Files
Pf2eDataScrapper/output/pf2e/packs/Book 1 - Despair on Danger Island.txt
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2025-04-08 17:11:57 +04:00

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127 KiB
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Book 1 - Despair on Danger Island
Different values: 57
=====================================
object {Book 1 - Despair on Danger Island}
_id : string {Book 1 - Despair on Danger Island._id} (all different values)
folder : string {Book 1 - Despair on Danger Island.folder} (same value: 'GvFPZpNYAMHXEkEp')
img : string {Book 1 - Despair on Danger Island.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x54)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {Book 1 - Despair on Danger Island.items}
Length: min=1 max=59
Value type: object {Book 1 - Despair on Danger Island.items.[]}
_id : string {Book 1 - Despair on Danger Island.items.[]._id} (590 different values)
[_stats] : object {Book 1 - Despair on Danger Island.items.[]._stats}
compendiumSource : string {Book 1 - Despair on Danger Island.items.[]._stats.compendiumSource} (175 different values)
img : string {Book 1 - Despair on Danger Island.items.[].img} (161 different values)
name : string {Book 1 - Despair on Danger Island.items.[].name} (360 different values)
sort : integer {Book 1 - Despair on Danger Island.items.[].sort} (60 different values)
system : object {Book 1 - Despair on Danger Island.items.[].system}
[acBonus] : integer {Book 1 - Despair on Danger Island.items.[].system.acBonus} (5 different values)
2 (x6)
0 (x5)
1 (x3)
5 (x1)
3 (x1)
[actionType] : object {Book 1 - Despair on Danger Island.items.[].system.actionType}
value : string {Book 1 - Despair on Danger Island.items.[].system.actionType.value} (4 different values)
'action' (x124)
'passive' (x110)
'reaction' (x30)
'free' (x6)
[actions] : object {Book 1 - Despair on Danger Island.items.[].system.actions}
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.actions.value} (3 different values)
1 (x70)
2 (x46)
3 (x8)
[area] : object {Book 1 - Despair on Danger Island.items.[].system.area}
[details] : string {Book 1 - Despair on Danger Island.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
type : string {Book 1 - Despair on Danger Island.items.[].system.area.type} (4 different values)
'burst' (x11)
'cone' (x5)
'line' (x4)
'emanation' (x2)
value : integer {Book 1 - Despair on Danger Island.items.[].system.area.value} (5 different values)
20 (x9)
30 (x5)
120 (x3)
60 (x3)
5 (x2)
[attack] : object {Book 1 - Despair on Danger Island.items.[].system.attack}
value : string {Book 1 - Despair on Danger Island.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 1 - Despair on Danger Island.items.[].system.attackEffects}
[custom] : string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 1 - Despair on Danger Island.items.[].system.attackEffects.value.[]} (8 different values)
'knockdown' (x11)
'grab' (x10)
'improved-grab' (x3)
'caustic-monitor-venom' (x1)
'improved-push' (x1)
'blinding-mud' (x1)
'boat-breaker' (x1)
'nagaji-venom' (x1)
[autoHeightenLevel] : object {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel}
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.autoHeightenLevel.value} (same value: 8)
[baseItem] : string {Book 1 - Despair on Danger Island.items.[].system.baseItem} (24 different values)
[bonus] : object {Book 1 - Despair on Danger Island.items.[].system.bonus}
value : integer {Book 1 - Despair on Danger Island.items.[].system.bonus.value} (25 different values)
[bonusDamage] : object {Book 1 - Despair on Danger Island.items.[].system.bonusDamage}
value : integer {Book 1 - Despair on Danger Island.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 1 - Despair on Danger Island.items.[].system.bulk}
value : mixed
float {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (same value: 0,1)
integer {Book 1 - Despair on Danger Island.items.[].system.bulk.value} (4 different values)
0 (x19)
2 (x17)
1 (x15)
3 (x1)
[category] : string {Book 1 - Despair on Danger Island.items.[].system.category} (16 different values)
[checkPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.checkPenalty} (4 different values)
-1 (x7)
0 (x5)
-3 (x1)
-2 (x1)
[containerId] : empty
[cost] : object {Book 1 - Despair on Danger Island.items.[].system.cost}
value : string {Book 1 - Despair on Danger Island.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Book 1 - Despair on Danger Island.items.[].system.counteraction} (2 different values)
False (x213)
True (x20)
[damage] : object {Book 1 - Despair on Danger Island.items.[].system.damage}
[0] : object {Book 1 - Despair on Danger Island.items.[].system.damage.0}
[applyMod] : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.0.applyMod} (2 different values)
False (x21)
True (x12)
[category] : empty
formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.formula} (24 different values)
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x70)
'healing' (x11)
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.0.type} (11 different values)
[damageType] : string {Book 1 - Despair on Danger Island.items.[].system.damage.damageType} (7 different values)
'bludgeoning' (x31)
'piercing' (x22)
'slashing' (x7)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
'cold' (x1)
[dice] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.dice} (2 different values)
1 (x61)
3 (x3)
[die] : string {Book 1 - Despair on Danger Island.items.[].system.damage.die} (5 different values)
'd4' (x35)
'd8' (x15)
'd6' (x10)
'd10' (x3)
'' (x1)
[formula] : string {Book 1 - Despair on Danger Island.items.[].system.damage.formula} (same value: '7d6+18')
[gcovwqxwitqchoin] : object {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[kind] : string {Book 1 - Despair on Danger Island.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {Book 1 - Despair on Danger Island.items.[].system.damage.persistent}
[faces] : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.number} (same value: 3)
type : string {Book 1 - Despair on Danger Island.items.[].system.damage.persistent.type} (2 different values)
'acid' (x1)
'fire' (x1)
[type] : string {Book 1 - Despair on Danger Island.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls}
[0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damage} (13 different values)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0.damageType} (8 different values)
'slashing' (x4)
'piercing' (x4)
'bludgeoning' (x2)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
'cold' (x1)
'void' (x1)
[0h8kyn9teiptvll7ccot] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damage} (same value: '3d10+14')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0h8kyn9teiptvll7ccot.damageType} (same value: 'bludgeoning')
[0wv2cc6mz91bnpn5gg3s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damage} (same value: '2d4+11')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.0wv2cc6mz91bnpn5gg3s.damageType} (same value: 'piercing')
[1] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1}
[category] : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x2)
'splash' (x2)
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damage} (5 different values)
'3' (x3)
'3d6' (x1)
'2d6' (x1)
'1d8' (x1)
'1d4' (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1.damageType} (5 different values)
'bleed' (x3)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
'cold' (x1)
[1au5rcuboo9fzdcp0ydm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: '3d10+12')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: 'bludgeoning')
[1i5alegbwcy4rynycvqw] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damage} (same value: '2d6+5')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1i5alegbwcy4rynycvqw.damageType} (same value: 'bludgeoning')
[1rp0vl056f7znln1vgk2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damage} (same value: '2d6+10')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.1rp0vl056f7znln1vgk2.damageType} (same value: 'bludgeoning')
[2] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2}
category : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damage} (same value: '3')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2.damageType} (2 different values)
'acid' (x1)
'fire' (x1)
[2codmgjcumql58xr5pfh] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: '3d8+15')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: 'slashing')
[34u6ygq98jo4tm26r5rc] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: '2d4+8')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: 'slashing')
[35exx5hq82d71iu7eriv] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damage} (same value: '3d8+14')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.35exx5hq82d71iu7eriv.damageType} (same value: 'bludgeoning')
[3f0z2eibqmi2m53fvo21] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: '2d4+4')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: 'piercing')
[7do0dp0ii8yw8246ph5b] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: '3d6+10')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: 'piercing')
[94zc7atvygg76wj7obew] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: '3d12+12')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: 'piercing')
[adivb8mn1i8r96b6n33i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damage} (same value: '2d6+11')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.adivb8mn1i8r96b6n33i.damageType} (same value: 'bludgeoning')
[afw854mi4ui6f02xhxld] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: '3d12+10')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: 'untyped')
[b4x2ub17q3c2v47lfwte] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damage} (same value: '2d4+15')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b4x2ub17q3c2v47lfwte.damageType} (same value: 'slashing')
[b6jstyilo0jholwp4mfg] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damage} (same value: '3d8+7')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6jstyilo0jholwp4mfg.damageType} (same value: 'piercing')
[b6z5glr1naysj2syhgpr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: '2d6+10')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: 'slashing')
[ba79le3qdm9mq1yg61lb] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damage} (same value: '2d8')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.ba79le3qdm9mq1yg61lb.damageType} (same value: 'acid')
[bqpne1frbrferbelyp1r] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damage} (same value: '2d10+9')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.bqpne1frbrferbelyp1r.damageType} (same value: 'piercing')
[by4e63g1ep78e4lity31] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damage} (2 different values)
'1d8+2' (x1)
'2d8+5' (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.by4e63g1ep78e4lity31.damageType} (same value: 'bludgeoning')
[cx04wnpol657f3gkp1ul] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: '3d12+14')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: 'piercing')
[dhg7v2wop8v4xo9libz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: '2d4')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: 'electricity')
[e5ar8i9bz663tyk48gw4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: '3d10+10')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: 'bludgeoning')
[fd9fjke1pzsbc3snxewf] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: '2d4+11')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: 'piercing')
[g0f6vwvse60glz6zpy3q] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damage} (same value: '3d8+14')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g0f6vwvse60glz6zpy3q.damageType} (same value: 'bludgeoning')
[g6xavxttzhgm7hs1xgoy] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damage} (same value: '2d8+8')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g6xavxttzhgm7hs1xgoy.damageType} (same value: 'piercing')
[g91xqy9v35t4tnacru8o] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: '1d6+10')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: 'piercing')
[his3f5atmjcoaxkmg242] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damage} (same value: '2d6+9')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.his3f5atmjcoaxkmg242.damageType} (same value: 'bludgeoning')
[hpnszm1stdeyt8x8z9my] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: '2d8+9')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: 'bludgeoning')
[hrozmghyre3c3mtyizwl] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damage} (2 different values)
'1d4+4' (x1)
'2d4+7' (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.hrozmghyre3c3mtyizwl.damageType} (same value: 'bludgeoning')
[j2dd7nrb3obyklo7v9ma] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damage} (same value: '2d8+11')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.j2dd7nrb3obyklo7v9ma.damageType} (same value: 'bludgeoning')
[k3dt26wbnxfngr2mxegs] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damage} (same value: '3d8+16')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.k3dt26wbnxfngr2mxegs.damageType} (same value: 'bludgeoning')
[kr4u1t9gej4iafu1k7rj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damage} (same value: '3d8+18')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.kr4u1t9gej4iafu1k7rj.damageType} (same value: 'slashing')
[luq868c26teqpyhmzl4n] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damage} (same value: '3d10+18')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.luq868c26teqpyhmzl4n.damageType} (same value: 'piercing')
[lxnlum6kis9vznew4x8s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damage} (same value: '2d6+8')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.lxnlum6kis9vznew4x8s.damageType} (same value: 'slashing')
[m7f8hmt13wb872gd2ucr] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damage} (same value: '3d6+14')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.m7f8hmt13wb872gd2ucr.damageType} (same value: 'bludgeoning')
[n1654nomkoo3x05tmidd] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: '3d6+6')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: 'bludgeoning')
[nl57iizt3b1kuz917u1u] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damage} (2 different values)
'1d6+2' (x1)
'2d6+5' (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.nl57iizt3b1kuz917u1u.damageType} (same value: 'piercing')
[o7fwklamqgiw5dq6n0dp] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damage} (same value: '2d6+13')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.o7fwklamqgiw5dq6n0dp.damageType} (same value: 'slashing')
[p070swe92zp7xin5ks1i] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: '2d6+6')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: 'piercing')
[p8110cp4d3rys07z3ugi] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damage} (same value: '2d8+9')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.p8110cp4d3rys07z3ugi.damageType} (same value: 'slashing')
[peoaveslwcb7lqt0c2zt] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: '3d4+14')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: 'bludgeoning')
[qbxvih9k0o3xn7xdpwws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damage} (same value: '2d4+5')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qbxvih9k0o3xn7xdpwws.damageType} (same value: 'slashing')
[qu7vdc6gh5svzenreul4] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damage} (same value: '3d12+14')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.qu7vdc6gh5svzenreul4.damageType} (same value: 'piercing')
[r02r9dbr58m298ytos5w] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damage} (same value: '2d10+10')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r02r9dbr58m298ytos5w.damageType} (same value: 'bludgeoning')
[r3ml8hrmi9ha46joinfj] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damage} (2 different values)
'2d6+10' (x1)
'3d6+11' (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.r3ml8hrmi9ha46joinfj.damageType} (same value: 'slashing')
[rtxx7d5a1dixcbaxqi2z] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damage} (2 different values)
'2d8+12' (x1)
'3d8+13' (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rtxx7d5a1dixcbaxqi2z.damageType} (same value: 'void')
[rvdjye7sxr22032k4r0e] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damage} (same value: '2d4+5')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.rvdjye7sxr22032k4r0e.damageType} (same value: 'bludgeoning')
[snbyocjk4g90skf4qtz9] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damage} (same value: '2d10+9')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.snbyocjk4g90skf4qtz9.damageType} (same value: 'piercing')
[stvddbkigrd3l8i1uev7] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damage} (same value: '3d10+20')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.stvddbkigrd3l8i1uev7.damageType} (same value: 'bludgeoning')
[tl3szt8k8qbjslm7eus0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damage} (same value: '1d4+7')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.tl3szt8k8qbjslm7eus0.damageType} (same value: 'bludgeoning')
[uj5k39zdm9a5j7sef2qm] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damage} (same value: '2d8+5')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.uj5k39zdm9a5j7sef2qm.damageType} (same value: 'slashing')
[v06rnsvcv8jpqm6tv54x] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damage} (same value: '2d6+5')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v06rnsvcv8jpqm6tv54x.damageType} (same value: 'piercing')
[v702ekc8nphrstvsfvnz] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damage} (same value: '2d6+11')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.v702ekc8nphrstvsfvnz.damageType} (same value: 'bludgeoning')
[va1k9lwirmn49so8ey7l] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damage} (same value: '2d12+15')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.va1k9lwirmn49so8ey7l.damageType} (same value: 'piercing')
[veakw7gttu38vhe62le3] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damage} (same value: '3d8+14')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.veakw7gttu38vhe62le3.damageType} (same value: 'void')
[vqcq54wda6td050pk3el] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damage} (same value: '2d8+13')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vqcq54wda6td050pk3el.damageType} (same value: 'piercing')
[vrnqproy2ikc4he37mws] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damage} (same value: '2d6+10')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.vrnqproy2ikc4he37mws.damageType} (same value: 'bludgeoning')
[w12r1w4a5x86pxq3l35s] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damage} (same value: '4d4+13')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w12r1w4a5x86pxq3l35s.damageType} (same value: 'slashing')
[w8cjutrjsgbbnwy38d3p] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damage} (same value: '3d12+16')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.w8cjutrjsgbbnwy38d3p.damageType} (same value: 'bludgeoning')
[wqd1x0z9oefxnzpmtt59] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damage} (same value: '2d6+15')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.wqd1x0z9oefxnzpmtt59.damageType} (same value: 'bludgeoning')
[x17ktwcqq0maaw5apfxe] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: '2d8+5')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: 'bludgeoning')
[xi2xq78w16ifoljv0gg0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damage} (same value: '2d4+9')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xi2xq78w16ifoljv0gg0.damageType} (same value: 'piercing')
[xn7x2ryhb17m62u4onan] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: '3d6+11')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: 'bludgeoning')
[xnybt81rbfmfmsemlne0] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damage} (2 different values)
'1d8+2' (x1)
'2d8+5' (x1)
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xnybt81rbfmfmsemlne0.damageType} (same value: 'bludgeoning')
[xoa1wu06sqrkcafiwrom] : object {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom}
damage : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damage} (same value: '2d10+9')
damageType : string {Book 1 - Despair on Danger Island.items.[].system.damageRolls.xoa1wu06sqrkcafiwrom.damageType} (same value: 'piercing')
rules : ignored (Foundry rules object) {Book 1 - Despair on Danger Island.items.[].system.rules}
[deathNote] : boolean {Book 1 - Despair on Danger Island.items.[].system.deathNote} (same value: True)
[defense] : object {Book 1 - Despair on Danger Island.items.[].system.defense}
[passive] : object {Book 1 - Despair on Danger Island.items.[].system.defense.passive}
statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {Book 1 - Despair on Danger Island.items.[].system.defense.save}
basic : boolean {Book 1 - Despair on Danger Island.items.[].system.defense.save.basic} (2 different values)
False (x47)
True (x24)
statistic : string {Book 1 - Despair on Danger Island.items.[].system.defense.save.statistic} (3 different values)
'will' (x31)
'fortitude' (x26)
'reflex' (x14)
description : object {Book 1 - Despair on Danger Island.items.[].system.description}
value : string {Book 1 - Despair on Danger Island.items.[].system.description.value} (377 different values)
[dexCap] : integer {Book 1 - Despair on Danger Island.items.[].system.dexCap} (5 different values)
5 (x5)
3 (x4)
4 (x3)
1 (x1)
2 (x1)
[duration] : object {Book 1 - Despair on Danger Island.items.[].system.duration}
sustained : boolean {Book 1 - Despair on Danger Island.items.[].system.duration.sustained} (2 different values)
False (x216)
True (x17)
value : string {Book 1 - Despair on Danger Island.items.[].system.duration.value} (13 different values)
[equipped] : object {Book 1 - Despair on Danger Island.items.[].system.equipped}
carryType : string {Book 1 - Despair on Danger Island.items.[].system.equipped.carryType} (2 different values)
'worn' (x104)
'held' (x2)
[handsHeld] : integer {Book 1 - Despair on Danger Island.items.[].system.equipped.handsHeld} (2 different values)
0 (x90)
1 (x2)
[inSlot] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.inSlot} (2 different values)
False (x28)
True (x14)
[invested] : boolean {Book 1 - Despair on Danger Island.items.[].system.equipped.invested} (same value: False)
[frequency] : object {Book 1 - Despair on Danger Island.items.[].system.frequency}
max : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.max} (same value: 1)
per : string {Book 1 - Despair on Danger Island.items.[].system.frequency.per} (3 different values)
'round' (x3)
'PT1M' (x1)
'day' (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 1 - Despair on Danger Island.items.[].system.group} (12 different values)
[hardness] : integer {Book 1 - Despair on Danger Island.items.[].system.hardness} (3 different values)
0 (x104)
13 (x1)
5 (x1)
[heightening] : object {Book 1 - Despair on Danger Island.items.[].system.heightening}
[damage] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.damage}
0 : string {Book 1 - Despair on Danger Island.items.[].system.heightening.damage.0} (11 different values)
[interval] : integer {Book 1 - Despair on Danger Island.items.[].system.heightening.interval} (3 different values)
1 (x54)
4 (x11)
2 (x8)
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.type} (2 different values)
'interval' (x73)
'fixed' (x3)
[levels] : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels}
3 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3}
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5}
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7}
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9}
damage : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {Book 1 - Despair on Danger Island.items.[].system.hp}
max : integer {Book 1 - Despair on Danger Island.items.[].system.hp.max} (3 different values)
0 (x104)
104 (x1)
20 (x1)
value : integer {Book 1 - Despair on Danger Island.items.[].system.hp.value} (3 different values)
0 (x104)
104 (x1)
20 (x1)
[level] : object {Book 1 - Despair on Danger Island.items.[].system.level}
value : integer {Book 1 - Despair on Danger Island.items.[].system.level.value} (14 different values)
[location] : object {Book 1 - Despair on Danger Island.items.[].system.location}
[heightenedLevel] : integer {Book 1 - Despair on Danger Island.items.[].system.location.heightenedLevel} (2 different values)
6 (x1)
7 (x1)
[uses] : object {Book 1 - Despair on Danger Island.items.[].system.location.uses}
max : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.max} (2 different values)
1 (x2)
3 (x2)
value : integer {Book 1 - Despair on Danger Island.items.[].system.location.uses.value} (2 different values)
1 (x2)
3 (x2)
value : string {Book 1 - Despair on Danger Island.items.[].system.location.value} (19 different values)
[material] : object {Book 1 - Despair on Danger Island.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Book 1 - Despair on Danger Island.items.[].system.mod}
value : integer {Book 1 - Despair on Danger Island.items.[].system.mod.value} (11 different values)
[overlays] : object {Book 1 - Despair on Danger Island.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[37gy7l19tik74o4s] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[7qdtetowq348s9oc] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[a33QUFoKgoOprovO] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO}
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage}
37YW4ZGhxx7Y2mdI : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6')
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality')
defense : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense}
save : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save}
basic : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True)
statistic : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage}
37YW4ZGhxx7Y2mdI : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6')
interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1)
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval')
[cUFX7ExSLeoa3vIF] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[lfxcoz2d3f8j2zq1] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
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name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage}
b39tbePoPlJSzLku : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku}
applyMod : boolean {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False)
[category] : empty
formula : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6')
kinds : array<string> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing')
materials : array<> {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality')
heightening : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage}
b39tbePoPlJSzLku : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6')
interval : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1)
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval')
[zFWsMjoeCnLxqJaV] : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {Book 1 - Despair on Danger Island.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Book 1 - Despair on Danger Island.items.[].system.prepared}
[flexible] : boolean {Book 1 - Despair on Danger Island.items.[].system.prepared.flexible} (same value: False)
value : string {Book 1 - Despair on Danger Island.items.[].system.prepared.value} (4 different values)
'focus' (x16)
'innate' (x9)
'spontaneous' (x2)
'prepared' (x2)
[price] : object {Book 1 - Despair on Danger Island.items.[].system.price}
[per] : integer {Book 1 - Despair on Danger Island.items.[].system.price.per} (same value: 10)
value : object {Book 1 - Despair on Danger Island.items.[].system.price.value}
[cp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.gp} (20 different values)
[sp] : integer {Book 1 - Despair on Danger Island.items.[].system.price.value.sp} (4 different values)
2 (x12)
1 (x6)
6 (x2)
9 (x2)
[proficiency] : object {Book 1 - Despair on Danger Island.items.[].system.proficiency}
value : integer {Book 1 - Despair on Danger Island.items.[].system.proficiency.value} (2 different values)
0 (x28)
1 (x1)
[proficient] : object {Book 1 - Despair on Danger Island.items.[].system.proficient}
value : integer {Book 1 - Despair on Danger Island.items.[].system.proficient.value} (same value: 0)
publication : object {Book 1 - Despair on Danger Island.items.[].system.publication}
license : string {Book 1 - Despair on Danger Island.items.[].system.publication.license} (2 different values)
'OGL' (x754)
'ORC' (x19)
remaster : boolean {Book 1 - Despair on Danger Island.items.[].system.publication.remaster} (2 different values)
False (x754)
True (x19)
title : string {Book 1 - Despair on Danger Island.items.[].system.publication.title} (8 different values)
'' (x620)
'Pathfinder Bestiary' (x66)
'Pathfinder Core Rulebook' (x60)
'Pathfinder Player Core' (x17)
'Pathfinder Bestiary 3' (x4)
'Pathfinder #166: Despair on Danger Island' (x2)
'Pathfinder Bestiary 2' (x2)
'Pathfinder Monster Core' (x2)
[quantity] : integer {Book 1 - Despair on Danger Island.items.[].system.quantity} (9 different values)
1 (x76)
3 (x13)
2 (x5)
5 (x4)
4 (x3)
6 (x2)
9 (x1)
10 (x1)
20 (x1)
[range] : mixed
integer {Book 1 - Despair on Danger Island.items.[].system.range} (5 different values)
20 (x19)
50 (x2)
100 (x1)
60 (x1)
80 (x1)
object {Book 1 - Despair on Danger Island.items.[].system.range}
value : string {Book 1 - Despair on Danger Island.items.[].system.range.value} (12 different values)
[reload] : object {Book 1 - Despair on Danger Island.items.[].system.reload}
value : string {Book 1 - Despair on Danger Island.items.[].system.reload.value} (4 different values)
'' (x40)
'-' (x16)
'0' (x5)
'1' (x3)
[requirements] : string {Book 1 - Despair on Danger Island.items.[].system.requirements} (same value: '')
[runes] : object {Book 1 - Despair on Danger Island.items.[].system.runes}
[potency] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.potency} (4 different values)
1 (x60)
2 (x9)
0 (x8)
3 (x1)
[property] : array<string> {Book 1 - Despair on Danger Island.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 1 - Despair on Danger Island.items.[].system.runes.property.[]} (same value: 'returning')
[reinforcing] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.resilient} (3 different values)
1 (x9)
0 (x4)
2 (x1)
[striking] : integer {Book 1 - Despair on Danger Island.items.[].system.runes.striking} (4 different values)
1 (x48)
0 (x8)
2 (x7)
3 (x1)
[showSlotlessLevels] : object {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels}
value : boolean {Book 1 - Despair on Danger Island.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 1 - Despair on Danger Island.items.[].system.size} (3 different values)
'med' (x103)
'lg' (x2)
'tiny' (x1)
[slots] : object {Book 1 - Despair on Danger Island.items.[].system.slots}
[slot0] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'ut9LsV8q2Wj8otCc' (x1)
'Va2mlnR6NwZWTI5Z' (x1)
'XF12QDg65SkZINNw' (x1)
'bRUd8Lb6Y9GKNKUb' (x1)
'emb4tgrFeLCUxGZs' (x1)
'Qmpx4GUyl0ozxmFz' (x1)
'IixTOAgfYjCg3MjI' (x1)
'5r4obBBXdIfrLGqX' (x1)
'3UVweyjAQhg2VQvJ' (x1)
'TSNi1zMd5jBdAQBA' (x1)
[slot1] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.max} (2 different values)
3 (x5)
1 (x1)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'MQHiz8SkkuICv0rY' (x1)
'PSTQTKfWf5t4VR1M' (x1)
'NsOQqoFmC7MexXRT' (x1)
'RTPBvh8aA42TP2b7' (x1)
'Xg0DEuFr7itANsGx' (x1)
'v6fGnByDnshoQLov' (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot1.value} (2 different values)
3 (x3)
1 (x1)
[slot2] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.max} (same value: 3)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.prepared.[].id} (6 different values)
'wzTLXWHMCcGgtHYe' (x1)
'bWM60F1TE90aIMe4' (x1)
'v8dPDWGbDfSEVpbS' (x1)
'pZQnKs94dflE6IUR' (x1)
'3JssnTsAkAhmNCGb' (x1)
'bmpT0xrskhEFEiu3' (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.max} (2 different values)
3 (x4)
1 (x1)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.prepared.[].id} (6 different values)
'7mwrE4fBg62pMaOi' (x1)
'nWGf4DGjBuJ9GwIA' (x1)
'pQMUj3eQ1z7xptxd' (x1)
'jRB4xWy77CtkcAKG' (x1)
'xdxC9hZTLzOiouYo' (x1)
'dY8a7u77Goyp3ErB' (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot3.value} (2 different values)
3 (x2)
1 (x1)
[slot4] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.max} (2 different values)
3 (x4)
1 (x1)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.prepared.[].id} (6 different values)
'BGpuEUYIknFguziS' (x1)
'xFy9mYG2r93is3rE' (x1)
'ZrV2IO2q3Ow8oBWw' (x1)
'pKeX01BoIS9xsauy' (x1)
'qJlUgNZdjztGxyNC' (x1)
'sWAIrVFXPu70JYHt' (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot4.value} (2 different values)
3 (x2)
1 (x1)
[slot5] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.max} (2 different values)
3 (x3)
2 (x1)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.prepared.[].id} (6 different values)
'hvduq5bkKcMQcWS6' (x1)
'3sTFIPu6GvlYHJln' (x1)
'5uP14KkPTqYVzBXC' (x1)
'QoUQvokeEAq9CvCS' (x1)
'Qy6KdgprqyGWRJ9n' (x1)
'ihTOT7UDqDxu2sdh' (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot5.value} (2 different values)
3 (x1)
2 (x1)
[slot6] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.max} (same value: 3)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.value} (same value: 3)
prepared : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared}
Length: min=3 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot6.prepared.[].id} (6 different values)
'W9OW7dW5l2fuJCeI' (x1)
'RurOG47jSyeBDYXT' (x1)
'iZNrUOF20DKBi9hz' (x1)
'wgmjtIgcDKh05bwN' (x1)
'gNmHwGoNiPzB2qrV' (x1)
'BcRv7sBtbL1sJRf8' (x1)
[slot7] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.max} (2 different values)
3 (x13)
2 (x2)
[prepared] : array<object> {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared}
Length: min=2 max=3
Value type: object {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[]}
id : string {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.prepared.[].id} (5 different values)
'hvduq5bkKcMQcWS6' (x1)
'oDPqFivg2PHXAGex' (x1)
'mdU52BYxsjW4gZq1' (x1)
'ijQMA757wFx7eIsF' (x1)
'b7OQ6S5FRbKiJtKb' (x1)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot7.value} (2 different values)
3 (x11)
2 (x1)
[slot8] : object {Book 1 - Despair on Danger Island.items.[].system.slots.slot8}
max : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.max} (same value: 3)
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.slots.slot8.value} (same value: 3)
[slug] : string {Book 1 - Despair on Danger Island.items.[].system.slug} (179 different values)
[speedPenalty] : integer {Book 1 - Despair on Danger Island.items.[].system.speedPenalty} (3 different values)
0 (x14)
-10 (x1)
-5 (x1)
[spelldc] : object {Book 1 - Despair on Danger Island.items.[].system.spelldc}
dc : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.dc} (9 different values)
32 (x14)
36 (x4)
27 (x3)
35 (x3)
20 (x1)
25 (x1)
30 (x1)
26 (x1)
24 (x1)
mod : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 1 - Despair on Danger Island.items.[].system.spelldc.value} (12 different values)
[splashDamage] : object {Book 1 - Despair on Danger Island.items.[].system.splashDamage}
[value] : integer {Book 1 - Despair on Danger Island.items.[].system.splashDamage.value} (2 different values)
0 (x38)
3 (x4)
[stackGroup] : string {Book 1 - Despair on Danger Island.items.[].system.stackGroup} (2 different values)
'arrows' (x1)
'slingBullets' (x1)
[strength] : integer {Book 1 - Despair on Danger Island.items.[].system.strength} (4 different values)
1 (x4)
0 (x3)
3 (x1)
2 (x1)
[target] : object {Book 1 - Despair on Danger Island.items.[].system.target}
value : string {Book 1 - Despair on Danger Island.items.[].system.target.value} (22 different values)
[time] : object {Book 1 - Despair on Danger Island.items.[].system.time}
value : string {Book 1 - Despair on Danger Island.items.[].system.time.value} (8 different values)
'2' (x122)
'1' (x73)
'1 to 3' (x14)
'3' (x13)
'10 minutes' (x4)
'reaction' (x4)
'1 minute' (x2)
'free' (x1)
[tradition] : object {Book 1 - Despair on Danger Island.items.[].system.tradition}
value : string {Book 1 - Despair on Danger Island.items.[].system.tradition.value} (4 different values)
'arcane' (x19)
'occult' (x6)
'divine' (x3)
'primal' (x1)
[traits] : object {Book 1 - Despair on Danger Island.items.[].system.traits}
[integrated] : empty
[rarity] : string {Book 1 - Despair on Danger Island.items.[].system.traits.rarity} (2 different values)
'common' (x633)
'uncommon' (x90)
[traditions] : array<string> {Book 1 - Despair on Danger Island.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x141)
'occult' (x115)
'primal' (x72)
'divine' (x57)
[value] : array<string> {Book 1 - Despair on Danger Island.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {Book 1 - Despair on Danger Island.items.[].system.traits.value.[]} (118 different values)
[usage] : object {Book 1 - Despair on Danger Island.items.[].system.usage}
value : string {Book 1 - Despair on Danger Island.items.[].system.usage.value} (6 different values)
'held-in-one-hand' (x46)
'worngloves' (x15)
'held-in-two-hands' (x14)
'wornbracers' (x12)
'held-in-one-plus-hands' (x2)
'wornheadwear' (x1)
[uses] : object {Book 1 - Despair on Danger Island.items.[].system.uses}
autoDestroy : boolean {Book 1 - Despair on Danger Island.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Book 1 - Despair on Danger Island.items.[].system.uses.max} (same value: 1)
value : integer {Book 1 - Despair on Danger Island.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 1 - Despair on Danger Island.items.[].system.weaponType}
value : string {Book 1 - Despair on Danger Island.items.[].system.weaponType.value} (2 different values)
'melee' (x87)
'ranged' (x29)
type : string {Book 1 - Despair on Danger Island.items.[].type} (10 different values)
'action' (x270)
'spell' (x233)
'melee' (x116)
'weapon' (x64)
'spellcastingEntry' (x29)
'lore' (x19)
'equipment' (x15)
'armor' (x14)
'consumable' (x11)
'shield' (x2)
[flags] : object {Book 1 - Despair on Danger Island.items.[].flags}
pf2e : object {Book 1 - Despair on Danger Island.items.[].flags.pf2e}
linkedWeapon : string {Book 1 - Despair on Danger Island.items.[].flags.pf2e.linkedWeapon} (26 different values)
name : string {Book 1 - Despair on Danger Island.name} (all different values)
system : object {Book 1 - Despair on Danger Island.system}
[abilities] : object {Book 1 - Despair on Danger Island.system.abilities}
cha : object {Book 1 - Despair on Danger Island.system.abilities.cha}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.cha.mod} (11 different values)
con : object {Book 1 - Despair on Danger Island.system.abilities.con}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.con.mod} (9 different values)
3 (x16)
4 (x9)
2 (x6)
6 (x5)
0 (x5)
5 (x4)
7 (x4)
8 (x3)
1 (x2)
dex : object {Book 1 - Despair on Danger Island.system.abilities.dex}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.dex.mod} (9 different values)
4 (x23)
5 (x13)
3 (x5)
6 (x5)
2 (x4)
0 (x1)
-1 (x1)
8 (x1)
7 (x1)
int : object {Book 1 - Despair on Danger Island.system.abilities.int}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.int.mod} (12 different values)
str : object {Book 1 - Despair on Danger Island.system.abilities.str}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.str.mod} (11 different values)
wis : object {Book 1 - Despair on Danger Island.system.abilities.wis}
mod : integer {Book 1 - Despair on Danger Island.system.abilities.wis.mod} (7 different values)
3 (x25)
2 (x8)
1 (x6)
0 (x5)
4 (x4)
6 (x3)
5 (x3)
attributes : object {Book 1 - Despair on Danger Island.system.attributes}
ac : object {Book 1 - Despair on Danger Island.system.attributes.ac}
[details] : string {Book 1 - Despair on Danger Island.system.attributes.ac.details} (3 different values)
'' (x52)
'32 with shield raised' (x1)
'39 with shields raised' (x1)
value : integer {Book 1 - Despair on Danger Island.system.attributes.ac.value} (20 different values)
[allSaves] : object {Book 1 - Despair on Danger Island.system.attributes.allSaves}
value : string {Book 1 - Despair on Danger Island.system.attributes.allSaves.value} (5 different values)
'' (x49)
'+1 Status to All Saves vs. Magic' (x2)
'+1 status to all saves vs. disease' (x1)
'+1 status to all saves vs. vitality' (x1)
'+1 status to all saves vs. poison' (x1)
hp : object {Book 1 - Despair on Danger Island.system.attributes.hp}
details : string {Book 1 - Despair on Danger Island.system.attributes.hp.details} (5 different values)
'' (x52)
'void healing, rejuvenation' (x2)
'troop defenses (180/90)' (x1)
'regeneration 15 (deactivated by acid or fire)' (x1)
'troop defenses (200/100)' (x1)
max : integer {Book 1 - Despair on Danger Island.system.attributes.hp.max} (29 different values)
temp : integer {Book 1 - Despair on Danger Island.system.attributes.hp.temp} (same value: 0)
value : integer {Book 1 - Despair on Danger Island.system.attributes.hp.value} (29 different values)
[adjustment] : string {Book 1 - Despair on Danger Island.system.attributes.adjustment} (same value: 'weak')
[hardness] : integer {Book 1 - Despair on Danger Island.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {Book 1 - Despair on Danger Island.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {Book 1 - Despair on Danger Island.system.attributes.immunities}
Length: min=0 max=6
Value type: object {Book 1 - Despair on Danger Island.system.attributes.immunities.[]}
type : string {Book 1 - Despair on Danger Island.system.attributes.immunities.[].type} (7 different values)
'paralyzed' (x8)
'death-effects' (x7)
'disease' (x7)
'poison' (x7)
'precision' (x7)
'unconscious' (x7)
'sleep' (x1)
[resistances] : array<object> {Book 1 - Despair on Danger Island.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Book 1 - Despair on Danger Island.system.attributes.resistances.[]}
type : string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].type} (5 different values)
'all-damage' (x7)
'sonic' (x1)
'bludgeoning' (x1)
'physical' (x1)
'poison' (x1)
value : integer {Book 1 - Despair on Danger Island.system.attributes.resistances.[].value} (4 different values)
15 (x4)
10 (x4)
8 (x2)
5 (x1)
[doubleVs] : array<string> {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Book 1 - Despair on Danger Island.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x7)
'ghost-touch' (x7)
'vitality' (x5)
'adamantine' (x1)
[speed] : object {Book 1 - Despair on Danger Island.system.attributes.speed}
[details] : string {Book 1 - Despair on Danger Island.system.attributes.speed.details} (3 different values)
'stone step' (x2)
'15 while waterlogged' (x1)
'fly only when body is separated' (x1)
otherSpeeds : array<object> {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[]}
type : string {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x11)
'swim' (x5)
value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.otherSpeeds.[].value} (9 different values)
30 (x6)
40 (x3)
60 (x1)
35 (x1)
25 (x1)
50 (x1)
80 (x1)
130 (x1)
20 (x1)
value : integer {Book 1 - Despair on Danger Island.system.attributes.speed.value} (6 different values)
30 (x18)
25 (x16)
0 (x7)
20 (x5)
40 (x5)
35 (x3)
[stealth] : object {Book 1 - Despair on Danger Island.system.attributes.stealth}
details : string {Book 1 - Despair on Danger Island.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {Book 1 - Despair on Danger Island.system.attributes.stealth.value} (3 different values)
20 (x1)
23 (x1)
22 (x1)
[weaknesses] : array<object> {Book 1 - Despair on Danger Island.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[]}
type : string {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].type} (5 different values)
'area-damage' (x2)
'splash-damage' (x2)
'bludgeoning' (x2)
'slashing' (x1)
'fire' (x1)
value : integer {Book 1 - Despair on Danger Island.system.attributes.weaknesses.[].value} (5 different values)
20 (x2)
10 (x2)
8 (x2)
14 (x1)
15 (x1)
details : object {Book 1 - Despair on Danger Island.system.details}
[blurb] : string {Book 1 - Despair on Danger Island.system.details.blurb} (28 different values)
[languages] : object {Book 1 - Despair on Danger Island.system.details.languages}
details : string {Book 1 - Despair on Danger Island.system.details.languages.details} (2 different values)
'' (x48)
'(can\'t speak any language)' (x6)
value : array<string> {Book 1 - Despair on Danger Island.system.details.languages.value}
Length: min=0 max=7
Value type: string {Book 1 - Despair on Danger Island.system.details.languages.value.[]} (20 different values)
level : object {Book 1 - Despair on Danger Island.system.details.level}
value : integer {Book 1 - Despair on Danger Island.system.details.level.value} (14 different values)
[privateNotes] : string {Book 1 - Despair on Danger Island.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 1 - Despair on Danger Island.system.details.publicNotes} (22 different values)
publication : object {Book 1 - Despair on Danger Island.system.details.publication}
license : string {Book 1 - Despair on Danger Island.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 1 - Despair on Danger Island.system.details.publication.remaster} (same value: False)
title : string {Book 1 - Despair on Danger Island.system.details.publication.title} (same value: 'Pathfinder #166: Despair on Danger Island')
[description] : string {Book 1 - Despair on Danger Island.system.details.description} (3 different values)
'<p>Ghostly attackers knock the tables about, send dishes flying, and pull fleeing creatures into the room.</p>' (x1)
'<p>Buffeting winds swirl sharp grains of sand about the room.</p>' (x1)
'<p>A monk\'s tormented spirit attacks intruders.</p>' (x1)
[disable] : string {Book 1 - Despair on Danger Island.system.details.disable} (3 different values)
'<p>@Check[religion|dc:34|name:Say an Iroran prayer|traits:haunt] (expert) to say an Iroran prayer and put the haunt temporarily to rest, @Check[occultism|dc:38|name:Ward Against Future Hauntings|traits:haunt] (master) to create a ward against future hauntings.</p>' (x1)
'<p>@Check[religon|dc:38|name:State an Iroran Koan|traits:haunt]{Religion} (expert) to state an Iroran koan about being complete only upon recognizing one\'s incompleteness, or @Check[occultism|dc:41|name:Ward Against Hauntings|traits:haunt] (master) to create a ward against future hauntings</p>' (x1)
'<p>@Check[irori-lore|dc:32|name:Restore the Prayer Items|traits:haunt]{Irori Lore} (trained) to clean the room and return the prayer items to their proper arrangement, @Check[religion|dc:37|name:Iroran Prayer of Peace] (expert) to state an Iroran prayer of peace and put the haunt to rest, or @Check[occultism|dc:40|name:Create a Ward Against Future Hauntings] (master) to create a ward against future hauntings</p>' (x1)
[isComplex] : boolean {Book 1 - Despair on Danger Island.system.details.isComplex} (2 different values)
True (x2)
False (x1)
[reset] : string {Book 1 - Despair on Danger Island.system.details.reset} (3 different values)
'<p>The haunt deactivates after 1 minute. It re-forms at the same times every day, 7 a.m. and 7 p.m., which is when the monks had their morning and evening meals. If at least two people cook a meal in the kitchen, share a meal in the refectory, and utter a prayer to Irori before the meal, the haunt becomes permanently disabled and doesn\'t re-form.</p>' (x1)
'<p>The haunt deactivates after 1 minute and re-forms after 1 hour. The haunt is disabled and doesn\'t re-form if at least two creatures spend 1 minute to create an image with the sand. Creating the image requires a successful @Check[crafting|dc:30|name:Create Image in Sand] or @Check[thievery|dc:30|name:Create Image in Sand]check.</p>' (x1)
'<p>The haunt re-forms after 1 hour. The haunt becomes disabled and doesn\'t re-form if a creature lights all of the candles in the room and offers a prayer to Irori.</p>' (x1)
[routine] : string {Book 1 - Despair on Danger Island.system.details.routine} (3 different values)
'<p>(1 action) The haunt sends a flurry of objects hurtling across the room. All creatures in the room are battered by the ghostly objects, taking @Damage[(3d10+14)[force]] damage (@Check[reflex|dc:36|basic] save).</p>' (x1)
'<p>(1 action) The haunt\'s violent winds savagely buffet everyone in the room, dealing@Damage[(6d10+30)[bludgeoning]] damage to living creatures (@Check[reflex|dc:34|basic|traits:haunt]). On a critically failed save, a creature is also @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 minute.</p>' (x1)
'' (x1)
[initiative] : object {Book 1 - Despair on Danger Island.system.initiative}
statistic : string {Book 1 - Despair on Danger Island.system.initiative.statistic} (same value: 'perception')
[perception] : object {Book 1 - Despair on Danger Island.system.perception}
details : string {Book 1 - Despair on Danger Island.system.perception.details} (2 different values)
'' (x53)
'light blindness' (x1)
mod : integer {Book 1 - Despair on Danger Island.system.perception.mod} (14 different values)
senses : array<object> {Book 1 - Despair on Danger Island.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 1 - Despair on Danger Island.system.perception.senses.[]}
[acuity] : string {Book 1 - Despair on Danger Island.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x10)
'precise' (x1)
[range] : integer {Book 1 - Despair on Danger Island.system.perception.senses.[].range} (2 different values)
30 (x6)
60 (x5)
type : string {Book 1 - Despair on Danger Island.system.perception.senses.[].type} (5 different values)
'darkvision' (x17)
'low-light-vision' (x12)
'scent' (x9)
'thoughtsense' (x1)
'lifesense' (x1)
[resources] : object {Book 1 - Despair on Danger Island.system.resources}
[focus] : object {Book 1 - Despair on Danger Island.system.resources.focus}
max : integer {Book 1 - Despair on Danger Island.system.resources.focus.max} (3 different values)
3 (x13)
1 (x7)
2 (x3)
value : integer {Book 1 - Despair on Danger Island.system.resources.focus.value} (3 different values)
3 (x13)
1 (x7)
2 (x3)
saves : object {Book 1 - Despair on Danger Island.system.saves}
fortitude : object {Book 1 - Despair on Danger Island.system.saves.fortitude}
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 1 - Despair on Danger Island.system.saves.fortitude.value} (19 different values)
reflex : object {Book 1 - Despair on Danger Island.system.saves.reflex}
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 1 - Despair on Danger Island.system.saves.reflex.value} (18 different values)
will : object {Book 1 - Despair on Danger Island.system.saves.will}
saveDetail : string {Book 1 - Despair on Danger Island.system.saves.will.saveDetail} (same value: '')
value : integer {Book 1 - Despair on Danger Island.system.saves.will.value} (18 different values)
[skills] : object {Book 1 - Despair on Danger Island.system.skills}
[acrobatics] : object {Book 1 - Despair on Danger Island.system.skills.acrobatics}
base : integer {Book 1 - Despair on Danger Island.system.skills.acrobatics.base} (15 different values)
[arcana] : object {Book 1 - Despair on Danger Island.system.skills.arcana}
base : integer {Book 1 - Despair on Danger Island.system.skills.arcana.base} (5 different values)
27 (x1)
28 (x1)
36 (x1)
25 (x1)
19 (x1)
[athletics] : object {Book 1 - Despair on Danger Island.system.skills.athletics}
base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.base} (15 different values)
[special] : array<object> {Book 1 - Despair on Danger Island.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 1 - Despair on Danger Island.system.skills.athletics.special.[]}
base : integer {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].base} (same value: 32)
label : string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].label} (same value: 'to Swim')
predicate : array<string> {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[crafting] : object {Book 1 - Despair on Danger Island.system.skills.crafting}
base : integer {Book 1 - Despair on Danger Island.system.skills.crafting.base} (2 different values)
13 (x1)
20 (x1)
[deception] : object {Book 1 - Despair on Danger Island.system.skills.deception}
base : integer {Book 1 - Despair on Danger Island.system.skills.deception.base} (9 different values)
24 (x4)
27 (x2)
23 (x1)
14 (x1)
19 (x1)
21 (x1)
34 (x1)
16 (x1)
36 (x1)
[special] : array<object> {Book 1 - Despair on Danger Island.system.skills.deception.special}
Length: min=1 max=1
Value type: object {Book 1 - Despair on Danger Island.system.skills.deception.special.[]}
base : integer {Book 1 - Despair on Danger Island.system.skills.deception.special.[].base} (same value: 31)
label : string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].label} (same value: 'to Impersonate a small mound or island in its native environment')
predicate : array<string> {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 1 - Despair on Danger Island.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate:mound')
[diplomacy] : object {Book 1 - Despair on Danger Island.system.skills.diplomacy}
base : integer {Book 1 - Despair on Danger Island.system.skills.diplomacy.base} (6 different values)
8 (x1)
15 (x1)
21 (x1)
38 (x1)
18 (x1)
19 (x1)
[intimidation] : object {Book 1 - Despair on Danger Island.system.skills.intimidation}
base : integer {Book 1 - Despair on Danger Island.system.skills.intimidation.base} (13 different values)
[medicine] : object {Book 1 - Despair on Danger Island.system.skills.medicine}
base : integer {Book 1 - Despair on Danger Island.system.skills.medicine.base} (4 different values)
22 (x1)
26 (x1)
23 (x1)
16 (x1)
[nature] : object {Book 1 - Despair on Danger Island.system.skills.nature}
base : integer {Book 1 - Despair on Danger Island.system.skills.nature.base} (3 different values)
26 (x2)
21 (x1)
23 (x1)
[occultism] : object {Book 1 - Despair on Danger Island.system.skills.occultism}
base : integer {Book 1 - Despair on Danger Island.system.skills.occultism.base} (8 different values)
23 (x10)
17 (x2)
24 (x1)
30 (x1)
26 (x1)
38 (x1)
21 (x1)
29 (x1)
[performance] : object {Book 1 - Despair on Danger Island.system.skills.performance}
base : integer {Book 1 - Despair on Danger Island.system.skills.performance.base} (2 different values)
36 (x1)
15 (x1)
[religion] : object {Book 1 - Despair on Danger Island.system.skills.religion}
base : integer {Book 1 - Despair on Danger Island.system.skills.religion.base} (2 different values)
13 (x1)
32 (x1)
[society] : object {Book 1 - Despair on Danger Island.system.skills.society}
base : integer {Book 1 - Despair on Danger Island.system.skills.society.base} (3 different values)
27 (x2)
23 (x1)
38 (x1)
[stealth] : object {Book 1 - Despair on Danger Island.system.skills.stealth}
base : integer {Book 1 - Despair on Danger Island.system.skills.stealth.base} (14 different values)
[survival] : object {Book 1 - Despair on Danger Island.system.skills.survival}
base : integer {Book 1 - Despair on Danger Island.system.skills.survival.base} (6 different values)
26 (x3)
21 (x2)
24 (x2)
7 (x1)
14 (x1)
23 (x1)
[thievery] : object {Book 1 - Despair on Danger Island.system.skills.thievery}
base : integer {Book 1 - Despair on Danger Island.system.skills.thievery.base} (5 different values)
25 (x1)
19 (x1)
35 (x1)
26 (x1)
24 (x1)
traits : object {Book 1 - Despair on Danger Island.system.traits}
rarity : string {Book 1 - Despair on Danger Island.system.traits.rarity} (4 different values)
'uncommon' (x23)
'unique' (x20)
'common' (x7)
'rare' (x7)
size : object {Book 1 - Despair on Danger Island.system.traits.size}
value : string {Book 1 - Despair on Danger Island.system.traits.size.value} (6 different values)
'med' (x39)
'grg' (x5)
'sm' (x4)
'lg' (x4)
'huge' (x3)
'tiny' (x2)
value : array<string> {Book 1 - Despair on Danger Island.system.traits.value}
Length: min=0 max=7
Value type: string {Book 1 - Despair on Danger Island.system.traits.value.[]} (34 different values)
[creatureType] : string {Book 1 - Despair on Danger Island.system.creatureType} (same value: '')
[statusEffects] : array<> {Book 1 - Despair on Danger Island.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 1 - Despair on Danger Island.type} (2 different values)
'npc' (x54)
'hazard' (x3)
[prototypeToken] : object {Book 1 - Despair on Danger Island.prototypeToken}
name : string {Book 1 - Despair on Danger Island.prototypeToken.name} (16 different values)