529 lines
32 KiB
Plaintext
529 lines
32 KiB
Plaintext
2-20
|
|
Different values: 5
|
|
=====================================
|
|
object {2-20}
|
|
_id : string {2-20._id} (all different values)
|
|
folder : string {2-20.folder} (same value: 'qA32bNvQ2w4y0Mfe')
|
|
img : string {2-20.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
|
|
items : array<object> {2-20.items}
|
|
Length: min=8 max=30
|
|
Value type: object {2-20.items.[]}
|
|
_id : string {2-20.items.[]._id} (56 different values)
|
|
[_stats] : object {2-20.items.[]._stats}
|
|
compendiumSource : string {2-20.items.[]._stats.compendiumSource} (29 different values)
|
|
img : string {2-20.items.[].img} (29 different values)
|
|
name : string {2-20.items.[].name} (43 different values)
|
|
sort : integer {2-20.items.[].sort} (30 different values)
|
|
system : object {2-20.items.[].system}
|
|
[acBonus] : integer {2-20.items.[].system.acBonus} (same value: 1)
|
|
[actionType] : object {2-20.items.[].system.actionType}
|
|
value : string {2-20.items.[].system.actionType.value} (3 different values)
|
|
'passive' (x15)
|
|
'action' (x10)
|
|
'reaction' (x6)
|
|
[actions] : object {2-20.items.[].system.actions}
|
|
[value] : integer {2-20.items.[].system.actions.value} (3 different values)
|
|
1 (x8)
|
|
3 (x1)
|
|
2 (x1)
|
|
[area] : object {2-20.items.[].system.area}
|
|
type : string {2-20.items.[].system.area.type} (2 different values)
|
|
'line' (x4)
|
|
'burst' (x2)
|
|
value : integer {2-20.items.[].system.area.value} (4 different values)
|
|
10 (x2)
|
|
60 (x2)
|
|
30 (x1)
|
|
120 (x1)
|
|
[attack] : object {2-20.items.[].system.attack}
|
|
value : string {2-20.items.[].system.attack.value} (same value: '')
|
|
[attackEffects] : object {2-20.items.[].system.attackEffects}
|
|
custom : string {2-20.items.[].system.attackEffects.custom} (same value: '')
|
|
value : array<string> {2-20.items.[].system.attackEffects.value}
|
|
Length: min=0 max=2
|
|
Value type: string {2-20.items.[].system.attackEffects.value.[]} (2 different values)
|
|
'knockdown' (x1)
|
|
'sinister-bite' (x1)
|
|
[autoHeightenLevel] : object {2-20.items.[].system.autoHeightenLevel}
|
|
[value] : integer {2-20.items.[].system.autoHeightenLevel.value} (2 different values)
|
|
3 (x1)
|
|
4 (x1)
|
|
[baseItem] : string {2-20.items.[].system.baseItem} (3 different values)
|
|
'battle-axe' (x1)
|
|
'composite-longbow' (x1)
|
|
'leather-armor' (x1)
|
|
[bonus] : object {2-20.items.[].system.bonus}
|
|
value : integer {2-20.items.[].system.bonus.value} (all different values)
|
|
[bonusDamage] : object {2-20.items.[].system.bonusDamage}
|
|
value : integer {2-20.items.[].system.bonusDamage.value} (same value: 0)
|
|
[bulk] : object {2-20.items.[].system.bulk}
|
|
value : mixed
|
|
integer {2-20.items.[].system.bulk.value} (2 different values)
|
|
1 (x2)
|
|
2 (x1)
|
|
float {2-20.items.[].system.bulk.value} (same value: 0,1)
|
|
[category] : string {2-20.items.[].system.category} (6 different values)
|
|
'offensive' (x14)
|
|
'defensive' (x12)
|
|
'interaction' (x5)
|
|
'martial' (x2)
|
|
'light' (x1)
|
|
'ammo' (x1)
|
|
[checkPenalty] : integer {2-20.items.[].system.checkPenalty} (same value: -1)
|
|
[containerId] : empty
|
|
[cost] : object {2-20.items.[].system.cost}
|
|
value : string {2-20.items.[].system.cost.value} (same value: '')
|
|
[counteraction] : boolean {2-20.items.[].system.counteraction} (2 different values)
|
|
False (x28)
|
|
True (x4)
|
|
[damage] : object {2-20.items.[].system.damage}
|
|
[0] : object {2-20.items.[].system.damage.0}
|
|
[category] : empty
|
|
formula : string {2-20.items.[].system.damage.0.formula} (4 different values)
|
|
'1d4' (x4)
|
|
'5d6' (x2)
|
|
'2d4' (x2)
|
|
'4d12' (x1)
|
|
kinds : array<string> {2-20.items.[].system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {2-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
|
|
materials : array<> {2-20.items.[].system.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {2-20.items.[].system.damage.0.type} (4 different values)
|
|
'electricity' (x3)
|
|
'cold' (x2)
|
|
'void' (x2)
|
|
'spirit' (x2)
|
|
[applyMod] : boolean {2-20.items.[].system.damage.0.applyMod} (2 different values)
|
|
True (x4)
|
|
False (x3)
|
|
[damageType] : string {2-20.items.[].system.damage.damageType} (2 different values)
|
|
'slashing' (x1)
|
|
'piercing' (x1)
|
|
[dice] : integer {2-20.items.[].system.damage.dice} (same value: 1)
|
|
[die] : string {2-20.items.[].system.damage.die} (same value: 'd8')
|
|
[damageRolls] : object {2-20.items.[].system.damageRolls}
|
|
[0] : object {2-20.items.[].system.damageRolls.0}
|
|
damage : string {2-20.items.[].system.damageRolls.0.damage} (3 different values)
|
|
'2d8+8' (x1)
|
|
'2d10+8' (x1)
|
|
'2d6+5' (x1)
|
|
damageType : string {2-20.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
|
|
[15szkax6u7st28p1zg9i] : object {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
|
|
damage : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (3 different values)
|
|
'2d8+8' (x1)
|
|
'3d6+8' (x1)
|
|
'1d12+5' (x1)
|
|
damageType : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing')
|
|
[36cr95xwqd5fc3px3js0] : object {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0}
|
|
damage : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: '1d4+6')
|
|
damageType : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: 'slashing')
|
|
[4w80hkfa6mifdmwxlf27] : object {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
|
|
damage : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values)
|
|
'2d10+8' (x1)
|
|
'2d12+8' (x1)
|
|
damageType : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing')
|
|
5agrpdu1xg688tw3a4m6 : object {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
|
|
damage : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6')
|
|
damageType : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit')
|
|
[7n8ivl8tvng2hlqh48k3] : object {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3}
|
|
damage : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: '2d10+5')
|
|
damageType : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: 'piercing')
|
|
a1yfnwfihfr3evyjpl65 : object {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
|
|
damage : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: '3d8+6')
|
|
damageType : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: 'piercing')
|
|
[f0r6c2buv1n0gagrebae] : object {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae}
|
|
damage : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: '1d8+6')
|
|
damageType : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: 'slashing')
|
|
[tqbjg751evqfvp3ml68w] : object {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w}
|
|
damage : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: '1d8+6')
|
|
damageType : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: 'piercing')
|
|
rules : ignored (Foundry rules object) {2-20.items.[].system.rules}
|
|
[deathNote] : boolean {2-20.items.[].system.deathNote} (same value: True)
|
|
[defense] : object {2-20.items.[].system.defense}
|
|
save : object {2-20.items.[].system.defense.save}
|
|
basic : boolean {2-20.items.[].system.defense.save.basic} (2 different values)
|
|
False (x7)
|
|
True (x5)
|
|
statistic : string {2-20.items.[].system.defense.save.statistic} (3 different values)
|
|
'fortitude' (x7)
|
|
'reflex' (x3)
|
|
'will' (x2)
|
|
description : object {2-20.items.[].system.description}
|
|
value : string {2-20.items.[].system.description.value} (41 different values)
|
|
[dexCap] : integer {2-20.items.[].system.dexCap} (same value: 4)
|
|
[duration] : object {2-20.items.[].system.duration}
|
|
sustained : boolean {2-20.items.[].system.duration.sustained} (same value: False)
|
|
value : string {2-20.items.[].system.duration.value} (7 different values)
|
|
'' (x16)
|
|
'1 minute' (x4)
|
|
'until the start of your next turn' (x4)
|
|
'5 minutes' (x3)
|
|
'varies' (x2)
|
|
'unlimited' (x2)
|
|
'10 minutes' (x1)
|
|
[equipped] : object {2-20.items.[].system.equipped}
|
|
carryType : string {2-20.items.[].system.equipped.carryType} (same value: 'worn')
|
|
[handsHeld] : integer {2-20.items.[].system.equipped.handsHeld} (same value: 0)
|
|
[invested] : empty
|
|
[group] : string {2-20.items.[].system.group} (3 different values)
|
|
'axe' (x1)
|
|
'bow' (x1)
|
|
'leather' (x1)
|
|
[hardness] : integer {2-20.items.[].system.hardness} (same value: 0)
|
|
[heightening] : object {2-20.items.[].system.heightening}
|
|
[damage] : object {2-20.items.[].system.heightening.damage}
|
|
[0] : string {2-20.items.[].system.heightening.damage.0} (3 different values)
|
|
'1d4' (x6)
|
|
'2d6' (x2)
|
|
'1d12' (x1)
|
|
[interval] : integer {2-20.items.[].system.heightening.interval} (same value: 1)
|
|
[levels] : object {2-20.items.[].system.heightening.levels}
|
|
3 : object {2-20.items.[].system.heightening.levels.3}
|
|
target : object {2-20.items.[].system.heightening.levels.3.target}
|
|
value : string {2-20.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
|
|
[type] : string {2-20.items.[].system.heightening.type} (2 different values)
|
|
'interval' (x9)
|
|
'fixed' (x2)
|
|
publication : object {2-20.items.[].system.publication}
|
|
license : string {2-20.items.[].system.publication.license} (2 different values)
|
|
'OGL' (x81)
|
|
'ORC' (x2)
|
|
remaster : boolean {2-20.items.[].system.publication.remaster} (2 different values)
|
|
False (x81)
|
|
True (x2)
|
|
title : string {2-20.items.[].system.publication.title} (all different values)
|
|
[hp] : object {2-20.items.[].system.hp}
|
|
max : integer {2-20.items.[].system.hp.max} (same value: 0)
|
|
value : integer {2-20.items.[].system.hp.value} (same value: 0)
|
|
[level] : object {2-20.items.[].system.level}
|
|
value : integer {2-20.items.[].system.level.value} (all different values)
|
|
[location] : object {2-20.items.[].system.location}
|
|
[heightenedLevel] : integer {2-20.items.[].system.location.heightenedLevel} (4 different values)
|
|
3 (x6)
|
|
2 (x6)
|
|
1 (x6)
|
|
4 (x3)
|
|
value : string {2-20.items.[].system.location.value} (2 different values)
|
|
'IQlGtJOhRbajZuVz' (x31)
|
|
'hBvEzmMtwWP1eG7b' (x1)
|
|
[material] : object {2-20.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[overlays] : object {2-20.items.[].system.overlays}
|
|
[prepared] : object {2-20.items.[].system.prepared}
|
|
flexible : boolean {2-20.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {2-20.items.[].system.prepared.value} (2 different values)
|
|
'spontaneous' (x2)
|
|
'innate' (x1)
|
|
[price] : object {2-20.items.[].system.price}
|
|
per : integer {2-20.items.[].system.price.per} (same value: 10)
|
|
value : object {2-20.items.[].system.price.value}
|
|
[gp] : integer {2-20.items.[].system.price.value.gp} (3 different values)
|
|
1 (x1)
|
|
20 (x1)
|
|
2 (x1)
|
|
sp : integer {2-20.items.[].system.price.value.sp} (same value: 1)
|
|
[proficiency] : object {2-20.items.[].system.proficiency}
|
|
value : integer {2-20.items.[].system.proficiency.value} (2 different values)
|
|
1 (x2)
|
|
0 (x1)
|
|
[quantity] : integer {2-20.items.[].system.quantity} (2 different values)
|
|
1 (x3)
|
|
100 (x1)
|
|
[range] : mixed
|
|
integer {2-20.items.[].system.range} (same value: 100)
|
|
object {2-20.items.[].system.range}
|
|
value : string {2-20.items.[].system.range.value} (all different values)
|
|
[reload] : object {2-20.items.[].system.reload}
|
|
value : string {2-20.items.[].system.reload.value} (2 different values)
|
|
'' (x1)
|
|
'0' (x1)
|
|
[requirements] : string {2-20.items.[].system.requirements} (same value: '')
|
|
[runes] : object {2-20.items.[].system.runes}
|
|
potency : integer {2-20.items.[].system.runes.potency} (same value: 0)
|
|
property : array<> {2-20.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
resilient : integer {2-20.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {2-20.items.[].system.runes.striking} (same value: 0)
|
|
[size] : string {2-20.items.[].system.size} (same value: 'med')
|
|
[slots] : object {2-20.items.[].system.slots}
|
|
[slot1] : object {2-20.items.[].system.slots.slot1}
|
|
max : integer {2-20.items.[].system.slots.slot1.max} (same value: 3)
|
|
value : integer {2-20.items.[].system.slots.slot1.value} (same value: 3)
|
|
[slot2] : object {2-20.items.[].system.slots.slot2}
|
|
max : integer {2-20.items.[].system.slots.slot2.max} (same value: 3)
|
|
value : integer {2-20.items.[].system.slots.slot2.value} (same value: 3)
|
|
[slot3] : object {2-20.items.[].system.slots.slot3}
|
|
max : integer {2-20.items.[].system.slots.slot3.max} (same value: 3)
|
|
value : integer {2-20.items.[].system.slots.slot3.value} (same value: 3)
|
|
[slot4] : object {2-20.items.[].system.slots.slot4}
|
|
max : integer {2-20.items.[].system.slots.slot4.max} (same value: 3)
|
|
value : integer {2-20.items.[].system.slots.slot4.value} (same value: 3)
|
|
[slug] : string {2-20.items.[].system.slug} (29 different values)
|
|
[speedPenalty] : integer {2-20.items.[].system.speedPenalty} (same value: 0)
|
|
[spelldc] : object {2-20.items.[].system.spelldc}
|
|
dc : integer {2-20.items.[].system.spelldc.dc} (3 different values)
|
|
23 (x1)
|
|
26 (x1)
|
|
25 (x1)
|
|
mod : integer {2-20.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {2-20.items.[].system.spelldc.value} (3 different values)
|
|
15 (x1)
|
|
18 (x1)
|
|
17 (x1)
|
|
[splashDamage] : object {2-20.items.[].system.splashDamage}
|
|
value : integer {2-20.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {2-20.items.[].system.stackGroup} (same value: 'arrows')
|
|
[strength] : integer {2-20.items.[].system.strength} (same value: 0)
|
|
[target] : object {2-20.items.[].system.target}
|
|
value : string {2-20.items.[].system.target.value} (8 different values)
|
|
'1 creature' (x11)
|
|
'' (x10)
|
|
'1 spell effect or unattended magic item' (x2)
|
|
'1 willing creature' (x2)
|
|
'1 living or undead creature' (x2)
|
|
'1 or 2 creatures' (x2)
|
|
'1 creature or object' (x2)
|
|
'1 creature touched' (x1)
|
|
[time] : object {2-20.items.[].system.time}
|
|
value : string {2-20.items.[].system.time.value} (2 different values)
|
|
'2' (x30)
|
|
'1' (x2)
|
|
[tradition] : object {2-20.items.[].system.tradition}
|
|
value : string {2-20.items.[].system.tradition.value} (same value: 'divine')
|
|
[traits] : object {2-20.items.[].system.traits}
|
|
rarity : string {2-20.items.[].system.traits.rarity} (same value: 'common')
|
|
[traditions] : array<string> {2-20.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {2-20.items.[].system.traits.traditions.[]} (4 different values)
|
|
'divine' (x27)
|
|
'arcane' (x21)
|
|
'occult' (x19)
|
|
'primal' (x19)
|
|
value : array<string> {2-20.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {2-20.items.[].system.traits.value.[]} (34 different values)
|
|
[usage] : object {2-20.items.[].system.usage}
|
|
value : string {2-20.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x2)
|
|
'held-in-one-plus-hands' (x1)
|
|
[uses] : object {2-20.items.[].system.uses}
|
|
autoDestroy : boolean {2-20.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {2-20.items.[].system.uses.max} (same value: 1)
|
|
value : integer {2-20.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {2-20.items.[].system.weaponType}
|
|
value : string {2-20.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x9)
|
|
'ranged' (x4)
|
|
type : string {2-20.items.[].type} (7 different values)
|
|
'spell' (x32)
|
|
'action' (x31)
|
|
'melee' (x13)
|
|
'spellcastingEntry' (x3)
|
|
'weapon' (x2)
|
|
'armor' (x1)
|
|
'consumable' (x1)
|
|
[flags] : object {2-20.items.[].flags}
|
|
pf2e : object {2-20.items.[].flags.pf2e}
|
|
linkedWeapon : string {2-20.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
|
'KY5eMvv74iXg2pUq' (x1)
|
|
'YmAEXxYTAt8t8ypi' (x1)
|
|
name : string {2-20.name} (all different values)
|
|
system : object {2-20.system}
|
|
abilities : object {2-20.system.abilities}
|
|
cha : object {2-20.system.abilities.cha}
|
|
mod : integer {2-20.system.abilities.cha.mod} (4 different values)
|
|
2 (x2)
|
|
0 (x1)
|
|
4 (x1)
|
|
5 (x1)
|
|
con : object {2-20.system.abilities.con}
|
|
mod : integer {2-20.system.abilities.con.mod} (4 different values)
|
|
6 (x2)
|
|
1 (x1)
|
|
5 (x1)
|
|
2 (x1)
|
|
dex : object {2-20.system.abilities.dex}
|
|
mod : integer {2-20.system.abilities.dex.mod} (2 different values)
|
|
2 (x3)
|
|
4 (x2)
|
|
int : object {2-20.system.abilities.int}
|
|
mod : integer {2-20.system.abilities.int.mod} (2 different values)
|
|
-2 (x3)
|
|
-1 (x2)
|
|
str : object {2-20.system.abilities.str}
|
|
mod : integer {2-20.system.abilities.str.mod} (3 different values)
|
|
6 (x3)
|
|
4 (x1)
|
|
5 (x1)
|
|
wis : object {2-20.system.abilities.wis}
|
|
mod : integer {2-20.system.abilities.wis.mod} (3 different values)
|
|
2 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
attributes : object {2-20.system.attributes}
|
|
ac : object {2-20.system.attributes.ac}
|
|
details : string {2-20.system.attributes.ac.details} (same value: '')
|
|
value : integer {2-20.system.attributes.ac.value} (all different values)
|
|
allSaves : object {2-20.system.attributes.allSaves}
|
|
value : string {2-20.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {2-20.system.attributes.hp}
|
|
details : string {2-20.system.attributes.hp.details} (3 different values)
|
|
'' (x2)
|
|
'regeneration 20 (deactivated by acid or sonic)' (x2)
|
|
'regeneration 15 (deactivated by acid or sonic)' (x1)
|
|
max : integer {2-20.system.attributes.hp.max} (4 different values)
|
|
145 (x2)
|
|
78 (x1)
|
|
200 (x1)
|
|
80 (x1)
|
|
temp : integer {2-20.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-20.system.attributes.hp.value} (4 different values)
|
|
145 (x2)
|
|
78 (x1)
|
|
200 (x1)
|
|
80 (x1)
|
|
[resistances] : array<object> {2-20.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {2-20.system.attributes.resistances.[]}
|
|
type : string {2-20.system.attributes.resistances.[].type} (same value: 'fire')
|
|
value : integer {2-20.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x2)
|
|
10 (x1)
|
|
speed : object {2-20.system.attributes.speed}
|
|
details : string {2-20.system.attributes.speed.details} (same value: 'air walk')
|
|
otherSpeeds : array<object> {2-20.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {2-20.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'burrow' (x3)
|
|
'climb' (x3)
|
|
value : integer {2-20.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
|
|
value : integer {2-20.system.attributes.speed.value} (2 different values)
|
|
25 (x4)
|
|
40 (x1)
|
|
[immunities] : array<object> {2-20.system.attributes.immunities}
|
|
Length: min=1 max=1
|
|
Value type: object {2-20.system.attributes.immunities.[]}
|
|
type : string {2-20.system.attributes.immunities.[].type} (same value: 'bleed')
|
|
[weaknesses] : array<object> {2-20.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-20.system.attributes.weaknesses.[]}
|
|
type : string {2-20.system.attributes.weaknesses.[].type} (2 different values)
|
|
'electricity' (x2)
|
|
'silver' (x1)
|
|
value : integer {2-20.system.attributes.weaknesses.[].value} (2 different values)
|
|
10 (x2)
|
|
5 (x1)
|
|
details : object {2-20.system.details}
|
|
blurb : string {2-20.system.details.blurb} (same value: '')
|
|
languages : object {2-20.system.details.languages}
|
|
details : string {2-20.system.details.languages.details} (2 different values)
|
|
'' (x4)
|
|
'(can\'t speak any language)' (x1)
|
|
value : array<string> {2-20.system.details.languages.value}
|
|
Length: min=1 max=3
|
|
Value type: string {2-20.system.details.languages.value.[]} (3 different values)
|
|
'chthonian' (x4)
|
|
'jotun' (x3)
|
|
'sakvroth' (x3)
|
|
level : object {2-20.system.details.level}
|
|
value : integer {2-20.system.details.level.value} (4 different values)
|
|
7 (x2)
|
|
5 (x1)
|
|
9 (x1)
|
|
4 (x1)
|
|
privateNotes : string {2-20.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {2-20.system.details.publicNotes} (3 different values)
|
|
publication : object {2-20.system.details.publication}
|
|
license : string {2-20.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-20.system.details.publication.remaster} (same value: False)
|
|
title : string {2-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers')
|
|
initiative : object {2-20.system.initiative}
|
|
statistic : string {2-20.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {2-20.system.perception}
|
|
details : string {2-20.system.perception.details} (2 different values)
|
|
'' (x3)
|
|
'tempest sight' (x2)
|
|
mod : integer {2-20.system.perception.mod} (4 different values)
|
|
15 (x2)
|
|
16 (x1)
|
|
18 (x1)
|
|
11 (x1)
|
|
senses : array<object> {2-20.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {2-20.system.perception.senses.[]}
|
|
acuity : string {2-20.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
range : integer {2-20.system.perception.senses.[].range} (same value: 30)
|
|
type : string {2-20.system.perception.senses.[].type} (3 different values)
|
|
'darkvision' (x4)
|
|
'low-light-vision' (x1)
|
|
'scent' (x1)
|
|
resources : object {2-20.system.resources}
|
|
focus : object {2-20.system.resources.focus}
|
|
max : integer {2-20.system.resources.focus.max} (same value: 1)
|
|
value : integer {2-20.system.resources.focus.value} (same value: 1)
|
|
saves : object {2-20.system.saves}
|
|
fortitude : object {2-20.system.saves.fortitude}
|
|
saveDetail : string {2-20.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-20.system.saves.fortitude.value} (all different values)
|
|
reflex : object {2-20.system.saves.reflex}
|
|
saveDetail : string {2-20.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-20.system.saves.reflex.value} (4 different values)
|
|
17 (x2)
|
|
13 (x1)
|
|
15 (x1)
|
|
10 (x1)
|
|
will : object {2-20.system.saves.will}
|
|
saveDetail : string {2-20.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-20.system.saves.will.value} (all different values)
|
|
skills : object {2-20.system.skills}
|
|
[acrobatics] : object {2-20.system.skills.acrobatics}
|
|
base : integer {2-20.system.skills.acrobatics.base} (2 different values)
|
|
11 (x1)
|
|
13 (x1)
|
|
athletics : object {2-20.system.skills.athletics}
|
|
base : integer {2-20.system.skills.athletics.base} (3 different values)
|
|
13 (x2)
|
|
17 (x2)
|
|
19 (x1)
|
|
[intimidation] : object {2-20.system.skills.intimidation}
|
|
base : integer {2-20.system.skills.intimidation.base} (3 different values)
|
|
17 (x1)
|
|
20 (x1)
|
|
12 (x1)
|
|
[nature] : object {2-20.system.skills.nature}
|
|
base : integer {2-20.system.skills.nature.base} (3 different values)
|
|
9 (x1)
|
|
14 (x1)
|
|
16 (x1)
|
|
[religion] : object {2-20.system.skills.religion}
|
|
base : integer {2-20.system.skills.religion.base} (2 different values)
|
|
14 (x1)
|
|
16 (x1)
|
|
[stealth] : object {2-20.system.skills.stealth}
|
|
base : integer {2-20.system.skills.stealth.base} (2 different values)
|
|
13 (x1)
|
|
15 (x1)
|
|
[survival] : object {2-20.system.skills.survival}
|
|
base : integer {2-20.system.skills.survival.base} (2 different values)
|
|
9 (x1)
|
|
13 (x1)
|
|
traits : object {2-20.system.traits}
|
|
rarity : string {2-20.system.traits.rarity} (3 different values)
|
|
'uncommon' (x2)
|
|
'unique' (x2)
|
|
'rare' (x1)
|
|
size : object {2-20.system.traits.size}
|
|
value : string {2-20.system.traits.size.value} (2 different values)
|
|
'lg' (x4)
|
|
'med' (x1)
|
|
value : array<string> {2-20.system.traits.value}
|
|
Length: min=5 max=5
|
|
Value type: string {2-20.system.traits.value.[]} (11 different values)
|
|
type : string {2-20.type} (same value: 'npc')
|
|
[prototypeToken] : object {2-20.prototypeToken}
|
|
name : string {2-20.prototypeToken.name} (same value: 'Clouded Quartz') |