Files
Pf2eDataScrapper/output/pf2e/packs/3-16.txt
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2025-04-08 17:56:11 +04:00

696 lines
38 KiB
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3-16
Different values: 10
=====================================
object {3-16}
_id : string {3-16._id} (all different values)
folder : string {3-16.folder} (same value: 'pfQtDiONoNU5a61u')
img : string {3-16.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-16.items}
Length: min=5 max=33
Value type: object {3-16.items.[]}
_id : string {3-16.items.[]._id} (105 different values)
img : string {3-16.items.[].img} (57 different values)
name : string {3-16.items.[].name} (77 different values)
sort : integer {3-16.items.[].sort} (33 different values)
system : object {3-16.items.[].system}
[acBonus] : integer {3-16.items.[].system.acBonus} (4 different values)
2 (x2)
1 (x2)
3 (x1)
4 (x1)
[actionType] : object {3-16.items.[].system.actionType}
value : string {3-16.items.[].system.actionType.value} (3 different values)
'passive' (x13)
'action' (x9)
'reaction' (x5)
description : object {3-16.items.[].system.description}
value : string {3-16.items.[].system.description.value} (73 different values)
[actions] : object {3-16.items.[].system.actions}
[value] : integer {3-16.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x2)
[area] : object {3-16.items.[].system.area}
type : string {3-16.items.[].system.area.type} (3 different values)
'emanation' (x9)
'cone' (x2)
'burst' (x1)
value : integer {3-16.items.[].system.area.value} (4 different values)
60 (x5)
30 (x4)
15 (x2)
10 (x1)
[attack] : object {3-16.items.[].system.attack}
value : string {3-16.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-16.items.[].system.attackEffects}
[custom] : string {3-16.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-16.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {3-16.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-16.items.[].system.baseItem} (13 different values)
[bonus] : object {3-16.items.[].system.bonus}
value : integer {3-16.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {3-16.items.[].system.bonusDamage}
value : integer {3-16.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-16.items.[].system.bulk}
value : mixed
integer {3-16.items.[].system.bulk.value} (3 different values)
1 (x17)
0 (x7)
2 (x3)
float {3-16.items.[].system.bulk.value} (same value: 0,1)
[category] : string {3-16.items.[].system.category} (8 different values)
'defensive' (x10)
'offensive' (x10)
'simple' (x10)
'interaction' (x7)
'martial' (x5)
'ammo' (x5)
'light' (x3)
'medium' (x2)
[checkPenalty] : integer {3-16.items.[].system.checkPenalty} (2 different values)
-1 (x3)
-2 (x2)
[containerId] : empty
[cost] : object {3-16.items.[].system.cost}
value : string {3-16.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-16.items.[].system.counteraction} (same value: False)
[damage] : object {3-16.items.[].system.damage}
[0] : object {3-16.items.[].system.damage.0}
[category] : empty
formula : string {3-16.items.[].system.damage.0.formula} (6 different values)
'1d4+1' (x4)
'2d6' (x2)
'0' (x2)
'1d4' (x2)
'1d10+4' (x2)
'3d8' (x1)
kinds : array<string> {3-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-16.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x11)
'healing' (x2)
materials : array<> {3-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-16.items.[].system.damage.0.type} (6 different values)
'force' (x4)
'fire' (x2)
'mental' (x2)
'electricity' (x2)
'untyped' (x2)
'acid' (x1)
[applyMod] : boolean {3-16.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x1)
[damageType] : string {3-16.items.[].system.damage.damageType} (3 different values)
'piercing' (x9)
'bludgeoning' (x5)
'slashing' (x1)
[dice] : integer {3-16.items.[].system.damage.dice} (same value: 1)
[die] : string {3-16.items.[].system.damage.die} (4 different values)
'd8' (x6)
'd6' (x4)
'd4' (x4)
'd10' (x1)
[damageRolls] : object {3-16.items.[].system.damageRolls}
[oiodqohoofafi7fqe4of] : object {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
damage : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: '1d6+4')
damageType : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: 'bludgeoning')
[zd8hqvn5zfbs18prbt8h] : object {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h}
damage : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values)
'2d8+7' (x1)
'2d8+10' (x1)
damageType : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: 'bludgeoning')
0 : object {3-16.items.[].system.damageRolls.0}
damage : string {3-16.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {3-16.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x7)
'bludgeoning' (x5)
'slashing' (x1)
[deathNote] : boolean {3-16.items.[].system.deathNote} (same value: True)
[defense] : object {3-16.items.[].system.defense}
save : object {3-16.items.[].system.defense.save}
basic : boolean {3-16.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x6)
statistic : string {3-16.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'reflex' (x5)
'fortitude' (x1)
[dexCap] : integer {3-16.items.[].system.dexCap} (4 different values)
4 (x2)
2 (x1)
1 (x1)
3 (x1)
[duration] : object {3-16.items.[].system.duration}
sustained : boolean {3-16.items.[].system.duration.sustained} (2 different values)
False (x46)
True (x8)
value : string {3-16.items.[].system.duration.value} (8 different values)
'' (x27)
'1 round' (x6)
'see below' (x4)
'until the start of your next turn' (x4)
'1 hour' (x4)
'10 minutes' (x3)
'unlimited' (x3)
'1 minute' (x3)
[equipped] : object {3-16.items.[].system.equipped}
carryType : string {3-16.items.[].system.equipped.carryType} (2 different values)
'worn' (x38)
'held' (x1)
[handsHeld] : integer {3-16.items.[].system.equipped.handsHeld} (3 different values)
1 (x18)
0 (x10)
2 (x6)
[inSlot] : boolean {3-16.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {3-16.items.[].system.frequency}
max : integer {3-16.items.[].system.frequency.max} (same value: 1)
per : string {3-16.items.[].system.frequency.per} (same value: 'round')
value : integer {3-16.items.[].system.frequency.value} (same value: 1)
[heightening] : object {3-16.items.[].system.heightening}
damage : object {3-16.items.[].system.heightening.damage}
0 : string {3-16.items.[].system.heightening.damage.0} (6 different values)
'2d6' (x2)
'1d6' (x2)
'1d4' (x2)
'1d4+1' (x2)
'1d10+4' (x2)
'2d8' (x1)
interval : integer {3-16.items.[].system.heightening.interval} (2 different values)
1 (x6)
2 (x5)
type : string {3-16.items.[].system.heightening.type} (same value: 'interval')
[location] : object {3-16.items.[].system.location}
[heightenedLevel] : integer {3-16.items.[].system.location.heightenedLevel} (3 different values)
1 (x8)
2 (x5)
3 (x2)
[signature] : boolean {3-16.items.[].system.location.signature} (same value: True)
value : string {3-16.items.[].system.location.value} (4 different values)
'owBd74YHegCqxDhR' (x25)
'ezgpbQSl4o3vFJaU' (x19)
'DipxFEdiddYHWirp' (x8)
'2xwVAGUh92PRESt7' (x2)
[price] : object {3-16.items.[].system.price}
[per] : integer {3-16.items.[].system.price.per} (same value: 10)
value : object {3-16.items.[].system.price.value}
[cp] : integer {3-16.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {3-16.items.[].system.price.value.gp} (6 different values)
3 (x10)
2 (x5)
4 (x3)
1 (x3)
50 (x2)
8 (x1)
[sp] : integer {3-16.items.[].system.price.value.sp} (2 different values)
1 (x6)
2 (x2)
publication : object {3-16.items.[].system.publication}
license : string {3-16.items.[].system.publication.license} (2 different values)
'OGL' (x149)
'ORC' (x2)
remaster : boolean {3-16.items.[].system.publication.remaster} (2 different values)
False (x149)
True (x2)
title : string {3-16.items.[].system.publication.title} (5 different values)
'Pathfinder Core Rulebook' (x87)
'' (x49)
'Pathfinder Bestiary' (x11)
'Pathfinder Player Core' (x2)
'Pathfinder Gamemastery Guide' (x2)
rules : ignored (Foundry rules object) {3-16.items.[].system.rules}
[group] : string {3-16.items.[].system.group} (8 different values)
'crossbow' (x5)
'club' (x4)
'sword' (x3)
'leather' (x3)
'knife' (x2)
'composite' (x1)
'hammer' (x1)
'plate' (x1)
[hardness] : integer {3-16.items.[].system.hardness} (2 different values)
0 (x38)
5 (x1)
[hp] : object {3-16.items.[].system.hp}
max : integer {3-16.items.[].system.hp.max} (2 different values)
0 (x38)
20 (x1)
value : integer {3-16.items.[].system.hp.value} (2 different values)
0 (x38)
20 (x1)
[level] : object {3-16.items.[].system.level}
value : integer {3-16.items.[].system.level.value} (4 different values)
1 (x44)
0 (x36)
2 (x9)
3 (x4)
[material] : object {3-16.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-16.items.[].system.mod}
value : integer {3-16.items.[].system.mod.value} (5 different values)
7 (x2)
9 (x2)
3 (x1)
10 (x1)
13 (x1)
[prepared] : object {3-16.items.[].system.prepared}
flexible : boolean {3-16.items.[].system.prepared.flexible} (same value: False)
value : string {3-16.items.[].system.prepared.value} (3 different values)
'focus' (x4)
'prepared' (x2)
'spontaneous' (x2)
[proficiency] : object {3-16.items.[].system.proficiency}
value : integer {3-16.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {3-16.items.[].system.proficient}
value : integer {3-16.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-16.items.[].system.quantity} (3 different values)
1 (x34)
10 (x4)
20 (x1)
[range] : mixed
integer {3-16.items.[].system.range} (same value: 120)
object {3-16.items.[].system.range}
value : string {3-16.items.[].system.range.value} (6 different values)
'' (x22)
'30 feet' (x14)
'120 feet' (x9)
'touch' (x4)
'60 feet' (x3)
'10 feet' (x2)
[reload] : object {3-16.items.[].system.reload}
value : string {3-16.items.[].system.reload.value} (3 different values)
'' (x7)
'1' (x5)
'-' (x3)
[requirements] : string {3-16.items.[].system.requirements} (same value: '')
[runes] : object {3-16.items.[].system.runes}
[potency] : integer {3-16.items.[].system.runes.potency} (same value: 0)
[property] : array<> {3-16.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {3-16.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-16.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-16.items.[].system.runes.striking} (same value: 0)
[size] : string {3-16.items.[].system.size} (same value: 'med')
[slots] : object {3-16.items.[].system.slots}
[slot0] : object {3-16.items.[].system.slots.slot0}
max : integer {3-16.items.[].system.slots.slot0.max} (2 different values)
5 (x1)
7 (x1)
prepared : array<object> {3-16.items.[].system.slots.slot0.prepared}
Length: min=5 max=7
Value type: object {3-16.items.[].system.slots.slot0.prepared.[]}
id : string {3-16.items.[].system.slots.slot0.prepared.[].id} (7 different values)
'd4tZ9TYB7upaGXSV' (x2)
'5bFit60QyhUKT9bT' (x2)
'tC0hJAG9WMN6qBQa' (x2)
'2XaGbRZ8IVXJHqe8' (x2)
'6DzLvNmjn60jMFRJ' (x2)
'LqK3pWAWOlzSNbVD' (x1)
'TdxHKYmJEsbg5TR0' (x1)
[slot1] : object {3-16.items.[].system.slots.slot1}
max : integer {3-16.items.[].system.slots.slot1.max} (2 different values)
3 (x3)
4 (x1)
[prepared] : array<object> {3-16.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {3-16.items.[].system.slots.slot1.prepared.[]}
id : string {3-16.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'7sIaKjKrrFTRamam' (x5)
'RPCNwhoQ9XLjnQeI' (x1)
'k2aBQ52fcmuv4wEH' (x1)
value : integer {3-16.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {3-16.items.[].system.slots.slot2}
max : integer {3-16.items.[].system.slots.slot2.max} (2 different values)
3 (x2)
2 (x1)
[prepared] : array<object> {3-16.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {3-16.items.[].system.slots.slot2.prepared.[]}
id : string {3-16.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'dbojJkWdMZ6NYHIw' (x1)
'c7AWPf7IERASDKnK' (x1)
'gThPxvR3bmHVqjBQ' (x1)
value : integer {3-16.items.[].system.slots.slot2.value} (2 different values)
2 (x1)
3 (x1)
[slot3] : object {3-16.items.[].system.slots.slot3}
max : integer {3-16.items.[].system.slots.slot3.max} (same value: 2)
value : integer {3-16.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {3-16.items.[].system.slug} (55 different values)
[speedPenalty] : integer {3-16.items.[].system.speedPenalty} (2 different values)
0 (x4)
-5 (x2)
[spelldc] : object {3-16.items.[].system.spelldc}
dc : integer {3-16.items.[].system.spelldc.dc} (3 different values)
21 (x4)
17 (x2)
20 (x2)
mod : integer {3-16.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-16.items.[].system.spelldc.value} (3 different values)
13 (x4)
9 (x2)
12 (x2)
[splashDamage] : object {3-16.items.[].system.splashDamage}
value : integer {3-16.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-16.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {3-16.items.[].system.strength} (4 different values)
0 (x2)
2 (x1)
3 (x1)
1 (x1)
[target] : object {3-16.items.[].system.target}
value : string {3-16.items.[].system.target.value} (all different values)
[time] : object {3-16.items.[].system.time}
value : string {3-16.items.[].system.time.value} (6 different values)
'2' (x33)
'1' (x14)
'1 to 3' (x2)
'reaction' (x2)
'free' (x2)
'1 minute' (x1)
[tradition] : object {3-16.items.[].system.tradition}
value : string {3-16.items.[].system.tradition.value} (2 different values)
'arcane' (x4)
'occult' (x4)
[traits] : object {3-16.items.[].system.traits}
rarity : string {3-16.items.[].system.traits.rarity} (2 different values)
'common' (x126)
'uncommon' (x10)
value : array<string> {3-16.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-16.items.[].system.traits.value.[]} (40 different values)
[integrated] : empty
[traditions] : array<string> {3-16.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-16.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x42)
'occult' (x38)
'divine' (x20)
'primal' (x18)
[usage] : object {3-16.items.[].system.usage}
value : string {3-16.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x23)
'held-in-two-hands' (x8)
[uses] : object {3-16.items.[].system.uses}
autoDestroy : boolean {3-16.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-16.items.[].system.uses.max} (same value: 1)
value : integer {3-16.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-16.items.[].system.weaponType}
value : string {3-16.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {3-16.items.[].type} (11 different values)
[_stats] : object {3-16.items.[]._stats}
compendiumSource : string {3-16.items.[]._stats.compendiumSource} (55 different values)
[flags] : object {3-16.items.[].flags}
pf2e : object {3-16.items.[].flags.pf2e}
linkedWeapon : string {3-16.items.[].flags.pf2e.linkedWeapon} (all different values)
name : string {3-16.name} (all different values)
prototypeToken : object {3-16.prototypeToken}
name : string {3-16.prototypeToken.name} (2 different values)
'Thomil Bolyrius' (x2)
'Cobbleswarm' (x1)
system : object {3-16.system}
abilities : object {3-16.system.abilities}
cha : object {3-16.system.abilities.cha}
mod : integer {3-16.system.abilities.cha.mod} (4 different values)
1 (x4)
0 (x3)
4 (x2)
-1 (x1)
con : object {3-16.system.abilities.con}
mod : integer {3-16.system.abilities.con.mod} (6 different values)
1 (x3)
2 (x2)
0 (x2)
4 (x1)
5 (x1)
3 (x1)
dex : object {3-16.system.abilities.dex}
mod : integer {3-16.system.abilities.dex.mod} (4 different values)
2 (x4)
4 (x3)
3 (x2)
1 (x1)
int : object {3-16.system.abilities.int}
mod : integer {3-16.system.abilities.int.mod} (4 different values)
-3 (x3)
0 (x3)
4 (x2)
2 (x2)
str : object {3-16.system.abilities.str}
mod : integer {3-16.system.abilities.str.mod} (4 different values)
0 (x4)
4 (x3)
5 (x2)
2 (x1)
wis : object {3-16.system.abilities.wis}
mod : integer {3-16.system.abilities.wis.mod} (4 different values)
1 (x4)
3 (x3)
2 (x2)
4 (x1)
attributes : object {3-16.system.attributes}
ac : object {3-16.system.attributes.ac}
details : string {3-16.system.attributes.ac.details} (2 different values)
'' (x9)
'(22 with shield raised)' (x1)
value : integer {3-16.system.attributes.ac.value} (7 different values)
20 (x2)
14 (x2)
22 (x2)
23 (x1)
18 (x1)
17 (x1)
19 (x1)
allSaves : object {3-16.system.attributes.allSaves}
value : string {3-16.system.attributes.allSaves.value} (same value: '')
hp : object {3-16.system.attributes.hp}
details : string {3-16.system.attributes.hp.details} (same value: '')
max : integer {3-16.system.attributes.hp.max} (all different values)
temp : integer {3-16.system.attributes.hp.temp} (same value: 0)
value : integer {3-16.system.attributes.hp.value} (all different values)
[immunities] : array<object> {3-16.system.attributes.immunities}
Length: min=3 max=3
Value type: object {3-16.system.attributes.immunities.[]}
type : string {3-16.system.attributes.immunities.[].type} (3 different values)
'precision' (x3)
'swarm-mind' (x3)
'visual' (x3)
[resistances] : array<object> {3-16.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-16.system.attributes.resistances.[]}
type : string {3-16.system.attributes.resistances.[].type} (2 different values)
'piercing' (x3)
'slashing' (x3)
value : integer {3-16.system.attributes.resistances.[].value} (same value: 5)
speed : object {3-16.system.attributes.speed}
otherSpeeds : array<object> {3-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-16.system.attributes.speed.otherSpeeds.[]}
type : string {3-16.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {3-16.system.attributes.speed.otherSpeeds.[].value} (2 different values)
5 (x2)
10 (x1)
value : integer {3-16.system.attributes.speed.value} (2 different values)
25 (x9)
20 (x1)
[weaknesses] : array<object> {3-16.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-16.system.attributes.weaknesses.[]}
type : string {3-16.system.attributes.weaknesses.[].type} (3 different values)
'bludgeoning' (x2)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {3-16.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
3 (x2)
details : object {3-16.system.details}
blurb : string {3-16.system.details.blurb} (7 different values)
'' (x3)
'Variant mage for hire' (x2)
'Variant Guard' (x1)
'Variant watch officer' (x1)
'Variant bounty hunter' (x1)
'Variant troubadour' (x1)
'Spawned from a Cobbled Bruiser' (x1)
languages : object {3-16.system.details.languages}
details : string {3-16.system.details.languages.details} (same value: '')
value : array<string> {3-16.system.details.languages.value}
Length: min=0 max=1
Value type: string {3-16.system.details.languages.value.[]} (same value: 'common')
level : object {3-16.system.details.level}
value : integer {3-16.system.details.level.value} (6 different values)
3 (x3)
1 (x2)
5 (x2)
4 (x1)
6 (x1)
2 (x1)
privateNotes : string {3-16.system.details.privateNotes} (same value: '')
publicNotes : string {3-16.system.details.publicNotes} (7 different values)
publication : object {3-16.system.details.publication}
license : string {3-16.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-16.system.details.publication.remaster} (same value: False)
title : string {3-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-16: Escape from Oppara')
initiative : object {3-16.system.initiative}
statistic : string {3-16.system.initiative.statistic} (same value: 'perception')
perception : object {3-16.system.perception}
details : string {3-16.system.perception.details} (4 different values)
'' (x5)
'(imprecise) 80 feet' (x3)
'(+8 to find concealed objects)' (x1)
'(+9 to sense motive)' (x1)
mod : integer {3-16.system.perception.mod} (6 different values)
11 (x2)
15 (x2)
7 (x2)
8 (x2)
5 (x1)
9 (x1)
senses : array<object> {3-16.system.perception.senses}
Length: min=0 max=1
Value type: object {3-16.system.perception.senses.[]}
acuity : string {3-16.system.perception.senses.[].acuity} (same value: 'precise')
range : integer {3-16.system.perception.senses.[].range} (same value: 40)
type : string {3-16.system.perception.senses.[].type} (same value: 'tremorsense')
[vision] : boolean {3-16.system.perception.vision} (same value: False)
resources : object {3-16.system.resources}
[focus] : object {3-16.system.resources.focus}
max : integer {3-16.system.resources.focus.max} (2 different values)
1 (x2)
2 (x2)
value : integer {3-16.system.resources.focus.value} (2 different values)
1 (x2)
2 (x2)
saves : object {3-16.system.saves}
fortitude : object {3-16.system.saves.fortitude}
saveDetail : string {3-16.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-16.system.saves.fortitude.value} (8 different values)
10 (x2)
8 (x2)
14 (x1)
17 (x1)
7 (x1)
6 (x1)
5 (x1)
9 (x1)
reflex : object {3-16.system.saves.reflex}
saveDetail : string {3-16.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-16.system.saves.reflex.value} (8 different values)
13 (x2)
10 (x2)
8 (x1)
11 (x1)
5 (x1)
7 (x1)
6 (x1)
9 (x1)
will : object {3-16.system.saves.will}
saveDetail : string {3-16.system.saves.will.saveDetail} (same value: '')
value : integer {3-16.system.saves.will.value} (6 different values)
8 (x3)
11 (x2)
13 (x2)
5 (x1)
10 (x1)
7 (x1)
skills : object {3-16.system.skills}
[acrobatics] : object {3-16.system.skills.acrobatics}
base : integer {3-16.system.skills.acrobatics.base} (3 different values)
8 (x2)
11 (x1)
13 (x1)
[arcana] : object {3-16.system.skills.arcana}
base : integer {3-16.system.skills.arcana.base} (2 different values)
8 (x1)
11 (x1)
[athletics] : object {3-16.system.skills.athletics}
base : integer {3-16.system.skills.athletics.base} (5 different values)
11 (x2)
13 (x1)
15 (x1)
7 (x1)
8 (x1)
[crafting] : object {3-16.system.skills.crafting}
base : integer {3-16.system.skills.crafting.base} (same value: 11)
[deception] : object {3-16.system.skills.deception}
base : integer {3-16.system.skills.deception.base} (3 different values)
12 (x1)
9 (x1)
13 (x1)
[diplomacy] : object {3-16.system.skills.diplomacy}
base : integer {3-16.system.skills.diplomacy.base} (4 different values)
6 (x1)
10 (x1)
9 (x1)
11 (x1)
[intimidation] : object {3-16.system.skills.intimidation}
base : integer {3-16.system.skills.intimidation.base} (3 different values)
5 (x1)
9 (x1)
10 (x1)
[occultism] : object {3-16.system.skills.occultism}
base : integer {3-16.system.skills.occultism.base} (2 different values)
7 (x1)
9 (x1)
[performance] : object {3-16.system.skills.performance}
base : integer {3-16.system.skills.performance.base} (2 different values)
13 (x1)
15 (x1)
special : array<object> {3-16.system.skills.performance.special}
Length: min=1 max=1
Value type: object {3-16.system.skills.performance.special.[]}
base : integer {3-16.system.skills.performance.special.[].base} (2 different values)
14 (x1)
16 (x1)
label : string {3-16.system.skills.performance.special.[].label} (same value: 'when playing the lute')
predicate : array<string> {3-16.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {3-16.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:lute')
[society] : object {3-16.system.skills.society}
base : integer {3-16.system.skills.society.base} (3 different values)
7 (x2)
5 (x1)
11 (x1)
[stealth] : object {3-16.system.skills.stealth}
base : integer {3-16.system.skills.stealth.base} (6 different values)
8 (x2)
11 (x2)
5 (x1)
13 (x1)
7 (x1)
10 (x1)
[survival] : object {3-16.system.skills.survival}
base : integer {3-16.system.skills.survival.base} (same value: 13)
[thievery] : object {3-16.system.skills.thievery}
base : integer {3-16.system.skills.thievery.base} (2 different values)
7 (x1)
9 (x1)
traits : object {3-16.system.traits}
rarity : string {3-16.system.traits.rarity} (3 different values)
'uncommon' (x7)
'unique' (x2)
'rare' (x1)
size : object {3-16.system.traits.size}
value : string {3-16.system.traits.size.value} (3 different values)
'med' (x7)
'lg' (x2)
'huge' (x1)
value : array<string> {3-16.system.traits.value}
Length: min=2 max=4
Value type: string {3-16.system.traits.value.[]} (7 different values)
'evil' (x7)
'human' (x7)
'humanoid' (x7)
'aberration' (x3)
'earth' (x3)
'lawful' (x2)
'swarm' (x1)
type : string {3-16.type} (same value: 'npc')