Files
Pf2eDataScrapper/output/pf2e/packs/Martial Artist.yaml
T

216 lines
6.3 KiB
YAML

name: Martial Artist
values: 12
schema:
'_id':
type: string
path: Martial Artist._id
is_null: false
values: 12
different_values: 12 (all different)
variants:
- "oPD06BSNbKA34Zoy" (x1)
- "03L72Xz3efBz7fSJ" (x1)
- "qkwZCQBAldlO29Nx" (x1)
- "Jn4PgQJwnn5p6hK7" (x1)
- "wtyCnF83CCxeeCIw" (x1)
- "1fg4aDbE5LCJVkqL" (x1)
- "8dC2Zg0l0aUNzyTe" (x1)
- "yTtnzqVA1yYnJiQB" (x1)
- "AhSTA79huGDDe8x1" (x1)
- "lgwcXtBfqLtv6xVZ" (x1)
- "WGpv23G4FFSGDMC5" (x1)
- "YZ9CI5ejw6jqnJoU" (x1)
'folder':
type: string
path: Martial Artist.folder
is_null: false
values: 12
different_values: 1 (all same)
variants: "V0bpsWEilW9SvSVB" (x12)
'img':
type: string
path: Martial Artist.img
is_null: false
values: 12
different_values: 6
variants:
- "systems/pf2e/icons/actions/OneAction.webp" (x5)
- "systems/pf2e/icons/actions/Reaction.webp" (x2)
- "systems/pf2e/icons/actions/ThreeActions.webp" (x2)
- "systems/pf2e/icons/actions/TwoActions.webp" (x1)
- "systems/pf2e/icons/actions/Passive.webp" (x1)
- "systems/pf2e/icons/actions/FreeAction.webp" (x1)
'name':
type: string
path: Martial Artist.name
is_null: false
values: 12
different_values: 12 (all different)
variants:
- "(Martial Artist) Blazing Gate" (x1)
- "(Martial Artist) Competitive Taunt" (x1)
- "(Martial Artist) Constant Feint Stance" (x1)
- "(Martial Artist) Defensive Side Kick" (x1)
- "(Martial Artist, Dirty Fighting) Concealed Spikes" (x1)
- "(Martial Artist, Dirty Fighting) Contraband Substance" (x1)
- "(Martial Artist, Dirty Fighting) Illegal Bite" (x1)
- "(Martial Artist, Dirty Fighting) Sand in Your Eye" (x1)
- "(Martial Artist, Grandmaster) Life Burn Aura" (x1)
- "(Martial Artist, Grandmaster) Solar Surge" (x1)
- "(Martial Artist, Grandmaster) Super Qi Blast" (x1)
- "(Martial Artist) Kiai!" (x1)
'system':
type: object
path: Martial Artist.system
is_null: false
values: 12
schema:
'actionType':
type: object
path: Martial Artist.system.actionType
is_null: false
values: 12
schema:
'value':
type: string
path: Martial Artist.system.actionType.value
is_null: false
values: 12
different_values: 4
variants:
- "action" (x8)
- "reaction" (x2)
- "passive" (x1)
- "free" (x1)
'actions':
type: object
path: Martial Artist.system.actions
is_null: false
values: 12
schema:
[value]:
type: integer
path: Martial Artist.system.actions.value
is_null: true
values: 8
different_values: 3
variants:
- 1 (x5)
- 3 (x2)
- 2 (x1)
'category':
type: string
path: Martial Artist.system.category
is_null: false
values: 12
different_values: 1 (all same)
variants: "offensive" (x12)
'description':
type: object
path: Martial Artist.system.description
is_null: false
values: 12
schema:
'value':
type: string
path: Martial Artist.system.description.value
is_null: false
values: 12
different_values: 12 (all different)
variants: [omitted]
'frequency':
type: object
path: Martial Artist.system.frequency
is_null: false
values: 1
schema:
'max':
type: integer
path: Martial Artist.system.frequency.max
is_null: false
values: 1
different_values: 1 (all same)
variants: 1 (x1)
'per':
type: string
path: Martial Artist.system.frequency.per
is_null: false
values: 1
different_values: 1 (all same)
variants: "turn" (x1)
'value':
type: integer
path: Martial Artist.system.frequency.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 1 (x1)
'publication':
type: object
path: Martial Artist.system.publication
is_null: false
values: 12
schema:
'license':
type: string
path: Martial Artist.system.publication.license
is_null: false
values: 12
different_values: 1 (all same)
variants: "ORC" (x12)
'remaster':
type: boolean
path: Martial Artist.system.publication.remaster
is_null: false
values: 12
different_values: 1 (all same)
variants: True (x12)
'title':
type: string
path: Martial Artist.system.publication.title
is_null: false
values: 12
different_values: 1 (all same)
variants: "Pathfinder NPC Core" (x12)
'rules':
type: ignored (Foundry rules object)
path: Martial Artist.system.rules
is_null: false
values: 12
'traits':
type: object
path: Martial Artist.system.traits
is_null: false
values: 12
schema:
'value':
type: array<string>
path: Martial Artist.system.traits.value
is_null: false
values: 12
min_count: 0
max_count: 3
value_type:
type: string
path: Martial Artist.system.traits.value.[]
is_null: false
values: 11
different_values: 9
variants:
- "visual" (x2)
- "force" (x2)
- "electricity" (x1)
- "emotion" (x1)
- "fear" (x1)
- "mental" (x1)
- "aura" (x1)
- "polymorph" (x1)
- "spellshape" (x1)
'type':
type: string
path: Martial Artist.type
is_null: false
values: 12
different_values: 1 (all same)
variants: "action" (x12)