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Pf2eDataScrapper/output/pf2e/packs/Book 3 - Shepherd of Decay.txt
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2025-04-08 17:11:57 +04:00

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Book 3 - Shepherd of Decay
Different values: 26
=====================================
object {Book 3 - Shepherd of Decay}
_id : string {Book 3 - Shepherd of Decay._id} (all different values)
folder : string {Book 3 - Shepherd of Decay.folder} (same value: 'IVqFATAkTg4DVgGI')
img : string {Book 3 - Shepherd of Decay.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x24)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {Book 3 - Shepherd of Decay.items}
Length: min=1 max=37
Value type: object {Book 3 - Shepherd of Decay.items.[]}
_id : string {Book 3 - Shepherd of Decay.items.[]._id} (309 different values)
img : string {Book 3 - Shepherd of Decay.items.[].img} (78 different values)
name : string {Book 3 - Shepherd of Decay.items.[].name} (243 different values)
sort : integer {Book 3 - Shepherd of Decay.items.[].sort} (38 different values)
system : object {Book 3 - Shepherd of Decay.items.[].system}
[acBonus] : integer {Book 3 - Shepherd of Decay.items.[].system.acBonus} (3 different values)
1 (x2)
0 (x1)
6 (x1)
[actionType] : object {Book 3 - Shepherd of Decay.items.[].system.actionType}
value : string {Book 3 - Shepherd of Decay.items.[].system.actionType.value} (4 different values)
'passive' (x90)
'action' (x50)
'reaction' (x13)
'free' (x5)
[actions] : object {Book 3 - Shepherd of Decay.items.[].system.actions}
[value] : integer {Book 3 - Shepherd of Decay.items.[].system.actions.value} (3 different values)
1 (x26)
2 (x19)
3 (x5)
[area] : object {Book 3 - Shepherd of Decay.items.[].system.area}
[details] : string {Book 3 - Shepherd of Decay.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {Book 3 - Shepherd of Decay.items.[].system.area.type} (4 different values)
'burst' (x13)
'line' (x4)
'emanation' (x3)
'cone' (x1)
value : integer {Book 3 - Shepherd of Decay.items.[].system.area.value} (7 different values)
20 (x7)
30 (x5)
40 (x3)
60 (x2)
5 (x2)
15 (x1)
10 (x1)
[attackEffects] : object {Book 3 - Shepherd of Decay.items.[].system.attackEffects}
value : array<string> {Book 3 - Shepherd of Decay.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 3 - Shepherd of Decay.items.[].system.attackEffects.value.[]} (16 different values)
[autoHeightenLevel] : object {Book 3 - Shepherd of Decay.items.[].system.autoHeightenLevel}
[value] : integer {Book 3 - Shepherd of Decay.items.[].system.autoHeightenLevel.value} (2 different values)
3 (x1)
10 (x1)
[badge] : object {Book 3 - Shepherd of Decay.items.[].system.badge}
type : string {Book 3 - Shepherd of Decay.items.[].system.badge.type} (same value: 'counter')
value : integer {Book 3 - Shepherd of Decay.items.[].system.badge.value} (same value: 5)
[baseItem] : string {Book 3 - Shepherd of Decay.items.[].system.baseItem} (10 different values)
'battle-axe' (x2)
'leather-armor' (x2)
'composite-longbow' (x2)
'hatchet' (x1)
'explorers-clothing' (x1)
'sickle' (x1)
'bo-staff' (x1)
'guisarme' (x1)
'full-plate' (x1)
'dagger' (x1)
[bonus] : object {Book 3 - Shepherd of Decay.items.[].system.bonus}
value : integer {Book 3 - Shepherd of Decay.items.[].system.bonus.value} (13 different values)
[bonusDamage] : object {Book 3 - Shepherd of Decay.items.[].system.bonusDamage}
value : integer {Book 3 - Shepherd of Decay.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 3 - Shepherd of Decay.items.[].system.bulk}
value : mixed
integer {Book 3 - Shepherd of Decay.items.[].system.bulk.value} (4 different values)
1 (x4)
2 (x4)
0 (x1)
4 (x1)
float {Book 3 - Shepherd of Decay.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 3 - Shepherd of Decay.items.[].system.category} (10 different values)
'offensive' (x91)
'defensive' (x43)
'interaction' (x24)
'martial' (x7)
'poison' (x2)
'simple' (x2)
'light' (x2)
'ammo' (x2)
'unarmored' (x1)
'heavy' (x1)
[containerId] : empty
description : object {Book 3 - Shepherd of Decay.items.[].system.description}
value : string {Book 3 - Shepherd of Decay.items.[].system.description.value} (208 different values)
[checkPenalty] : integer {Book 3 - Shepherd of Decay.items.[].system.checkPenalty} (3 different values)
-1 (x2)
0 (x1)
-3 (x1)
[cost] : object {Book 3 - Shepherd of Decay.items.[].system.cost}
value : string {Book 3 - Shepherd of Decay.items.[].system.cost.value} (5 different values)
'' (x66)
'fine ash, magically imbued pigments, and a gem in a marquise cut worth 100,000 gp in total' (x1)
'herbs, 1/5 the value on Creature Creation Rituals table' (x1)
'rare incense worth a total value of 150 gp' (x1)
'faerie circle ingredients worth a total value of 1 gp × the spell rank × the target\'s level' (x1)
[counteraction] : boolean {Book 3 - Shepherd of Decay.items.[].system.counteraction} (2 different values)
False (x68)
True (x2)
[damage] : object {Book 3 - Shepherd of Decay.items.[].system.damage}
[0] : object {Book 3 - Shepherd of Decay.items.[].system.damage.0}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.0.formula} (8 different values)
'3d4' (x3)
'6d8' (x2)
'1d8' (x2)
'70' (x1)
'8d12' (x1)
'8d6' (x1)
'6d6' (x1)
'10d10' (x1)
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x11)
'healing' (x2)
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.damage.0.type} (8 different values)
'piercing' (x3)
'void' (x2)
'poison' (x2)
'electricity' (x1)
'untyped' (x1)
'bludgeoning' (x1)
'fire' (x1)
'vitality' (x1)
[2YlEXgT93lbWXENb] : object {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: '10d6')
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: 'cold')
[3bsJUDEgedKhPx6T] : object {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4')
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold')
[MNALi2V7x2auCIFW] : object {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: '2d4')
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: 'bludgeoning')
[YBeTuItHduzXElD5] : object {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: '2d8')
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: 'acid')
[ajfWkaLEMJuneDnB] : object {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.formula} (same value: '8d8')
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.type} (same value: 'poison')
[damageType] : string {Book 3 - Shepherd of Decay.items.[].system.damage.damageType} (3 different values)
'slashing' (x5)
'piercing' (x3)
'bludgeoning' (x1)
[dice] : integer {Book 3 - Shepherd of Decay.items.[].system.damage.dice} (same value: 1)
[die] : string {Book 3 - Shepherd of Decay.items.[].system.damage.die} (4 different values)
'd8' (x5)
'd4' (x2)
'd6' (x1)
'd10' (x1)
[tjnUaEqiXvjlMzf3] : object {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.formula} (same value: '8d6')
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.type} (same value: 'piercing')
[yI4fzrhnbFxup4Ep] : object {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: '1d8')
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: 'damage')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: 'acid')
[damageRolls] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls}
[0] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0.damage} (4 different values)
'3d10+10' (x1)
'4d6+10' (x1)
'4d10 + 27' (x1)
'4d8 + 27' (x1)
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x2)
'piercing' (x2)
[0tw8zRxWLO6Nzjmw] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damage} (same value: '8d6')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damageType} (same value: 'bludgeoning')
[1] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1}
category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.damage} (same value: '4')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.damageType} (same value: 'piercing')
[1vnyTWQFkjxuAdJ4] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damage} (same value: '2d8+9')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damageType} (same value: 'piercing')
[2] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2}
category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.damage} (same value: '4')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.damageType} (same value: 'poison')
[3lbyd2WyBZZT7KxN] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damage} (same value: '3d8+10')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damageType} (same value: 'piercing')
[5Xt0h3tUuIWWTVyP] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damage} (same value: '1d4+12')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damageType} (same value: 'piercing')
[AFjtNFRgLjQcVxMs] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damage} (same value: '2d6')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damageType} (same value: 'acid')
[DKyQ8egbuOvhGTRd] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damage} (same value: '3d8+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damageType} (same value: 'piercing')
[Dc87B17SSLWexfcZ] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damage} (same value: '2d12+10')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damageType} (same value: 'piercing')
[Fkyb0oDRB4ttH4Bl] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damage} (same value: '2d6+12')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damageType} (same value: 'bludgeoning')
[G31B3VwiXsG8niRT] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT.damage} (same value: '3d8+17')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT.damageType} (same value: 'piercing')
[GISnrJOSG1KFlIzR] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damage} (same value: '1d8+12')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damageType} (same value: 'slashing')
[GRs2ki4kkFjHK7CG] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damage} (same value: '3d8+14')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damageType} (same value: 'bludgeoning')
[HDnvsRX2UwbjzAAv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damage} (same value: '3d10+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damageType} (same value: 'bludgeoning')
[I4nYnKQYoWoFOJqH] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damage} (same value: '2d10+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damageType} (same value: 'void')
[M0f7DkBwy4qwsv4b] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damage} (same value: '2d8+12')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damageType} (same value: 'bludgeoning')
[MsUeXtbyMM31msSj] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj.damage} (same value: '2d10+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj.damageType} (same value: 'void')
[NCmY586jUvutWFZt] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt.damage} (same value: '1d6+12')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt.damageType} (same value: 'slashing')
[QO1vvSaD2Bj0HHoX] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damage} (same value: '4d8')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damageType} (same value: 'acid')
[QWWIIH2zMdy8Ou9f] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damage} (same value: '1d6+12')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damageType} (same value: 'slashing')
[Qsqa3QGmPbGRmMZv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damage} (same value: '2d10+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damageType} (same value: 'bludgeoning')
[Rivd44yZyvr3BKND] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND.damage} (same value: '3d6+14')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND.damageType} (same value: 'slashing')
[S6NDS7vgMM0EtQck] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck}
category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.category} (same value: 'persistent')
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damage} (same value: '1d6')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damageType} (same value: 'poison')
[SLaDmk9EYQH1nJvs] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damage} (same value: '1d6')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damageType} (same value: 'fire')
[UuPZquITO82bYVG9] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9.damage} (same value: '3d8+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9.damageType} (same value: 'bludgeoning')
[Wj1G4dqdJViltgBc] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damage} (same value: '1d8+11')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damageType} (same value: 'piercing')
[Ws2lVW25w82BkeXO] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damage} (same value: '3d10+14')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damageType} (same value: 'piercing')
[bTl46oEGULDRsU20] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20.damage} (same value: '2d12+8')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20.damageType} (same value: 'piercing')
[ehpWbQbkiTJdWb2T] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damage} (same value: '4d8')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damageType} (same value: 'void')
[fV8rp8XXV2GWOR8x] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damage} (same value: '4d6+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damageType} (same value: 'piercing')
[fw8Mmd2bed84Yd7n] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damage} (same value: '3d6+10')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damageType} (same value: 'piercing')
[hX1AMflG8rFprJha] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha.damage} (same value: '3d8+14')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha.damageType} (same value: 'bludgeoning')
[iOpGQSgrUYaFEzoy] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damage} (same value: '3d6+12')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damageType} (same value: 'bludgeoning')
[kUuhTZw3NuH9aBiv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damage} (same value: '4d6+11')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damageType} (same value: 'bludgeoning')
[lFiNNwXQiyUx5ExW] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damage} (same value: '2d8')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damageType} (same value: 'void')
[m1CA1KxhBOjvZHPS] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damage} (same value: '1d8')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damageType} (same value: 'acid')
[pEZnkbu188gnsRGz] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz.damage} (same value: '2d6')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz.damageType} (same value: 'acid')
[paywaylIELvVYxX8] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8.damage} (same value: '2d6')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8.damageType} (same value: 'acid')
[qncVfdWNicqNS5vD] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD.damage} (same value: '3d10+11')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD.damageType} (same value: 'bludgeoning')
[rFpujaBIniE0yHMR] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR.damage} (same value: '1d8+12')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR.damageType} (same value: 'slashing')
[tjLsUNJEYLs9W8uj] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damage} (same value: '1d10')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damageType} (same value: 'poison')
[vqDJHQOM51sq5R7m] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damage} (same value: '3d10+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damageType} (same value: 'piercing')
[wSQ0LCWAvhLOx1I4] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damage} (same value: '2d8+8')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damageType} (same value: 'bludgeoning')
[wW4N1E59QreP0Joy] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy.damage} (same value: '2d4+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy.damageType} (same value: 'slashing')
[wjqd9dfjp5b251yn8xw8] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damage} (same value: '2d12+14')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damageType} (same value: 'piercing')
[yf8fwah17omnge9p7whx] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damage} (same value: '2d10+14')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damageType} (same value: 'piercing')
[z85Ie3OdIZsXQy2y] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damage} (same value: '3d10+13')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damageType} (same value: 'bludgeoning')
[zg8h0JTo9LUQYzLP] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damage} (same value: '3d6+15')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damageType} (same value: 'slashing')
[zqz7yQrfTPHivt9o] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o}
damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damage} (same value: '3d10+14')
damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damageType} (same value: 'slashing')
[deathNote] : boolean {Book 3 - Shepherd of Decay.items.[].system.deathNote} (same value: True)
[defense] : object {Book 3 - Shepherd of Decay.items.[].system.defense}
save : object {Book 3 - Shepherd of Decay.items.[].system.defense.save}
basic : boolean {Book 3 - Shepherd of Decay.items.[].system.defense.save.basic} (2 different values)
True (x16)
False (x8)
statistic : string {Book 3 - Shepherd of Decay.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x12)
'reflex' (x11)
'will' (x1)
[dexCap] : integer {Book 3 - Shepherd of Decay.items.[].system.dexCap} (3 different values)
4 (x2)
5 (x1)
0 (x1)
[location] : object {Book 3 - Shepherd of Decay.items.[].system.location}
[heightenedLevel] : integer {Book 3 - Shepherd of Decay.items.[].system.location.heightenedLevel} (9 different values)
5 (x12)
6 (x8)
2 (x6)
3 (x6)
4 (x6)
10 (x5)
8 (x3)
7 (x2)
9 (x2)
[uses] : object {Book 3 - Shepherd of Decay.items.[].system.location.uses}
max : integer {Book 3 - Shepherd of Decay.items.[].system.location.uses.max} (same value: 3)
value : integer {Book 3 - Shepherd of Decay.items.[].system.location.uses.value} (same value: 3)
[value] : string {Book 3 - Shepherd of Decay.items.[].system.location.value} (11 different values)
publication : object {Book 3 - Shepherd of Decay.items.[].system.publication}
license : string {Book 3 - Shepherd of Decay.items.[].system.publication.license} (2 different values)
'OGL' (x173)
'ORC' (x136)
remaster : boolean {Book 3 - Shepherd of Decay.items.[].system.publication.remaster} (2 different values)
False (x166)
True (x143)
title : string {Book 3 - Shepherd of Decay.items.[].system.publication.title} (8 different values)
'' (x167)
'Pathfinder Player Core' (x79)
'Pathfinder Monster Core' (x48)
'Pathfinder Rage of Elements' (x7)
'Pathfinder Bestiary 3' (x4)
'Pathfinder #203: Shepherd of Decay' (x2)
'Pathfinder Lost Omens The Grand Bazaar' (x1)
'Pathfinder GM Core' (x1)
[equipped] : object {Book 3 - Shepherd of Decay.items.[].system.equipped}
carryType : string {Book 3 - Shepherd of Decay.items.[].system.equipped.carryType} (2 different values)
'worn' (x14)
'held' (x5)
[handsHeld] : integer {Book 3 - Shepherd of Decay.items.[].system.equipped.handsHeld} (3 different values)
0 (x10)
2 (x3)
1 (x2)
[inSlot] : boolean {Book 3 - Shepherd of Decay.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {Book 3 - Shepherd of Decay.items.[].system.group} (8 different values)
'axe' (x3)
'knife' (x2)
'leather' (x2)
'bow' (x2)
'cloth' (x1)
'club' (x1)
'polearm' (x1)
'plate' (x1)
[hardness] : integer {Book 3 - Shepherd of Decay.items.[].system.hardness} (same value: 0)
[hp] : object {Book 3 - Shepherd of Decay.items.[].system.hp}
max : integer {Book 3 - Shepherd of Decay.items.[].system.hp.max} (same value: 0)
value : integer {Book 3 - Shepherd of Decay.items.[].system.hp.value} (same value: 0)
[material] : object {Book 3 - Shepherd of Decay.items.[].system.material}
[grade] : string {Book 3 - Shepherd of Decay.items.[].system.material.grade} (same value: 'standard')
[type] : string {Book 3 - Shepherd of Decay.items.[].system.material.type} (same value: 'duskwood')
[overlays] : object {Book 3 - Shepherd of Decay.items.[].system.overlays}
37gy7l19tik74o4s : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[6vSnfwRnUWyZHy9T] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T._id} (same value: '6vSnfwRnUWyZHy9T')
name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.name} (same value: 'Flourishing Flora (Roots)')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage}
yDUpRhWBFgdtBTqW : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: '2d4')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: 'bludgeoning')
heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage}
yDUpRhWBFgdtBTqW : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: '1d4')
interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1)
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: 'interval')
7qdtetowq348s9oc : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[9F9TDQen8t36f2Hy] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy._id} (same value: '9F9TDQen8t36f2Hy')
name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.name} (same value: 'Flourishing Flora (Flowers)')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage}
NG8iJ8V08LYNGE2U : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: '2d4')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: 'poison')
heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage}
NG8iJ8V08LYNGE2U : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: '1d4')
interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1)
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: 'interval')
[WTeek6DuuUC5uXiv] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: 'WTeek6DuuUC5uXiv')
name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: 'Execute (Void)')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.system}
[ZxbNsu1w4bhR2fCe] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: 'ZxbNsu1w4bhR2fCe')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
[b3iDKTx36pQ50rrM] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM._id} (same value: 'b3iDKTx36pQ50rrM')
name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.name} (same value: 'Flourishing Flora (Cacti)')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage}
GP7TJnF7wP3usMHf : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: '2d4')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: 'piercing')
heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage}
GP7TJnF7wP3usMHf : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: '1d4')
interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1)
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: 'interval')
lfxcoz2d3f8j2zq1 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pn5DHoYhppEpIsdO] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO._id} (same value: 'pn5DHoYhppEpIsdO')
name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.name} (same value: 'Flourishing Flora (Fruits)')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage}
NdoyC7Quio9EO78V : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: '2d4')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: 'bludgeoning')
heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage}
NdoyC7Quio9EO78V : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: '1d4')
interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1)
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: 'interval')
[rZUgF7LFHu7N5MFK] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: 'rZUgF7LFHu7N5MFK')
name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: 'Execute (Vitality)')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system}
damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage}
0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0}
[category] : empty
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: 'vitality')
traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits}
value : array<string> {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value}
Length: min=3 max=3
Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'vitality' (x1)
[wUTd1CuL1B5jIquK] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK}
_id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: 'wUTd1CuL1B5jIquK')
overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: 'override')
sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
area : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: 'burst')
value : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: '500 feet')
time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: '3')
[prepared] : object {Book 3 - Shepherd of Decay.items.[].system.prepared}
[flexible] : boolean {Book 3 - Shepherd of Decay.items.[].system.prepared.flexible} (same value: False)
value : string {Book 3 - Shepherd of Decay.items.[].system.prepared.value} (2 different values)
'innate' (x10)
'spontaneous' (x1)
[price] : object {Book 3 - Shepherd of Decay.items.[].system.price}
[per] : integer {Book 3 - Shepherd of Decay.items.[].system.price.per} (same value: 10)
value : object {Book 3 - Shepherd of Decay.items.[].system.price.value}
[gp] : integer {Book 3 - Shepherd of Decay.items.[].system.price.value.gp} (8 different values)
2 (x3)
1 (x2)
20 (x2)
10 (x1)
360 (x1)
525 (x1)
1250 (x1)
30 (x1)
[sp] : integer {Book 3 - Shepherd of Decay.items.[].system.price.value.sp} (3 different values)
1 (x3)
2 (x3)
4 (x1)
[quantity] : integer {Book 3 - Shepherd of Decay.items.[].system.quantity} (4 different values)
1 (x14)
2 (x2)
20 (x2)
3 (x1)
[reload] : object {Book 3 - Shepherd of Decay.items.[].system.reload}
value : string {Book 3 - Shepherd of Decay.items.[].system.reload.value} (3 different values)
'' (x5)
'-' (x2)
'0' (x2)
rules : ignored (Foundry rules object) {Book 3 - Shepherd of Decay.items.[].system.rules}
[duration] : object {Book 3 - Shepherd of Decay.items.[].system.duration}
sustained : boolean {Book 3 - Shepherd of Decay.items.[].system.duration.sustained} (2 different values)
False (x71)
True (x1)
value : mixed
string {Book 3 - Shepherd of Decay.items.[].system.duration.value} (13 different values)
integer {Book 3 - Shepherd of Decay.items.[].system.duration.value} (2 different values)
5 (x1)
-1 (x1)
[expiry] : string {Book 3 - Shepherd of Decay.items.[].system.duration.expiry} (same value: 'turn-start')
[unit] : string {Book 3 - Shepherd of Decay.items.[].system.duration.unit} (2 different values)
'minutes' (x1)
'unlimited' (x1)
[frequency] : object {Book 3 - Shepherd of Decay.items.[].system.frequency}
max : integer {Book 3 - Shepherd of Decay.items.[].system.frequency.max} (same value: 1)
per : string {Book 3 - Shepherd of Decay.items.[].system.frequency.per} (2 different values)
'round' (x1)
'day' (x1)
[value] : integer {Book 3 - Shepherd of Decay.items.[].system.frequency.value} (same value: 1)
[heightening] : object {Book 3 - Shepherd of Decay.items.[].system.heightening}
[damage] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.damage}
[0] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x3)
'1d8' (x3)
'2d6' (x2)
'10' (x1)
'1d12' (x1)
'1d10' (x1)
[2YlEXgT93lbWXENb] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: '2d6')
[3bsJUDEgedKhPx6T] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4')
[MNALi2V7x2auCIFW] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: '1d4')
[YBeTuItHduzXElD5] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: '2d8')
[ajfWkaLEMJuneDnB] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.ajfWkaLEMJuneDnB} (same value: '2d8')
[tjnUaEqiXvjlMzf3] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: '2d6')
[yI4fzrhnbFxup4Ep] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: '1d8')
[interval] : integer {Book 3 - Shepherd of Decay.items.[].system.heightening.interval} (2 different values)
1 (x17)
2 (x2)
type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.type} (2 different values)
'interval' (x19)
'fixed' (x4)
[levels] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels}
3 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3}
target : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3.target}
value : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
6 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6}
target : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6.target}
value : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6.target.value} (3 different values)
'10 creatures' (x1)
'10 willing creatures' (x1)
'any number of objects' (x1)
[8] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8}
damage : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage}
0 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.formula} (same value: '1d10')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.type} (same value: '')
[9] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9}
damage : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage}
0 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.formula} (same value: '1d12')
materials : array<> {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.type} (same value: '')
[level] : object {Book 3 - Shepherd of Decay.items.[].system.level}
value : integer {Book 3 - Shepherd of Decay.items.[].system.level.value} (13 different values)
[mod] : object {Book 3 - Shepherd of Decay.items.[].system.mod}
value : integer {Book 3 - Shepherd of Decay.items.[].system.mod.value} (5 different values)
28 (x1)
25 (x1)
27 (x1)
16 (x1)
48 (x1)
[proficiency] : object {Book 3 - Shepherd of Decay.items.[].system.proficiency}
value : integer {Book 3 - Shepherd of Decay.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {Book 3 - Shepherd of Decay.items.[].system.proficient}
value : integer {Book 3 - Shepherd of Decay.items.[].system.proficient.value} (same value: 0)
[range] : mixed
object {Book 3 - Shepherd of Decay.items.[].system.range}
value : string {Book 3 - Shepherd of Decay.items.[].system.range.value} (10 different values)
'' (x26)
'touch' (x10)
'120 feet' (x10)
'30 feet' (x9)
'500 feet' (x6)
'60 feet' (x4)
'10 feet' (x2)
'100 feet' (x1)
'100 miles' (x1)
'varies' (x1)
integer {Book 3 - Shepherd of Decay.items.[].system.range} (same value: 100)
[requirements] : string {Book 3 - Shepherd of Decay.items.[].system.requirements} (same value: '')
[ritual] : object {Book 3 - Shepherd of Decay.items.[].system.ritual}
primary : object {Book 3 - Shepherd of Decay.items.[].system.ritual.primary}
check : string {Book 3 - Shepherd of Decay.items.[].system.ritual.primary.check} (4 different values)
'Nature (expert)' (x3)
'Nature (master)' (x3)
'Arcana (legendary), Nature (legendary), Occultism (legendary), Religion (legendary)' (x1)
'Nature (master), Occultism (master) or Religion (master)' (x1)
secondary : object {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary}
casters : integer {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary.casters} (4 different values)
1 (x5)
2 (x1)
3 (x1)
4 (x1)
checks : string {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary.checks} (6 different values)
'Survival' (x3)
'Crafting, Diplomacy' (x1)
'Lore (any), Society, Survival' (x1)
'Nature, Occultism or Religion (whichever is used for the primary check)' (x1)
'Crafting, Diplomacy, Survival' (x1)
'Farming Lore or Survival' (x1)
[runes] : object {Book 3 - Shepherd of Decay.items.[].system.runes}
potency : integer {Book 3 - Shepherd of Decay.items.[].system.runes.potency} (3 different values)
0 (x6)
1 (x6)
2 (x1)
property : array<string> {Book 3 - Shepherd of Decay.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 3 - Shepherd of Decay.items.[].system.runes.property.[]} (same value: 'flaming')
[resilient] : integer {Book 3 - Shepherd of Decay.items.[].system.runes.resilient} (2 different values)
1 (x2)
0 (x1)
[striking] : integer {Book 3 - Shepherd of Decay.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x2)
[showSlotlessLevels] : object {Book 3 - Shepherd of Decay.items.[].system.showSlotlessLevels}
value : boolean {Book 3 - Shepherd of Decay.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 3 - Shepherd of Decay.items.[].system.size} (2 different values)
'med' (x12)
'lg' (x7)
[slots] : object {Book 3 - Shepherd of Decay.items.[].system.slots}
[slot5] : object {Book 3 - Shepherd of Decay.items.[].system.slots.slot5}
max : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot5.max} (same value: 3)
value : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot5.value} (same value: 3)
[slot6] : object {Book 3 - Shepherd of Decay.items.[].system.slots.slot6}
max : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot6.max} (same value: 2)
value : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot6.value} (same value: 2)
[slug] : string {Book 3 - Shepherd of Decay.items.[].system.slug} (99 different values)
[speedPenalty] : integer {Book 3 - Shepherd of Decay.items.[].system.speedPenalty} (2 different values)
0 (x3)
-10 (x1)
[spelldc] : object {Book 3 - Shepherd of Decay.items.[].system.spelldc}
dc : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.dc} (8 different values)
33 (x2)
32 (x2)
27 (x2)
29 (x1)
30 (x1)
28 (x1)
25 (x1)
48 (x1)
[mod] : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.value} (8 different values)
25 (x2)
24 (x2)
19 (x2)
21 (x1)
22 (x1)
20 (x1)
17 (x1)
40 (x1)
[splashDamage] : object {Book 3 - Shepherd of Decay.items.[].system.splashDamage}
value : integer {Book 3 - Shepherd of Decay.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Book 3 - Shepherd of Decay.items.[].system.stackGroup} (same value: 'arrows')
[start] : object {Book 3 - Shepherd of Decay.items.[].system.start}
[initiative] : empty
value : integer {Book 3 - Shepherd of Decay.items.[].system.start.value} (same value: 30)
[strength] : integer {Book 3 - Shepherd of Decay.items.[].system.strength} (2 different values)
0 (x2)
4 (x1)
[target] : object {Book 3 - Shepherd of Decay.items.[].system.target}
value : string {Book 3 - Shepherd of Decay.items.[].system.target.value} (15 different values)
[tokenIcon] : object {Book 3 - Shepherd of Decay.items.[].system.tokenIcon}
show : boolean {Book 3 - Shepherd of Decay.items.[].system.tokenIcon.show} (2 different values)
True (x1)
False (x1)
[tradition] : object {Book 3 - Shepherd of Decay.items.[].system.tradition}
value : string {Book 3 - Shepherd of Decay.items.[].system.tradition.value} (2 different values)
'primal' (x10)
'occult' (x1)
traits : object {Book 3 - Shepherd of Decay.items.[].system.traits}
[rarity] : string {Book 3 - Shepherd of Decay.items.[].system.traits.rarity} (3 different values)
'common' (x149)
'uncommon' (x12)
'rare' (x1)
[traditions] : array<string> {Book 3 - Shepherd of Decay.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 3 - Shepherd of Decay.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x61)
'arcane' (x45)
'divine' (x26)
'occult' (x20)
[value] : array<string> {Book 3 - Shepherd of Decay.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Book 3 - Shepherd of Decay.items.[].system.traits.value.[]} (76 different values)
[time] : object {Book 3 - Shepherd of Decay.items.[].system.time}
value : string {Book 3 - Shepherd of Decay.items.[].system.time.value} (6 different values)
'2' (x44)
'3' (x9)
'1 day' (x8)
'1 minute' (x6)
'10 minutes' (x2)
'1 to 3' (x1)
[usage] : object {Book 3 - Shepherd of Decay.items.[].system.usage}
[canBeAmmo] : boolean {Book 3 - Shepherd of Decay.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Book 3 - Shepherd of Decay.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x8)
'held-in-two-hands' (x3)
'held-in-one-plus-hands' (x2)
'wornmask' (x1)
'worncollar' (x1)
[uses] : object {Book 3 - Shepherd of Decay.items.[].system.uses}
autoDestroy : boolean {Book 3 - Shepherd of Decay.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 3 - Shepherd of Decay.items.[].system.uses.max} (same value: 1)
value : integer {Book 3 - Shepherd of Decay.items.[].system.uses.value} (same value: 1)
type : string {Book 3 - Shepherd of Decay.items.[].type} (10 different values)
'action' (x158)
'spell' (x70)
'melee' (x44)
'spellcastingEntry' (x11)
'weapon' (x9)
'lore' (x5)
'armor' (x4)
'consumable' (x4)
'effect' (x2)
'equipment' (x2)
[_stats] : object {Book 3 - Shepherd of Decay.items.[]._stats}
compendiumSource : string {Book 3 - Shepherd of Decay.items.[]._stats.compendiumSource} (97 different values)
[flags] : object {Book 3 - Shepherd of Decay.items.[].flags}
pf2e : object {Book 3 - Shepherd of Decay.items.[].flags.pf2e}
linkedWeapon : string {Book 3 - Shepherd of Decay.items.[].flags.pf2e.linkedWeapon} (9 different values)
'SzKSXkpkxmaxVJwT' (x1)
'PszzRThNfOPtUW1q' (x1)
'yN1DKcQJqXPmMlJL' (x1)
'MIqEmba4Oa4quhwO' (x1)
'M31EtTyE7ES4B9GQ' (x1)
'rsM0FZkxjcODbaT0' (x1)
'MYvkbAgxSDMyyUvA' (x1)
'OgIxgWXWXFDDS4ju' (x1)
'ZnMEPyp7njXndXm2' (x1)
name : string {Book 3 - Shepherd of Decay.name} (all different values)
system : object {Book 3 - Shepherd of Decay.system}
[abilities] : object {Book 3 - Shepherd of Decay.system.abilities}
cha : object {Book 3 - Shepherd of Decay.system.abilities.cha}
mod : integer {Book 3 - Shepherd of Decay.system.abilities.cha.mod} (12 different values)
con : object {Book 3 - Shepherd of Decay.system.abilities.con}
mod : integer {Book 3 - Shepherd of Decay.system.abilities.con.mod} (7 different values)
5 (x10)
6 (x5)
4 (x3)
3 (x2)
7 (x2)
2 (x1)
11 (x1)
dex : object {Book 3 - Shepherd of Decay.system.abilities.dex}
mod : integer {Book 3 - Shepherd of Decay.system.abilities.dex.mod} (7 different values)
4 (x8)
6 (x4)
5 (x4)
3 (x3)
2 (x3)
0 (x1)
9 (x1)
int : object {Book 3 - Shepherd of Decay.system.abilities.int}
mod : integer {Book 3 - Shepherd of Decay.system.abilities.int.mod} (10 different values)
2 (x4)
3 (x4)
-5 (x4)
1 (x3)
-4 (x2)
0 (x2)
-1 (x2)
-2 (x1)
4 (x1)
7 (x1)
str : object {Book 3 - Shepherd of Decay.system.abilities.str}
mod : integer {Book 3 - Shepherd of Decay.system.abilities.str.mod} (7 different values)
7 (x9)
6 (x4)
8 (x4)
-5 (x3)
4 (x2)
5 (x1)
12 (x1)
wis : object {Book 3 - Shepherd of Decay.system.abilities.wis}
mod : integer {Book 3 - Shepherd of Decay.system.abilities.wis.mod} (7 different values)
4 (x8)
5 (x6)
2 (x4)
3 (x3)
8 (x1)
7 (x1)
10 (x1)
attributes : object {Book 3 - Shepherd of Decay.system.attributes}
ac : object {Book 3 - Shepherd of Decay.system.attributes.ac}
[details] : string {Book 3 - Shepherd of Decay.system.attributes.ac.details} (same value: '')
value : integer {Book 3 - Shepherd of Decay.system.attributes.ac.value} (12 different values)
[allSaves] : object {Book 3 - Shepherd of Decay.system.attributes.allSaves}
value : string {Book 3 - Shepherd of Decay.system.attributes.allSaves.value} (3 different values)
'' (x22)
'+1 status vs. earth effects' (x1)
'+2 status to all saves vs. fear' (x1)
hp : object {Book 3 - Shepherd of Decay.system.attributes.hp}
details : string {Book 3 - Shepherd of Decay.system.attributes.hp.details} (6 different values)
'' (x18)
'rejuvenation, void healing' (x3)
'void healing' (x2)
'Thresholds 130 (12 squares), 65 (8 squares)' (x1)
'phytohydra regeneration' (x1)
'troop defenses' (x1)
max : integer {Book 3 - Shepherd of Decay.system.attributes.hp.max} (18 different values)
temp : integer {Book 3 - Shepherd of Decay.system.attributes.hp.temp} (same value: 0)
value : integer {Book 3 - Shepherd of Decay.system.attributes.hp.value} (18 different values)
[emitsSound] : string {Book 3 - Shepherd of Decay.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {Book 3 - Shepherd of Decay.system.attributes.hardness} (2 different values)
20 (x1)
0 (x1)
[immunities] : array<object> {Book 3 - Shepherd of Decay.system.attributes.immunities}
Length: min=1 max=7
Value type: object {Book 3 - Shepherd of Decay.system.attributes.immunities.[]}
exceptions : array<> {Book 3 - Shepherd of Decay.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {Book 3 - Shepherd of Decay.system.attributes.resistances}
Length: min=1 max=3
Value type: object {Book 3 - Shepherd of Decay.system.attributes.resistances.[]}
[doubleVs] : array<string> {Book 3 - Shepherd of Decay.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Book 3 - Shepherd of Decay.system.attributes.resistances.[].exceptions}
Length: min=0 max=4
Value type: string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].exceptions.[]} (6 different values)
'ghost-touch' (x3)
'force' (x3)
'spirit' (x3)
'vitality' (x3)
'axes' (x1)
'adamantine' (x1)
type : string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].type} (9 different values)
'bludgeoning' (x5)
'piercing' (x5)
'all-damage' (x3)
'poison' (x3)
'acid' (x2)
'physical' (x2)
'slashing' (x1)
'fire' (x1)
'vitality' (x1)
value : integer {Book 3 - Shepherd of Decay.system.attributes.resistances.[].value} (4 different values)
10 (x14)
15 (x6)
20 (x2)
7 (x1)
[speed] : object {Book 3 - Shepherd of Decay.system.attributes.speed}
[details] : string {Book 3 - Shepherd of Decay.system.attributes.speed.details} (3 different values)
'troop movement' (x2)
'fly' (x1)
'earth glide' (x1)
otherSpeeds : array<object> {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[]}
type : string {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'climb' (x7)
'fly' (x4)
'swim' (x1)
'burrow' (x1)
value : integer {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[].value} (5 different values)
40 (x4)
25 (x3)
20 (x3)
30 (x2)
50 (x1)
value : integer {Book 3 - Shepherd of Decay.system.attributes.speed.value} (7 different values)
25 (x11)
40 (x5)
0 (x3)
20 (x2)
35 (x1)
30 (x1)
50 (x1)
[stealth] : object {Book 3 - Shepherd of Decay.system.attributes.stealth}
details : string {Book 3 - Shepherd of Decay.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x1)
'<p>(trained)</p>' (x1)
value : integer {Book 3 - Shepherd of Decay.system.attributes.stealth.value} (2 different values)
26 (x1)
20 (x1)
[weaknesses] : array<object> {Book 3 - Shepherd of Decay.system.attributes.weaknesses}
Length: min=1 max=4
Value type: object {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[]}
[exceptions] : array<> {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].type} (5 different values)
'fire' (x11)
'axe-vulnerability' (x5)
'area-damage' (x3)
'splash-damage' (x3)
'slashing' (x1)
value : integer {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].value} (6 different values)
10 (x9)
15 (x6)
8 (x3)
7 (x2)
20 (x2)
12 (x1)
details : object {Book 3 - Shepherd of Decay.system.details}
[blurb] : string {Book 3 - Shepherd of Decay.system.details.blurb} (8 different values)
'' (x17)
'Bugbear poisoner' (x1)
'Male marsh giant ranger' (x1)
'Male variant arboreal archive' (x1)
'Variant deadly mantis' (x1)
'Variant rancorous priesthood' (x1)
'Female centaur graveknight' (x1)
'Male variant green man' (x1)
[languages] : object {Book 3 - Shepherd of Decay.system.details.languages}
details : string {Book 3 - Shepherd of Decay.system.details.languages.details} (7 different values)
'' (x17)
'speak with plants' (x2)
'shaped tongue, spore matrix' (x1)
'(can\'t speak any languages)' (x1)
'(can\'t speak any language)' (x1)
'speak with plants (trees only)' (x1)
'green tongue' (x1)
value : array<string> {Book 3 - Shepherd of Decay.system.details.languages.value}
Length: min=0 max=5
Value type: string {Book 3 - Shepherd of Decay.system.details.languages.value.[]} (12 different values)
level : object {Book 3 - Shepherd of Decay.system.details.level}
value : integer {Book 3 - Shepherd of Decay.system.details.level.value} (8 different values)
12 (x7)
11 (x6)
13 (x4)
10 (x3)
9 (x2)
14 (x2)
8 (x1)
24 (x1)
[privateNotes] : string {Book 3 - Shepherd of Decay.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 3 - Shepherd of Decay.system.details.publicNotes} (14 different values)
publication : object {Book 3 - Shepherd of Decay.system.details.publication}
license : string {Book 3 - Shepherd of Decay.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Book 3 - Shepherd of Decay.system.details.publication.remaster} (same value: True)
title : string {Book 3 - Shepherd of Decay.system.details.publication.title} (same value: 'Pathfinder #203: Shepherd of Decay')
[description] : string {Book 3 - Shepherd of Decay.system.details.description} (2 different values)
'<p>A mass of petrified lichen takes the shape of a beast and lurches forward.</p>' (x1)
'<p>Countless fey with grisly visages and misshapen bodies cavort throughout the room, kicking up caustic debris and pulling other creatures into their dangerous dance.</p>' (x1)
[disable] : string {Book 3 - Shepherd of Decay.system.details.disable} (2 different values)
'<p>@Check[survival|dc:33] or @Check[thievery|dc:33] (master) to scrape away lichen without being exposed, or @Check[medicine|dc:36] or @Check[nature|dc:36] (expert) to concoct a natural remedy and weaken the hazard; four total successes are required to disable it.</p>' (x1)
'<p>@Check[nature|dc:32] or @Check[occultism|dc:32] (expert) to perform a ritual to ward the area against fey intrusion, @Check[performance|dc:34] (master) to meet the Twisted King\'s demands with a disturbing dance, or @Check[athletics|dc:32] or @Check[intimidation|dc:32] (expert) to fend off or frighten the fey dancers. Three total successes are required to disable the haunt, and each check takes 2 actions.</p>' (x1)
[isComplex] : boolean {Book 3 - Shepherd of Decay.system.details.isComplex} (same value: True)
[reset] : string {Book 3 - Shepherd of Decay.system.details.reset} (2 different values)
'<p>The trap resets over the course of an hour.</p>' (x1)
'<p>The haunt deactivates after 1 minute. It re-forms every new moon. If all of the glyphs in area <strong>B6</strong> are restored—a process requiring 10 days of downtime and 10 successful @Check[nature|dc:36] or @Check[occultism|dc:36] checks—the haunt becomes permanently disabled and doesn\'t re-form.</p>' (x1)
[routine] : string {Book 3 - Shepherd of Decay.system.details.routine} (2 different values)
'<p>(3 actions) The lichen monstrosity uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d10+10)[bludgeoning]] damage. Each creature in its path must attempt a @Check[reflex|dc:31] save.</p><hr><p><strong>Critical Success</strong> The creature is unaffected.</p><p><strong>Success</strong> The creature takes half damage.</p><p><strong>Failure</strong> The creature takes full damage and is exposed to leechlichen.</p><p><strong>Critical Failure</strong> The creature takes double damage and is exposed to leechlichen. The results of its saving throw against the leechlichen are treated as one step worse. Each successful check to disable this hazard reduces its movement by 30 feet, and the fourth success disables it completely.</p>' (x1)
'<p>(1 action) Spectral fey cavort about the room. All creatures in the room are raked by ghostly claws and splashed with toxic water, taking @Damage[(1d10+14)[force],2d10[acid]] damage (@Check[reflex|dc:32|basic] save). Creatures that critically fail their Reflex saves are pulled 10 feet toward the standing stones.</p>' (x1)
[initiative] : object {Book 3 - Shepherd of Decay.system.initiative}
statistic : string {Book 3 - Shepherd of Decay.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 3 - Shepherd of Decay.system.perception}
details : string {Book 3 - Shepherd of Decay.system.perception.details} (7 different values)
'' (x18)
'sporesight (imprecise) 120 feet' (x1)
'blight sense (precise) 60 feet, grit vision' (x1)
'all-around vision' (x1)
'wood scent (precise) 30 feet' (x1)
'vine sense' (x1)
'plantsense 60 feet' (x1)
mod : integer {Book 3 - Shepherd of Decay.system.perception.mod} (10 different values)
25 (x6)
21 (x4)
20 (x3)
18 (x2)
23 (x2)
19 (x2)
22 (x2)
16 (x1)
26 (x1)
42 (x1)
senses : array<object> {Book 3 - Shepherd of Decay.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 3 - Shepherd of Decay.system.perception.senses.[]}
[acuity] : string {Book 3 - Shepherd of Decay.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Book 3 - Shepherd of Decay.system.perception.senses.[].range} (3 different values)
60 (x4)
30 (x2)
120 (x2)
type : string {Book 3 - Shepherd of Decay.system.perception.senses.[].type} (5 different values)
'darkvision' (x15)
'tremorsense' (x6)
'low-light-vision' (x5)
'scent' (x1)
'lifesense' (x1)
[resources] : object {Book 3 - Shepherd of Decay.system.resources}
[focus] : object {Book 3 - Shepherd of Decay.system.resources.focus}
max : integer {Book 3 - Shepherd of Decay.system.resources.focus.max} (2 different values)
1 (x2)
0 (x1)
value : integer {Book 3 - Shepherd of Decay.system.resources.focus.value} (2 different values)
1 (x2)
0 (x1)
saves : object {Book 3 - Shepherd of Decay.system.saves}
fortitude : object {Book 3 - Shepherd of Decay.system.saves.fortitude}
saveDetail : string {Book 3 - Shepherd of Decay.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 3 - Shepherd of Decay.system.saves.fortitude.value} (12 different values)
reflex : object {Book 3 - Shepherd of Decay.system.saves.reflex}
saveDetail : string {Book 3 - Shepherd of Decay.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 3 - Shepherd of Decay.system.saves.reflex.value} (10 different values)
20 (x7)
19 (x6)
24 (x4)
22 (x2)
16 (x2)
23 (x1)
18 (x1)
17 (x1)
0 (x1)
39 (x1)
will : object {Book 3 - Shepherd of Decay.system.saves.will}
saveDetail : string {Book 3 - Shepherd of Decay.system.saves.will.saveDetail} (same value: '')
value : integer {Book 3 - Shepherd of Decay.system.saves.will.value} (14 different values)
[skills] : object {Book 3 - Shepherd of Decay.system.skills}
[acrobatics] : object {Book 3 - Shepherd of Decay.system.skills.acrobatics}
base : integer {Book 3 - Shepherd of Decay.system.skills.acrobatics.base} (9 different values)
22 (x5)
19 (x2)
21 (x2)
23 (x1)
18 (x1)
16 (x1)
26 (x1)
20 (x1)
39 (x1)
[athletics] : object {Book 3 - Shepherd of Decay.system.skills.athletics}
base : integer {Book 3 - Shepherd of Decay.system.skills.athletics.base} (9 different values)
25 (x6)
22 (x4)
27 (x3)
20 (x2)
24 (x1)
23 (x1)
18 (x1)
28 (x1)
42 (x1)
[crafting] : object {Book 3 - Shepherd of Decay.system.skills.crafting}
base : integer {Book 3 - Shepherd of Decay.system.skills.crafting.base} (same value: 21)
[deception] : object {Book 3 - Shepherd of Decay.system.skills.deception}
base : integer {Book 3 - Shepherd of Decay.system.skills.deception.base} (3 different values)
22 (x1)
26 (x1)
40 (x1)
[diplomacy] : object {Book 3 - Shepherd of Decay.system.skills.diplomacy}
base : integer {Book 3 - Shepherd of Decay.system.skills.diplomacy.base} (2 different values)
23 (x1)
40 (x1)
special : array<object> {Book 3 - Shepherd of Decay.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[]}
base : integer {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].base} (same value: 44)
label : string {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].label} (same value: 'vs. plants')
predicate : array<string> {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:trait:plant')
[intimidation] : object {Book 3 - Shepherd of Decay.system.skills.intimidation}
base : integer {Book 3 - Shepherd of Decay.system.skills.intimidation.base} (7 different values)
21 (x3)
22 (x2)
25 (x1)
18 (x1)
17 (x1)
28 (x1)
40 (x1)
special : array<object> {Book 3 - Shepherd of Decay.system.skills.intimidation.special}
Length: min=1 max=1
Value type: object {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[]}
base : integer {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].base} (same value: 44)
label : string {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].label} (same value: 'vs. plants')
predicate : array<string> {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].predicate.[]} (same value: 'target:trait:plant')
[medicine] : object {Book 3 - Shepherd of Decay.system.skills.medicine}
base : integer {Book 3 - Shepherd of Decay.system.skills.medicine.base} (2 different values)
18 (x1)
48 (x1)
[nature] : object {Book 3 - Shepherd of Decay.system.skills.nature}
base : integer {Book 3 - Shepherd of Decay.system.skills.nature.base} (10 different values)
19 (x2)
27 (x1)
23 (x1)
22 (x1)
25 (x1)
26 (x1)
16 (x1)
24 (x1)
20 (x1)
48 (x1)
[religion] : object {Book 3 - Shepherd of Decay.system.skills.religion}
base : integer {Book 3 - Shepherd of Decay.system.skills.religion.base} (2 different values)
23 (x1)
22 (x1)
[society] : object {Book 3 - Shepherd of Decay.system.skills.society}
base : integer {Book 3 - Shepherd of Decay.system.skills.society.base} (same value: 23)
[stealth] : object {Book 3 - Shepherd of Decay.system.skills.stealth}
base : integer {Book 3 - Shepherd of Decay.system.skills.stealth.base} (9 different values)
19 (x3)
22 (x2)
21 (x1)
27 (x1)
24 (x1)
23 (x1)
18 (x1)
20 (x1)
41 (x1)
[special] : array<object> {Book 3 - Shepherd of Decay.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 3 - Shepherd of Decay.system.skills.stealth.special.[]}
base : integer {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].base} (2 different values)
26 (x2)
23 (x1)
label : string {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].label} (3 different values)
'in forests and swamps' (x1)
'in forests' (x1)
'in undergrowth' (x1)
predicate : array<string> {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].predicate}
Length: min=1 max=2
Value type: string {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].predicate.[]} (3 different values)
'terrain:forest' (x2)
'terrain:swamp' (x1)
'terrain:undergrowth' (x1)
[survival] : object {Book 3 - Shepherd of Decay.system.skills.survival}
base : integer {Book 3 - Shepherd of Decay.system.skills.survival.base} (5 different values)
20 (x2)
27 (x1)
22 (x1)
24 (x1)
44 (x1)
traits : object {Book 3 - Shepherd of Decay.system.traits}
rarity : string {Book 3 - Shepherd of Decay.system.traits.rarity} (4 different values)
'rare' (x9)
'uncommon' (x6)
'unique' (x6)
'common' (x5)
size : object {Book 3 - Shepherd of Decay.system.traits.size}
value : string {Book 3 - Shepherd of Decay.system.traits.size.value} (5 different values)
'med' (x11)
'lg' (x7)
'huge' (x4)
'grg' (x3)
'sm' (x1)
value : array<string> {Book 3 - Shepherd of Decay.system.traits.value}
Length: min=1 max=6
Value type: string {Book 3 - Shepherd of Decay.system.traits.value.[]} (31 different values)
[spellcasting] : object {Book 3 - Shepherd of Decay.system.spellcasting}
rituals : object {Book 3 - Shepherd of Decay.system.spellcasting.rituals}
dc : integer {Book 3 - Shepherd of Decay.system.spellcasting.rituals.dc} (2 different values)
27 (x1)
48 (x1)
[statusEffects] : array<> {Book 3 - Shepherd of Decay.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 3 - Shepherd of Decay.type} (2 different values)
'npc' (x24)
'hazard' (x2)