855 lines
60 KiB
Plaintext
855 lines
60 KiB
Plaintext
5-20
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Different values: 12
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=====================================
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object {5-20}
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_id : string {5-20._id} (all different values)
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folder : string {5-20.folder} (same value: 'HkW1uL8wytD0ccvh')
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img : string {5-20.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x4)
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items : array<object> {5-20.items}
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Length: min=1 max=29
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Value type: object {5-20.items.[]}
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_id : string {5-20.items.[]._id} (87 different values)
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img : string {5-20.items.[].img} (45 different values)
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name : string {5-20.items.[].name} (66 different values)
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sort : integer {5-20.items.[].sort} (30 different values)
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system : object {5-20.items.[].system}
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[actionType] : object {5-20.items.[].system.actionType}
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value : string {5-20.items.[].system.actionType.value} (3 different values)
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'action' (x15)
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'reaction' (x10)
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'passive' (x7)
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[actions] : object {5-20.items.[].system.actions}
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[value] : integer {5-20.items.[].system.actions.value} (2 different values)
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1 (x14)
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2 (x1)
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[area] : object {5-20.items.[].system.area}
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type : string {5-20.items.[].system.area.type} (4 different values)
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'burst' (x10)
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'cone' (x6)
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'emanation' (x5)
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'line' (x2)
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value : integer {5-20.items.[].system.area.value} (5 different values)
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30 (x7)
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20 (x6)
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60 (x4)
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5 (x4)
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15 (x2)
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[attackEffects] : object {5-20.items.[].system.attackEffects}
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value : array<string> {5-20.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-20.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[autoHeightenLevel] : object {5-20.items.[].system.autoHeightenLevel}
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[value] : integer {5-20.items.[].system.autoHeightenLevel.value} (same value: 1)
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[baseItem] : string {5-20.items.[].system.baseItem} (2 different values)
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'wish-knife' (x2)
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'kukri' (x2)
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[bonus] : object {5-20.items.[].system.bonus}
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value : integer {5-20.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {5-20.items.[].system.bonusDamage}
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value : integer {5-20.items.[].system.bonusDamage.value} (same value: 0)
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[category] : string {5-20.items.[].system.category} (3 different values)
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'offensive' (x23)
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'defensive' (x9)
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'martial' (x4)
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[containerId] : empty
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description : object {5-20.items.[].system.description}
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value : string {5-20.items.[].system.description.value} (60 different values)
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[bulk] : object {5-20.items.[].system.bulk}
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value : float {5-20.items.[].system.bulk.value} (same value: 0,1)
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[cost] : object {5-20.items.[].system.cost}
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value : string {5-20.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-20.items.[].system.counteraction} (2 different values)
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False (x76)
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True (x6)
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[damage] : object {5-20.items.[].system.damage}
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[0] : object {5-20.items.[].system.damage.0}
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[category] : empty
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formula : string {5-20.items.[].system.damage.0.formula} (6 different values)
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'6d6' (x6)
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'2d6' (x4)
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'2d4' (x4)
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'12d6' (x2)
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'4d6' (x2)
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'0' (x1)
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kinds : array<string> {5-20.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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[materials] : array<> {5-20.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.0.type} (5 different values)
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'fire' (x8)
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'cold' (x4)
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'bludgeoning' (x4)
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'void' (x2)
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'mental' (x1)
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[applyMod] : boolean {5-20.items.[].system.damage.0.applyMod} (2 different values)
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False (x14)
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True (x1)
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[1Yh5PCqtUHHVKkOd] : object {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd}
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applyMod : boolean {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
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[category] : empty
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formula : string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: '6d6')
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kinds : array<string> {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.1Yh5PCqtUHHVKkOd.type} (same value: 'bludgeoning')
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[C34n7XTpCLCXJWwt] : object {5-20.items.[].system.damage.C34n7XTpCLCXJWwt}
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applyMod : boolean {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
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[category] : empty
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formula : string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6')
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kinds : array<string> {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning')
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[KCA7zyzlqSK9qPCG] : object {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG}
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applyMod : boolean {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
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category : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
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formula : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.formula} (same value: '1d6')
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kinds : array<string> {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
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[damageType] : string {5-20.items.[].system.damage.damageType} (2 different values)
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'piercing' (x2)
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'slashing' (x2)
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[dice] : integer {5-20.items.[].system.damage.dice} (same value: 1)
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[die] : string {5-20.items.[].system.damage.die} (2 different values)
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'd4' (x2)
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'd6' (x2)
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[pUo5MJsp9Gefqth4] : object {5-20.items.[].system.damage.pUo5MJsp9Gefqth4}
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applyMod : boolean {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
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[category] : empty
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formula : string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.formula} (same value: '3d10')
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kinds : array<string> {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.pUo5MJsp9Gefqth4.type} (same value: 'bludgeoning')
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[rrgCumtxsY2Gaxqv] : object {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv}
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applyMod : boolean {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.applyMod} (same value: False)
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[category] : empty
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formula : string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.formula} (same value: '2d4')
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kinds : array<string> {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds}
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Length: min=1 max=1
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Value type: string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.kinds.[]} (same value: 'damage')
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materials : array<> {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-20.items.[].system.damage.rrgCumtxsY2Gaxqv.type} (same value: 'slashing')
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[damageRolls] : object {5-20.items.[].system.damageRolls}
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[0] : object {5-20.items.[].system.damageRolls.0}
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damage : string {5-20.items.[].system.damageRolls.0.damage} (same value: '2d6+5')
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damageType : string {5-20.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
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[1] : object {5-20.items.[].system.damageRolls.1}
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category : string {5-20.items.[].system.damageRolls.1.category} (same value: 'persistent')
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damage : string {5-20.items.[].system.damageRolls.1.damage} (same value: '1d8')
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damageType : string {5-20.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
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[1mjhzrn0h44bnh8joic0] : object {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0}
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damage : string {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (2 different values)
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'2d12+6' (x1)
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'2d12+8' (x1)
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damageType : string {5-20.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: 'piercing')
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[24n5cqBM1YsKEntq] : object {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq}
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damage : string {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq.damage} (2 different values)
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'3d10+11' (x1)
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'2d12+10' (x1)
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damageType : string {5-20.items.[].system.damageRolls.24n5cqBM1YsKEntq.damageType} (same value: 'piercing')
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[5qaw1otz8t3esrq6hmyf] : object {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf}
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damage : string {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (2 different values)
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'2d8+6' (x1)
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'2d8+8' (x1)
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damageType : string {5-20.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: 'slashing')
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[DAoHLo7i4eu5Xvxo] : object {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo}
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damage : string {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: '2d10+8')
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damageType : string {5-20.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: 'bludgeoning')
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[KT2TfU2LsVbgSCzv] : object {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv}
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damage : string {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damage} (2 different values)
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'3d8+10' (x1)
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'2d8+10' (x1)
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damageType : string {5-20.items.[].system.damageRolls.KT2TfU2LsVbgSCzv.damageType} (same value: 'slashing')
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[NuOiaaH98N32dF7c] : object {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c}
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damage : string {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c.damage} (2 different values)
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'2d6+10' (x1)
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'2d8+10' (x1)
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damageType : string {5-20.items.[].system.damageRolls.NuOiaaH98N32dF7c.damageType} (same value: 'piercing')
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[TxW1SRoB7laYYSt6] : object {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6}
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damage : string {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damage} (2 different values)
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'3d6+10' (x1)
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'2d6+10' (x1)
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damageType : string {5-20.items.[].system.damageRolls.TxW1SRoB7laYYSt6.damageType} (same value: 'piercing')
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aocqzbhfibm62sk68x09 : object {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09}
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damage : string {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (same value: '2d4+6')
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damageType : string {5-20.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: 'slashing')
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[mmxy65315xovz6vca7p4] : object {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4}
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damage : string {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (2 different values)
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'2d6+6' (x1)
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'2d6+8' (x1)
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damageType : string {5-20.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: 'slashing')
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[voqwUaOnJleuoFJW] : object {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW}
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damage : string {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW.damage} (2 different values)
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'2d6+8' (x1)
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'2d8+9' (x1)
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damageType : string {5-20.items.[].system.damageRolls.voqwUaOnJleuoFJW.damageType} (same value: 'bludgeoning')
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[y21PbT5yu8bAyXRC] : object {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC}
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damage : string {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: '2d8+4')
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damageType : string {5-20.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: 'sonic')
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[defense] : object {5-20.items.[].system.defense}
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[passive] : empty
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save : object {5-20.items.[].system.defense.save}
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basic : boolean {5-20.items.[].system.defense.save.basic} (2 different values)
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False (x16)
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True (x15)
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statistic : string {5-20.items.[].system.defense.save.statistic} (3 different values)
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'will' (x13)
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'reflex' (x12)
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'fortitude' (x6)
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[duration] : object {5-20.items.[].system.duration}
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sustained : boolean {5-20.items.[].system.duration.sustained} (2 different values)
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False (x71)
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True (x11)
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value : string {5-20.items.[].system.duration.value} (10 different values)
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'' (x39)
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'1 minute' (x14)
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'10 minutes' (x11)
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'1 hour' (x5)
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'1 round or sustained up to 1 minute' (x3)
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'unlimited' (x3)
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'until the start of your next turn' (x2)
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'varies' (x2)
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'8 hours' (x2)
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'1 round' (x1)
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[equipped] : object {5-20.items.[].system.equipped}
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carryType : string {5-20.items.[].system.equipped.carryType} (2 different values)
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'worn' (x4)
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'held' (x2)
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[handsHeld] : integer {5-20.items.[].system.equipped.handsHeld} (2 different values)
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0 (x2)
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1 (x2)
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[invested] : empty
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[frequency] : object {5-20.items.[].system.frequency}
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max : integer {5-20.items.[].system.frequency.max} (same value: 1)
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per : string {5-20.items.[].system.frequency.per} (same value: 'round')
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[hp] : object {5-20.items.[].system.hp}
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max : integer {5-20.items.[].system.hp.max} (same value: 0)
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value : integer {5-20.items.[].system.hp.value} (same value: 0)
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publication : object {5-20.items.[].system.publication}
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license : string {5-20.items.[].system.publication.license} (2 different values)
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'OGL' (x133)
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'ORC' (x17)
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remaster : boolean {5-20.items.[].system.publication.remaster} (2 different values)
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False (x121)
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True (x29)
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title : string {5-20.items.[].system.publication.title} (9 different values)
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'Pathfinder Core Rulebook' (x56)
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'' (x55)
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'Pathfinder Player Core' (x14)
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'Pathfinder Rage of Elements' (x12)
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'Pathfinder Bestiary' (x4)
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'Pathfinder Monster Core' (x3)
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'Pathfinder Advanced Player\'s Guide' (x2)
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'Pathfinder Secrets of Magic' (x2)
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'Pathfinder Lost Omens Ancestry Guide' (x2)
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rules : ignored (Foundry rules object) {5-20.items.[].system.rules}
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[group] : string {5-20.items.[].system.group} (same value: 'knife')
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[hardness] : integer {5-20.items.[].system.hardness} (same value: 0)
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[heightening] : object {5-20.items.[].system.heightening}
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[damage] : object {5-20.items.[].system.heightening.damage}
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[0] : string {5-20.items.[].system.heightening.damage.0} (3 different values)
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'2d6' (x10)
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'1d6' (x5)
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'1d4' (x4)
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[pUo5MJsp9Gefqth4] : string {5-20.items.[].system.heightening.damage.pUo5MJsp9Gefqth4} (same value: '1d10')
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[rrgCumtxsY2Gaxqv] : string {5-20.items.[].system.heightening.damage.rrgCumtxsY2Gaxqv} (same value: '1d4')
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[interval] : integer {5-20.items.[].system.heightening.interval} (2 different values)
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1 (x22)
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2 (x1)
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type : string {5-20.items.[].system.heightening.type} (2 different values)
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'interval' (x23)
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'fixed' (x17)
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[levels] : object {5-20.items.[].system.heightening.levels}
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[2] : object {5-20.items.[].system.heightening.levels.2}
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|
[3] : object {5-20.items.[].system.heightening.levels.3}
|
|
[area] : object {5-20.items.[].system.heightening.levels.3.area}
|
|
type : string {5-20.items.[].system.heightening.levels.3.area.type} (same value: 'burst')
|
|
value : string {5-20.items.[].system.heightening.levels.3.area.value} (same value: '10')
|
|
[damage] : object {5-20.items.[].system.heightening.levels.3.damage}
|
|
KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG}
|
|
applyMod : boolean {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
|
|
category : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
|
|
formula : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: '4d6')
|
|
materials : array<> {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.items.[].system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
|
|
[range] : object {5-20.items.[].system.heightening.levels.3.range}
|
|
value : string {5-20.items.[].system.heightening.levels.3.range.value} (2 different values)
|
|
'60 feet' (x3)
|
|
'40 feet' (x2)
|
|
[target] : object {5-20.items.[].system.heightening.levels.3.target}
|
|
value : string {5-20.items.[].system.heightening.levels.3.target.value} (2 different values)
|
|
'1 unattended object with a Bulk of 1 or less' (x3)
|
|
'10 objects' (x2)
|
|
[4] : object {5-20.items.[].system.heightening.levels.4}
|
|
[5] : object {5-20.items.[].system.heightening.levels.5}
|
|
[area] : object {5-20.items.[].system.heightening.levels.5.area}
|
|
type : string {5-20.items.[].system.heightening.levels.5.area.type} (same value: 'burst')
|
|
value : string {5-20.items.[].system.heightening.levels.5.area.value} (same value: '15')
|
|
[damage] : object {5-20.items.[].system.heightening.levels.5.damage}
|
|
KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG}
|
|
applyMod : boolean {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
|
|
category : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
|
|
formula : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: '7d6')
|
|
materials : array<> {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.items.[].system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
|
|
range : object {5-20.items.[].system.heightening.levels.5.range}
|
|
value : string {5-20.items.[].system.heightening.levels.5.range.value} (3 different values)
|
|
'120 feet' (x3)
|
|
'60 feet' (x3)
|
|
'50 feet' (x2)
|
|
[6] : object {5-20.items.[].system.heightening.levels.6}
|
|
[target] : object {5-20.items.[].system.heightening.levels.6.target}
|
|
value : string {5-20.items.[].system.heightening.levels.6.target.value} (2 different values)
|
|
'up to 5 creatures' (x2)
|
|
'any number of objects' (x2)
|
|
[7] : object {5-20.items.[].system.heightening.levels.7}
|
|
[area] : object {5-20.items.[].system.heightening.levels.7.area}
|
|
type : string {5-20.items.[].system.heightening.levels.7.area.type} (same value: 'burst')
|
|
value : string {5-20.items.[].system.heightening.levels.7.area.value} (same value: '20')
|
|
[damage] : object {5-20.items.[].system.heightening.levels.7.damage}
|
|
KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG}
|
|
applyMod : boolean {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
|
|
category : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
|
|
formula : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: '10d6')
|
|
materials : array<> {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.items.[].system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
|
|
[range] : object {5-20.items.[].system.heightening.levels.7.range}
|
|
value : string {5-20.items.[].system.heightening.levels.7.range.value} (same value: '60 feet')
|
|
target : object {5-20.items.[].system.heightening.levels.7.target}
|
|
value : string {5-20.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
|
|
[8] : object {5-20.items.[].system.heightening.levels.8}
|
|
target : object {5-20.items.[].system.heightening.levels.8.target}
|
|
value : string {5-20.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
|
[9] : object {5-20.items.[].system.heightening.levels.9}
|
|
area : object {5-20.items.[].system.heightening.levels.9.area}
|
|
type : string {5-20.items.[].system.heightening.levels.9.area.type} (same value: 'burst')
|
|
value : string {5-20.items.[].system.heightening.levels.9.area.value} (same value: '25')
|
|
damage : object {5-20.items.[].system.heightening.levels.9.damage}
|
|
KCA7zyzlqSK9qPCG : object {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG}
|
|
applyMod : boolean {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False)
|
|
category : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent')
|
|
formula : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: '13d6')
|
|
materials : array<> {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.items.[].system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire')
|
|
range : object {5-20.items.[].system.heightening.levels.9.range}
|
|
value : string {5-20.items.[].system.heightening.levels.9.range.value} (same value: '70 feet')
|
|
[level] : object {5-20.items.[].system.level}
|
|
value : integer {5-20.items.[].system.level.value} (6 different values)
|
|
1 (x39)
|
|
3 (x20)
|
|
4 (x11)
|
|
2 (x10)
|
|
5 (x4)
|
|
0 (x4)
|
|
[location] : object {5-20.items.[].system.location}
|
|
[heightenedLevel] : integer {5-20.items.[].system.location.heightenedLevel} (5 different values)
|
|
3 (x20)
|
|
1 (x14)
|
|
4 (x13)
|
|
2 (x6)
|
|
5 (x4)
|
|
value : string {5-20.items.[].system.location.value} (6 different values)
|
|
'20rnB59A7ShaRC2n' (x36)
|
|
'bUU1KfxXXO7HYdvq' (x32)
|
|
'zlPeMmaUBpOYNjEw' (x7)
|
|
'iuyu0qM1TjakNK8f' (x3)
|
|
'0mhlaoQXJ6cYacbt' (x2)
|
|
'eEwJYKPQM7YTAFt4' (x2)
|
|
[material] : object {5-20.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
[prepared] : object {5-20.items.[].system.prepared}
|
|
flexible : boolean {5-20.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {5-20.items.[].system.prepared.value} (2 different values)
|
|
'spontaneous' (x5)
|
|
'innate' (x5)
|
|
[price] : object {5-20.items.[].system.price}
|
|
value : object {5-20.items.[].system.price.value}
|
|
[gp] : integer {5-20.items.[].system.price.value.gp} (2 different values)
|
|
2 (x2)
|
|
60 (x2)
|
|
sp : integer {5-20.items.[].system.price.value.sp} (same value: 6)
|
|
[proficiency] : object {5-20.items.[].system.proficiency}
|
|
value : integer {5-20.items.[].system.proficiency.value} (2 different values)
|
|
0 (x6)
|
|
1 (x4)
|
|
[quantity] : integer {5-20.items.[].system.quantity} (same value: 1)
|
|
[range] : object {5-20.items.[].system.range}
|
|
value : string {5-20.items.[].system.range.value} (7 different values)
|
|
'30 feet' (x24)
|
|
'' (x16)
|
|
'touch' (x13)
|
|
'120 feet' (x12)
|
|
'500 feet' (x10)
|
|
'60 feet' (x5)
|
|
'10 feet' (x2)
|
|
[reload] : object {5-20.items.[].system.reload}
|
|
value : string {5-20.items.[].system.reload.value} (same value: '')
|
|
[requirements] : string {5-20.items.[].system.requirements} (2 different values)
|
|
'' (x80)
|
|
'You have at least one free hand.' (x2)
|
|
[runes] : object {5-20.items.[].system.runes}
|
|
potency : integer {5-20.items.[].system.runes.potency} (same value: 1)
|
|
property : array<> {5-20.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
striking : integer {5-20.items.[].system.runes.striking} (same value: 1)
|
|
[selfEffect] : object {5-20.items.[].system.selfEffect}
|
|
name : string {5-20.items.[].system.selfEffect.name} (same value: 'Effect: Asper\'s Elemental Aura')
|
|
uuid : string {5-20.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Asper\'s Elemental Aura')
|
|
[showSlotlessLevels] : object {5-20.items.[].system.showSlotlessLevels}
|
|
value : boolean {5-20.items.[].system.showSlotlessLevels.value} (same value: False)
|
|
[size] : string {5-20.items.[].system.size} (same value: 'med')
|
|
[slots] : object {5-20.items.[].system.slots}
|
|
[slot1] : object {5-20.items.[].system.slots.slot1}
|
|
max : integer {5-20.items.[].system.slots.slot1.max} (same value: 4)
|
|
value : integer {5-20.items.[].system.slots.slot1.value} (same value: 4)
|
|
[slot2] : object {5-20.items.[].system.slots.slot2}
|
|
max : integer {5-20.items.[].system.slots.slot2.max} (same value: 4)
|
|
value : integer {5-20.items.[].system.slots.slot2.value} (same value: 4)
|
|
[slot3] : object {5-20.items.[].system.slots.slot3}
|
|
max : integer {5-20.items.[].system.slots.slot3.max} (same value: 4)
|
|
value : integer {5-20.items.[].system.slots.slot3.value} (same value: 4)
|
|
[slot4] : object {5-20.items.[].system.slots.slot4}
|
|
max : integer {5-20.items.[].system.slots.slot4.max} (2 different values)
|
|
4 (x2)
|
|
3 (x2)
|
|
value : integer {5-20.items.[].system.slots.slot4.value} (2 different values)
|
|
4 (x2)
|
|
3 (x2)
|
|
[slot5] : object {5-20.items.[].system.slots.slot5}
|
|
max : integer {5-20.items.[].system.slots.slot5.max} (same value: 3)
|
|
value : integer {5-20.items.[].system.slots.slot5.value} (same value: 3)
|
|
[slug] : string {5-20.items.[].system.slug} (43 different values)
|
|
[spelldc] : object {5-20.items.[].system.spelldc}
|
|
dc : integer {5-20.items.[].system.spelldc.dc} (5 different values)
|
|
34 (x2)
|
|
31 (x2)
|
|
27 (x2)
|
|
29 (x2)
|
|
25 (x2)
|
|
mod : integer {5-20.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {5-20.items.[].system.spelldc.value} (5 different values)
|
|
26 (x2)
|
|
23 (x2)
|
|
19 (x2)
|
|
21 (x2)
|
|
18 (x2)
|
|
[splashDamage] : object {5-20.items.[].system.splashDamage}
|
|
[value] : integer {5-20.items.[].system.splashDamage.value} (same value: 0)
|
|
[target] : object {5-20.items.[].system.target}
|
|
value : string {5-20.items.[].system.target.value} (9 different values)
|
|
'' (x41)
|
|
'1 creature' (x17)
|
|
'1 creature or object' (x5)
|
|
'1 object' (x4)
|
|
'1 living creature' (x4)
|
|
'1 spell effect or unattended magic item' (x4)
|
|
'1 unattended object of light Bulk or less' (x3)
|
|
'1 or 2 creatures' (x2)
|
|
'1 object no more than 10 feet by 10 feet by 10 feet' (x2)
|
|
[tradition] : object {5-20.items.[].system.tradition}
|
|
value : string {5-20.items.[].system.tradition.value} (2 different values)
|
|
'occult' (x6)
|
|
'primal' (x4)
|
|
traits : object {5-20.items.[].system.traits}
|
|
[rarity] : string {5-20.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x94)
|
|
'uncommon' (x9)
|
|
[traditions] : array<string> {5-20.items.[].system.traits.traditions}
|
|
Length: min=2 max=4
|
|
Value type: string {5-20.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x82)
|
|
'primal' (x52)
|
|
'occult' (x50)
|
|
'divine' (x20)
|
|
[value] : array<string> {5-20.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {5-20.items.[].system.traits.value.[]} (39 different values)
|
|
[time] : object {5-20.items.[].system.time}
|
|
value : string {5-20.items.[].system.time.value} (4 different values)
|
|
'2' (x64)
|
|
'3' (x8)
|
|
'1 minute' (x8)
|
|
'10 minutes' (x2)
|
|
[usage] : object {5-20.items.[].system.usage}
|
|
value : string {5-20.items.[].system.usage.value} (2 different values)
|
|
'held-in-one-hand' (x4)
|
|
'wornheadwear' (x2)
|
|
type : string {5-20.items.[].type} (6 different values)
|
|
'spell' (x82)
|
|
'action' (x32)
|
|
'melee' (x20)
|
|
'spellcastingEntry' (x10)
|
|
'weapon' (x4)
|
|
'equipment' (x2)
|
|
[_stats] : object {5-20.items.[]._stats}
|
|
compendiumSource : string {5-20.items.[]._stats.compendiumSource} (43 different values)
|
|
[flags] : object {5-20.items.[].flags}
|
|
pf2e : object {5-20.items.[].flags.pf2e}
|
|
linkedWeapon : string {5-20.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
|
'M6nqkhtZfpXl3tFG' (x2)
|
|
'd4dYU7PgAI7RkI0w' (x2)
|
|
name : string {5-20.name} (all different values)
|
|
system : object {5-20.system}
|
|
[abilities] : object {5-20.system.abilities}
|
|
cha : object {5-20.system.abilities.cha}
|
|
mod : integer {5-20.system.abilities.cha.mod} (4 different values)
|
|
4 (x3)
|
|
3 (x2)
|
|
-4 (x2)
|
|
5 (x1)
|
|
con : object {5-20.system.abilities.con}
|
|
mod : integer {5-20.system.abilities.con.mod} (3 different values)
|
|
3 (x4)
|
|
6 (x2)
|
|
4 (x2)
|
|
dex : object {5-20.system.abilities.dex}
|
|
mod : integer {5-20.system.abilities.dex.mod} (3 different values)
|
|
4 (x3)
|
|
6 (x3)
|
|
5 (x2)
|
|
int : object {5-20.system.abilities.int}
|
|
mod : integer {5-20.system.abilities.int.mod} (4 different values)
|
|
3 (x2)
|
|
1 (x2)
|
|
2 (x2)
|
|
-4 (x2)
|
|
str : object {5-20.system.abilities.str}
|
|
mod : integer {5-20.system.abilities.str.mod} (4 different values)
|
|
2 (x3)
|
|
4 (x3)
|
|
3 (x1)
|
|
1 (x1)
|
|
wis : object {5-20.system.abilities.wis}
|
|
mod : integer {5-20.system.abilities.wis.mod} (4 different values)
|
|
1 (x4)
|
|
6 (x2)
|
|
0 (x1)
|
|
2 (x1)
|
|
attributes : object {5-20.system.attributes}
|
|
ac : object {5-20.system.attributes.ac}
|
|
[details] : string {5-20.system.attributes.ac.details} (same value: '')
|
|
value : integer {5-20.system.attributes.ac.value} (6 different values)
|
|
28 (x3)
|
|
26 (x3)
|
|
29 (x2)
|
|
25 (x2)
|
|
32 (x1)
|
|
23 (x1)
|
|
[allSaves] : object {5-20.system.attributes.allSaves}
|
|
value : string {5-20.system.attributes.allSaves.value} (2 different values)
|
|
'' (x5)
|
|
'+2 status to all saves vs. magic, +3 status to all saves vs. divine magic' (x3)
|
|
hp : object {5-20.system.attributes.hp}
|
|
details : string {5-20.system.attributes.hp.details} (same value: '')
|
|
max : integer {5-20.system.attributes.hp.max} (11 different values)
|
|
temp : integer {5-20.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {5-20.system.attributes.hp.value} (11 different values)
|
|
[adjustment] : empty
|
|
[emitsSound] : string {5-20.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {5-20.system.attributes.hardness} (4 different values)
|
|
16 (x1)
|
|
18 (x1)
|
|
20 (x1)
|
|
17 (x1)
|
|
[immunities] : array<object> {5-20.system.attributes.immunities}
|
|
Length: min=2 max=4
|
|
Value type: object {5-20.system.attributes.immunities.[]}
|
|
exceptions : array<> {5-20.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.system.attributes.immunities.[].type} (6 different values)
|
|
'critical-hits' (x2)
|
|
'precision' (x2)
|
|
'bleed' (x1)
|
|
'paralyzed' (x1)
|
|
'poison' (x1)
|
|
'sleep' (x1)
|
|
[resistances] : array<object> {5-20.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {5-20.system.attributes.resistances.[]}
|
|
doubleVs : array<> {5-20.system.attributes.resistances.[].doubleVs}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
exceptions : array<string> {5-20.system.attributes.resistances.[].exceptions}
|
|
Length: min=0 max=1
|
|
Value type: string {5-20.system.attributes.resistances.[].exceptions.[]} (same value: 'piercing')
|
|
type : string {5-20.system.attributes.resistances.[].type} (2 different values)
|
|
'physical' (x5)
|
|
'poison' (x1)
|
|
value : integer {5-20.system.attributes.resistances.[].value} (3 different values)
|
|
10 (x2)
|
|
5 (x2)
|
|
8 (x2)
|
|
[speed] : object {5-20.system.attributes.speed}
|
|
otherSpeeds : array<object> {5-20.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {5-20.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {5-20.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
|
'swim' (x2)
|
|
'fly' (x1)
|
|
'climb' (x1)
|
|
value : integer {5-20.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
25 (x3)
|
|
50 (x1)
|
|
value : integer {5-20.system.attributes.speed.value} (3 different values)
|
|
30 (x4)
|
|
35 (x3)
|
|
0 (x1)
|
|
[stealth] : object {5-20.system.attributes.stealth}
|
|
details : string {5-20.system.attributes.stealth.details} (3 different values)
|
|
'<p>(expert)</p>' (x2)
|
|
'<p>(trained); @Check[perception|dc:28] (expert) to find the precise location of the steam vents</p>' (x1)
|
|
'<p>(trained); @Check[perception|dc:32] (expert) to find the precise location of the steam vents</p>' (x1)
|
|
value : integer {5-20.system.attributes.stealth.value} (3 different values)
|
|
18 (x2)
|
|
22 (x1)
|
|
31 (x1)
|
|
[weaknesses] : array<object> {5-20.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {5-20.system.attributes.weaknesses.[]}
|
|
exceptions : array<> {5-20.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.system.attributes.weaknesses.[].type} (same value: 'holy')
|
|
value : integer {5-20.system.attributes.weaknesses.[].value} (3 different values)
|
|
10 (x2)
|
|
5 (x2)
|
|
6 (x1)
|
|
details : object {5-20.system.details}
|
|
[blurb] : string {5-20.system.details.blurb} (4 different values)
|
|
'' (x3)
|
|
'Female rakshasa lieutenant' (x2)
|
|
'Variant raja rakshasa' (x2)
|
|
'Variant dandasuka' (x1)
|
|
[languages] : object {5-20.system.details.languages}
|
|
details : string {5-20.system.details.languages.details} (same value: '')
|
|
value : array<string> {5-20.system.details.languages.value}
|
|
Length: min=0 max=3
|
|
Value type: string {5-20.system.details.languages.value.[]} (4 different values)
|
|
'common' (x5)
|
|
'diabolic' (x5)
|
|
'sakvroth' (x5)
|
|
'sussuran' (x1)
|
|
level : object {5-20.system.details.level}
|
|
value : integer {5-20.system.details.level.value} (7 different values)
|
|
8 (x3)
|
|
10 (x2)
|
|
7 (x2)
|
|
9 (x2)
|
|
12 (x1)
|
|
6 (x1)
|
|
11 (x1)
|
|
[privateNotes] : string {5-20.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {5-20.system.details.publicNotes} (4 different values)
|
|
'' (x4)
|
|
'<p>When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms.</p>
|
|
<p>More than any other types of rakshasa, rajas scoff at religion. They understand the power of the divine, yet they view themselves as the only things worthy of worship from mortal creatures; not even their own immortals are deemed deserving of such glorification. Raja rakshasas often form close-knit families that work together to bring down mortal cities or to rule them from the shadows within. Such families of rakshasas often incorporate other breeds of the fiend, often using dandasukas as favored servants or stealthy spies. Even though a raja family works together to achieve a shared goal, infighting and treachery among their own is a constant threat.</p>
|
|
<hr />
|
|
<p>Rakshasas are evil spirits that cloak themselves in the guises of humanoid creatures, that they might walk unseen among their prey. They embody what is taboo among most societies, and in the shape of those they seek to defile, rakshasas gorge themselves on these hideous acts. A wide range of rakshasas exist; presented below are the diminutive, sinister dandasuka rakshasa and the infamous raja rakshasa, who are the most widespread and commonly encountered of these fiends.</p>' (x2)
|
|
'<p>Often considered cousins of phades, veiled currents are loose veils of wind who catch prey within their folds.</p>
|
|
<hr />
|
|
<p>Many elementals that roam the Plane of Air embody the mercurial formlessness and chaos of tumultuous storms.</p>
|
|
<h2>Tempestuous Spirits</h2>
|
|
<p>Air elementals are often flighty contrarians, often more concerned with bringing about change than with the specific changes they enact. Art and writing created by such elementals is exceptionally rare, as they usually destroy their projects once the challenge and excitement of completing them fades.</p>
|
|
<h2>Invisible Courtiers</h2>
|
|
<p>Formless and invisible elementals are the favored children of Hshurha, the air elementals\' mother goddess. They receive favorable treatment in her realm, Verglas Precessional, where they serve as trusted advisors, emissaries to other planes, and members of her personal retinue, in addition to performing clandestine tasks the goddess wishes to keep hidden.</p>' (x1)
|
|
'<p>Known as "biters" among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Born to manipulate and murder, these half-sized terrors revel in their work and delight in the sight of blood. They often dress in extravagant clothes dyed with ostentatious colors and wear numerous elaborate accessories, whether in their true form or in disguise as human children, halfling merchants, or anything else that helps them blend into their targeted society.</p>
|
|
<p>A dandasuka rakshasa is constantly haunted by a monstrous hunger that gnaws at its hyperactive body, forcing it to feed often. In combat, a dandasuka might pause to lick a bloody blade or lap at a pool of spilled blood on the floor. These creatures settle for other meat when they must, but much prefer the taste of mortal humanoid flesh. Regular offers of such victuals can keep a dandasuka loyal to anyone willing to provide frequent meals, but care must be taken in keeping a dandasuka, for many stories tell of them being overly eager to serve an adored benefactor, taking off-hand remarks too literally, and performing services of violence that were never intended.</p>
|
|
<hr />
|
|
<p>Rakshasas are evil spirits that cloak themselves in the guises of humanoid creatures, that they might walk unseen among their prey. They embody what is taboo among most societies, and in the shape of those they seek to defile, rakshasas gorge themselves on these hideous acts. A wide range of rakshasas exist; presented below are the diminutive, sinister dandasuka rakshasa and the infamous raja rakshasa, who are the most widespread and commonly encountered of these fiends.</p>' (x1)
|
|
publication : object {5-20.system.details.publication}
|
|
license : string {5-20.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {5-20.system.details.publication.remaster} (same value: False)
|
|
title : string {5-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-20: The Rakshasa\'s Court')
|
|
[description] : string {5-20.system.details.description} (2 different values)
|
|
'<p>Hidden vents emit scalding hot steam made from a particularly acrid solution, irritating the eyes and throat of anyone who inhales it.</p>' (x2)
|
|
'<p>Four animal statues sit on pillars, one in each corner of the statuary, with decorated tiles between them in a seemingly random arrangement.</p>' (x2)
|
|
[disable] : string {5-20.system.details.disable} (4 different values)
|
|
'<p>@Check[thievery|name:disable|dc:29] (trained) to block a vent, or @Check[crafting|name:disable|dc:27] (trained) to disable the heating element within the vent that turns the liquid into steam</p>' (x1)
|
|
'<p>@Check[thievery|name:disable|dc:33] (expert) to block a vent, or @Check[crafting|name:disable|dc:31] (expert) to disable the heating element within the vent that turns the liquid into steam</p>' (x1)
|
|
'<p>@Check[thievery|dc:31] (expert) or @Check[stealth|dc:32] (expert) to disarm the statue while adjacent to it</p>' (x1)
|
|
'<p>@Check[thievery|dc:28] (expert) or @Check[stealth|dc:31] (expert) to disarm the statue while adjacent to it</p>' (x1)
|
|
[isComplex] : boolean {5-20.system.details.isComplex} (2 different values)
|
|
True (x2)
|
|
False (x2)
|
|
[reset] : string {5-20.system.details.reset} (2 different values)
|
|
'<p>The steam vents cease to operate 1 minute after all creatures have left the area and go into a maintenance cycle for 1 hour. After this time, they can be triggered again.</p>' (x2)
|
|
'<p>Each statue resets immediately after being triggered.</p>' (x2)
|
|
[routine] : string {5-20.system.details.routine} (3 different values)
|
|
'' (x2)
|
|
'<p>(4 actions) Each of the four steam vents uses a single action each to emit superheated steam, which spreads for 60 feet along the wall from its location and extends out from the wall by 30 feet, dealing @Damage[(2d10+11)[untyped]] damage to each creature in their range (@Check[fortitude|dc:26] save). For each disabled vent, the trap loses 1 action each turn.</p>' (x1)
|
|
'<p>(4 actions) Each of the four steam vents uses a single action each to emit superheated steam, which spreads for 60 feet along the wall from its location and extends out from the wall by 30 feet, dealing @Damage[(2d12+13)[untyped]] damage to each creature in their range (@Check[fortitude|dc:29] save). For each disabled vent, the trap loses 1 action each turn.</p>' (x1)
|
|
[initiative] : object {5-20.system.initiative}
|
|
statistic : string {5-20.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {5-20.system.perception}
|
|
details : string {5-20.system.perception.details} (same value: '')
|
|
mod : integer {5-20.system.perception.mod} (7 different values)
|
|
15 (x2)
|
|
24 (x1)
|
|
21 (x1)
|
|
17 (x1)
|
|
14 (x1)
|
|
16 (x1)
|
|
19 (x1)
|
|
senses : array<object> {5-20.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {5-20.system.perception.senses.[]}
|
|
type : string {5-20.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x6)
|
|
'low-light-vision' (x2)
|
|
[resources] : object {5-20.system.resources}
|
|
[focus] : object {5-20.system.resources.focus}
|
|
max : integer {5-20.system.resources.focus.max} (same value: 1)
|
|
value : integer {5-20.system.resources.focus.value} (same value: 1)
|
|
saves : object {5-20.system.saves}
|
|
fortitude : object {5-20.system.saves.fortitude}
|
|
saveDetail : string {5-20.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {5-20.system.saves.fortitude.value} (6 different values)
|
|
15 (x4)
|
|
17 (x3)
|
|
21 (x2)
|
|
24 (x1)
|
|
20 (x1)
|
|
18 (x1)
|
|
reflex : object {5-20.system.saves.reflex}
|
|
saveDetail : string {5-20.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {5-20.system.saves.reflex.value} (6 different values)
|
|
19 (x4)
|
|
15 (x2)
|
|
17 (x2)
|
|
18 (x2)
|
|
22 (x1)
|
|
16 (x1)
|
|
will : object {5-20.system.saves.will}
|
|
saveDetail : string {5-20.system.saves.will.saveDetail} (same value: '')
|
|
[value] : integer {5-20.system.saves.will.value} (8 different values)
|
|
13 (x2)
|
|
0 (x2)
|
|
24 (x1)
|
|
21 (x1)
|
|
14 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
16 (x1)
|
|
[skills] : object {5-20.system.skills}
|
|
[deception] : object {5-20.system.skills.deception}
|
|
base : integer {5-20.system.skills.deception.base} (3 different values)
|
|
18 (x2)
|
|
15 (x1)
|
|
21 (x1)
|
|
[diplomacy] : object {5-20.system.skills.diplomacy}
|
|
base : integer {5-20.system.skills.diplomacy.base} (2 different values)
|
|
17 (x1)
|
|
19 (x1)
|
|
[intimidation] : object {5-20.system.skills.intimidation}
|
|
base : integer {5-20.system.skills.intimidation.base} (3 different values)
|
|
19 (x2)
|
|
22 (x1)
|
|
17 (x1)
|
|
[nature] : object {5-20.system.skills.nature}
|
|
base : integer {5-20.system.skills.nature.base} (2 different values)
|
|
24 (x1)
|
|
21 (x1)
|
|
[occultism] : object {5-20.system.skills.occultism}
|
|
base : integer {5-20.system.skills.occultism.base} (3 different values)
|
|
20 (x2)
|
|
14 (x1)
|
|
16 (x1)
|
|
[occultism+23] : object {5-20.system.skills.occultism+23}
|
|
[base] : empty
|
|
[performance] : object {5-20.system.skills.performance}
|
|
base : integer {5-20.system.skills.performance.base} (2 different values)
|
|
15 (x1)
|
|
17 (x1)
|
|
[religion] : object {5-20.system.skills.religion}
|
|
base : integer {5-20.system.skills.religion.base} (2 different values)
|
|
21 (x1)
|
|
18 (x1)
|
|
[society] : object {5-20.system.skills.society}
|
|
base : integer {5-20.system.skills.society.base} (2 different values)
|
|
21 (x1)
|
|
18 (x1)
|
|
stealth : object {5-20.system.skills.stealth}
|
|
base : integer {5-20.system.skills.stealth.base} (5 different values)
|
|
18 (x2)
|
|
16 (x1)
|
|
12 (x1)
|
|
15 (x1)
|
|
17 (x1)
|
|
[special] : array<object> {5-20.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-20.system.skills.stealth.special.[]}
|
|
base : integer {5-20.system.skills.stealth.special.[].base} (2 different values)
|
|
14 (x1)
|
|
16 (x1)
|
|
label : string {5-20.system.skills.stealth.special.[].label} (same value: 'in water')
|
|
predicate : array<string> {5-20.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-20.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
|
|
[acrobatics] : object {5-20.system.skills.acrobatics}
|
|
base : integer {5-20.system.skills.acrobatics.base} (2 different values)
|
|
18 (x1)
|
|
17 (x1)
|
|
[athletics] : object {5-20.system.skills.athletics}
|
|
base : integer {5-20.system.skills.athletics.base} (3 different values)
|
|
18 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
special : array<> {5-20.system.skills.athletics.special}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[survival] : object {5-20.system.skills.survival}
|
|
base : integer {5-20.system.skills.survival.base} (2 different values)
|
|
23 (x1)
|
|
20 (x1)
|
|
thievery : object {5-20.system.skills.thievery}
|
|
base : integer {5-20.system.skills.thievery.base} (same value: 17)
|
|
traits : object {5-20.system.traits}
|
|
rarity : string {5-20.system.traits.rarity} (2 different values)
|
|
'common' (x10)
|
|
'unique' (x2)
|
|
size : object {5-20.system.traits.size}
|
|
value : string {5-20.system.traits.size.value} (3 different values)
|
|
'med' (x8)
|
|
'lg' (x3)
|
|
'sm' (x1)
|
|
value : array<string> {5-20.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {5-20.system.traits.value.[]} (11 different values)
|
|
[statusEffects] : array<> {5-20.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-20.type} (2 different values)
|
|
'npc' (x8)
|
|
'hazard' (x4) |