Spellshot Different values: 6 ===================================== object {Spellshot} _id : string {Spellshot._id} (all different values) folder : string {Spellshot.folder} (same value: 8scpZnradJHp2Mwl) img : string {Spellshot.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Spellshot.name} (all different values) system : object {Spellshot.system} actionType : object {Spellshot.system.actionType} value : string {Spellshot.system.actionType.value} (2 different values) action (x3) passive (x3) actions : object {Spellshot.system.actions} [value] : integer {Spellshot.system.actions.value} (2 different values) 2 (x1) 1 (x2) category : string {Spellshot.system.category} (same value: class) description : object {Spellshot.system.description} value : string {Spellshot.system.description.value} (all different values) level : object {Spellshot.system.level} value : integer {Spellshot.system.level.value} (all different values) taken : integer {Spellshot.system.level.taken} (same value: 2) prerequisites : object {Spellshot.system.prerequisites} value : array {Spellshot.system.prerequisites.value} Length: min=1 max=2 Value type: object {Spellshot.system.prerequisites.value.[]} value : string {Spellshot.system.prerequisites.value.[].value} (3 different values) Spellshot Dedication (x5) master in Arcana (x1) way of the spellshot (x1) publication : object {Spellshot.system.publication} license : string {Spellshot.system.publication.license} (same value: ORC) remaster : boolean {Spellshot.system.publication.remaster} (same value: True) title : string {Spellshot.system.publication.title} (same value: Pathfinder Guns & Gears) rules : ###FoundryRulesObject### traits : object {Spellshot.system.traits} rarity : string {Spellshot.system.traits.rarity} (same value: common) value : array {Spellshot.system.traits.value} Length: min=2 max=3 Value type: string {Spellshot.system.traits.value.[]} (5 different values) archetype (x6) teleportation (x2) magical (x4) class (x1) dedication (x1) [frequency] : object {Spellshot.system.frequency} max : integer {Spellshot.system.frequency.max} (same value: 1) per : string {Spellshot.system.frequency.per} (2 different values) round (x1) day (x1) [value] : integer {Spellshot.system.frequency.value} (same value: 1) [selfEffect] : object {Spellshot.system.selfEffect} name : string {Spellshot.system.selfEffect.name} (same value: Effect: Fulminating Shot) uuid : string {Spellshot.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Fulminating Shot) location : string {Spellshot.system.location} (same value: class-2) subfeatures : object {Spellshot.system.subfeatures} proficiencies : object {Spellshot.system.subfeatures.proficiencies} spellcasting : object {Spellshot.system.subfeatures.proficiencies.spellcasting} rank : integer {Spellshot.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) type : string {Spellshot.type} (same value: feat)