Files
Pf2eDataScrapper/output/pf2e/packs/1-10.txt
T
2025-04-08 17:11:57 +04:00

170 lines
12 KiB
Plaintext

1-10
Different values: 2
=====================================
object {1-10}
_id : string {1-10._id} (all different values)
folder : string {1-10.folder} (same value: 'OvRD9Mz3So2LRlFj')
img : string {1-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-10.items}
Length: min=6 max=6
Value type: object {1-10.items.[]}
_id : string {1-10.items.[]._id} (12 different values)
img : string {1-10.items.[].img} (4 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x4)
'systems/pf2e/icons/actions/OneAction.webp' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
name : string {1-10.items.[].name} (6 different values)
'Jaws' (x2)
'Claw' (x2)
'Attack of Opportunity' (x2)
'Mauling Throw' (x2)
'Rush' (x2)
'Grab' (x2)
sort : integer {1-10.items.[].sort} (6 different values)
100000 (x2)
200000 (x2)
300000 (x2)
400000 (x2)
500000 (x2)
600000 (x2)
system : object {1-10.items.[].system}
[attack] : object {1-10.items.[].system.attack}
value : string {1-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-10.items.[].system.attackEffects}
value : array<string> {1-10.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: 'grab')
[bonus] : object {1-10.items.[].system.bonus}
value : integer {1-10.items.[].system.bonus.value} (all different values)
[damageRolls] : object {1-10.items.[].system.damageRolls}
[28l286kc5yi2xrt9ekmy] : object {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy}
damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: '2d6+7')
damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: 'piercing')
[44ncw0ctxvs3orsw4dwa] : object {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa}
damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: '1d12+7')
damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: 'slashing')
56d85po2fe8btdg0akso : object {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso}
damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: '1d12+4')
damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: 'slashing')
[rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt}
damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: '2d6+4')
damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: 'piercing')
description : object {1-10.items.[].system.description}
value : string {1-10.items.[].system.description.value} (6 different values)
'' (x4)
'<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>' (x2)
'<p>The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.</p>' (x2)
'<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>' (x2)
'<p><strong>Requirements</strong> The giant short-faced bear has a creature grabbed</p>
<hr />
<p><strong>Effect</strong> The giant short-faced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.</p>' (x1)
'<p><strong>Requirements</strong> The giant short-faced bear has a creature grabbed</p>
<hr />
<p><strong>Effect</strong> The giant shortfaced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.</p>' (x1)
publication : object {1-10.items.[].system.publication}
license : string {1-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-10.items.[].system.publication.remaster} (same value: False)
title : string {1-10.items.[].system.publication.title} (all different values)
rules : ignored (Foundry rules object) {1-10.items.[].system.rules}
[slug] : string {1-10.items.[].system.slug} (all different values)
traits : object {1-10.items.[].system.traits}
rarity : string {1-10.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {1-10.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-10.items.[].system.traits.value.[]} (4 different values)
'unarmed' (x4)
'agile' (x2)
'reach' (x2)
'attack' (x2)
[actionType] : object {1-10.items.[].system.actionType}
value : string {1-10.items.[].system.actionType.value} (all different values)
[actions] : object {1-10.items.[].system.actions}
[value] : integer {1-10.items.[].system.actions.value} (all different values)
[category] : string {1-10.items.[].system.category} (all different values)
[weaponType] : object {1-10.items.[].system.weaponType}
value : string {1-10.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-10.items.[].type} (all different values)
[_stats] : object {1-10.items.[]._stats}
compendiumSource : string {1-10.items.[]._stats.compendiumSource} (all different values)
name : string {1-10.name} (all different values)
system : object {1-10.system}
abilities : object {1-10.system.abilities}
cha : object {1-10.system.abilities.cha}
mod : integer {1-10.system.abilities.cha.mod} (same value: -2)
con : object {1-10.system.abilities.con}
mod : integer {1-10.system.abilities.con.mod} (all different values)
dex : object {1-10.system.abilities.dex}
mod : integer {1-10.system.abilities.dex.mod} (all different values)
int : object {1-10.system.abilities.int}
mod : integer {1-10.system.abilities.int.mod} (same value: -4)
str : object {1-10.system.abilities.str}
mod : integer {1-10.system.abilities.str.mod} (all different values)
wis : object {1-10.system.abilities.wis}
mod : integer {1-10.system.abilities.wis.mod} (all different values)
attributes : object {1-10.system.attributes}
ac : object {1-10.system.attributes.ac}
details : string {1-10.system.attributes.ac.details} (same value: '')
value : integer {1-10.system.attributes.ac.value} (all different values)
allSaves : object {1-10.system.attributes.allSaves}
value : string {1-10.system.attributes.allSaves.value} (same value: '')
hp : object {1-10.system.attributes.hp}
details : string {1-10.system.attributes.hp.details} (same value: '')
max : integer {1-10.system.attributes.hp.max} (all different values)
temp : integer {1-10.system.attributes.hp.temp} (same value: 0)
value : integer {1-10.system.attributes.hp.value} (all different values)
speed : object {1-10.system.attributes.speed}
otherSpeeds : array<> {1-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {1-10.system.attributes.speed.value} (same value: 45)
details : object {1-10.system.details}
blurb : string {1-10.system.details.blurb} (same value: '')
languages : object {1-10.system.details.languages}
details : string {1-10.system.details.languages.details} (same value: '')
value : array<> {1-10.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {1-10.system.details.level}
value : integer {1-10.system.details.level.value} (all different values)
privateNotes : string {1-10.system.details.privateNotes} (same value: '')
publicNotes : string {1-10.system.details.publicNotes} (same value: '')
publication : object {1-10.system.details.publication}
license : string {1-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-10.system.details.publication.remaster} (same value: False)
title : string {1-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-10: Tarnbreaker\'s Trail')
initiative : object {1-10.system.initiative}
statistic : string {1-10.system.initiative.statistic} (same value: 'perception')
perception : object {1-10.system.perception}
details : string {1-10.system.perception.details} (same value: '')
mod : integer {1-10.system.perception.mod} (all different values)
senses : array<object> {1-10.system.perception.senses}
Length: min=2 max=2
Value type: object {1-10.system.perception.senses.[]}
[acuity] : string {1-10.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-10.system.perception.senses.[].range} (same value: 30)
type : string {1-10.system.perception.senses.[].type} (all different values)
resources : object {1-10.system.resources}
saves : object {1-10.system.saves}
fortitude : object {1-10.system.saves.fortitude}
saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-10.system.saves.fortitude.value} (all different values)
reflex : object {1-10.system.saves.reflex}
saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-10.system.saves.reflex.value} (all different values)
will : object {1-10.system.saves.will}
saveDetail : string {1-10.system.saves.will.saveDetail} (same value: '')
value : integer {1-10.system.saves.will.value} (all different values)
skills : object {1-10.system.skills}
athletics : object {1-10.system.skills.athletics}
base : integer {1-10.system.skills.athletics.base} (all different values)
survival : object {1-10.system.skills.survival}
base : integer {1-10.system.skills.survival.base} (all different values)
traits : object {1-10.system.traits}
rarity : string {1-10.system.traits.rarity} (same value: 'common')
size : object {1-10.system.traits.size}
value : string {1-10.system.traits.size.value} (same value: 'lg')
value : array<string> {1-10.system.traits.value}
Length: min=1 max=1
Value type: string {1-10.system.traits.value.[]} (same value: 'animal')
type : string {1-10.type} (same value: 'npc')