5-12 Different values: 7 ===================================== object {5-12} _id : string {5-12._id} (all different values) folder : string {5-12.folder} (same value: 90bHRCp8C18n6pKS) img : string {5-12.img} (2 different values) systems/pf2e/icons/default-icons/hazard.svg (x2) systems/pf2e/icons/default-icons/npc.svg (x5) items : array {5-12.items} Length: min=3 max=14 Value type: object {5-12.items.[]} _id : string {5-12.items.[]._id} (24 different values) img : string {5-12.items.[].img} (10 different values) systems/pf2e/icons/default-icons/action.svg (x21) systems/pf2e/icons/default-icons/spellcastingEntry.svg (x6) systems/pf2e/icons/spells/inspire-courage.webp (x3) icons/magic/lightning/bolt-strike-forked-blue.webp (x3) systems/pf2e/icons/spells/ki-strike.webp (x1) systems/pf2e/icons/equipment/weapons/shuriken.webp (x3) icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp (x1) systems/pf2e/icons/default-icons/melee.svg (x8) systems/pf2e/icons/actions/OneAction.webp (x5) systems/pf2e/icons/actions/Reaction.webp (x2) name : string {5-12.items.[].name} (23 different values) sort : integer {5-12.items.[].sort} (15 different values) 0 (x6) 100000 (x5) 200000 (x5) 300000 (x5) 400000 (x5) 500000 (x5) 600000 (x3) 700000 (x3) 800000 (x3) 900000 (x3) 1000000 (x3) 1100000 (x3) 1200000 (x2) 1300000 (x1) 1400000 (x1) system : object {5-12.items.[].system} [actionType] : object {5-12.items.[].system.actionType} value : string {5-12.items.[].system.actionType.value} (3 different values) reaction (x4) action (x17) passive (x7) [actions] : object {5-12.items.[].system.actions} [value] : integer {5-12.items.[].system.actions.value} (2 different values) 1 (x14) 2 (x3) [category] : string {5-12.items.[].system.category} (4 different values) offensive (x26) martial (x3) unarmed (x1) defensive (x2) description : object {5-12.items.[].system.description} value : string {5-12.items.[].system.description.value} (28 different values) publication : object {5-12.items.[].system.publication} license : string {5-12.items.[].system.publication.license} (2 different values) OGL (x37) ORC (x16) remaster : boolean {5-12.items.[].system.publication.remaster} (2 different values) False (x37) True (x16) title : string {5-12.items.[].system.publication.title} (6 different values) (x35) Pathfinder Player Core (x9) Pathfinder Core Rulebook (x1) Pathfinder GM Core (x1) Pathfinder Monster Core (x6) Pathfinder Bestiary (x1) rules : ###FoundryRulesObject### [slug] : string {5-12.items.[].system.slug} (10 different values) courageous-anthem (x3) electric-arc (x3) ki-strike (x1) shuriken (x6) handwraps-of-mighty-blows (x1) change-shape (x3) attack-of-opportunity (x1) ferocity (x1) grab (x1) knockdown (x1) traits : object {5-12.items.[].system.traits} [value] : array {5-12.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-12.items.[].system.traits.value.[]} (19 different values) bard (x3) cantrip (x6) composition (x3) concentrate (x10) emotion (x3) mental (x3) electricity (x3) manipulate (x3) focus (x1) monk (x4) agile (x9) thrown (x3) invested (x1) magical (x2) unarmed (x3) reload-0 (x3) thrown-20 (x3) polymorph (x3) primal (x3) [rarity] : string {5-12.items.[].system.traits.rarity} (2 different values) uncommon (x7) common (x11) [traditions] : array {5-12.items.[].system.traits.traditions} Length: min=0 max=2 Value type: string {5-12.items.[].system.traits.traditions.[]} (2 different values) arcane (x3) primal (x3) [autoHeightenLevel] : object {5-12.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {5-12.items.[].system.prepared} value : string {5-12.items.[].system.prepared.value} (2 different values) innate (x3) focus (x3) [proficiency] : object {5-12.items.[].system.proficiency} value : integer {5-12.items.[].system.proficiency.value} (same value: 1) [showSlotlessLevels] : object {5-12.items.[].system.showSlotlessLevels} value : boolean {5-12.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {5-12.items.[].system.slots} [spelldc] : object {5-12.items.[].system.spelldc} dc : integer {5-12.items.[].system.spelldc.dc} (3 different values) 21 (x2) 13 (x2) 18 (x2) value : integer {5-12.items.[].system.spelldc.value} (3 different values) 13 (x2) 5 (x2) 10 (x2) [tradition] : object {5-12.items.[].system.tradition} value : string {5-12.items.[].system.tradition.value} (same value: primal) [area] : object {5-12.items.[].system.area} type : string {5-12.items.[].system.area.type} (same value: emanation) value : integer {5-12.items.[].system.area.value} (same value: 60) [cost] : object {5-12.items.[].system.cost} value : string {5-12.items.[].system.cost.value} (same value: ) [counteraction] : boolean {5-12.items.[].system.counteraction} (same value: False) [damage] : object {5-12.items.[].system.damage} [0] : object {5-12.items.[].system.damage.0} applyMod : boolean {5-12.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {5-12.items.[].system.damage.0.formula} (2 different values) 2d4 (x3) 1d6 (x1) kinds : array {5-12.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-12.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {5-12.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {5-12.items.[].system.damage.0.type} (2 different values) electricity (x3) untyped (x1) [damageType] : string {5-12.items.[].system.damage.damageType} (2 different values) piercing (x3) bludgeoning (x1) [dice] : integer {5-12.items.[].system.damage.dice} (same value: 1) [die] : string {5-12.items.[].system.damage.die} (same value: d4) [defense] : object {5-12.items.[].system.defense} save : object {5-12.items.[].system.defense.save} basic : boolean {5-12.items.[].system.defense.save.basic} (same value: True) statistic : string {5-12.items.[].system.defense.save.statistic} (same value: reflex) [duration] : object {5-12.items.[].system.duration} sustained : boolean {5-12.items.[].system.duration.sustained} (same value: False) value : string {5-12.items.[].system.duration.value} (2 different values) 1 round (x3) (x4) [level] : object {5-12.items.[].system.level} value : integer {5-12.items.[].system.level.value} (3 different values) 1 (x7) 0 (x3) 2 (x1) [location] : object {5-12.items.[].system.location} value : string {5-12.items.[].system.location.value} (2 different values) DMTjuubSUskO0TiR (x4) xSaouw1rUqKxBamW (x3) [range] : mixed object {5-12.items.[].system.range} value : string {5-12.items.[].system.range.value} (2 different values) (x4) 30 feet (x3) integer {5-12.items.[].system.range} (same value: 20) [requirements] : string {5-12.items.[].system.requirements} (same value: ) [target] : object {5-12.items.[].system.target} value : string {5-12.items.[].system.target.value} (2 different values) (x4) 1 or 2 creatures (x3) [time] : object {5-12.items.[].system.time} value : string {5-12.items.[].system.time.value} (2 different values) 1 (x4) 2 (x3) [heightening] : object {5-12.items.[].system.heightening} damage : object {5-12.items.[].system.heightening.damage} 0 : string {5-12.items.[].system.heightening.damage.0} (2 different values) 1d4 (x3) 1d6 (x1) interval : integer {5-12.items.[].system.heightening.interval} (2 different values) 1 (x3) 4 (x1) type : string {5-12.items.[].system.heightening.type} (same value: interval) [baseItem] : string {5-12.items.[].system.baseItem} (same value: shuriken) [bonus] : object {5-12.items.[].system.bonus} value : integer {5-12.items.[].system.bonus.value} (8 different values) 0 (x3) 1 (x1) 13 (x1) 12 (x2) 7 (x1) 6 (x1) 10 (x1) 9 (x2) [bonusDamage] : object {5-12.items.[].system.bonusDamage} value : integer {5-12.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-12.items.[].system.bulk} value : integer {5-12.items.[].system.bulk.value} (same value: 0) [containerId] : mixed [equipped] : object {5-12.items.[].system.equipped} carryType : string {5-12.items.[].system.equipped.carryType} (same value: worn) handsHeld : integer {5-12.items.[].system.equipped.handsHeld} (same value: 0) [invested] : mixed [group] : string {5-12.items.[].system.group} (2 different values) dart (x3) brawling (x1) [hardness] : integer {5-12.items.[].system.hardness} (same value: 0) [hp] : object {5-12.items.[].system.hp} max : integer {5-12.items.[].system.hp.max} (same value: 0) value : integer {5-12.items.[].system.hp.value} (same value: 0) [material] : object {5-12.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {5-12.items.[].system.price} value : object {5-12.items.[].system.price.value} [cp] : integer {5-12.items.[].system.price.value.cp} (same value: 1) [gp] : integer {5-12.items.[].system.price.value.gp} (same value: 35) [quantity] : integer {5-12.items.[].system.quantity} (2 different values) 10 (x3) 1 (x1) [reload] : object {5-12.items.[].system.reload} value : string {5-12.items.[].system.reload.value} (2 different values) 0 (x3) (x1) [runes] : object {5-12.items.[].system.runes} potency : integer {5-12.items.[].system.runes.potency} (2 different values) 1 (x2) 0 (x2) property : array<> {5-12.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed striking : integer {5-12.items.[].system.runes.striking} (2 different values) 1 (x2) 0 (x2) [size] : string {5-12.items.[].system.size} (same value: med) [splashDamage] : object {5-12.items.[].system.splashDamage} value : integer {5-12.items.[].system.splashDamage.value} (same value: 0) [usage] : object {5-12.items.[].system.usage} [canBeAmmo] : boolean {5-12.items.[].system.usage.canBeAmmo} (same value: False) value : string {5-12.items.[].system.usage.value} (2 different values) held-in-one-hand (x3) worngloves (x1) [attack] : object {5-12.items.[].system.attack} value : string {5-12.items.[].system.attack.value} (same value: ) [attackEffects] : object {5-12.items.[].system.attackEffects} value : array<> {5-12.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {5-12.items.[].system.damageRolls} [8qe3hcOVqBXzMzDQ] : object {5-12.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ} damage : string {5-12.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ.damage} (3 different values) 2d6+5 (x1) 1d4+1 (x1) 1d6+4 (x1) damageType : string {5-12.items.[].system.damageRolls.8qe3hcOVqBXzMzDQ.damageType} (same value: bludgeoning) [EES1yuxjYxhVLtH5] : object {5-12.items.[].system.damageRolls.EES1yuxjYxhVLtH5} damage : string {5-12.items.[].system.damageRolls.EES1yuxjYxhVLtH5.damage} (3 different values) 2d4+5 (x1) 1d4+1 (x1) 1d4+4 (x1) damageType : string {5-12.items.[].system.damageRolls.EES1yuxjYxhVLtH5.damageType} (same value: piercing) EbwQXy34GnJSMmwh : object {5-12.items.[].system.damageRolls.EbwQXy34GnJSMmwh} damage : string {5-12.items.[].system.damageRolls.EbwQXy34GnJSMmwh.damage} (2 different values) 1d6+2 (x1) 1d10+5 (x1) damageType : string {5-12.items.[].system.damageRolls.EbwQXy34GnJSMmwh.damageType} (same value: piercing) [weaponType] : object {5-12.items.[].system.weaponType} value : string {5-12.items.[].system.weaponType.value} (2 different values) melee (x5) ranged (x3) [frequency] : object {5-12.items.[].system.frequency} max : integer {5-12.items.[].system.frequency.max} (same value: 1) per : string {5-12.items.[].system.frequency.per} (same value: round) [deathNote] : boolean {5-12.items.[].system.deathNote} (same value: True) type : string {5-12.items.[].type} (5 different values) action (x28) spellcastingEntry (x6) spell (x7) weapon (x4) melee (x8) [_stats] : object {5-12.items.[]._stats} compendiumSource : string {5-12.items.[]._stats.compendiumSource} (11 different values) Compendium.pf2e.spells-srd.Item.IAjvwqgiDr3qGYxY (x3) Compendium.pf2e.spells-srd.Item.kBhaPuzLUSwS6vVf (x3) Compendium.pf2e.spells-srd.Item.ZL8NTvB22NeEWhVG (x1) Compendium.pf2e.equipment-srd.Item.fjkwYZ0hRmBztwBG (x3) Compendium.pf2e.equipment-srd.Item.FNDq4NFSN0g2HKWO (x1) Actor.WQkzOxIYGf5s7yY2.Item.RtqBDRN9LKJsLLGc (x3) Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x3) Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1) [flags] : object {5-12.items.[].flags} pf2e : object {5-12.items.[].flags.pf2e} linkedWeapon : string {5-12.items.[].flags.pf2e.linkedWeapon} (same value: JfrDtMUvy94Cetkk) name : string {5-12.name} (all different values) system : object {5-12.system} attributes : object {5-12.system.attributes} ac : object {5-12.system.attributes.ac} value : integer {5-12.system.attributes.ac.value} (4 different values) 19 (x2) 21 (x1) 16 (x3) 18 (x1) [details] : string {5-12.system.attributes.ac.details} (same value: ) [emitsSound] : string {5-12.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {5-12.system.attributes.hardness} (2 different values) 5 (x1) 3 (x1) hp : object {5-12.system.attributes.hp} details : string {5-12.system.attributes.hp.details} (2 different values) Per mushroom (x2) (x5) max : integer {5-12.system.attributes.hp.max} (6 different values) 45 (x2) 63 (x1) 16 (x1) 32 (x1) 20 (x1) 25 (x1) temp : integer {5-12.system.attributes.hp.temp} (same value: 0) value : integer {5-12.system.attributes.hp.value} (6 different values) 45 (x2) 63 (x1) 16 (x1) 32 (x1) 20 (x1) 25 (x1) [immunities] : array {5-12.system.attributes.immunities} Length: min=2 max=2 Value type: object {5-12.system.attributes.immunities.[]} exceptions : array<> {5-12.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {5-12.system.attributes.immunities.[].type} (2 different values) critical-hits (x2) precision (x2) [stealth] : object {5-12.system.attributes.stealth} details : string {5-12.system.attributes.stealth.details} (same value:

(trained)

) value : integer {5-12.system.attributes.stealth.value} (same value: 10) [weaknesses] : array {5-12.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {5-12.system.attributes.weaknesses.[]} exceptions : array<> {5-12.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {5-12.system.attributes.weaknesses.[].type} (2 different values) fire (x4) slashing (x2) value : integer {5-12.system.attributes.weaknesses.[].value} (3 different values) 5 (x2) 2 (x1) 3 (x3) [allSaves] : object {5-12.system.attributes.allSaves} value : string {5-12.system.attributes.allSaves.value} (same value: ) [speed] : object {5-12.system.attributes.speed} otherSpeeds : array<> {5-12.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: mixed value : integer {5-12.system.attributes.speed.value} (same value: 25) [resistances] : array {5-12.system.attributes.resistances} Length: min=1 max=1 Value type: object {5-12.system.attributes.resistances.[]} doubleVs : array<> {5-12.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: mixed exceptions : array<> {5-12.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {5-12.system.attributes.resistances.[].type} (same value: piercing) value : integer {5-12.system.attributes.resistances.[].value} (2 different values) 3 (x1) 6 (x1) details : object {5-12.system.details} [description] : string {5-12.system.details.description} (same value:

Giant mushrooms sprout from the ground, their caps reaching up to 15 feet high. Each giant mushroom flls up one 5-foot square and can appear anywhere within 20 feet of the center of the ring except adjacent to another giant mushroom. The ring can be disabled but not damaged before it activates.

) [disable] : string {5-12.system.details.disable} (2 different values)

@Check[nature|dc:19] (trained) or @Check[occultism|dc:19] (trained) to repair the runes, @Check[survival|dc:23] (trained) to disturb the soil within the ring to weaken the mushrooms; one successful check to disable this hazard reduces the mushrooms' hardness to 0, and two total successes are required to disable the hazard.

(x1)

@Check[nature|dc:16] (trained) or @Check[occultism|dc:16] (trained) to repair the runes, @Check[survival|dc:20] (trained) to disturb the soil within the ring to weaken the mushrooms; one successful check to disable this hazard reduces the mushrooms' hardness to 0, and two total successes are required to disable the hazard.

(x1) [isComplex] : boolean {5-12.system.details.isComplex} (same value: True) level : object {5-12.system.details.level} value : integer {5-12.system.details.level.value} (6 different values) 5 (x1) 4 (x1) 0 (x1) 2 (x1) 1 (x1) 3 (x2) publication : object {5-12.system.details.publication} license : string {5-12.system.details.publication.license} (same value: OGL) remaster : boolean {5-12.system.details.publication.remaster} (same value: False) title : string {5-12.system.details.publication.title} (same value: Pathfinder Society Scenario #5-12: Mischief in the Maze) [reset] : string {5-12.system.details.reset} (same value:

The giant mushrooms start to wilt and disappear 1 minute after all conscious living creatures have left the area. After 1 hour, the magic recharges, and the hazard is ready to trigger again.

) [routine] : string {5-12.system.details.routine} (same value:

(two actions) A mushroom adjacent to one or more creatures uses Poison Spores. If there are no adjacent creatures, the mushroom vanishes in the ground and reappears in another square, making a Sprout attack. If no conscious creatures are within 20 feet of the center of the ring, the mushroom does nothing. A mushroom will not sprout underneath an @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] creature. Each mushroom only acts once.

) [blurb] : string {5-12.system.details.blurb} (same value: ) [languages] : object {5-12.system.details.languages} details : string {5-12.system.details.languages.details} (same value: ) value : array {5-12.system.details.languages.value} Length: min=0 max=3 Value type: string {5-12.system.details.languages.value.[]} (3 different values) common (x3) tanuki (x3) tien (x3) [privateNotes] : string {5-12.system.details.privateNotes} (same value: ) [publicNotes] : string {5-12.system.details.publicNotes} (same value: ) saves : object {5-12.system.saves} fortitude : object {5-12.system.saves.fortitude} saveDetail : string {5-12.system.saves.fortitude.saveDetail} (same value: ) value : integer {5-12.system.saves.fortitude.value} (6 different values) 15 (x1) 11 (x1) 6 (x1) 8 (x1) 10 (x1) 12 (x2) reflex : object {5-12.system.saves.reflex} saveDetail : string {5-12.system.saves.reflex.saveDetail} (same value: ) value : integer {5-12.system.saves.reflex.value} (4 different values) 9 (x3) 12 (x1) 7 (x2) 6 (x1) will : object {5-12.system.saves.will} saveDetail : string {5-12.system.saves.will.saveDetail} (same value: ) value : integer {5-12.system.saves.will.value} (4 different values) 0 (x2) 9 (x1) 4 (x2) 6 (x2) [statusEffects] : array<> {5-12.system.statusEffects} Length: min=0 max=0 Value type: mixed traits : object {5-12.system.traits} rarity : string {5-12.system.traits.rarity} (2 different values) common (x5) uncommon (x2) size : object {5-12.system.traits.size} value : string {5-12.system.traits.size.value} (3 different values) med (x2) sm (x3) lg (x2) value : array {5-12.system.traits.value} Length: min=2 max=3 Value type: string {5-12.system.traits.value.[]} (all different values) [abilities] : object {5-12.system.abilities} cha : object {5-12.system.abilities.cha} mod : integer {5-12.system.abilities.cha.mod} (3 different values) 3 (x1) 2 (x2) 1 (x2) con : object {5-12.system.abilities.con} mod : integer {5-12.system.abilities.con.mod} (3 different values) 3 (x2) 2 (x1) 4 (x2) dex : object {5-12.system.abilities.dex} mod : integer {5-12.system.abilities.dex.mod} (2 different values) 2 (x3) 3 (x2) int : object {5-12.system.abilities.int} mod : integer {5-12.system.abilities.int.mod} (2 different values) 1 (x3) -4 (x2) str : object {5-12.system.abilities.str} mod : integer {5-12.system.abilities.str.mod} (4 different values) 2 (x2) 1 (x1) 3 (x1) 5 (x1) wis : object {5-12.system.abilities.wis} mod : integer {5-12.system.abilities.wis.mod} (same value: 0) [initiative] : object {5-12.system.initiative} statistic : string {5-12.system.initiative.statistic} (same value: perception) [perception] : object {5-12.system.perception} details : string {5-12.system.perception.details} (same value: ) mod : integer {5-12.system.perception.mod} (5 different values) 11 (x1) 6 (x1) 8 (x1) 7 (x1) 9 (x1) senses : array {5-12.system.perception.senses} Length: min=0 max=1 Value type: object {5-12.system.perception.senses.[]} type : string {5-12.system.perception.senses.[].type} (same value: low-light-vision) [resources] : object {5-12.system.resources} [focus] : object {5-12.system.resources.focus} max : integer {5-12.system.resources.focus.max} (same value: 1) value : integer {5-12.system.resources.focus.value} (same value: 1) [skills] : object {5-12.system.skills} [acrobatics] : object {5-12.system.skills.acrobatics} base : integer {5-12.system.skills.acrobatics.base} (3 different values) 10 (x1) 5 (x1) 7 (x1) athletics : object {5-12.system.skills.athletics} base : integer {5-12.system.skills.athletics.base} (3 different values) 10 (x2) 4 (x1) 7 (x2) [deception] : object {5-12.system.skills.deception} base : integer {5-12.system.skills.deception.base} (3 different values) 11 (x1) 5 (x1) 7 (x1) [nature] : object {5-12.system.skills.nature} base : integer {5-12.system.skills.nature.base} (3 different values) 8 (x1) 3 (x1) 5 (x1) [performance] : object {5-12.system.skills.performance} base : integer {5-12.system.skills.performance.base} (3 different values) 11 (x1) 5 (x1) 7 (x1) [religion] : object {5-12.system.skills.religion} base : integer {5-12.system.skills.religion.base} (3 different values) 8 (x1) 3 (x1) 5 (x1) intimidation : object {5-12.system.skills.intimidation} base : integer {5-12.system.skills.intimidation.base} (2 different values) 7 (x1) 10 (x1) stealth : object {5-12.system.skills.stealth} base : integer {5-12.system.skills.stealth.base} (2 different values) 6 (x1) 9 (x1) special : array {5-12.system.skills.stealth.special} Length: min=1 max=1 Value type: object {5-12.system.skills.stealth.special.[]} base : integer {5-12.system.skills.stealth.special.[].base} (2 different values) 8 (x1) 11 (x1) label : string {5-12.system.skills.stealth.special.[].label} (same value: in forests) predicate : array {5-12.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {5-12.system.skills.stealth.special.[].predicate.[]} (same value: terrain:forest) type : string {5-12.type} (2 different values) hazard (x2) npc (x5)