Time Mage Different values: 8 ===================================== object {Time Mage} _id : string {Time Mage._id} (all different values) folder : string {Time Mage.folder} (same value: Z2psjbexrXEv0Dk6) img : string {Time Mage.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Time Mage.name} (all different values) system : object {Time Mage.system} actionType : object {Time Mage.system.actionType} value : string {Time Mage.system.actionType.value} (3 different values) passive (x4) action (x3) free (x1) actions : object {Time Mage.system.actions} [value] : integer {Time Mage.system.actions.value} (2 different values) 1 (x1) 3 (x2) category : string {Time Mage.system.category} (2 different values) skill (x1) class (x7) description : object {Time Mage.system.description} value : string {Time Mage.system.description.value} (all different values) level : object {Time Mage.system.level} value : integer {Time Mage.system.level.value} (6 different values) 7 (x1) 8 (x3) 10 (x1) 16 (x1) 6 (x1) 18 (x1) prerequisites : object {Time Mage.system.prerequisites} value : array {Time Mage.system.prerequisites.value} Length: min=1 max=2 Value type: object {Time Mage.system.prerequisites.value.[]} value : string {Time Mage.system.prerequisites.value.[].value} (3 different values) Time Mage Dedication (x7) master in Perception (x1) You have a spellcasting class feature. (x1) publication : object {Time Mage.system.publication} license : string {Time Mage.system.publication.license} (same value: OGL) remaster : boolean {Time Mage.system.publication.remaster} (same value: False) title : string {Time Mage.system.publication.title} (same value: Pathfinder Dark Archive) rules : ###FoundryRulesObject### traits : object {Time Mage.system.traits} rarity : string {Time Mage.system.traits.rarity} (2 different values) common (x7) uncommon (x1) value : array {Time Mage.system.traits.value} Length: min=1 max=4 Value type: string {Time Mage.system.traits.value.[]} (6 different values) archetype (x8) skill (x1) concentrate (x4) spellshape (x3) dedication (x1) manipulate (x1) [maxTakable] : integer {Time Mage.system.maxTakable} (same value: 2) [frequency] : object {Time Mage.system.frequency} max : integer {Time Mage.system.frequency.max} (same value: 1) per : string {Time Mage.system.frequency.per} (2 different values) PT1H (x1) day (x1) type : string {Time Mage.type} (same value: feat)