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Pf2eDataScrapper/output/pf2e/packs/5-09.txt
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2025-04-08 17:56:11 +04:00

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5-09
Different values: 6
=====================================
object {5-09}
_id : string {5-09._id} (all different values)
folder : string {5-09.folder} (same value: 'y7KqOg88UVKkdY8L')
img : string {5-09.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x1)
items : array<object> {5-09.items}
Length: min=1 max=11
Value type: object {5-09.items.[]}
_id : string {5-09.items.[]._id} (18 different values)
img : string {5-09.items.[].img} (4 different values)
'systems/pf2e/icons/actions/Passive.webp' (x16)
'systems/pf2e/icons/default-icons/melee.svg' (x10)
'systems/pf2e/icons/default-icons/action.svg' (x7)
'systems/pf2e/icons/actions/OneAction.webp' (x6)
name : string {5-09.items.[].name} (16 different values)
sort : integer {5-09.items.[].sort} (12 different values)
system : object {5-09.items.[].system}
[attack] : object {5-09.items.[].system.attack}
value : string {5-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-09.items.[].system.attackEffects}
[custom] : string {5-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-09.items.[].system.attackEffects.value.[]} (3 different values)
'grab' (x3)
'feed-on-blood' (x3)
'void-death' (x2)
[bonus] : object {5-09.items.[].system.bonus}
value : integer {5-09.items.[].system.bonus.value} (7 different values)
14 (x3)
17 (x2)
13 (x1)
10 (x1)
12 (x1)
11 (x1)
9 (x1)
[damageRolls] : object {5-09.items.[].system.damageRolls}
[7iflybnxd781gj6cypzr] : object {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr}
damage : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (2 different values)
'2d6+5' (x1)
'2d12+4' (x1)
damageType : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: 'piercing')
[qn7bahapr9ob5e7l0mal] : object {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal}
damage : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (3 different values)
'3d4+5' (x1)
'2d8+4' (x1)
'1d10+3' (x1)
damageType : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: 'piercing')
[vdavsId43CYjPE0U] : object {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U}
damage : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damage} (2 different values)
'2d8+5' (x1)
'2d10+4' (x1)
damageType : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damageType} (same value: 'bludgeoning')
[xs5fzqhj1sbpq5t2kw2a] : object {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a}
damage : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (3 different values)
'3d6+5' (x1)
'3d8+4' (x1)
'2d6+3' (x1)
damageType : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: 'bludgeoning')
description : object {5-09.items.[].system.description}
value : string {5-09.items.[].system.description.value} (17 different values)
publication : object {5-09.items.[].system.publication}
license : string {5-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {5-09.items.[].system.publication.remaster} (same value: False)
title : string {5-09.items.[].system.publication.title} (3 different values)
'' (x33)
'Pathfinder Bestiary' (x3)
'Pathfinder Bestiary 2' (x3)
rules : ignored (Foundry rules object) {5-09.items.[].system.rules}
[slug] : string {5-09.items.[].system.slug} (4 different values)
'grab' (x3)
'negative-healing' (x3)
'feed-on-blood' (x3)
'void-death' (x2)
traits : object {5-09.items.[].system.traits}
[rarity] : string {5-09.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {5-09.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {5-09.items.[].system.traits.value.[]} (8 different values)
'agile' (x7)
'unarmed' (x5)
'reach-10' (x3)
'trip' (x2)
'auditory' (x2)
'inhaled' (x2)
'manipulate' (x2)
'disease' (x2)
[actionType] : object {5-09.items.[].system.actionType}
value : string {5-09.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'action' (x8)
'reaction' (x3)
[actions] : object {5-09.items.[].system.actions}
[value] : integer {5-09.items.[].system.actions.value} (2 different values)
1 (x6)
2 (x2)
[category] : string {5-09.items.[].system.category} (3 different values)
'offensive' (x13)
'defensive' (x12)
'interaction' (x4)
[selfEffect] : object {5-09.items.[].system.selfEffect}
name : string {5-09.items.[].system.selfEffect.name} (same value: 'Effect: Grasping Tendrils')
uuid : string {5-09.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Grasping Tendrils')
[weaponType] : object {5-09.items.[].system.weaponType}
value : string {5-09.items.[].system.weaponType.value} (same value: 'melee')
type : string {5-09.items.[].type} (2 different values)
'action' (x29)
'melee' (x10)
[_stats] : object {5-09.items.[]._stats}
compendiumSource : string {5-09.items.[]._stats.compendiumSource} (2 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x3)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
name : string {5-09.name} (all different values)
system : object {5-09.system}
[abilities] : object {5-09.system.abilities}
cha : object {5-09.system.abilities.cha}
mod : integer {5-09.system.abilities.cha.mod} (4 different values)
-1 (x2)
1 (x1)
0 (x1)
-2 (x1)
con : object {5-09.system.abilities.con}
mod : integer {5-09.system.abilities.con.mod} (4 different values)
3 (x2)
5 (x1)
4 (x1)
2 (x1)
dex : object {5-09.system.abilities.dex}
mod : integer {5-09.system.abilities.dex.mod} (4 different values)
-1 (x2)
3 (x1)
2 (x1)
-2 (x1)
int : object {5-09.system.abilities.int}
mod : integer {5-09.system.abilities.int.mod} (3 different values)
-4 (x3)
-3 (x1)
-5 (x1)
str : object {5-09.system.abilities.str}
mod : integer {5-09.system.abilities.str.mod} (3 different values)
3 (x2)
4 (x2)
5 (x1)
wis : object {5-09.system.abilities.wis}
mod : integer {5-09.system.abilities.wis.mod} (3 different values)
3 (x2)
1 (x2)
0 (x1)
attributes : object {5-09.system.attributes}
ac : object {5-09.system.attributes.ac}
[details] : string {5-09.system.attributes.ac.details} (same value: '')
value : integer {5-09.system.attributes.ac.value} (all different values)
[allSaves] : object {5-09.system.attributes.allSaves}
value : string {5-09.system.attributes.allSaves.value} (same value: '')
hp : object {5-09.system.attributes.hp}
details : string {5-09.system.attributes.hp.details} (2 different values)
'' (x3)
'void healing' (x3)
max : integer {5-09.system.attributes.hp.max} (all different values)
temp : integer {5-09.system.attributes.hp.temp} (same value: 0)
value : integer {5-09.system.attributes.hp.value} (all different values)
immunities : array<object> {5-09.system.attributes.immunities}
Length: min=2 max=4
Value type: object {5-09.system.attributes.immunities.[]}
[exceptions] : array<> {5-09.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-09.system.attributes.immunities.[].type} (8 different values)
'disease' (x5)
'death-effects' (x3)
'paralyzed' (x3)
'poison' (x3)
'auditory' (x2)
'inhaled' (x2)
'critical-hits' (x1)
'precision' (x1)
[adjustment] : empty
[emitsSound] : string {5-09.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {5-09.system.attributes.hardness} (same value: 2)
[resistances] : array<object> {5-09.system.attributes.resistances}
Length: min=3 max=4
Value type: object {5-09.system.attributes.resistances.[]}
doubleVs : array<> {5-09.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {5-09.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-09.system.attributes.resistances.[].type} (4 different values)
'poison' (x2)
'piercing' (x2)
'slashing' (x2)
'fire' (x1)
value : integer {5-09.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {5-09.system.attributes.speed}
otherSpeeds : array<object> {5-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {5-09.system.attributes.speed.otherSpeeds.[]}
type : string {5-09.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {5-09.system.attributes.speed.otherSpeeds.[].value} (same value: 15)
value : integer {5-09.system.attributes.speed.value} (2 different values)
25 (x3)
30 (x2)
[stealth] : object {5-09.system.attributes.stealth}
details : string {5-09.system.attributes.stealth.details} (same value: '')
value : integer {5-09.system.attributes.stealth.value} (same value: 9)
[weaknesses] : array<object> {5-09.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {5-09.system.attributes.weaknesses.[]}
exceptions : array<> {5-09.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-09.system.attributes.weaknesses.[].type} (same value: 'slashing')
value : integer {5-09.system.attributes.weaknesses.[].value} (same value: 2)
details : object {5-09.system.details}
[blurb] : string {5-09.system.details.blurb} (same value: '')
[languages] : object {5-09.system.details.languages}
details : string {5-09.system.details.languages.details} (same value: '')
value : array<> {5-09.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {5-09.system.details.level}
value : integer {5-09.system.details.level.value} (4 different values)
4 (x3)
6 (x1)
5 (x1)
3 (x1)
[privateNotes] : string {5-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {5-09.system.details.publicNotes} (2 different values)
publication : object {5-09.system.details.publication}
license : string {5-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-09.system.details.publication.remaster} (same value: False)
title : string {5-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-09: Equal Exchange - Skymetal Hoard')
[description] : string {5-09.system.details.description} (same value: '<p>This trap is a net weaved from rope laid out beneath the jungle underbrush with mechanisms attached to some nearby trees; when triggered, it cases the target in the net and suspends them indefinitely.</p>')
[disable] : string {5-09.system.details.disable} (same value: '<p>@Check[thievery|dc:14] to cut the triggering length of rope</p>')
[isComplex] : boolean {5-09.system.details.isComplex} (same value: False)
[reset] : string {5-09.system.details.reset} (same value: '')
[routine] : string {5-09.system.details.routine} (same value: '')
[initiative] : object {5-09.system.initiative}
statistic : string {5-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {5-09.system.perception}
details : string {5-09.system.perception.details} (2 different values)
'' (x3)
'no hearing' (x2)
mod : integer {5-09.system.perception.mod} (4 different values)
7 (x2)
13 (x1)
8 (x1)
5 (x1)
senses : array<object> {5-09.system.perception.senses}
Length: min=1 max=2
Value type: object {5-09.system.perception.senses.[]}
[acuity] : string {5-09.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {5-09.system.perception.senses.[].range} (same value: 30)
type : string {5-09.system.perception.senses.[].type} (2 different values)
'darkvision' (x5)
'scent' (x2)
[resources] : object {5-09.system.resources}
saves : object {5-09.system.saves}
fortitude : object {5-09.system.saves.fortitude}
saveDetail : string {5-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-09.system.saves.fortitude.value} (all different values)
reflex : object {5-09.system.saves.reflex}
saveDetail : string {5-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-09.system.saves.reflex.value} (all different values)
will : object {5-09.system.saves.will}
saveDetail : string {5-09.system.saves.will.saveDetail} (same value: '')
value : integer {5-09.system.saves.will.value} (5 different values)
10 (x2)
9 (x1)
0 (x1)
13 (x1)
7 (x1)
[skills] : object {5-09.system.skills}
[acrobatics] : object {5-09.system.skills.acrobatics}
base : integer {5-09.system.skills.acrobatics.base} (same value: 7)
athletics : object {5-09.system.skills.athletics}
base : integer {5-09.system.skills.athletics.base} (3 different values)
7 (x2)
6 (x2)
10 (x1)
[stealth] : object {5-09.system.skills.stealth}
base : integer {5-09.system.skills.stealth.base} (same value: 7)
traits : object {5-09.system.traits}
rarity : string {5-09.system.traits.rarity} (2 different values)
'rare' (x5)
'common' (x1)
size : object {5-09.system.traits.size}
value : string {5-09.system.traits.size.value} (2 different values)
'med' (x4)
'lg' (x2)
value : array<string> {5-09.system.traits.value}
Length: min=1 max=2
Value type: string {5-09.system.traits.value.[]} (4 different values)
'undead' (x3)
'aberration' (x2)
'mechanical' (x1)
'trap' (x1)
[statusEffects] : array<> {5-09.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {5-09.type} (2 different values)
'npc' (x5)
'hazard' (x1)