Spell Effects Different values: 507 ===================================== object {Spell Effects} _id : string {Spell Effects._id} (all different values) img : string {Spell Effects.img} (374 different values) name : string {Spell Effects.name} (all different values) system : object {Spell Effects.system} description : object {Spell Effects.system.description} value : string {Spell Effects.system.description.value} (499 different values) duration : object {Spell Effects.system.duration} [expiry] : string {Spell Effects.system.duration.expiry} (2 different values) turn-start (x441) turn-end (x32) sustained : boolean {Spell Effects.system.duration.sustained} (2 different values) False (x470) True (x37) unit : string {Spell Effects.system.duration.unit} (6 different values) minutes (x320) hours (x30) rounds (x106) encounter (x1) unlimited (x33) days (x17) value : integer {Spell Effects.system.duration.value} (15 different values) 1 (x380) 10 (x40) -1 (x34) 0 (x13) 3 (x3) 8 (x5) 365 (x2) 7 (x3) 24 (x6) 5 (x12) 12 (x1) 30 (x3) 4 (x3) 20 (x1) 90 (x1) level : object {Spell Effects.system.level} value : integer {Spell Effects.system.level.value} (13 different values) 1 (x209) 4 (x75) 3 (x41) 5 (x37) 6 (x41) 7 (x21) 10 (x9) 2 (x57) 9 (x8) 8 (x6) 18 (x1) 20 (x1) 17 (x1) publication : object {Spell Effects.system.publication} license : string {Spell Effects.system.publication.license} (2 different values) ORC (x288) OGL (x219) remaster : boolean {Spell Effects.system.publication.remaster} (2 different values) True (x316) False (x191) title : string {Spell Effects.system.publication.title} (42 different values) rules : ###FoundryRulesObject### start : object {Spell Effects.system.start} [initiative] : mixed value : integer {Spell Effects.system.start.value} (2 different values) 0 (x506) 103462347 (x1) tokenIcon : object {Spell Effects.system.tokenIcon} show : boolean {Spell Effects.system.tokenIcon.show} (2 different values) True (x506) False (x1) traits : object {Spell Effects.system.traits} value : array {Spell Effects.system.traits.value} Length: min=0 max=1 Value type: string {Spell Effects.system.traits.value.[]} (2 different values) disease (x1) wizard (x1) [rarity] : string {Spell Effects.system.traits.rarity} (2 different values) common (x302) uncommon (x1) [badge] : object {Spell Effects.system.badge} [labels] : array {Spell Effects.system.badge.labels} Length: min=2 max=10 Value type: string {Spell Effects.system.badge.labels.[]} (33 different values) [loop] : boolean {Spell Effects.system.badge.loop} (2 different values) False (x7) True (x1) type : string {Spell Effects.system.badge.type} (2 different values) counter (x13) formula (x6) value : mixed integer {Spell Effects.system.badge.value} (3 different values) 1 (x9) 3 (x3) 4 (x1) string {Spell Effects.system.badge.value} (5 different values) 1d4 (x1) (ternary(gte(@actor.flags.pf2e.corrosiveBody.rank,9),5,3))d6 (x1) (@item.level)d4 (x2) (@item.level)d8 (x1) 1d20 (x1) [evaluate] : boolean {Spell Effects.system.badge.evaluate} (same value: True) [reevaluate] : mixed [max] : integer {Spell Effects.system.badge.max} (2 different values) 3 (x2) 20 (x1) [min] : integer {Spell Effects.system.badge.min} (same value: 0) type : string {Spell Effects.type} (same value: effect)