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Pf2eDataScrapper/output/pf2e/packs/Animal Trainer.txt
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2025-04-08 17:11:57 +04:00

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Animal Trainer
Different values: 6
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object {Animal Trainer}
_id : string {Animal Trainer._id} (all different values)
folder : string {Animal Trainer.folder} (same value: 'No8hXlgNF4OcRjqq')
img : string {Animal Trainer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Animal Trainer.name} (all different values)
system : object {Animal Trainer.system}
actionType : object {Animal Trainer.system.actionType}
value : string {Animal Trainer.system.actionType.value} (same value: 'passive')
actions : object {Animal Trainer.system.actions}
[value] : empty
category : string {Animal Trainer.system.category} (2 different values)
'class' (x5)
'skill' (x1)
description : object {Animal Trainer.system.description}
value : string {Animal Trainer.system.description.value} (all different values)
level : object {Animal Trainer.system.level}
value : integer {Animal Trainer.system.level.value} (all different values)
prerequisites : object {Animal Trainer.system.prerequisites}
value : array<object> {Animal Trainer.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Animal Trainer.system.prerequisites.value.[]}
value : string {Animal Trainer.system.prerequisites.value.[].value} (5 different values)
'Animal Trainer Dedication' (x3)
'Trained in Nature' (x1)
'master in Nature' (x1)
'Splendid Companion' (x1)
'Mature Trained Companion' (x1)
publication : object {Animal Trainer.system.publication}
license : string {Animal Trainer.system.publication.license} (same value: 'OGL')
remaster : boolean {Animal Trainer.system.publication.remaster} (same value: False)
title : string {Animal Trainer.system.publication.title} (same value: 'Pathfinder #152: Legacy of the Lost God')
rules : ignored (Foundry rules object) {Animal Trainer.system.rules}
traits : object {Animal Trainer.system.traits}
rarity : string {Animal Trainer.system.traits.rarity} (2 different values)
'uncommon' (x5)
'common' (x1)
value : array<string> {Animal Trainer.system.traits.value}
Length: min=1 max=2
Value type: string {Animal Trainer.system.traits.value.[]} (3 different values)
'archetype' (x6)
'dedication' (x1)
'skill' (x1)
type : string {Animal Trainer.type} (same value: 'feat')