful of Flowers.system.details.height.value} (same value: '')
[keyability] : object {A Fistful of Flowers.system.details.keyability}
value : string {A Fistful of Flowers.system.details.keyability.value} (same value: 'str')
[languages] : object {A Fistful of Flowers.system.details.languages}
details : string {A Fistful of Flowers.system.details.languages.details} (same value: '')
value : array<string> {A Fistful of Flowers.system.details.languages.value}
Length: min=0 max=2
Value type: string {A Fistful of Flowers.system.details.languages.value.[]} (3 different values)
'halfling' (x1)
'kelish' (x1)
'gnomish' (x1)
[level] : object {A Fistful of Flowers.system.details.level}
value : integer {A Fistful of Flowers.system.details.level.value} (same value: 3)
[nationality] : object {A Fistful of Flowers.system.details.nationality}
value : string {A Fistful of Flowers.system.details.nationality.value} (same value: '')
[weight] : object {A Fistful of Flowers.system.details.weight}
value : string {A Fistful of Flowers.system.details.weight.value} (same value: '')
[xp] : object {A Fistful of Flowers.system.details.xp}
max : integer {A Fistful of Flowers.system.details.xp.max} (same value: 1000)
min : integer {A Fistful of Flowers.system.details.xp.min} (same value: 0)
pct : integer {A Fistful of Flowers.system.details.xp.pct} (same value: 0)
value : integer {A Fistful of Flowers.system.details.xp.value} (same value: 0)
[exploration] : array<> {A Fistful of Flowers.system.exploration}
Length: min=0 max=0
Value type: empty
[initiative] : object {A Fistful of Flowers.system.initiative}
statistic : string {A Fistful of Flowers.system.initiative.statistic} (same value: 'perception')
[pfs] : object {A Fistful of Flowers.system.pfs}
[characterNumber] : empty
currentFaction : string {A Fistful of Flowers.system.pfs.currentFaction} (same value: 'EA')
levelBump : boolean {A Fistful of Flowers.system.pfs.levelBump} (same value: False)
[playerNumber] : empty
reputation : object {A Fistful of Flowers.system.pfs.reputation}
[EA] : empty
[GA] : empty
[HH] : empty
[RO] : empty
[VS] : empty
[VW] : empty
[school] : empty
resources : object {A Fistful of Flowers.system.resources}
[crafting] : object {A Fistful of Flowers.system.resources.crafting}
infusedReagents : object {A Fistful of Flowers.system.resources.crafting.infusedReagents}
[focus] : object {A Fistful of Flowers.system.resources.focus}
[value] : integer {A Fistful of Flowers.system.resources.focus.value} (same value: 1)
[heroPoints] : object {A Fistful of Flowers.system.resources.heroPoints}
max : integer {A Fistful of Flowers.system.resources.heroPoints.max} (same value: 3)
value : integer {A Fistful of Flowers.system.resources.heroPoints.value} (same value: 1)
[customModifiers] : object {A Fistful of Flowers.system.customModifiers}
master : object {A Fistful of Flowers.system.master}
ability : string {A Fistful of Flowers.system.master.ability} (same value: 'wis')
id : string {A Fistful of Flowers.system.master.id} (same value: '')
[saves] : object {A Fistful of Flowers.system.saves}
[skills] : object {A Fistful of Flowers.system.skills}
acrobatics : object {A Fistful of Flowers.system.skills.acrobatics}
rank : integer {A Fistful of Flowers.system.skills.acrobatics.rank} (2 different values)
1 (x3)
0 (x1)
arcana : object {A Fistful of Flowers.system.skills.arcana}
rank : integer {A Fistful of Flowers.system.skills.arcana.rank} (2 different values)
0 (x3)
1 (x1)
athletics : object {A Fistful of Flowers.system.skills.athletics}
rank : integer {A Fistful of Flowers.system.skills.athletics.rank} (2 different values)
1 (x2)
0 (x2)
crafting : object {A Fistful of Flowers.system.skills.crafting}
rank : integer {A Fistful of Flowers.system.skills.crafting.rank} (3 different values)
0 (x2)
2 (x1)
1 (x1)
deception : object {A Fistful of Flowers.system.skills.deception}
rank : integer {A Fistful of Flowers.system.skills.deception.rank} (2 different values)
0 (x3)
1 (x1)
diplomacy : object {A Fistful of Flowers.system.skills.diplomacy}
rank : integer {A Fistful of Flowers.system.skills.diplomacy.rank} (2 different values)
1 (x2)
0 (x2)
intimidation : object {A Fistful of Flowers.system.skills.intimidation}
rank : integer {A Fistful of Flowers.system.skills.intimidation.rank} (2 different values)
0 (x3)
1 (x1)
medicine : object {A Fistful of Flowers.system.skills.medicine}
rank : integer {A Fistful of Flowers.system.skills.medicine.rank} (2 different values)
1 (x2)
0 (x2)
nature : object {A Fistful of Flowers.system.skills.nature}
rank : integer {A Fistful of Flowers.system.skills.nature.rank} (2 different values)
1 (x2)
0 (x2)
occultism : object {A Fistful of Flowers.system.skills.occultism}
rank : integer {A Fistful of Flowers.system.skills.occultism.rank} (2 different values)
0 (x3)
1 (x1)
performance : object {A Fistful of Flowers.system.skills.performance}
rank : integer {A Fistful of Flowers.system.skills.performance.rank} (2 different values)
0 (x3)
2 (x1)
religion : object {A Fistful of Flowers.system.skills.religion}
rank : integer {A Fistful of Flowers.system.skills.religion.rank} (2 different values)
0 (x3)
1 (x1)
society : object {A Fistful of Flowers.system.skills.society}
rank : integer {A Fistful of Flowers.system.skills.society.rank} (2 different values)
0 (x3)
1 (x1)
stealth : object {A Fistful of Flowers.system.skills.stealth}
rank : integer {A Fistful of Flowers.system.skills.stealth.rank} (3 different values)
2 (x2)
1 (x1)
0 (x1)
survival : object {A Fistful of Flowers.system.skills.survival}
rank : integer {A Fistful of Flowers.system.skills.survival.rank} (2 different values)
1 (x2)
0 (x2)
thievery : object {A Fistful of Flowers.system.skills.thievery}
rank : integer {A Fistful of Flowers.system.skills.thievery.rank} (2 different values)
0 (x3)
2 (x1)
type : string {A Fistful of Flowers.type} (2 different values)
'character' (x4)
'familiar' (x1)