Files
Pf2eDataScrapper/output/pf2e/packs/2-08.txt
T
2025-04-08 17:56:11 +04:00

860 lines
58 KiB
Plaintext

2-08
Different values: 11
=====================================
object {2-08}
_id : string {2-08._id} (all different values)
folder : string {2-08.folder} (same value: '9kJTANFr2niZkrSv')
img : string {2-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-08.items}
Length: min=4 max=29
Value type: object {2-08.items.[]}
_id : string {2-08.items.[]._id} (101 different values)
img : string {2-08.items.[].img} (33 different values)
name : string {2-08.items.[].name} (51 different values)
sort : integer {2-08.items.[].sort} (29 different values)
system : object {2-08.items.[].system}
[acBonus] : integer {2-08.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-08.items.[].system.actionType}
value : string {2-08.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'action' (x13)
'reaction' (x1)
[actions] : object {2-08.items.[].system.actions}
[value] : integer {2-08.items.[].system.actions.value} (3 different values)
2 (x7)
1 (x4)
3 (x2)
[area] : object {2-08.items.[].system.area}
type : string {2-08.items.[].system.area.type} (2 different values)
'burst' (x6)
'cone' (x2)
value : integer {2-08.items.[].system.area.value} (3 different values)
20 (x4)
10 (x2)
15 (x2)
[attack] : object {2-08.items.[].system.attack}
value : string {2-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-08.items.[].system.attackEffects}
value : array<> {2-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {2-08.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-08.items.[].system.baseItem} (3 different values)
'dagger' (x4)
'composite-longbow' (x4)
'leather-armor' (x2)
[bonus] : object {2-08.items.[].system.bonus}
value : integer {2-08.items.[].system.bonus.value} (8 different values)
0 (x8)
16 (x6)
15 (x4)
11 (x3)
13 (x2)
18 (x2)
21 (x2)
19 (x1)
[bonusDamage] : object {2-08.items.[].system.bonusDamage}
value : integer {2-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-08.items.[].system.bulk}
value : mixed
float {2-08.items.[].system.bulk.value} (same value: 0,1)
integer {2-08.items.[].system.bulk.value} (3 different values)
0 (x12)
2 (x4)
1 (x2)
[category] : string {2-08.items.[].system.category} (8 different values)
'offensive' (x25)
'simple' (x4)
'interaction' (x4)
'martial' (x4)
'ammo' (x4)
'defensive' (x3)
'wand' (x2)
'light' (x2)
[checkPenalty] : integer {2-08.items.[].system.checkPenalty} (same value: -1)
[counteraction] : boolean {2-08.items.[].system.counteraction} (same value: False)
[damage] : object {2-08.items.[].system.damage}
[0] : object {2-08.items.[].system.damage.0}
[applyMod] : boolean {2-08.items.[].system.damage.0.applyMod} (2 different values)
False (x11)
True (x2)
[category] : empty
formula : string {2-08.items.[].system.damage.0.formula} (6 different values)
'2d4' (x6)
'1d4' (x4)
'6d6' (x2)
'1d6' (x2)
'1d8' (x2)
'2d8' (x1)
kinds : array<string> {2-08.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-08.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x17)
'healing' (x2)
materials : array<> {2-08.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-08.items.[].system.damage.0.type} (5 different values)
'cold' (x10)
'fire' (x2)
'void' (x2)
'vitality' (x2)
'bludgeoning' (x1)
[1] : object {2-08.items.[].system.damage.1}
applyMod : boolean {2-08.items.[].system.damage.1.applyMod} (same value: False)
category : string {2-08.items.[].system.damage.1.category} (same value: 'persistent')
formula : string {2-08.items.[].system.damage.1.formula} (same value: '1d6')
kinds : array<string> {2-08.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {2-08.items.[].system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {2-08.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {2-08.items.[].system.damage.1.type} (same value: 'cold')
[damageType] : string {2-08.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {2-08.items.[].system.damage.dice} (same value: 1)
[die] : string {2-08.items.[].system.damage.die} (2 different values)
'd4' (x4)
'd8' (x4)
[formula] : string {2-08.items.[].system.damage.formula} (same value: '6d6')
[kind] : string {2-08.items.[].system.damage.kind} (same value: 'damage')
[type] : string {2-08.items.[].system.damage.type} (same value: 'fire')
[wnlxzlrxtrkk2bh3] : object {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : empty
formula : string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
kinds : array<string> {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
materials : array<> {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: empty
type : string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
description : object {2-08.items.[].system.description}
value : string {2-08.items.[].system.description.value} (44 different values)
[damageRolls] : object {2-08.items.[].system.damageRolls}
[0kkro0gk3tueot4yuyqn] : object {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn}
damage : string {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damage} (same value: '2d6+5')
damageType : string {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damageType} (same value: 'piercing')
[0xn3hmm21ft9vjc4vv6v] : object {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v}
damage : string {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damage} (same value: '1d4+6')
damageType : string {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damageType} (same value: 'piercing')
[85fguzx1nqaroctmjbym] : object {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym}
damage : string {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damage} (same value: '2d4')
damageType : string {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damageType} (same value: 'fire')
[ad4rf9iz34t79ysb30m2] : object {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2}
damage : string {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damage} (same value: '2d12+17')
damageType : string {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damageType} (same value: 'fire')
[b1gplnd3hy702vr7jx5l] : object {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l}
damage : string {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damage} (same value: '2d8+10')
damageType : string {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damageType} (same value: 'slashing')
[dgiohp4s496jlhv1x4bd] : object {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd}
damage : string {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damage} (same value: '2d6')
damageType : string {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damageType} (same value: 'fire')
[dr3qzxk7xwaw0mi0xssx] : object {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx}
damage : string {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damage} (same value: '1d8+1')
damageType : string {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damageType} (same value: 'piercing')
[gbm69du7fvc3fkstfs8t] : object {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t}
damage : string {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damage} (same value: '1d8+2')
damageType : string {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damageType} (same value: 'piercing')
[gknd7f3opzhm2k7tf419] : object {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419}
damage : string {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damage} (same value: '2d12+12')
damageType : string {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damageType} (same value: 'fire')
[ifpxr5apaslh9701z2t5] : object {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5}
damage : string {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damage} (same value: '1d6+5')
damageType : string {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damageType} (same value: 'piercing')
[k4m7g0enpmhxb8j61hs9] : object {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9}
damage : string {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damage} (same value: '2d4+4')
damageType : string {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damageType} (same value: 'piercing')
[kgq77c6052ijjw37d9w0] : object {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0}
damage : string {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damage} (same value: '1d6')
damageType : string {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damageType} (same value: 'fire')
[lw8z0p4wpi0a7iwtaevk] : object {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk}
damage : string {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damage} (same value: '2d10+7')
damageType : string {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damageType} (same value: 'piercing')
rfgtfia2k34nqvsi8iv9 : object {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
damage : string {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: '1d6+4')
damageType : string {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing')
[s68jratooz3axw3sx1ak] : object {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
damage : string {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: '1d10+4')
damageType : string {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing')
[sddgfmcus3wx45jk2p4v] : object {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v}
damage : string {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damage} (same value: '2d8+7')
damageType : string {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damageType} (same value: 'slashing')
[t417zacqqiuhv1qp5zs9] : object {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9}
damage : string {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damage} (same value: '1d6+6')
damageType : string {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damageType} (same value: 'piercing')
[wvwfbf5y5lp1af2jnvr8] : object {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8}
damage : string {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damage} (same value: '2d12+10')
damageType : string {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damageType} (same value: 'piercing')
[xlqe1qalbo3hbdjmmojj] : object {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj}
damage : string {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damage} (same value: '1d6+5')
damageType : string {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damageType} (same value: 'piercing')
[zooxsaaelmfc25fqyddr] : object {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr}
damage : string {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damage} (same value: '2d6')
damageType : string {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damageType} (same value: 'fire')
publication : object {2-08.items.[].system.publication}
license : string {2-08.items.[].system.publication.license} (2 different values)
'OGL' (x113)
'ORC' (x4)
remaster : boolean {2-08.items.[].system.publication.remaster} (2 different values)
False (x113)
True (x4)
title : string {2-08.items.[].system.publication.title} (5 different values)
'' (x101)
'Pathfinder Core Rulebook' (x8)
'Pathfinder Player Core' (x4)
'Pathfinder Bestiary' (x3)
'Pathfinder Advanced Player\'s Guide' (x1)
rules : ignored (Foundry rules object) {2-08.items.[].system.rules}
[containerId] : empty
[cost] : object {2-08.items.[].system.cost}
value : string {2-08.items.[].system.cost.value} (same value: '')
[deathNote] : boolean {2-08.items.[].system.deathNote} (same value: True)
[defense] : object {2-08.items.[].system.defense}
save : object {2-08.items.[].system.defense.save}
basic : boolean {2-08.items.[].system.defense.save.basic} (2 different values)
False (x14)
True (x7)
statistic : string {2-08.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x11)
'fortitude' (x8)
'will' (x2)
[dexCap] : integer {2-08.items.[].system.dexCap} (same value: 4)
[duration] : object {2-08.items.[].system.duration}
sustained : boolean {2-08.items.[].system.duration.sustained} (2 different values)
False (x30)
True (x5)
value : string {2-08.items.[].system.duration.value} (6 different values)
'' (x16)
'1 minute' (x12)
'10 minutes' (x2)
'varies' (x2)
'unlimited' (x2)
'5 minutes' (x1)
[equipped] : object {2-08.items.[].system.equipped}
carryType : string {2-08.items.[].system.equipped.carryType} (2 different values)
'held' (x21)
'worn' (x3)
[handsHeld] : integer {2-08.items.[].system.equipped.handsHeld} (2 different values)
1 (x21)
0 (x1)
[inSlot] : boolean {2-08.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {2-08.items.[].system.group} (3 different values)
'knife' (x4)
'bow' (x4)
'leather' (x2)
[hardness] : integer {2-08.items.[].system.hardness} (same value: 0)
[heightening] : object {2-08.items.[].system.heightening}
damage : object {2-08.items.[].system.heightening.damage}
0 : string {2-08.items.[].system.heightening.damage.0} (5 different values)
'1d4' (x6)
'2d4' (x4)
'1d8' (x3)
'2d6' (x2)
'1' (x2)
[1] : string {2-08.items.[].system.heightening.damage.1} (same value: '1')
[wnlxzlrxtrkk2bh3] : string {2-08.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
interval : integer {2-08.items.[].system.heightening.interval} (2 different values)
1 (x16)
2 (x1)
type : string {2-08.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-08.items.[].system.hp}
max : integer {2-08.items.[].system.hp.max} (same value: 0)
value : integer {2-08.items.[].system.hp.value} (same value: 0)
[level] : object {2-08.items.[].system.level}
value : integer {2-08.items.[].system.level.value} (7 different values)
1 (x20)
0 (x18)
3 (x6)
2 (x6)
9 (x4)
4 (x3)
5 (x2)
[location] : object {2-08.items.[].system.location}
value : string {2-08.items.[].system.location.value} (4 different values)
'XlV43s01uoL2vhaR' (x17)
'cxPALScq3PzKyQYx' (x14)
'7td0UNA9K0jBS2ZC' (x2)
'qZnTGSwUzqfhGG4E' (x2)
[material] : object {2-08.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-08.items.[].system.mod}
value : integer {2-08.items.[].system.mod.value} (2 different values)
12 (x1)
15 (x1)
[overlays] : object {2-08.items.[].system.overlays}
37gy7l19tik74o4s : object {2-08.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2-08.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2-08.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
7qdtetowq348s9oc : object {2-08.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2-08.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2-08.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
lfxcoz2d3f8j2zq1 : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {2-08.items.[].system.prepared}
value : string {2-08.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-08.items.[].system.price}
value : object {2-08.items.[].system.price.value}
[gp] : integer {2-08.items.[].system.price.value.gp} (4 different values)
20 (x4)
130 (x4)
160 (x2)
2 (x2)
[sp] : integer {2-08.items.[].system.price.value.sp} (same value: 2)
[proficiency] : object {2-08.items.[].system.proficiency}
value : integer {2-08.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-08.items.[].system.proficient}
value : integer {2-08.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-08.items.[].system.quantity} (2 different values)
1 (x20)
20 (x4)
[range] : mixed
object {2-08.items.[].system.range}
value : string {2-08.items.[].system.range.value} (6 different values)
'30 feet' (x12)
'touch' (x7)
'120 feet' (x6)
'' (x6)
'500 feet' (x2)
'varies' (x2)
integer {2-08.items.[].system.range} (same value: 100)
[reload] : object {2-08.items.[].system.reload}
value : string {2-08.items.[].system.reload.value} (2 different values)
'-' (x4)
'0' (x4)
[requirements] : string {2-08.items.[].system.requirements} (same value: '')
[runes] : object {2-08.items.[].system.runes}
potency : integer {2-08.items.[].system.runes.potency} (2 different values)
0 (x8)
1 (x2)
property : array<> {2-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-08.items.[].system.runes.striking} (2 different values)
0 (x6)
1 (x2)
[size] : string {2-08.items.[].system.size} (same value: 'med')
[slots] : object {2-08.items.[].system.slots}
[slot0] : object {2-08.items.[].system.slots.slot0}
max : integer {2-08.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {2-08.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {2-08.items.[].system.slots.slot0.prepared.[]}
id : string {2-08.items.[].system.slots.slot0.prepared.[].id} (8 different values)
'z93pBKN5hkimGhas' (x1)
'RUocrBLlgb3rLfCe' (x1)
'm7CLX2S6tIGVy4BM' (x1)
'xK1f9uuCMKrCyt4o' (x1)
'SVAWx5khnlWyQFtC' (x1)
'ENj4wTgHv9eTNP5P' (x1)
'2kOM6lkWF31CQwcl' (x1)
'AtQXQQd9S7hDJrB9' (x1)
[slot1] : object {2-08.items.[].system.slots.slot1}
max : integer {2-08.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {2-08.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {2-08.items.[].system.slots.slot1.prepared.[]}
id : string {2-08.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'u08quwo3mf30qO2B' (x2)
'2DKcCc1F7sUQmGZO' (x2)
'ym0o5AspNj1Mij5j' (x1)
'5nzzggF8gZxAFhvP' (x1)
'NKfe8pSYWp4AzWcN' (x1)
'iVHAnkLyIlb06sBL' (x1)
[slot2] : object {2-08.items.[].system.slots.slot2}
max : integer {2-08.items.[].system.slots.slot2.max} (same value: 5)
prepared : array<object> {2-08.items.[].system.slots.slot2.prepared}
Length: min=5 max=5
Value type: object {2-08.items.[].system.slots.slot2.prepared.[]}
id : string {2-08.items.[].system.slots.slot2.prepared.[].id} (8 different values)
'Ysa4ATmXLaT9VVyD' (x2)
'BlSJVFCSyEIzH32O' (x2)
'SWG29bYwatFZdTPS' (x1)
'1cowjT2wKBPizlNM' (x1)
'vJjHIvcQENXSdIRA' (x1)
'WPXsRIH4LQYZlS1q' (x1)
'7JfnRFYCIDv7qCUK' (x1)
'eEqiLd9oPE50nkEd' (x1)
[slot3] : object {2-08.items.[].system.slots.slot3}
max : integer {2-08.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {2-08.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {2-08.items.[].system.slots.slot3.prepared.[]}
id : string {2-08.items.[].system.slots.slot3.prepared.[].id} (8 different values)
'QPFk0fdbP4hYW6Xm' (x1)
'9hLHCO5FVWgbbD1P' (x1)
'u08quwo3mf30qO2B' (x1)
'ELRN6HiznQil3L8I' (x1)
'6aniwxM8SiOu8BfG' (x1)
'wpm8UiBtJ5wLfZk2' (x1)
'2DKcCc1F7sUQmGZO' (x1)
'WST26S3DZaOTsVav' (x1)
[slot4] : object {2-08.items.[].system.slots.slot4}
max : integer {2-08.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {2-08.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {2-08.items.[].system.slots.slot4.prepared.[]}
id : string {2-08.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'eaPNU4eIO6MHNA5b' (x1)
'UPkVXe7ahvzRCE22' (x1)
'YRnILukt7BVAkBW9' (x1)
[slug] : string {2-08.items.[].system.slug} (26 different values)
[speedPenalty] : integer {2-08.items.[].system.speedPenalty} (same value: 0)
[spell] : object {2-08.items.[].system.spell}
_id : string {2-08.items.[].system.spell._id} (same value: 'j8vIoIEWElvpwkcI')
flags : object {2-08.items.[].system.spell.flags}
core : object {2-08.items.[].system.spell.flags.core}
sourceId : string {2-08.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI')
img : string {2-08.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/mirror-image.webp')
name : string {2-08.items.[].system.spell.name} (same value: 'Mirror Image')
sort : integer {2-08.items.[].system.spell.sort} (same value: 0)
system : object {2-08.items.[].system.spell.system}
[area] : empty
cost : object {2-08.items.[].system.spell.system.cost}
value : string {2-08.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {2-08.items.[].system.spell.system.counteraction} (same value: False)
damage : object {2-08.items.[].system.spell.system.damage}
description : object {2-08.items.[].system.spell.system.description}
value : string {2-08.items.[].system.spell.system.description.value} (same value: '<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>
<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn\'t critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>')
duration : object {2-08.items.[].system.spell.system.duration}
sustained : boolean {2-08.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {2-08.items.[].system.spell.system.duration.value} (same value: '1 minute')
level : object {2-08.items.[].system.spell.system.level}
value : integer {2-08.items.[].system.spell.system.level.value} (same value: 2)
location : object {2-08.items.[].system.spell.system.location}
heightenedLevel : integer {2-08.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {2-08.items.[].system.spell.system.location.value} (same value: '')
publication : object {2-08.items.[].system.spell.system.publication}
license : string {2-08.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {2-08.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {2-08.items.[].system.spell.system.publication.title} (same value: '')
range : object {2-08.items.[].system.spell.system.range}
value : string {2-08.items.[].system.spell.system.range.value} (same value: '')
requirements : string {2-08.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-08.items.[].system.spell.system.rules}
slug : string {2-08.items.[].system.spell.system.slug} (same value: 'mirror-image')
target : object {2-08.items.[].system.spell.system.target}
value : string {2-08.items.[].system.spell.system.target.value} (same value: '')
time : object {2-08.items.[].system.spell.system.time}
value : string {2-08.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {2-08.items.[].system.spell.system.traits}
rarity : string {2-08.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {2-08.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {2-08.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'arcane' (x2)
'occult' (x2)
value : array<string> {2-08.items.[].system.spell.system.traits.value}
Length: min=4 max=4
Value type: string {2-08.items.[].system.spell.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'illusion' (x2)
'manipulate' (x2)
'visual' (x2)
type : string {2-08.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {2-08.items.[].system.spelldc}
dc : integer {2-08.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
mod : integer {2-08.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-08.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[splashDamage] : object {2-08.items.[].system.splashDamage}
value : integer {2-08.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-08.items.[].system.strength} (same value: 0)
[target] : object {2-08.items.[].system.target}
value : string {2-08.items.[].system.target.value} (7 different values)
'1 creature' (x14)
'' (x12)
'1 living or undead creature' (x2)
'1 object of Bulk 1 or less' (x2)
'1 willing living creature or 1 undead' (x2)
'1 creature or object' (x2)
'1 willing creature' (x1)
[time] : object {2-08.items.[].system.time}
value : string {2-08.items.[].system.time.value} (4 different values)
'2' (x27)
'1' (x4)
'1 to 3' (x2)
'3' (x2)
[tradition] : object {2-08.items.[].system.tradition}
value : string {2-08.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {2-08.items.[].system.traits}
rarity : string {2-08.items.[].system.traits.rarity} (2 different values)
'common' (x107)
'uncommon' (x4)
[traditions] : array<string> {2-08.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-08.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x27)
'primal' (x27)
'occult' (x15)
'divine' (x12)
value : array<string> {2-08.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-08.items.[].system.traits.value.[]} (41 different values)
[usage] : object {2-08.items.[].system.usage}
value : string {2-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x18)
'held-in-one-plus-hands' (x4)
[uses] : object {2-08.items.[].system.uses}
autoDestroy : boolean {2-08.items.[].system.uses.autoDestroy} (2 different values)
True (x4)
False (x2)
max : integer {2-08.items.[].system.uses.max} (same value: 1)
value : integer {2-08.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-08.items.[].system.weaponType}
value : string {2-08.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x7)
type : string {2-08.items.[].type} (9 different values)
'spell' (x35)
'action' (x32)
'melee' (x20)
'weapon' (x8)
'equipment' (x8)
'consumable' (x6)
'spellcastingEntry' (x4)
'lore' (x2)
'armor' (x2)
[_stats] : object {2-08.items.[]._stats}
compendiumSource : string {2-08.items.[]._stats.compendiumSource} (26 different values)
[flags] : object {2-08.items.[].flags}
pf2e : object {2-08.items.[].flags.pf2e}
linkedWeapon : string {2-08.items.[].flags.pf2e.linkedWeapon} (6 different values)
'2smh1J8bFl77p2cz' (x2)
'oMfhJAn40jaMWd3L' (x2)
'fgakUMKQBPR6HkMc' (x1)
'z5E6Jyeu3594f4ac' (x1)
'tbU3MUJ7d0JCi1ri' (x1)
'tjNoCJ0WGkPXmIPZ' (x1)
name : string {2-08.name} (all different values)
prototypeToken : object {2-08.prototypeToken}
name : string {2-08.prototypeToken.name} (6 different values)
'Chesjilawa Jadwiga Karina' (x2)
'Mishka The Bear' (x2)
'Ogthup' (x2)
'Russian Soldier' (x2)
'Semyon' (x2)
'Twigjack' (x1)
system : object {2-08.system}
abilities : object {2-08.system.abilities}
cha : object {2-08.system.abilities.cha}
mod : integer {2-08.system.abilities.cha.mod} (4 different values)
1 (x5)
4 (x2)
-1 (x2)
0 (x2)
con : object {2-08.system.abilities.con}
mod : integer {2-08.system.abilities.con.mod} (4 different values)
2 (x5)
3 (x4)
5 (x1)
6 (x1)
dex : object {2-08.system.abilities.dex}
mod : integer {2-08.system.abilities.dex.mod} (4 different values)
4 (x4)
3 (x4)
1 (x2)
5 (x1)
int : object {2-08.system.abilities.int}
mod : integer {2-08.system.abilities.int.mod} (3 different values)
0 (x7)
5 (x2)
-4 (x2)
str : object {2-08.system.abilities.str}
mod : integer {2-08.system.abilities.str.mod} (5 different values)
3 (x4)
1 (x2)
7 (x2)
4 (x2)
2 (x1)
wis : object {2-08.system.abilities.wis}
mod : integer {2-08.system.abilities.wis.mod} (2 different values)
2 (x7)
1 (x4)
attributes : object {2-08.system.attributes}
ac : object {2-08.system.attributes.ac}
details : string {2-08.system.attributes.ac.details} (same value: '')
value : integer {2-08.system.attributes.ac.value} (5 different values)
24 (x5)
21 (x2)
20 (x2)
27 (x1)
19 (x1)
allSaves : object {2-08.system.attributes.allSaves}
value : string {2-08.system.attributes.allSaves.value} (same value: '')
hp : object {2-08.system.attributes.hp}
details : string {2-08.system.attributes.hp.details} (same value: '')
max : integer {2-08.system.attributes.hp.max} (all different values)
temp : integer {2-08.system.attributes.hp.temp} (same value: 0)
value : integer {2-08.system.attributes.hp.value} (all different values)
[resistances] : array<object> {2-08.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-08.system.attributes.resistances.[]}
type : string {2-08.system.attributes.resistances.[].type} (same value: 'cold')
value : integer {2-08.system.attributes.resistances.[].value} (4 different values)
8 (x1)
10 (x1)
4 (x1)
6 (x1)
speed : object {2-08.system.attributes.speed}
otherSpeeds : array<> {2-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-08.system.attributes.speed.value} (3 different values)
30 (x6)
35 (x4)
25 (x1)
weaknesses : array<object> {2-08.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-08.system.attributes.weaknesses.[]}
type : string {2-08.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {2-08.system.attributes.weaknesses.[].value} (same value: 5)
details : object {2-08.system.details}
blurb : string {2-08.system.details.blurb} (same value: '')
languages : object {2-08.system.details.languages}
details : string {2-08.system.details.languages.details} (same value: '')
value : array<string> {2-08.system.details.languages.value}
Length: min=0 max=5
Value type: string {2-08.system.details.languages.value.[]} (7 different values)
'common' (x9)
'russian' (x4)
'fey' (x3)
'hallit' (x2)
'jotun' (x2)
'skald' (x2)
'goblin' (x2)
level : object {2-08.system.details.level}
value : integer {2-08.system.details.level.value} (6 different values)
4 (x3)
6 (x3)
7 (x2)
5 (x1)
9 (x1)
3 (x1)
privateNotes : string {2-08.system.details.privateNotes} (same value: '')
publicNotes : string {2-08.system.details.publicNotes} (2 different values)
publication : object {2-08.system.details.publication}
license : string {2-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-08.system.details.publication.remaster} (same value: False)
title : string {2-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-08: A Frosty Mug')
initiative : object {2-08.system.initiative}
statistic : string {2-08.system.initiative.statistic} (same value: 'perception')
perception : object {2-08.system.perception}
details : string {2-08.system.perception.details} (2 different values)
'' (x9)
'winter wise' (x2)
mod : integer {2-08.system.perception.mod} (7 different values)
12 (x4)
14 (x2)
13 (x1)
18 (x1)
21 (x1)
16 (x1)
9 (x1)
senses : array<object> {2-08.system.perception.senses}
Length: min=0 max=2
Value type: object {2-08.system.perception.senses.[]}
[acuity] : string {2-08.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-08.system.perception.senses.[].range} (same value: 30)
type : string {2-08.system.perception.senses.[].type} (3 different values)
'darkvision' (x3)
'low-light-vision' (x2)
'scent' (x2)
resources : object {2-08.system.resources}
[focus] : object {2-08.system.resources.focus}
max : integer {2-08.system.resources.focus.max} (same value: 1)
value : integer {2-08.system.resources.focus.value} (same value: 1)
saves : object {2-08.system.saves}
fortitude : object {2-08.system.saves.fortitude}
saveDetail : string {2-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-08.system.saves.fortitude.value} (7 different values)
12 (x3)
9 (x2)
15 (x2)
18 (x1)
21 (x1)
11 (x1)
14 (x1)
reflex : object {2-08.system.saves.reflex}
saveDetail : string {2-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-08.system.saves.reflex.value} (6 different values)
12 (x4)
15 (x2)
9 (x2)
13 (x1)
17 (x1)
11 (x1)
will : object {2-08.system.saves.will}
saveDetail : string {2-08.system.saves.will.saveDetail} (same value: '')
value : integer {2-08.system.saves.will.value} (5 different values)
9 (x3)
12 (x3)
15 (x2)
18 (x2)
7 (x1)
skills : object {2-08.system.skills}
[acrobatics] : object {2-08.system.skills.acrobatics}
base : integer {2-08.system.skills.acrobatics.base} (5 different values)
15 (x1)
18 (x1)
10 (x1)
13 (x1)
11 (x1)
[arcana] : object {2-08.system.skills.arcana}
base : integer {2-08.system.skills.arcana.base} (2 different values)
13 (x1)
17 (x1)
[athletics] : object {2-08.system.skills.athletics}
base : integer {2-08.system.skills.athletics.base} (5 different values)
10 (x2)
14 (x2)
17 (x1)
20 (x1)
9 (x1)
[deception] : object {2-08.system.skills.deception}
base : integer {2-08.system.skills.deception.base} (2 different values)
12 (x1)
15 (x1)
[diplomacy] : object {2-08.system.skills.diplomacy}
base : integer {2-08.system.skills.diplomacy.base} (2 different values)
9 (x1)
12 (x1)
[intimidation] : object {2-08.system.skills.intimidation}
base : integer {2-08.system.skills.intimidation.base} (2 different values)
13 (x1)
16 (x1)
[nature] : object {2-08.system.skills.nature}
base : integer {2-08.system.skills.nature.base} (3 different values)
12 (x1)
15 (x1)
7 (x1)
[society] : object {2-08.system.skills.society}
base : integer {2-08.system.skills.society.base} (2 different values)
13 (x1)
17 (x1)
stealth : object {2-08.system.skills.stealth}
base : integer {2-08.system.skills.stealth.base} (3 different values)
12 (x3)
15 (x3)
11 (x1)
[survival] : object {2-08.system.skills.survival}
base : integer {2-08.system.skills.survival.base} (6 different values)
10 (x2)
13 (x2)
15 (x1)
18 (x1)
14 (x1)
17 (x1)
traits : object {2-08.system.traits}
rarity : string {2-08.system.traits.rarity} (3 different values)
'unique' (x6)
'rare' (x4)
'common' (x1)
size : object {2-08.system.traits.size}
value : string {2-08.system.traits.size.value} (4 different values)
'med' (x6)
'huge' (x2)
'sm' (x2)
'tiny' (x1)
value : array<string> {2-08.system.traits.value}
Length: min=1 max=4
Value type: string {2-08.system.traits.value.[]} (10 different values)
'humanoid' (x8)
'human' (x6)
'chaotic' (x3)
'lawful' (x2)
'animal' (x2)
'goblin' (x2)
'minion' (x2)
'evil' (x1)
'fey' (x1)
'plant' (x1)
type : string {2-08.type} (same value: 'npc')