Scholar Different values: 10 ===================================== object {Scholar} _id : string {Scholar._id} (all different values) folder : string {Scholar.folder} (same value: oK7RBxf5hTg6apXm) img : string {Scholar.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Scholar.items} Length: min=6 max=43 Value type: object {Scholar.items.[]} _id : string {Scholar.items.[]._id} (188 different values) img : string {Scholar.items.[].img} (85 different values) name : string {Scholar.items.[].name} (120 different values) sort : integer {Scholar.items.[].sort} (43 different values) system : object {Scholar.items.[].system} [autoHeightenLevel] : object {Scholar.items.[].system.autoHeightenLevel} [value] : mixed description : object {Scholar.items.[].system.description} value : string {Scholar.items.[].system.description.value} (100 different values) [prepared] : object {Scholar.items.[].system.prepared} [flexible] : boolean {Scholar.items.[].system.prepared.flexible} (same value: False) value : string {Scholar.items.[].system.prepared.value} (3 different values) prepared (x5) spontaneous (x1) focus (x1) [proficiency] : object {Scholar.items.[].system.proficiency} value : integer {Scholar.items.[].system.proficiency.value} (2 different values) 0 (x1) 1 (x6) publication : object {Scholar.items.[].system.publication} license : string {Scholar.items.[].system.publication.license} (same value: ORC) remaster : boolean {Scholar.items.[].system.publication.remaster} (same value: True) title : string {Scholar.items.[].system.publication.title} (8 different values) (x67) Pathfinder Player Core (x106) Pathfinder Core Rulebook (x2) Pathfinder NPC Core (x8) Pathfinder Gamemastery Guide (x1) Pathfinder GM Core (x2) Pathfinder Monster Core (x1) Pathfinder Guns & Gears (x1) rules : ###FoundryRulesObject### [slots] : object {Scholar.items.[].system.slots} [slot0] : object {Scholar.items.[].system.slots.slot0} max : integer {Scholar.items.[].system.slots.slot0.max} (2 different values) 5 (x4) 4 (x1) prepared : array {Scholar.items.[].system.slots.slot0.prepared} Length: min=4 max=5 Value type: object {Scholar.items.[].system.slots.slot0.prepared.[]} id : string {Scholar.items.[].system.slots.slot0.prepared.[].id} (24 different values) [slot1] : object {Scholar.items.[].system.slots.slot1} max : integer {Scholar.items.[].system.slots.slot1.max} (2 different values) 4 (x2) 3 (x2) [prepared] : array {Scholar.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Scholar.items.[].system.slots.slot1.prepared.[]} id : string {Scholar.items.[].system.slots.slot1.prepared.[].id} (all different values) [value] : integer {Scholar.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {Scholar.items.[].system.slots.slot2} max : integer {Scholar.items.[].system.slots.slot2.max} (same value: 3) [value] : integer {Scholar.items.[].system.slots.slot2.value} (same value: 3) prepared : array {Scholar.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Scholar.items.[].system.slots.slot2.prepared.[]} id : string {Scholar.items.[].system.slots.slot2.prepared.[].id} (6 different values) GibXlwvk1vCvPILj (x1) oFvBfDu7491JjKFs (x1) 9myNtblBzTeEeQHb (x1) v2P6yCVQJ2biev3u (x1) VbnAUEoVXLxMORYC (x1) jQ5R790CKb2O2V8k (x1) [slot3] : object {Scholar.items.[].system.slots.slot3} max : integer {Scholar.items.[].system.slots.slot3.max} (3 different values) 2 (x1) 4 (x1) 3 (x1) [value] : integer {Scholar.items.[].system.slots.slot3.value} (same value: 2) prepared : array {Scholar.items.[].system.slots.slot3.prepared} Length: min=3 max=4 Value type: object {Scholar.items.[].system.slots.slot3.prepared.[]} id : string {Scholar.items.[].system.slots.slot3.prepared.[].id} (6 different values) ooXEPLhFzCKI86rU (x2) JmRhIXiUgqDwVBMa (x1) 348ldGXxaTEVN2Tl (x1) tSYzj60Vqx3i3dwl (x1) 3iPTkk9CQsPElQ3I (x1) sjOnuNnQ5Eah2ZrY (x1) [slot4] : object {Scholar.items.[].system.slots.slot4} max : integer {Scholar.items.[].system.slots.slot4.max} (2 different values) 2 (x1) 3 (x1) prepared : array {Scholar.items.[].system.slots.slot4.prepared} Length: min=2 max=3 Value type: object {Scholar.items.[].system.slots.slot4.prepared.[]} id : string {Scholar.items.[].system.slots.slot4.prepared.[].id} (5 different values) Waf3ShkECtTTKkq3 (x1) AzKroVKilYDxf3Pc (x1) 1hnyKowEGN0M332L (x1) w4On9kxsfspE2HMB (x1) OXdax642KXsDaKjD (x1) [slot5] : object {Scholar.items.[].system.slots.slot5} max : integer {Scholar.items.[].system.slots.slot5.max} (2 different values) 3 (x1) 1 (x1) prepared : array {Scholar.items.[].system.slots.slot5.prepared} Length: min=1 max=3 Value type: object {Scholar.items.[].system.slots.slot5.prepared.[]} id : string {Scholar.items.[].system.slots.slot5.prepared.[].id} (4 different values) 2y6SLeCo6I9AYIHY (x1) EkmFKkP4mJbmYG1a (x1) XWSLxJltQLuejr2J (x1) bZNkyx7uYNMHhHpM (x1) [slot6] : object {Scholar.items.[].system.slots.slot6} max : integer {Scholar.items.[].system.slots.slot6.max} (2 different values) 3 (x1) 2 (x1) prepared : array {Scholar.items.[].system.slots.slot6.prepared} Length: min=2 max=3 Value type: object {Scholar.items.[].system.slots.slot6.prepared.[]} id : string {Scholar.items.[].system.slots.slot6.prepared.[].id} (5 different values) tmDcSUpG5ZCsUSy6 (x1) 3kFjBrFFLNgx73SC (x1) ybB4L4V99Dnr57C8 (x1) XAbFJlwMXBLPueaj (x1) MwhoDah5RtuuK8Nb (x1) [slot7] : object {Scholar.items.[].system.slots.slot7} max : integer {Scholar.items.[].system.slots.slot7.max} (2 different values) 3 (x1) 2 (x1) prepared : array {Scholar.items.[].system.slots.slot7.prepared} Length: min=2 max=3 Value type: object {Scholar.items.[].system.slots.slot7.prepared.[]} id : string {Scholar.items.[].system.slots.slot7.prepared.[].id} (4 different values) wNmcfF1so3jvRlnL (x2) uyBTtet7rjYOvKWw (x1) gE8pt1KlM0TPwsyK (x1) zgCTadcYg6Nk9noC (x1) [slot8] : object {Scholar.items.[].system.slots.slot8} max : integer {Scholar.items.[].system.slots.slot8.max} (same value: 3) prepared : array {Scholar.items.[].system.slots.slot8.prepared} Length: min=3 max=3 Value type: object {Scholar.items.[].system.slots.slot8.prepared.[]} id : string {Scholar.items.[].system.slots.slot8.prepared.[].id} (2 different values) zd3mZYO4fau9fU0h (x1) p1fMrvRDL9fpw3nZ (x2) [slot9] : object {Scholar.items.[].system.slots.slot9} max : integer {Scholar.items.[].system.slots.slot9.max} (same value: 3) prepared : array {Scholar.items.[].system.slots.slot9.prepared} Length: min=3 max=3 Value type: object {Scholar.items.[].system.slots.slot9.prepared.[]} id : string {Scholar.items.[].system.slots.slot9.prepared.[].id} (3 different values) cafz73reJeQDXq0h (x1) dbUtvIV3nXoZfRIJ (x1) Lo2DPYR2SoThib5R (x1) expended : boolean {Scholar.items.[].system.slots.slot9.prepared.[].expended} (same value: True) [slug] : string {Scholar.items.[].system.slug} (77 different values) [spelldc] : object {Scholar.items.[].system.spelldc} dc : integer {Scholar.items.[].system.spelldc.dc} (6 different values) 17 (x1) 22 (x2) 25 (x1) 38 (x1) 21 (x1) 30 (x1) [mod] : integer {Scholar.items.[].system.spelldc.mod} (same value: 0) value : integer {Scholar.items.[].system.spelldc.value} (6 different values) 9 (x1) 14 (x2) 17 (x1) 30 (x1) 13 (x1) 22 (x1) [tradition] : object {Scholar.items.[].system.tradition} value : string {Scholar.items.[].system.tradition.value} (2 different values) arcane (x5) occult (x2) traits : object {Scholar.items.[].system.traits} [rarity] : string {Scholar.items.[].system.traits.rarity} (2 different values) common (x112) uncommon (x5) [traditions] : array {Scholar.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Scholar.items.[].system.traits.traditions.[]} (4 different values) arcane (x81) divine (x32) occult (x56) primal (x52) [value] : array {Scholar.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Scholar.items.[].system.traits.value.[]} (55 different values) [area] : object {Scholar.items.[].system.area} type : string {Scholar.items.[].system.area.type} (4 different values) burst (x8) emanation (x7) line (x2) cone (x1) value : integer {Scholar.items.[].system.area.value} (6 different values) 20 (x3) 30 (x6) 5 (x2) 10 (x3) 120 (x1) 60 (x3) [cost] : object {Scholar.items.[].system.cost} value : string {Scholar.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Scholar.items.[].system.counteraction} (2 different values) False (x82) True (x1) [damage] : object {Scholar.items.[].system.damage} [0] : object {Scholar.items.[].system.damage.0} applyMod : boolean {Scholar.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.0.formula} (8 different values) 2d6 (x2) 4d6 (x1) 6d6 (x1) 4d12 (x1) 11d6 (x1) 8d12 (x1) 12d10 (x2) 1d4+1 (x1) kinds : array {Scholar.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.0.type} (5 different values) untyped (x4) fire (x2) electricity (x2) bludgeoning (x1) force (x1) [damageType] : string {Scholar.items.[].system.damage.damageType} (2 different values) bludgeoning (x5) piercing (x4) [dice] : integer {Scholar.items.[].system.damage.dice} (same value: 1) [die] : string {Scholar.items.[].system.damage.die} (2 different values) d4 (x8) d6 (x1) [cQDyW0QpjJ38MlSi] : object {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) kinds : array {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) [UteO1cYHknNfsDxQ] : object {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ} applyMod : boolean {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6) kinds : array {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.UteO1cYHknNfsDxQ.type} (same value: force) [5hgRJg7CfV9pZSUa] : object {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa} applyMod : boolean {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10) kinds : array {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning) [RrsNfz6nzSiUPvoY] : object {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY} applyMod : boolean {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6) kinds : array {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire) [2YlEXgT93lbWXENb] : object {Scholar.items.[].system.damage.2YlEXgT93lbWXENb} applyMod : boolean {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) kinds : array {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) [hBNB5kWrMV8T2CuH] : object {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH} applyMod : boolean {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6) kinds : array {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing) [mY0vhGfbdzA69pIz] : object {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz} applyMod : boolean {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) category : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent) formula : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6) kinds : array {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: poison) [YBeTuItHduzXElD5] : object {Scholar.items.[].system.damage.YBeTuItHduzXElD5} applyMod : boolean {Scholar.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) kinds : array {Scholar.items.[].system.damage.YBeTuItHduzXElD5.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.YBeTuItHduzXElD5.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) [3bsJUDEgedKhPx6T] : object {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T} applyMod : boolean {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) kinds : array {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) [C34n7XTpCLCXJWwt] : object {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt} applyMod : boolean {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6) kinds : array {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning) [3Pz4NTLXD2rzKgf4] : object {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4} applyMod : boolean {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.applyMod} (same value: False) category : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.category} (same value: persistent) formula : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.formula} (same value: 2) kinds : array {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.3Pz4NTLXD2rzKgf4.type} (same value: bleed) [6aFqAhfOSz7ukuwr] : object {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr} applyMod : boolean {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.formula} (same value: 1d12) kinds : array {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.6aFqAhfOSz7ukuwr.type} (same value: electricity) [K00cW8XZuHvutOhE] : object {Scholar.items.[].system.damage.K00cW8XZuHvutOhE} applyMod : boolean {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) [category] : mixed formula : string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.formula} (same value: 1d4) kinds : array {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.kinds} Length: min=1 max=1 Value type: string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: damage) materials : array<> {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.materials} Length: min=0 max=0 Value type: mixed type : string {Scholar.items.[].system.damage.K00cW8XZuHvutOhE.type} (same value: sonic) [defense] : object {Scholar.items.[].system.defense} save : object {Scholar.items.[].system.defense.save} basic : boolean {Scholar.items.[].system.defense.save.basic} (2 different values) False (x13) True (x12) statistic : string {Scholar.items.[].system.defense.save.statistic} (3 different values) will (x8) reflex (x12) fortitude (x5) [duration] : object {Scholar.items.[].system.duration} sustained : boolean {Scholar.items.[].system.duration.sustained} (2 different values) False (x63) True (x21) value : mixed string {Scholar.items.[].system.duration.value} (14 different values) 8 hours (x1) (x45) 1 minute (x13) unlimited (x3) 1 hour (x4) until the end of the target's next turn (x1) varies (x3) until your next daily preparations (x3) 1 round (x2) 10 minutes (x3) 20 minutes (x1) 5 minutes (x1) until the end of your turn (x2) until the start of your next turn (x1) integer {Scholar.items.[].system.duration.value} (same value: 24) [expiry] : string {Scholar.items.[].system.duration.expiry} (same value: turn-start) [unit] : string {Scholar.items.[].system.duration.unit} (same value: hours) [level] : object {Scholar.items.[].system.level} value : integer {Scholar.items.[].system.level.value} (12 different values) 1 (x45) 0 (x31) 3 (x8) 2 (x10) 4 (x4) 9 (x3) 8 (x2) 7 (x3) 6 (x6) 5 (x3) 12 (x1) 10 (x1) [location] : object {Scholar.items.[].system.location} value : string {Scholar.items.[].system.location.value} (7 different values) OTCwjYQZzd5T0upd (x9) 0q5eANCJmJcPUlm4 (x13) P28HRjzfidU6ZkMm (x1) huxKDm6Jf0HpwwUg (x9) 2s5KHffX4qTWyddu (x29) 2H75xRdExZNriwFQ (x12) yzoPcmP5INwXvTBL (x10) [heightenedLevel] : integer {Scholar.items.[].system.location.heightenedLevel} (3 different values) 3 (x2) 2 (x3) 1 (x3) [range] : mixed object {Scholar.items.[].system.range} value : string {Scholar.items.[].system.range.value} (9 different values) touch (x10) (x15) 60 feet (x5) 30 feet (x26) 120 feet (x16) 10 feet (x4) 500 feet (x5) 100 miles (x1) 0 feet (x1) integer {Scholar.items.[].system.range} (same value: 40) [requirements] : string {Scholar.items.[].system.requirements} (same value: ) [target] : object {Scholar.items.[].system.target} value : string {Scholar.items.[].system.target.value} (19 different values) (x35) 1 falling creature (x1) 1 object (x2) 1 creature or object (x3) 1 unattended object of light Bulk or less (x4) 1 creature (x21) all creatures in range (x1) 1 living creature (x1) 1 object (cook, lift, or tidy only) (x4) 1 ally (x1) 1 magic item or spell effect (x1) 1 creature, plus any number of additional creatures (x1) 1 creature, unattended object, or force construct (x2) you and up to 4 targets touched, either willing creatures or objects roughly the size of a creature. (x1) 1 creature that isn't on its home plane (x1) 1 flying creature (x1) 1 specific object or type of object (x1) 1 spell effect or unattended magic item (x1) 1 object of Bulk 1 or less (x1) [time] : object {Scholar.items.[].system.time} value : string {Scholar.items.[].system.time.value} (7 different values) 10 minutes (x3) 2 (x66) reaction (x1) 3 (x5) 1 minute (x4) 1 (x3) 1 to 3 (x1) [heightening] : object {Scholar.items.[].system.heightening} [levels] : object {Scholar.items.[].system.heightening.levels} [3] : object {Scholar.items.[].system.heightening.levels.3} target : object {Scholar.items.[].system.heightening.levels.3.target} value : string {Scholar.items.[].system.heightening.levels.3.target.value} (4 different values) 10 objects (x2) 1 unattended object with a Bulk of 1 or less (x4) 5 creatures (x1) 1 willing creature (x1) [range] : object {Scholar.items.[].system.heightening.levels.3.range} value : string {Scholar.items.[].system.heightening.levels.3.range.value} (same value: touch) [6] : object {Scholar.items.[].system.heightening.levels.6} target : object {Scholar.items.[].system.heightening.levels.6.target} value : string {Scholar.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) [5] : object {Scholar.items.[].system.heightening.levels.5} [range] : object {Scholar.items.[].system.heightening.levels.5.range} value : string {Scholar.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) [target] : object {Scholar.items.[].system.heightening.levels.5.target} value : string {Scholar.items.[].system.heightening.levels.5.target.value} (2 different values) 10 creatures (x1) 1 specific object or type of object, or a specific creature or ancestry (x1) [7] : object {Scholar.items.[].system.heightening.levels.7} target : object {Scholar.items.[].system.heightening.levels.7.target} value : string {Scholar.items.[].system.heightening.levels.7.target.value} (2 different values) 1 unattended object with a Bulk of 2 or less (x4) 6 creatures (x2) [4] : object {Scholar.items.[].system.heightening.levels.4} target : object {Scholar.items.[].system.heightening.levels.4.target} value : string {Scholar.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures) range : object {Scholar.items.[].system.heightening.levels.4.range} value : string {Scholar.items.[].system.heightening.levels.4.range.value} (same value: 30 feet) [10] : object {Scholar.items.[].system.heightening.levels.10} area : object {Scholar.items.[].system.heightening.levels.10.area} areaType : string {Scholar.items.[].system.heightening.levels.10.area.areaType} (same value: burst) type : string {Scholar.items.[].system.heightening.levels.10.area.type} (same value: burst) value : integer {Scholar.items.[].system.heightening.levels.10.area.value} (same value: 1320) range : object {Scholar.items.[].system.heightening.levels.10.range} value : string {Scholar.items.[].system.heightening.levels.10.range.value} (same value: half a mile) [9] : object {Scholar.items.[].system.heightening.levels.9} target : object {Scholar.items.[].system.heightening.levels.9.target} value : string {Scholar.items.[].system.heightening.levels.9.target.value} (same value: 10 creatures that aren't on their home plane) type : string {Scholar.items.[].system.heightening.type} (2 different values) fixed (x17) interval (x16) [damage] : object {Scholar.items.[].system.heightening.damage} [0] : string {Scholar.items.[].system.heightening.damage.0} (4 different values) 1d6 (x3) 2d6 (x1) 1d12 (x2) 2d10 (x2) [cQDyW0QpjJ38MlSi] : string {Scholar.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) [5hgRJg7CfV9pZSUa] : string {Scholar.items.[].system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10) [RrsNfz6nzSiUPvoY] : string {Scholar.items.[].system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6) [2YlEXgT93lbWXENb] : string {Scholar.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) [hBNB5kWrMV8T2CuH] : string {Scholar.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0) [mY0vhGfbdzA69pIz] : string {Scholar.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6) [YBeTuItHduzXElD5] : string {Scholar.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) [3bsJUDEgedKhPx6T] : string {Scholar.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) [3Pz4NTLXD2rzKgf4] : string {Scholar.items.[].system.heightening.damage.3Pz4NTLXD2rzKgf4} (same value: 1) 6aFqAhfOSz7ukuwr : string {Scholar.items.[].system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: 1d12) K00cW8XZuHvutOhE : string {Scholar.items.[].system.heightening.damage.K00cW8XZuHvutOhE} (same value: 1d4) [interval] : integer {Scholar.items.[].system.heightening.interval} (2 different values) 1 (x14) 2 (x2) [area] : integer {Scholar.items.[].system.heightening.area} (same value: 0) [overlays] : object {Scholar.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Scholar.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Scholar.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Scholar.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [eOCNn2ohYAvsYZjn] : object {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) overlayType : string {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {Scholar.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} [xYyA7CV1GaFTRjBQ] : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) name : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) overlayType : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) heightening : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) range : object {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {Scholar.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) [3Ifk4ND7o6QBAYMp] : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp} name : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma)) overlayType : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4) system : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system} damage : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage} RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY} type : string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity) traits : object {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits} value : array {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value} Length: min=3 max=3 Value type: string {Scholar.items.[].system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values) concentrate (x1) electricity (x1) manipulate (x1) [8dtcJWTSeGlvDAUL] : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL} name : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts)) overlayType : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1) system : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system} damage : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage} RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY} type : string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic) traits : object {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits} value : array {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value} Length: min=3 max=3 Value type: string {Scholar.items.[].system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) sonic (x1) [TPSUk7tUquDQhIu3] : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3} name : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets)) overlayType : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3) system : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system} damage : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage} RrsNfz6nzSiUPvoY : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY} type : string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold) traits : object {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits} value : array {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value} Length: min=3 max=3 Value type: string {Scholar.items.[].system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values) cold (x1) concentrate (x1) manipulate (x1) [UizWQQABRIkwrOZj] : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj} name : string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids)) overlayType : string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2) system : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system} traits : object {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits} value : array {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value} Length: min=3 max=3 Value type: string {Scholar.items.[].system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values) concentrate (x1) fire (x1) manipulate (x1) [ZxbNsu1w4bhR2fCe] : object {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe} _id : string {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) overlayType : string {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) system : object {Scholar.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} [wUTd1CuL1B5jIquK] : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK} _id : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) overlayType : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) system : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system} area : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} type : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) value : integer {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) range : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} value : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) time : object {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} value : string {Scholar.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) [URQWpedXx9fB1fR7] : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7} name : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.name} (same value: Gouging Claw (Piercing)) overlayType : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.sort} (same value: 1) system : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system} damage : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage} 0 : object {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0} [category] : mixed type : string {Scholar.items.[].system.overlays.URQWpedXx9fB1fR7.system.damage.0.type} (same value: piercing) [defense] : mixed [wQHuRGaDDW2MemlK] : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK} _id : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK._id} (same value: wQHuRGaDDW2MemlK) name : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.name} (same value: Gouging Claw (Slashing)) overlayType : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.overlayType} (same value: override) sort : integer {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.sort} (same value: 2) system : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system} damage : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage} 0 : object {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0} [category] : mixed type : string {Scholar.items.[].system.overlays.wQHuRGaDDW2MemlK.system.damage.0.type} (same value: slashing) [baseItem] : string {Scholar.items.[].system.baseItem} (5 different values) staff (x5) sword-cane (x1) dagger (x2) flintlock-pistol (x1) leather-armor (x1) [bonus] : object {Scholar.items.[].system.bonus} value : integer {Scholar.items.[].system.bonus.value} (13 different values) 0 (x9) 7 (x1) 8 (x1) 11 (x2) 13 (x3) 12 (x3) 30 (x1) 31 (x2) 25 (x2) 24 (x1) 27 (x1) 4 (x4) 5 (x3) [bonusDamage] : object {Scholar.items.[].system.bonusDamage} value : integer {Scholar.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Scholar.items.[].system.bulk} value : mixed integer {Scholar.items.[].system.bulk.value} (2 different values) 1 (x9) 0 (x4) float {Scholar.items.[].system.bulk.value} (same value: 0,1) [category] : string {Scholar.items.[].system.category} (6 different values) simple (x8) interaction (x11) defensive (x6) martial (x1) offensive (x8) light (x1) [containerId] : mixed [equipped] : object {Scholar.items.[].system.equipped} carryType : string {Scholar.items.[].system.equipped.carryType} (2 different values) worn (x32) held (x1) [handsHeld] : integer {Scholar.items.[].system.equipped.handsHeld} (2 different values) 1 (x2) 0 (x15) [invested] : mixed [inSlot] : boolean {Scholar.items.[].system.equipped.inSlot} (same value: True) [-=inSlot] : mixed [group] : string {Scholar.items.[].system.group} (5 different values) club (x5) sword (x1) knife (x2) firearm (x1) leather (x1) [hardness] : integer {Scholar.items.[].system.hardness} (same value: 0) [hp] : object {Scholar.items.[].system.hp} max : integer {Scholar.items.[].system.hp.max} (same value: 0) value : integer {Scholar.items.[].system.hp.value} (same value: 0) [material] : object {Scholar.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Scholar.items.[].system.price} value : object {Scholar.items.[].system.price.value} [gp] : integer {Scholar.items.[].system.price.value.gp} (6 different values) 1 (x12) 5 (x1) 2 (x2) 4 (x2) 1800 (x1) 1000 (x1) [sp] : integer {Scholar.items.[].system.price.value.sp} (3 different values) 2 (x2) 5 (x1) 1 (x2) [quantity] : integer {Scholar.items.[].system.quantity} (2 different values) 1 (x32) 3 (x1) [reload] : object {Scholar.items.[].system.reload} value : string {Scholar.items.[].system.reload.value} (3 different values) (x6) - (x2) 1 (x1) [runes] : object {Scholar.items.[].system.runes} potency : integer {Scholar.items.[].system.runes.potency} (3 different values) 0 (x4) 1 (x5) 2 (x1) property : array {Scholar.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Scholar.items.[].system.runes.property.[]} (same value: frost) [striking] : integer {Scholar.items.[].system.runes.striking} (3 different values) 0 (x6) 2 (x1) 1 (x2) [resilient] : integer {Scholar.items.[].system.runes.resilient} (same value: 1) [size] : string {Scholar.items.[].system.size} (same value: med) [splashDamage] : object {Scholar.items.[].system.splashDamage} value : integer {Scholar.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Scholar.items.[].system.usage} value : string {Scholar.items.[].system.usage.value} (5 different values) held-in-one-hand (x16) worn (x1) held-in-two-hands (x8) worngarment (x1) other (x2) [canBeAmmo] : boolean {Scholar.items.[].system.usage.canBeAmmo} (same value: False) [attackEffects] : object {Scholar.items.[].system.attackEffects} value : array<> {Scholar.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {Scholar.items.[].system.damageRolls} [0] : object {Scholar.items.[].system.damageRolls.0} damage : string {Scholar.items.[].system.damageRolls.0.damage} (3 different values) 1d4+4 (x1) 1d4 (x4) 1d4+6 (x1) damageType : string {Scholar.items.[].system.damageRolls.0.damageType} (same value: bludgeoning) [iswR188zNNz1VJHP] : object {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP} damage : string {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP.damage} (4 different values) 1d4+4 (x1) 1d4+6 (x3) 1d4+5 (x1) 1d4 (x2) damageType : string {Scholar.items.[].system.damageRolls.iswR188zNNz1VJHP.damageType} (same value: bludgeoning) [fsgDjaSAB39BvdMe] : object {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe} damage : string {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damage} (same value: 1d6+6) damageType : string {Scholar.items.[].system.damageRolls.fsgDjaSAB39BvdMe.damageType} (same value: piercing) [2AWLKQJl6ItHRTxJ] : object {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ} damage : string {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damage} (same value: 1d4+6) damageType : string {Scholar.items.[].system.damageRolls.2AWLKQJl6ItHRTxJ.damageType} (same value: bludgeoning) [32FphjsyBtlaNPN4] : object {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4} damage : string {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4.damage} (same value: 1d4+14) damageType : string {Scholar.items.[].system.damageRolls.32FphjsyBtlaNPN4.damageType} (same value: bludgeoning) [03jIwnJLwlcJneJG] : object {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG} damage : string {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG.damage} (same value: 6d6+10) damageType : string {Scholar.items.[].system.damageRolls.03jIwnJLwlcJneJG.damageType} (same value: fire) [NBtf8mdj2q0YFq6L] : object {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L} damage : string {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damage} (same value: 3d4+14) damageType : string {Scholar.items.[].system.damageRolls.NBtf8mdj2q0YFq6L.damageType} (same value: bludgeoning) [2kMIzJI2vjnTinlX] : object {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX} damage : string {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damage} (same value: 1d6+5) damageType : string {Scholar.items.[].system.damageRolls.2kMIzJI2vjnTinlX.damageType} (same value: bludgeoning) [Yw6jCPylvbCKekfe] : object {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe} damage : string {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damage} (same value: 2d4+11) damageType : string {Scholar.items.[].system.damageRolls.Yw6jCPylvbCKekfe.damageType} (same value: piercing) [j2QjcoJd8BdG5uc1] : object {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1} damage : string {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damage} (same value: 1d6) damageType : string {Scholar.items.[].system.damageRolls.j2QjcoJd8BdG5uc1.damageType} (same value: cold) [0R0OBUZtZutjLnZH] : object {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH} damage : string {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damage} (same value: 2d4+11) damageType : string {Scholar.items.[].system.damageRolls.0R0OBUZtZutjLnZH.damageType} (same value: piercing) [9zhVAUDrfJ7fNlJM] : object {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM} damage : string {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damage} (same value: 1d6) damageType : string {Scholar.items.[].system.damageRolls.9zhVAUDrfJ7fNlJM.damageType} (same value: cold) [KdxEycubQXk2Snkw] : object {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw} damage : string {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw.damage} (same value: 1d4+11) damageType : string {Scholar.items.[].system.damageRolls.KdxEycubQXk2Snkw.damageType} (same value: bludgeoning) [p4EPt4Jb0Wa08fai] : object {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai} damage : string {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damage} (same value: 2d4+8) damageType : string {Scholar.items.[].system.damageRolls.p4EPt4Jb0Wa08fai.damageType} (same value: piercing) [x2iBxha1pT3iQGdu] : object {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu} damage : string {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damage} (same value: 1d6) damageType : string {Scholar.items.[].system.damageRolls.x2iBxha1pT3iQGdu.damageType} (same value: electricity) [JoKAwmak1WD4faYo] : object {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo} damage : string {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo.damage} (same value: 1d4) damageType : string {Scholar.items.[].system.damageRolls.JoKAwmak1WD4faYo.damageType} (same value: piercing) [actionType] : object {Scholar.items.[].system.actionType} value : string {Scholar.items.[].system.actionType.value} (3 different values) passive (x14) reaction (x4) action (x7) [actions] : object {Scholar.items.[].system.actions} [value] : integer {Scholar.items.[].system.actions.value} (2 different values) 1 (x5) 2 (x2) [mod] : object {Scholar.items.[].system.mod} value : integer {Scholar.items.[].system.mod.value} (12 different values) 12 (x2) 16 (x1) 18 (x1) 25 (x2) 22 (x1) 30 (x1) 10 (x1) 11 (x1) 13 (x1) 19 (x1) 23 (x1) 14 (x2) [proficient] : object {Scholar.items.[].system.proficient} value : integer {Scholar.items.[].system.proficient.value} (same value: 0) [showSlotlessLevels] : object {Scholar.items.[].system.showSlotlessLevels} value : boolean {Scholar.items.[].system.showSlotlessLevels.value} (same value: False) [specific] : object {Scholar.items.[].system.specific} material : object {Scholar.items.[].system.specific.material} [grade] : mixed [type] : mixed runes : object {Scholar.items.[].system.specific.runes} potency : integer {Scholar.items.[].system.specific.runes.potency} (same value: 2) property : array<> {Scholar.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: mixed striking : integer {Scholar.items.[].system.specific.runes.striking} (same value: 2) [start] : object {Scholar.items.[].system.start} [initiative] : mixed value : integer {Scholar.items.[].system.start.value} (same value: 0) [tokenIcon] : object {Scholar.items.[].system.tokenIcon} show : boolean {Scholar.items.[].system.tokenIcon.show} (same value: True) [frequency] : object {Scholar.items.[].system.frequency} max : integer {Scholar.items.[].system.frequency.max} (same value: 1) per : string {Scholar.items.[].system.frequency.per} (2 different values) day (x2) round (x1) [acBonus] : integer {Scholar.items.[].system.acBonus} (same value: 1) [checkPenalty] : integer {Scholar.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {Scholar.items.[].system.dexCap} (same value: 4) [speedPenalty] : integer {Scholar.items.[].system.speedPenalty} (same value: 0) [strength] : integer {Scholar.items.[].system.strength} (same value: 0) type : string {Scholar.items.[].type} (all different values) [_stats] : object {Scholar.items.[]._stats} compendiumSource : string {Scholar.items.[]._stats.compendiumSource} (77 different values) [flags] : object {Scholar.items.[].flags} pf2e : object {Scholar.items.[].flags.pf2e} linkedWeapon : string {Scholar.items.[].flags.pf2e.linkedWeapon} (8 different values) uO6HMPltzVLTtvsm (x1) VBiSuW4H8fiIfvqd (x1) hCpZ5EK9Pjk2veKP (x1) nzOWjJtrOIzlzULZ (x1) s4cs0304K4I2EykL (x2) CUnhNnIWDWSn5tOJ (x1) mKFp9wl5UZg1QAXE (x1) I6H2KqzFAWfPj0ZV (x1) name : string {Scholar.name} (all different values) system : object {Scholar.system} abilities : object {Scholar.system.abilities} cha : object {Scholar.system.abilities.cha} mod : integer {Scholar.system.abilities.cha.mod} (5 different values) 0 (x2) 4 (x2) 3 (x3) -1 (x2) 1 (x1) con : object {Scholar.system.abilities.con} mod : integer {Scholar.system.abilities.con.mod} (6 different values) 2 (x3) 1 (x2) 0 (x2) 4 (x1) 3 (x1) -1 (x1) dex : object {Scholar.system.abilities.dex} mod : integer {Scholar.system.abilities.dex.mod} (4 different values) 1 (x4) 0 (x2) 4 (x2) 2 (x2) int : object {Scholar.system.abilities.int} mod : integer {Scholar.system.abilities.int.mod} (4 different values) 4 (x5) 5 (x2) 8 (x1) 3 (x2) str : object {Scholar.system.abilities.str} mod : integer {Scholar.system.abilities.str.mod} (5 different values) 0 (x6) 4 (x1) 1 (x1) 3 (x1) 2 (x1) wis : object {Scholar.system.abilities.wis} mod : integer {Scholar.system.abilities.wis.mod} (6 different values) 3 (x3) 5 (x1) 1 (x2) -2 (x1) 2 (x2) 0 (x1) attributes : object {Scholar.system.attributes} ac : object {Scholar.system.attributes.ac} details : string {Scholar.system.attributes.ac.details} (same value: ) value : integer {Scholar.system.attributes.ac.value} (all different values) allSaves : object {Scholar.system.attributes.allSaves} value : string {Scholar.system.attributes.allSaves.value} (same value: ) hp : object {Scholar.system.attributes.hp} details : string {Scholar.system.attributes.hp.details} (same value: ) max : integer {Scholar.system.attributes.hp.max} (all different values) temp : integer {Scholar.system.attributes.hp.temp} (same value: 0) value : integer {Scholar.system.attributes.hp.value} (all different values) speed : object {Scholar.system.attributes.speed} otherSpeeds : array<> {Scholar.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: mixed value : integer {Scholar.system.attributes.speed.value} (same value: 25) [details] : string {Scholar.system.attributes.speed.details} (same value: teleport 50 ft) [resistances] : array<> {Scholar.system.attributes.resistances} Length: min=0 max=0 Value type: mixed details : object {Scholar.system.details} blurb : string {Scholar.system.details.blurb} (same value: ) languages : object {Scholar.system.details.languages} details : string {Scholar.system.details.languages.details} (7 different values) (x2) up to 4 additional languages, including at least one obscure or long-dead language that the avuncular professor likes to quote (x1) up to 4 additional languages (x3) up to 6 additional languages (x1) up to 5 additional languages (x1) up to 3 additional uncommon languages (x1) up to 3 additional languages (x1) value : array {Scholar.system.details.languages.value} Length: min=1 max=3 Value type: string {Scholar.system.details.languages.value.[]} (3 different values) common (x10) draconic (x2) elven (x1) level : object {Scholar.system.details.level} value : integer {Scholar.system.details.level.value} (8 different values) 2 (x1) 5 (x1) 7 (x1) 17 (x1) 4 (x1) 13 (x1) -1 (x3) 6 (x1) privateNotes : string {Scholar.system.details.privateNotes} (same value: ) publicNotes : string {Scholar.system.details.publicNotes} (all different values) publication : object {Scholar.system.details.publication} license : string {Scholar.system.details.publication.license} (same value: ORC) remaster : boolean {Scholar.system.details.publication.remaster} (same value: True) title : string {Scholar.system.details.publication.title} (same value: Pathfinder NPC Core) initiative : object {Scholar.system.initiative} statistic : string {Scholar.system.initiative.statistic} (same value: perception) perception : object {Scholar.system.perception} details : string {Scholar.system.perception.details} (same value: ) mod : integer {Scholar.system.perception.mod} (all different values) senses : array<> {Scholar.system.perception.senses} Length: min=0 max=0 Value type: mixed resources : object {Scholar.system.resources} [focus] : object {Scholar.system.resources.focus} max : integer {Scholar.system.resources.focus.max} (same value: 1) value : integer {Scholar.system.resources.focus.value} (same value: 1) saves : object {Scholar.system.saves} fortitude : object {Scholar.system.saves.fortitude} saveDetail : string {Scholar.system.saves.fortitude.saveDetail} (same value: ) value : integer {Scholar.system.saves.fortitude.value} (9 different values) 6 (x1) 12 (x1) 13 (x1) 27 (x1) 10 (x2) 23 (x1) 2 (x1) 3 (x1) 1 (x1) reflex : object {Scholar.system.saves.reflex} saveDetail : string {Scholar.system.saves.reflex.saveDetail} (same value: ) value : integer {Scholar.system.saves.reflex.value} (9 different values) 5 (x1) 11 (x1) 14 (x1) 27 (x1) 10 (x1) 26 (x1) 3 (x1) 2 (x2) 12 (x1) will : object {Scholar.system.saves.will} saveDetail : string {Scholar.system.saves.will.saveDetail} (same value: ) value : integer {Scholar.system.saves.will.value} (9 different values) 9 (x1) 15 (x1) 18 (x1) 32 (x1) 8 (x1) 20 (x1) 7 (x2) 16 (x1) 6 (x1) skills : object {Scholar.system.skills} [arcana] : object {Scholar.system.skills.arcana} base : integer {Scholar.system.skills.arcana.base} (5 different values) 8 (x1) 22 (x1) 36 (x1) 12 (x2) 9 (x1) [special] : array<> {Scholar.system.skills.arcana.special} Length: min=0 max=0 Value type: mixed [occultism] : object {Scholar.system.skills.occultism} base : integer {Scholar.system.skills.occultism.base} (4 different values) 8 (x1) 12 (x2) 22 (x1) 33 (x1) [special] : array<> {Scholar.system.skills.occultism.special} Length: min=0 max=0 Value type: mixed [deception] : object {Scholar.system.skills.deception} base : integer {Scholar.system.skills.deception.base} (same value: 18) [diplomacy] : object {Scholar.system.skills.diplomacy} base : integer {Scholar.system.skills.diplomacy.base} (4 different values) 18 (x1) 15 (x1) 13 (x1) 5 (x1) [performance] : object {Scholar.system.skills.performance} base : integer {Scholar.system.skills.performance.base} (same value: 18) [society] : object {Scholar.system.skills.society} base : integer {Scholar.system.skills.society.base} (3 different values) 16 (x1) 17 (x1) 14 (x1) [intimidate] : object {Scholar.system.skills.intimidate} base : integer {Scholar.system.skills.intimidate.base} (same value: 30) [intimidation] : object {Scholar.system.skills.intimidation} base : integer {Scholar.system.skills.intimidation.base} (2 different values) 30 (x1) 5 (x1) [special] : array<> {Scholar.system.skills.intimidation.special} Length: min=0 max=0 Value type: mixed [nature] : object {Scholar.system.skills.nature} base : integer {Scholar.system.skills.nature.base} (4 different values) 33 (x1) 27 (x1) 8 (x1) 14 (x1) [special] : array<> {Scholar.system.skills.nature.special} Length: min=0 max=0 Value type: mixed [religion] : object {Scholar.system.skills.religion} base : integer {Scholar.system.skills.religion.base} (3 different values) 33 (x1) 8 (x1) 12 (x1) [special] : array<> {Scholar.system.skills.religion.special} Length: min=0 max=0 Value type: mixed [acrobatics] : object {Scholar.system.skills.acrobatics} base : integer {Scholar.system.skills.acrobatics.base} (same value: 24) [athletics] : object {Scholar.system.skills.athletics} base : integer {Scholar.system.skills.athletics.base} (same value: 27) [crafting] : object {Scholar.system.skills.crafting} base : integer {Scholar.system.skills.crafting.base} (same value: 22) [stealth] : object {Scholar.system.skills.stealth} base : integer {Scholar.system.skills.stealth.base} (2 different values) 24 (x1) 5 (x1) [survival] : object {Scholar.system.skills.survival} base : integer {Scholar.system.skills.survival.base} (same value: 27) [medicine] : object {Scholar.system.skills.medicine} base : integer {Scholar.system.skills.medicine.base} (same value: 12) traits : object {Scholar.system.traits} rarity : string {Scholar.system.traits.rarity} (same value: common) size : object {Scholar.system.traits.size} value : string {Scholar.system.traits.size.value} (same value: med) value : array {Scholar.system.traits.value} Length: min=2 max=2 Value type: string {Scholar.system.traits.value.[]} (2 different values) human (x10) humanoid (x10) type : string {Scholar.type} (same value: npc)