290 lines
21 KiB
Plaintext
290 lines
21 KiB
Plaintext
Lost Omens: Travel Guide
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Different values: 5
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=====================================
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object {Lost Omens: Travel Guide}
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_id : string {Lost Omens: Travel Guide._id} (all different values)
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img : string {Lost Omens: Travel Guide.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Lost Omens: Travel Guide.items}
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Length: min=2 max=6
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Value type: object {Lost Omens: Travel Guide.items.[]}
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_id : string {Lost Omens: Travel Guide.items.[]._id} (20 different values)
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img : string {Lost Omens: Travel Guide.items.[].img} (all different values)
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name : string {Lost Omens: Travel Guide.items.[].name} (18 different values)
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sort : integer {Lost Omens: Travel Guide.items.[].sort} (6 different values)
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100000 (x5)
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200000 (x5)
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300000 (x4)
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400000 (x3)
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500000 (x2)
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600000 (x1)
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system : object {Lost Omens: Travel Guide.items.[].system}
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[attack] : object {Lost Omens: Travel Guide.items.[].system.attack}
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value : string {Lost Omens: Travel Guide.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {Lost Omens: Travel Guide.items.[].system.attackEffects}
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[custom] : string {Lost Omens: Travel Guide.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {Lost Omens: Travel Guide.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {Lost Omens: Travel Guide.items.[].system.attackEffects.value.[]} (3 different values)
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'grab' (x1)
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'knockdown' (x1)
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'filth-fever' (x1)
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[bonus] : object {Lost Omens: Travel Guide.items.[].system.bonus}
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value : integer {Lost Omens: Travel Guide.items.[].system.bonus.value} (all different values)
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[damageRolls] : object {Lost Omens: Travel Guide.items.[].system.damageRolls}
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[6a33emy51b8c1nnd4r62] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62}
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damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damage} (same value: '1d6+2')
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damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.6a33emy51b8c1nnd4r62.damageType} (same value: 'bludgeoning')
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[9486b2kk8mrlln50qt9w] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w}
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damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: '1d10+8')
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damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: 'piercing')
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[ZQJMiZDje491YA27] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27}
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damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damage} (same value: '1d3+1')
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damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ZQJMiZDje491YA27.damageType} (same value: 'bludgeoning')
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[d9dz0n8l5x20aqoksiqt] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt}
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damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damage} (same value: '1d6+2')
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damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.d9dz0n8l5x20aqoksiqt.damageType} (same value: 'piercing')
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[ekcdli6u03agzl4ogde6] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6}
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damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: '1d12+8')
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damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: 'piercing')
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[gl72itkmp34dsctr41av] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av}
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damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: '1d6+1')
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damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: 'piercing')
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skw6c35csgfn4q2okdae : object {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae}
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damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damage} (same value: '1d6+2')
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damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.skw6c35csgfn4q2okdae.damageType} (same value: 'piercing')
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[xdulzp3nlp4xkhn3il6a] : object {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a}
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damage : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damage} (same value: '1d4+3')
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damageType : string {Lost Omens: Travel Guide.items.[].system.damageRolls.xdulzp3nlp4xkhn3il6a.damageType} (same value: 'bludgeoning')
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description : object {Lost Omens: Travel Guide.items.[].system.description}
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value : string {Lost Omens: Travel Guide.items.[].system.description.value} (13 different values)
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publication : object {Lost Omens: Travel Guide.items.[].system.publication}
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license : string {Lost Omens: Travel Guide.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {Lost Omens: Travel Guide.items.[].system.publication.remaster} (same value: False)
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title : string {Lost Omens: Travel Guide.items.[].system.publication.title} (2 different values)
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'' (x17)
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'Pathfinder Bestiary' (x3)
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rules : ignored (Foundry rules object) {Lost Omens: Travel Guide.items.[].system.rules}
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[slug] : string {Lost Omens: Travel Guide.items.[].system.slug} (3 different values)
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'buck' (x1)
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'grab' (x1)
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'knockdown' (x1)
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traits : object {Lost Omens: Travel Guide.items.[].system.traits}
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rarity : string {Lost Omens: Travel Guide.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {Lost Omens: Travel Guide.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {Lost Omens: Travel Guide.items.[].system.traits.value.[]} (10 different values)
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'unarmed' (x5)
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'agile' (x2)
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'auditory' (x2)
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'emotion' (x2)
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'fear' (x2)
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'mental' (x2)
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'range-10' (x1)
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'deadly-d8' (x1)
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'finesse' (x1)
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'disease' (x1)
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[actionType] : object {Lost Omens: Travel Guide.items.[].system.actionType}
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value : string {Lost Omens: Travel Guide.items.[].system.actionType.value} (3 different values)
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'action' (x7)
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'passive' (x4)
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'reaction' (x1)
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[actions] : object {Lost Omens: Travel Guide.items.[].system.actions}
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[value] : integer {Lost Omens: Travel Guide.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x3)
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[category] : string {Lost Omens: Travel Guide.items.[].system.category} (3 different values)
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'offensive' (x9)
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'interaction' (x2)
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'defensive' (x1)
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[weaponType] : object {Lost Omens: Travel Guide.items.[].system.weaponType}
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value : string {Lost Omens: Travel Guide.items.[].system.weaponType.value} (2 different values)
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'melee' (x7)
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'ranged' (x1)
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type : string {Lost Omens: Travel Guide.items.[].type} (2 different values)
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'action' (x12)
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'melee' (x8)
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[_stats] : object {Lost Omens: Travel Guide.items.[]._stats}
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compendiumSource : string {Lost Omens: Travel Guide.items.[]._stats.compendiumSource} (3 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.nZMQh4AaBr291TUf' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1)
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name : string {Lost Omens: Travel Guide.name} (all different values)
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system : object {Lost Omens: Travel Guide.system}
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abilities : object {Lost Omens: Travel Guide.system.abilities}
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cha : object {Lost Omens: Travel Guide.system.abilities.cha}
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mod : integer {Lost Omens: Travel Guide.system.abilities.cha.mod} (3 different values)
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0 (x3)
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-2 (x1)
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-3 (x1)
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con : object {Lost Omens: Travel Guide.system.abilities.con}
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mod : integer {Lost Omens: Travel Guide.system.abilities.con.mod} (4 different values)
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2 (x2)
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3 (x1)
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5 (x1)
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1 (x1)
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dex : object {Lost Omens: Travel Guide.system.abilities.dex}
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mod : integer {Lost Omens: Travel Guide.system.abilities.dex.mod} (4 different values)
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3 (x2)
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2 (x1)
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1 (x1)
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4 (x1)
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int : object {Lost Omens: Travel Guide.system.abilities.int}
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mod : integer {Lost Omens: Travel Guide.system.abilities.int.mod} (same value: -4)
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str : object {Lost Omens: Travel Guide.system.abilities.str}
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mod : integer {Lost Omens: Travel Guide.system.abilities.str.mod} (4 different values)
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2 (x2)
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3 (x1)
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6 (x1)
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1 (x1)
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wis : object {Lost Omens: Travel Guide.system.abilities.wis}
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mod : integer {Lost Omens: Travel Guide.system.abilities.wis.mod} (3 different values)
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2 (x2)
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3 (x2)
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1 (x1)
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attributes : object {Lost Omens: Travel Guide.system.attributes}
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ac : object {Lost Omens: Travel Guide.system.attributes.ac}
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details : string {Lost Omens: Travel Guide.system.attributes.ac.details} (same value: '')
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value : integer {Lost Omens: Travel Guide.system.attributes.ac.value} (3 different values)
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15 (x3)
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14 (x1)
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23 (x1)
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allSaves : object {Lost Omens: Travel Guide.system.attributes.allSaves}
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value : string {Lost Omens: Travel Guide.system.attributes.allSaves.value} (same value: '')
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hp : object {Lost Omens: Travel Guide.system.attributes.hp}
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details : string {Lost Omens: Travel Guide.system.attributes.hp.details} (same value: '')
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max : integer {Lost Omens: Travel Guide.system.attributes.hp.max} (4 different values)
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16 (x2)
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85 (x1)
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24 (x1)
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8 (x1)
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temp : integer {Lost Omens: Travel Guide.system.attributes.hp.temp} (same value: 0)
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value : integer {Lost Omens: Travel Guide.system.attributes.hp.value} (4 different values)
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16 (x2)
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85 (x1)
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24 (x1)
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8 (x1)
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speed : object {Lost Omens: Travel Guide.system.attributes.speed}
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otherSpeeds : array<object> {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds}
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Length: min=0 max=1
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Value type: object {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[]}
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type : string {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].type} (2 different values)
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'climb' (x1)
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'swim' (x1)
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value : integer {Lost Omens: Travel Guide.system.attributes.speed.otherSpeeds.[].value} (2 different values)
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10 (x1)
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60 (x1)
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value : integer {Lost Omens: Travel Guide.system.attributes.speed.value} (4 different values)
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35 (x2)
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25 (x1)
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30 (x1)
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0 (x1)
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[resistances] : array<object> {Lost Omens: Travel Guide.system.attributes.resistances}
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Length: min=1 max=1
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Value type: object {Lost Omens: Travel Guide.system.attributes.resistances.[]}
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type : string {Lost Omens: Travel Guide.system.attributes.resistances.[].type} (2 different values)
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'cold' (x1)
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'unholy' (x1)
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value : integer {Lost Omens: Travel Guide.system.attributes.resistances.[].value} (same value: 5)
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details : object {Lost Omens: Travel Guide.system.details}
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blurb : string {Lost Omens: Travel Guide.system.details.blurb} (all different values)
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languages : object {Lost Omens: Travel Guide.system.details.languages}
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details : string {Lost Omens: Travel Guide.system.details.languages.details} (same value: '')
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value : array<> {Lost Omens: Travel Guide.system.details.languages.value}
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Length: min=0 max=0
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Value type: empty
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level : object {Lost Omens: Travel Guide.system.details.level}
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value : integer {Lost Omens: Travel Guide.system.details.level.value} (4 different values)
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0 (x2)
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5 (x1)
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1 (x1)
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-1 (x1)
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privateNotes : string {Lost Omens: Travel Guide.system.details.privateNotes} (same value: '')
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publicNotes : string {Lost Omens: Travel Guide.system.details.publicNotes} (all different values)
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publication : object {Lost Omens: Travel Guide.system.details.publication}
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license : string {Lost Omens: Travel Guide.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {Lost Omens: Travel Guide.system.details.publication.remaster} (same value: False)
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title : string {Lost Omens: Travel Guide.system.details.publication.title} (same value: 'Pathfinder Lost Omens Travel Guide')
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initiative : object {Lost Omens: Travel Guide.system.initiative}
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statistic : string {Lost Omens: Travel Guide.system.initiative.statistic} (same value: 'perception')
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perception : object {Lost Omens: Travel Guide.system.perception}
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details : string {Lost Omens: Travel Guide.system.perception.details} (same value: '')
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mod : integer {Lost Omens: Travel Guide.system.perception.mod} (4 different values)
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7 (x2)
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4 (x1)
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15 (x1)
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5 (x1)
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senses : array<object> {Lost Omens: Travel Guide.system.perception.senses}
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Length: min=2 max=2
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Value type: object {Lost Omens: Travel Guide.system.perception.senses.[]}
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[acuity] : string {Lost Omens: Travel Guide.system.perception.senses.[].acuity} (2 different values)
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'imprecise' (x4)
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'precise' (x1)
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[range] : integer {Lost Omens: Travel Guide.system.perception.senses.[].range} (2 different values)
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30 (x4)
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120 (x1)
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type : string {Lost Omens: Travel Guide.system.perception.senses.[].type} (3 different values)
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'low-light-vision' (x5)
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'scent' (x4)
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'echolocation' (x1)
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resources : object {Lost Omens: Travel Guide.system.resources}
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saves : object {Lost Omens: Travel Guide.system.saves}
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fortitude : object {Lost Omens: Travel Guide.system.saves.fortitude}
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saveDetail : string {Lost Omens: Travel Guide.system.saves.fortitude.saveDetail} (same value: '')
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value : integer {Lost Omens: Travel Guide.system.saves.fortitude.value} (3 different values)
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6 (x3)
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7 (x1)
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15 (x1)
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reflex : object {Lost Omens: Travel Guide.system.saves.reflex}
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saveDetail : string {Lost Omens: Travel Guide.system.saves.reflex.saveDetail} (same value: '')
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value : integer {Lost Omens: Travel Guide.system.saves.reflex.value} (3 different values)
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9 (x2)
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7 (x2)
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4 (x1)
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will : object {Lost Omens: Travel Guide.system.saves.will}
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saveDetail : string {Lost Omens: Travel Guide.system.saves.will.saveDetail} (same value: '')
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value : integer {Lost Omens: Travel Guide.system.saves.will.value} (4 different values)
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5 (x2)
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4 (x1)
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13 (x1)
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3 (x1)
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skills : object {Lost Omens: Travel Guide.system.skills}
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[acrobatics] : object {Lost Omens: Travel Guide.system.skills.acrobatics}
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base : integer {Lost Omens: Travel Guide.system.skills.acrobatics.base} (4 different values)
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4 (x1)
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9 (x1)
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7 (x1)
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5 (x1)
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athletics : object {Lost Omens: Travel Guide.system.skills.athletics}
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base : integer {Lost Omens: Travel Guide.system.skills.athletics.base} (all different values)
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[special] : array<object> {Lost Omens: Travel Guide.system.skills.athletics.special}
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Length: min=1 max=1
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Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[]}
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base : integer {Lost Omens: Travel Guide.system.skills.athletics.special.[].base} (same value: 4)
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label : string {Lost Omens: Travel Guide.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
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predicate : array<object> {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate}
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Length: min=1 max=1
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Value type: object {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[]}
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or : array<string> {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or}
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Length: min=2 max=2
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Value type: string {Lost Omens: Travel Guide.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
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'action:climb' (x1)
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'action:swim' (x1)
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[intimidation] : object {Lost Omens: Travel Guide.system.skills.intimidation}
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base : integer {Lost Omens: Travel Guide.system.skills.intimidation.base} (same value: 12)
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[stealth] : object {Lost Omens: Travel Guide.system.skills.stealth}
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base : integer {Lost Omens: Travel Guide.system.skills.stealth.base} (2 different values)
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7 (x1)
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5 (x1)
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[survival] : object {Lost Omens: Travel Guide.system.skills.survival}
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base : integer {Lost Omens: Travel Guide.system.skills.survival.base} (same value: 7)
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traits : object {Lost Omens: Travel Guide.system.traits}
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rarity : string {Lost Omens: Travel Guide.system.traits.rarity} (same value: 'common')
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size : object {Lost Omens: Travel Guide.system.traits.size}
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value : string {Lost Omens: Travel Guide.system.traits.size.value} (3 different values)
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'med' (x2)
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'lg' (x2)
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'sm' (x1)
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value : array<string> {Lost Omens: Travel Guide.system.traits.value}
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Length: min=1 max=1
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Value type: string {Lost Omens: Travel Guide.system.traits.value.[]} (same value: 'animal')
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type : string {Lost Omens: Travel Guide.type} (same value: 'npc') |