Vehicles Different values: 62 ===================================== object {Vehicles} _id : string {Vehicles._id} (all different values) img : string {Vehicles.img} (same value: systems/pf2e/icons/default-icons/vehicle.svg) items : array {Vehicles.items} Length: min=0 max=6 Value type: object {Vehicles.items.[]} _id : string {Vehicles.items.[]._id} (101 different values) img : string {Vehicles.items.[].img} (6 different values) systems/pf2e/icons/actions/ThreeActions.webp (x7) systems/pf2e/icons/actions/Passive.webp (x67) systems/pf2e/icons/actions/TwoActions.webp (x5) systems/pf2e/icons/default-icons/action.svg (x18) systems/pf2e/icons/actions/OneAction.webp (x3) systems/pf2e/icons/actions/Reaction.webp (x1) name : string {Vehicles.items.[].name} (67 different values) sort : integer {Vehicles.items.[].sort} (same value: 0) system : object {Vehicles.items.[].system} actionType : object {Vehicles.items.[].system.actionType} value : string {Vehicles.items.[].system.actionType.value} (3 different values) action (x18) passive (x82) reaction (x1) actions : object {Vehicles.items.[].system.actions} [value] : integer {Vehicles.items.[].system.actions.value} (3 different values) 3 (x8) 2 (x6) 1 (x4) [category] : string {Vehicles.items.[].system.category} (2 different values) interaction (x5) defensive (x2) description : object {Vehicles.items.[].system.description} value : string {Vehicles.items.[].system.description.value} (87 different values) publication : object {Vehicles.items.[].system.publication} license : string {Vehicles.items.[].system.publication.license} (same value: OGL) remaster : boolean {Vehicles.items.[].system.publication.remaster} (same value: False) title : string {Vehicles.items.[].system.publication.title} (same value: ) rules : ###FoundryRulesObject### [slug] : string {Vehicles.items.[].system.slug} (same value: wind-up) traits : object {Vehicles.items.[].system.traits} [rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: common) value : array {Vehicles.items.[].system.traits.value} Length: min=0 max=5 Value type: string {Vehicles.items.[].system.traits.value.[]} (13 different values) concentrate (x1) exploration (x1) magical (x4) manipulate (x4) visual (x2) attack (x1) move (x1) reckless (x1) fire (x4) aura (x2) light (x2) electricity (x1) mental (x1) [frequency] : object {Vehicles.items.[].system.frequency} max : integer {Vehicles.items.[].system.frequency.max} (same value: 1) per : string {Vehicles.items.[].system.frequency.per} (2 different values) PT10M (x1) PT1M (x1) type : string {Vehicles.items.[].type} (same value: action) [_stats] : object {Vehicles.items.[]._stats} compendiumSource : string {Vehicles.items.[]._stats.compendiumSource} (3 different values) Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1) Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1) Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1) name : string {Vehicles.name} (all different values) system : object {Vehicles.system} attributes : object {Vehicles.system.attributes} ac : object {Vehicles.system.attributes.ac} check : integer {Vehicles.system.attributes.ac.check} (same value: 0) details : string {Vehicles.system.attributes.ac.details} (same value: ) value : integer {Vehicles.system.attributes.ac.value} (26 different values) collisionDC : object {Vehicles.system.attributes.collisionDC} [value] : integer {Vehicles.system.attributes.collisionDC.value} (21 different values) collisionDamage : object {Vehicles.system.attributes.collisionDamage} value : string {Vehicles.system.attributes.collisionDamage.value} (30 different values) emitsSound : mixed string {Vehicles.system.attributes.emitsSound} (same value: encounter) boolean {Vehicles.system.attributes.emitsSound} (same value: True) hardness : integer {Vehicles.system.attributes.hardness} (8 different values) 5 (x22) 20 (x12) 15 (x12) 10 (x8) 25 (x2) 0 (x4) 9 (x1) 1 (x1) hp : object {Vehicles.system.attributes.hp} details : string {Vehicles.system.attributes.hp.details} (same value: ) max : integer {Vehicles.system.attributes.hp.max} (33 different values) temp : integer {Vehicles.system.attributes.hp.temp} (same value: 0) value : integer {Vehicles.system.attributes.hp.value} (33 different values) immunities : array {Vehicles.system.attributes.immunities} Length: min=1 max=6 Value type: object {Vehicles.system.attributes.immunities.[]} type : string {Vehicles.system.attributes.immunities.[].type} (8 different values) critical-hits (x29) object-immunities (x62) precision (x29) death-effects (x1) disease (x1) paralyzed (x1) poison (x1) unconscious (x1) [exceptions] : array<> {Vehicles.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed [weaknesses] : array {Vehicles.system.attributes.weaknesses} Length: min=0 max=1 Value type: object {Vehicles.system.attributes.weaknesses.[]} type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values) electricity (x1) fire (x4) value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values) 10 (x3) 5 (x2) [resistances] : array {Vehicles.system.attributes.resistances} Length: min=1 max=5 Value type: object {Vehicles.system.attributes.resistances.[]} type : string {Vehicles.system.attributes.resistances.[].type} (5 different values) cold (x1) electricity (x4) fire (x1) piercing (x1) slashing (x1) value : integer {Vehicles.system.attributes.resistances.[].value} (3 different values) 10 (x6) 12 (x1) 20 (x1) details : object {Vehicles.system.details} [AC] : integer {Vehicles.system.details.AC} (same value: 0) crew : string {Vehicles.system.details.crew} (17 different values) 1 pilot (x37) 1 pilot, 5 other crew (x1) 1 pilot, 2 crew (x6) 1 pilot, 8 rowers (x1) 1 pilot, 200 crew (x1) 1 pilot, 150 turners, 2,200 pushers (x1) 1 pilot, 12 crew (x1) 1 pilot, 3 crew (x4) 1 pilot, 400 rowers (x1) 1 pilot, 20 rowers (x2) 1 pilot, 80 rowers (x1) 1 pilot, 200 turners, 3000 pushers (x1) 1 pilot, 10 rowers (x1) 1 pilot, 8 crew (x1) 1 pilot, 4 crew (x1) 1 pilot, 9 pushers (x1) 1 pilot, 1 crew (x1) description : string {Vehicles.system.details.description} (34 different values) level : object {Vehicles.system.details.level} value : integer {Vehicles.system.details.level.value} (21 different values) passengers : string {Vehicles.system.details.passengers} (22 different values) pilotingCheck : string {Vehicles.system.details.pilotingCheck} (55 different values) [price] : integer {Vehicles.system.details.price} (43 different values) publication : object {Vehicles.system.details.publication} license : string {Vehicles.system.details.publication.license} (2 different values) ORC (x48) OGL (x14) remaster : boolean {Vehicles.system.details.publication.remaster} (2 different values) True (x48) False (x14) title : string {Vehicles.system.details.publication.title} (10 different values) Pathfinder Guns & Gears (x22) Pathfinder GM Core (x23) Pathfinder Lost Omens Tian Xia World Guide (x5) Pathfinder Bestiary 3 (x1) Pathfinder #174: Shadows of the Ancients (x2) Pathfinder #182: Graveclaw (x1) Pathfinder Lost Omens The Grand Bazaar (x5) Pathfinder #177: Burning Tundra (x1) Pathfinder #173: Doorway to the Red Star (x1) Pathfinder #179: Cradle of Quartz (x1) space : object {Vehicles.system.details.space} high : integer {Vehicles.system.details.space.high} (21 different values) long : integer {Vehicles.system.details.space.long} (18 different values) 10 (x21) 90 (x1) 15 (x6) 75 (x2) 5 (x8) 300 (x2) 50 (x1) 100 (x1) 30 (x5) 20 (x6) 250 (x1) 130 (x1) 110 (x1) 65 (x2) 80 (x1) 40 (x1) 60 (x1) 9 (x1) wide : integer {Vehicles.system.details.space.wide} (15 different values) 5 (x12) 30 (x4) 15 (x8) 10 (x16) 50 (x3) 20 (x10) 8 (x1) 100 (x1) 35 (x1) 65 (x1) 40 (x1) 6 (x1) 1 (x1) 2 (x1) 9 (x1) speed : string {Vehicles.system.details.speed} (57 different values) saves : object {Vehicles.system.saves} fortitude : object {Vehicles.system.saves.fortitude} [item] : integer {Vehicles.system.saves.fortitude.item} (same value: 0) [rank] : integer {Vehicles.system.saves.fortitude.rank} (same value: 0) saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: ) value : integer {Vehicles.system.saves.fortitude.value} (25 different values) traits : object {Vehicles.system.traits} rarity : string {Vehicles.system.traits.rarity} (4 different values) uncommon (x24) rare (x17) common (x18) unique (x3) size : object {Vehicles.system.traits.size} value : string {Vehicles.system.traits.size.value} (4 different values) lg (x30) grg (x13) huge (x13) med (x6) value : array {Vehicles.system.traits.value} Length: min=0 max=3 Value type: string {Vehicles.system.traits.value.[]} (4 different values) artifact (x1) magical (x3) teleportation (x1) clockwork (x1) [customModifiers] : object {Vehicles.system.customModifiers} type : string {Vehicles.type} (same value: vehicle) [prototypeToken] : object {Vehicles.prototypeToken} name : string {Vehicles.prototypeToken.name} (5 different values) Heavy Chariot (x1) Light Chariot (x1) Heavy Sky Chariot (x1) Light Sky Chariot (x1) Medium Sky Chariot (x1)