Files
Pf2eDataScrapper/output/pf2e/packs/2-23.txt
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2025-04-08 17:11:57 +04:00

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2-23
Different values: 8
=====================================
object {2-23}
_id : string {2-23._id} (all different values)
folder : string {2-23.folder} (same value: 'nFjIbqIQQwtOPCVg')
img : string {2-23.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-23.items}
Length: min=5 max=25
Value type: object {2-23.items.[]}
_id : string {2-23.items.[]._id} (70 different values)
[_stats] : object {2-23.items.[]._stats}
compendiumSource : string {2-23.items.[]._stats.compendiumSource} (32 different values)
img : string {2-23.items.[].img} (37 different values)
name : string {2-23.items.[].name} (60 different values)
sort : integer {2-23.items.[].sort} (25 different values)
system : object {2-23.items.[].system}
[acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x1)
[actionType] : object {2-23.items.[].system.actionType}
value : string {2-23.items.[].system.actionType.value} (3 different values)
'passive' (x20)
'action' (x7)
'reaction' (x6)
[actions] : object {2-23.items.[].system.actions}
[value] : integer {2-23.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[area] : object {2-23.items.[].system.area}
type : string {2-23.items.[].system.area.type} (same value: 'burst')
value : integer {2-23.items.[].system.area.value} (same value: 20)
[attack] : object {2-23.items.[].system.attack}
value : string {2-23.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-23.items.[].system.attackEffects}
[custom] : string {2-23.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-23.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: 'briny-wound')
[autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-23.items.[].system.baseItem} (all different values)
[bonus] : object {2-23.items.[].system.bonus}
value : integer {2-23.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-23.items.[].system.bonusDamage}
value : integer {2-23.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-23.items.[].system.bulk}
value : mixed
integer {2-23.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x2)
float {2-23.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-23.items.[].system.category} (all different values)
[checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-23.items.[].system.cost}
value : string {2-23.items.[].system.cost.value} (same value: '')
[damage] : object {2-23.items.[].system.damage}
[0] : object {2-23.items.[].system.damage.0}
[applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {2-23.items.[].system.damage.0.formula} (4 different values)
'0' (x2)
'1d4+1' (x2)
'1d10+4' (x2)
'8d6' (x1)
kinds : array<string> {2-23.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x5)
'healing' (x2)
materials : array<> {2-23.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-23.items.[].system.damage.0.type} (3 different values)
'mental' (x3)
'force' (x2)
'untyped' (x2)
[damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x3)
[dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
[die] : string {2-23.items.[].system.damage.die} (2 different values)
'd6' (x5)
'd4' (x3)
[damageRolls] : object {2-23.items.[].system.damageRolls}
[0] : object {2-23.items.[].system.damageRolls.0}
damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: '2d8+7')
damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
[4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
[8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
'1d4+4' (x1)
'2d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: 'piercing')
[dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: '1d4')
damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: 'spirit')
jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
'2d4+2' (x1)
'2d6+4' (x1)
damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: 'electricity')
[kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
'1d6+5' (x1)
'1d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
'1d4+4' (x1)
'2d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: 'piercing')
[u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: '2d6+7')
damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: 'bludgeoning')
[wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
[defense] : object {2-23.items.[].system.defense}
save : object {2-23.items.[].system.defense.save}
basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x2)
statistic : string {2-23.items.[].system.defense.save.statistic} (same value: 'will')
description : object {2-23.items.[].system.description}
[gm] : string {2-23.items.[].system.description.gm} (same value: '<p>To Jail Cell</p>')
value : string {2-23.items.[].system.description.value} (57 different values)
[counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
[dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x1)
[duration] : object {2-23.items.[].system.duration}
sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x6)
value : string {2-23.items.[].system.duration.value} (all different values)
[equipped] : object {2-23.items.[].system.equipped}
carryType : string {2-23.items.[].system.equipped.carryType} (2 different values)
'held' (x13)
'worn' (x8)
[handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values)
1 (x13)
0 (x3)
[inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True)
[invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
[frequency] : object {2-23.items.[].system.frequency}
max : integer {2-23.items.[].system.frequency.max} (same value: 1)
per : string {2-23.items.[].system.frequency.per} (same value: 'PT1M')
[group] : string {2-23.items.[].system.group} (6 different values)
'leather' (x3)
'club' (x2)
'sling' (x2)
'knife' (x2)
'bow' (x1)
'brawling' (x1)
[hardness] : integer {2-23.items.[].system.hardness} (same value: 0)
[heightening] : object {2-23.items.[].system.heightening}
damage : object {2-23.items.[].system.heightening.damage}
0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
1 (x3)
2 (x2)
type : string {2-23.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-23.items.[].system.hp}
max : integer {2-23.items.[].system.hp.max} (same value: 0)
value : integer {2-23.items.[].system.hp.value} (same value: 0)
[level] : object {2-23.items.[].system.level}
value : integer {2-23.items.[].system.level.value} (7 different values)
1 (x20)
0 (x18)
2 (x4)
4 (x3)
3 (x2)
5 (x1)
7 (x1)
[location] : object {2-23.items.[].system.location}
value : string {2-23.items.[].system.location.value} (2 different values)
'p5UOhknlApqud6EM' (x22)
'BeWV53v7McHLD185' (x6)
[material] : object {2-23.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {2-23.items.[].system.publication}
license : string {2-23.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False)
title : string {2-23.items.[].system.publication.title} (2 different values)
'' (x96)
'Pathfinder Bestiary' (x7)
[mod] : object {2-23.items.[].system.mod}
value : integer {2-23.items.[].system.mod.value} (same value: 7)
[quantity] : integer {2-23.items.[].system.quantity} (2 different values)
1 (x18)
10 (x3)
[range] : mixed
integer {2-23.items.[].system.range} (2 different values)
50 (x2)
60 (x1)
object {2-23.items.[].system.range}
value : string {2-23.items.[].system.range.value} (6 different values)
'30 feet' (x8)
'touch' (x7)
'120 feet' (x5)
'60 feet' (x4)
'' (x2)
'10 feet' (x2)
[requirements] : string {2-23.items.[].system.requirements} (2 different values)
'' (x26)
'3 gp silver bell focus' (x2)
rules : ignored (Foundry rules object) {2-23.items.[].system.rules}
[prepared] : object {2-23.items.[].system.prepared}
value : string {2-23.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-23.items.[].system.price}
[per] : integer {2-23.items.[].system.price.per} (same value: 10)
value : object {2-23.items.[].system.price.value}
[cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
3 (x3)
14 (x1)
2 (x1)
6 (x1)
44 (x1)
115 (x1)
[sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
2 (x3)
1 (x2)
5 (x1)
[proficiency] : object {2-23.items.[].system.proficiency}
value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-23.items.[].system.proficient}
value : integer {2-23.items.[].system.proficient.value} (same value: 0)
[reload] : object {2-23.items.[].system.reload}
value : string {2-23.items.[].system.reload.value} (4 different values)
'-' (x3)
'' (x2)
'1' (x2)
'0' (x1)
[runes] : object {2-23.items.[].system.runes}
potency : integer {2-23.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
property : array<> {2-23.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-23.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[size] : string {2-23.items.[].system.size} (same value: 'med')
[slots] : object {2-23.items.[].system.slots}
[slot0] : object {2-23.items.[].system.slots.slot0}
max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {2-23.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {2-23.items.[].system.slots.slot0.prepared.[]}
id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'uuRSYbZW9AqUEiDy' (x2)
'Kwi7JsBfEJ94Yy46' (x2)
'NeZnLiUcLM1b2R94' (x2)
'GT4kbtZE9M7cwpl1' (x2)
'98WJFzi1lFs0es1A' (x2)
[slot1] : object {2-23.items.[].system.slots.slot1}
max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot1.prepared.[]}
id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'fS3ONaYsDYk5xCev' (x2)
'1yGM6sEIVDcZXv6Z' (x2)
'AtlxDtPlHwnjOOLR' (x2)
[slot2] : object {2-23.items.[].system.slots.slot2}
max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot2.prepared.[]}
id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'9NITYBxzA124JEpz' (x4)
'uVNnvzJ0H9aXTR2t' (x1)
'NpTvXh5kxjhx36GR' (x1)
[slot3] : object {2-23.items.[].system.slots.slot3}
max : integer {2-23.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
3 (x1)
prepared : array<object> {2-23.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {2-23.items.[].system.slots.slot3.prepared.[]}
id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'1yGM6sEIVDcZXv6Z' (x2)
'AtlxDtPlHwnjOOLR' (x2)
'uVNnvzJ0H9aXTR2t' (x1)
[slot4] : object {2-23.items.[].system.slots.slot4}
max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2)
prepared : array<object> {2-23.items.[].system.slots.slot4.prepared}
Length: min=2 max=2
Value type: object {2-23.items.[].system.slots.slot4.prepared.[]}
id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values)
'9NITYBxzA124JEpz' (x1)
'lyYQ8DACucYwBWUu' (x1)
[slug] : string {2-23.items.[].system.slug} (34 different values)
[speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-23.items.[].system.spelldc}
dc : integer {2-23.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
mod : integer {2-23.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-23.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[splashDamage] : object {2-23.items.[].system.splashDamage}
value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {2-23.items.[].system.strength} (2 different values)
1 (x2)
0 (x1)
[target] : object {2-23.items.[].system.target}
value : string {2-23.items.[].system.target.value} (7 different values)
'1 creature' (x12)
'' (x6)
'your familiar' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 creature or object' (x2)
'1 willing living creature' (x2)
'1 living creature' (x2)
[time] : object {2-23.items.[].system.time}
value : string {2-23.items.[].system.time.value} (6 different values)
'2' (x16)
'1' (x4)
'free' (x2)
'reaction' (x2)
'10 minutes' (x2)
'1 to 3' (x2)
[tradition] : object {2-23.items.[].system.tradition}
value : string {2-23.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {2-23.items.[].system.traits}
rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
'common' (x92)
'uncommon' (x6)
[traditions] : array<string> {2-23.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x22)
'arcane' (x20)
'divine' (x12)
'primal' (x8)
value : array<string> {2-23.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
[usage] : object {2-23.items.[].system.usage}
value : string {2-23.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x15)
'worn' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-23.items.[].system.uses}
autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-23.items.[].system.uses.max} (same value: 1)
value : integer {2-23.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-23.items.[].system.weaponType}
value : string {2-23.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {2-23.items.[].type} (9 different values)
'action' (x33)
'spell' (x28)
'melee' (x16)
'weapon' (x8)
'equipment' (x6)
'consumable' (x4)
'spellcastingEntry' (x4)
'armor' (x3)
'lore' (x1)
[flags] : object {2-23.items.[].flags}
pf2e : object {2-23.items.[].flags.pf2e}
linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values)
'CTihC0OAaQCB8fSv' (x4)
'SPaEeqtWXwYuvBmF' (x2)
'6SWLsQ9LiSblLw8K' (x2)
'f91m8WafRYHg4RHF' (x1)
'v6db9ZyVuHZrWOsh' (x1)
'CA3JzeaMZinVIyuG' (x1)
name : string {2-23.name} (all different values)
system : object {2-23.system}
abilities : object {2-23.system.abilities}
cha : object {2-23.system.abilities.cha}
mod : integer {2-23.system.abilities.cha.mod} (4 different values)
1 (x2)
0 (x2)
2 (x2)
3 (x2)
con : object {2-23.system.abilities.con}
mod : integer {2-23.system.abilities.con.mod} (4 different values)
1 (x3)
3 (x3)
-1 (x1)
0 (x1)
dex : object {2-23.system.abilities.dex}
mod : integer {2-23.system.abilities.dex.mod} (5 different values)
2 (x4)
4 (x1)
3 (x1)
5 (x1)
6 (x1)
int : object {2-23.system.abilities.int}
mod : integer {2-23.system.abilities.int.mod} (4 different values)
-1 (x3)
1 (x2)
4 (x2)
2 (x1)
str : object {2-23.system.abilities.str}
mod : integer {2-23.system.abilities.str.mod} (5 different values)
3 (x2)
0 (x2)
-5 (x2)
2 (x1)
5 (x1)
wis : object {2-23.system.abilities.wis}
mod : integer {2-23.system.abilities.wis.mod} (4 different values)
2 (x5)
1 (x1)
3 (x1)
4 (x1)
attributes : object {2-23.system.attributes}
ac : object {2-23.system.attributes.ac}
details : string {2-23.system.attributes.ac.details} (2 different values)
'' (x7)
'22 vs. traps' (x1)
value : integer {2-23.system.attributes.ac.value} (5 different values)
21 (x2)
22 (x2)
24 (x2)
18 (x1)
19 (x1)
allSaves : object {2-23.system.attributes.allSaves}
value : string {2-23.system.attributes.allSaves.value} (2 different values)
'' (x7)
'+1 circumstance to all saves vs. traps' (x1)
hp : object {2-23.system.attributes.hp}
details : string {2-23.system.attributes.hp.details} (same value: '')
max : integer {2-23.system.attributes.hp.max} (all different values)
temp : integer {2-23.system.attributes.hp.temp} (same value: 0)
value : integer {2-23.system.attributes.hp.value} (all different values)
immunities : array<object> {2-23.system.attributes.immunities}
Length: min=1 max=3
Value type: object {2-23.system.attributes.immunities.[]}
type : string {2-23.system.attributes.immunities.[].type} (4 different values)
'magic' (x2)
'electricity' (x1)
'paralyzed' (x1)
'sleep' (x1)
speed : object {2-23.system.attributes.speed}
otherSpeeds : array<object> {2-23.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-23.system.attributes.speed.otherSpeeds.[]}
type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x3)
'swim' (x1)
value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values)
50 (x2)
30 (x1)
40 (x1)
value : integer {2-23.system.attributes.speed.value} (4 different values)
25 (x4)
0 (x2)
30 (x1)
15 (x1)
weaknesses : array<object> {2-23.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-23.system.attributes.weaknesses.[]}
type : string {2-23.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
6 (x1)
details : object {2-23.system.details}
blurb : string {2-23.system.details.blurb} (same value: '')
languages : object {2-23.system.details.languages}
details : string {2-23.system.details.languages.details} (same value: '')
value : array<string> {2-23.system.details.languages.value}
Length: min=1 max=2
Value type: string {2-23.system.details.languages.value.[]} (3 different values)
'common' (x7)
'aklo' (x4)
'draconic' (x1)
level : object {2-23.system.details.level}
value : integer {2-23.system.details.level.value} (5 different values)
5 (x3)
3 (x2)
4 (x1)
2 (x1)
7 (x1)
privateNotes : string {2-23.system.details.privateNotes} (same value: '')
publicNotes : string {2-23.system.details.publicNotes} (same value: '')
publication : object {2-23.system.details.publication}
license : string {2-23.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-23.system.details.publication.remaster} (same value: False)
title : string {2-23.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-23: An Agent\'s Obligation')
initiative : object {2-23.system.initiative}
statistic : string {2-23.system.initiative.statistic} (same value: 'perception')
perception : object {2-23.system.perception}
details : string {2-23.system.perception.details} (2 different values)
'' (x7)
'(+11 to find traps)' (x1)
mod : integer {2-23.system.perception.mod} (6 different values)
10 (x2)
12 (x2)
8 (x1)
15 (x1)
11 (x1)
14 (x1)
senses : array<object> {2-23.system.perception.senses}
Length: min=0 max=2
Value type: object {2-23.system.perception.senses.[]}
[acuity] : string {2-23.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-23.system.perception.senses.[].range} (same value: 30)
type : string {2-23.system.perception.senses.[].type} (3 different values)
'darkvision' (x3)
'low-light-vision' (x2)
'scent' (x1)
resources : object {2-23.system.resources}
[focus] : object {2-23.system.resources.focus}
max : integer {2-23.system.resources.focus.max} (same value: 2)
value : integer {2-23.system.resources.focus.value} (same value: 2)
saves : object {2-23.system.saves}
fortitude : object {2-23.system.saves.fortitude}
saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-23.system.saves.fortitude.value} (6 different values)
9 (x3)
7 (x1)
11 (x1)
12 (x1)
15 (x1)
6 (x1)
reflex : object {2-23.system.saves.reflex}
saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-23.system.saves.reflex.value} (5 different values)
12 (x2)
11 (x2)
14 (x2)
8 (x1)
9 (x1)
will : object {2-23.system.saves.will}
saveDetail : string {2-23.system.saves.will.saveDetail} (same value: '')
value : integer {2-23.system.saves.will.value} (7 different values)
9 (x2)
10 (x1)
6 (x1)
7 (x1)
15 (x1)
18 (x1)
12 (x1)
skills : object {2-23.system.skills}
[acrobatics] : object {2-23.system.skills.acrobatics}
base : integer {2-23.system.skills.acrobatics.base} (3 different values)
13 (x2)
10 (x1)
16 (x1)
[athletics] : object {2-23.system.skills.athletics}
base : integer {2-23.system.skills.athletics.base} (4 different values)
8 (x1)
7 (x1)
10 (x1)
14 (x1)
[deception] : object {2-23.system.skills.deception}
base : integer {2-23.system.skills.deception.base} (5 different values)
7 (x1)
13 (x1)
17 (x1)
8 (x1)
11 (x1)
[society] : object {2-23.system.skills.society}
base : integer {2-23.system.skills.society.base} (same value: 7)
stealth : object {2-23.system.skills.stealth}
base : integer {2-23.system.skills.stealth.base} (6 different values)
12 (x2)
11 (x2)
6 (x1)
9 (x1)
15 (x1)
14 (x1)
[arcana] : object {2-23.system.skills.arcana}
base : integer {2-23.system.skills.arcana.base} (2 different values)
10 (x1)
13 (x1)
[intimidation] : object {2-23.system.skills.intimidation}
base : integer {2-23.system.skills.intimidation.base} (6 different values)
6 (x1)
10 (x1)
13 (x1)
17 (x1)
8 (x1)
11 (x1)
[occultism] : object {2-23.system.skills.occultism}
base : integer {2-23.system.skills.occultism.base} (2 different values)
12 (x1)
15 (x1)
[religion] : object {2-23.system.skills.religion}
base : integer {2-23.system.skills.religion.base} (same value: 8)
[thievery] : object {2-23.system.skills.thievery}
base : integer {2-23.system.skills.thievery.base} (3 different values)
12 (x1)
10 (x1)
13 (x1)
[note] : string {2-23.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
traits : object {2-23.system.traits}
rarity : string {2-23.system.traits.rarity} (4 different values)
'common' (x2)
'uncommon' (x2)
'unique' (x2)
'rare' (x2)
size : object {2-23.system.traits.size}
value : string {2-23.system.traits.size.value} (3 different values)
'med' (x5)
'sm' (x2)
'lg' (x1)
value : array<string> {2-23.system.traits.value}
Length: min=3 max=5
Value type: string {2-23.system.traits.value.[]} (11 different values)
type : string {2-23.type} (same value: 'npc')
[prototypeToken] : object {2-23.prototypeToken}
name : string {2-23.prototypeToken.name} (2 different values)
'Mother Forsythe' (x2)
'Urkhas' (x2)