Martial Artist Different values: 12 ===================================== object {Martial Artist} _id : string {Martial Artist._id} (all different values) folder : string {Martial Artist.folder} (same value: V0bpsWEilW9SvSVB) img : string {Martial Artist.img} (6 different values) systems/pf2e/icons/actions/TwoActions.webp (x1) systems/pf2e/icons/actions/OneAction.webp (x5) systems/pf2e/icons/actions/Passive.webp (x1) systems/pf2e/icons/actions/Reaction.webp (x2) systems/pf2e/icons/actions/ThreeActions.webp (x2) systems/pf2e/icons/actions/FreeAction.webp (x1) name : string {Martial Artist.name} (all different values) system : object {Martial Artist.system} actionType : object {Martial Artist.system.actionType} value : string {Martial Artist.system.actionType.value} (4 different values) action (x8) passive (x1) reaction (x2) free (x1) actions : object {Martial Artist.system.actions} [value] : integer {Martial Artist.system.actions.value} (3 different values) 2 (x1) 1 (x5) 3 (x2) category : string {Martial Artist.system.category} (same value: offensive) description : object {Martial Artist.system.description} value : string {Martial Artist.system.description.value} (all different values) publication : object {Martial Artist.system.publication} license : string {Martial Artist.system.publication.license} (same value: ORC) remaster : boolean {Martial Artist.system.publication.remaster} (same value: True) title : string {Martial Artist.system.publication.title} (same value: Pathfinder NPC Core) rules : ###FoundryRulesObject### traits : object {Martial Artist.system.traits} value : array {Martial Artist.system.traits.value} Length: min=0 max=3 Value type: string {Martial Artist.system.traits.value.[]} (9 different values) electricity (x1) emotion (x1) fear (x1) mental (x1) visual (x2) aura (x1) force (x2) polymorph (x1) spellshape (x1) frequency : object {Martial Artist.system.frequency} max : integer {Martial Artist.system.frequency.max} (same value: 1) per : string {Martial Artist.system.frequency.per} (same value: turn) value : integer {Martial Artist.system.frequency.value} (same value: 1) type : string {Martial Artist.type} (same value: action)