Cleric Different values: 74 ===================================== object {Cleric} _id : string {Cleric._id} (all different values) folder : string {Cleric.folder} (same value: Qtxu2L8QNot6OQPe) img : string {Cleric.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Cleric.name} (all different values) system : object {Cleric.system} actionType : object {Cleric.system.actionType} value : string {Cleric.system.actionType.value} (4 different values) passive (x47) reaction (x10) action (x13) free (x4) actions : object {Cleric.system.actions} [value] : integer {Cleric.system.actions.value} (3 different values) 1 (x10) 2 (x2) 3 (x1) category : string {Cleric.system.category} (same value: class) description : object {Cleric.system.description} value : string {Cleric.system.description.value} (all different values) level : object {Cleric.system.level} value : integer {Cleric.system.level.value} (11 different values) 8 (x9) 20 (x7) 6 (x5) 10 (x7) 4 (x8) 14 (x7) 2 (x7) 1 (x8) 12 (x6) 18 (x5) 16 (x5) [maxTakable] : mixed prerequisites : object {Cleric.system.prerequisites} value : array {Cleric.system.prerequisites.value} Length: min=0 max=3 Value type: object {Cleric.system.prerequisites.value.[]} value : string {Cleric.system.prerequisites.value.[].value} (33 different values) publication : object {Cleric.system.publication} license : string {Cleric.system.publication.license} (2 different values) ORC (x66) OGL (x8) remaster : boolean {Cleric.system.publication.remaster} (2 different values) True (x66) False (x8) title : string {Cleric.system.publication.title} (9 different values) Pathfinder Player Core (x65) Pathfinder Core Rulebook (x2) Pathfinder #168: King of the Mountain (x1) Pathfinder #156: The Apocalypse Prophet (x1) Pathfinder #150: Broken Promises (x1) Pathfinder Lost Omens Divine Mysteries (x1) Pathfinder #148: Fires of the Haunted City (x1) Pathfinder Lost Omens Gods & Magic (x1) Pathfinder Advanced Player's Guide (x1) rules : ###FoundryRulesObject### traits : object {Cleric.system.traits} rarity : string {Cleric.system.traits.rarity} (2 different values) common (x71) uncommon (x3) value : array {Cleric.system.traits.value} Length: min=1 max=4 Value type: string {Cleric.system.traits.value.[]} (12 different values) cleric (x74) concentrate (x9) spellshape (x9) divine (x5) healing (x2) vitality (x1) exploration (x2) fortune (x2) emotion (x1) fear (x1) mental (x1) consecration (x1) [selected] : object {Cleric.system.traits.selected} cleric : string {Cleric.system.traits.selected.cleric} (same value: Cleric) [frequency] : object {Cleric.system.frequency} max : integer {Cleric.system.frequency.max} (2 different values) 3 (x1) 1 (x6) per : string {Cleric.system.frequency.per} (5 different values) day (x2) turn (x1) PT1H (x2) PT10M (x1) round (x1) [value] : integer {Cleric.system.frequency.value} (same value: 1) [selfEffect] : object {Cleric.system.selfEffect} name : string {Cleric.system.selfEffect.name} (6 different values) Effect: Defensive Recovery (x1) Effect: Divine Weapon (x1) Effect: Premonition of Clarity (x1) Effect: Raise Symbol (x1) Effect: Restorative Strike (x1) Effect: Sanctify Armament (x1) uuid : string {Cleric.system.selfEffect.uuid} (6 different values) Compendium.pf2e.feat-effects.Item.Effect: Defensive Recovery (x1) Compendium.pf2e.feat-effects.Item.Effect: Divine Weapon (x1) Compendium.pf2e.feat-effects.Item.Effect: Premonition of Clarity (x1) Compendium.pf2e.feat-effects.Item.Effect: Raise Symbol (x1) Compendium.pf2e.feat-effects.Item.Effect: Restorative Strike (x1) Compendium.pf2e.feat-effects.Item.Effect: Sanctify Armament (x1) type : string {Cleric.type} (same value: feat)