Files
Pf2eDataScrapper/output/pf2e/packs/2-22.txt
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2025-04-08 17:11:57 +04:00

802 lines
56 KiB
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2-22
Different values: 11
=====================================
object {2-22}
_id : string {2-22._id} (all different values)
folder : string {2-22.folder} (same value: 'ek4NoBfO3ShmdZju')
img : string {2-22.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
items : array<object> {2-22.items}
Length: min=1 max=26
Value type: object {2-22.items.[]}
_id : string {2-22.items.[]._id} (54 different values)
img : string {2-22.items.[].img} (33 different values)
name : string {2-22.items.[].name} (52 different values)
sort : integer {2-22.items.[].sort} (27 different values)
system : object {2-22.items.[].system}
[acBonus] : integer {2-22.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-22.items.[].system.actionType}
value : string {2-22.items.[].system.actionType.value} (4 different values)
'passive' (x22)
'reaction' (x10)
'action' (x5)
'free' (x2)
[actions] : object {2-22.items.[].system.actions}
[value] : integer {2-22.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[area] : object {2-22.items.[].system.area}
[details] : string {2-22.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
type : string {2-22.items.[].system.area.type} (2 different values)
'burst' (x5)
'line' (x2)
value : integer {2-22.items.[].system.area.value} (3 different values)
20 (x4)
30 (x2)
10 (x1)
[attack] : object {2-22.items.[].system.attack}
value : string {2-22.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-22.items.[].system.attackEffects}
custom : string {2-22.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-22.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-22.items.[].system.attackEffects.value.[]} (same value: 'no-map')
[autoHeightenLevel] : object {2-22.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-22.items.[].system.baseItem} (2 different values)
'rapier' (x2)
'leather-armor' (x2)
[bonus] : object {2-22.items.[].system.bonus}
value : integer {2-22.items.[].system.bonus.value} (7 different values)
17 (x2)
0 (x2)
16 (x1)
15 (x1)
18 (x1)
21 (x1)
20 (x1)
[bonusDamage] : object {2-22.items.[].system.bonusDamage}
value : integer {2-22.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-22.items.[].system.bulk}
value : mixed
integer {2-22.items.[].system.bulk.value} (2 different values)
1 (x4)
0 (x4)
float {2-22.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-22.items.[].system.category} (7 different values)
'defensive' (x17)
'offensive' (x13)
'martial' (x2)
'light' (x2)
'talisman' (x2)
'elixir' (x2)
'interaction' (x1)
[checkPenalty] : integer {2-22.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {2-22.items.[].system.damageRolls}
45j0lu8tdnmz645ry91y : object {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y}
damage : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: '1d6')
damageType : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: 'spirit')
[b7tfxwiyo2p3edwm3ikx] : object {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx}
damage : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: '2d6+4')
damageType : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: 'bludgeoning')
[eydrrizchhl1znt4xif4] : object {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4}
damage : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: '1d6')
damageType : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: 'void')
[lch64h5kw6a27j4nbf5j] : object {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j}
damage : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values)
'2d6+8' (x1)
'2d6+11' (x1)
damageType : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: 'piercing')
[o5fwq8nuy1cdep0yrsqp] : object {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp}
damage : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values)
'2d8+9' (x1)
'2d10+11' (x1)
damageType : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: 'void')
uztzova2a3xkij7adhxc : object {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc}
damage : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values)
'2d6+7' (x1)
'2d6+11' (x1)
damageType : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: 'fire')
description : object {2-22.items.[].system.description}
value : string {2-22.items.[].system.description.value} (52 different values)
[cost] : object {2-22.items.[].system.cost}
value : string {2-22.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-22.items.[].system.counteraction} (same value: False)
[damage] : object {2-22.items.[].system.damage}
[0] : object {2-22.items.[].system.damage.0}
[applyMod] : boolean {2-22.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.damage.0.formula} (5 different values)
'6d6' (x4)
'4d10' (x2)
'1d6' (x2)
'8d6' (x1)
'1d8' (x1)
kinds : array<string> {2-22.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-22.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x10)
'healing' (x1)
materials : array<> {2-22.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.damage.0.type} (5 different values)
'void' (x3)
'spirit' (x2)
'mental' (x2)
'acid' (x2)
'fire' (x1)
damageType : string {2-22.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {2-22.items.[].system.damage.dice} (same value: 1)
die : string {2-22.items.[].system.damage.die} (same value: 'd6')
[gcovwqxwitqchoin] : object {2-22.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-22.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[defense] : object {2-22.items.[].system.defense}
save : object {2-22.items.[].system.defense.save}
basic : boolean {2-22.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x4)
statistic : string {2-22.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x12)
'will' (x4)
'reflex' (x1)
[dexCap] : integer {2-22.items.[].system.dexCap} (same value: 4)
[duration] : object {2-22.items.[].system.duration}
sustained : boolean {2-22.items.[].system.duration.sustained} (2 different values)
False (x34)
True (x2)
value : string {2-22.items.[].system.duration.value} (6 different values)
'' (x21)
'1 minute' (x6)
'10 minutes' (x3)
'5 minutes' (x2)
'varies' (x2)
'until the start of your next turn' (x2)
[equipped] : object {2-22.items.[].system.equipped}
carryType : string {2-22.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-22.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {2-22.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-22.items.[].system.frequency}
max : integer {2-22.items.[].system.frequency.max} (same value: 1)
per : string {2-22.items.[].system.frequency.per} (same value: 'day')
value : integer {2-22.items.[].system.frequency.value} (same value: 1)
[group] : string {2-22.items.[].system.group} (2 different values)
'sword' (x2)
'leather' (x2)
[hardness] : integer {2-22.items.[].system.hardness} (same value: 0)
[heightening] : object {2-22.items.[].system.heightening}
[damage] : object {2-22.items.[].system.heightening.damage}
[0] : string {2-22.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x5)
'1d10' (x2)
'1d8' (x1)
[interval] : integer {2-22.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-22.items.[].system.heightening.levels}
[3] : object {2-22.items.[].system.heightening.levels.3}
[damage] : object {2-22.items.[].system.heightening.levels.3.damage}
0 : object {2-22.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-22.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-22.items.[].system.heightening.levels.3.target}
value : string {2-22.items.[].system.heightening.levels.3.target.value} (3 different values)
'5 creatures' (x2)
'1 unattended object with a Bulk of 1 or less' (x2)
'10 objects' (x2)
[5] : object {2-22.items.[].system.heightening.levels.5}
[damage] : object {2-22.items.[].system.heightening.levels.5.damage}
0 : object {2-22.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-22.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {2-22.items.[].system.heightening.levels.5.range}
value : string {2-22.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {2-22.items.[].system.heightening.levels.6}
target : object {2-22.items.[].system.heightening.levels.6.target}
value : string {2-22.items.[].system.heightening.levels.6.target.value} (3 different values)
'10 creatures' (x2)
'10 willing creatures' (x2)
'any number of objects' (x2)
[7] : object {2-22.items.[].system.heightening.levels.7}
[damage] : object {2-22.items.[].system.heightening.levels.7.damage}
0 : object {2-22.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-22.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-22.items.[].system.heightening.levels.7.target}
value : string {2-22.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {2-22.items.[].system.heightening.levels.9}
damage : object {2-22.items.[].system.heightening.levels.9.damage}
0 : object {2-22.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-22.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[type] : string {2-22.items.[].system.heightening.type} (2 different values)
'fixed' (x12)
'interval' (x8)
[hp] : object {2-22.items.[].system.hp}
max : integer {2-22.items.[].system.hp.max} (same value: 0)
value : integer {2-22.items.[].system.hp.value} (same value: 0)
[level] : object {2-22.items.[].system.level}
value : integer {2-22.items.[].system.level.value} (7 different values)
1 (x13)
2 (x10)
3 (x8)
4 (x6)
0 (x4)
5 (x3)
7 (x2)
[location] : object {2-22.items.[].system.location}
[heightenedLevel] : integer {2-22.items.[].system.location.heightenedLevel} (4 different values)
4 (x8)
3 (x8)
2 (x6)
5 (x4)
value : string {2-22.items.[].system.location.value} (same value: 'vGeyTTw0qHPY2Cmg')
[price] : object {2-22.items.[].system.price}
value : object {2-22.items.[].system.price.value}
gp : integer {2-22.items.[].system.price.value.gp} (4 different values)
2 (x4)
325 (x2)
20 (x2)
6 (x2)
publication : object {2-22.items.[].system.publication}
license : string {2-22.items.[].system.publication.license} (2 different values)
'OGL' (x90)
'ORC' (x6)
remaster : boolean {2-22.items.[].system.publication.remaster} (2 different values)
False (x90)
True (x6)
title : string {2-22.items.[].system.publication.title} (6 different values)
'' (x44)
'Pathfinder Core Rulebook' (x37)
'Pathfinder Player Core' (x6)
'Pathfinder Bestiary' (x3)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Advanced Player\'s Guide' (x3)
rules : ignored (Foundry rules object) {2-22.items.[].system.rules}
[material] : object {2-22.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-22.items.[].system.mod}
value : integer {2-22.items.[].system.mod.value} (2 different values)
19 (x1)
24 (x1)
[overlays] : object {2-22.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
pq7cxntbz4s8g5ik : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
z04svm1cvfcxtplb : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {2-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[prepared] : object {2-22.items.[].system.prepared}
flexible : boolean {2-22.items.[].system.prepared.flexible} (same value: False)
value : string {2-22.items.[].system.prepared.value} (same value: 'spontaneous')
[proficiency] : object {2-22.items.[].system.proficiency}
value : integer {2-22.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {2-22.items.[].system.proficient}
value : integer {2-22.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-22.items.[].system.quantity} (same value: 1)
[range] : object {2-22.items.[].system.range}
value : string {2-22.items.[].system.range.value} (6 different values)
'30 feet' (x16)
'' (x8)
'120 feet' (x5)
'touch' (x5)
'20 feet' (x1)
'varies' (x1)
[reload] : object {2-22.items.[].system.reload}
value : string {2-22.items.[].system.reload.value} (same value: '')
[requirements] : string {2-22.items.[].system.requirements} (same value: '')
[runes] : object {2-22.items.[].system.runes}
potency : integer {2-22.items.[].system.runes.potency} (same value: 1)
property : array<> {2-22.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-22.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-22.items.[].system.runes.striking} (same value: 1)
[size] : string {2-22.items.[].system.size} (same value: 'med')
[slots] : object {2-22.items.[].system.slots}
slot2 : object {2-22.items.[].system.slots.slot2}
max : integer {2-22.items.[].system.slots.slot2.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot2.value} (same value: 4)
slot3 : object {2-22.items.[].system.slots.slot3}
max : integer {2-22.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot3.value} (same value: 4)
slot4 : object {2-22.items.[].system.slots.slot4}
max : integer {2-22.items.[].system.slots.slot4.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot4.value} (same value: 4)
slot5 : object {2-22.items.[].system.slots.slot5}
max : integer {2-22.items.[].system.slots.slot5.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot5.value} (same value: 4)
[slug] : string {2-22.items.[].system.slug} (29 different values)
[speedPenalty] : integer {2-22.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-22.items.[].system.spelldc}
dc : integer {2-22.items.[].system.spelldc.dc} (2 different values)
26 (x1)
29 (x1)
mod : integer {2-22.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-22.items.[].system.spelldc.value} (2 different values)
18 (x1)
21 (x1)
[splashDamage] : object {2-22.items.[].system.splashDamage}
value : integer {2-22.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-22.items.[].system.strength} (same value: 0)
[target] : object {2-22.items.[].system.target}
value : string {2-22.items.[].system.target.value} (7 different values)
'' (x14)
'1 creature' (x11)
'1 willing creature' (x4)
'1 living creature' (x2)
'1 unattended object of light Bulk or less' (x2)
'1 object' (x2)
'1 living creature or 1 willing undead creature' (x1)
[time] : object {2-22.items.[].system.time}
value : string {2-22.items.[].system.time.value} (5 different values)
'2' (x29)
'3' (x2)
'1 minute' (x2)
'1' (x2)
'1 to 3' (x1)
[tradition] : object {2-22.items.[].system.tradition}
value : string {2-22.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-22.items.[].system.traits}
rarity : string {2-22.items.[].system.traits.rarity} (2 different values)
'common' (x90)
'uncommon' (x2)
[traditions] : array<string> {2-22.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-22.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x28)
'occult' (x26)
'arcane' (x24)
'primal' (x17)
value : array<string> {2-22.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-22.items.[].system.traits.value.[]} (40 different values)
[usage] : object {2-22.items.[].system.usage}
value : string {2-22.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x4)
'worn' (x2)
'affixed-to-weapon' (x2)
[uses] : object {2-22.items.[].system.uses}
autoDestroy : boolean {2-22.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-22.items.[].system.uses.max} (same value: 1)
value : integer {2-22.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-22.items.[].system.weaponType}
value : string {2-22.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x2)
type : string {2-22.items.[].type} (9 different values)
'action' (x39)
'spell' (x36)
'melee' (x7)
'consumable' (x4)
'spellcastingEntry' (x2)
'weapon' (x2)
'armor' (x2)
'equipment' (x2)
'lore' (x2)
[_stats] : object {2-22.items.[]._stats}
compendiumSource : string {2-22.items.[]._stats.compendiumSource} (29 different values)
[flags] : object {2-22.items.[].flags}
pf2e : object {2-22.items.[].flags.pf2e}
linkedWeapon : string {2-22.items.[].flags.pf2e.linkedWeapon} (same value: 'qFBgDmgWUfVE9mY8')
name : string {2-22.name} (all different values)
[prototypeToken] : object {2-22.prototypeToken}
name : string {2-22.prototypeToken.name} (5 different values)
'Collapsing Ramp' (x2)
'Disciple of Urxehl' (x2)
'Drandle Dreng' (x2)
'Drandlesticks' (x2)
'Urxehl\'s Firestorm' (x2)
system : object {2-22.system}
attributes : object {2-22.system.attributes}
ac : object {2-22.system.attributes.ac}
[details] : string {2-22.system.attributes.ac.details} (same value: '')
value : integer {2-22.system.attributes.ac.value} (5 different values)
0 (x6)
27 (x2)
25 (x1)
24 (x1)
30 (x1)
[emitsSound] : string {2-22.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-22.system.attributes.hardness} (same value: 0)
hp : object {2-22.system.attributes.hp}
details : string {2-22.system.attributes.hp.details} (2 different values)
'' (x8)
'void healing' (x3)
max : integer {2-22.system.attributes.hp.max} (6 different values)
0 (x6)
140 (x1)
100 (x1)
145 (x1)
125 (x1)
160 (x1)
temp : integer {2-22.system.attributes.hp.temp} (same value: 0)
value : integer {2-22.system.attributes.hp.value} (6 different values)
0 (x6)
140 (x1)
100 (x1)
145 (x1)
125 (x1)
160 (x1)
[allSaves] : object {2-22.system.attributes.allSaves}
value : string {2-22.system.attributes.allSaves.value} (2 different values)
'' (x3)
'+1 Status to All Saves vs. Magic' (x2)
[immunities] : array<object> {2-22.system.attributes.immunities}
Length: min=5 max=6
Value type: object {2-22.system.attributes.immunities.[]}
type : string {2-22.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x3)
'disease' (x3)
'paralyzed' (x3)
'poison' (x3)
'unconscious' (x3)
'precision' (x2)
[resistances] : array<object> {2-22.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-22.system.attributes.resistances.[]}
doubleVs : array<string> {2-22.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {2-22.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {2-22.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {2-22.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
type : string {2-22.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {2-22.system.attributes.resistances.[].value} (same value: 10)
[speed] : object {2-22.system.attributes.speed}
otherSpeeds : array<object> {2-22.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-22.system.attributes.speed.otherSpeeds.[]}
type : string {2-22.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-22.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2-22.system.attributes.speed.value} (3 different values)
0 (x2)
30 (x2)
20 (x1)
[stealth] : object {2-22.system.attributes.stealth}
details : string {2-22.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {2-22.system.attributes.stealth.value} (4 different values)
15 (x2)
18 (x2)
20 (x1)
23 (x1)
[weaknesses] : array<object> {2-22.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-22.system.attributes.weaknesses.[]}
type : string {2-22.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-22.system.attributes.weaknesses.[].value} (same value: 10)
[creatureType] : string {2-22.system.creatureType} (same value: '')
details : object {2-22.system.details}
[description] : string {2-22.system.details.description} (3 different values)
'<p>Abyssal fire hits the stone beneath the ramp, causing a 15-foot-long section of it to collapse.</p>' (x2)
'<p>Enchanted caltrops blend in with the surrounding masonry.</p>' (x2)
'<p>Abyssal fire rains from the sky.</p>' (x2)
[disable] : string {2-22.system.details.disable} (5 different values)
'<p>@Check[thievery|dc:30] to safely clear the path.</p>' (x2)
'<p>@Check[crafting|dc:28] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p>' (x1)
'<p>@Check[crafting|dc:31] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p>' (x1)
'<p>@Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or @Check[religion|dc:28] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to cause a temporary, local disruption to the Disciple of Urxehl\'s ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</span></p>' (x1)
'<p>@Check[arcana|dc:31], @Check[nature|dc:31], @Check[occultism|dc:31], or @Check[religion|dc:31] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl\'s ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</p>' (x1)
[isComplex] : boolean {2-22.system.details.isComplex} (2 different values)
False (x4)
True (x2)
level : object {2-22.system.details.level}
value : integer {2-22.system.details.level.value} (5 different values)
6 (x3)
8 (x3)
7 (x2)
10 (x2)
9 (x1)
publication : object {2-22.system.details.publication}
license : string {2-22.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-22.system.details.publication.remaster} (same value: False)
title : string {2-22.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination')
[blurb] : string {2-22.system.details.blurb} (2 different values)
'' (x4)
'Variant Bodak' (x1)
[languages] : object {2-22.system.details.languages}
details : string {2-22.system.details.languages.details} (same value: '')
value : array<string> {2-22.system.details.languages.value}
Length: min=3 max=8
Value type: string {2-22.system.details.languages.value.[]} (13 different values)
[privateNotes] : string {2-22.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-22.system.details.publicNotes} (same value: '')
[reset] : string {2-22.system.details.reset} (2 different values)
'' (x4)
'<p>The hazard activates when the PCs reach <strong>Event: Rain of Fire</strong>, area <strong>A1</strong>, and area <strong>A9</strong>. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.</p>' (x2)
[routine] : string {2-22.system.details.routine} (same value: '')
saves : object {2-22.system.saves}
fortitude : object {2-22.system.saves.fortitude}
saveDetail : string {2-22.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-22.system.saves.fortitude.value} (6 different values)
0 (x6)
12 (x1)
13 (x1)
16 (x1)
14 (x1)
17 (x1)
reflex : object {2-22.system.saves.reflex}
saveDetail : string {2-22.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-22.system.saves.reflex.value} (4 different values)
0 (x6)
15 (x2)
18 (x2)
21 (x1)
will : object {2-22.system.saves.will}
saveDetail : string {2-22.system.saves.will.saveDetail} (same value: '')
value : integer {2-22.system.saves.will.value} (5 different values)
0 (x6)
18 (x2)
21 (x1)
15 (x1)
17 (x1)
[statusEffects] : array<> {2-22.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {2-22.system.traits}
rarity : string {2-22.system.traits.rarity} (3 different values)
'unique' (x5)
'rare' (x4)
'uncommon' (x2)
size : object {2-22.system.traits.size}
value : string {2-22.system.traits.size.value} (2 different values)
'med' (x8)
'lg' (x3)
value : array<string> {2-22.system.traits.value}
Length: min=1 max=5
Value type: string {2-22.system.traits.value.[]} (12 different values)
[abilities] : object {2-22.system.abilities}
cha : object {2-22.system.abilities.cha}
mod : integer {2-22.system.abilities.cha.mod} (4 different values)
4 (x2)
5 (x1)
6 (x1)
7 (x1)
con : object {2-22.system.abilities.con}
mod : integer {2-22.system.abilities.con.mod} (3 different values)
3 (x2)
4 (x2)
1 (x1)
dex : object {2-22.system.abilities.dex}
mod : integer {2-22.system.abilities.dex.mod} (3 different values)
4 (x2)
6 (x2)
5 (x1)
int : object {2-22.system.abilities.int}
mod : integer {2-22.system.abilities.int.mod} (3 different values)
5 (x3)
-2 (x1)
6 (x1)
str : object {2-22.system.abilities.str}
mod : integer {2-22.system.abilities.str.mod} (3 different values)
-5 (x2)
4 (x2)
2 (x1)
wis : object {2-22.system.abilities.wis}
mod : integer {2-22.system.abilities.wis.mod} (3 different values)
5 (x2)
3 (x2)
4 (x1)
customModifiers : object {2-22.system.customModifiers}
[initiative] : object {2-22.system.initiative}
statistic : string {2-22.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-22.system.perception}
details : string {2-22.system.perception.details} (same value: '')
mod : integer {2-22.system.perception.mod} (2 different values)
19 (x3)
16 (x2)
senses : array<object> {2-22.system.perception.senses}
Length: min=0 max=2
Value type: object {2-22.system.perception.senses.[]}
[acuity] : string {2-22.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {2-22.system.perception.senses.[].range} (same value: 60)
type : string {2-22.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'lifesense' (x1)
[resources] : object {2-22.system.resources}
[skills] : object {2-22.system.skills}
acrobatics : object {2-22.system.skills.acrobatics}
base : integer {2-22.system.skills.acrobatics.base} (5 different values)
17 (x1)
16 (x1)
19 (x1)
18 (x1)
22 (x1)
[athletics] : object {2-22.system.skills.athletics}
base : integer {2-22.system.skills.athletics.base} (3 different values)
13 (x1)
16 (x1)
15 (x1)
crafting : object {2-22.system.skills.crafting}
base : integer {2-22.system.skills.crafting.base} (2 different values)
17 (x1)
20 (x1)
deception : object {2-22.system.skills.deception}
base : integer {2-22.system.skills.deception.base} (3 different values)
16 (x2)
19 (x1)
20 (x1)
diplomacy : object {2-22.system.skills.diplomacy}
base : integer {2-22.system.skills.diplomacy.base} (2 different values)
14 (x1)
18 (x1)
intimidation : object {2-22.system.skills.intimidation}
base : integer {2-22.system.skills.intimidation.base} (4 different values)
18 (x2)
16 (x1)
19 (x1)
14 (x1)
stealth : object {2-22.system.skills.stealth}
base : integer {2-22.system.skills.stealth.base} (4 different values)
17 (x2)
14 (x1)
18 (x1)
22 (x1)
[occultism] : object {2-22.system.skills.occultism}
base : integer {2-22.system.skills.occultism.base} (2 different values)
19 (x1)
22 (x1)
[religion] : object {2-22.system.skills.religion}
base : integer {2-22.system.skills.religion.base} (2 different values)
19 (x1)
22 (x1)
society : object {2-22.system.skills.society}
base : integer {2-22.system.skills.society.base} (4 different values)
15 (x1)
18 (x1)
17 (x1)
20 (x1)
survival : object {2-22.system.skills.survival}
base : integer {2-22.system.skills.survival.base} (2 different values)
15 (x1)
19 (x1)
thievery : object {2-22.system.skills.thievery}
base : integer {2-22.system.skills.thievery.base} (2 different values)
18 (x1)
21 (x1)
type : string {2-22.type} (2 different values)
'hazard' (x6)
'npc' (x5)