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Pf2eDataScrapper/output/pf2e/packs/Prey for Death.txt
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2025-04-08 17:11:57 +04:00

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Prey for Death
Different values: 1
=====================================
object {Prey for Death}
_id : string {Prey for Death._id} (all different values)
folder : string {Prey for Death.folder} (all different values)
img : string {Prey for Death.img} (all different values)
name : string {Prey for Death.name} (all different values)
system : object {Prey for Death.system}
description : object {Prey for Death.system.description}
value : string {Prey for Death.system.description.value} (all different values)
duration : object {Prey for Death.system.duration}
[expiry] : empty
sustained : boolean {Prey for Death.system.duration.sustained} (all different values)
unit : string {Prey for Death.system.duration.unit} (all different values)
value : integer {Prey for Death.system.duration.value} (all different values)
level : object {Prey for Death.system.level}
value : integer {Prey for Death.system.level.value} (all different values)
publication : object {Prey for Death.system.publication}
license : string {Prey for Death.system.publication.license} (all different values)
remaster : boolean {Prey for Death.system.publication.remaster} (all different values)
title : string {Prey for Death.system.publication.title} (all different values)
rules : ignored (Foundry rules object) {Prey for Death.system.rules}
start : object {Prey for Death.system.start}
[initiative] : empty
value : integer {Prey for Death.system.start.value} (all different values)
tokenIcon : object {Prey for Death.system.tokenIcon}
show : boolean {Prey for Death.system.tokenIcon.show} (all different values)
traits : object {Prey for Death.system.traits}
value : array<> {Prey for Death.system.traits.value}
Length: min=0 max=0
Value type: empty
type : string {Prey for Death.type} (all different values)