Cavalier Different values: 13 ===================================== object {Cavalier} _id : string {Cavalier._id} (all different values) folder : string {Cavalier.folder} (same value: 2RC3PZ4SxkXjUZt7) img : string {Cavalier.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Cavalier.name} (all different values) system : object {Cavalier.system} actionType : object {Cavalier.system.actionType} value : string {Cavalier.system.actionType.value} (3 different values) passive (x7) action (x5) reaction (x1) actions : object {Cavalier.system.actions} [value] : integer {Cavalier.system.actions.value} (3 different values) 2 (x1) 1 (x3) 3 (x1) category : string {Cavalier.system.category} (2 different values) class (x12) skill (x1) description : object {Cavalier.system.description} value : string {Cavalier.system.description.value} (all different values) level : object {Cavalier.system.level} value : integer {Cavalier.system.level.value} (8 different values) 2 (x1) 4 (x4) 6 (x2) 8 (x1) 20 (x1) 14 (x1) 10 (x2) 16 (x1) prerequisites : object {Cavalier.system.prerequisites} value : array {Cavalier.system.prerequisites.value} Length: min=1 max=2 Value type: object {Cavalier.system.prerequisites.value.[]} value : string {Cavalier.system.prerequisites.value.[].value} (6 different values) trained in Nature or Society (x1) Cavalier Dedication (x9) Impressive Mount (x1) expert in Nature (x1) Incredible Mount (x1) Cavalier's Banner (x1) publication : object {Cavalier.system.publication} license : string {Cavalier.system.publication.license} (2 different values) ORC (x12) OGL (x1) remaster : boolean {Cavalier.system.publication.remaster} (2 different values) True (x12) False (x1) title : string {Cavalier.system.publication.title} (2 different values) Pathfinder Player Core 2 (x12) Pathfinder Lost Omens Knights of Lastwall (x1) rules : ###FoundryRulesObject### traits : object {Cavalier.system.traits} rarity : string {Cavalier.system.traits.rarity} (2 different values) common (x11) uncommon (x2) value : array {Cavalier.system.traits.value} Length: min=1 max=5 Value type: string {Cavalier.system.traits.value.[]} (7 different values) archetype (x13) dedication (x1) emotion (x2) mental (x2) visual (x2) flourish (x3) skill (x1) [maxTakable] : integer {Cavalier.system.maxTakable} (same value: 3) type : string {Cavalier.type} (same value: feat)