414 lines
25 KiB
Plaintext
414 lines
25 KiB
Plaintext
3-09
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Different values: 7
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=====================================
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object {3-09}
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_id : string {3-09._id} (all different values)
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folder : string {3-09.folder} (same value: 'HjORf8aL4Gqj2wFN')
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img : string {3-09.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x5)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {3-09.items}
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Length: min=1 max=10
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Value type: object {3-09.items.[]}
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_id : string {3-09.items.[]._id} (35 different values)
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[_stats] : object {3-09.items.[]._stats}
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compendiumSource : string {3-09.items.[]._stats.compendiumSource} (all different values)
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img : string {3-09.items.[].img} (8 different values)
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'systems/pf2e/icons/actions/Passive.webp' (x15)
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'systems/pf2e/icons/default-icons/melee.svg' (x7)
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'systems/pf2e/icons/actions/OneAction.webp' (x4)
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'systems/pf2e/icons/actions/Reaction.webp' (x3)
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'systems/pf2e/icons/actions/TwoActions.webp' (x2)
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'systems/pf2e/icons/conditions/slowed.webp' (x2)
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'systems/pf2e/icons/equipment/weapons/longsword.webp' (x1)
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'icons/equipment/chest/breastplate-layered-leather-studded-brown.webp' (x1)
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name : string {3-09.items.[].name} (27 different values)
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sort : integer {3-09.items.[].sort} (11 different values)
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system : object {3-09.items.[].system}
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[acBonus] : integer {3-09.items.[].system.acBonus} (same value: 2)
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[actionType] : object {3-09.items.[].system.actionType}
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value : string {3-09.items.[].system.actionType.value} (3 different values)
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'passive' (x15)
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'action' (x6)
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'reaction' (x3)
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[actions] : object {3-09.items.[].system.actions}
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[value] : integer {3-09.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x2)
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[attack] : object {3-09.items.[].system.attack}
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value : string {3-09.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-09.items.[].system.attackEffects}
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[custom] : string {3-09.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {3-09.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {3-09.items.[].system.attackEffects.value.[]} (3 different values)
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'drain-life' (x2)
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'mummy-rot' (x1)
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'grab' (x1)
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description : object {3-09.items.[].system.description}
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value : string {3-09.items.[].system.description.value} (25 different values)
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[baseItem] : string {3-09.items.[].system.baseItem} (2 different values)
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'longsword' (x1)
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'studded-leather-armor' (x1)
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[bonus] : object {3-09.items.[].system.bonus}
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value : integer {3-09.items.[].system.bonus.value} (6 different values)
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12 (x2)
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20 (x2)
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0 (x1)
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14 (x1)
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16 (x1)
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11 (x1)
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[bonusDamage] : object {3-09.items.[].system.bonusDamage}
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value : integer {3-09.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-09.items.[].system.bulk}
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value : integer {3-09.items.[].system.bulk.value} (same value: 1)
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[category] : string {3-09.items.[].system.category} (5 different values)
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'offensive' (x11)
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'defensive' (x7)
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'interaction' (x4)
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'martial' (x1)
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'light' (x1)
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[checkPenalty] : integer {3-09.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[damage] : object {3-09.items.[].system.damage}
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damageType : string {3-09.items.[].system.damage.damageType} (same value: 'slashing')
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dice : integer {3-09.items.[].system.damage.dice} (same value: 1)
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die : string {3-09.items.[].system.damage.die} (same value: 'd8')
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[damageRolls] : object {3-09.items.[].system.damageRolls}
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[0] : object {3-09.items.[].system.damageRolls.0}
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damage : string {3-09.items.[].system.damageRolls.0.damage} (2 different values)
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'1d8+7' (x1)
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'1d6+7' (x1)
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damageType : string {3-09.items.[].system.damageRolls.0.damageType} (same value: 'slashing')
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[h93snjqhv0gmnq3yitdy] : object {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
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damage : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d10+13')
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damageType : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
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[mubnate22akym2bmml8l] : object {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l}
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damage : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7')
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damageType : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
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uehqzi7a36hzr0491bra : object {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
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damage : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '1d8+6')
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damageType : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning')
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[vq85o4z1y2ey85koh914] : object {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914}
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damage : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: '2d10+13')
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damageType : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: 'bludgeoning')
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[zng6jp2eorphiyyhpzd0] : object {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
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damage : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+13')
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damageType : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
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[deathNote] : boolean {3-09.items.[].system.deathNote} (same value: True)
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[dexCap] : integer {3-09.items.[].system.dexCap} (same value: 3)
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[duration] : object {3-09.items.[].system.duration}
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value : integer {3-09.items.[].system.duration.value} (same value: 0)
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[equipped] : object {3-09.items.[].system.equipped}
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carryType : string {3-09.items.[].system.equipped.carryType} (2 different values)
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'held' (x1)
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'worn' (x1)
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[handsHeld] : integer {3-09.items.[].system.equipped.handsHeld} (same value: 1)
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inSlot : boolean {3-09.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[frequency] : object {3-09.items.[].system.frequency}
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max : integer {3-09.items.[].system.frequency.max} (same value: 1)
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per : string {3-09.items.[].system.frequency.per} (same value: 'round')
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value : integer {3-09.items.[].system.frequency.value} (same value: 1)
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[group] : string {3-09.items.[].system.group} (2 different values)
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'sword' (x1)
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'leather' (x1)
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[hardness] : integer {3-09.items.[].system.hardness} (same value: 0)
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[hp] : object {3-09.items.[].system.hp}
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max : integer {3-09.items.[].system.hp.max} (same value: 0)
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value : integer {3-09.items.[].system.hp.value} (same value: 0)
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[level] : object {3-09.items.[].system.level}
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value : integer {3-09.items.[].system.level.value} (same value: 0)
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[material] : object {3-09.items.[].system.material}
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[grade] : empty
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[type] : empty
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[overrides] : array<> {3-09.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[price] : object {3-09.items.[].system.price}
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value : object {3-09.items.[].system.price.value}
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gp : integer {3-09.items.[].system.price.value.gp} (2 different values)
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1 (x1)
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3 (x1)
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[runes] : object {3-09.items.[].system.runes}
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potency : integer {3-09.items.[].system.runes.potency} (same value: 0)
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property : array<> {3-09.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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resilient : integer {3-09.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {3-09.items.[].system.runes.striking} (same value: 0)
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publication : object {3-09.items.[].system.publication}
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license : string {3-09.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {3-09.items.[].system.publication.remaster} (same value: False)
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title : string {3-09.items.[].system.publication.title} (5 different values)
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'' (x27)
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'Pathfinder Bestiary 2' (x3)
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'Pathfinder Core Rulebook' (x2)
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'Pathfinder Bestiary 3' (x2)
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'Pathfinder Bestiary' (x1)
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rules : ignored (Foundry rules object) {3-09.items.[].system.rules}
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[quantity] : integer {3-09.items.[].system.quantity} (same value: 1)
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[range] : empty
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[references] : object {3-09.items.[].system.references}
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children : array<> {3-09.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {3-09.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {3-09.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {3-09.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[reload] : object {3-09.items.[].system.reload}
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value : string {3-09.items.[].system.reload.value} (same value: '')
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[size] : string {3-09.items.[].system.size} (same value: 'med')
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[slug] : string {3-09.items.[].system.slug} (all different values)
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[speedPenalty] : integer {3-09.items.[].system.speedPenalty} (same value: 0)
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[splashDamage] : object {3-09.items.[].system.splashDamage}
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value : integer {3-09.items.[].system.splashDamage.value} (same value: 0)
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[strength] : integer {3-09.items.[].system.strength} (same value: 1)
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[traits] : object {3-09.items.[].system.traits}
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rarity : string {3-09.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {3-09.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {3-09.items.[].system.traits.value.[]} (21 different values)
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[usage] : object {3-09.items.[].system.usage}
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value : string {3-09.items.[].system.usage.value} (same value: 'held-in-one-hand')
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[value] : object {3-09.items.[].system.value}
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isValued : boolean {3-09.items.[].system.value.isValued} (same value: True)
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value : integer {3-09.items.[].system.value.value} (same value: 1)
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[weaponType] : object {3-09.items.[].system.weaponType}
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value : string {3-09.items.[].system.weaponType.value} (2 different values)
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'melee' (x5)
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'ranged' (x2)
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type : string {3-09.items.[].type} (5 different values)
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'action' (x24)
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'melee' (x7)
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'condition' (x2)
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'weapon' (x1)
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'armor' (x1)
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[flags] : object {3-09.items.[].flags}
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pf2e : object {3-09.items.[].flags.pf2e}
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linkedWeapon : string {3-09.items.[].flags.pf2e.linkedWeapon} (same value: 'AJgASdfsJa1ONVaU')
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name : string {3-09.name} (all different values)
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[prototypeToken] : object {3-09.prototypeToken}
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name : string {3-09.prototypeToken.name} (3 different values)
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'Crushing Spirits' (x2)
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'Cairn Wight' (x1)
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'Mummy Guardian' (x1)
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system : object {3-09.system}
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[abilities] : object {3-09.system.abilities}
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cha : object {3-09.system.abilities.cha}
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mod : integer {3-09.system.abilities.cha.mod} (3 different values)
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-2 (x3)
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3 (x1)
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-5 (x1)
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con : object {3-09.system.abilities.con}
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mod : integer {3-09.system.abilities.con.mod} (3 different values)
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4 (x2)
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3 (x2)
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5 (x1)
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dex : object {3-09.system.abilities.dex}
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mod : integer {3-09.system.abilities.dex.mod} (3 different values)
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0 (x3)
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2 (x1)
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-2 (x1)
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int : object {3-09.system.abilities.int}
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mod : integer {3-09.system.abilities.int.mod} (2 different values)
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-5 (x4)
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1 (x1)
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str : object {3-09.system.abilities.str}
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mod : integer {3-09.system.abilities.str.mod} (3 different values)
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4 (x3)
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8 (x1)
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5 (x1)
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wis : object {3-09.system.abilities.wis}
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mod : integer {3-09.system.abilities.wis.mod} (3 different values)
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1 (x3)
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3 (x1)
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0 (x1)
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attributes : object {3-09.system.attributes}
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ac : object {3-09.system.attributes.ac}
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[details] : string {3-09.system.attributes.ac.details} (2 different values)
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'' (x4)
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'15 when broken; construct armor' (x1)
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value : integer {3-09.system.attributes.ac.value} (6 different values)
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0 (x2)
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20 (x1)
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24 (x1)
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21 (x1)
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23 (x1)
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19 (x1)
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[allSaves] : object {3-09.system.attributes.allSaves}
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value : string {3-09.system.attributes.allSaves.value} (same value: '')
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hp : object {3-09.system.attributes.hp}
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details : string {3-09.system.attributes.hp.details} (3 different values)
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'void healing' (x3)
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'' (x3)
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'troop defenses' (x1)
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[max] : integer {3-09.system.attributes.hp.max} (5 different values)
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67 (x1)
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200 (x1)
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135 (x1)
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110 (x1)
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35 (x1)
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temp : integer {3-09.system.attributes.hp.temp} (same value: 0)
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[value] : integer {3-09.system.attributes.hp.value} (5 different values)
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67 (x1)
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200 (x1)
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135 (x1)
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110 (x1)
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35 (x1)
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[emitsSound] : string {3-09.system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : mixed
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integer {3-09.system.attributes.hardness} (same value: 0)
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object {3-09.system.attributes.hardness}
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value : integer {3-09.system.attributes.hardness.value} (same value: 6)
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[hasHealth] : boolean {3-09.system.attributes.hasHealth} (same value: True)
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[immunities] : array<object> {3-09.system.attributes.immunities}
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Length: min=0 max=6
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Value type: object {3-09.system.attributes.immunities.[]}
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type : string {3-09.system.attributes.immunities.[].type} (6 different values)
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'death-effects' (x4)
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'disease' (x4)
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'paralyzed' (x4)
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'poison' (x4)
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'unconscious' (x4)
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'mental' (x1)
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[speed] : object {3-09.system.attributes.speed}
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[details] : string {3-09.system.attributes.speed.details} (same value: 'troop movement')
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otherSpeeds : array<> {3-09.system.attributes.speed.otherSpeeds}
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Length: min=0 max=0
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Value type: empty
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value : integer {3-09.system.attributes.speed.value} (3 different values)
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25 (x2)
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20 (x2)
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30 (x1)
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[stealth] : object {3-09.system.attributes.stealth}
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details : string {3-09.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
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value : integer {3-09.system.attributes.stealth.value} (2 different values)
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12 (x1)
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15 (x1)
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[weaknesses] : array<object> {3-09.system.attributes.weaknesses}
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Length: min=1 max=4
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Value type: object {3-09.system.attributes.weaknesses.[]}
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type : string {3-09.system.attributes.weaknesses.[].type} (5 different values)
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'vitality' (x2)
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'slashing' (x2)
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'area-damage' (x1)
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'splash-damage' (x1)
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'fire' (x1)
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value : integer {3-09.system.attributes.weaknesses.[].value} (3 different values)
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5 (x4)
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10 (x2)
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2 (x1)
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details : object {3-09.system.details}
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[blurb] : string {3-09.system.details.blurb} (4 different values)
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'' (x2)
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'Variant zombie hulk' (x1)
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'Variant shambler troop' (x1)
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'Variant animated statue' (x1)
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[languages] : object {3-09.system.details.languages}
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details : string {3-09.system.details.languages.details} (same value: '')
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value : array<string> {3-09.system.details.languages.value}
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Length: min=0 max=2
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Value type: string {3-09.system.details.languages.value.[]} (3 different values)
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'necril' (x2)
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'common' (x1)
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'osiriani' (x1)
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level : object {3-09.system.details.level}
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value : integer {3-09.system.details.level.value} (4 different values)
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6 (x3)
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4 (x2)
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8 (x1)
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3 (x1)
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[privateNotes] : string {3-09.system.details.privateNotes} (same value: '')
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[publicNotes] : string {3-09.system.details.publicNotes} (5 different values)
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publication : object {3-09.system.details.publication}
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license : string {3-09.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {3-09.system.details.publication.remaster} (same value: False)
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title : string {3-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-09: The Secluded Siege')
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[description] : string {3-09.system.details.description} (same value: '<p>Spirits bound to sand-covered remains cascade down upon the living, imposing the weighty, helpless press of their final moments.</p>')
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[disable] : string {3-09.system.details.disable} (2 different values)
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'<p>@Check[religion|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:22|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
|
|
'<p>@Check[religion|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:25|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
|
|
[isComplex] : boolean {3-09.system.details.isComplex} (same value: True)
|
|
[reset] : string {3-09.system.details.reset} (same value: '<p>The haunt deactivates 1 minute after all living creatures leave the area but resets immediately thereafter.</p>')
|
|
[routine] : string {3-09.system.details.routine} (2 different values)
|
|
[initiative] : object {3-09.system.initiative}
|
|
statistic : string {3-09.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {3-09.system.perception}
|
|
details : string {3-09.system.perception.details} (same value: '')
|
|
mod : integer {3-09.system.perception.mod} (4 different values)
|
|
11 (x2)
|
|
10 (x1)
|
|
16 (x1)
|
|
9 (x1)
|
|
senses : array<object> {3-09.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {3-09.system.perception.senses.[]}
|
|
type : string {3-09.system.perception.senses.[].type} (same value: 'darkvision')
|
|
[resources] : object {3-09.system.resources}
|
|
saves : object {3-09.system.saves}
|
|
fortitude : object {3-09.system.saves.fortitude}
|
|
saveDetail : string {3-09.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-09.system.saves.fortitude.value} (4 different values)
|
|
12 (x2)
|
|
0 (x2)
|
|
14 (x2)
|
|
18 (x1)
|
|
reflex : object {3-09.system.saves.reflex}
|
|
saveDetail : string {3-09.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-09.system.saves.reflex.value} (5 different values)
|
|
10 (x2)
|
|
0 (x2)
|
|
12 (x1)
|
|
11 (x1)
|
|
5 (x1)
|
|
will : object {3-09.system.saves.will}
|
|
saveDetail : string {3-09.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-09.system.saves.will.value} (6 different values)
|
|
0 (x2)
|
|
11 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
16 (x1)
|
|
4 (x1)
|
|
[skills] : object {3-09.system.skills}
|
|
acrobatics : object {3-09.system.skills.acrobatics}
|
|
base : integer {3-09.system.skills.acrobatics.base} (same value: 11)
|
|
[athletics] : object {3-09.system.skills.athletics}
|
|
base : integer {3-09.system.skills.athletics.base} (3 different values)
|
|
12 (x1)
|
|
21 (x1)
|
|
15 (x1)
|
|
[intimidation] : object {3-09.system.skills.intimidation}
|
|
base : integer {3-09.system.skills.intimidation.base} (same value: 11)
|
|
[religion] : object {3-09.system.skills.religion}
|
|
base : integer {3-09.system.skills.religion.base} (same value: 9)
|
|
[stealth] : object {3-09.system.skills.stealth}
|
|
base : integer {3-09.system.skills.stealth.base} (2 different values)
|
|
12 (x1)
|
|
11 (x1)
|
|
traits : object {3-09.system.traits}
|
|
rarity : string {3-09.system.traits.rarity} (2 different values)
|
|
'uncommon' (x6)
|
|
'common' (x1)
|
|
size : object {3-09.system.traits.size}
|
|
value : string {3-09.system.traits.size.value} (3 different values)
|
|
'med' (x5)
|
|
'huge' (x1)
|
|
'grg' (x1)
|
|
value : array<string> {3-09.system.traits.value}
|
|
Length: min=1 max=6
|
|
Value type: string {3-09.system.traits.value.[]} (12 different values)
|
|
[creatureType] : string {3-09.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {3-09.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {3-09.type} (2 different values)
|
|
'npc' (x5)
|
|
'hazard' (x2) |