Files
Pf2eDataScrapper/output/pf2e/packs/1-00.txt
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2025-04-08 17:11:57 +04:00

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1-00
Different values: 4
=====================================
object {1-00}
_id : string {1-00._id} (all different values)
folder : string {1-00.folder} (same value: 'I4l2pDNBdcgiUIiv')
img : string {1-00.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x2)
items : array<object> {1-00.items}
Length: min=1 max=16
Value type: object {1-00.items.[]}
_id : string {1-00.items.[]._id} (29 different values)
img : string {1-00.items.[].img} (17 different values)
name : string {1-00.items.[].name} (27 different values)
sort : integer {1-00.items.[].sort} (17 different values)
system : object {1-00.items.[].system}
[acBonus] : integer {1-00.items.[].system.acBonus} (same value: 2)
description : object {1-00.items.[].system.description}
value : string {1-00.items.[].system.description.value} (24 different values)
publication : object {1-00.items.[].system.publication}
license : string {1-00.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-00.items.[].system.publication.remaster} (same value: False)
title : string {1-00.items.[].system.publication.title} (3 different values)
'' (x21)
'Pathfinder Core Rulebook' (x7)
'Pathfinder Bestiary' (x1)
[actionType] : object {1-00.items.[].system.actionType}
value : string {1-00.items.[].system.actionType.value} (3 different values)
'passive' (x7)
'reaction' (x2)
'action' (x1)
[actions] : object {1-00.items.[].system.actions}
[value] : integer {1-00.items.[].system.actions.value} (same value: 1)
[area] : empty
[attack] : object {1-00.items.[].system.attack}
value : string {1-00.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-00.items.[].system.attackEffects}
[custom] : string {1-00.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-00.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-00.items.[].system.attackEffects.value.[]} (same value: 'no-map')
[autoHeightenLevel] : object {1-00.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-00.items.[].system.baseItem} (3 different values)
'alchemical-bomb' (x3)
'kukri' (x1)
'studded-leather-armor' (x1)
[bonus] : object {1-00.items.[].system.bonus}
value : integer {1-00.items.[].system.bonus.value} (6 different values)
1 (x3)
16 (x3)
14 (x1)
0 (x1)
15 (x1)
10 (x1)
[bonusDamage] : object {1-00.items.[].system.bonusDamage}
value : integer {1-00.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-00.items.[].system.bulk}
value : mixed
float {1-00.items.[].system.bulk.value} (same value: 0,1)
integer {1-00.items.[].system.bulk.value} (2 different values)
1 (x2)
0 (x1)
[category] : string {1-00.items.[].system.category} (all different values)
[checkPenalty] : integer {1-00.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {1-00.items.[].system.cost}
value : string {1-00.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-00.items.[].system.counteraction} (same value: False)
[damage] : object {1-00.items.[].system.damage}
[damageType] : string {1-00.items.[].system.damage.damageType} (all different values)
[dice] : integer {1-00.items.[].system.damage.dice} (2 different values)
1 (x2)
2 (x2)
[die] : string {1-00.items.[].system.damage.die} (2 different values)
'd6' (x3)
'' (x1)
[persistent] : object {1-00.items.[].system.damage.persistent}
faces : integer {1-00.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {1-00.items.[].system.damage.persistent.number} (same value: 2)
type : string {1-00.items.[].system.damage.persistent.type} (same value: 'acid')
[damageRolls] : object {1-00.items.[].system.damageRolls}
[0] : object {1-00.items.[].system.damageRolls.0}
damage : string {1-00.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {1-00.items.[].system.damageRolls.0.damageType} (all different values)
[1] : object {1-00.items.[].system.damageRolls.1}
category : string {1-00.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x2)
'splash' (x2)
damage : string {1-00.items.[].system.damageRolls.1.damage} (3 different values)
'2' (x2)
'2d4' (x1)
'2d6' (x1)
damageType : string {1-00.items.[].system.damageRolls.1.damageType} (3 different values)
'acid' (x2)
'electricity' (x1)
'cold' (x1)
[2] : object {1-00.items.[].system.damageRolls.2}
category : string {1-00.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {1-00.items.[].system.damageRolls.2.damage} (same value: '2')
damageType : string {1-00.items.[].system.damageRolls.2.damageType} (same value: 'acid')
bl9e8drfhkiss7bj3hh7 : object {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7}
damage : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: '1d6+2')
damageType : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: 'bludgeoning')
[defense] : object {1-00.items.[].system.defense}
save : object {1-00.items.[].system.defense.save}
basic : boolean {1-00.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-00.items.[].system.defense.save.statistic} (same value: 'reflex')
[dexCap] : integer {1-00.items.[].system.dexCap} (same value: 3)
[duration] : object {1-00.items.[].system.duration}
sustained : boolean {1-00.items.[].system.duration.sustained} (2 different values)
False (x3)
True (x2)
value : string {1-00.items.[].system.duration.value} (all different values)
[equipped] : object {1-00.items.[].system.equipped}
carryType : string {1-00.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {1-00.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-00.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {1-00.items.[].system.group} (3 different values)
'bomb' (x3)
'knife' (x1)
'leather' (x1)
[hardness] : integer {1-00.items.[].system.hardness} (same value: 0)
[hp] : object {1-00.items.[].system.hp}
max : integer {1-00.items.[].system.hp.max} (same value: 0)
value : integer {1-00.items.[].system.hp.value} (same value: 0)
[level] : object {1-00.items.[].system.level}
value : integer {1-00.items.[].system.level.value} (all different values)
[location] : object {1-00.items.[].system.location}
[heightenedLevel] : integer {1-00.items.[].system.location.heightenedLevel} (same value: 3)
value : string {1-00.items.[].system.location.value} (same value: 'vMQQwaWnO7CVgobM')
[material] : object {1-00.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-00.items.[].system.prepared}
value : string {1-00.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-00.items.[].system.price}
value : object {1-00.items.[].system.price.value}
[sp] : integer {1-00.items.[].system.price.value.sp} (same value: 6)
gp : integer {1-00.items.[].system.price.value.gp} (3 different values)
10 (x3)
3 (x2)
100 (x1)
[proficiency] : object {1-00.items.[].system.proficiency}
value : integer {1-00.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-00.items.[].system.quantity} (2 different values)
1 (x4)
2 (x3)
[range] : mixed
integer {1-00.items.[].system.range} (same value: 20)
object {1-00.items.[].system.range}
value : string {1-00.items.[].system.range.value} (3 different values)
'touch' (x2)
'30 feet' (x2)
'10 feet' (x1)
[reload] : object {1-00.items.[].system.reload}
value : string {1-00.items.[].system.reload.value} (2 different values)
'-' (x3)
'' (x1)
[requirements] : string {1-00.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-00.items.[].system.rules}
[runes] : object {1-00.items.[].system.runes}
potency : integer {1-00.items.[].system.runes.potency} (2 different values)
0 (x4)
1 (x1)
property : array<> {1-00.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {1-00.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-00.items.[].system.runes.striking} (same value: 0)
[size] : string {1-00.items.[].system.size} (same value: 'med')
[slots] : object {1-00.items.[].system.slots}
slot3 : object {1-00.items.[].system.slots.slot3}
max : integer {1-00.items.[].system.slots.slot3.max} (same value: 2)
value : integer {1-00.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {1-00.items.[].system.slug} (13 different values)
[speedPenalty] : integer {1-00.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-00.items.[].system.spelldc}
dc : integer {1-00.items.[].system.spelldc.dc} (same value: 18)
mod : integer {1-00.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-00.items.[].system.spelldc.value} (same value: 8)
[splashDamage] : object {1-00.items.[].system.splashDamage}
[value] : integer {1-00.items.[].system.splashDamage.value} (same value: 2)
[strength] : integer {1-00.items.[].system.strength} (same value: 1)
[target] : object {1-00.items.[].system.target}
value : string {1-00.items.[].system.target.value} (5 different values)
'1 unattended object or willing creature' (x1)
'1 object of Bulk 1 or less' (x1)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
'1 unattended object of light Bulk or less' (x1)
'1 object (cook, lift, or tidy only)' (x1)
[time] : object {1-00.items.[].system.time}
value : string {1-00.items.[].system.time.value} (same value: '2')
[tradition] : object {1-00.items.[].system.tradition}
value : string {1-00.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {1-00.items.[].system.traits}
rarity : string {1-00.items.[].system.traits.rarity} (2 different values)
'common' (x27)
'uncommon' (x1)
[traditions] : array<string> {1-00.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-00.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {1-00.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-00.items.[].system.traits.value.[]} (19 different values)
[usage] : object {1-00.items.[].system.usage}
value : string {1-00.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
'worneyepiece' (x1)
[weaponType] : object {1-00.items.[].system.weaponType}
value : string {1-00.items.[].system.weaponType.value} (2 different values)
'melee' (x3)
'ranged' (x3)
type : string {1-00.items.[].type} (7 different values)
'action' (x10)
'melee' (x6)
'spell' (x5)
'weapon' (x4)
'equipment' (x2)
'armor' (x1)
'spellcastingEntry' (x1)
[_stats] : object {1-00.items.[]._stats}
compendiumSource : string {1-00.items.[]._stats.compendiumSource} (13 different values)
[flags] : object {1-00.items.[].flags}
pf2e : object {1-00.items.[].flags.pf2e}
linkedWeapon : string {1-00.items.[].flags.pf2e.linkedWeapon} (all different values)
name : string {1-00.name} (all different values)
system : object {1-00.system}
attributes : object {1-00.system.attributes}
ac : object {1-00.system.attributes.ac}
[details] : string {1-00.system.attributes.ac.details} (same value: '')
value : integer {1-00.system.attributes.ac.value} (all different values)
[emitsSound] : string {1-00.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-00.system.attributes.hardness} (2 different values)
14 (x1)
12 (x1)
[hasHealth] : boolean {1-00.system.attributes.hasHealth} (same value: True)
hp : object {1-00.system.attributes.hp}
details : string {1-00.system.attributes.hp.details} (same value: '')
max : integer {1-00.system.attributes.hp.max} (all different values)
temp : integer {1-00.system.attributes.hp.temp} (same value: 0)
tempmax : integer {1-00.system.attributes.hp.tempmax} (same value: 0)
value : integer {1-00.system.attributes.hp.value} (all different values)
[allSaves] : object {1-00.system.attributes.allSaves}
value : string {1-00.system.attributes.allSaves.value} (2 different values)
'+1 status on all saves vs. poison' (x1)
'' (x1)
[immunities] : array<object> {1-00.system.attributes.immunities}
Length: min=1 max=3
Value type: object {1-00.system.attributes.immunities.[]}
type : string {1-00.system.attributes.immunities.[].type} (all different values)
[speed] : object {1-00.system.attributes.speed}
otherSpeeds : array<> {1-00.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {1-00.system.attributes.speed.value} (2 different values)
25 (x1)
20 (x1)
[stealth] : object {1-00.system.attributes.stealth}
details : string {1-00.system.attributes.stealth.details} (2 different values)
'<p>(expert) to notice the concealed fountain</p>' (x1)
'<p>(trained); the DC to notice the <em>protoplasmic extruder</em> is 0</p>' (x1)
value : integer {1-00.system.attributes.stealth.value} (2 different values)
16 (x1)
0 (x1)
[creatureType] : string {1-00.system.creatureType} (same value: '')
details : object {1-00.system.details}
[description] : string {1-00.system.details.description} (2 different values)
'<p>A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.</p>' (x1)
'<p>A spherical contraption of metal and reinforced hoses 20 feet in diameter, the <em>protoplasmic extruder</em> draws in the arcane slurry from Quantium\'s sewers and magically transforms the slurry into dangerous oozes.</p>' (x1)
[disable] : string {1-00.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:26|name:Disable the Fountain|traits:complex,mechanical,trap] (expert) on the fountain stops it from spraying acid, or @Check[thievery|dc:22|name:Disable a Fountain Nozzle|traits:complex,mechanical,trap] (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.</p>' (x1)
'<p>@Check[occultism|dc:22|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) twice or @Check[thievery|dc:24|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) causes it to lose its action on its next turn. Two successes (or one critical success) disables it completely; @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) causes the protoplasmic extruder to lose its action on its next turn but never disables it.</p>' (x1)
[isComplex] : boolean {1-00.system.details.isComplex} (same value: True)
level : object {1-00.system.details.level}
value : integer {1-00.system.details.level.value} (3 different values)
5 (x2)
6 (x1)
2 (x1)
publication : object {1-00.system.details.publication}
license : string {1-00.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-00.system.details.publication.remaster} (same value: False)
title : string {1-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-00: Origin of the Open Road')
[blurb] : string {1-00.system.details.blurb} (same value: '')
[languages] : object {1-00.system.details.languages}
details : string {1-00.system.details.languages.details} (same value: '')
value : array<string> {1-00.system.details.languages.value}
Length: min=1 max=3
Value type: string {1-00.system.details.languages.value.[]} (3 different values)
'common' (x2)
'osiriani' (x1)
'vudrani' (x1)
[privateNotes] : string {1-00.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-00.system.details.publicNotes} (same value: '')
[reset] : string {1-00.system.details.reset} (2 different values)
'<p>The trap deactivates after 1 minute, at which point its acid reservoir is empty. It can\'t reactivate until this reservoir is refilled.</p>' (x1)
'<p>The <em>protoplasmic extruder</em> must gather reagents from the arcane slurry of the sewers for 24 hours before it can be reactivated.</p>' (x1)
[routine] : string {1-00.system.details.routine} (2 different values)
'<p>(3 actions) On its initiative, the trap makes an acid spray Strike against a random creature in the room for each of its actions.</p>' (x1)
'<p>(1 action) On its initiative, the trap creates an ooze in an adjacent unoccupied space. The first time the <em>protoplasmic extruder</em> uses this action, it creates a @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gelatinous Cube] that acts immediately and thereafter acts on the <em>protoplasmic extruder\'s</em> initiative. In following rounds, the <em>protoplasmic extruder</em> instead creates @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Sewer Ooze]{Sewer Oozes} that act in the same manner.</p>
<p>Oozes created by the protoplasmic extruder are a nacreous green color; a gelatinous cube loses its transparent ability. All oozes created by the <em>protoplasmic extruder</em> are loyal to the Ohrlavis and act as they command.</p>
<p>The <em>protoplasmic extruder</em> can create no more than four oozes in total before it deactivates and resets.</p>' (x1)
saves : object {1-00.system.saves}
fortitude : object {1-00.system.saves.fortitude}
saveDetail : string {1-00.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-00.system.saves.fortitude.value} (all different values)
reflex : object {1-00.system.saves.reflex}
saveDetail : string {1-00.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-00.system.saves.reflex.value} (all different values)
will : object {1-00.system.saves.will}
saveDetail : string {1-00.system.saves.will.saveDetail} (same value: '')
value : integer {1-00.system.saves.will.value} (3 different values)
0 (x2)
9 (x1)
6 (x1)
[statusEffects] : array<> {1-00.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-00.system.traits}
rarity : string {1-00.system.traits.rarity} (2 different values)
'common' (x3)
'unique' (x1)
size : object {1-00.system.traits.size}
value : string {1-00.system.traits.size.value} (2 different values)
'med' (x3)
'tiny' (x1)
value : array<string> {1-00.system.traits.value}
Length: min=2 max=3
Value type: string {1-00.system.traits.value.[]} (9 different values)
'mechanical' (x2)
'trap' (x2)
'evil' (x1)
'human' (x1)
'humanoid' (x1)
'chaotic' (x1)
'construct' (x1)
'soulbound' (x1)
'magical' (x1)
[abilities] : object {1-00.system.abilities}
cha : object {1-00.system.abilities.cha}
mod : integer {1-00.system.abilities.cha.mod} (same value: 0)
con : object {1-00.system.abilities.con}
mod : integer {1-00.system.abilities.con.mod} (2 different values)
1 (x1)
3 (x1)
dex : object {1-00.system.abilities.dex}
mod : integer {1-00.system.abilities.dex.mod} (same value: 4)
int : object {1-00.system.abilities.int}
mod : integer {1-00.system.abilities.int.mod} (2 different values)
5 (x1)
0 (x1)
str : object {1-00.system.abilities.str}
mod : integer {1-00.system.abilities.str.mod} (2 different values)
0 (x1)
-2 (x1)
wis : object {1-00.system.abilities.wis}
mod : integer {1-00.system.abilities.wis.mod} (same value: 2)
customModifiers : object {1-00.system.customModifiers}
[initiative] : object {1-00.system.initiative}
statistic : string {1-00.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-00.system.perception}
details : string {1-00.system.perception.details} (same value: '')
mod : integer {1-00.system.perception.mod} (2 different values)
11 (x1)
8 (x1)
senses : array<object> {1-00.system.perception.senses}
Length: min=0 max=1
Value type: object {1-00.system.perception.senses.[]}
type : string {1-00.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {1-00.system.resources}
focus : object {1-00.system.resources.focus}
max : integer {1-00.system.resources.focus.max} (same value: 1)
value : integer {1-00.system.resources.focus.value} (same value: 1)
[skills] : object {1-00.system.skills}
acrobatics : object {1-00.system.skills.acrobatics}
base : integer {1-00.system.skills.acrobatics.base} (2 different values)
13 (x1)
8 (x1)
[arcana] : object {1-00.system.skills.arcana}
base : integer {1-00.system.skills.arcana.base} (same value: 12)
[crafting] : object {1-00.system.skills.crafting}
base : integer {1-00.system.skills.crafting.base} (same value: 16)
[deception] : object {1-00.system.skills.deception}
base : integer {1-00.system.skills.deception.base} (same value: 9)
occultism : object {1-00.system.skills.occultism}
base : integer {1-00.system.skills.occultism.base} (2 different values)
12 (x1)
4 (x1)
stealth : object {1-00.system.skills.stealth}
base : integer {1-00.system.skills.stealth.base} (2 different values)
13 (x1)
8 (x1)
[thievery] : object {1-00.system.skills.thievery}
base : integer {1-00.system.skills.thievery.base} (same value: 13)
type : string {1-00.type} (2 different values)
'hazard' (x2)
'npc' (x2)