503 lines
32 KiB
Plaintext
503 lines
32 KiB
Plaintext
2-19
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Different values: 9
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=====================================
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object {2-19}
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_id : string {2-19._id} (all different values)
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folder : string {2-19.folder} (same value: 'dHDOzdSI2Jstnx3d')
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img : string {2-19.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x5)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {2-19.items}
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Length: min=1 max=12
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Value type: object {2-19.items.[]}
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_id : string {2-19.items.[]._id} (27 different values)
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img : string {2-19.items.[].img} (12 different values)
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name : string {2-19.items.[].name} (26 different values)
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sort : integer {2-19.items.[].sort} (13 different values)
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system : object {2-19.items.[].system}
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[acBonus] : integer {2-19.items.[].system.acBonus} (same value: 2)
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[actionType] : object {2-19.items.[].system.actionType}
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value : string {2-19.items.[].system.actionType.value} (3 different values)
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'passive' (x10)
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'reaction' (x4)
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'action' (x3)
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[actions] : object {2-19.items.[].system.actions}
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[value] : integer {2-19.items.[].system.actions.value} (3 different values)
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1 (x1)
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3 (x1)
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2 (x1)
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[area] : empty
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[attack] : object {2-19.items.[].system.attack}
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value : string {2-19.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-19.items.[].system.attackEffects}
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[custom] : string {2-19.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-19.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-19.items.[].system.attackEffects.value.[]} (2 different values)
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'solidifying-lava' (x2)
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'grab' (x1)
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[autoHeightenLevel] : object {2-19.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {2-19.items.[].system.baseItem} (2 different values)
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'light-hammer' (x1)
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'studded-leather-armor' (x1)
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[bonus] : object {2-19.items.[].system.bonus}
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value : integer {2-19.items.[].system.bonus.value} (6 different values)
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11 (x4)
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9 (x3)
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8 (x2)
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7 (x1)
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12 (x1)
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0 (x1)
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[bonusDamage] : object {2-19.items.[].system.bonusDamage}
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value : integer {2-19.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-19.items.[].system.bulk}
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value : mixed
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float {2-19.items.[].system.bulk.value} (same value: 0,1)
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integer {2-19.items.[].system.bulk.value} (2 different values)
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1 (x1)
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0 (x1)
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[category] : string {2-19.items.[].system.category} (5 different values)
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'defensive' (x5)
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'offensive' (x4)
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'interaction' (x2)
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'martial' (x1)
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'light' (x1)
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[checkPenalty] : integer {2-19.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[damageRolls] : object {2-19.items.[].system.damageRolls}
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[4k7t5rnxt6tkxxjceids] : object {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids}
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damage : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damage} (same value: '1d6+4')
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damageType : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damageType} (same value: 'bludgeoning')
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[jqtxox4ffjb7hbb859hm] : object {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm}
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damage : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damage} (same value: '1d8+4')
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damageType : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damageType} (same value: 'bludgeoning')
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[lun94c125o9v0vi0xwoo] : object {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo}
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damage : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damage} (3 different values)
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'1d8+6' (x1)
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'1d6+2' (x1)
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'1d6+4' (x1)
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damageType : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damageType} (same value: 'bludgeoning')
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[o30ldvl1rgxl3nvnwxvh] : object {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh}
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damage : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damage} (2 different values)
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'1d4+3' (x1)
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'1d10+4' (x1)
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damageType : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damageType} (same value: 'fire')
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[q7t1lmpw30nv1zdryh5h] : object {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h}
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damage : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damage} (same value: '1d6+4')
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damageType : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damageType} (same value: 'bludgeoning')
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[vgxzsh1xbha1w4i9akg2] : object {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2}
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damage : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damage} (2 different values)
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'1d8+2' (x1)
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'1d8+4' (x1)
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damageType : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damageType} (same value: 'bludgeoning')
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vth1jzwhg6489ybhls55 : object {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55}
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damage : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: '1d6+3')
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damageType : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: 'bludgeoning')
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description : object {2-19.items.[].system.description}
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value : string {2-19.items.[].system.description.value} (21 different values)
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[cost] : object {2-19.items.[].system.cost}
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value : string {2-19.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {2-19.items.[].system.counteraction} (same value: False)
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[damage] : object {2-19.items.[].system.damage}
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[damageType] : string {2-19.items.[].system.damage.damageType} (same value: 'bludgeoning')
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[dice] : integer {2-19.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-19.items.[].system.damage.die} (same value: 'd6')
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[defense] : empty
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[dexCap] : integer {2-19.items.[].system.dexCap} (same value: 3)
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[duration] : object {2-19.items.[].system.duration}
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sustained : boolean {2-19.items.[].system.duration.sustained} (same value: False)
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value : string {2-19.items.[].system.duration.value} (2 different values)
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'5 minutes' (x2)
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'10 minutes' (x1)
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[equipped] : object {2-19.items.[].system.equipped}
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carryType : string {2-19.items.[].system.equipped.carryType} (2 different values)
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'held' (x2)
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'worn' (x1)
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[handsHeld] : integer {2-19.items.[].system.equipped.handsHeld} (same value: 1)
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[inSlot] : boolean {2-19.items.[].system.equipped.inSlot} (same value: False)
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[invested] : empty
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[group] : string {2-19.items.[].system.group} (2 different values)
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'hammer' (x1)
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'leather' (x1)
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[hardness] : integer {2-19.items.[].system.hardness} (same value: 0)
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[heightening] : object {2-19.items.[].system.heightening}
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levels : object {2-19.items.[].system.heightening.levels}
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6 : object {2-19.items.[].system.heightening.levels.6}
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target : object {2-19.items.[].system.heightening.levels.6.target}
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value : string {2-19.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
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type : string {2-19.items.[].system.heightening.type} (same value: 'fixed')
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[hp] : object {2-19.items.[].system.hp}
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max : integer {2-19.items.[].system.hp.max} (same value: 0)
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value : integer {2-19.items.[].system.hp.value} (same value: 0)
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[level] : object {2-19.items.[].system.level}
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value : integer {2-19.items.[].system.level.value} (2 different values)
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2 (x3)
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0 (x3)
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[material] : object {2-19.items.[].system.material}
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[grade] : empty
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[type] : empty
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publication : object {2-19.items.[].system.publication}
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license : string {2-19.items.[].system.publication.license} (2 different values)
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'OGL' (x34)
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'ORC' (x2)
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remaster : boolean {2-19.items.[].system.publication.remaster} (2 different values)
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False (x34)
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True (x2)
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title : string {2-19.items.[].system.publication.title} (3 different values)
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'' (x30)
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'Pathfinder Bestiary' (x4)
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'Pathfinder Player Core' (x2)
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rules : ignored (Foundry rules object) {2-19.items.[].system.rules}
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[location] : object {2-19.items.[].system.location}
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heightenedLevel : integer {2-19.items.[].system.location.heightenedLevel} (same value: 2)
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value : string {2-19.items.[].system.location.value} (2 different values)
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'wEdDGcB1okQD2PU0' (x2)
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'DnY0IkrDDcbJ0Tgp' (x1)
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[prepared] : object {2-19.items.[].system.prepared}
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flexible : boolean {2-19.items.[].system.prepared.flexible} (same value: False)
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value : string {2-19.items.[].system.prepared.value} (same value: 'innate')
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[price] : object {2-19.items.[].system.price}
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value : object {2-19.items.[].system.price.value}
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[gp] : integer {2-19.items.[].system.price.value.gp} (same value: 3)
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[sp] : integer {2-19.items.[].system.price.value.sp} (same value: 3)
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[proficiency] : object {2-19.items.[].system.proficiency}
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value : integer {2-19.items.[].system.proficiency.value} (same value: 0)
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[quantity] : integer {2-19.items.[].system.quantity} (2 different values)
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2 (x2)
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1 (x1)
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[range] : object {2-19.items.[].system.range}
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value : string {2-19.items.[].system.range.value} (2 different values)
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'30 feet' (x2)
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'self' (x1)
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[reload] : object {2-19.items.[].system.reload}
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value : string {2-19.items.[].system.reload.value} (same value: '-')
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[requirements] : string {2-19.items.[].system.requirements} (same value: '')
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[runes] : object {2-19.items.[].system.runes}
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potency : integer {2-19.items.[].system.runes.potency} (same value: 0)
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property : array<> {2-19.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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resilient : integer {2-19.items.[].system.runes.resilient} (same value: 0)
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[striking] : integer {2-19.items.[].system.runes.striking} (same value: 0)
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[showSlotlessLevels] : object {2-19.items.[].system.showSlotlessLevels}
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value : boolean {2-19.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {2-19.items.[].system.size} (same value: 'med')
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[slots] : object {2-19.items.[].system.slots}
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slot2 : object {2-19.items.[].system.slots.slot2}
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max : integer {2-19.items.[].system.slots.slot2.max} (2 different values)
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2 (x1)
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1 (x1)
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value : integer {2-19.items.[].system.slots.slot2.value} (2 different values)
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2 (x1)
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1 (x1)
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[slug] : string {2-19.items.[].system.slug} (10 different values)
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'enlarge' (x2)
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'grab' (x1)
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'invisibility' (x1)
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'light-hammer' (x1)
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'studded-leather-armor' (x1)
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'manacles-poor' (x1)
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'light-blindness' (x1)
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'1-status-to-all-saves-vs-magic' (x1)
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'tremorsense' (x1)
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'fast-healing' (x1)
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[speedPenalty] : integer {2-19.items.[].system.speedPenalty} (same value: 0)
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[spelldc] : object {2-19.items.[].system.spelldc}
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dc : integer {2-19.items.[].system.spelldc.dc} (2 different values)
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18 (x1)
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17 (x1)
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mod : integer {2-19.items.[].system.spelldc.mod} (same value: 0)
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value : integer {2-19.items.[].system.spelldc.value} (2 different values)
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10 (x1)
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9 (x1)
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[splashDamage] : object {2-19.items.[].system.splashDamage}
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value : integer {2-19.items.[].system.splashDamage.value} (same value: 0)
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[strength] : integer {2-19.items.[].system.strength} (same value: 1)
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[target] : object {2-19.items.[].system.target}
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value : string {2-19.items.[].system.target.value} (2 different values)
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'1 willing creature' (x2)
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'self' (x1)
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[time] : object {2-19.items.[].system.time}
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value : string {2-19.items.[].system.time.value} (same value: '2')
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[tradition] : object {2-19.items.[].system.tradition}
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value : string {2-19.items.[].system.tradition.value} (2 different values)
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'occult' (x1)
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'arcane' (x1)
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[traits] : object {2-19.items.[].system.traits}
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[rarity] : string {2-19.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {2-19.items.[].system.traits.traditions}
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Length: min=2 max=2
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Value type: string {2-19.items.[].system.traits.traditions.[]} (3 different values)
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'arcane' (x3)
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'primal' (x2)
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'occult' (x1)
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[value] : array<string> {2-19.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {2-19.items.[].system.traits.value.[]} (17 different values)
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[usage] : object {2-19.items.[].system.usage}
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value : string {2-19.items.[].system.usage.value} (same value: 'held-in-one-hand')
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[weaponType] : object {2-19.items.[].system.weaponType}
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value : string {2-19.items.[].system.weaponType.value} (2 different values)
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'melee' (x8)
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'ranged' (x3)
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type : string {2-19.items.[].type} (7 different values)
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'action' (x17)
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'melee' (x11)
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'spell' (x3)
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'spellcastingEntry' (x2)
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'weapon' (x1)
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'armor' (x1)
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'equipment' (x1)
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[_stats] : object {2-19.items.[]._stats}
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compendiumSource : string {2-19.items.[]._stats.compendiumSource} (10 different values)
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'Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV' (x2)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
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'Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB' (x1)
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'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x1)
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'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x1)
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'Compendium.pf2e.equipment-srd.Item.ZPY2dOaMYciIJv1Q' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.I0HYG0ctCLP5JRsW' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ' (x1)
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[flags] : object {2-19.items.[].flags}
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pf2e : object {2-19.items.[].flags.pf2e}
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linkedWeapon : string {2-19.items.[].flags.pf2e.linkedWeapon} (same value: 'EvwJonzelyJ6hOZo')
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name : string {2-19.name} (all different values)
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system : object {2-19.system}
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[abilities] : object {2-19.system.abilities}
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cha : object {2-19.system.abilities.cha}
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mod : integer {2-19.system.abilities.cha.mod} (3 different values)
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-5 (x3)
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1 (x1)
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-1 (x1)
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con : object {2-19.system.abilities.con}
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mod : integer {2-19.system.abilities.con.mod} (4 different values)
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4 (x2)
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5 (x1)
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3 (x1)
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2 (x1)
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dex : object {2-19.system.abilities.dex}
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mod : integer {2-19.system.abilities.dex.mod} (4 different values)
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-3 (x2)
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-2 (x1)
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1 (x1)
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-1 (x1)
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int : object {2-19.system.abilities.int}
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mod : integer {2-19.system.abilities.int.mod} (3 different values)
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-5 (x3)
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0 (x1)
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-2 (x1)
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str : object {2-19.system.abilities.str}
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mod : integer {2-19.system.abilities.str.mod} (3 different values)
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4 (x2)
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3 (x2)
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2 (x1)
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wis : object {2-19.system.abilities.wis}
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mod : integer {2-19.system.abilities.wis.mod} (2 different values)
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0 (x4)
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1 (x1)
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attributes : object {2-19.system.attributes}
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ac : object {2-19.system.attributes.ac}
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[details] : string {2-19.system.attributes.ac.details} (4 different values)
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'' (x2)
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'(15 when broken); guardian construct armor' (x1)
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'(11 when broken); guardian construct armor' (x1)
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'(13 when broken); guardian construct armor' (x1)
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value : integer {2-19.system.attributes.ac.value} (6 different values)
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0 (x4)
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19 (x1)
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15 (x1)
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18 (x1)
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17 (x1)
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16 (x1)
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[allSaves] : object {2-19.system.attributes.allSaves}
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value : string {2-19.system.attributes.allSaves.value} (2 different values)
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'' (x4)
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'+2 status to all saves vs. magic' (x1)
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[hardness] : mixed
|
|
object {2-19.system.attributes.hardness}
|
|
value : integer {2-19.system.attributes.hardness.value} (3 different values)
|
|
6 (x1)
|
|
3 (x1)
|
|
5 (x1)
|
|
integer {2-19.system.attributes.hardness} (same value: 0)
|
|
hp : object {2-19.system.attributes.hp}
|
|
details : string {2-19.system.attributes.hp.details} (2 different values)
|
|
'' (x8)
|
|
'Fast Healing 2 (while underground)' (x1)
|
|
max : integer {2-19.system.attributes.hp.max} (6 different values)
|
|
0 (x4)
|
|
35 (x1)
|
|
15 (x1)
|
|
32 (x1)
|
|
30 (x1)
|
|
17 (x1)
|
|
temp : integer {2-19.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {2-19.system.attributes.hp.value} (6 different values)
|
|
0 (x4)
|
|
35 (x1)
|
|
15 (x1)
|
|
32 (x1)
|
|
30 (x1)
|
|
17 (x1)
|
|
[emitsSound] : string {2-19.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hasHealth] : boolean {2-19.system.attributes.hasHealth} (same value: True)
|
|
[immunities] : array<object> {2-19.system.attributes.immunities}
|
|
Length: min=0 max=5
|
|
Value type: object {2-19.system.attributes.immunities.[]}
|
|
type : string {2-19.system.attributes.immunities.[].type} (5 different values)
|
|
'bleed' (x1)
|
|
'fire' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'sleep' (x1)
|
|
[speed] : object {2-19.system.attributes.speed}
|
|
details : string {2-19.system.attributes.speed.details} (same value: 'magma swim')
|
|
otherSpeeds : array<object> {2-19.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {2-19.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {2-19.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'fly' (x1)
|
|
'swim' (x1)
|
|
value : integer {2-19.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
15 (x1)
|
|
20 (x1)
|
|
value : integer {2-19.system.attributes.speed.value} (same value: 20)
|
|
[stealth] : object {2-19.system.attributes.stealth}
|
|
details : string {2-19.system.attributes.stealth.details} (2 different values)
|
|
'<p>(trained)</p>' (x2)
|
|
'<p>(expert)</p>' (x2)
|
|
value : integer {2-19.system.attributes.stealth.value} (3 different values)
|
|
12 (x2)
|
|
9 (x1)
|
|
8 (x1)
|
|
weaknesses : array<object> {2-19.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {2-19.system.attributes.weaknesses.[]}
|
|
type : string {2-19.system.attributes.weaknesses.[].type} (same value: 'cold')
|
|
value : integer {2-19.system.attributes.weaknesses.[].value} (same value: 3)
|
|
details : object {2-19.system.details}
|
|
[blurb] : string {2-19.system.details.blurb} (same value: '')
|
|
[languages] : object {2-19.system.details.languages}
|
|
details : string {2-19.system.details.languages.details} (same value: '')
|
|
value : array<string> {2-19.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {2-19.system.details.languages.value.[]} (5 different values)
|
|
'common' (x1)
|
|
'dwarven' (x1)
|
|
'sakvroth' (x1)
|
|
'petran' (x1)
|
|
'pyric' (x1)
|
|
level : object {2-19.system.details.level}
|
|
value : integer {2-19.system.details.level.value} (4 different values)
|
|
1 (x3)
|
|
2 (x3)
|
|
3 (x2)
|
|
4 (x1)
|
|
[privateNotes] : string {2-19.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {2-19.system.details.publicNotes} (same value: '')
|
|
publication : object {2-19.system.details.publication}
|
|
license : string {2-19.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {2-19.system.details.publication.remaster} (same value: False)
|
|
title : string {2-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-19: Enter the Pallid Peak')
|
|
[description] : string {2-19.system.details.description} (2 different values)
|
|
'<p>The equilibrium of the brown mold and lava river is disturbed, creating bubbles of molten stone that burst and spew burning debris.</p>' (x2)
|
|
'<p>The room shakes violently, as it did during the Rending, and the spirits of dozens of dwarves make a mad dash for safety, their terror palpable.</p>' (x2)
|
|
[disable] : string {2-19.system.details.disable} (3 different values)
|
|
'<p>@Check[diplomacy|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], @Check[intimidation|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], or @Check[religion|dc:18|name:Calm the Spirits|traits:unique,complex,haunt] to calm the panicked spirits, or @Check[athletics|dc:20|name:Wrestle Spirits into Order|traits:unique,complex,haunt] to wrestle them into a semblance of order. Two successful checks are required to deactivate the haunt, and each attempt requires two actions.</p>' (x2)
|
|
'<p>@Check[nature|dc:14|name:Clear mold] or @Check[survival|dc:14|name:Clear mold] or @Check[thievery|dc:17|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.</p>' (x1)
|
|
'<p>@Check[nature|dc:17|name:Clear mold] or @Check[survival|dc:17|name:Clear mold] or @Check[thievery|dc:20|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.</p>' (x1)
|
|
[isComplex] : boolean {2-19.system.details.isComplex} (same value: True)
|
|
[reset] : string {2-19.system.details.reset} (2 different values)
|
|
'<p>If not completely destroyed, the mold spreads to one additional square within 10 feet of lava each day until it fully regenerates and regains its state of equilibrium. If every square is cleaned of mold, the hazard is destroyed.</p>' (x2)
|
|
'<p>Unless deactivated, the haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter. If deactivated, the haunt resets after 24 hours.</p>' (x2)
|
|
[routine] : string {2-19.system.details.routine} (3 different values)
|
|
[initiative] : object {2-19.system.initiative}
|
|
statistic : string {2-19.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {2-19.system.perception}
|
|
details : string {2-19.system.perception.details} (same value: '')
|
|
mod : integer {2-19.system.perception.mod} (5 different values)
|
|
9 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
6 (x1)
|
|
3 (x1)
|
|
senses : array<object> {2-19.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {2-19.system.perception.senses.[]}
|
|
acuity : string {2-19.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
range : integer {2-19.system.perception.senses.[].range} (same value: 30)
|
|
type : string {2-19.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x5)
|
|
'tremorsense' (x1)
|
|
[resources] : object {2-19.system.resources}
|
|
focus : object {2-19.system.resources.focus}
|
|
max : integer {2-19.system.resources.focus.max} (same value: 1)
|
|
value : integer {2-19.system.resources.focus.value} (same value: 1)
|
|
saves : object {2-19.system.saves}
|
|
fortitude : object {2-19.system.saves.fortitude}
|
|
saveDetail : string {2-19.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {2-19.system.saves.fortitude.value} (5 different values)
|
|
0 (x4)
|
|
10 (x2)
|
|
12 (x1)
|
|
9 (x1)
|
|
8 (x1)
|
|
reflex : object {2-19.system.saves.reflex}
|
|
saveDetail : string {2-19.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {2-19.system.saves.reflex.value} (6 different values)
|
|
0 (x4)
|
|
5 (x1)
|
|
2 (x1)
|
|
8 (x1)
|
|
3 (x1)
|
|
4 (x1)
|
|
will : object {2-19.system.saves.will}
|
|
saveDetail : string {2-19.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {2-19.system.saves.will.value} (5 different values)
|
|
0 (x4)
|
|
3 (x2)
|
|
5 (x1)
|
|
6 (x1)
|
|
4 (x1)
|
|
[skills] : object {2-19.system.skills}
|
|
athletics : object {2-19.system.skills.athletics}
|
|
base : integer {2-19.system.skills.athletics.base} (4 different values)
|
|
8 (x2)
|
|
11 (x1)
|
|
9 (x1)
|
|
5 (x1)
|
|
[intimidation] : object {2-19.system.skills.intimidation}
|
|
base : integer {2-19.system.skills.intimidation.base} (same value: 7)
|
|
[stealth] : object {2-19.system.skills.stealth}
|
|
base : integer {2-19.system.skills.stealth.base} (2 different values)
|
|
8 (x1)
|
|
2 (x1)
|
|
[survival] : object {2-19.system.skills.survival}
|
|
base : integer {2-19.system.skills.survival.base} (same value: 7)
|
|
traits : object {2-19.system.traits}
|
|
rarity : string {2-19.system.traits.rarity} (3 different values)
|
|
'uncommon' (x6)
|
|
'unique' (x2)
|
|
'rare' (x1)
|
|
size : object {2-19.system.traits.size}
|
|
value : string {2-19.system.traits.size.value} (2 different values)
|
|
'med' (x8)
|
|
'sm' (x1)
|
|
value : array<string> {2-19.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {2-19.system.traits.value.[]} (12 different values)
|
|
[creatureType] : string {2-19.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {2-19.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {2-19.type} (2 different values)
|
|
'npc' (x5)
|
|
'hazard' (x4)
|
|
[prototypeToken] : object {2-19.prototypeToken}
|
|
name : string {2-19.prototypeToken.name} (3 different values)
|
|
'Churning Lava' (x2)
|
|
'Relive the Rending' (x2)
|
|
'Earth Mephit' (x1) |