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Pf2eDataScrapper/output/pf2e/packs/Skill.txt
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2025-04-08 17:11:57 +04:00

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Skill
Different values: 219
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object {Skill}
_id : string {Skill._id} (all different values)
folder : string {Skill.folder} (same value: 'y1yqadf5jPHJk1jW')
img : string {Skill.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Skill.name} (all different values)
system : object {Skill.system}
actionType : object {Skill.system.actionType}
value : string {Skill.system.actionType.value} (4 different values)
'passive' (x187)
'action' (x21)
'reaction' (x8)
'free' (x3)
actions : object {Skill.system.actions}
[value] : integer {Skill.system.actions.value} (3 different values)
1 (x15)
2 (x4)
3 (x2)
category : string {Skill.system.category} (same value: 'skill')
description : object {Skill.system.description}
value : string {Skill.system.description.value} (all different values)
level : object {Skill.system.level}
value : integer {Skill.system.level.value} (10 different values)
1 (x84)
2 (x63)
7 (x43)
15 (x17)
4 (x5)
3 (x3)
8 (x1)
10 (x1)
6 (x1)
12 (x1)
prerequisites : object {Skill.system.prerequisites}
value : array<object> {Skill.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Skill.system.prerequisites.value.[]}
value : string {Skill.system.prerequisites.value.[].value} (120 different values)
publication : object {Skill.system.publication}
license : string {Skill.system.publication.license} (2 different values)
'ORC' (x163)
'OGL' (x56)
remaster : boolean {Skill.system.publication.remaster} (2 different values)
True (x163)
False (x56)
title : string {Skill.system.publication.title} (27 different values)
rules : ignored (Foundry rules object) {Skill.system.rules}
traits : object {Skill.system.traits}
rarity : string {Skill.system.traits.rarity} (3 different values)
'common' (x167)
'uncommon' (x38)
'rare' (x14)
[selected] : object {Skill.system.traits.selected}
general : string {Skill.system.traits.selected.general} (same value: 'General')
skill : string {Skill.system.traits.selected.skill} (same value: 'Skill')
value : array<string> {Skill.system.traits.value}
Length: min=0 max=7
Value type: string {Skill.system.traits.value.[]} (23 different values)
[frequency] : object {Skill.system.frequency}
max : integer {Skill.system.frequency.max} (same value: 1)
per : string {Skill.system.frequency.per} (3 different values)
'day' (x5)
'PT1H' (x2)
'round' (x1)
[maxTakable] : integer {Skill.system.maxTakable} (same value: 3)
[selfEffect] : object {Skill.system.selfEffect}
name : string {Skill.system.selfEffect.name} (same value: 'Effect: Eye of the Arclords')
uuid : string {Skill.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Eye of the Arclords')
[subfeatures] : object {Skill.system.subfeatures}
[languages] : object {Skill.system.subfeatures.languages}
granted : array<> {Skill.system.subfeatures.languages.granted}
Length: min=0 max=0
Value type: empty
slots : integer {Skill.system.subfeatures.languages.slots} (same value: 2)
proficiencies : object {Skill.system.subfeatures.proficiencies}
senses : object {Skill.system.subfeatures.senses}
suppressedFeatures : array<> {Skill.system.subfeatures.suppressedFeatures}
Length: min=0 max=0
Value type: empty
type : string {Skill.type} (same value: 'feat')