1-15 Different values: 10 ===================================== object {1-15} _id : string {1-15._id} (all different values) folder : string {1-15.folder} (same value: Gn7mXO5Ks4vFbods) img : string {1-15.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x8) systems/pf2e/icons/default-icons/hazard.svg (x2) items : array {1-15.items} Length: min=0 max=8 Value type: object {1-15.items.[]} _id : string {1-15.items.[]._id} (53 different values) img : string {1-15.items.[].img} (6 different values) systems/pf2e/icons/default-icons/melee.svg (x12) systems/pf2e/icons/actions/Passive.webp (x18) systems/pf2e/icons/actions/TwoActions.webp (x9) systems/pf2e/icons/default-icons/spellcastingEntry.svg (x6) icons/magic/nature/plant-poison-spit-green.webp (x6) systems/pf2e/icons/actions/Reaction.webp (x2) name : string {1-15.items.[].name} (21 different values) sort : integer {1-15.items.[].sort} (8 different values) 100000 (x8) 200000 (x8) 300000 (x8) 400000 (x8) 500000 (x7) 600000 (x6) 700000 (x6) 800000 (x2) system : object {1-15.items.[].system} [attack] : object {1-15.items.[].system.attack} value : string {1-15.items.[].system.attack.value} (same value: ) [attackEffects] : object {1-15.items.[].system.attackEffects} value : array {1-15.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-15.items.[].system.attackEffects.value.[]} (2 different values) burning-sap (x2) bitter-harvest (x2) [bonus] : object {1-15.items.[].system.bonus} value : integer {1-15.items.[].system.bonus.value} (8 different values) 9 (x1) 12 (x1) 8 (x2) 10 (x1) 11 (x3) 14 (x2) 4 (x1) 7 (x1) [damageRolls] : object {1-15.items.[].system.damageRolls} [dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj} damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: 1d6+3) damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: slashing) [5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2} damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: 1d6+6) damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: slashing) [xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1} damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: 1d6) damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: spirit) [2zqvh4xawzg27oxv7tgr] : object {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr} damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: 1d6) damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: bludgeoning) [zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx} damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: 1d6+5) damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: bludgeoning) [b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye} damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: 1d8+5) damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: slashing) [tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj} damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: 1d6+5) damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: piercing) [gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz} damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: 2d6+6) damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: slashing) [pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r} damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: 2d4+6) damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: piercing) [wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa} damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: 1d4) damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: slashing) [zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q} damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: 1d6) damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: bludgeoning) [afnvkzyqzec1cltdiyuq] : object {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq} damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: 1d4+4) damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: slashing) yro6y1inbxian0qtainb : object {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb} damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: 1d6+2) damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: bludgeoning) description : object {1-15.items.[].system.description} value : string {1-15.items.[].system.description.value} (21 different values) publication : object {1-15.items.[].system.publication} license : string {1-15.items.[].system.publication.license} (same value: OGL) remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False) title : string {1-15.items.[].system.publication.title} (3 different values) (x41) Pathfinder Core Rulebook (x6) Pathfinder Bestiary (x6) rules : ###FoundryRulesObject### [slug] : string {1-15.items.[].system.slug} (2 different values) speak-with-plants (x6) constant-spells (x6) [traits] : object {1-15.items.[].system.traits} rarity : string {1-15.items.[].system.traits.rarity} (same value: common) value : array {1-15.items.[].system.traits.value} Length: min=0 max=6 Value type: string {1-15.items.[].system.traits.value.[]} (14 different values) agile (x10) finesse (x8) reach-10 (x2) unarmed (x2) unholy (x2) versatile-p (x2) concentrate (x6) manipulate (x6) plant (x6) disarm (x2) trip (x2) sweep (x2) thrown (x2) range-60 (x2) [traditions] : array {1-15.items.[].system.traits.traditions} Length: min=1 max=1 Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: primal) [weaponType] : object {1-15.items.[].system.weaponType} value : string {1-15.items.[].system.weaponType.value} (2 different values) melee (x8) ranged (x4) [actionType] : object {1-15.items.[].system.actionType} value : string {1-15.items.[].system.actionType.value} (3 different values) passive (x18) action (x9) reaction (x2) [actions] : object {1-15.items.[].system.actions} [value] : integer {1-15.items.[].system.actions.value} (same value: 2) [category] : string {1-15.items.[].system.category} (3 different values) interaction (x8) offensive (x15) defensive (x6) [autoHeightenLevel] : object {1-15.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {1-15.items.[].system.prepared} flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False) value : string {1-15.items.[].system.prepared.value} (same value: innate) [proficiency] : object {1-15.items.[].system.proficiency} value : integer {1-15.items.[].system.proficiency.value} (same value: 0) [showSlotlessLevels] : object {1-15.items.[].system.showSlotlessLevels} value : boolean {1-15.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {1-15.items.[].system.slots} [spelldc] : object {1-15.items.[].system.spelldc} dc : integer {1-15.items.[].system.spelldc.dc} (4 different values) 13 (x2) 14 (x2) 17 (x1) 19 (x1) mod : integer {1-15.items.[].system.spelldc.mod} (same value: 0) value : integer {1-15.items.[].system.spelldc.value} (4 different values) 5 (x2) 6 (x2) 9 (x1) 11 (x1) [tradition] : object {1-15.items.[].system.tradition} value : string {1-15.items.[].system.tradition.value} (same value: primal) [area] : mixed [cost] : object {1-15.items.[].system.cost} value : string {1-15.items.[].system.cost.value} (same value: ) [counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False) [damage] : object {1-15.items.[].system.damage} [defense] : mixed [duration] : object {1-15.items.[].system.duration} sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False) value : string {1-15.items.[].system.duration.value} (same value: 10 minutes) [heightening] : object {1-15.items.[].system.heightening} damage : object {1-15.items.[].system.heightening.damage} interval : integer {1-15.items.[].system.heightening.interval} (same value: 1) type : string {1-15.items.[].system.heightening.type} (same value: interval) [level] : object {1-15.items.[].system.level} value : integer {1-15.items.[].system.level.value} (same value: 4) [location] : object {1-15.items.[].system.location} heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4) value : string {1-15.items.[].system.location.value} (6 different values) 4nEbig9q1Hx62Bxx (x1) vDMQgwgjF06tq6l8 (x1) nHJB2s5hLplCZOOs (x1) e7NjwWvqrYDFdnhy (x1) 8qbmQUey3r6DcdOI (x1) 2aTAvBFzNZ7wdij4 (x1) [range] : object {1-15.items.[].system.range} value : string {1-15.items.[].system.range.value} (same value: ) [requirements] : string {1-15.items.[].system.requirements} (same value: ) [target] : object {1-15.items.[].system.target} value : string {1-15.items.[].system.target.value} (same value: ) [time] : object {1-15.items.[].system.time} value : string {1-15.items.[].system.time.value} (same value: 2) [deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True) [frequency] : object {1-15.items.[].system.frequency} max : integer {1-15.items.[].system.frequency.max} (same value: 1) per : string {1-15.items.[].system.frequency.per} (same value: PT1M) type : string {1-15.items.[].type} (4 different values) melee (x12) action (x29) spellcastingEntry (x6) spell (x6) [_stats] : object {1-15.items.[]._stats} compendiumSource : string {1-15.items.[]._stats.compendiumSource} (2 different values) Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t (x6) Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x6) name : string {1-15.name} (all different values) [prototypeToken] : object {1-15.prototypeToken} name : string {1-15.prototypeToken.name} (4 different values) Farmer Drystan's Scarecrow (x2) Hogweed Leshy (x2) Leshy Crafter (x2) Plum Leshy (x2) system : object {1-15.system} [abilities] : object {1-15.system.abilities} cha : object {1-15.system.abilities.cha} mod : integer {1-15.system.abilities.cha.mod} (3 different values) 1 (x2) 0 (x4) 3 (x2) con : object {1-15.system.abilities.con} mod : integer {1-15.system.abilities.con.mod} (4 different values) 3 (x1) 4 (x1) 1 (x3) 2 (x3) dex : object {1-15.system.abilities.dex} mod : integer {1-15.system.abilities.dex.mod} (3 different values) 3 (x4) 4 (x3) 2 (x1) int : object {1-15.system.abilities.int} mod : integer {1-15.system.abilities.int.mod} (5 different values) -3 (x2) 0 (x3) 2 (x1) 3 (x1) -2 (x1) str : object {1-15.system.abilities.str} mod : integer {1-15.system.abilities.str.mod} (5 different values) 3 (x2) 4 (x1) 1 (x2) 2 (x2) -1 (x1) wis : object {1-15.system.abilities.wis} mod : integer {1-15.system.abilities.wis.mod} (3 different values) 2 (x5) 3 (x1) 1 (x2) attributes : object {1-15.system.attributes} ac : object {1-15.system.attributes.ac} [details] : string {1-15.system.attributes.ac.details} (same value: ) value : integer {1-15.system.attributes.ac.value} (6 different values) 16 (x2) 19 (x2) 17 (x2) 22 (x1) 15 (x1) 10 (x2) [allSaves] : object {1-15.system.attributes.allSaves} value : string {1-15.system.attributes.allSaves.value} (same value: ) hp : object {1-15.system.attributes.hp} details : string {1-15.system.attributes.hp.details} (same value: ) max : integer {1-15.system.attributes.hp.max} (7 different values) 32 (x1) 52 (x1) 12 (x1) 20 (x2) 51 (x1) 84 (x1) 10 (x3) temp : integer {1-15.system.attributes.hp.temp} (same value: 0) value : integer {1-15.system.attributes.hp.value} (7 different values) 32 (x1) 52 (x1) 12 (x1) 20 (x2) 51 (x1) 84 (x1) 10 (x3) [immunities] : array<> {1-15.system.attributes.immunities} Length: min=0 max=0 Value type: mixed [speed] : object {1-15.system.attributes.speed} [details] : string {1-15.system.attributes.speed.details} (same value: woodwalk) otherSpeeds : array {1-15.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-15.system.attributes.speed.otherSpeeds.[]} type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: climb) value : integer {1-15.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {1-15.system.attributes.speed.value} (2 different values) 25 (x6) 30 (x2) [weaknesses] : array {1-15.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {1-15.system.attributes.weaknesses.[]} type : string {1-15.system.attributes.weaknesses.[].type} (same value: fire) value : integer {1-15.system.attributes.weaknesses.[].value} (2 different values) 3 (x1) 5 (x1) emitsSound : string {1-15.system.attributes.emitsSound} (same value: encounter) hardness : integer {1-15.system.attributes.hardness} (same value: 0) hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True) stealth : object {1-15.system.attributes.stealth} details : string {1-15.system.attributes.stealth.details} (same value:

Initiative modifier is [[/r 1d20+5]]{+5}

) value : integer {1-15.system.attributes.stealth.value} (same value: -10) details : object {1-15.system.details} [blurb] : string {1-15.system.details.blurb} (same value: ) [languages] : object {1-15.system.details.languages} details : string {1-15.system.details.languages.details} (3 different values) (x2) speak with plants (weeds only) (x2) speak with plants (trees only) (x4) value : array {1-15.system.details.languages.value} Length: min=1 max=4 Value type: string {1-15.system.details.languages.value.[]} (4 different values) chthonian (x8) common (x2) fey (x2) wildsong (x2) level : object {1-15.system.details.level} value : integer {1-15.system.details.level.value} (4 different values) 1 (x4) 3 (x2) -1 (x3) 5 (x1) [privateNotes] : string {1-15.system.details.privateNotes} (same value: ) [publicNotes] : string {1-15.system.details.publicNotes} (same value: ) publication : object {1-15.system.details.publication} license : string {1-15.system.details.publication.license} (same value: OGL) remaster : boolean {1-15.system.details.publication.remaster} (same value: False) title : string {1-15.system.details.publication.title} (same value: Pathfinder Society Scenario #1-15: The Blooming Catastrophe) description : string {1-15.system.details.description} (same value:

A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.

) disable : string {1-15.system.details.disable} (2 different values)

A successful @Check[athletics|dc:15|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:15|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:15|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A @UUID[Compendium.pf2e.equipment-srd.Item.Waterskin] doesn't contain enough water to put out even 1 square of fire.

Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.

(x1)

A successful @Check[athletics|dc:13|name:Smother Fire|traits:hazard,environmental,fire], @Check[nature|dc:13|name:Smother Fire|traits:hazard,environmental,fire], or @Check[survival|dc:13|name:Smother Fire|traits:hazard,environmental,fire] check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire.

Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and @UUID[Compendium.pf2e.spells-srd.Item.Ray of Frost] is ineffective.

(x1) isComplex : boolean {1-15.system.details.isComplex} (same value: True) reset : string {1-15.system.details.reset} (same value: ) routine : string {1-15.system.details.routine} (2 different values)

On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.

(x1)

On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.

(x1) [initiative] : object {1-15.system.initiative} statistic : string {1-15.system.initiative.statistic} (same value: perception) [perception] : object {1-15.system.perception} details : string {1-15.system.perception.details} (same value: ) mod : integer {1-15.system.perception.mod} (5 different values) 10 (x1) 12 (x2) 5 (x2) 7 (x2) 9 (x1) senses : array {1-15.system.perception.senses} Length: min=1 max=1 Value type: object {1-15.system.perception.senses.[]} type : string {1-15.system.perception.senses.[].type} (2 different values) darkvision (x2) low-light-vision (x6) [resources] : object {1-15.system.resources} saves : object {1-15.system.saves} fortitude : object {1-15.system.saves.fortitude} saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: ) value : integer {1-15.system.saves.fortitude.value} (7 different values) 10 (x2) 12 (x2) 8 (x1) 9 (x1) 2 (x1) 4 (x1) 0 (x2) reflex : object {1-15.system.saves.reflex} saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: ) value : integer {1-15.system.saves.reflex.value} (8 different values) 7 (x2) 9 (x1) 5 (x1) 12 (x1) 15 (x1) 8 (x1) 10 (x1) 0 (x2) will : object {1-15.system.saves.will} saveDetail : string {1-15.system.saves.will.saveDetail} (same value: ) value : integer {1-15.system.saves.will.value} (8 different values) 4 (x2) 8 (x1) 2 (x1) 6 (x1) 9 (x1) 5 (x1) 7 (x1) 0 (x2) [skills] : object {1-15.system.skills} [athletics] : object {1-15.system.skills.athletics} base : integer {1-15.system.skills.athletics.base} (4 different values) 7 (x1) 10 (x1) 4 (x2) 6 (x2) [intimidation] : object {1-15.system.skills.intimidation} base : integer {1-15.system.skills.intimidation.base} (2 different values) 9 (x1) 12 (x1) [stealth] : object {1-15.system.skills.stealth} base : integer {1-15.system.skills.stealth.base} (3 different values) 7 (x3) 10 (x1) 5 (x2) [acrobatics] : object {1-15.system.skills.acrobatics} base : integer {1-15.system.skills.acrobatics.base} (2 different values) 5 (x2) 7 (x2) [crafting] : object {1-15.system.skills.crafting} base : integer {1-15.system.skills.crafting.base} (2 different values) 11 (x1) 14 (x1) [nature] : object {1-15.system.skills.nature} base : integer {1-15.system.skills.nature.base} (2 different values) 7 (x1) 10 (x1) [occultism] : object {1-15.system.skills.occultism} base : integer {1-15.system.skills.occultism.base} (2 different values) 10 (x1) 13 (x1) traits : object {1-15.system.traits} rarity : string {1-15.system.traits.rarity} (2 different values) common (x8) unique (x2) size : object {1-15.system.traits.size} value : string {1-15.system.traits.size.value} (3 different values) lg (x2) sm (x6) med (x2) value : array {1-15.system.traits.value} Length: min=2 max=4 Value type: string {1-15.system.traits.value.[]} (7 different values) chaotic (x8) construct (x2) evil (x8) leshy (x6) plant (x6) environmental (x2) fire (x2) creatureType : string {1-15.system.creatureType} (same value: ) statusEffects : array<> {1-15.system.statusEffects} Length: min=0 max=0 Value type: mixed type : string {1-15.type} (2 different values) npc (x8) hazard (x2)