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Pf2eDataScrapper/output/pf2e/packs/10th Rank.txt
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2025-04-08 17:11:57 +04:00

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10th Rank
Different values: 22
=====================================
object {10th Rank}
_id : string {10th Rank._id} (all different values)
folder : string {10th Rank.folder} (same value: 'x5tjEh1N0FHzbHkv')
img : string {10th Rank.img} (all different values)
name : string {10th Rank.name} (all different values)
system : object {10th Rank.system}
[area] : object {10th Rank.system.area}
type : string {10th Rank.system.area.type} (same value: 'burst')
value : integer {10th Rank.system.area.value} (2 different values)
60 (x1)
50 (x1)
cost : object {10th Rank.system.cost}
value : string {10th Rank.system.cost.value} (same value: '')
counteraction : boolean {10th Rank.system.counteraction} (2 different values)
False (x21)
True (x1)
damage : object {10th Rank.system.damage}
[0] : object {10th Rank.system.damage.0}
applyMod : boolean {10th Rank.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.0.formula} (2 different values)
'3d10' (x2)
'10d8+40' (x1)
kinds : array<string> {10th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.0.kinds.[]} (2 different values)
'damage' (x2)
'healing' (x1)
[materials] : array<> {10th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.0.type} (3 different values)
'acid' (x1)
'untyped' (x1)
'mental' (x1)
[1] : object {10th Rank.system.damage.1}
applyMod : boolean {10th Rank.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.1.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: 'damage')
[materials] : array<> {10th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.1.type} (same value: 'bludgeoning')
[2] : object {10th Rank.system.damage.2}
applyMod : boolean {10th Rank.system.damage.2.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.2.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.2.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.2.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.2.type} (same value: 'cold')
[3] : object {10th Rank.system.damage.3}
applyMod : boolean {10th Rank.system.damage.3.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.3.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.3.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.3.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.3.type} (same value: 'electricity')
[4] : object {10th Rank.system.damage.4}
applyMod : boolean {10th Rank.system.damage.4.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.4.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.4.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.4.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.4.type} (same value: 'bludgeoning')
[5] : object {10th Rank.system.damage.5}
applyMod : boolean {10th Rank.system.damage.5.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.5.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.5.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.5.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.5.type} (same value: 'fire')
[defense] : object {10th Rank.system.defense}
save : object {10th Rank.system.defense.save}
basic : boolean {10th Rank.system.defense.save.basic} (2 different values)
False (x2)
True (x1)
statistic : string {10th Rank.system.defense.save.statistic} (2 different values)
'will' (x2)
'reflex' (x1)
description : object {10th Rank.system.description}
value : string {10th Rank.system.description.value} (all different values)
duration : object {10th Rank.system.duration}
sustained : boolean {10th Rank.system.duration.sustained} (2 different values)
False (x20)
True (x2)
value : string {10th Rank.system.duration.value} (6 different values)
'' (x8)
'1 minute' (x8)
'until the end of your next turn' (x3)
'24 hours (see text)' (x1)
'varies' (x1)
'until the start of your next turn' (x1)
level : object {10th Rank.system.level}
value : integer {10th Rank.system.level.value} (same value: 10)
publication : object {10th Rank.system.publication}
license : string {10th Rank.system.publication.license} (2 different values)
'ORC' (x13)
'OGL' (x9)
remaster : boolean {10th Rank.system.publication.remaster} (2 different values)
True (x14)
False (x8)
title : string {10th Rank.system.publication.title} (7 different values)
'Pathfinder Player Core' (x10)
'Pathfinder Secrets of Magic' (x4)
'Pathfinder Core Rulebook' (x3)
'Pathfinder War of Immortals' (x2)
'Pathfinder #177: Burning Tundra' (x1)
'Pathfinder Rage of Elements' (x1)
'Pathfinder Player Core 2' (x1)
range : object {10th Rank.system.range}
value : string {10th Rank.system.range.value} (8 different values)
'' (x10)
'500 feet' (x3)
'100 feet' (x2)
'120 feet' (x2)
'30 feet' (x2)
'1,000 feet' (x1)
'120' (x1)
'5 feet' (x1)
requirements : string {10th Rank.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {10th Rank.system.rules}
target : object {10th Rank.system.target}
value : string {10th Rank.system.target.value} (6 different values)
'' (x17)
'up to 5 creatures' (x1)
'1 willing ally and 1 enemy' (x1)
'the triggering spell' (x1)
'you and up to 5 willing targets' (x1)
'dead creatures and living creatures of your choice within range' (x1)
time : object {10th Rank.system.time}
value : string {10th Rank.system.time.value} (5 different values)
'3' (x10)
'2' (x9)
'10 minutes' (x1)
'reaction' (x1)
'1 hour' (x1)
traits : object {10th Rank.system.traits}
rarity : string {10th Rank.system.traits.rarity} (3 different values)
'common' (x16)
'rare' (x4)
'uncommon' (x2)
traditions : array<string> {10th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {10th Rank.system.traits.traditions.[]} (4 different values)
'primal' (x14)
'occult' (x11)
'divine' (x10)
'arcane' (x10)
value : array<string> {10th Rank.system.traits.value}
Length: min=2 max=9
Value type: string {10th Rank.system.traits.value.[]} (21 different values)
type : string {10th Rank.type} (same value: 'spell')