1-19 Different values: 1 ===================================== object {1-19} _id : string {1-19._id} (all different values) folder : string {1-19.folder} (all different values) img : string {1-19.img} (all different values) items : array {1-19.items} Length: min=5 max=5 Value type: object {1-19.items.[]} _id : string {1-19.items.[]._id} (5 different values) FVPUI5ZwAWZGUad5 (x1) HJCZJXbHtVBvkimY (x1) tMRiR8xtk95slP5k (x1) x6syCNrfhFqb9bzy (x1) WfNG3jbrXzY0ZCPK (x1) img : string {1-19.items.[].img} (4 different values) systems/pf2e/icons/default-icons/melee.svg (x2) systems/pf2e/icons/actions/Passive.webp (x1) systems/pf2e/icons/actions/TwoActions.webp (x1) systems/pf2e/icons/actions/OneAction.webp (x1) name : string {1-19.items.[].name} (5 different values) Fangs (x1) Leg (x1) Giant Tarantula Venom (x1) Hair Barrage (x1) Knockdown (x1) sort : integer {1-19.items.[].sort} (5 different values) 100000 (x1) 200000 (x1) 300000 (x1) 400000 (x1) 500000 (x1) system : object {1-19.items.[].system} [attack] : object {1-19.items.[].system.attack} value : string {1-19.items.[].system.attack.value} (all different values) [attackEffects] : object {1-19.items.[].system.attackEffects} value : array {1-19.items.[].system.attackEffects.value} Length: min=1 max=1 Value type: string {1-19.items.[].system.attackEffects.value.[]} (2 different values) giant-tarantula-venom (x1) knockdown (x1) [bonus] : object {1-19.items.[].system.bonus} value : integer {1-19.items.[].system.bonus.value} (all different values) [damageRolls] : object {1-19.items.[].system.damageRolls} [u8pw2mnxvn2ewfrism02] : object {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02} damage : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (all different values) damageType : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damageType} (all different values) oqf8u8jy06z5g4zwlmki : object {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki} damage : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damage} (all different values) damageType : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (all different values) description : object {1-19.items.[].system.description} value : string {1-19.items.[].system.description.value} (4 different values) (x2)

Saving Throw @Check[fortitude|dc:25]


Maximum Duration 8 rounds

Stage 1 @Damage[1d4[poison]] damage (1 round)

Stage 2 1d4 poison, @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard], and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}(1 round)

Stage 3 1d4 poison, off-guard, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}

Stage 4 1d4 poison and @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] (1 round).

(x1)

The tarantula flicks its legs, flinging spiky hairs in a @Template[cone|distance:15]. This deals @Damage[3d8[piercing]|options:area-damage] damage with a @Check[reflex|dc:19|basic|options:area-effect] save.

(x1)

@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]

(x1) publication : object {1-19.items.[].system.publication} license : string {1-19.items.[].system.publication.license} (all different values) remaster : boolean {1-19.items.[].system.publication.remaster} (all different values) title : string {1-19.items.[].system.publication.title} (2 different values) (x4) Pathfinder Bestiary (x1) rules : ###FoundryRulesObject### [slug] : string {1-19.items.[].system.slug} (all different values) traits : object {1-19.items.[].system.traits} rarity : string {1-19.items.[].system.traits.rarity} (all different values) value : array {1-19.items.[].system.traits.value} Length: min=0 max=1 Value type: string {1-19.items.[].system.traits.value.[]} (2 different values) reach-10 (x1) poison (x1) [weaponType] : object {1-19.items.[].system.weaponType} value : string {1-19.items.[].system.weaponType.value} (all different values) actionType : object {1-19.items.[].system.actionType} value : string {1-19.items.[].system.actionType.value} (2 different values) passive (x1) action (x2) actions : object {1-19.items.[].system.actions} [value] : integer {1-19.items.[].system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {1-19.items.[].system.category} (all different values) type : string {1-19.items.[].type} (2 different values) melee (x2) action (x3) _stats : object {1-19.items.[]._stats} compendiumSource : string {1-19.items.[]._stats.compendiumSource} (all different values) name : string {1-19.name} (all different values) system : object {1-19.system} abilities : object {1-19.system.abilities} cha : object {1-19.system.abilities.cha} mod : integer {1-19.system.abilities.cha.mod} (all different values) con : object {1-19.system.abilities.con} mod : integer {1-19.system.abilities.con.mod} (all different values) dex : object {1-19.system.abilities.dex} mod : integer {1-19.system.abilities.dex.mod} (all different values) int : object {1-19.system.abilities.int} mod : integer {1-19.system.abilities.int.mod} (all different values) str : object {1-19.system.abilities.str} mod : integer {1-19.system.abilities.str.mod} (all different values) wis : object {1-19.system.abilities.wis} mod : integer {1-19.system.abilities.wis.mod} (all different values) attributes : object {1-19.system.attributes} ac : object {1-19.system.attributes.ac} details : string {1-19.system.attributes.ac.details} (all different values) value : integer {1-19.system.attributes.ac.value} (all different values) allSaves : object {1-19.system.attributes.allSaves} value : string {1-19.system.attributes.allSaves.value} (all different values) hp : object {1-19.system.attributes.hp} details : string {1-19.system.attributes.hp.details} (all different values) max : integer {1-19.system.attributes.hp.max} (all different values) temp : integer {1-19.system.attributes.hp.temp} (all different values) value : integer {1-19.system.attributes.hp.value} (all different values) speed : object {1-19.system.attributes.speed} otherSpeeds : array {1-19.system.attributes.speed.otherSpeeds} Length: min=1 max=1 Value type: object {1-19.system.attributes.speed.otherSpeeds.[]} type : string {1-19.system.attributes.speed.otherSpeeds.[].type} (all different values) value : integer {1-19.system.attributes.speed.otherSpeeds.[].value} (all different values) value : integer {1-19.system.attributes.speed.value} (all different values) details : object {1-19.system.details} blurb : string {1-19.system.details.blurb} (all different values) languages : object {1-19.system.details.languages} details : string {1-19.system.details.languages.details} (all different values) value : array<> {1-19.system.details.languages.value} Length: min=0 max=0 Value type: mixed level : object {1-19.system.details.level} value : integer {1-19.system.details.level.value} (all different values) privateNotes : string {1-19.system.details.privateNotes} (all different values) publicNotes : string {1-19.system.details.publicNotes} (all different values) publication : object {1-19.system.details.publication} license : string {1-19.system.details.publication.license} (all different values) remaster : boolean {1-19.system.details.publication.remaster} (all different values) title : string {1-19.system.details.publication.title} (all different values) initiative : object {1-19.system.initiative} statistic : string {1-19.system.initiative.statistic} (all different values) perception : object {1-19.system.perception} details : string {1-19.system.perception.details} (all different values) mod : integer {1-19.system.perception.mod} (all different values) senses : array {1-19.system.perception.senses} Length: min=1 max=1 Value type: object {1-19.system.perception.senses.[]} type : string {1-19.system.perception.senses.[].type} (all different values) resources : object {1-19.system.resources} saves : object {1-19.system.saves} fortitude : object {1-19.system.saves.fortitude} saveDetail : string {1-19.system.saves.fortitude.saveDetail} (all different values) value : integer {1-19.system.saves.fortitude.value} (all different values) reflex : object {1-19.system.saves.reflex} saveDetail : string {1-19.system.saves.reflex.saveDetail} (all different values) value : integer {1-19.system.saves.reflex.value} (all different values) will : object {1-19.system.saves.will} saveDetail : string {1-19.system.saves.will.saveDetail} (all different values) value : integer {1-19.system.saves.will.value} (all different values) skills : object {1-19.system.skills} acrobatics : object {1-19.system.skills.acrobatics} base : integer {1-19.system.skills.acrobatics.base} (all different values) athletics : object {1-19.system.skills.athletics} base : integer {1-19.system.skills.athletics.base} (all different values) stealth : object {1-19.system.skills.stealth} base : integer {1-19.system.skills.stealth.base} (all different values) traits : object {1-19.system.traits} rarity : string {1-19.system.traits.rarity} (all different values) size : object {1-19.system.traits.size} value : string {1-19.system.traits.size.value} (all different values) value : array {1-19.system.traits.value} Length: min=1 max=1 Value type: string {1-19.system.traits.value.[]} (all different values) type : string {1-19.type} (all different values)